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GCL Mafia 287: Hype
Charlie Theel
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St. Louis
Missouri
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Welcome to GCL Mafia Division's weekly geeklist!

GCL Mafia Members:
• Please add an item to represent your gaming life for the week of July 18th-24th, 2016.
• List any games played along with your thoughts/opinions.
• Also, feel free to share gaming news, life updates, random thoughts, or anything else you deem appropriate.

GCL Mafia Geeklist Format:
• A weekly game is spotlighted and discussed. The poster will pose questions about it to encourage conversation.
• Themed questions are optional. They can be gaming-related topics or non-gaming-related topics.
• A top five question is posed for the next poster by anyone. These top fives are usually game-related, but can include other topics as well. This, however, only a legend. If you ever see one in the wild, immediately seek professional help.

Current Roster:
• Happymrdave
• tallgrant
• Thesp
• Annowme
• Dolus
• ecargo
• Epsilon_Balls
• captainraffi
• Timotheous
• fdubois
• touchstonethefool
• bobcatpoet
• mith
• charlest
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1. Board Game: Hype [Average Rating:5.98 Unranked]
Charlie Theel
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What game coming out soonish are you hyped about? What Gen Con releases are you excited about? Anything big due out at Essen?
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2. Board Game: Hyperborea [Average Rating:7.28 Overall Rank:553]
Charlie Theel
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Does hype affect how you view or experience a game? Are you predisposed to rage against the hype like Zack De La Rocha spitting rhymes? Are there any games you would have enjoyed more had they not been hyped?
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3. Board Game: Hyperchess [Average Rating:6.50 Unranked]
Charlie Theel
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St. Louis
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What game do you not understand the hype for? What game deserved (or deserves) more hype than it's gotten?
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4. Board Game: Flat Top [Average Rating:7.31 Overall Rank:1595]
Charlie Theel
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I'm bringing it back. Top five suggestions?


----------------------------------------------------

Lots of good suggestions. Maybe I'll do a couple.

First up, Dave's "Top 5 games that would have been entirely forgettable were it not for the hype"

I'm interpreting it as games that didn't deserve the attention or didn't do anything worthy of such praise, but got hype anyway.

I'm also mostly including newer games because I'm not going to go and look through the top 100 or try to re-jog my memory.

5. 7 Wonders
Shyeah, GCL bonus points. Seriously though, if this game didn't play 7 people it would be totally forgotten. It's overshadowed by its two player version because that actually looks like a great game. This is just not worthy of praise or attention though.

4. Abyss
Not a bad game at all but very pedestrian. This one sailed through on hype via Gen Con release with multiple covers and amazing artwork.

3. The Battle at Kemble's Cascade
I was pumped for this one. The arcade cabinet cover, a SHMUP board game, great physical idea of a shifting board. Game just wasn't too good and was too complicated for what it should have been.

2. One Night Revolution
Strictly inferior version of One Night Ultimate Werewolf. I think my opinion coming out of Gen Con 2015 was validated with how this was gone over.

1. Terra Mystica
I know this one's loved but it does nothing for me. Many people love it, but, just ugh. Not much more to say on it.
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5. Board Game: Strange Words [Average Rating:6.33 Unranked]
Charlie Theel
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Obligatory what do you think of Stranger Things? I know several of us watched it this past week (I finished it last night).


Paul, if you're out there, watch this thing.
 
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6. Board Game: Taj Mahal [Average Rating:7.31 Overall Rank:331]
Dave K
United States
Austin
Texas
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LIES

7.5  Mississippi Queen NEW!
7  The Builders: Antiquity NEW!
9  The Voyages of Marco Polo


New

10  Mage Knight Board Game: The Lost Legion NEW!
7.5  Combat Commander: Europe NEW!
5  Hot Tin Roof NEW!
7.5  Ingenious NEW!
7  The Downfall of Pompeii NEW!

Repeat

10  Mage Knight Board Game
6.5  Pairs x2
8  One Night Ultimate Werewolf
8.5  Isle of Skye: From Chieftain to King
5  Chronicle
8  Celestia x3
8.5  Taj Mahal

Wow, 18 JKLOL 15 plays in a regular week. Um, that might be a record for me? Happy. That includes 7 HAHANOPE 5 new games too, although I think aside from the Mage Knight expansion only a couple of them impressed.

New games first. I'm going to try and keep writeups short-ish but feel free to ask for more details on anything if you like and I'll be happy to oblige.

Mage Knight: The Lost Legion I'm listing because I've played using the expansion material a few times and I hadn't rated it previously. I love Mage Knight. This is more of it, and it doesn't really significantly alter the game, but it's just "more stuff" which I certainly don't think is bad.

Combat Commander: Europe is one I've been curious about, and I won a copy at a local ASL tournament, so I felt I really should try it. (FWIW I got the game in a raffle, not for winning ASL matches... ) The game is clearly inspired by ASL in many ways, but it's shorter (potentially a plus, since ASL does run long even with the short scenarios) and much more chaotic (which isn't necessarily a plus, but it does give the game a very different feel).

My friend and I played the simplest scenario and we got a few rules wrong, so we had a lot of units that were too hard to kill, but it was still enjoyable and I think I still got a general feel for what the game offers. The randomness of the cards + hidden objectives seems a bit lopsided when things "just don't go your way", but there are still real decisions to be made. The thing I like the least is probably the hidden objectives (they don't seem like they really add a lot of depth) but the rest of the game is quite good and I would be happy to explore the system more.

This is also much easier to recommend to people than ASL since there's a lot less rules overhead and it doesn't take as long. I'm sure that gives it more crossover appeal to non-wargamers.

Hot Tin Roof was kind of meh. It's a route building game with a cute cat theme on it, but the theme is thin (and the more you think about the theme, the less sense it makes). The cat meeples (catples?) are adorable and I wouldn't mind a set. The game is a fairly standard route builder and I'm pretty sure it started off as a merchants-in-Venice theme before it was reskinned.

Other than the cute pieces there's really nothing standout about this game. It's not bad but there's not really much substance or depth. Ehh. You can pass on it (which I'm guessing most or all of you did already).

I love cats. However, that doesn't mean I'm going to give a pass to a game just because it has them.

Ingenious is a Knizia abstract from a little over a decade ago (wow) that I've heard good things about and wanted to try. It has super simple rules (play a tile, score points, draw a tile) and the scoring is class Knizia (your score is your lowest rating in one of several things). It's good. It's not amazing but it's good. It worked well with 2 and I can see it expanding to 3 and 4 just fine. I got it for $10 on a clearance thing and it was definitely worth that. I'm not sure it'll be a permanent keeper because it's a large box and I don't get to play abstracts too much, but I do think I'll get several more plays in (and at $10 it was totally a steal).

The Downfall of Pompeii is one I've been way overdue on to just try already. My wife humored me and played it with just the two of us. It definitely isn't good for 2 and I don't think I'll try it with that count again. My hunch is 3 is ideal as I could see getting screwed pretty hard in a 4p game if the lava tiles land in a really hostile way.

All that said, the game is fine. I'd play again and it's a nice little game that isn't quite a tile-layer, but it sort of is. There's some planning and strategy but there's a good dose of chance too. I got the reprint of this and I'm not sure I'll keep it forever but I would happily get a few more plays out of it.

Mage KnightWe played a co-op city invasion scenario and it was a blast. I think I prefer the game co-op over competitive, but I think that's a minority opinion. At any rate, one of my favorites and glad I got to play again quickly after the previous game.

Pairs was fun but somewhat unremarkable. We played once with the basic don't-get-a-pair game and once with a bidding game that was like Bluff/Liar's Dice but not as good. There's nothing really wrong with this, but it's not really exciting either. The bidding one felt like it suffered with the large player count we had, but I'm not going to dwell on it.

ONUW was good, although it really needs repeat play and some metagame understanding as usual. It was fun and I always enjoy playing this, especially since it doesn't hit the table super often for us.

Isle of Skye continues to be excellent. We had a nail-bitingly close 3P game in which we had a single player stay out in the lead for the majority of the game, but I was able to pass him in final scoring since I had a lot of scrolls and he had almost none. The person in 3rd kind of got stuck as none of the scoring options was really flexible enough to help him catch up, but I think more aggressive play early on would have helped him regardless.

I'm glad this game got some attention by getting the KdJ. It's a quality title and I think it will have reasonably broad appeal.

Chronicle dropped in ratings again for me. It seems like there's so much metagame that the amount of actual strategy is rather limited sometimes. Try to make something work and if it doesn't, don't dwell on it. We had the max player count and that clearly was stretching it too far. This is pretty low on my trick-taker ladder at this point.

Celestia continues to be a crowd pleaser. I played it with two groups I hadn't introduced it to yet, and it did well with both. It's interactive, quick, has some strategy but the push-your-luck aspect keeps everyone interested. I removed the jetpack card since it's lame and is just free points for being lucky enough to draw it and that was definitely the right decision.

Given the low price and high acceptance of this game it'll probably become a regular recommendation of mine. New gateway game GET.

Taj Mahal hit the table again after a very long absence, and all of us were rusty. This is probably Knizia's "most forgotten" game from his glory days, as I get the impression it was well-known and a big hit when it was released, but it lies somewhat forgotten now. It's a great game of chicken and hand management - how many cards can you afford to spend? How many will your opponent play? When should you just take what you can get and go home? Etc. Good stuff. A possible minus is here is that you can end up with nothing for a bunch of cards sometimes, and if that can really burn you if it happens more than once or twice.

I'd readily recommend this game to Knizia fans. It's not super common anymore but I don't think it's crazy expensive or anything.
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7. Board Game: The Castles of Burgundy: The Card Game [Average Rating:7.13 Overall Rank:593]
James Keith
United States
Oakland
California
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"Watch, but do not govern; stop war, but do not wage it; protect, but do not control; and first, survive!" - Cordwainer Smith
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My Village
The Castles of Burgundy: The Card Game NEW!

Not a lot of plays this week, but I did get The Castles of Burgundy: The Card Game to the table. I think the most remarkable thing about it is that it manages to be a much shorter card-game design that really feels like the game it's based on. Having the "dice" be personal draw decks that each player has every round also reduces AP, because players can no longer go "ah, you have a 4 and a 6, so you can get those tiles, and you have a 5 and 3, so you can get those, but I only have a 1 and a 3, which means...." etc. etc. I'd call that an improvement!

We also got to try My Village with a full set of 4p, and it unfortunately suffers a bit with that much downtime. It's still a worthy "the dice game," but I think it may be best with 3p, or perhaps even 2p.
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8. Board Game: 7 Ronin [Average Rating:7.08 Overall Rank:2190]
Charlie Theel
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St. Louis
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7 Ronin x2 (new!)
Animals on Board x1
Tigris & Euphrates x1
Via Nebula x1
Ogre: Objective 218 x1 (new!)

Reviews
Scythe at G&S

Ferox at Ding & Dent

And just for Dave, The Grizzled: At Your Orders! expansion at the RC



7 Ronin
Yeah, this one's pretty good. It's the 7 Samurai game for sure. You have one player taking on the bandits and the other the namesake defending the town. There's hidden deployment with a simultaneous reveal, with the bandit player trying to overwhelm avenues of approach while the samurai attempt to clog the gaps. Kind of tower defense with the drama/tension of a hidden movement game. Bluffing and doublethink are key elements.

There's enough nuance through special powers on the ronin and special powers on the area (bandits receive these if they control an area uncontested) that deployment is interesting and strategy persists. Looking forward to playing this more.

Tigris and Euphrates
Probably my favorite Euro. I had picked the new version up on sale at MM a couple weeks ago and a player suggested we play it. Wasn't really planning on it. I started many a conflict and won by a single point in a three player game.

I like the new plastic monuments but I do not like the switch to tokens instead of cubes for scoring. Cubes are just more fun.

Ogre: Objective 218
Every bit as fun as Battle for Hill 218 with Ogres should be. The change in the supply rules from how a unit traces supply back, to how a unit provides supply out is really weird but it makes the game more aggressive and a little more free. I think this does a good job of simulating a more dynamic futuristic warfare situation. Using Ogres is awesome too and they are scary.

Still don't like the crappy images though and wish they were illustrations or top view artwork like Ogre counters.

On My Mind
Gen Connnnn.

I finished Stranger Things, which was great. Wife and I finished Billions, which was also pretty good.

Captain S.O.N.A.R. (WTF is with Asmodee and acronyms?) looks awesome. Really stoked to play this but it may have to wait until Gen Con. One of the few games I'm bringing though. The thing weighs a ton due to it having a huge two part screen to place between the teams. Otherwise it's very component light.

I also have either Junk Art or Pandemic Reign of Cthulhu coming (or both, not sure). Excited to try either/both of these.

I received an invite to Asmodee's private press event at Gen Con again, which was my favorite event last year. Last year it was all about demoing new unreleased games (TIME Stories blew my mind there), this year the flyer is specifically advertising Wallace's newest, Hit Z Road, which has the worst name ever.

I won't be doing my normal group this week, but instead have a birthday party gaming event on Saturday. I'm bringing all of the games and Fire in the Lake was requested. I was rewatching GMT's tutorial from Volko and Mark Hermann and re-learning the game. Such a great game and I'm pumped. We'll probably be also playing Spartacus, Warfighter, Fief, and maybe Blood Rage. Hoping to get Junk Art played too if I have it.


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9. Board Game: Xia: Legends of a Drift System [Average Rating:7.81 Overall Rank:172]
Jim Parkin
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Stow
Ohio
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 N/A   Xia: Legends of a Drift System x2 NEW!
 7   7 Wonders
 8   Xenon Profiteer
 7   Splendor x2
 9   Lords of Waterdeep

Xia: Legends of a Drift System
-- My only "game group" meets about every month-and-a-half or so for a long Friday night/Saturday morning game night. This time around, we decided to pool entry cash and buy one big game, play it, then raffle it off to one of our members and proceed to bring it to all future game nights. We decided on Xia, so I activated my Amazon Prime powers and had it shipped to my house the week prior to the game fest. My wife and good friend played with me so we could learn the game in advance. We played to ten fame points and after my friend died from the hubris of salvage THREE TIMES IN A ROW (he successfully salvaged four cubes and died on the fifth, each time!), my wife and I had enough of a toe-hold in the galaxy to pool credits and buy better ships. In the end, we were mostly figuring out mechanics, but it was fun. Very, very open. I lost the first game after the multi-death friend bought a Tsurugi Missile and proceeded to one-shot all of the NPCs for the win.

We then played another game at the game night with me and three others (the rest of the group played another game without me afterward). There is one member of the group whom I love to play with, but he is the worst sort of player for this sort of game--everything was a "woe is me" moment. Of course, it didn't help that he bombed just about every check, roll move, and border encounter possible. Granted, he had GhostStalker and didn't really utilize its planetary shield ability at all, so I think he gimped himself. I did pretty well, but one of the newcomers won by buying the only Tier III ship in the session.

Overall, I like this game a lot, but it pales in comparison to Merchants & Marauders if you're comparing the two outright. That said, such a comparison is not fair to either game. Yes, they share a lot of DNA, but they are substantially different games. I was actually very surprised about the lack of flavor text in Xia, as I think the exploration tokens would benefit from a little flair other than an essentially 1d3 roll. I really enjoy the exploration and tile flipping, and the occasional blind-jump INTO THE SUN. I ended up winning the copy! So now, I get to put some more time into it and see what happens. The gears are already turning regarding ship choice and design, and I can see that as a strength of the game, for sure. I think it's too early to rate it, but after two plays I would probably give it a 7 or 8. More to come, I suspect.

7 Wonders -- We played with Leaders and Cities and I went all-in for Yellow and Black cards (in all honesty, I do this every game and really love it). I came in second place, if I recall correctly, after Pericles helped to score massive military points in conjunction with the Slaver's Market. It's been a long time since I played this one, so it was a lot of fun and very refreshing as it's been a while since I've encountered card drafting.

Xenon Profiteer -- I introduced this to my cousin and he really enjoyed it. The card manipulation is really fun, especially once you understand the majority of the systems in the game and have a better grasp on what percentages you can expect regarding next-turn card draws. As with many newer deck manipulation games, the ability to decide what stays in your hand until the next turn is great, and very thematic given the nature of your business in the air distillation facility. This is a game that I enjoy more each time I play it, and the stacking bonuses and decision space regarding what to install and what to simply play, in terms of upgrades, is very good.

Splendor -- I played two games against the aforementioned cousin and was STOMPED, nay, HULK SMASHED. Seriously, I play this game far too slowly. I lose almost every time I play. I have a hard time keeping track of my opponent's progress and that is consistently my downfall. Still, a fun little game.

Lords of Waterdeep -- I am increasingly impressed by this game. I mean, I've always really liked it, but I think it's becoming my favorite spin on Worker Placement after trying lots and lots of others in the genre. Will it oust Agricola? Expletive no. That said, the ownership of buildings, intrigue cards/Waterdeep Harbor, and the way quests are completed and their related bonuses keep me so captivated each time I play. I still don't own the physical version, but I'm chomping at the bit to get it, add the expansion, and buy some wooden DnDeeples. As of this play, I'm elevating my rating from 8 to 9.

On My Mind:
This is paper-writing week for me. Boom. Lots of work everyday. So be it. That said, Anastasia is always understanding an supportive, and we both look forward to my conclusion of this current class so we get each other's time back by a large margin.

I also just finished making a binder of mostly pen-and-paper dice games for my sister since she is flying to Namibia this week and asked for diversions for the flight. It's a 1" black 3-ring binder with the following games inside:

1572: The Lost Expedition
Austerity
Reiner Knizia's Decathlon
Deep Deep Dungeon
Moogh
The Harbinger Project
Utopia Engine
Utopia Engine: Beast Hunter

In the back of the binder I've added two baggies. One has the cards for Moogh and Austerity, while the other has a dry erase marker, a lens cloth, 2d8, 12d6, and eight cubes. Between those components, you can play anything. I also have an old Scrabble bag folded and filled with the chits for Austerity so it's a blind draw but takes up less space than cubes.

If my sister wants to keep the binder after the trip, I've no issue there. That said, with the current Solitaire PnP Contest, I will likely add a few more titles to the binder, particularly Artisans.
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10. Video Game: Pokémon X and Y [Average Rating:7.86 Overall Rank:625] [Average Rating:7.86 Unranked]
Raf Cordero
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Bolingbrook
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Ha! Video games were checked for the geeklist.

Guild Ball
Pandemic: In the Lab New!
Dungeons & Dragons (5th Edition)

Guild Ball: Brewers
I started playing a game on Vassal with a listener, and have opted for the Brewers since I recently ordered a team. I'd read a lot about them being straight forward and...man they really are. Masons and Hunters typically have lots of options, though it may require a lot of successes. Most of the brewers, even their more mobile ones, don't even have a dodge which is making it tough to get out of tight situations. Having fun with them though. Enjoy them more than masons though they feel harder to play.

In the Lab
We really liked it, and it freshened the game up for us since we've played it a lot. Katie got a kick out of it and I think we'll play with it again the next time. However, afterwards, I got to listen to Katie go on a cynical rant about expansions which was amazing. I never would have considered she'd put that much thought into this industry. The one negative she said is that, even more than normal Pandemic, drives a need to figure out the optimal combo/path. I love that stuff, but she doesn't like it as much.

Dungeons & Dragons
Started late; we were hoping to finish the LMoP but didn't get to. Almost though, they're basically outside the final room (battered and broken). They worked their way through more of the mines, doing a pretty solid mix of talking their way out of things and fighting. Overall a really good session. They did find a room that can be used as a safe spot and return a couple times for short rests. Little do they know that the last time they rested a few monsters showed up on the random table chart. Rather than have them be waiting outside the door, I decided to use the result to mean that the monsters are attracted to the area after they leave so they'll be waiting there when they return.

On my mind

Stranger Things is excellent and Dustin is the best character ever.

Pokemon is great, though..man. Pokemon X has too many Pokemon. I've stopped giving a shit about the wild ones because I already have so many that I haven't even used yet. There's like 550+ unique ones in this game.

GenConnnnn. My calendar has a lot of shit in it, probably going to stop now except for one last meeting with Artana. Can't wait.
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11. Board Game: Age of Empires III: The Age of Discovery [Average Rating:7.57 Overall Rank:145]
Matt C
United States
Ypsilanti
MI
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 N/A   Unpublished Prototype
 N/A   Age of Empires III: The Age of Discovery
 4   7 Wonders
 9   PitchCar
 7   Carcassonne Big Box 3

Wednesday:
Unpublished Prototype -- Local designer is working on a dice game. This is the second time I've played this; the first was several months ago. I think that the current iteration is much better than the previous one. Specifically, previously you did not retain dice from round to round, whereas now you do. However, the money has not been rebalanced since the beginning, so that was an issue (too much money in the economy). Also, the game is split into 3 stages, and I thought it could use more engine building in the first stage.

Age of Empires III -- My third game, and third time using a very different strategy. This time I went BIG money + missionaries. My biggest mistake in this game was painting too large a bullseye on me, so it effectively became 1 vs. 3, with every other player cooperating to bring me down (In the fourth round, I was making $30 to $10 for the next highest). Their strategy worked, and while I eked out a nice 2nd place finish, the guy who went heavy soldiers-on-the-board managed to secure too many uncontested regions. Because of his soldiers I ended up having to buy a development (Militia) that allowed each of my own territories to have +1 soldier on defense, rather than a crucial +VP building I needed.

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12. Board Game: Acquire [Average Rating:7.35 Overall Rank:214]
Jeffrey Drozek-Fitzwater
United States
Houston
Texas
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Kakerlakenpoker Royal: This has been a good game to break out for people new to our meetup. This old guy with a white beard, NRA hat, and "Does the American flag offend you?" T-shirt came. He made me nervous, but he was polite and easy to play with. So that was kind of a relief.

Jolly Roger: The Game of Piracy & Mutiny: This breaks down a little if people aren't willing to mutiny. I got the captainship halfway through and we were low on cards. I think I could have just run the clock out, but that didn't seem fun, so we got more cards. Nobody really wanted to rebel, though, and that made winning easy.

Witch's Brew: Ah, the elusive five-player Witch's Brew. This game continues to hold up. I decided not to play Yessir or Knowitall ever (and Mixy only at the very end) and this strategy paid off very well. I was able to make a comeback charge and juuuust steal a win at the end.

Hansa Teutonica: East Expansion: Clearly the weakest of the three maps. This was more like "Hansa Tutrollica" because everyone when hyper defensive and block-y. Eventually, someone had to get aggressive, and that was me. I was able to drop a cube in the action city and one of the adjacent cities, so I just started pumping my actions for two points a piece. Didn't get to enjoy 5 actions long, but it gave me enough points to win.

Acquire: A poor new guy ran out of money early and didn't have more until late. That happens, though. All the chains formed before a merger occurred; I was fortunate to be involved in the first one. And then it was off to the races. Knowing that chain would be quickly re-established, I kept the shares (twice!). I ended up being able to trade them in for lucrative Tower stock, giving me the majority in the most valuable chain. I ended up crushing everyone. I had $53k and second place was like $33k.

Electric Jeopardy Game: We ended up using a phone for buzzers, but hey, it's Jeopardy!. I knew things were going my way when I got a Daily Double in Sitcoms and knew "Car 54, Where Are You?"

Power Grid Deluxe: Europe/North America: I feel like this version is maybe too balanced. I didn't feel a lot of the usual tension. Then again, I lost by $3.
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13. Board Game: Swim [Average Rating:5.42 Unranked]
Grace P.
United States
Turlock
California
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Summoner Wars: Alliances Master Set 3
51st State: Master Set 2
Animals on Board 2
Ascension X: War of Shadows 2
Dominion: Dark Ages 2
Ascension: Dawn of Champions 1
Blood Rage 1
Greed 1
Happy Pigs 1
Loopin' Chewie 1
Millennium Blades NEW! 1
Quadropolis 1
Rallyman NEW! 1
Risk: Star Wars Edition 1

Review: Dominion: Empires

---

My stepbrother was in town so I got in some of my more Ameritrashy guilty pleasures.

Millennium Blades: This is was a really fun experience. The game actually worked. I would totally play this again.

Rallyman: This shit sucked. The mechanics were okay insofar as they simulated rally racing (I guess?), but it was way too multiplayer solitaire, even for me.

On My Mind:

Bunch of good comic book movie trailers coming out of Comic Con, so apropos for the theme this week.

Edit: I finished up two games of Automobiles on Yucata. It's actually pretty fun; I'm considering buying a copy.

Other than that, wisdom tooth removal tomorrow. I don't know what kinds of drugs they're going to give me, but if I get really loopy, I'll be sure to comment all over the list with nonsense and/or inappropriate gifs.
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14. Board Game: PÜNCT [Average Rating:6.82 Overall Rank:1458] [Average Rating:6.82 Unranked]
Philip Newman
United States
Plano
Texas
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Plays since May 16, 2016

 10.   Dominion x96 (MF)
 9.0   YINSH x8 (BAJ)
 9.0   Through the Ages: A New Story of Civilization x6 (BGO)
 10.   Brass x4 (OOTH)
 9.0   Hanabi x4 (Robin's)
 8.0   Ginkgopolis x4 (BAJ)
 8.0   The Castles of Burgundy x3 (BAJ)
 7.5   Codenames x2 (GCL)
 7.5   PÜNCT x2 (BAJ)
 9.0   Dungeon Lords (BAJ)
 8.5   Pandemic Legacy: Season 1
 8.5   Tzolk'in: The Mayan Calendar (BAJ)
 8.0   Concordia (BAJ)
 7.0   Alhambra (BAJ)
 7.0   Onirim
 7.0   Urbion
 6.5   Cities (BAJ)

The play of Pandemic Legacy was over two weeks ago, and I still haven't done a write-up. Oops. Hopefully I can remember how it went when I get around to doing that.

Our streak of 3P Hanabi wins ended at 6, with a misplayed 5 in game 25 of our current series; we've still got a shot at 24, but it's going to be tight. Would be 10 straight 24+ if we manage it (after our back-to-back busts in 14 and 15). We've also started a new 4P series in parallel, with respectable 23 and 21 scores so far.

My sister had her baby on Thursday; their second, both boys. It's going to be awesome watching them all grow up together.

We've mostly been busy with Luke of course (he'll be 6 months on Wednesday... and I'm still only through the 4 month pictures for uploading, I take too many pictures), but we did get a few meatworld plays in - Pandemic Legacy of course, and Aerial and I played Onirim and Urbion a couple weeks ago on date night. I'm hosting a game day next weekend (you guys are all welcome to crash!), which will be the first time we've seen the rest of our RPG group since Luke was born (other than the Rays, who play Pandemic Legacy with us). The other couple in the group adopted a 7 year old girl earlier this year, so we haven't met her either.
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15. Board Game: Mansions of Madness [Average Rating:7.34 Overall Rank:278] [Average Rating:7.34 Unranked]
Dave K
United States
Austin
Texas
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There's not an entry on BGG for it yet, but apparently one of the big Gen Con releases for FFG is going to be Mansions of Madness 2E. The big change here is the Keeper is now an app, and the game is fully co-op.

I haven't played Mansions much in ... well, quite some time, and the game is very much not-particularly-well-balanced, and the Keeper role making the game a one-vs-many thing is something I never really liked. Despite that I enjoyed the game a lot. I had actually taken to kind of making it more of an RPG rather than a normal vs game where the Keeper is encouraged to actively try to kill the players.

So this interests me quite a bit. Mansions is a game my wife enjoyed quite a bit, so I'm hoping this will rekindle her interest in it too.

There's apparently a "conversion kit" - but it's very poorly named. It lets you use extra stuff from the first edition in the second, not play the second edition using mostly 1E components.
 
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