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GCL Amoeba 291 - Old games
Jeroen Doumen
Netherlands
Eindhoven
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GameChat League - Amoeba Division 291
ABOUT | AMOEBA DIVISION | SUBSCRIBE

Welcome to this week's discussion list!

If you stumbled into this geeklist by accident take a look at the pointers provided at the top. Constructive on-topic comments from visitors are welcome and we're happy about new regular contributors, but please refrain from adding items if you are not a member of this GCL.

The hosting rotation:

Eric (Eric Brosius) mb
James (James Ludlow)
Christina (lawster)
Joshua (Joshuaaaaaa)
Carlos (Sprocket314)
Justin (JRebelo)
Mikko (msaari)
Doug (phrim)
Jason (Bond8089)
Garry (garry_rice)
Jimmy (Butterfly0038)
Larry (larryjrice)
Jeroen (jmdsplotter)

We had a few notes two weeks ago or so where we chatted about old games. Let's talk some more about those.
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1. Board Game: Old World, New World [Average Rating:4.75 Unranked]
Jeroen Doumen
Netherlands
Eindhoven
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What is old to you? When do you call a game old?

Is it primarily its age in years, or when you've burned out of playing it?
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2. Board Game: Span It [Average Rating:0.00 Unranked]
Jeroen Doumen
Netherlands
Eindhoven
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As a small data point: which game have you played for the longest? To be precise, what is the longest amount of time that between your first and most recent play of a game?
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3. Board Game: Favor of the Pharaoh [Average Rating:6.86 Overall Rank:1152]
Jeroen Doumen
Netherlands
Eindhoven
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What's your favorite old game? When did you last play it?
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4. Board Game: 20th Century [Average Rating:6.90 Overall Rank:1275]
Jeroen Doumen
Netherlands
Eindhoven
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Let's take an arbitrary line: what's your favorite game published in the last century? How do you still like it now?
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5. Board Game: Progress? [Average Rating:3.00 Unranked]
Jeroen Doumen
Netherlands
Eindhoven
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Are games becoming better over time (for you)? If yes, what makes them better? If no, is there anything you're missing from current games?
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6. Board Game: Leaving Earth: Outer Planets [Average Rating:8.39 Unranked] [Average Rating:8.39 Unranked]
Jeroen Doumen
Netherlands
Eindhoven
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2x _7.75_ Roll for the Galaxy
2x _7.00_ Coup: Rebellion G54
1x _7.00_ Agricola: Family Edition
1x _7.00_ Tramways
1x _6.75_ Age of Craft
1x _6.50_ Leaving Earth
1x _5.75_ Shadowrun: Crossfire
1x _5.25_ ダイヤキング (Diamond King)
1x _5.00_ Dungeon Dice
1x _5.00_ Mystic War
1x _5.00_ Venture
1x _4.50_ Galaxy: The Dark Ages
1x _4.00_ High Voltage
1x _4.00_ Das kaufmännische Talent

More Tramways this week. A 4p game this time; and we had much more passengers available. Two players (including myself) were able to set up long routes that delivered to leisure, and were able to score a lot more points than the others. Still quite fun; though the reduce stress card is quite powerful.

I also had another go at Leaving Earth, this time solo with the expansion. The new Proton rockets are great, even if they're expensive. I somehow wish rocket technology knowledge transferred somehow from one design to the next . Also, the new planets are quite neat, especially that you reveal an extra mission to them when you've first surveyed them. Quite fun! And RIP Buzz Aldrin - his capsule didn't survive the re-entry .

ダイヤキング (Diamond King) was an interesting spatial puzzle, even if you need a bit of luck of the draw. Very glad to have gotten a translation of the rules .
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7. Board Game: Solarius Mission [Average Rating:7.47 Overall Rank:2094]
Mikko Saari
Finland
Tampere
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2 x .10!Dominion
1 x _8_Bunte Runde
1 x _8_Paris Connection
1 x _8_Love Letter
2 x _8_Rhino Hero
1 x _8_Spyfall
1 x _8_Isle of Skye: From Chieftain to King
1 x _7_Trans Europa
1 x _7_Quadropolis
1 x _7_Solarius Mission (new!)
1 x _6_Thurn and Taxis

No doubt about the title game this week. This looked like a week of no new games, but I managed a game of Solarius Mission with my son on Sunday. It's quite a complicated game, and reminds me of La Granja quite a bit. The lineage really shows.

It's a nice 3X game, and drops the correct X (eXtermination). There's plenty of things to do, way more than you can ever manage. It would be really neat to see a really skilled player play this: they'd probably manage quite a bit more than a newbie.

I'm working on a condensed version of rules – like La Granja, this game really needs one, having a 20-page rule book with lots of stuff you don't really need when explaining the game - and I think explaining the game is quite within reasonable limits.

Quadropolis seems quite good. The first-player advantage wasn't a problem.

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8. Board Game: FUSE [Average Rating:7.13 Overall Rank:561]
Larry Rice
United States
Irvine
California
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New to Me:

d10-7 FUSE x2

Return Visits:

d10-6 Shipyard
d10-5 Pathfinder Adventure Card Game: Wrath of the Righteous – Base Set x3
d10-6 A la carte + A la carte: Dessert + A la carte: Die Beilage x2
d10-7 Winner's Circle
d10-7 Hab & Gut

Musings:

We finished the "tutorial" journey in Pathfinder Adventure Card Game: Wrath of the Righteous – Base Set. I'm not sure why the decision was made to make it 5 scenarios as the base cards aren't that exciting/interesting. We nearly lost once or twice but pulled it out.

FUSE was hectic fun...fun enough that I purchased a copy to use for the "forced family fun" part of my student staff meetings we generally end our time together.

Shipyard didn't age well - my memories of this game 10 years ago was much fonder than after my recent play. It is on the sell pile. Too much herky jerky, stop and go, etc.

A la carte is silly fun. Both games were won with instant victories when the victor had three perfect recipes. It was comical to see the struggles almost all of us had at one point or the other with the shakers.

Acquisitions:

Iron Reign - This reminded me of a video/computer game I used to play frequently at one time in my life and I'm curious to see if what appears to be the cardboard version holds up to my nostalgia. I'm keeping expectations low, but do want to give it a try.
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9. Board Game: Agricola, Master of Britain [Average Rating:7.45 Overall Rank:4158]
Jimmy Okolica
United States
Washington Township
Ohio
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 10   Patchwork
 10   1846
 10   The Little Prince: Make Me a Planet
 9   Spot it!
 8   Arkwright
 7.5   Pax Pamir
 7   The Voyages of Marco Polo x2
 7   Outpost
 6.5   Agricola, Master of Britain NEW!

There's another Agricola in the house. While it's nowhere near as good as the first, it's still pretty good. It's a solo game modeling the Roman leader's, Agricola, attempt to Romanize Great Britain. I found the battle mechanic a bit too simplistic, but other than that, I really enjoyed the game. It reminded me of the State of Siege games, but with a lot more things to consider. It also has a very nice arc (other than the battles) where you're initially starting with mostly green troops, trying to control relatively peaceful/disorganized regions. As the game progresses, you have more options to pacify the people, you're dealing with better organized forces, and you still have to worry about trouble resurfacing in previously pacified lands. All of this with a relatively small number of counters and two 8.5"x11" maps. Looking forward to more plays.

After my most recent play, Outpost is moving into my "filler" category. It was a 5-player game that took a little over 2.5 hours. Although that matches what's on the box (25 minutes per player), it felt a little long. I think with experienced players, this could fall into the "heavy filler" feel although the play time with more than 2 or 3 players will always be longer than filler length. I was actually thinking about it this weekend and it reminds me a little of Power Grid. Both have auctions and factories that produce money and in both, there's this feeling of riding a wave where you hope it crests at the same time you have the money to take advantage of it. Both have their fiddly elements (Power Grid's resources and Outpost's discrete multi-currency optimization). The big differences are Power Grid's spatial element and greater randomness and Outpost's tech tree. In both cases, the games are fun IF they're played quickly. Personally, I feel like Outpost has more decisions to be made, but that may be just because I've played Power Grid too many times.

I'm finally beginning to get a feel for Marco Polo. In my last play, I actually had a strategy for the first time that I (somewhat) was able to pull off. It still feels like the difference between a General directing brilliant strategic maneuvers and a Lieutenant whipping his men to take yet another hill. But I'm liking it.

Lastly, my last play of Pax Pamir was both good and bad. It was a 5-player game where we started out with Afghans (2), Russians (2), British (1) and one Russian quickly switched to the Afghans. The Afghan players grabbed a lot of economic cards early so they had control of the LOCs and only a little bit of tribes (1 or 2 cubes), spies (1 cube), and armies (2 or 3). I was the British loyalist and was feeling slightly outgunned but optimistic. I ended up playing a card without thinking about the fact that it changed the government to Economic Boom. Then, when the Topple card popped 2 players later, the new active player had the greatest Afghan influence and the money to buy it. Game Over. arrgh. it was irritating because I'd spent the time to teach and everyone was getting it and getting into it and then it was over too fast. That said, the story arc made sense and I've got no qualms with how it played out. Just frustrated that ended too quickly.

Also, after 5 plays of Pax Pamir, I'm thinking it's more complicated that Pax Porf. Pax Porf has all those unique cards, but I think there are actually less levers to pull. With player/overlord mechanic in Pamir, I think it actually complicates things. Not in a bad or chromey way, but I'm now wondering if I should have started my kids on Porf instead of Pamir.
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10. Board Game: Paperback [Average Rating:7.29 Overall Rank:337]
Garry Rice
United States
Perkasie
Pennsylvania
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8.7  Caverna: The Cave Farmers

Two player game...I've come to enjoy this one more than Agricola as I find myself enjoying games that are more open ended or flexible in strategy. Still haven't learned to play it well, but I can enjoy playing it to just develop my board

8.0  Paperback x5

Purchased the app for this one and have enjoyed playing it. The AI is not as strong as I would like...I won 3 of them easily...One AI finally played a long game / valuable word strategy and finally beat me in game 4. I came back to win game 5, but one AI was fairly competetive for much of the game.

8.0  The Staufer Dynasty

Revisted this one after a long hiatus...still enjoy it, but I need to start making better decisions early in the game

7.0  30 Rails

Played with Caleb...not one of my better games of this...both of us were in the forties.

7.0  The Networks NEW!

Enjoyed learning this one...I'm not convinced its really balanced...some of the network cards seem much stronger than others, but I'd happily play it again.

PnP games:

(1) Put most of Anachrony together, but I still have a few more things to do on it, and I'm waiting for some parts to come in as well...looking forward to giving this one a try!

(2) Also put together a dice driven solitaire dungeon crawler that someone is working on...still needs further development work
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11. Board Game: Vast: The Crystal Caverns [Average Rating:7.32 Overall Rank:508] [Average Rating:7.32 Unranked]
Jason
United States
Irvine
California
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New To Me:
_7_ Vast: The Crystal Caverns x1

Acquisitions:
Codex: Card-Time Strategy – Deluxe Set
Terraforming Mars
War of the Ring: Warriors of Middle-earth
Mansions of Madness: Second Edition – Recurring Nightmares: Figure and Tile Collection
Mansions of Madness: Second Edition – Suppressed Memories: Figure and Tile Collection
Codenames: Pictures
The Dragon & Flagon
HMS Dolores
3 Wishes
Grimslingers
Arcane Academy
Fight for Olympus
Medici (New Edition)
Ave Roma
Agility

So didn't get to play much last week, but did get a chance to play Vast: The Crystal Caverns. What an interesting game to teach! (Said no one ever!) I went through the high level goals for each faction, and when i tried to go into the details of each, I could tell no one was getting it, and one person said to just play. They were right, as the best way probably to teach this is to just play a round or 2. This kind of reminded me of a COIN game... but its even more asymmetrical. I like how all the players have to keep each other in check, and that each faction plays completely different. Interested to definitely play more, and would like to try some of the different combo factions.

I ended up getting a ton of games last week... and have even more coming from Essen 2016. =)
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12. Board Game: Lords of Xidit [Average Rating:7.19 Overall Rank:565]
Doug Faust
United States
Malverne
New York
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Pandemic Thursday actually happened on Thursday this week.

_7_ Pandemic Legacy: Season 1 (July) -
Spoiler (click to reveal)
The main change for this month was the addition of a track with which we could discard zombie-colored cards to find a virologist. Figures that the blue cards would be useful now that we've stickered a lot of them. Anyway, we decided to use the Quarantine Expert and Scientist again. We cured the black disease right away because it's super-wimpy, but an early outbreak in Tehran prevented us from eradicating it. We did make a priority of finding the virologist this game, as we thought she might provide some sort of in-game bonus. Anni started out by quarantining and throwing 2 blue cards at Atlanta for three steps. Of course, when the first epidemic hit, and our target moved back to space 7. Meanwhile, I actually managed to get the cure for the yellow disease in my hand, but instead of curing it, I spent two action throwing 2 blue cards at Atlanta for 4 more moves on the track, completing it before it got further away. And... no bonus. Oh well, at least that's one fewer objective to worry about. I cured the yellow disease and we eventually got the red disease too, but containment was starting to become an issue. We both flew to central America on successive turns to eradicate the yellow disease as the situation everywhere else was continuing to worsen. Fortunately, that gave us our third objective to win the game. We chose to make the yellow disease weaker, and put a new skill sticker on the Quarantine Expert.


On Friday, we went to a monthly game night, this time hosted by Gregory.

_8_ Lords of Xidit - This was with me, Anni, Marc, and Gregory; Anni and I had played before but didn't remember the rules, so Marc taught everyone from the rulebook. I ended up following Anni around for the first part of the game, which was okay from a recruitment standpoint, but bad when I whiffed twice on killing monsters. So I put an emphasis on saving up guys before the first two census scorings, and got a decent amount of coins and one tower level from that. Things turned around for me later in the game, though I did have a few more whiffs (and one was completely my fault). I correctly predicted when the Titans would come out and was able to defeat one that turn. I managed to spend all but one of my remaining figures on killing a monster on the final turn. Unfortunately, I ended up not taking harps, and then got eliminated on harps in the first round of scoring eliminations (I was tied with Marc, who had a bunch of figures left). Oops. Anni won.


_6_ TRIUMPH: A card-arranging strategy game x2 (new!) - Same group, everyone except Mark was new. In the first game, I got a pretty good opening deal, and I was able to swap my way to victory. I was afraid that someone would stop me, but I didn't waste a ton of time trying to protect my cards. In the second game, I wound up with 4 Defend cards in my opening tableau. I was pretty close to winning at one point, but Marc suggested to Anni that she stop me, and she did. I was still close to winning, but Marc got there before I could.


On Saturday, we were down in NJ for my brother's birthday.

_5_ Colt Express - This was with me, Anni, Jon, Tina, Lauren, and Mike V.; I think Mike V. might've been new. I played Doc, who can draw an extra card each round. I decided early to forgo the bullet bonus, and I ended up not shooting my gun once the entire game. Instead, I play steal as many times as I could, but wound up stealing nothing half the time. Fortunately, after getting shot twice by Lauren on the first round, people ignored me and I didn't take many more bullets. I did manage to make my way up to the front of the train during the last round to take the suitcase. Lauren tried to do the same thing, but she couldn't find a steal card. At the end, I think I came in third place behind Tina and Mike V., who tied. Mike won on the tiebreaker.


_7_ Codenames: Pictures (new!) - Same group, everyone was new, but everyone had played the original Codenames before. We played men versus women, and each player gave clues once. I was first for my team, and got a little over-ambitious right away with a clue of "Vehicle (3)". After guessing a few correctly, they guessed an opponent's picture of some sort of train tunnel. I played it slow and steady for the rest of the game, and the other team made enough mistakes that we were able to win. Jon was the next clue-giver, and while we almost won, we lost in the end. We also lost with Mike as the clue-giver.



THOUGHTS ON NEW-TO-ME GAMES

TRIUMPH: A card-arranging strategy game is a simple card game in which players are trying to create three rows or columns of the same color in their 3x3 grid tableau. Each card has a special ability that lets you replace that card with a card from the offering, a card from an opponent's tableau, a choice of random cards, a different card from your own tableau, etc. Additionally, if no abilities are useful, cards can be discarded for a random card. Used or discarded cards are placed in the offering, so that they're still accessible to other players. This is a pretty simple filler. It is slightly frustrating when you don't have any useful abilities, but fortunately the discard option is available. You definitely should pay attention to what everyone else is doing, both to prevent them from winning as well as to get cards you need (or protect your own cards). I had fun, but I didn't feel like the game was anything special.

Codenames: Pictures, like its sibling Codenames, is a team-based word association game, where one player is the clue-giver and tries to come up with a one-word clue that describes as many of his cards on the grid as possible without describing cards that aren't his. The big difference here is that the cards being described are pictures and not words. The pictures in the game are fanciful and often combine elements that one usually wouldn't expect, such as a windmill with dragonfly wings or a hairdryer with snowflakes coming out of it. The pictures are all black-and-white, presumably so people didn't focus on the color (and it's expressly forbidden to refer to shading). I enjoyed the pictures, but they only faced one direction and often had details that were easy to miss from far away. On the whole, I enjoyed this about the same as I enjoyed Codenames--that is, I find being the clue-giver to be a fascinating logic puzzle, but being a guesser is somewhat lackluster.
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