Melbourne-Based 'no-ship' 2016 Math Trade
All the usual AU maths trade rules apply (wiki links to follow).
Everyone should work together to make this no-ship trade work out for everyone getting their games in good order. Be up front about delays. Over communicate. Try to help other folks out. Seek help if you hit trouble.
Board games, card games, RPG games only.
List condition in detail, note edition and try to make the picture match. Provide as much details as possible in the item description. List any components that are missing or damaged. In order to make your items more (or less) appealing, you may want to add one or more "sweeteners" to the item listing -- an expansion, a related game, or a completely unrelated item that you think will make it a more desirable package. Items for which there is no BGG listing can be listed as "Miscellaneous Game Accessory".
Cash for items is fine, list a guide price. Anyone receiving cash is required to generate a marketplace transaction so BGG takes their 3% cut because they are rapacious scum.
All want-list submissions need to go through the want list verifier (link below) to ensure they are not malformed.
All outcomes from the trade are binding. Changing your mind because you didn't like getting something you asked for will result in everyone having a bad time and a lifetime ban. Ask for help with your want list. Use duplicate protected. The final checking stage is solely there to catch first-timers doing something unfortunate that I didn't catch and getting 3 copies of something.
This is a Melbourne based Math Trade. So, since this is a "no-ship" math trade, this math trade doesn't involve shipping games by post. i.e. in a no-ship math trade, all games are delivered/collected in person. ALL entries must list where the game can be collected from e.g. suburbs, game groups, etc, PAX, and/or MeepleCon (as a last resort). But, when people cannot find a mutually convenient place to meet the 'winner' should collect his/her games. There are plenty of weekly-to-monthly meetings around the city
If, before the deadline to add/remove items, an item is not longer available or you decide not to trade it, you must edit the text so that its strike-throughed
like this. DO NOT DELETE your items from the list. If you don't want to trade them anymore, simple submit an empty want list.Quote:Want List Verifier
The deadline to add/remove items is:
10pm Tuesday 18 Oct.
Official trade codes listed by:
10pm Wednesday 19 Oct. (These will be listed in comments, under each time.)
Want Lists due by:
4pm Tues 25 Oct.
No extensions for the deadlines above will be granted.Quote:Quote:Entry template
Submit your want lists via GeekMail to:Quote:Additional info
CONDITION (use whichever applies)
New in shrink (i.e. never opened)
Opened but unpunched (i.e. I've looked at the game but not punched counters yet or stickered blocks etc.)
Opened and punched (i.e. Looked at, even punched counters etc but haven't played)
Opened and played. Be sure to list any damage, missing components, etc...
AVAILABLE FOR PICK-UP AT:
CBD (if applicable), Dockers (or whichever game groups you attend), Suburb where you live, PAX(if applicable; specify which dates), MeepleCon(if applicable; specify which dates), etc...
Aus Math Trades Wiki: If you require further details about Maths Trade information and how to prepare your want list, please refer to the Aussie Math Trade wiki:
Rahdo's video Math Trade Runthrough:
NOTE: These may be a good way for new participants to get a general idea about how math trades work. But take only general info from these -- the rules defined in this geeklist header and in the discussion thread may be different.Quote:Discussion Thread
All questions/concerns should be directed to Brett Nuske (junkmonsta)Brett NuskeAustralia
He will adjudicate any problems that arise.
Hecan help you with advice, address questions, and generally ensure this math trade runs smoothlyQuote:
- [+] Dice rolls