Boardgaming in 2017 - Medium / Heavy Wishlist!
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2016 is almost gone! A brand new year awaits around the corner...

Let's check out some cool 2017 releases shall we?

Previous years Geeklists:

Essen 2013 - An impossible wishlist!!!
Essen 2014 - An impossible wishlist!!!
Boardgaming in 2015 - Medium / Heavy Wishlist!
Boardgaming in 2016 - Medium / Heavy Wishlist!

Once again in no particular order here are some medium/heavy games that hopefully will get published in 2017!

Let the games begin!!! devil
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1. Board Game: Brasil [Average Rating:7.15 Unranked]
Board Game: Brasil
Bruno Valerio
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Lisboa
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This will surely be the year Brasil will see the light of day!

If we're really really lucky maybe Nuno and Paulo will make a double release in 2017!!!

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Brasil is a game about gold-mining in 18th-century Brazil when Bandeirantes (explorers) started to travel through the country and discovered a new region of "black gold" along the way. The "sugar rush" was coming to an end in the northeast part of the country and near the city-to-be of Vila Rica, a whole new region of precious metal was suddenly one of the most important suppliers of the old world. Hundreds of thousands of men came from everywhere once word spread, and a number of small but relevant locations started to grow near Vila Rica.

Most of the wealth in Europe had its origins in the colonies of that time. Brazil, for example, was the number one provider of gold, and Portugal lived a prosperous long time from it. Some people maintain that the industrial revolution was in part financed by the metal that came from Brazil.

The game of Brasil is played with cards. More than a simple game about mining, it requires that players combine actions to develop the region by building essential infrastructures like houses, stores, farms, churches and roads. Players build their path to wealth by keeping in mind the changing characteristics of the region, the moves and needs of other players, and the common good of the vibrant and prosperous Vila Rica.
Board Game: Brasil
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2. Board Game: Lisboa [Average Rating:8.18 Overall Rank:65]
Board Game: Lisboa
Bruno Valerio
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Lisboa
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The new heavy game from Vital will be on Kickstarter TODAY!!!

Another awesome production from Eagle-Gryphon Games.

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Lisboa is a game about the reconstruction of Lisboa after the great earthquake of 1755.
On November 1st of 1755, Lisboa suffered an earthquake of an estimated magnitude of 8.5–9.0, followed by a tsunami, and 3 days of fires. The city was almost totally destroyed.
The Marquis of Pombal, Sebastião José de Carvalho e Melo, was then the minister of foreign affairs and the king put him in charge of the reconstruction of Lisbon.

Marquis of Pombal gathered a team of engineers and architects.
We, the players, are nobility members that will use his influence in the reconstruction, and in the business development of the new city. They will work with the architects to build Lisboa anew. With Marquis to develop the commerce and the king to the openings of all the buildings, but the truly reason you are doing this is not for greatness, or fame or even fortune, but for the most important thing of all in that time: Wigs.

Lisboa is played on a real map of downtown Lisbon. During the planning of downtown project, the type of Business permitted in each street was previous determined.

The economic motor is driven by the wealthy of the royal treasure. And this treasure is controlled by players actions during the game, making each match a total different experience.

The game ends after a fixed number of rounds. The winner is the player who gathers the most Wigs by the end of the game.

Is a city building and economic eurogame.

Lisboa is played in rounds.
Each round All players play one turn. They may place one card on his display or replace one card from this display.

During game, players schedule hearings to get characters favors. Like commerce, constructing and openings.
The iconic buildings score the stores and stores provide income to the players.

In Lisboa players need to manage influence, construction licenses, store permits, church power, workers and money.
Workers cost is dependent of the prestige of the players.

In Lisboa you can be the Grand Builder of one of the most iconic and beautiful cities of the modern world.
Board Game: Lisboa


https://www.kickstarter.com/projects/2002188924/lisboa-vital...
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3. Board Game: The Sands of Time [Average Rating:6.62 Overall Rank:6560]
Board Game: The Sands of Time
Bruno Valerio
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Lisboa
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Spielworxx is aiming for a May 2017 release! YAY!

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The sands of time sweep across the ages, burying the cities and monuments of civilizations, leaving only whispers of the glory of ancient societies.

The Sands of Time is a civilization-building game set loosely in classical antiquity, on a board inspired by a Roman-era map. Each player rules over a civilization in the ancient world, attempting exploits that will be remembered long after the civilization has withered. Each turn, players will select two action cards, which represent edicts delivered by the player to his populace, announcing what aspects of the empire he/she wishes to address: building structures, implementing advances, migrating population, initiating combat, annexing new territories, instituting reforms to manage the empire’s unrest, building trade routes, demanding tribute, and -- crucially –- recording Chronicles about his/her reign.

The central element of the game's scoring system, Chronicle cards represent claims of great accomplishments. To score a chronicle, the player must have a "heritage" level commensurate with the claim he/she is making: claims of great works will only be believed and perpetuated if the player's civilization has established a reputation in the relevant civilization category (cultural, civil, or political).

Actions generally require the payment of resources (crops or gold), and action costs correlate either to the player's empire size or the player's Unrest level. Unrest increases when a player's territories become too crowded, or when a player re-uses an action card, or when a player voluntarily presses on his populace to squeeze additional productivity out of them. Managing Unrest is a central concern for the player throughout the game.

Players must strike the right balance between competition and peaceful interaction with their neighbors, to propel their civilizations from insignificant, forgettable kingdoms into empires worthy of the attention of historians!
Board Game: The Sands of Time
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4. Board Game: Transatlantic [Average Rating:7.13 Overall Rank:1308]
Board Game: Transatlantic
Bruno Valerio
Portugal
Lisboa
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To be honest i'm losing hope on this new design from Mac Gerdts. Been delayed several times now...

Still i hope Mac get's it done in time for a 2017 release! I'll be first in line to get it.

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Players invest in five historical Steam Ship Companies, which transport freight, passengers and mail around the world of the late 19th century. New type of ships are developed which carry more cargo, but also can be sold for higher prices.
Players are not only investors of the companies, but also industrialists running their own coal bunkers, shipyards, storehouses, and passenger offices. They make a lot of money by selling coal and steamships to the companies of their choice. Of course they want "their" company to flourish and to pay out dividends. But beware, the control of a company may be taken over by another investor...
The game starts with clippers and finishes with fast liners from the 20th century.
Board Game: Transatlantic
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5. Board Game: A Handful of Stars [Average Rating:7.37 Overall Rank:2131]
Board Game: A Handful of Stars
Bruno Valerio
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Lisboa
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Martin Wallace last release by Treefog Games!

Fingers crossed for another hit by Mr. Wallace.... cool

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A Handful of Stars is the final title published by Treefrog Games and the third entry into the unofficial "A Few Acres of Snow Trilogy." The first game was the two-player A Few Acres of Snow, whose main mechanisms were then reimplemented in the multiplayer Mythotopia, and now A Handful of Stars reimplements the mechanisms from Mythotopia and takes them to the vast reaches of space...
Board Game: A Handful of Stars
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6. Board Game: Welcome to Centerville [Average Rating:7.00 Overall Rank:2707]
Board Game: Welcome to Centerville
Bruno Valerio
Portugal
Lisboa
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A city building game from Chad Jensen, probably not in the Dominant Species heavy tier but still worth looking into it.

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Centerville is a relatively light board game for 2-4 players. Centerville abstractly models the growth and management of a small city — perhaps not unlike the one you're in right now.

Players act as entrepreneurs, tycoons, politicians, and other local movers and shakers working to develop a modern urban area. Fortunes will be made and fame will rise. As time goes by, personal milestones will enrich the players even further.

Throughout the game, players will roll six dice, keeping some and rerolling others, then implementing the various die faces on the game board. This will result in political offices being gained and lost, new vocations learned, new land acquired, or new buildings constructed. The end result is a vibrant community revered near and wide — but only the player who has best balanced their wealth and prestige will emerge the final victor.

Playing time is 15-20 minutes per player.
Board Game: Welcome to Centerville
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7. Board Game: Epoch: Early Inventors [Average Rating:6.45 Overall Rank:10648]
Board Game: Epoch: Early Inventors
Bruno Valerio
Portugal
Lisboa
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Another previously 2016 release that was a no show... Still have high hopes for Epoch... Martyn, please get this printed!!!

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Award winning game author Martyn F takes you back to the start of civilization. You take on the role of a clan leader and explore the landscape, discover new tools and offer to holy places. All this to gather as much status as possible.

Epoch: Early Inventors is very thematic and tries to stay as close to reality as possible.

Before starting the game you build a landscape of hexagonal playing cards and holy places.

In your turn you can carry out 1 action and/or develop 1 card and/or offer to 1 holy place.

You can choose between the following actions: gather food, fish (for food), hunt for deer, butcher deer, explore adjacent cards or work to get raw material.

You need food to move around the game board and develop cards. Gathering food and fishing are basically the same actions, but depending on the tools you have, the one action might give you more food than the other.

You need raw materials to develop cards and offer to the holy places. Sometimes raw materials can help you to heighten the proceeds of actions. The action "Work" can get you raw materials. The type of landscape you are currently standing on determines how much work it is to get hold of a certain raw material. Raw materials used in the game are: wood, flax, stone, flint, clay and iron ore.

Butchering animals can not only get you food, but also skins, bones and tendons.

Exploring cards adds to your status. It also opens up more cards to be developed.

To develop a card, you need to "pay" the food and materials depicted on the card.

Once you have developed a card, you can use the tool, equipment or knowledge of this card to your advantage. E.g. Rope Making allows you to turn 2 flax into 3 ropes. Sowing gives you 2-4 extra food, when gathering food. An axe makes it easier to chop wood.

By cleverly using your own cards and those of your opponents, you try to offer materials to as many holy places as you can, thereby increasing your status even more.

After 14-20 rounds the game is over. The player that has collected the most status has won.
Board Game: Epoch: Early Inventors
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8. Board Game: Mines of Ōlnäk [Average Rating:6.95 Unranked]
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Bruno Valerio
Portugal
Lisboa
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I'm not a fan of fantasy themed games but this could be good...

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Under the command of the dwarf king, the biggest clans from all over the world meet around the old mountain of Ōlnäk. Their objective is to rediscover and rebuild their lost and ancient city.

Over eight semesters in Mines of Ōlnäk, players have to turn their clan into the most powerful and richest one to claim the right to rule the city. As the chief of your clan, you have to coordinate your workers and choose wisely where to use them, between exploiting the city resources, participating in joint projects, selling resources, and claiming political rights.

Will you be able to become the next King of Ōlnäk?
Board Game: Mines of Ōlnäk
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9. Board Game: Museum [Average Rating:7.27 Overall Rank:1272]
Board Game: Museum
Bruno Valerio
Portugal
Lisboa
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On a lighter genre Museum shows some promise... Maybe a bit to light? maybe... Still, the chance of being a Museum Curator has some tremendous appeal and the illustrations are just awesome.

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It’s the turn of the 20th century, the museum age, as interest and accessibility of museums grew exponentially and many institutions underwent an intense period of expansion on both an intellectual and physical level, searching to grow their collections for profit and science.

You play as a curator of one such museum and it’s your job to build the biggest, most coherent collection that you can in this game of collection and bartering featuring over 300 individual illustrations by Vincent Dutrait and authentic architectural facts. But it’s no simple task!

Each player will have a small collection of relics to get them started, after which, they will have to send explorers around the world to uncover others. These relics each have a value which is either the cost to add them to your museum, or how much they contribute towards adding other relics to your museum. “Spent” Relics are added to your reserve. You can withdraw them from it by exchanging them for an equal amount of items however your opponents also has access to your reserve!

During the game you will be required to assemble different collections. These can be from different categories (war, agriculture, architecture, etc) or periods (Ancient Egypt, Rome, Aztec, etc). Patron cards will give you bonus cards for amassing certain collections. Explorer cards will allow you to hire famous archeologists to confer bonuses to your museum and event cards will provide you with some game changing circumstances that you’ll have to work around, based on historical events!

All these different elements make compiling your collection an interesting and sometimes tricky experience! At the end of the game points are scored based on collections and their value and the player with the most points wins!
Board Game: Museum


Kickstarter Spring 2017
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10. Board Game: Container [Average Rating:7.15 Overall Rank:676]
Board Game: Container
Bruno Valerio
Portugal
Lisboa
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Canadian publisher Mercury Games acquired the rights to reprint Container.

If it gets published in 2017 it would be one of the best reprints of the year!

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Container is a game about big ships and big production. Each player will play both as a producer and shipper of goods. Players will decide which products they want to produce, and which of the OTHER players' goods they want to ship out to a remote island. During these phases, players will be able to set the prices for their goods and try to maximize their cash!

Once the goods have reached the island, players will play the part of the purchaser for their tiny island. Players bid for the goods arriving each day by ship, and the highest bidder collects these goods for conversion into points at the end of the game.

Sounds simple? It is! But the real challenge is turning your home production into goods for your island. Your government is willing to subsidize your purchases, but just how much money do you want to give to your competitors for that lovely crate of goods your island desperately needs?
Board Game: Container
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11. Board Game: Hannibal: Rome vs. Carthage [Average Rating:7.81 Overall Rank:220]
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Bruno Valerio
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Lisboa
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Another reprint from a previously Valley Games game.

Lot's of changes on the way but not yet confirmed for 2017.

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One of the greatest military commanders and tacticians in history descends on the Roman Empire once again. Do you face him as Rome and try to ward the invasion that comes from the North, or do you climb atop your war elephant and show Rome you will take that which they hold most dear: their territory.

Players use strategic-level cards for multiple purposes: moving generals, levying new troops, reinforcing existing armies, gaining political control of the provinces involved in the war, and generating historical events. When two armies meet on the battlefield, a second set of cards, called Battle Cards, are used to determine the winner. Ultimately both players seek victory by dominating both fronts: military and political.
Board Game: Hannibal: Rome vs. Carthage
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12. Board Game: Lignum [Average Rating:7.30 Overall Rank:2480]
Board Game: Lignum
Bruno Valerio
Portugal
Lisboa
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Said it once and i'll say it again, Lignum is a very good game that deserves a very good production!

It seems Capstone Games will finally give us exactly that!

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Lignum is a game about the logging industry in the 19th century. As a woodcutter, your task is to prevail against your competitors and collect the most money after two years. Lignum (Latin for "wood") is a game for lovers of complex strategy games. After cutting and transporting your wood, don't think your job is finished. You'll still have to optimize your entire processing chain - and have fun doing it!

Each of the eight rounds always begins with the cutting of trees. If your supply lines are set up and the timber has been approved for felling, then the players claim an area using secretly selected cards. Since each of the areas contain differing amounts of food and wood, players must learn to recognize and adapt to their opponent's strategies because if two players are both in the same area, they must share the resources. Players continue to move along their supply route, using the marketplace to trade tools and food as well as recruit workers.

The players have to decide how their wood will be transported to their lumberyards (by raft, by foot, or in the winter by sled), if the wood should be dried or be processed immediately, and when the wood should be sold. The player must also think about new acquisitions (such as saws, sleds and pasture land) and fulfill orders to sell the wood. Because in the end, this business is all about money, and whoever can make the most wins.
Board Game: Lignum


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13. Board Game: Feudum [Average Rating:7.69 Overall Rank:617]
Board Game: Feudum
Bruno Valerio
Portugal
Lisboa
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Feudum is currently on Kickstarter - https://www.kickstarter.com/projects/464687699/feudum-a-nuan...

Again not a fan of fantasy but this heavy medieval economic game brings some new mechanics to the table and it might be worth the while!

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Blimey! You and your blokes have been banished and stripped of everything but a few shillings and table scraps. Undaunted, you journey to a strange land to reinvent yourself and reclaim your honor. Will you farm the earth, fight as knights or finagle your own feudums?

Feudum (latin for fiefdom) is an economic medieval game of hand and resource management for 2-5 players. With many strategies at their disposal, players optimize 4 actions per turn in attempt to score the most victory points over five epochs.

Each player controls several medieval characters that roam the countryside tending farms, taxing towns and taking outposts in effort to rise in power.

But, that’s only the tip of the behemoth's horn! You will also compete to acquire coveted feudums, which increase your membership status in one of six guilds. But beware! Feudum owners must pay homage to the king through military service, or face the charge of disloyalty.

Once a guild member, you will dutifully play your part in a progressive economic cycle, whereby the farmer ships goods to the merchant who equips the alchemist, who invents black powder, which arms the knight, and so on.

If you run your guilds wisely, maintain control of key locations and adapt best to changing events, you will be victorious. Unless, of course, you starve, get sidetracked by sea serpents or develop an unhealthy interest in fermented grapes. Long live the King!
Board Game: Feudum




October 2017 release!
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14. Board Game: Sails to Steam [Average Rating:7.17 Unranked]
Board Game: Sails to Steam
Bruno Valerio
Portugal
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Another no show from previous years. Fingers crossed for 2017!

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In Sails to Steam, a game for 2-5 players, each player takes charge of a different empire that it must lead to economic prosperity.

Starting with a small fleet comprised of a few meager sailboats and a canoe, players will build boats, settle colonies, and even found new countries in an effort to spread the influence of their mighty empire. As their influence and power expands, players must carefully gauge and react to the global economy created by their fellow players and attempt to leverage their advantages to push out other empires if they plan to become the mightiest empire.
Board Game: Sails to Steam

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15. Board Game: First Martians: Adventures on the Red Planet [Average Rating:6.59 Overall Rank:1869]
Board Game: First Martians: Adventures on the Red Planet
Bruno Valerio
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Spring 2017 release for the new Ignacy design based on Robinson Crusoe mechanics. Scifi yeaaaaaah!

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Built on the core of the award-winning Robinson Crusoe: Adventures on the Cursed Island, First Martians: Adventures on the Red Planet pits players against the hostile Martian environment and a whole host of new adventures and challenges. The immersion experience is further enhanced with an integrated app that maintains the balance and challenge throughout. Players have the option of taking on the design as a series of separate games, in a custom campaign mode in which each successive game builds on the last, or even an open world mode in which they are free to roam about the Martian surface and explore for as long as they can survive.
Board Game: First Martians: Adventures on the Red Planet


Pre-order available!
http://rededejogos.blogspot.pt/2017/01/first-martians-advent...
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16. Board Game: Blacksmith Brothers [Average Rating:7.16 Overall Rank:9463]
Board Game: Blacksmith Brothers
Bruno Valerio
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Still looking for an English publishing partner i sure hope it's made widely available in 2017...

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Blacksmith Brothers is a game in which players play the role of two brother master blacksmiths who seek glory in the Kingdom of Hammer Stones. The King goes in search of the best blacksmiths of his kingdom, and now you compete to show off your skills in the forge.

Players must allocate their two meeples in specific constructions to collect resources, carry them to their warehouse to be forged, and sell the goods to nobles who will give you special abilities and victory points. When the King returns to his castle, the brothers with the most points win the match and will be hired as official blacksmiths of the Kingdom.
Board Game: Blacksmith Brothers
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17. Board Game: Chronicles 1: Origins [Average Rating:4.98 Unranked]
Board Game: Chronicles 1: Origins
Bruno Valerio
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The civ legacy from Rob Daviau and Dirk Knemeyer is still on hold! No clue to when it will finally be published...

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Players build a new version of the world in the Chronicles Series, starting with the first game: Chronicles 1: Origins. First, players take the role of leaders of a small and emerging tribe in the early Stone Age, collaborating to avoid threats, exploit opportunities, and build the tribe to a position of growth and stability. Then, once a variety of tribes have been created, players take leadership of a city-state that evolved from an original tribe and contest the region with their opponents who are the leaders of city-states of their own. Using Legacy mechanisms, the world evolves as the city-states use exploration, conquest, culture, and religion to out-compete their opponents and try to establish the most enduring enterprise. Not every tribe created in this game will survive to the next...

Each game in the Chronicles Series uses Rob Daviau's Legacy System within the game itself, but will use the new Echo System to allow the world you create in Chronicles 1: Origins to be continued in the second game of the Chronicles Series due out in 2017.
Board Game: Chronicles 1: Origins
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18. Board Game: Iberian Rails [Average Rating:7.02 Overall Rank:4385]
Board Game: Iberian Rails
Bruno Valerio
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18XX

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Iberian Rails is a share-holding train game wherein players employ services of characters, some more reputable than others.

Each round, the players select their characters using an original character-row mechanism, and then the railway companies take their turns. The player with the most share/s in a railway company (the CEO) controls said company, directing the company to do one of the following on its turn: build track/s; openly sell a share, and then trigger its dividend payout; and secretly sell a share, and then trigger its dividend payout.

Each of the railway companies has a limited number of shares (ranging from 3 to 6), limiting its potential number of dividend payouts during the game. If a company prematurely triggers a dividend payout before exhausting its coffer to maximize city connections, then said company and its shareholders get paid less but sooner. This compromises the long term growth of the company, but may assist an investor in having enough cash in hand to invest in another company. However, things aren’t so simple; the characters may have something to say about these well-defined plans!

The six railway companies have different strengths and weaknesses. Some start next to many cities. Some start next to tourist cities. Invest in a company with fewer shares and get return on one’s investment faster. However, companies with more shares generally grow for longer. But the Engineer, the Mafia, the Bureaucrat, the Inspector, the Banker, the Ghost, the Construction Mech, the Hotelier, and the Venture Capitalist might make this generality less exact. By the way, the CEO of Ride with Cervantes selects his character first in the first round of the game.

The game is set in Spain. The map has 42 cities, fourteen of which are tourist cities.

At the end of the game, a double dividend is paid out for all the shares, and the investor with the most money wins.
Board Game: Iberian Rails
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19. Board Game: CO₂: Second Chance [Average Rating:7.66 Overall Rank:759]
Board Game: CO₂: Second Chance
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Probably my favorite game from Vital!

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"This new totally re-designed edition will bring a completely new iconography, an entirely new rulebook with lots of 3D pictures for easy comprehension of the rules, more balanced gameplay, a new events deck, improved and streamlined mechanics, upgraded wood components for the power plants instead of the cardboard tokens, while maintaining the beautiful illustrations on the board and cover, and all this with a shorter play length."
Board Game: CO₂: Second Chance
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20. Board Game: Haspelknecht: The Ruhr Valley [Average Rating:7.78 Unranked] [Average Rating:7.78 Unranked]
Board Game: Haspelknecht: The Ruhr Valley
Bruno Valerio
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In Haspelknecht: The Ruhr Valley, an expansion for Haspelknecht, coal mining has now become an inherent and lucrative business for farmers in the Ruhr valley. The tunnels are dug deeper and longer through the use of iron. Water channels are implemented to help drain the pit water. Most of the population earns their living exclusively by mining coal and delivering the black gold to peddlers and the first coal barges cruising the river, which gives its name to the valley and the entire area — the Ruhr.

This expansion features two new challenging modules and 21 new development tiles for you to explore!
Must have!
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21. Board Game: On Mars [Average Rating:8.34 Overall Rank:80]
Board Game: On Mars
Bruno Valerio
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Fingers crossed for another Vital heavy box!

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1. In 2025 the first settlers arrived on Mars! The first small colonies were developed and 10 years later a group of very powerful space exploration companies established a major colony ruled by a terrestrial organization. The OMDE (Organization for Mars Development and Exploration).

2. The currency for this colonies was not established yet but the most usual and valuable currency was a kind of condensed energy called Power Cells.

3. As an astronaut from a private space exploration company, you want to be the pioneer in developing the most advanced and biggest colony on Mars, achieving the OMDE goals as well as your company hidden agenda.

4. By providing and managing settlers you will explore, mine, build, power and upgrade buildings.

5. You will lead the construction and assembling of farm domes, water compounds and power generators.

6. You will build and develop Rovers and Spaceships to mine Mars moons and the asteroid belt. This will grant you the precious Ore needed to build and improve your colony.

7. Trade or buy in small black-markets both locally and on Earth.

8. And finally become auto-sufficient and free from any terrestrial organization.

Do you dare to be part of mankind’s next biggest conquest?
Grab yourself a piece of it.

The game starts with a small colony and a few buildings already built, like the O2 factory, shelters, a generator, a farm and a water compound.

The game is played in turns using different phases:
Players decide which OMDE goals will be part of the game, how the new settlers from earth will be distributed through the different colonies and which community buildings and materials Earth needs to authorize and provide.

Players dispute with each other a limited set of actions they can take in their turn and the raw materials sent from Earth.
In turn order players take the actions, but they need careful planning, builds consume power and a second building may not be placed before a generator is upgraded.

Finally, all the Colony parameters are adjusted.

An auction will decide the paths of the players in game. The goals in play are different in every game as such the strategies pursued by players will also necessarily have to be different.

Actions may be: to build/upgrade buildings, rovers or ships, to produce, to trade, to explore, to develop.
Actions have the form of cards to upgrade buildings, tokens, tiles or just the adjustment of a cube.

All actions have an energy cost, so upgrading the generators and the existent power grid is very important. At the same time most of the buildings need Ore to be built, energy, people and O2 to run. Settlers need food, water and shelter to be able to survive.

Food, water and O2 needs to be stored. If you can't store enough supplies, population will not grow and eventually die.

The game can be played with different goals varying the time of play from 60 min (beginner) to 180 min (experts).

Board Game: On Mars
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22. Board Game: Charterstone [Average Rating:7.43 Overall Rank:271]
Board Game: Charterstone
Bruno Valerio
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The new Jamey Stegmaier project.

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The prosperous Kingdom of Greengully, ruled for centuries by the Forever King, has issued a decree to its citizens to colonize the vast lands beyond its borders. In an effort to start a new village, the Forever King has selected 6 citizens for the task, each of whom has a unique set of skills they use to build their charter.

In Charterstone, a competitive legacy game, you construct buildings and populate a shared village. Building stickers are permanently added to the game board and become action spaces for any player to use. Thus, you start off with simple choices and few workers, but soon you have a bustling village with dozens of possible actions.

Your journey through Charterstone’s many secrets will last 12 games, but it doesn’t end there. Your completed village will be a one-of-a-kind worker-placement game with plenty of variability.
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23. Board Game: Ruhrschifffahrt 1769-1890 [Average Rating:7.24 Overall Rank:2830]
Board Game: Ruhrschifffahrt 1769-1890
Bruno Valerio
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Capstone Games is reprinting the first game of the coal trilogy from Thomas Spitzer!

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Until the second half of the 18th century, most people thought that larger barges could not navigate the Ruhr River. However, the convenient route meant that attempts were conducted to transport the coveted coal resource along the river at the beginning of the industrial revolution. The first coal barges reached Kettwig in spring 1770. A little while later, barges reached the Rhine mouth at Ruhrort. The empty barges were drawn upstream by horses afterwards.

However, the Ruhr was not generally navigable in this time. Large dams at mills and low dams for fishing were common. At these spots the coal had to be transferred from one barge to the next. This decreased the quality of the coal considerably – sometimes only "coal dust" reached Ruhrort. Only the building of 14 locks between Witten and Ruhrort changed this.

The Ruhr remained an important route for coal until the end of the 19th century. At that time the railway superseded it.

In Ruhrschifffahrt 1769-1890, 2-4 players transport and sell coal along the Ruhr river in Germany as profitably as possible. Progress markers are helping them. The position of each player's Ruhr barge is most important; the player furthest upriver is allowed to conduct his action first in each phase of a game turn.
Board Game: Ruhrschifffahrt 1769-1890
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24. Board Game: The King's Will [Average Rating:7.03 Overall Rank:3949]
Board Game: The King's Will
Bruno Valerio
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ADC Blackfire March release!

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In The King's Will, players must discover the victory point conditions over the course of the game, while also deciding on their own individual scoring
 
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25. Board Game: Gentes [Average Rating:7.49 Overall Rank:727]
Board Game: Gentes
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The new Stefan Risthaus game to be published by Spielworxx!

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Gentes is an interesting civilization game with an innovative timing mechanism.

"Gentes" is the Latin plural word for greater groups of human beings (e.g., tribes, nations, people; singular: "gens"). In this game, players take the role of an ancient people who are attempting to develop by building monuments and colonizing or founding new cities in the Mediterranean sea.

The game is played in six rounds, each consisting of three phases: preparation, actions, and tidying up. There are three epochs — rounds 1-2, 3-4, 5-6 — with new monument cards entering the game at the beginning of rounds 1, 3 and 5. Each player has a personal player map with a time track for action markers and sand timer markers. In the action phase of a round, the players take their turns in clockwise order, conducting one action per turn. Each action requires an action marker from the main board that is placed on the time track. Depending on the information on the action marker, you have to also pay some money or take sand timers that are placed on the time track. When you have no free spaces on your time track, you must pass for the remainder of the round. Therefore, the number of actions per player in a single round may vary significantly if, for example, you choose double sand timers instead of two single ones or take action markers that require more money but fewer sand timers. Single sand timers are dropped in the tidying up phase, while double sand timers are flipped to become single sand timer markers and stay for another round. The actions are:

Buy new cards from the common display
Build monuments (playing cards from your hand to your personal display for victory points and new options)
Educate your people
Build/found cities
Take money
To play a card, you must meet the requirements printed on that card, such as having specific persons on your personal board (e.g., two priests and four soldiers). These requirements are why eduction — i.e., getting specific people — is important, but that is not that easy because there are six different types of people — three on the left and three on the right side of your personal player board — and you have only six spaces in total for the two types in the same line. If you have three merchants, for example, you move your marker for counting merchants three spaces toward the side of the soldiers and thus you have only three spaces left for soldiers. By educating a fourth soldier and moving your soldier marker forward to its fourth space, you automatically lose one merchant because that marker is pushed back to its second space.

It is crucial to generate additional actions by using the specific functions of monuments in your display and cities you have built. Cities are expensive, but they create benefits at the end of each round or provide new options for taking an action without acquiring an action marker, gaining only a sand timer marker instead.

Try to have a steady income to avoid wasting actions to take money. Pay attention to the display of common cards, which is new in every single game, because the monument cards are shuffled randomly within the decks of epochs I, II and III. Collect identical symbols on the cards to benefit from the increasing victory points for a series of symbols. Build cities to enlarge your options!


Preorders are open!
http://rededejogos.blogspot.pt/2017/06/gentes-preorder-avail...
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