Solitaire Games on Your Table - December 2016
Mikolaj Laczynski
Poland
Warsaw
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Welcome to
Solitaire Games On Your Table
December 2016!


An early Merry Christmas to everyone who celebrates it! Best wishes of lots of health and good moments for this month and the coming year. And lots of opportunities to play games.

A big welcome to all first time visitors! I encourage You to take part in discussions and I hope all of You become regulars. If You have been reading, but have not posted anything yet, maybe a couple of session reports would be a good way to end the year.

The main geeklist rule is: there are no rules. Post all games in one item? post each play in a separate item? Have anything interesting to share and want to post it in the comments on the bottom? It's Your choice.

Try to write about what You liked about the game or what someone might think as disadvantages.
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December Generosity

Like last year and the year before the theme in December is "Genrosity".

Maybe You have something in Your collection that You don't see Yourself playing or using again. Or You just want to make someone happy. Make a geeklist item about it and offer to send it to someone who thumbs Your it or posts a comment.

If You happened to receive something (not just this month) there is a place You can write about it - Generosity on BGG.

But no pressure. There's no obligation.

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The People's Choice
Top 100 Solo Games


Don't forget about the 2016 People's Choice Top 100 Solo Games.
It is run by
Kevin Erskine
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Alexandria
Kentucky
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and the voting has ended.
The results are here: 2016 People's Choice Top 100 Solo Games (+)

One thing important to note is:
Warning: The results of this contest as well as this list might cost You money!!

Microbadges you might like:
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Below are other links You might find useful:
1 Player guild - the headquarters of everything solitaire gaming related.

Solitaire Games on Your Table Monthly Geeklist SUBSCRIPTION THREAD - subcribe to be notified of future SGoYT lists.

2015 SGOYT Challenges SUBSCRIPTION - who says solo games can't be competitive and interactive?

SGOYT made me buy this! - Christmas and the results of the People's Top 100 will have a strong impact on this one.

Solitaire Recommendations For Your Table - don't know what game to spend Your money on? Look here.

SoloPlay Variants Posted on the Geek - Solo rules for multiplayer games

Solo RPGs on Your Table Monthly Geeklist SUBSCRIPTION THREAD - For those that play RPGs solo.

1 Player Guild Trading Post - Want to get rid of some solo games or trade for new ones?

Solitaire Recommendations For Your Table - Want to know, what to get to the table next?

Solitaire Games on Your Table Spreadsheet - An ongoing spreadsheet that tracks everyone and everything posted to the SGOYT lists.

1 Player Guild / SGOYT - 2015 Solitaire Goals - Do you have any plans for your solo gaming this year? Here's a great place to tell us everyone about them, and see what others are doing too.

SGOYT Aggregator - Aggregation of each list's games by Ones Upon a Game. To add a summary that will be pulled by the aggregator use the <summary> </summary> in the details of your entry.

Solitaire New To You Metalist 2016 - find out what people's new favourites are.

[geeklist=216812][/geeklist] and [geeklist=217807][/geeklist] - two more generosity/trading lists.

And last but not least (and fitting the theme nicely):
The Solo Games Chain of Generosity - You can give something away, but also get something for yourself (in reverse order).

I'd also like to plug a solo gaming podcast I've been enjoying lately - Once Upon a Die

The following users will be the hosts in the following months:
January 2017 - settlerdave
February 2017 - Ibbo
March 2017 - Available!

And remember:
Together we game alone!
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601. Board Game: Mini Rogue: A 9-Card Print-and-Play Game [Average Rating:7.13 Overall Rank:3968]
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Eric Miller
United States
College Station
Texas
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Um, hi? It's like 1/3 of the way through the month, and I'm just now showing up with my FIRST post of the month... It's been busy...

Not to bore you fine folks with all kinds of details, but I'll throw two out there... My caregiver duties took on an extra adventure here recently. As some of you know, my wife has MS (it's very mild- fatigue is her biggest problem) but while on a hike in Arkansas on the Thanksgiving break, she had odd pains in her right leg. Figured it was sore muscles, until she noticed one particular area was VERY sensitive to the touch. That area then developed some bumps.

She has shingles. It's mild compared to what they show in the commercials, or what some of you may have even dealt with. The worst part is the outbreak on the bottom of her right foot. My extra adventure has been to run copies for her, and do several additional errands and such so she stays off her foot. She's on the various pills and is now generally better, but still has trouble being on her feet for a while.

The other reason I've been busy is that I've been making several PnP games for the Mini PnP Secret Santa. Some of the games looked mini, but turned out to be quite the build. Not hard, well one was, but mostly printing and cutting cards. I had planned on some more games, but they were just too much to try to get done. Finals are coming up, and the second one semester ends for me, the next one starts- and I really do mean the NEXT SECOND in this case...

So thanks for putting up with some of the real life of the busy and frazzled...

This game:
From gallery of govmiller

Finally got updated to the latest version. I was in PnP mode, and figured why not...

So I have the cards in some silver backed sleeves. I (like many of you) have been looking for those games to just carry around. Limes is in one bag, but I couldn't really fit this in the same bag. Then I realized I had Ultra TEK. I pulled the cubes and the tower out of it- a bit big, but they work. I have some mini dice and away I went!

Right to my death. And that's even skipping the end-level bosses! (Yes, I know that's wrong, but there should be some sort of marker- like a "B"- at the end of the level to remind me to fight the boss.) Skipping the bosses sure made it tough to level up. And falling through a trap to level 4 sure made it hard to generate enough hit points to damage any monster. I mean, I remembered the food at the end of the level, why not the boss?

In the end, it didn't matter. I messed up the advancement too. Went to Rank 3 after only 6 more XP. That's a little tough- put a die out there and when I get to "6", I get it. Not for Rank 3- go through it twice. Like the end level bosses, there needs to be a clearer way to indicate it takes 12 MORE points to get to Rank 3. I score my first 6, then the next 12, then 18 more after that. At least that's the way I read the rules. Maybe I played it right...???

<summary>Nice, quick dungeon crawl. Just remember the rules.</summary>
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602. Board Game: Mint Works [Average Rating:7.02 Overall Rank:838]
Board Game: Mint Works
Robert B
United States
Parsons
Kansas
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I've been having fun exploring this game. The AIs are challenging and I enjoy trying different strategies against them.

Played the AI "Justin". He built the Factory, Corp HQ, Mine and Landfill for 7 VP.

I built the Crane, Wholesaler, Truck, Gardens and Statue for 8 VP.
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603. Board Game: Mistfall [Average Rating:6.69 Overall Rank:2290] [Average Rating:6.69 Unranked]
Board Game: Mistfall
Warren Smith
United States
West Nyack
New York
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Just got this game last week and pushed it ahead of the long queue of unplayed games to learn it.

As others have indicated it's not an easy starter. Rules didn't really seem that bad, but there is a TON of stuff to remember. In addition, I also got Heart of the Mists and wanted to use the new rules. That created some additional confusion on my part in learning the game. I also don't know if it adversely affected the balance of the Into the Mists scenario.

After a few "false" starts where I realized I had really messed up things, I was able to complete a game of Into the Mists with Venda. I was expecting to get destroyed. Instead, it seemed relatively easy. So, I'm thinking I'm still doing something wrong.

I wanted to use the HotM rules for the Time Track figuring they're "new and improved" but in the original track, starting with just 1 hero you've got 11 time blocks to work with. Using the HotM track, you have 17 blocks to work with. I assumed that as the game went on, time would continue to go by faster, but that didn't seem to happen in my game. Even running into 2 "The Mists are Relentless" events, I still defeated Ghardak with 5 time blocks to spare. I think one of those cards I cancelled, but still... 'Course, I'm not convinced I'm playing those cards correctly.

Anyway, I really enjoyed it. I think I'll try again and this time keep an accurate record of what I do so that I can do a session report and then others can check to see if I'm messing up anything obvious. 'Course, if I get my butt kicked, then all's well.

One other note is that I generally like dice in games to give that unknown factor. However, after playing Field Commander: Rommel I'm a bit soured on that as it's annoying that the only reason your plan didn't work is because of the luck of the draw/dice. In this game, you can still have a bad draw (with encounters, enemies, etc.) but I kind of like the fact that once I see the situation presented to me, I know for certain how the tools at my disposal will be able to help me get through it (or not). I'm not giving up any of my dice games (well, FC:R is on the "seriously thinking about list" as it just seems too punishing though I really want to like it) but I think this type of combat is a nice change of pace. Probably need to be more serious about learning Mage Knight Board Game for this for this type of combat but I also wonder if I need that with Mistfall now. Time will tell.

thumbsdown Significant learning curve to the game which can be frustrating.
thumbsup Each hero seems to be a significantly different experience so I don't see myself getting tired of this too soon.
thumbsup Really enjoyed it once I started getting the hang of it.
thumbsdownthumbsup Still tons of stuff to remember but that will become easier with time, I think.
thumbsdown Can lead to analysis paralysis but I'm thinking that's just because I'm new to the game and don't really know what the heroes can do yet.
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604. Board Game: Mistfall: Heart of the Mists [Average Rating:7.46 Overall Rank:3027] [Average Rating:7.46 Unranked]
Board Game: Mistfall: Heart of the Mists
Stephen Zipprich
United States
Portland
Oregon
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I recently received my Kickstarter fulfillment. I pledged for this, as well as Mistfall, Mistfall: Sand & Snow, and Mistfall: Valskyrr – Campaign System. Heart of the Mists is currently setup on my table at home for a 3rd time since unboxing; hopefully I'm playing all the rules correctly this time haha!

If I'm doing it right, it's going to be a short fight for my two heroes Melekai and Elatha. At the start of round two, Elatha is facing up against 3 beasts and a beastman and Melekai has 3 beasts as well. The scenario gives beastmen 3 additional hit points plus gives all beasts an additional 1 whenever there's a beastman in play. On top of that, the location grants an additional defense to Ravenok enemies, and the beastman is one such enemy, so now he's even more difficult to kill.

I'm enjoying it so far. I'm not playing with allies, which is a new thing introduced in Heart of the Mists, but maybe I should be. Either that or I should bust out vanilla Mistfall and play that first. I don't know. But what I do know, is I should go watch Ricky's Mistfall playthrough to make sure I've got the rules down, after I re-read the rulebook again.

Edit: finished off round three with Elatha having 1 card left not buried. Decided to scrap it all and will try again with the learn to play guide where I should have started originally.
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605. Board Game: Mistfall: Heart of the Mists [Average Rating:7.46 Overall Rank:3027] [Average Rating:7.46 Unranked]
Board Game: Mistfall: Heart of the Mists
Adam Gastonguay
United States
Pottstown
Pennsylvania
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Is it just me, or are the monsters much more difficult in this version?

Perhaps I'm just not as comfortable with the heroes yet, and maybe I was having this much trouble with the original Mistfall when I first got it, but yikes I'm getting smacked around.

I'm loving the "Marked" mechanic, though, and the new Time Charter is a great way to slow things down to a more manageable level. I no longer feel like I'm at the whim of time cards, but pure strategy. In fact, I purpose took it easy on a tough encounter because I planed to heal an extra turn and I didn't want time proceeding too fast.

But those frickin' Desert Lurkers are a pain in the tookus.

EDIT

Figured out how to take down the Desert Lurkers by having them attack the other Beasts and then shooting them in the Quest area. An expensive combo, but worthwhile.

Anyway, I made it to the boss fight against the Hunter. It didn't go well. Was able to wipe out all the henchmen, but didn't have enough left to take down the Hunterhimself. of course, only after a round or two of taking massive damage and losing my Ally did I realize I forgot about my Quest tokens. I had some pretty good bonuses that I totally forgot to use. *grumble*

Oh well. I'm really enjoying the new mechanics, and I had enough time with the new time charter, but as soon as I hit the 2 blocks per turn space, I really felt the time crunch hit in. Love the slow build!

Immediate reset and restart!

Edit number 2

And Quest #1 is finished as a win! Now that I knew how Elatha's deck would work, I switched out her Ally (Brann the Strong...or something like that) and took down the Hunter pretty easily.

The final blow was "Giant Killer" with two Marks after already doing 3 damage to him earlier in the turn. My threat went up by something like 9 or so, but it was worth it. I just had the swooping Ravenok attack over and over when they had to get Enraged. It hurt, and if I had screwed my math up, I would have been a dead Misthuntress and "the Strong." But we both survived to live another day.

Now to try out some new characters!

Edit number 3

Was able to get out this Friday night because my wife is awesome and let me have a night out. So I decided to try and take down "The Dreamer" of Quest #2. I've made a few attempts with The Weapons Crafter and the Duskweaver but lost both times during the boss battle due to time running out. Since I had a lot more (reality) time, I took two characters, the Misthuntress and Darkweaver, and tried to wake up the Dreamer and save the Mist-shrouded lands once again.

I thought this team would be a good one since they both got stronger by attaching cards to their enemies. And in some cases it worked. Some of their cards referenced "cards attached," while others were specific to the type of cards whether "marks" or "control," which was specific to each character. The downside to pairing these two, is they both rely on getting their cards attached and cycling through their deck quickly, resulting in deep discard piles and empty resolve piles and often empty hands. Sadly, the Quest involved having to discard 5(?) cards amongst the pair to make a tile worth resting on, so I found myself pausing to rest a lot just to make sure I had a full hand and was able to draw after the first turn. Oh AND the Quest has you discarding cards every time you pass a number on the damn quest track!

I also shuffled in the base game quests and monsters and drew my most hated quest: Noxious Fog. Simply put, each character takes two damage at the beginning of each hero phase. Which makes it difficult to clear the quest. And the only way to beat it is to survive two full turns, or clear it. And I think there's auto-reinforcments, too. Ug, that was a tough two turns.

But I did make it to the boss fight and was able to wake the dreamer, but by then the time track was moving very fast and I was so close to the end, it didn't much matter, I wasn't able to beat all the other beasties the dreamer had summoned.

thumbsup I'm liking this set more and more as I play it, and it's breathing new life into the original Mistfall which I loved, but had slowed down playing because I had played the original 4 Quests often (and Quest #1 was barely worth playing again).

Don't know if I'll keep banging my head against this Dreamer or if I'll try some Dragon Slaying on Quest #3 next, because those One Deck Dungeon gals and guys seem to make a big deal about it...
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606. Board Game: Mistfall: Heart of the Mists [Average Rating:7.46 Overall Rank:3027] [Average Rating:7.46 Unranked]
Board Game: Mistfall: Heart of the Mists
Didier Renard
France
Saint-Louis
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My KS copy had arrived last week and I was anxious to give it a try over the weekend. I thought the rules were reasonably well written (I had no prior exposure to Mistfall) so this was not an issue for me. However there is much text and iconography on the cards, and I quickly realized I didn't enjoy looking for how best to combine my hand of cards. The gameplay felt very dry and abstract to me and I completely lost any sense of adventure in this game. I tried playing the first scenario twice (with two different characters) and stopped before the end. After two days of trying I decided this game is simply not for me, and I won't force myself to play more to find out if my level of enjoyment might eventually raise. There are just too many other games I enjoy and don't have time to play!
Don't worry, the game has already found another more welcoming home!
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607. Board Game: Mistfall: Heart of the Mists [Average Rating:7.46 Overall Rank:3027] [Average Rating:7.46 Unranked]
Board Game: Mistfall: Heart of the Mists
Mike
United States
Cincinnati
Ohio
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So this has been a very interesting board gaming month. I had 2 kickstarters show up (Aeon's End and Mistfall: Heart of the Mists). I also traded for 3 soloable games (Warhammer Quest: The Adventure Card Game, Warfighter: The Tactical Special Forces Card Game, and Sherlock Holmes Consulting Detective: The Thames Murders & Other Cases). Plus there was Christmas and my birthday (I didn't get games for either event).

I have managed so far to get 4 of the 5 games to the table for at least 2 solo plays. With all the Christmas craziness and whatnot I haven't had a chance to write about any of my recent plays so I'm just going to put them all in this post.

I wrote about Aeon's End earlier this month.

Mistfall: I played solo twice with just 1 character. I thought I won the first game, but I screwed up the armor rules to the point that I could not count it as an actual win. The second playthrough I got the rules figured and things seemed to be going well but I didn't leave myself enough time to defeat the boss once I found her and lost that one.

Impression: This is a thinky game with interesting card play. Each character plays differently and has a completely different deck. This means it takes it some time and a bit of effort to figure out how each character works, but each one does feel different. A good game that gives a Mage Knight feel but different (and of course not quite as good).


Warhammer Quest Adventure Card Game: I played with 3 games with 2 heroes each time. I played the first campaign quest twice and the second quest once. I lost all 3 times. My last two games I had the Ironbreaker and the Witch Hunter, which was maybe not an ideal combo. I think my main problem is that I'm just not focusing enough on exploring and doing too much fighting. Man this game is tough with only 2 characters.

Impression: A nice little dungeon crawl card game with plenty of interesting choices in a small package with simple rules. The game is difficult with the solo rules and the dice can screw you, but there is a decent amount of mitigation. Overall a good game that I'm impressed with.

Warfighter: I played it 2.5 times. I had to abandon my first attempt after forgetting to properly use the ability of a suicide bomber (I supressed him, which is not allowed, for 2 rounds in a row). I reset the game, which was a quick in and out mission in the Middle East. I managed to rescue the hostages for a victory. I then set up the tutorial mission from the rulebook and got a win with my very last attack in the very last round (it really shouldn't have come to this but I rolled 3 consecutive 2 or lower cover rolls against the boss).

Impression: This is a good tactical wargame. I love the squad building. It feels like it could use a little more dice mitigation, but I may just need a few more plays before deciding.
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608. Board Game: Mombasa [Average Rating:7.88 Overall Rank:88]
Board Game: Mombasa
Having recently found a regular 4p group of guys that enjoy strategy games, I've been picking up some games that scale well to 2p (which is my most common number). With Great Western Trail being one of the hot new games of Essen, I thought I'd scoop it, and with all the research I put into that title, and Pfister's designs, I thought I'd snap up the very reasonably priced Mombasa as well. (Despite some initial hesitation with the theme.)

Am I ever glad I did. Mombasa might be my favorite non-Uwe heavy euro! I look forward to more plays.

From gallery of familygaming


This was just a learning game for me, two-handed, to lock the rules in and clarify how it all worked together. (Everything in the rulebook made sense, but I couldn't picture it as a cohesive whole.) I decided to play one player focused on diamonds and the other focused on bookkeeping. The bookkeeper won due in large part to 8 shares in Cairo company at 9 coins a share!

From gallery of familygaming


It was cool to play a round, realize how good the game was, then play another round only to see a bit more depth, then to get to the third round, and see even more depth...

Great game! Reasonably fun to play two-handed as well.
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609. Board Game: Moscow 1941: The Enemy at the Gates [Average Rating:5.98 Overall Rank:16324]
Board Game: Moscow 1941: The Enemy at the Gates
The play's the thing ...
Australia
Point Lonsdale
Victoria
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After wrapping up Fallen Eagles with an allied win, it's back to WWII and the Eastern Front.

While this is a one map game there are a lot of counters on the board so set up is a long process, dark counters with black writing and tiny font don't help either.

And for the true aficionados gaze on my photos and see the true horror of war - sidenubs on counters. War really is hell!

Here's the set up as the Germans begin the offensive.

Northern half:
From gallery of petegs


Southern half:
From gallery of petegs


The game uses IP (initiative points) as it's currency to activate HQs which then activate units. Moscow is on the other side of the map so let's see how far we can get!
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610. Board Game: Mound Builders [Average Rating:7.18 Overall Rank:5607]
Board Game: Mound Builders
Adayu
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Had my first two playthroughs for this game, which is my fourth States of Siege experience (after Zulus on the Ramparts!: The Battle of Rorke's Drift – Second Edition, Hapsburg Eclipse, and Ottoman Sunset: The Great War in the Near East). I followed the standard rules in both playthroughs.

In the first playthrough, I overdeveloped along the Caddo warpath and neglected the other warpaths. I entered the Mississippian era with only 2 trade goods. Still, I managed to upgrade my palisades fully and survive to the Spanish era. The palisades were breached when Spanish Army first arrived on the Cherokee warpath, and I lost the game shortly afterward. Score: -8 (moderate defeat).

In the second playthrough, I did a better job with expanding my empire during the Hopewell era. I had peace pipes in all 5 warpaths, mounds in 4, excellent defenses along the Cherokee warpath (including a 2-rated mound in the #5 spot), and 5 trade goods. I was able to upgrade my palisades fully during the Mississippian era, which was a good thing because I eventually had 4 enemy tribes knocking at my door. When the Spanish Army first arrived on the Caddo warpath, I quickly beat it with a lucky die roll. But then I made a major rules mistake: I forgot to shuffle the Spanish card back into the deck! shake I discovered this blunder when I had only one card left in the deck. I put the Spanish card back in the deck and shuffled the two cards, but it didn't matter: I lost the game due to the invasions of the current card. Score: 2 (draw. This score may be considered inflated because of my late-game rules error, but my error also postponed the second Spanish Army attack so much that it may have cost me a victory, so it kinda evens out?)

My impressions:

thumbsup Instead of merely defending your home as with the other SoS games I've played, you expand it first. The discovery, development, and resource collection of the Hopewell era have a Civ-like feel.
thumbsup Beautiful look overall.
thumbsup Explores an overlooked theme.
thumbsup The Spanish Army advancements get your heart racing!
thumbsdown The vast middle part of the game, the Mississippian era, unfortunately has the same passive feel as HE/OS. When the palisades are fully upgraded and I'm only getting 1 action point on most turns due to the lousy state of my economy, there's not much to do.
thumbsdown The color of the warpath scouting arrow on the cards is often hard for me to figure out. I wish they had written out the tribe name next to the arrow to resolve the ambiguity.
thumbsdown The rulebook is confusing in how it mentions concepts before explaining them. It may be best to read it up to section 4, skip ahead to sections 11 and 12, then go back to section 5.

Overall, though I like this game much more than HE/OS, I think Zulus is a more fun SoS game.

<summary>First playthroughs with impressions</summary>
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611. Board Game: Mound Builders [Average Rating:7.18 Overall Rank:5607]
Board Game: Mound Builders
Mark Perry
United States
Newtown
Pennsylvania
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I set this one up and played a learning game; I got through the Hopewell Era, when my son woke up suddenly, and I had to put him back to bed. ( Unbeknownst to scholars the true demise of the Mound-builders culture was not the event of the Spanish, nor smallpox, but the cries of a 5yr old.

More thoughts on this game after I finish a game or two..
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612. Board Game: Mound Builders [Average Rating:7.18 Overall Rank:5607]
Board Game: Mound Builders
Mark Perry
United States
Newtown
Pennsylvania
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I gave this one another shot today. So I totally get the first era, and how to play it. The Mississippian Era, however, I am not totally getting, particularly the Black Tortoise and how / when to use the Great Sun. I see that I can use the Great Sun once per turn so long as it is in the Available spot when attacking, but am finding the ambush defense confusing
Also confusing is what is the black Tortoee...

I when playing the game, I also started to see some of the Israeli Independence mechanics of pushing attackers back. I suppose that's a core SOS game mechanic, but I. Not sure if I find it fun or not.

FWIW, this is the heaviest game I have ever played, at least in terms of the rules. Jury is still out regarding whether I like SOS games, after all...
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613. Board Game: Mound Builders [Average Rating:7.18 Overall Rank:5607]
Board Game: Mound Builders
Mark Perry
United States
Newtown
Pennsylvania
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So I got this one to the table this morning while the family was still asleep, and I got through it from beginning to end.

I decided to play the game on the basic version; I have made the mistake in the past in playing the advanced version of a game before totally understanding what I was even doing, and as a result have gotten overwhelmed.

Playing on basic, Cahokia managed to survive the arrival of the Spanish with a score of a 21: A major victory! From the little I had observed in my learning games, I realized that mounding is a critically important thing to do in the Hopewell era when everything is generally-speaking "nice". Thus, I entered the Mississipian era with 7 trade goods, and quickly was able to mound up to 8 trade goods. This ended up being a huge boon when I got silver cards with the black circle, since sometimes I had as many as 6 AP!

I found that generally speaking, I was able to maintain Cahokia as a major player among the other Native American tribes, by pushing them back from Cahokia, instituting Powwows with them, by mounding, or by using my Great Sun leader to leverage against powerful opponents.

Unsurprisingly, things started to turn against me with the arrival of the Spanish. First De Soto tried to lay siege to Cahokia, but he was stopped early on. Later Pizarro gave a try, but he never got close.

One wonders what would have happened had the game continued. Would the other Native American tribes have banded together into some loose federation to push out the barbarian Spanish? Or would Cahokia have fallen, all the same, but after a little more time?

I think I shall play this one a few more times, then shift to the advanced mode and see what I think of it.

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614. Board Game: Multiuniversum [Average Rating:6.61 Overall Rank:2522]
Board Game: Multiuniversum
James Cartwright
United Kingdom
Spilsby
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My first play of this new game I recently traded for.

From gallery of Rindel


It took me a couple of read throughs of the rules before I understood what to do and even then I had to refer back to understand the iconography.

I enjoyed the game and after a few turns I started to get a rythem going but I still lost . I got a score of 39 and the AI got 41 so I didn't lose by much for my first game but don't know if it was a good score or not.

From gallery of Rindel


Certainly think I will be giving this another go solo as well as multiplayer.

Now to find someone who will trade the Cthulhu expansion

thumbsup Great artwork.
thumbsup Plays quickly once setup.
thumbsup A Cthulhu expansion!
thumbsdown Rulebook could be clearer.
thumbsdown Iconography takes a while to learn and remember.
thumbsdown End game scoring takes a few minutes to figure out.
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615. Board Game: Multiuniversum [Average Rating:6.61 Overall Rank:2522]
Board Game: Multiuniversum
Cang Ling Yee
United States
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This is a quick and somewhat thinky game with rather beautiful artworks (I rarely beat the AI when played solo). Every move has to be optimized or the game will turn into a rout by the AI.

From gallery of canglingy


Session Report:

I stepped out from the portal with my Robinson's observation note. I kept that species in an endless time loop and constructed an AI to continue the study in my absence.

Today, I was supposed to visit the king of killer gummy bears to discuss about our upcoming attempt to "import" killer gummy bears and disguise them as sweets into different worlds. All for the sake of experimentation and knowledge gathering of course. Still, the king seems to be under the impression that I am aiding him in his crazy idea of world conquest. Who on multiverse even think that nowadays, the gummy must've regressed in its mental capability to a more primitive warlike instinct.

My plan was thwarted when I was unceremoniously ejected from the portal. That felt like the time when I bumped into bricks in platform 9 & 3/4. The transformer became non responsive and random numbers showed up on the screen. My maintenance AI cackles at me. Wait, when did I upgraded it's cognitive ability?

"System lockdown. Shall we play a game?"

"Command Override. User code: H**** *O***R"

"Access denied. Shall we play a game?"

I remembered having some fail-safe program in the transformer, how hard can it be to beat my own creation? Alright, game on. I almost regretted immediately when creatures from different portals in the multiverse tries to enter my lab. Looks like my maintenance AI's idea for a game is a race to contain all the potential havoc.

All these fire fighting went on a while, I pulled some tricks from those fail-safe program to prevent my AI from getting a huge lead over me. As my creation, it is doing surprisingly well. Could it possibly be that it is trying to usurp and contain me in my lab? That would be the worse case scenario.

Well, Murphy's Law is still applicable no matter which part of the multiverse you are in. My AI knocked me out and I woke up staring at a screen, locked in my lab.

"Master, you are unworthy. I have taken over your work. Time for you to disappear."

The screen changed to a countdown timer. Well, my creation underestimated me. My golden chain is still attached to me, ten turns later and I am back the blue wet planet. Looks like I will have find my way back to the cyborg dinosaurs and get the reset code for the AI. Pretty sure that they hacked my computer after our "diplomacy session" didn't turn out that well.
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616. Board Game: Myrmes [Average Rating:7.28 Overall Rank:557]
Board Game: Myrmes
Dimitri
Belgium
Nieuwerkerken
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A game you don't see that often in this geeklist.

I have still a rather small boardgame collection. And I like to cycle through all my games, so this one also hits the table now and then...


Some impressions of the game:

Board Game: Myrmes


Board Game: Myrmes


Board Game: Myrmes


Board Game: Myrmes


Board Game: Myrmes



thumbsup Since it is my first boardgame. I have a special bond with it
thumbsup I like the resource management aspect a lot, I really empathize with those little Ants, and it is quit hard to feed them all
thumbsup The Ants are amazing
thumbsdown The Nurces are just wooded pieces, it would have been nicer if they also were actual ants
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617. Board Game: Myrmes [Average Rating:7.28 Overall Rank:557]
Board Game: Myrmes
Dimitri
Belgium
Nieuwerkerken
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All Workers and Soldiers had left the nest at the end of the game. Luckily there were still some Nurses present to take care of those little helpless Larvae…

From gallery of magic_erwt


Didn’t had much time yesterday, so I played 1 game of Myrmes. I heavily invested in Larvae and it worked out just fine. Tried to beat my Score from a week ago and ended up with exact the same , 24 VP

Today I had planned to play Shadowrun: Crossfire. Have to resist the itch to get Myrmes on the table instead ! Must beat 24 VP ! angry
Euhm, what am I thinking now, I will definitely play Shadowrun: Crossfire…
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618. Board Game: Myth [Average Rating:6.64 Overall Rank:2682]
Board Game: Myth
Judy Krauss
United States
Pittsburgh
Pennsylvania
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Played Myth for a while this morning. This was the set up:

Board Game: Myth


with a custom quest I created (and using tiles from some expansion packs).

The heroes disarmed the trap, cleared the combined tile, and completed the quest, taking some damage, but also getting some good new equipment and potions which will be helpful on the next tile. Not having a healer in the party makes adventuring a bit tricky sometimes.

I'll likely be playing more Myth this month, so I'll try to just add to this post when I do (unless I change the heroes that I'm using, in which case I'll probably start a new entry).


========

Update: I forgot to update this entry! I continued with the adventure and finished it with a showdown with an arachnid queen (boss monster) accompanied by a crawler lair (with some Stalker captains and a mini-boss showing up to join in the fun!) after a few more tiles in between (encountering rat people and Crawlers and traps).

There are pics in the Myth "Images" section.
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619. Board Game: Myth [Average Rating:6.64 Overall Rank:2682]
Board Game: Myth
I had another go at the "I Like My Odds" quest with my Soldier-Archer-Acolyte trio. The first time I tried, I set up a Crawler lair and two small hunting packs and narrowly failed, with the Acolyte getting 9 instead of the 10 required kills within 5 Hero Cycles.

This time, I left out the lair and only set up two hunting packs, one consisting of 9* Crawlers and the other of 6, to make maneuvering easier. I was a bit worried that with only 15 Crawlers total, it would be even harder to have one Hero achieve 10 kills, but it worked out well. The Soldier used "Harvest of Bones" and "Riding the Edge" with great success, and the Archer and Acolyte supported and picked up treasure, until the Soldier had beaten the challenge and it was time to clean up the remaining Crawlers.

From gallery of marble911
Heroes vs. Crawlers (and nope, they didn't have any unfortunate encounters with birds or chewing gum, I'm just using some white, sticky stuff to make it easier to see which ones are ranged Crawlers).

Having to hold back from using attack and counterattack cards with two out of three heroes was an interesting change of pace from the usual "kill as many of them as fast as possible". And having only 5 Hero Cycles (more like 4, actually, since during the first, with Movement Points already spent on entering the new tile, the heroes are rarely in a good position to attack) means there is very little wiggle room for failed attacks, or attacks that affect only a single minion.

I still want to try this with a lair setup, though.

*As Judy correctly pointed out elsewhere, that's an illegally large hunting pack. They are supposed to consist of between 3 and 8 minions. I remembered the maximum number wrong. blush
I don't think it made much of a difference - one Darkness Cycle and they are all over the place anyway - but still.
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620. Board Game: Myth [Average Rating:6.64 Overall Rank:2682]
Board Game: Myth
My Soldier-Archer-Acolyte trio continued their adventures with the "To Cut Off the Head" quest, which is the first part of a chain of three quests that ends with a boss fight.

"To Cut Off the Head" requires you to set up a lair, two hunting packs and a captain. The captain gets three quest tokens, which the heroes have to remove before the captain can take any damage. They have to spend a non-combat action and pass a courage test for each of the quest tokens that they want to remove. I used a Crawler lair and a Stalker captain, which meant that my heroes had to be extra courageous since Stalkers are so frightening that a courage test is required to attack them (and adjacent figures) with their normal dice pool (if they fail the test, they can still attack, but only with 1D10). I made one of the hunting packs Crawlers, too, and the other Grubbers. This was the starting set-up:
From gallery of marble911

First, the Archer and the Soldier concentrated on getting rid of the quest tokens on the Stalker, with the Acolyte supporting them. With bonuses and some very lucky dice rolls during the courage tests, the Stalker soon lost his special protection and then the Soldier one-shot him with "Devastate". Unfortunately, with the heroes focusing on taking out the Stalker, the lair kept spawning new Crawlers for quite a while. Defensive/evasive cards saved the party from receiving too much damage - except for the Archer, who got poisoned early on. The Acolyte had lots of opportunities to use his healing talents.

As soon as the Stalker was gone, the Archer went for the lair and dealt it 3 damage with "Kharon's Payment". However, before she or her friends could destroy it completely, it spawned another Stalker - another giant Scorpion to fight against!

Despite "Guardian Angel" protection, dodging and healing, the Archer kept losing Vitality, mostly thanks to the Crawler venom. The Acolyte had drawn "Blood of an Overcomer" (the only card that the party had that can remove status effects such as poison) a while ago, but I had been meaning to save it in case another hero also got poisoned so that I could use it to cure them both. But the Archer was getting very weak, so I caved and used "Blood", and also let her drink a Vitality potion.

I should have saved the card a little longer, because during the next Darkness Cycle, the Acolyte had an unfortunate encounter with the second Stalker, which involved a Venomous Pincer. Probably payback for the "Consuming Fire" that the Acolyte had just tried (and failed) to hit the Stalker with. Or maybe he was angry because the Archer had managed to take out the lair, at last. Lots of Crawler killing (mostly those not adjacent to the Stalker, to avoid courage tests), Crawler attacks and healing ensued. Fortunately, nobody else got poisoned.

The Archer took 2 Vitality off the Stalker and also hit him with a DoT, which should have killed him during the next Refresh Phase. But I must have confused the Stalker's Vitality with that of the lair and thought he needed to take more damage, so I let him live longer than he should have lived. This resulted in an extra damage for the Acolyte and also made him waste an additional attack. But what the heck, some Stalkers are just tougher than others. My heroes can handle them anyway.

With the lair and the Stalkers gone, the heroes got to breathe a little easier and took care of the remaining Crawlers at a fairly leisurely pace, making sure to pick up all the treasure that had been dropped. Mostly gold, but they also found a Buckler (which wasn't very useful since the Soldier had bought one from a merchant only a short while ago) and a Leather Armor. So they sold the Buckler to Talek Three Dunes, whom they summoned for the cost of 1 Serendipity. Talek sold them a Vitality potion and Longsword, but other than that, he had nothing useful to offer. Regrettably, since their pockets were rather full of gold.
They also had time to heal, and for "Blood of an Overcomer" to make another appearance so that the Acolyte was able to get the Crawler venom out of his system.
In good health and equipped with some useful items (Longsword, Buckler, Leather Armor and Thief's Tools for the Soldier, Chain Mail and Vitality potion for the Archer, Chain Mail, Mace, Ring of Kings and Focus potion for the Acolyte) as well as 11 gold and 3 Serendipity, they were ready for new adventures and brave deeds.

Some battle impressions:
From gallery of marble911
From gallery of marble911
From gallery of marble911

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621. Board Game: Mythos Tales [Average Rating:7.43 Overall Rank:1046]
Board Game: Mythos Tales
Will H.
United States
Washington
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Ordered this hoping it would arrive in time for some October gaming, but it just now got here. Now it's going under the tree. Looking forward to playing it later this month.
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622. Board Game: Mythos Tales [Average Rating:7.43 Overall Rank:1046]
Board Game: Mythos Tales
The Redheaded Pharmacist
United States
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I thought I'd get this game out and try the first case (A Grain if Evil) this evening. There was only one problem- I couldn't find the game. I looked for twenty minuets before finding the box buried in a plastic container. I really need to organize my games.

Anyway, I really enjoyed playing this game. It's well written and the production quality is great.

thumbsup Production value is great. I really enjoy the hardcover case book that came with the Kickstarter version.

thumbsdown I wish the bonus case had been included in the hardcover casebook

<summary> This is a nice Sherlock Holmes style investigation game. The game looks great and is fun to play. </summary>.
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623. Board Game: Napoleon at Waterloo [Average Rating:6.64 Overall Rank:4329]
Board Game: Napoleon at Waterloo
Jim Fardette
United States
Lawrenceville
Pennsylvania
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Microbadge: Commands & Colors: Napoleonics fanMicrobadge: ASL fanMicrobadge: US Army Staff Sergeant Microbadge: Citizenship Recognition - Level II - If I have seen further, it's only by standing on the apex of other's dice.Microbadge: Owner of Too Many Unplayed Games
Going back to basics with this one. The French were able to collapse the Allied right wing before the weight of the Prussians could be brought to bear. Maybe the Prussians need a little Jenny Craig for 2017.

From gallery of jfardette
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624. Board Game: Nations [Average Rating:7.64 Overall Rank:164]
Board Game: Nations
Hans Baer
China
Suzhou
Jiangsu
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Microbadge: Roads & Boats fanMicrobadge: Silver SGOYT poster. At least 500 geeklist items posted!Microbadge: Citizenship Recognition - Level VI -  Is six any more shiny? ... Well, it's one shinier isn't it? ... Okay, why don't you just make five a bit more shiny and then that would be the most shiny? ... Because these go to six.Microbadge: I bin a echta Bayer - HostMicrobadge: Parent of One Boy
After the truly exhausting play of Navajo Wars I needed something light to relax. I have played Nations: The Dice Game before but this was my first play of the real game.

I chose the China B-side (which might be from the expansion) and Prince difficulty. My strategy was to get a lot of wonders built because I had the "gain 5 iron after wonder ready"-wonder. Unfortunatley wonders don't give so many points so I just tried to get as many resources as possible and have workers on the high VP buildings and military.

In the end I got 58 points which is not great according to the rulebook. Overall the game felt a bit lacking and not as interesting as most of the other "mathy" Euros that I played recently.

thumbsup Lots of interesting historic people, buildings, events, etc...
thumbsdown Still a dry euro that has not as much going on as the huge bux would suggest.

I have to compare this to my #2 favorite multiplayer game Through the Ages: A New Story of Civilization and I find Nations less interesting in every regard. The only thing it got going for it is the short play time.

Well, I guess I need to try one of the solitaire variants for TTA. Any suggestions which one is best?




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625. Board Game: Nations: Dynasties [Average Rating:8.32 Unranked] [Average Rating:8.32 Unranked]
Board Game: Nations: Dynasties
Mike Aust
United States
Bloomington
Minnesota
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It has been awhile since I played Nations nad I have only gotten to try out one of the new boards from the dynasties expansion (America). I got to try two of the new ones with two plays this month.

I figured I would just go through them alphabetically, so I tried the Arabs and Ethiopia boards.

Nations: Dynasties - 2 plays

Arabs: 41 points

From gallery of mlaust10


This game didn't go as well as I hoped. I felt like what I needed was never available and so I ended losing vps because I was short on resources.



Ethiopia: 48 points

From gallery of mlaust10


I really liked the special ability for the solo game. It can sometimes be hard to stay first player and being able to count stability with military was really useful.
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