The One Stop Co-op Shop
Colin Degnan
United States
Maplewood
Minnesota
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I fell in love with board gaming in February of 2016 when my wife purchased Pandemic for me. Since then I have been on a co-op high, snatching up all sorts of good (and bad) co-op games to try and play. As I began playing these board games I realized I preferred playthrough videos to review videos as it allowed me to get a holistic view and bias free sense of the game. However, I also appreciated the written reviews on Board Game Geek, and I like to read reviews of games while I am on the bus commuting to work.

I also noticed that many reviewers make decisions/opinions on a game after 2-3 plays. I have found some of my favorite games are ones that took me 4+ plays to start to master.

Hence the One Stop Co-op Shop was born! My commitment is this:

- I do written reviews on BGG and full video playthroughs on YouTube.
- I will not review or do a playthrough of a game without having a minimum of 4-6 plays. This will allow me to master the rules, and hopefully show “smart” play and maybe even a strategy or two. However, this also means that if there is a game I do not like, I will not be reviewing it. As such, most of my reviews will be positive (not worth it to me to do 8 playthroughs of a game I do not enjoy).
- At some point I may make a list of Co-op flops

Please feel free to comment, recommend a different co-op, disagree, ask for a playthrough, or any combination of these. I am doing this because I love board gaming, and want to give back to this wonderful community! Thank you for your time.
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1. Board Game: Project: ELITE [Average Rating:7.64 Overall Rank:1436]
Board Game: Project: ELITE
Colin Degnan
United States
Maplewood
Minnesota
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Rating: 8.5/10


Type:
Real Time, Miniatures, Alien, Dice Rolling, Cooperative, Tactical

Theme:
Sci-fi, Aliens, Tower Defense

Player Type:
Nongamers for the Easy/Medium level. Gamers for Hard and Very Hard levels. Fun for all.

Best With:
2-4 players. Only have had an issue with solo play for scalability. (Medium to easy, Hard to difficult for solo mode)

Setup/Takedown/Gameplay Length:

Setup: 8 minutes (may be more if you set up all the miniatures prior to starting the game).
Takedown: 10 minutes (may be more depending on how many games have been played).
Gameplay: 30-40 minutes. Suggest you play multiple times to make setup/takedown worth it.

Full Review:
Project Elite Review

Full Playthrough
https://www.youtube.com/playlist?list=PLrSwu7NfI3qehy3-n3nLz...

What I Enjoyed
- Real Time dice chucking fest. 2 minute action phase so fast and furious.
- Group discussion for collaboration. Individual decisions in real time mode so provides autonomy.
- At higher levels, can be quite tactical in how you approach situations presented to you during the game.
- Different objectives provide the game with more replayability and levels of difficulty.
- Quick to teach, difficult to master.

What I Disliked
- Timer is terrible, use BGG files for a soundtrack with timer for a more thematic experience.
- Game can be quite swingy due to the amount of randomness of spawns etc.
- Only 2 characters I really like to play as even with the expansion.
- Game is no longer going to be produced, making this harder to find.

Please let me know what you think!
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2. Board Game: The Big Book of Madness [Average Rating:6.96 Overall Rank:875]
Board Game: The Big Book of Madness
Colin Degnan
United States
Maplewood
Minnesota
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Rating:8.75/10


Type:
Deckbuilder

Theme
Wizards, Magic, Spellcasting

Player Type
Gamer, or an experienced nongamer with deckbuilding looking for more depth. Not for the feint of heart as losing is quite common.

Best With:
1-3 players.

Setup/Takedown/Gameplay Length:
Setup: 10-12 minutes. Takes time to breakout all the piles used for the game, the random spells and the Madness deck.
Takedown: 6-8 minutes. Found this to be much quicker as you do not have to randomize everything to put it away.
Gameplay Length: 60-75 minutes. May be substantially longer if you have newer players as there are many options.

Full Review
One Stop Co-op Shop - Review of the Big Book of Madness

Full Playthrough
https://www.youtube.com/playlist?list=PLrSwu7NfI3qdsuhvBrH2k...

What I Enjoyed
- Difficulty is high which is great for a cooperative game.
- Art is wonderful, and makes me want to play the game.
- Significant amount of options, so the game does not feel pre-ordained. Always feel like I could have won the game when I lost if I made different decisions.
- Madness mechanic is interesting (adding to your deck when you shuffle. Changes how you play a normal deckbuilder)
- Cooperative aspect is high due to spells such as Telepathy.

What I Disliked
- Wish there was a "boss" monster instead of having the final monster the same as the other 5 you see during the game.
- Did not work with 5 players well. Stick to 3 maximum.
- Player abilities seem a bit lackluster. Most of them have minimal benefits that are very situational.

Please let me know what you think!
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3. Board Game: FUSE [Average Rating:7.05 Overall Rank:672]
Board Game: FUSE
Colin Degnan
United States
Maplewood
Minnesota
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Rating: 7.25/10


Type:
Real Time, Dice Rolling, Cooperative, Bombs

Theme:
Ship themed? (the bombs are on a ship!)

Player Type:
Gamers and nongamers alike. Simple to learn, more difficult to master.

Best With:
1-5 players. I have enjoyed all player amounts, although my favorite is 2 player due to the fact you get to take two dice per round instead of one.

Setup/Takedown/Gameplay Length:

Setup: 2-3 minutes max.
Takedown: 1-2 minutes max.
Gameplay: 10 minutes.

Full Review:
Fuse - A Review that will Detonate in 10 Minutes!

Full Playthrough
https://www.youtube.com/watch?v=t4w14ODP58U&list=PLrSwu7NfI3...

What I Enjoyed
- Real time game that only lasts 10 minutes.
- Plays quite well solo.
- High level of cooperation due to the speed of the game. When you win at higher difficulty levels you feel like you accomplished something.
- Love stacking dice!
- Simple to teach, and quick to play. Great filler game.
- App is awesome (my 3 year old likes to use the timer for other things, like eating!)


What I Disliked
- Art is essentially nonexistent.

Please let me know what you think!
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4. Board Game: Friday [Average Rating:7.14 Overall Rank:427]
Board Game: Friday
Colin Degnan
United States
Maplewood
Minnesota
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Rating: 7/10


Type:
Deckbuilder/ Deck Optimization

Theme:
Robinson Crusoe, Island Survival

Player Type:
Gamer. I mean what nongamer is going to play a solo game anyways?

Best With:
One. However my favorite way to play is with my wife where we make decisions together. So a 2 player version is possible (variant?)

Setup/Takedown/Gameplay Length:

Setup: 1-2 minutes.
Takedown: 1-2 minutes.
Gameplay: 45-60 minutes.

Full Review:
Friday - A Great Solo Experience

Full Playthrough
https://www.youtube.com/watch?v=671PndMeabs&index=1&list=PLr...

What I Enjoyed
- Enjoy the Deck Optimization. Utilizing your lifepoints to make a stronger deck.
- The progression of the game works quite well due to the hazards increasing in difficulty each round.
- Aging cards are a cool mechanic that makes the game challenging.
- Quick setup/takedown means it is easy to just pick this up and play when you have some free time.
- Really like that there is a final showdown, so it is not just about defeating hazards but also defeating 2 pirates.


What I Disliked
- Wish there was more variety in the hazards.
- Wish there were more manipulation cards.
- Would have loved to see this in a 2 player format, co-op. One player is Friday, one is Robinson Crusoe.

Please let me know what you think!
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5. Board Game: London Dread [Average Rating:6.69 Overall Rank:2984]
Board Game: London Dread
Colin Degnan
United States
Maplewood
Minnesota
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Rating: 8.5/10


Type:
Real Time Aspect, Programming Actions, Story

Theme:
Victorian Murder Mystery

Player Type:
As long as the 12 minute Real Time programming phase does not scare away nongamers, this is a game that can be enjoyed by all.

Best With:
4 players. Works well with 2, you just really should play 2 characters instead of using the variant of allies.

Setup/Takedown/Gameplay Length:

Setup: 6-8 minutes
Takedown: 5-7 minutes
Gameplay: 60-90 minutes

Full Review:
London Dread - A Great Way to Spend the Evening

Full Playthrough
https://www.youtube.com/playlist?list=PLrSwu7NfI3qcyu3UCvogN...

What I Enjoyed
- I am a sucker for real time programming. Love it! Probably my favorite part of the game.
- I appreciate how Asger was able to have a coherent story even though the board and cards are set up randomly each time.
- Each character has a personality deck which provides additional theme and randomness to the game.
- Amazed at the replayability in this game. I still enjoy it even though I have played the same stories multiple times.


What I Disliked
- Wish Story Mode was a little more than icon matching for non plot cards.
- Final showdown seems a bit weak compared to the rest of the game.
- Wish the traits icons were not animals.

Please let me know what you think!
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6. Board Game: XenoShyft: Onslaught [Average Rating:6.96 Overall Rank:1117] [Average Rating:6.96 Unranked]
Board Game: XenoShyft: Onslaught
Colin Degnan
United States
Maplewood
Minnesota
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Rating: 7.25/10


Type:
Deckbuilder, Cooperative,

Theme:
Sci-Fi, Aliens, Tower Defense

Player Type:
Gamer, or nongamer who is comfortable with deckbuilding and looking for more of a challenge.

Best With:
1-3 players. 4+ gets to be too long between turns.

Setup/Takedown/Gameplay Length:

Setup: 8 -10 minutes.
Takedown: 8-10 minutes
Gameplay: 90+ minutes if you play the entire 9 rounds. The more players drastically increase the gameplay time.

Full Review:
Xenoshyft: Onslaught: One Stop Co-op Shop Review

Full Playthrough
https://www.youtube.com/playlist?list=PLrSwu7NfI3qdwTD8_SeY8...

What I Enjoyed
- Amazing art that pulls you into the theme.
- Unique deckbuilding mechanics (deck progression, purchase to hand, a resource each round from stock etc.)
- Linear attack line is another unique mechanic of the game that provides a fresh challenge in a co-op deckbuilder.
- Each division has a very unique feel to them and can drastically effect how you build your deck. Keeps replayability high in a game where you see most of the enemies in one playthrough.

What I Disliked
- For whatever reason get a competitive vibe when you play the game.
- Game can be quite swingy due to the luck of the available items to purchase and how the aliens come out.
- Length of game can be an issue especially with higher player counts.

Please let me know what you think!
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7. Board Game: Unknown [Average Rating:7.63 Overall Rank:5801]
Board Game: Unknown
Colin Degnan
United States
Maplewood
Minnesota
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Rating: 8.75/10


Type:
Modular Board, Tile Placement, Resource Management, Cooperative, Action Point Allowance

Theme:
Apocalypse, Exploration, Survival

Player Type:
Gamer and Nongamer (although may be difficult to win as a nongamer, even if rules are simple to learn)

Best With:
Jury is still out on this. Vast majority of plays Solo which I enjoy, but I think this could be good with any amount of players. Due note playing solo you usually will need to play with 4 characters for a normal game without variants.

Setup/Takedown/Gameplay Length:

Setup: 3-5 minutes
Takedown: 3-5 minutes
Gameplay: 60-75 minutes (does depend on the scenario)

Full Review:
A Journey into the Unknown

Full Playthrough
https://www.youtube.com/playlist?list=PLrSwu7NfI3qeVo8IdFcHi...

What I Enjoyed
- Unknown comes with 10 different scenarios and 5 tasks which can be combined to create unique gameplays for quite some time.
-Simple rules, yet the game can be difficult to win.
-Turns are quick, yet there are enough tactical decisions in the game to keep it interesting.
- Deterministic fighting so no need to roll dice.
-Variety in tiles and enemies keeps the game fresh.


What I Disliked
- Sometimes (especially at the beginning) there is not much happening in the game and so the excitement of the game can be low.
- Wish there was a little more to combat (aka have some abilities for hand to hand combat, as it feels like only ranged attack is used)
- Tiles have shown wear after 10 plays.

Please let me know what you think!
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8. Board Game: Harry Potter: Hogwarts Battle [Average Rating:7.45 Overall Rank:294]
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Colin Degnan
United States
Maplewood
Minnesota
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Rating: 7.25/10


Type:
Deckbuilding, Cooperative

Theme:
Harry Potter!

Player Type:
Gamers and nongamers alike! If a gamer you could probably start at book 7, nothing too difficult, however you will miss the progression of the game.

Best With:
2-3 players. More than that and the game seems to drag on and on.

Setup/Takedown/Gameplay Length:

Setup: 3-5 minutes
Takedown: 3-5 minutes
Gameplay: 45-60 minutes for the first 6 books. 2+ hours for book 7.

Full Review:
A Spoiler Free Review - By the Co-op Guy!

Full Playthrough
https://www.youtube.com/playlist?list=PLrSwu7NfI3qfSikywmqeI...

What I Enjoyed
- Theme is a huge positive for me being I grew up with Harry Potter.
- The game progression between books is fun to see how they developed the game as the story develops.
- Villain and character abilities provide the game with replayability as they can interact with each other differently based on how they show up during the game.
- No player elimination, instead the “stun” effect is used which I like a lot better.

What I Disliked
- Too gosh darn long when you get to book 7 for a deckbuilder.
- No card elimination, so optimizing your deck is difficult or borderline impossible.
- The Hogwarts deck is too big for Book 7. You need certain cards and you have to buy bad cards simply so you can replace the cards in the market.

Please let me know what you think!
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9. Board Game: Legendary Encounters: A Firefly Deck Building Game [Average Rating:7.14 Overall Rank:1373] [Average Rating:7.14 Unranked]
Board Game: Legendary Encounters: A Firefly Deck Building Game
Colin Degnan
United States
Maplewood
Minnesota
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Rating: 7.5/10


Type:
Deckbuilder, Cooperative

Theme:
Firefly TV Series

Player Type:
Everyone – Game is not difficult to learn (as long as deckbuilding mechanics are known) but the game can challenging, especially if playing with nongamers. Watch out for Alpha player if you have nongamers and gamers playing together.

Best With:
1-3 players. Works OK up to 5 as they have “preparation” rounds where nothing comes out of the episode deck. However, my favorite has been 3 players.

Setup/Takedown/Gameplay Length:
Setup: 8-10 minutes
Takedown: 8-10 minutes
Gameplay: 45-60 minutes.

Full Review:
A "Shiny" Review of Legendary Encounters: Firefly

Full Playthrough
https://www.youtube.com/playlist?list=PLrSwu7NfI3qeSdjdCb2au...

What I Enjoyed
- Love the new mechanics for this Legendary game. Talents, Flaws, ship strikes, etc.
- Like the fact that you have a break between each episode to recuperate, and ready yourself for the next challenge.
- Ability to upgrade Serenity to assist all players.
- Like that all 9 main characters are used in each game in some way, regardless of the player count.

What I Disliked
- Little to no deck optimization as there are a precious few cards that will allow you to defeat basic cards.
- Crew deck can be limiting when only playing with 2-3 players.
- Wish there was a little bit more to the Campaign style of the game. Great idea but I felt it lacked a bit in practice.

Please let me know what you think!
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10. Board Game: Escape: The Curse of the Temple [Average Rating:6.99 Overall Rank:568]
Board Game: Escape: The Curse of the Temple
Colin Degnan
United States
Maplewood
Minnesota
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Rating: 6.8/10


Type:
Real Time, Dice Rolling, Exploration

Theme:
Indiana Jones Style

Player Type:
Everyone. Game is easy to learn and even my 3 year old is starting to understand what the game entails. Can be difficult to win once you get to the upper difficulty levels.

Best With:
1-4 players. More than 4 there are just too many hands!

Setup/Takedown/Gameplay Length:
Setup: 2-3 minutes
Takedown: 3-5 minutes
Gameplay: 10 minutes.

Full Review:
A Review on how to Escape from a Temple in 10 minutes

Full Playthrough
https://www.youtube.com/playlist?list=PLrSwu7NfI3qccJSr51T-f...

What I Enjoyed
- Really enjoy the soundtrack, makes the game come alive and when you hear that gong you all start yelling “get back to base!!”
- The black and yellow dice mechanic is so simple, yet it creates tension in the game. Great that you can cooperate with fellow adventurers to clear other’s black mask dice.
- Expansions keep the game fresh and add layers of difficulty.

What I Disliked
- Can feel more repetitive than other Real Time cooperative games (Project Elite, Fuse etc.)
- Feel that the base game can become obsolete quickly and need expansions to keep the game from going stale.

Please let me know what you think!
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11. Board Game: Burgle Bros. [Average Rating:7.53 Overall Rank:252]
Board Game: Burgle Bros.
Colin Degnan
United States
Maplewood
Minnesota
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Rating: 9/10


Type:
Action Point Allowance, Tile Exploration

Theme:
Spy theme!

Player Type:
Everyone. Game can get long so would stick to an audience older than 12 for attention span reasons.

Best With:
4 players. Even when playing solo I used 4 characters as it has the right amount of difficulty for me.

Setup/Takedown/Gameplay Length:
Setup: 11-13 minutes
Takedown: 9-11 minutes
Gameplay: 90-120 minutes (depends on which layout you use)

Full Review:
Burgle Bros. Review from a Dad Perspective

Full Playthrough
https://www.youtube.com/watch?v=ivgbLp70zys

What I Enjoyed
-Got to say I love the box size. So small and compact for such a fun game!
- Game is just dripping with spy theme.
- All the tiles make thematic sense.
- Enjoy the puzzley nature of the game. Many times we find ourselves thinking 2-3+ turns in advance to ensure no one gets caught.
- Favorite layout is Fort Knox (2 levels, three safes), or the variant for one level which can be found here: Alternate building expansion(s)?

What I Disliked
- Game can get long and a bit tedious, especially if tiles such as the deadbolts are close to each other.
- Very susceptible to alpha gamer. It is fine with me, but I would steer away from this if you have someone who likes to control everything.
- Randomness can sometimes make the game more difficult than it needs to be (Guard cards are random etc.) and if you are playing with less than 4 players, there is even more luck with the Guard Cards (some are discarded face down so you cannot reference the discard pile)

Please let me know what you think!
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12. Board Game: Robinson Crusoe: Adventures on the Cursed Island [Average Rating:7.83 Overall Rank:63]
Board Game: Robinson Crusoe: Adventures on the Cursed Island
Colin Degnan
United States
Maplewood
Minnesota
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Rating: 8.6/10


Type:
Resource Management, Worker Placement, Adventure

Theme:
Robinson Cursoe Theme!

Player Type:
Gamer. Many different moving parts and TONS of options makes this a difficult game for a nongamer, unless they are in love with the theme.

Best With:
1-4 players. Each player ounts works well, but the game feel quite different between the player counts. The most difficult I Would say is 3 player.

Setup/Takedown/Gameplay Length:
Setup: 13-15 minutes
Takedown: 15 minutes
Gameplay: 75-90 (depending on the scenario)

Full Review:
Robinson Crusoe - One Stop Co-op Shop Review

Full Playthrough
https://www.youtube.com/watch?v=nn1f-K4wAhA&t=6558s

What I Enjoyed
- A challenging game you feel great when you beat it.
- Love that there are so many scenarios, and each one feels unique.
- Have to weigh risk vs. reward with almost every action.

What I Disliked
- Felt like some mechanics are a bit wonky (hunting as an example)
- Wish there were more adventure cards for even more variety.
- Why is there no reference card? Rules were hard to understand but I believe the new addition helps with that.
- Setup/Takedown time can be a deterrent as the game can take 2 hours just to play.

Please let me know what you think!
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13. Board Game: Defenders of the Realm [Average Rating:7.30 Overall Rank:553]
Board Game: Defenders of the Realm
Colin Degnan
United States
Maplewood
Minnesota
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Rating: 5/10


Type:
Adventure, Action Point Allowance, Cooperative

Theme:
Fantasy

Player Type:
More for gamers than nongamers. Rules are not difficult to understand, but it is a challenge to win the game and the game can run long.

Best With:
4 players. Any less and you will need players to play more than one hero.

Setup/Takedown/Gameplay Length:

Setup: 10-15 minutes.
Takedown: 10-12 minutes.
Gameplay: 90-150 minutes depending on how long you survive.

Full Review:
Review - DOTR a Critical Review

Full Playthrough
N/A I traded the game away prior to doing the video playthroughs

What I Enjoyed
- Each type of enemy has a different “to hit” number. This game does remind me of Pandemic in that there are 4 races of enemies. However I like that different enemies are easier/harder to get off the board than others.
- Quests provide players with bonuses and allows players to feel more independent in a co-op game where all information is available to all players and an Alpha player could try and control the game.
- All bosses have a significantly different feel to them.

What I Disliked
- Theme is so incredibly generic.
- If playing with 3+ players, the time between turns can be incredibly long.
- Too much based on randomness. Dice rolls to clear minion enemies, dice rolls for bosses, random cards for Darkness Spreads etc. Does not have the “Epidemic” card where you shuffle the discard pile on top of deck so you know what is coming etc. Too much randomness for my taste.
- You can have turns where if you roll poorly you do nothing for your entire turn.
- If you lose to a boss, feels like the game is over.
- Board is blotchy, with circles on the board that detract from the overall art. Wish the board was more like Legends of Andor.
- Really dislike you need to play with more than one character if playing a 2 player game. There should have been rules to have a different hand limit based on the amount of players.

Please let me know what you think!
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14. Board Game: Commissioned [Average Rating:7.30 Overall Rank:2191]
Board Game: Commissioned
Colin Degnan
United States
Maplewood
Minnesota
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Rating: 8.5/10


Type:
Deckbuilder, Thematic,

Theme:
Christian

Player Type:
Gamers and nongamers. Individuals who enjoy this theme will like this game even if they are not a gamer.

Best With:
2-6 players. I have played using all different amounts of players, and each player count worked well. The more players the less deckbuilding there is.

Setup/Takedown/Gameplay Length:

Setup: 6-8 minutes.
Takedown: 6-8 minutes.
Gameplay: 60-75 minutes. All scenarios take about this long.

Full Review:
A Review of a Solid Cooperative Deckbuilding Game

Full Playthrough
https://boardgamegeek.com/video/172473/commissioned/one-stop...

What I Enjoyed
- Gameplay mechanics are unique (Pray mechanic, Messenger die, deckbuilding mechanic)
- Theme is strong and I personally enjoy the theme due to my own faith.
- Alpha Gamer limited due to the messenger die. USE IT!
- Enjoy that all players are involved in each turn.
- Art is just beautiful. Board looks fantastic! Close to Legends of Andor level.

What I Disliked
- Want an expansion (is that a dislike?)
- Certain threat cards at the beginning of the game can destroy your chances of ever winning. (Almost always need to play with Paul for this reason)
- Replayability can be an issue after a few playthroughs as the overall feel of the game is similar between plays.

Please let me know what you think!
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15. Board Game: Warhammer Quest: The Adventure Card Game [Average Rating:7.36 Overall Rank:567]
Board Game: Warhammer Quest: The Adventure Card Game
Colin Degnan
United States
Maplewood
Minnesota
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Rating: 7/10


Type:
Adventure, Card Game, Dungeon Crawler

Theme:
Fantasy

Player Type:
Mostly gamers, however someone interested in the theme may enjoy this even if not a gamer.

Best With:
Best with 4 players, but works relatively well with 2 or 3 players.

Setup/Takedown/Gameplay Length:

Setup: 5-7 minutes.
Takedown: 3-5 mintes.
Gameplay: 30-45 minutes for a campaign quest. 90+ for a Delve quest.

Full Review:
Warhammer: One Stop Co-op Shop Review

Full Playthrough
https://www.youtube.com/watch?v=xHyMd4lbQlo

What I Enjoyed
- Gameplay mechanics are unique for a card game, as it provides a feel of a dungeon crawler board game with cards.
- I really enjoy how the dice mechanic works. Provides variability but it is not as punishing as games such as Defenders of the Realm, and successes are likely. Burst mechanic is my favorite (and my wife rolls them ALL THE TIME!) On the flip side the Nemisis face is what I usually roll. . .
- Strong cooperative element with the “aid” action. Game demands cooperation in order to win.

What I Disliked
- Legendary Gear seems to vary widely. For certain character the Legendary gear is awesome, for others it is just mediocre.
- Wish there was more than 4 basic actions (maybe one for reacting to the enemies during their activation)
- Play again factor is low without expansions.
- Dislike player elimination in a co-op game.

Please let me know what you think!
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16. Board Game: Aeon's End [Average Rating:8.03 Overall Rank:62] [Average Rating:8.03 Unranked]
Board Game: Aeon's End
Colin Degnan
United States
Maplewood
Minnesota
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Rating: 8.75/10


Type:
Deckbuilder

Theme:
Fantasy, Apocalypse

Player Type:
Gamer, or a nongamer who is quite familiar with deckbuilding.

Best With:
Best with 3 players; Most difficult with 4 players: Easiest with 2 players.

Setup/Takedown/Gameplay Length:

Setup: 8-10 minutes.
Takedown: 12-15 minutes.
Gameplay: 45-75 minutes. As the Nemesis deck is much larger for 4 players, the more players the longer the game is.

Full Review:
Best Co-op Deckbuilder to Date

Full Playthrough
https://boardgamegeek.com/video/130192/aeons-end/aeons-end-3...

What I Enjoyed
- Turn-Order deck provides unpredictability in a game that has less randomness than your normal deckbuilder.
- Under normal circumstances, not having to shuffle your deck is great! Provides a more tactical feel and keeps the game moving.
- There are different Market set ups, and market cards are limited. This provides additional collaboration in trying to determine who should by which cards and at what time.
- There are destroy cards in a co-op deckbuilder! Finally a co-op deckbuilder that allows players to optimize their deck.
- There are three main ways players can differentiate themselves which provides more autonomy.
- No player elimination, instead exhaustion effect comes into play.

What I Disliked
- Components are sub-par for a game that has these great mechanics.
- Wish there were some assist cards that could be played “out-of-turn” similar to Shadowrun Crossfire.
- Gravehold feels incomplete to me as it appears to only be a point placeholder.
- Wish there were more Nemesis basic cards so that there was more variability in the game.

Please let me know what you think!
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17. Board Game: Escape: Zombie City [Average Rating:6.79 Overall Rank:2271]
Board Game: Escape: Zombie City
Colin Degnan
United States
Maplewood
Minnesota
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Rating: 7/10


Type:
Real Time, Dice Rolling, Tile Exploration

Theme:
Zombies, Apocalypse, Base defense

Player Type:
Everyone! Family orientated as long as kids are comfortable with the Zombie theme.

Best With:
Best with 3 or 4 players. Find the chaotic feel of the game is more fun with more players.

Setup/Takedown/Gameplay Length:

Setup: 5-7 minutes.
Takedown: 3-5 minutes.
Gameplay: 16 minutes (1 minute for the 20 second breaks in-between rounds.

Full Review:
How to Escape a Zombie Apocalypse in 15 Minutes!

Full Playthrough
https://www.youtube.com/watch?v=xZr88ZsTHK4&index=1&list=PLr...

What I Enjoyed
- Fighting zombies is truly a cooperative experience. You cannot clear your panic dice when fighting a zombie and so you must work together to defeat them.
- I really like how they added a 20 second break in-between rounds. Allows players to recoup and strategize.
- The van mechanic is awesome! Provides a second phase to the game that was missing in Escape: The Curse of the Temple.
- Expansion is needed for replayability. This is due to character abilities and objective tiles.

What I Disliked
- Wish there are more curses. My favorite part is seeing people trying to play the game standing up, or with a hand behind their back.
- There needs to be more variety in Zombies. I want to have more zombies that you have to fight in a different way.
- Unless you have the expansion, replayability is minimal.

Please let me know what you think!
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18. Board Game: Shadowrun: Crossfire [Average Rating:7.15 Overall Rank:907]
Board Game: Shadowrun: Crossfire
Colin Degnan
United States
Maplewood
Minnesota
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Rating: 7.5/10


Type:
Deckbuilding

Theme:
Shadowrun, Cyber Punk

Player Type:
Gamer for sure. Hard to get into and win, and every player needs to optimize effectively or the group will lose.

Best With:
For a balanced game, 3 or 4 players. For a harder game, 2 players. Also for an easier game do the Extraction Scenario.

Setup/Takedown/Gameplay Length:

Setup: 5-7 minutes.
Takedown: 5-7 minutes.
Gameplay: 30-45 minutes.

Full Review:
Review of a Great Deckbuilder

Full Playthrough
TBA – Will update once posted.

What I Enjoyed
- Game Mechanics are fantastic. Purchase to hand instead of discard, only drawing 2 cards at maximum each turn requires very good hand management etc.
- Unique way of doing damage (different levels need different types of damage). This also makes the game feel more puzzley instead of just doing damage (ex. Warhammer Adventure Card Game).
- Coordination is incredibly important otherwise demise is imminent. This means coordinating purchase, which obstacles to attack, how many cards I should use this turn etc.
- Assist cards are my favorite as they allow players to stay engaged during other Runners turns.
- Game is hard and I like hard co-op’s.
- Player progression! As you play you gain Karma which can be used to buy stickers on your character sheet. Cool!

What I Disliked
- Just not a big fan of the theme.
- Options in the game are limited to doing damage and that is essentially it. Not much else you will be doing except damaging obstacles.
- If you play a bunch in a row (as I did) you may get burnt out as it feels a bit same-y. Wish there was a couple more scenarios that spiced up the gameplay.

Please let me know what you think!
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19. Board Game: One Deck Dungeon [Average Rating:7.05 Overall Rank:673] [Average Rating:7.05 Unranked]
Board Game: One Deck Dungeon
Colin Degnan
United States
Maplewood
Minnesota
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Rating: 7.6/10


Type:
Dungeon Crawler, Adventure Card Game

Theme:
Fantasy

Player Type:
Everyone. Great for couples in my opinion. Easy to understand, difficult to beat!

Best With:
I think it is best with 2 players, but that is because I prefer to play with someone than alone.

Setup/Takedown/Gameplay Length:

Setup: 2-3 minutes.
Takedown:2-3 minutes.
Gameplay: 45-60 minutes for a full game.

Full Review:
Great Dungeon Delving For Couples!

Full Playthrough
https://www.youtube.com/watch?v=zGXmGMM4-bo

What I Enjoyed
- Game is a primarily a dice chucker yet there is significant strategy when it comes to how you decide to loot, and which encounters you choose to face vs. flee.
- After the 3 dungeon levels there is a boss fight which truly feels like a climax to the game.
- Enjoy the Heroic Dice mechanic that can be used to make dice that are the wrong attribute useful.
- All female hero’s wearing sufficient clothing? Heck yes!
- 1 player and 2 player sides of cards to provide good experiences with both player counts.

What I Disliked
-Wish the campaign provided a way to increase the enemies difficulties as well, otherwise you feel like your character will become too powerful.
- There is only one deck for the Dungeon and there are multiples of the same cards. Wish this had not been the case.
- Player Autonomy is not present. This is OK for me but could cause others to dislike the game.

Please let me know what you think!
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20. Board Game: The Daedalus Sentence [Average Rating:6.68 Overall Rank:6235]
Board Game: The Daedalus Sentence
Colin Degnan
United States
Maplewood
Minnesota
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Rating: 6.75/10


Type:
Action Point Allowance, Modular Board, Escape

Theme:
Sci-Fi

Player Type:
Everyone. The game is not difficult to understand, but can be difficult to win at the end.

Best With:
Best with 4 people as you have more characters on the board. Also helps when someone has to go back to prison.

Setup/Takedown/Gameplay Length:

Setup: 3-5 minutes.
Takedown: 3-5 minutes.
Gameplay: 60-75 minutes for a full game.

Full Review:
A One Stop Co-op Shop Review

Full Playthrough
https://www.youtube.com/watch?v=e8RT-jYpmG4

What I Enjoyed
- Theseus Board is a cool mechanic for controlling the enemies on the board.
- Modular tiles provide a new game every time.
- Character special abilities feel unique and are all quite useful.
- Like how there are only 2 enemies yet they are drastically different.

What I Disliked
- Box is way too big. . . .
- Enemy Activation can take forever in the late game, and sometimes can take away from the game experience.
- Not enough different random tiles. After 6-8 plays I had memorized what was in each floor.
- I want more than 1 objective in the game. Just escaping is not enough for me.
- wish there was some sort of “gear” or “equipment” that you could find during the game. Just feels like it is missing something.
- Do not like the “captured” mechanic. Slows the game down substantially.

Please let me know what you think!
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21. Board Game: Shadowrift [Average Rating:7.24 Overall Rank:1766]
Board Game: Shadowrift
Colin Degnan
United States
Maplewood
Minnesota
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Rating: 8.25/10


Type:
Deck builder, Town Defense

Theme:
Fantasy

Player Type:
Gamers. Many choices to make each round which may make it more difficult for beginners.

Best With:
2-4 players. I do find that the more players the easier the game is. For a more difficult game, check out the Shadowrift: Archfiends expansion. This also provides a boss fight!

Setup/Takedown/Gameplay Length:

Setup: 8-10 minutes.
Takedown: 8-10 minutes.
Gameplay: 45-75 minutes.

Full Review:
ShadowRift - A 2nd Edition Review

Full Playthrough
https://www.youtube.com/playlist?list=PLrSwu7NfI3qfuGSAt8Ds7...

What I Enjoyed
- Simultaneous play. Wish every deck builder had this as it keeps the game moving, and provides additional strategies on “when” to play cards in your hand (ex. Thieving Strike)
- I really like the Heroism mechanic. Since this game has 0 ways to destroy cards in your deck, instead they provide you with a card that allows you to draw more cards, and can be any resource. Nice!
- How the monsters act is so simple yet very effective. Each monster has its own effects, but they all activate the same way.
- The game has 3 resources to manage! Love that as most deckbuilders have 1, or the max 2.
- Village mechanic makes you feel like you are protecting people instead of a point counter. This mechanic really brings you into the game.
- Epic Actions are a great way to make players diversify their deck with different types of cards.

What I Disliked
- I feel that the Monster Power does not scale very well with more players. The game gets vastly easier with more players.
- Card art on the Prowess cards is a bit weak.
- There is a TON of shuffling, especially if you are playing solo.
- Make sure to look at BGG if you get the Shadowrift: Eve of the Sickle Moon expansion. It does not come with rules and it really should have.

Please let me know what you think!
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22. Board Game: Dungeon Time [Average Rating:6.58 Overall Rank:4574]
Board Game: Dungeon Time
Colin Degnan
United States
Maplewood
Minnesota
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Rating: 8.25/10


Type:
Real Time, Dungeon Crawler

Theme:
Fantasy

Player Type:
Everyone! Except maybe not 1 and 2 year olds. . . But after that pretty much anyone!

Best With:
4 or 5 players! The more the merrier!

Setup/Takedown/Gameplay Length:

Setup: 1-3 minutes
Takedown: 1-3 minutes
Gameplay: 10 minutes

Full Review:
Dungeon Time - A Review on How to Pack Your Bag!

Full Playthrough
https://www.youtube.com/playlist?list=PLrSwu7NfI3qeZKzMhP4Fq...

What I Enjoyed
- Cooperation is key in this game as you all must work together to complete the missions.
- Different leveled missions provide replayability.
- You can play with heroes so each player has a special ability.
- There is a campaign mode!

What I Disliked
- I was not impressed with the insert; wish the box did not bend my sleeved card edges. . .
- I would prefer reward cards instead of reward tokens.
- The timer is just a sand timer, not an app. Would prefer an app with thematic music.

Please let me know what you think!
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23. Board Game: Legendary Encounters: An Alien Deck Building Game Expansion [Average Rating:8.28 Unranked] [Average Rating:8.28 Unranked]
Board Game: Legendary Encounters: An Alien Deck Building Game Expansion
Colin Degnan
United States
Maplewood
Minnesota
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Rating: 8/10


Type:
Deck builder, Thematic

Theme:
Sci-Fi

Player Type:
Gamer. Someone who wants to play this expansion will already be comfortable with the base game.

Best With:
2-3 players. Most deck builders I find are best with 2-3 due to time between turns etc.

Setup/Takedown/Gameplay Length:

Setup: 10-12 minutes.
Takedown: 10-12 minutes.
Gameplay: 45 – 60 minutes.

Full Review:
A Great Expansion to a Great Game

Full Playthrough
https://www.youtube.com/watch?v=yq5AauVvy_s&list=PLrSwu7NfI3...

What I Enjoyed
- Love the new Enhanced Aliens. This adds variety and variability to the game due to the different abilities the aliens can have for each play of the game.
- New keywords: Desperation and Flying. Adds something new both the the characters and the aliens.
- Hard Mode!! For old and new objectives!
- Soldier Aliens and more Drone Aliens.
- True Solo Mode!
- Updated set up as well to make the game balanced a little better with more players.

What I Disliked
- Wish there were more “kill” cards so you could optimize our deck.

Please let me know what you think!
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24. Board Game: Pandemic: The Cure – Experimental Meds [Average Rating:7.87 Unranked] [Average Rating:7.87 Unranked]
Board Game: Pandemic: The Cure – Experimental Meds
Colin Degnan
United States
Maplewood
Minnesota
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Rating: 7.75/10


Type:
Dice Rolling, Action Allowance

Theme:
Real World, Medical

Player Type:
Everyone!

Best With:
Any player count is good!

Setup/Takedown/Gameplay Length:

Setup: 3-5 minutes
Takedown: 3-5 minutes
Gameplay: 30-45 minutes

Full Review:
Experimental Meds: Is it Worth it?

Full Playthrough
https://boardgamegeek.com/video/130373/pandemic-cure-experim...

What I Enjoyed
- The expansion provided 8 more characters with varying abilities.
- The game is an easier to understand Pandemic that I can play with my kids, but adults enjoy too.
- Less worry about AP as there are more limited options
-Player abilities and specific dice allow for independence, which is always a positive in a co-op game


What I Disliked
- Game overall has too much randomness for me with the dice.
- I find that due to the randomness the game can be quite swingy at times.
- Theme is not as pronounced in the game, I have a hard time seeing the dice as infections.

Please let me know what you think!
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25. Board Game: Orléans: Invasion [Average Rating:8.30 Unranked] [Average Rating:8.30 Unranked] [Average Rating:8.30 Unranked]
Board Game: Orléans: Invasion
Colin Degnan
United States
Maplewood
Minnesota
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Microbadge: I'm a fan of the One Stop Co-op Shop!Microbadge: 1 Player Guild - Together We Game AloneMicrobadge: Boardgames with Niramas fanMicrobadge: Rolling Solo fanMicrobadge: slickerdrips fan
Rating: 8.5/10


Type:
Euro, Bag Builder, Resource Management, Worker Placement

Theme:
Ancient Times, France, Awesome (does that work?!)

Player Type:
Gamer. Many options in the game, so I find people comfortable with gaming will enjoy this game more.

Best With:
1-4 players. Never tried 5, but all player counts from 1-4 has been amazing.

Setup/Takedown/Gameplay Length:

Setup: 10-12 minutes.
Takedown: 12-15 minutes.
Gameplay: 45 – 60 minutes.

Full Review:
A Worthy Expansion for a Wonderful Game

Full Playthrough

2 Player Co-op Invasion Scenario: https://boardgamegeek.com/video/132203/orleans-invasion/orle...

Solo Dignitary: https://boardgamegeek.com/video/130228/orleans-invasion/dign...

Solo Capital Vierzon: https://www.youtube.com/watch?v=Cf2BkYD3JDU&index=4&list=PLr...

Solo Travelling Salesman: https://www.youtube.com/watch?v=bQSDWu8F2AM&list=PLrSwu7NfI3...

What I Enjoyed
- 3 Solo scenarios!! All play differently and except the first one, they are hard!
- Co-op is AMAING at each player count, and the game is smooth.
- Love that you can play concurrently to cut down play time.
- Strategy at first seems abstract, but as you continue to play you find how much strategy there is on what workers to get, how to set up your board, how to use the co-op actions etc.
- Personal goals is a wonderful mechanic as players feel they have a goal to start with and have player differentiation.

What I Disliked
- Only one co-op scenario. Why not more?
- Setup/takedown can be brutal, rulebook describes which place tiles you need but do not break it out between lvl I and lvl II and so you spend a ton of time just finding the tiles you need. . .
- Worried about long term replayability, but so far after 23 plays I am not tired of it. That is a good sign I think.

Please let me know what you think!
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