Elegantly Wasted: my happy-death-spiral obsession with game design
- Nick BentleyUnited States
Though it's a corrosive addiction, I learn from it now and then. For example: I've identified some design constraints to ensure I'll make games that I like. They apply chiefly to 2-player abstract games, my specialty. Here I describe the constraints, discuss why I like them and why others may not. They are in no particular order. I submit them for your own good, and for that of all mankind.
Reactions and counter-arguments welcome. I've left the list open, so feel free to add your own favorite constraints.
- [+] Dice rolls