GeekGold Bonus for All Supporters at year's end: 1000!

8,594 Supporters

$15 min for supporter badge & GeekGold bonus
19 Days Left

Support:

Heavy Cardboard 2017 Anticipation List
Edward Uhler
United States
Commerce City
Colorado
flag msg tools
badge
Avatar
mbmbmbmbmb
Recommend
359 
 Thumb up
43.03
 tip
 Hide

**Please thumb this list when you stop by!**


Welcome to the 2017 Anticipation List!




Wow, year 4 of this list already?!? Lots of folks are finding this useful, so continue it shall! The purpose of this list is both for our own use as well as to highlight pretty much all of the games that are on our radar for the upcoming year. These games range from "we'd like to learn more about this" to "insta-buy" and everywhere in between. We certainly hope that y'all find it useful!

For those that are unfamiliar with us & our podcast:

We are a gaming couple who found that the medium & heavy side of the board game media lacking when it came to podcasts and information. So we started a twice-monthly podcast in the summer of 2014. Our format has evolved as we've gone along where some episodes cover a discussion of what we've been playing/hunting/acquired & we feature one main review of a medium or heavy game and spend 45mins to an hour breaking it down and reviewing the game. We don't do much by way of a rules run-through, just our review discussion. Mostly now, though, we feature interviews with the designers & publishers that make up the realm of heavier side of the hobby and featured reviews of those games. That's the jist of it, so if you're interested, check us out here: Heavy Cardboard or our guild here on BGG: Heavy Cardboard Guild

As it always does, this list will grow as time goes by & I'll do my best to keep it updated (with new additions noted below, at the bottom of the header). Feel free to comment and, as always, hit us up if you have any suggestions of games you think we'd be interested in and may have overlooked! Either via GM or comment below.


For easy reference (based on what I know) these are the likely release windows:

Pre-Essen release - supposed to be releasing before Oct 2017
Essen release - supposed to be released at Spiel (Oct 26-29, 2017)
Post-Essen release - supposed to be releasing November thru the end of 2017
Unknown release - meaning, well, I haven't heard a release date. In Marine speak "No impact, no idea"
Released! - It's already out in the wild. Yay!



Added Games (with the date added to the list):
1/11 - 18Ireland
1/11 - Gentes
Your Tags: Add tags
Popular Tags: 2017 [+] [View All]
  • [+] Dice rolls
1 , 2 , 3  Next »   | 
1. Board Game: 1834 [Average Rating:7.57 Unranked]
Edward Uhler
United States
Commerce City
Colorado
flag msg tools
badge
Avatar
mbmbmbmbmb
Designer: Tom Lehmann
Artist: N/A
Publisher: Deep Thought Games

Quote:
1834 is an 18xx game set in the Northeastern United States. The scale is significantly smaller than many 18xx games, and the game includes both standard and takeover versions. 1834 is most like 1846 (and therefore has a linear stock market, multiple types of trains available at each phase, and paying for most track lays), but adds ferries and takeovers.


I've read that this is in fact still being play tested, so we can hope. No real new news that indicates that this will come out this year (been in the works for at least 7-8 years), but we can hope!



Unknown release
27 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
2. Board Game: 18CZ [Average Rating:8.23 Overall Rank:4860]
Edward Uhler
United States
Commerce City
Colorado
flag msg tools
badge
Avatar
mbmbmbmbmb
Designer: Leonhard "Lonny" Orgler
Artist: Leonhard "Lonny" Orgler
Publisher: Self-Published

Quote:
18CZ is a game of the 18xx family that is set in Czechoslovakia.

The players are seeking to make the most money by buying and selling stock certificates of up to 15 railroad companies. The player with the most stock of a particular company in his possession acts as the president of this company and is responsible for track laying, the placement of railheads (which are necessary for train runs), route selection and train acquisition. Running trains earns money and this money is either divided by the shareholders or kept in the company's treasure for further investments (like buying better trains or constructing track). This decision influences the value of the company's shares - and not the player with the most stock or the most beautiful constructed track wins the game, but the player with the most riches in terms of cash and shares.

18CZ is unique as it uses three different corporation sizes, 5 small companies with 50%-25%-25% shares, 5 medium companies with 40%-20%-20%-20% shares and 5 big companies with the usual 20%-10%-10%-10%-10%-10%-10%-10%-10% share distribution. Each company size has a different set of trains, and the key focus in this game is that bigger companies can absorb smaller companies.


I'm always interested in the latest 18xx hitting the market and Lonny told me that this was scheduled to hit Kickstarter in January. That has since been slid 3 months until March, but even so, I'm very much looking forward to this!



Unknown release
12 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
3. Board Game: 18Ireland [Average Rating:7.80 Overall Rank:5911]
Edward Uhler
United States
Commerce City
Colorado
flag msg tools
badge
Avatar
mbmbmbmbmb
Designer: Ian Scrivins
Artist: N/A
Publisher: All-Aboard Games



Quote:
18Ireland represents a rather different take on the 18xx system. Ireland is a poor country, but there is no lack of enthusiasm for railways among investors. Up to 13 5-share companies will start in a random sequence. Some of these companies will become successful, others, as a result of underinvestment, isolation or poor timing will struggle to survive. All is not lost for the strugglers, however. A unique shareholder voting mechanism allows companies to merge into 10-share companies(sometimes against their director’s wishes) with their more or less successful neighbours.
Track laying provides its own problems as many track tiles are unique. Often, there is no available tile to provide the most efficient route so a roundabout route sometimes must suffice. There are two types of track that can be built: broad gauge and narrow gauge. There are no purchasable narrow gauge locomotives; instead narrow gauge track operates in an abstract way and boosts the value of the broad gauge stations to which it connects.
Trains in 18Ireland are hex trains. They become obsolete in two stages: rusted trains may be bought back from the bank at half price (but also half capability) and continue to operate until they rot and are then removed. As the game progresses the train rush becomes brutal. Player bankruptcy does not end the game and survivors continue until they have broken a bank that starts with just £4,000.
18Ireland can be played by 3 to 6 players. Experience has shown that at a low player count, this is a “run good companies” game. At a higher player count, the game is more combative as share portfolios are more diverse and the hostile merger becomes a bigger factor in the game. By choosing the player count, players can select the style of 18xx game that they prefer.


Austere market, investor voting, and growing up from 5-share to 10-share companies? Yes please!

It's actually available to order from All-Aboard Games right now and should be hitting production within the next couple of week!

Click here to order: Click here to order



Pre-Essen release
6 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
4. Board Game: 1960: The Making of the President [Average Rating:7.59 Overall Rank:145]
Edward Uhler
United States
Commerce City
Colorado
flag msg tools
badge
Avatar
mbmbmbmbmb
Designer: Christian Leonhard, Jason Matthews
Artist: Josh Cappel
Publisher: GMT Games



Quote:
"In 1960: The Making of the President, you take on the role of one of these great protagonists vying for the right to lead his country into the heart of the Cold War. However, it is not just foreign policy that poses a challenge to American leadership; this is also an era of great social turmoil and progress. As the United States continues to build upon the promise of its founding, candidates must contend with the question of civil rights and balance their positions on social justice against the need for valuable Southern electoral votes. Of course, the ever-present issue of the economy also rears its ugly head, and both Nixon and Kennedy will compete to be the candidate with the voters' pocket books in mind.

"The contest is fought out on an electoral map of the United States as it stood in 1960—a map where Louisiana and Florida share the same number of electoral votes, as do California and Pennsylvania. Using a card-driven game system, all the major events which shaped the campaign are represented: Nixon’s lazy shave, President Eisenhower’s late endorsement, and the 'Catholic question' are all included as specific event cards. The famous televised debates and final election day push are each handled with their own subsystems. Candidates vie to capture each state’s electoral votes using campaign points in the four different regions of the country. At the same time, they must build momentum by dominating the issues of the day and attempt to gain control of the airwaves.

"As with any election campaign, the challenge is to adapt your game plan as the ground shifts out from under you. There are never enough resources or time to do everything, but you need to make the tough calls to propel yourself into the White House. This fast-playing strategy game for two players challenges you to run for the most powerful elective office in the world, at one of its most unique crossroads. Will you recreate history, or rewrite it? 1960: The Making of the President provides you the opportunity to do both."


Cool to see this getting a reprint from GMT Games! We own and enjoy the 2nd Edition, but excited nonetheless, in April of this year!



Pre-Essen release
27 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
5. Board Game: Age of Conquistadors: 1492-1612 [Average Rating:6.75 Unranked]
Edward Uhler
United States
Commerce City
Colorado
flag msg tools
badge
Avatar
mbmbmbmbmb
Designer: Gregory Allen (formerly Richer Berg)
Artist: Ralph Loewen, Stacey Menin, Erwin Osias
Publisher: Heritage Game Studios

Quote:
A complete remake of the classic SPI and Avalon Hill versions from the 1970's. While the original game featured largely the classic hex and counter movement that was prevalent in the 70's. This new version will feature features area-movement, action points for movement and a new card deck (that adds random events without driving the game). Players will use cards for both events and action points and at the same time being able to play cards during their opponent's turns to counter their efforts.

Players can play one of four European powers competing for control of the resources of the new world. The game's time line goes from 1495 to 1615 with players trying to establish colonies in the Americas and bring home as much gold and resources as they can back to Europe. Along the way they will have to deal with natural disasters, other European powers and of course the indigenous people of the New World including the Mayans, Incas and Aztecs.


A carry-over from previous lists...

What I said then:

Quote:
I was interested in this game 2+ years ago when it first popped on my radar, designed by Richard Berg. But then mad drama ensued and Berg was removed as the designer and the publisher took over. The game is TBD, but I do hope it sees the light of day as, again, it's a unique theme and something that looks like a lot of fun to play.



What I say now...

I'm cautiously optimistic, but will have to read more about it as it gets closer to an (eventual) release.



Unknown release
13 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
6. Board Game: Anachrony [Average Rating:8.20 Overall Rank:94]
Edward Uhler
United States
Commerce City
Colorado
flag msg tools
badge
Avatar
mbmbmbmbmb
Designer: Richard Amann, Viktor Peter, Dávid Turczi
Artist: Villő Farkas, László Fejes, Laslo Forgach, Márton Gyula Kiss, Péter Meszlényi
Publisher: Mindclash Games



Quote:
Anachrony features an unique two-tiered worker placement system. To travel to the Capital or venture out to the devastated areas for resources, players need not only various Specialists (Engineers, Scientists, Administrators and Geniuses), but also Exosuits to protect and enhance them — and both are in short supply.

The game is played in 4-7 turns, depending on the time when the looming cataclysm occurs (unless, of course, it is averted!). The elapsed turns are measured on a dynamic Timeline. By powering up the Time Rifts, players can reach back to earlier turns to supply their past "self" with resources. Each Path has a vastly different objective that rewards it with a massive amount of Victory Points when achieved. The Paths' settlements will survive the impact, but the Capital will not. Whichever Path manages to collect most points will be the new seat for the Capital, thus the most important force left on the planet...


This is the much-hyped followup to the big hit that Trickerion: Legends of Illusion was in 2015. But I'll be honest, I had reservations and did not back this when on Kickstarter. It looked like more hype than substance. But then I met and spoke with designer and publisher and went over the game at Spiel and I have to say, they did a great job of selling me on the clever implementation of the worker placement mechanic. I'm looking forward to checking this out in the next couple of months.



Pre-Essen release
42 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
7. Board Game: Antiquity [Average Rating:7.86 Overall Rank:227]
Edward Uhler
United States
Commerce City
Colorado
flag msg tools
badge
Avatar
mbmbmbmbmb
Designer: Jeroen Doumen, Joris Wiersinga
Artist: Moedt Ontwerpers
Publisher: Splotter Spellen


(photo by moonblogger)

Quote:
"These fields no longer yield grain the way they used to," complains the farmer. "We should settle new lands before our food runs out. Why don't we start farming olives, like our neighbors?".

The cart-driver nods: "Ever since them city folks started worshipping San Giorgio I have to travel further and further to new building sites. I'm on my way now to the new inn they built. I'll change horses there and deliver this load," he gestures towards the pile of wood in the cart with his head "to the sea beyond. Gonna start some fisheries there. It is said we'll conquer those olive-farmers before long. But their land is even more polluted than ours."

The farmer nods his head in reply. As the cart starts moving again, he returns to the field to harvest the last bushels of grain, growing between the stumps of what used to be a lush forest -- three turns ago.

Antiquity is a strategy game for 2-4 players. It is set in an environment loosely modeled on Italy in the late Middle Ages. Players choose their own victory condition: they can focus on population growth, trade, conquest, or city building by choosing their patron saint.

Each strategy requires a completely different style of play. Or you can choose to adore Santa Maria, the most powerful saint of all -- but you'll be expected to build a civilization twice as impressive as any other player.

While your economy is constantly improving, with more and more advanced cities bringing new options each turn, the land around your cities is slowly being depleted, forcing you to travel further and further to gather your raw materials -- until finally, there is no more land left to farm. Let's hope one of you has won the game before that time!


We broke the news last year from Spiel 2016 that our friends over at Splotter are reprinting this in 2017. This game hates you and is actively trying to kill you. The question is not only can you survive, but can you beat the other Civs competing with you, too? We do love this game and I'm excited to see what all the reprint entails!

Likely Essen release....



Essen release
58 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
8. Board Game: Arcology [Average Rating:0.00 Unranked]
Edward Uhler
United States
Commerce City
Colorado
flag msg tools
badge
Avatar
mbmbmbmbmb
Designer: Alban Viard
Artist: N/A
Publisher: AoS Team

Quote:
The boardgames sets in the Small City trilogy and expands the concepts of the game in the future.

Arcology is a 3D city boardgame that adds the mechanisms of Small City to the game Town Center already released in 2012-2013-2014

The game is divided into 8 seasons where the players try to raise the highest city by minimizing the pollution generated by the factories. To the concept of adjacency already developed in Card City and Town Center, the players will use the Residential-Shops-Leisure cubes in order to host the most citizens as possible...

Players will also allocate a job to their citizens and will move them in the 3D structure...


More Small City in a new way is a good thing, imo. Although I struggle with 3D spatial stuff, I am always curious as to what Alban is coming up with!



Unknown release
16 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
9. Board Game: Beer Empire [Average Rating:6.73 Overall Rank:6695]
Edward Uhler
United States
Commerce City
Colorado
flag msg tools
badge
Avatar
mbmbmbmbmb
Designer: Filip Głowacz, Ireneusz Huszcza
Artist: Paweł Niziołek
Publisher: Board & Dice

Quote:
In Beer Empire, you become the owner of a brewery who strives for market share by skillfully matching recipe ingredients. At the same time, you aspire to brew beer that's the best of the festival — but these two elements do not always go hand in hand.

That’s why players have to examine what the market expects from their beer, which styles are in current trend, and what festival critics like. As if that was not enough, the world in which we brew beer is alive! Shifts on the beer market change trends and critics taste. The market set-up is unique each time, so you need to manage your resources wisely and follow carefully the market and other players' actions.


Another carry over from previous lists...

What I said then:
Quote:
I have been patiently waiting on this for over 2 years now and it has changed drastically since it was originally Piwne Imperium. I'm still looking forward to learning more about it, but I'm worried that it's become a bit too streamlined? I also hope that that worry is unfounded.


What I say now:

After sitting down and having the designer and publisher show me the general mechanics of the game, I'm back to very excited for the game. I am decidedly not a fan of the direction they chose with the artwork and I feel that that is going to negatively impact the reception of the game. That said, the game itself seems like it's going to be a really good, heavy Euro about brewing beer. I'm definitely looking forward to this one!

Scheduled for an April 2017 release.



Pre-Essen release
9 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
10. Board Game: Berlin Airlift [Average Rating:8.00 Unranked]
Edward Uhler
United States
Commerce City
Colorado
flag msg tools
badge
Avatar
mbmbmbmbmb
Designer: John Poniske, David Thompson (II)
Artist: Nils Johansson
Publisher: Legion Wargames


Quote:
Following the end of hostilities in Europe the Soviet Union sought to close the allied portion of Berlin to all supplies arriving via road, train or river. The allied forces then attempted something few thought possible - supplying a city population of two million souls with food, medicine and fuel for more than a year. But they did it! Over the course of 12 months the Berlin Airlift provided 2,225,510 tons of cargo for the city’s survival. At one point an airlift plane was lifting off every four minutes. In the end, more supply was provided to Berlin by air than could have been provided by rail. The Soviets did not stand passively by. There were 726 recorded instances of Soviet harassment involving everything from aerial buzzing, and ground fire to rockets, chemicals, smoke and balloons. In the course of the airlift 25 aircraft were lost, costing the lives of over 100 American, British and German personnel. And during the course of the airlift, many curious and heartwarming incidents enhanced the legend of their effort, including the candy bomber, the tour of Clarence the camel and the Easter Parade.

Legion Wargames is entering into this project in an attempt to broaden knowledge of the topic and of the publisher as well. The game has entered into its final playtesting and has attracted the artistic talent of Nils Johannson. You just have to love his unique approach to game art. The Berlin Airlift is a historical treasure begging to be gamed and here we attempt to fill the bill. Berlin Airlift is a genuine cross between the wargame and the Euro. It offers a maximum number of interesting components while restricting the number of components in play to a minimum, while the number of variables guarantees replayability. Yet a game is only as enjoyable as the conflict it portrays. To this end the design may surprise you. One player does not play the soviets in an attempt to defeat the allies, rather each player controls an allied squadron pitting their skills against each other, against the soviets and against the clock. Can players overcome accidents, miscommunication and soviet interference to achieve their goals? Who can deliver the most tonnage? Will it be enough for Berliners to survive? Naturally, the few flights and squadrons in Berlin Airlift are only representative of the larger enterprise, but in it, players will enjoy tense competition as they face all of the elements these brave allied aircrews faced when the war ended and - the blockade began.

In Berlin Airlift players command either a British or American air squadron. Each squadron consists of up to three flights depending upon the number of people playing. Each flight contains from 3 to 5 period aircraft depending upon the scenario and the faction being played. Individual planes have a rated capacity and in some cases are restricted to carrying fuel. The object for each player is to attempt to carry his squadron's tonnage goals in fuel, food, medicine and spare parts into the city and carry refugees and finished products out (cargo is represented by colored cubes). Each turn the ACTIVE player rolls two dice, consults either the Personality chart, the Help & Hindrance or the Soviet Harassment Chart to determine effects, then begins drawing flight chits to determine who moves when. Strategy enters into the Active player's assignment of problems, decision making as to what to carry and who to fix, what base to return to and how to block opponents from reaching their goals. Oh, but players must be careful, for there is a cooperative aspect to the game. Players have to keep up the Berliner Morale for if it remains in the negative range after the final flight has delivered its cargo Berlin loses and so do all the players.


A carry-over from previous lists...

Gives me a similar feel (at least from what I'm reading) as The Hunters: German U-Boats at War, 1939-43 and that's a good thing. Color me interested.

Currently available for preorder direct from Legion War Games: Click here for details



Unknown release
11 
 Thumb up
0.02
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
11. Board Game: The Big Apple [Average Rating:0.00 Unranked]
Edward Uhler
United States
Commerce City
Colorado
flag msg tools
badge
Avatar
mbmbmbmbmb
Designer: Richard H. Berg
Artist: N/A
Publisher: Nothing Now Games



Quote:
The Big Apple is a “building” game for from 2 to 4 players. Players recreate the “history” of New York City, from its earliest years up to modern times, by slowly constructing more and bigger buildings, parks and cultural centers. Each player is looking to amass wealth and political power, all leading to his being elected Mayor of New York.

Players win by earning Victory Points. There are several paths to gaining VP - wealth and political power are the two main roads - and players must choose which of these they will take to win.

The Big Apple requires players to master various types of games all at the same time. The building portion of the game requires players to adapt spatially to the changing environs for in each of the three eras of the game. In addition there is a population management aspect where new immigrants are constantly coming ashore and need to find housing. This leads to a constant friction between the building of housing to hold voters... I mean population versus the creation of lucrative businesses versus the migration of the populace into the boroughs of Brooklyn, Queens & The Bronx. Finally the game is full of dirty political tricks that can set your opposition back and create opportunities for you.

The Big Apple is for 2-4 players and plays in about 45 minutes per player. It is easy to learn but full of nuances that make mastery slightly more difficult.


There is little to nothing else about this game, but this sounds like a pretty cool concept. I hope we hear more soon!



Unknown release
18 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
12. Board Game: Brasil [Average Rating:7.71 Unranked]
Edward Uhler
United States
Commerce City
Colorado
flag msg tools
badge
Avatar
mbmbmbmbmb
Designer: Paulo Soledade, Nuno Bizarro
Artist: Mariano Iannelli
Publisher: What's Your Game?





Quote:
Brasil is a game about gold-mining in 18th-century Brazil when Bandeirantes (explorers) started to travel through the country and discovered a new region of "black gold" along the way. The "sugar rush" was coming to an end in the northeast part of the country and near the city-to-be of Vila Rica, a whole new region of precious metal was suddenly one of the most important suppliers of the old world. Hundreds of thousands of men came from everywhere once word spread, and a number of small but relevant locations started to grow near Vila Rica.

Most of the wealth in Europe had its origins in the colonies of that time. Brazil, for example, was the number one provider of gold, and Portugal lived a prosperous long time from it. Some people maintain that the industrial revolution was in part financed by the metal that came from Brazil.

The game of Brasil is played with cards. More than a simple game about mining, it requires that players combine actions to develop the region by building essential infrastructures like houses, stores, farms, churches and roads. Players build their path to wealth by keeping in mind the changing characteristics of the region, the moves and needs of other players, and the common good of the vibrant and prosperous Vila Rica.


A carry-over from previous lists...

I'm interested in everything these guys put out, so definitely on my radar.



Essen release
59 
 Thumb up
0.02
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
13. Board Game: Brass: Lancashire [Average Rating:8.01 Overall Rank:30]
Edward Uhler
United States
Commerce City
Colorado
flag msg tools
badge
Avatar
mbmbmbmbmb
Designer: Martin Wallace, Matt Tolman, Gavan Brown
Artist: TBD
Publisher: Roxley Games

Quote:
Martin Wallace has granted Roxley Games the opportunity to publish Brass. The details are currently being finalized.

New Art - The new edition will feature all new artwork. As the artistic director for the project, rest assured that we will do everything in our power to ensure that the artwork of the game has a strong connection to the theme and game play. We will also ensure that the graphic design is clean, attractive, functional and intuitive.

Additional Map - The new edition will of course include the original map. Additionally, we are currently assisting Martin Wallace with the development of a new map. This map is themed around the area of Birmingham. While nothing about this new map is finalized, so far it features two new industries, including breweries. It also features a few new mechanisms and rules. So far, it feels like Brass, but it feels very fresh, and provides a feeling different enough from the original to absolutely justify it's existence.


A carry-over from previous lists...

I'm curious about this. There's going to be 2+ maps included with this edition of the game.

Here is an update from Roxley:
Quote:
Update:

Recently, Team Roxley has taken over development of Brass:Birmingham under the close supervision of Martin Wallace.

There have already been fairly major changes to the new map since Martin has handed it off to us, but the core of his new design remains (and will remain) very much in tact.

Last night we played the canal phase of our third iteration of the new map. The game feels totally unique, and yet still feels like you are playing Brass.

There were many moments of pressure and stress felt in the original game including constant jockeying for turn order, long term strategy, emergent alliances, pressure to sell goods fighting against the want to build more before you do.

It was an extremely successful playtest to have this early on in development.

We will continue to play through only the first half of the game until we feel the story arc is well tuned. This process was inspired by the legendary Uwe Rosenberg's approach to Agricola's development.

The game will be developed and tuned for 3 player, and then tuned to support 4 player. We want this new game to be as good with 3 as it is with 4 (if possible).

We are extremely pleased with how it has progressed and we are excited to get it to a point where we can share it with everyone.

As it turns out, there will be very little overlap between the components of the original map and the Birmingham map. To ensure that setup is easy, and the content is properly compartmentalized, we have decided that it would be best if we offer Birmingham as it's own separate full game. We will of course still be recreating the original Lancaster as well. This will also allow those who only want the new map to purchase it on it's own.

Thanks for everyone's support. More to come.

Keep rollin' sixes,

Gavan


Alright, so 2 games from the redesign. We'll see how it turns out. I'm cautiously excited to see what they come up with!

Roxley also has confirmed to me that they work on one game at a time, therefore, when the distribution of Santorini is complete, they'll begin the KS for Brass. Expect pictures to start showing up soon. It looks like mid/late 2017 for Brass: Birmingham & Lancaster!

edited to reflect the 2 different offers from Roxley w/ the maps.



Unknown release
31 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
14. Board Game: Cataclysm: A Second World War [Average Rating:8.11 Unranked]
Edward Uhler
United States
Commerce City
Colorado
flag msg tools
badge
Avatar
mbmbmbmbmb
Designer: Scott Muldoon, WIlliam Terdoslavich
Artist: Rodger B. MacGowan
Publisher: GMT Games



Quote:
Cataclysm is a two to five player game simulating political and military conflict in the 1930s and 40s. The premise is that a second World War could have broken out at any time, not just September 1939, given the numerous political crises that signaled the march of fascism against the contemporary international order.

Each player commands one or more powers representing an ideology: Fascism (Germany/Italy/Japan), Communism (USSR) or Democracy (UK/France/US). The status quo resides with Democracy, while Communism and Fascism use political or military force to revise the world order to their liking... but once all three ideologies are fighting, another World War is on!

Cataclysm is designed to be playable in one long sitting (five or six hours), but with scenarios as short as 60 minutes. Components will include one 22" x 34" map, 456 counters (9/16"), 160 wood cubes, and about 20 pages of rules. The several scenarios include start points in 1933, 1939, 1941, and 1943, covering one or both theatres, plus an "intro" scenario covering just the Crisis in the West from 1937-40, and "alternate history" options like a fascist France or war between the Soviets and the West after the fall of Germany. There will be an extensive playbook with play-throughs, examples, design notes, strategy notes, and a bibliography.

The game scale is army groups, fleets, and air forces, and two years per turn (with a variable number of actions). Design goals include a minimum of maneuver elements, a minimum of arbitrary constraints, and a maximum of interaction. Players must do more forward planning than is typical of strategic WWII games, but also must remain flexible to respond to events. There is no sequence of play, everything (including production) is mediated through a chit-pull mechanism. Every game is an outlier.


A carry-over from previous lists...

update: Well, this is good enough for me - Mark Herman wrote the following after a session of playing Cataclysm:

Quote:
I had a great time last night playing Cataclysm and I wanted to share some perspectives. I have always been a fan of alternate history wargames. What I particularly like about Cataclysm is it goes beyond Europe and integrates the Pacific into a beautiful portrait of the period.

I was the combined Italy/Japan player coordinating with Chris playing Germany. Early on I decided to focus the Japanese on China and eschew giving the US/UK Democracies a chance to pick a fight with me. I maintained the Washington Treaty and built up the army with armor upgrades relying on the treaty to keep the Pacific quiet while the IJA conquered China.

In the Mediterranean I used the Italian forces to expand into the Balkans (Albania and Greece), while the Germans did their usual grab for diplomatic control in Eastern Europe and Scandinavia.

The Axis then entered into the tripartite treaty giving the three countries combined leverage against Democratic and Communist moves to stop the Axis successes. As the clock reached 39/40, the Western Allies started WWII by launching a carrier strike on the German submarine forces.

We will conclude next week, but what a great time.

The game currently needs something like 30 orders to 'make the cut' at GMT, so I hope anyone interested in a game that creates a great narrative of WWII should get onboard. You will be happy you did.


P500'd.

Currently on GMT's P500: Click here to preorder!

Kevin Bernatz (the developer) said he is guestimating 4Q 2017/1Q 2018.thumbsup



Post-Essen release
14 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
15. Board Game: Clans of Caledonia [Average Rating:8.24 Overall Rank:122]
Edward Uhler
United States
Commerce City
Colorado
flag msg tools
badge
Avatar
mbmbmbmbmb
Designer: Juma Al-JouJou
Artist: Klemens Franz
Publisher: Karma Games

Quote:
Clans of Caledonia is a mid to heavy economic game that is set in 19th-century Scotland.

In the 19th century, Scotland made the transition from an agricultural to an industrialized country that heavily relied on trade and export. In the following, the food production increased significantly to feed the population growth. Linen was increasingly substituted by the cheaper cotton and raising sheep was given high importance. More and more distilleries were founded and whisky became the premium alcoholic beverage in Europe.
Players represent historic clans with unique abilities and compete to produce, trade and export agricultural goods and of course whisky!

The game ends after 5 rounds. Each rounds consists of the three phases:

1. Players' turns
2. Production phase
3. Round Scoring

1. Players take turns and do one of 8 possible actions, from building, to upgrading, trading and exporting. When players run out of money, they pass and collect a passing bonus.

2. In the production phase, each player collects basic resources, refined goods and cash from their production units built on the game map. Each production unit built makes income visibe on the player mat. Refined goods require the respective basic resource.

3. Players receive VPs depending on the scoring tile of the current round.

The game comes with 8 different clans, a modular board with 16 configurations, 8 port bonuses and 8 round scoring tiles.


Many times when I hear "heavy economic game" I'm disappointed in that just because a game has money in it, it does not constitute an economic game. Now, with that said, there is a dynamic market in this game, so I'm at least willing to give it some more research.

Word is a Kickstarter is coming in 1Q 2017, so we'll see more then.



Unknown release
18 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
16. Board Game: Colonial Twilight: The French-Algerian War, 1954-62 [Average Rating:8.06 Overall Rank:2347]
Edward Uhler
United States
Commerce City
Colorado
flag msg tools
badge
Avatar
mbmbmbmbmb
Designer: Brian Train
Artist: Rodger B. MacGowan
Publisher: GMT Games

Quote:
This latest instalment in GMT’s popular COIN Series system is the first to be designed for two players. You must consider carefully just what you want to do, and how much of it, before the initiative will slip from your fingers. Also, a full solitaire system enables solo players to test their skill against a devious game-run enemy.

Colonial Twilight takes 1 to 2 players into the tangled web of military and political actions comprising the French-Algerian war of 1954-62.

The insurgent Front de Liberation Nationale (FLN), starting from modest beginnings, must build massive and enduring popular support for its cause, and organize to assume power when Algeria finally gains its independence. The Government, representing both the colonial authorities and France’s military leadership, must engage the nationalist insurgency decisively while striving to preserve the support and commitment of the civilian government and society. Players will enter the “heart of darkness” as they use military, political, and economic actions and exploit events to build and maneuver forces to influence or control the population or otherwise achieve their aims along the twisting route to independence.


A carry-over from previous lists...

I've cooled a bit on the COIN system, but that doesn't mean I won't at least look into it, right? Looks to be on track for 2Q 2017.

Currently on the P500 at GMT: Click here to preorder



Post-Essen release
18 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
17. Board Game: Container [Average Rating:7.12 Overall Rank:560]
Edward Uhler
United States
Commerce City
Colorado
flag msg tools
badge
Avatar
mbmbmbmbmb
Designer: Franz-Benno Delonge, Thomas Ewert
Artist: Mike Doyle
Publisher: Calley Games, Mercury Games

Quote:
Container is a game about big ships and big production. Each player will play both as a producer and shipper of goods. Players will decide which products they want to produce, and which of the OTHER players' goods they want to ship out to a remote island. During these phases, players will be able to set the prices for their goods and try to maximize their cash!

Once the goods have reached the island, players will play the part of the purchaser for their tiny island. Players bid for the goods arriving each day by ship, and the highest bidder collects these goods for conversion into points at the end of the game.

Sounds simple? It is! But the real challenge is turning your home production into goods for your island. Your government is willing to subsidize your purchases, but just how much money do you want to give to your competitors for that lovely crate of goods your island desperately needs?


This oft-sought-after grail game is finally getting a reprint by Mercury Games. More info to come as the year progresses.



Unknown release
36 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
18. Board Game: CO₂: Second Chance [Average Rating:8.12 Unranked]
Edward Uhler
United States
Commerce City
Colorado
flag msg tools
badge
Avatar
mbmbmbmbmb
Designer: Vital Lacerda
Artist: Ian O'Toole
Publisher: Giochix.it



Quote:
This new totally re-designed edition will bring a completely new iconography, an entirely new rulebook with lots of 3D pictures for easy comprehension of the rules, more balanced gameplay, a new events deck, improved and streamlined mechanics, upgraded wood components for the power plants instead of the cardboard tokens, while maintaining the beautiful illustrations on the board and cover, and all this with a shorter play length.

This version will also bring a cooperative mode of play. And a solo play based on goals.

In the 1970s, the governments of the world faced unprecedented demand for energy, and polluting power plants were built everywhere in order to meet that demand. Year after year, the pollution they generate increases, and nobody has done anything to reduce it. Now, the impact of this pollution has become too great, and humanity is starting to realize that we must meet our energy demands through clean sources of energy. Companies with expertise in clean, sustainable energy are called in to propose projects that will provide the required energy without polluting the environment. Regional governments are eager to fund these projects and to invest in their implementation.

If the pollution isn't stopped, it's game over for all of us.

In the game CO₂, each player is the CEO of an energy company responding to government requests for new, green power plants. The goal is to stop the increase of pollution while meeting the rising demand for sustainable energy — and of course profiting from doing so. You will need enough expertise, money, and resources to build these clean power plants. Energy summits will promote global awareness, and allow companies to share a little of their expertise while learning still more from others.

In CO₂, each region starts with a certain number of Carbon Emissions Permits (CEPs) at its disposal. These CEPs are granted by the United Nations, and they must be spent whenever the region needs to install the energy infrastructure for a project or to construct a fossil fuel power plant. CEPs can be bought and sold on a market, and their price fluctuates throughout the game. You will want to try to maintain control over the CEPs.

Money, CEPs, Green Power Plants that you've built, UN Goals you've completed, Company Goals you've met, and Expertise you've gained all give you Victory Points (VPs), which represent your Company's reputation — and having the best reputation is the goal of the game … in addition to saving the planet, of course.


When I first played CO₂, I was less than enamored with the gameplay and the semi-cooperative nature of the game. Now, I was still pretty new to the hobby back then, so I've been wanting to give it another look and maybe this is the thing to make me do so?

Back when we interview Vital on the show, he spoke about wanting to go back and revisit his older designs and improve upon them. Well, we have Vinhos Deluxe Edition & now this, so it seems he's getting his wish. As long as he continues making new games too (like Lisboa & On Mars, I'm all for it!

Word is late spring for a KS with fulfillment in September. TBD.



Pre-Essen release
45 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
19. Board Game: Democracy under Siege [Average Rating:7.74 Overall Rank:6860] [Average Rating:7.74 Unranked]
Edward Uhler
United States
Commerce City
Colorado
flag msg tools
badge
Avatar
mbmbmbmbmb
Designer: Luca Cammisa
Artist: Luca Cammisa
Publisher: 4Dados



Quote:
Dateline: Germany, 1933
Jan. 30: Hindenburg names Hitler Chancellor.
Feb. 27: The burning of the Reichstag. Hitler blames his political opponents and enacts repressive laws.
Mar. 5: The Nazi Party wins the Federal elections amid a climate of fear and intimidation. From this point on, with a precise and constant rhythm, Hitler dismantles all of the democratic institutions of the fragile Weimar Republic and inaugurates a reign of terror, gradually establishing a ruthless and violent dictatorial regime.

The above is history, but what would have happened if instead of bringing Europe into a maelstrom of war, the infamous Austrian corporal had abandoned his plan of global domination and taken the path of peace? Would World War II still have broken out? Or would the Nazi hierarchy and German industry still have pushed the Führer to war with Poland? What would the dream of a Greater Germany have been without Austria, Czechoslovakia, and the other German territorial claims? Would the Western plutocrats or the Soviet colossus have fought the fascist dictatorship anyway and nevertheless inexorably triggered global conflict?

Democracy under Siege is an interactive simulation enabling you to explore all such questions. A card-driven strategy game, it reproduces the geopolitical conflicts and political struggles that led to the Second World War. The game covers the period 1933-1940 and is designed for two or three players. Each takes the role of one of the three ideologies — Democracy, Nazism and Communism — that struggled for power during the timeline of the game. (When played by two players, the two Ideologies exclusively under player control are Democracy and Nazism, while control of Communism alternates between the two players from turn to turn according to specific rules.)

Each game turn represents one year and is divided into three or four rounds. Players choose one political action and one event per round and attempt to perform the political action by rolling a die and applying some modifiers. They can affect the outcomes of their attempts by expending the ideology's political prestige. Events are activated immediately before the political actions are attempted; no die roll is required. If the political action succeeds, the card effects are applied accordingly. In any case, even when the attempt is unsuccessful, the political action cards played provide a varying number of political points (PP) that can later be expended by the players to perform activities.

After political actions, players perform their action round with the PP provided by political action cards. Players can influence the political allegiance of minor countries, exploit the economic resources belonging either to minor nations or to their controlled powers, recruit and activate coup cells to attempt coups d'etat to overthrow a minor country regime, send military forces to local conflicts or intervene in a civil war in a minor nation. All of these activities, as well as the effects of successful political actions, can bring victory points (VP) when the political allegiances of minor countries come under the influence or the control of Ideologies, or when territories or nations are conquered.

At the end of each round, players check the outcomes of coup attempts, then proceed to a new round. During the clean-up phase at the end of each turn, players perform end-turn checks and calculate the production of military resources (MR) by the exploitation of economic resources claimed on the map. MR are put in the ideologies' force pool and expended to maintain the minor nations allegiances. The remaining MR provide additional VP and can be employed during the subsequent turns to intervene in local conflicts and civil wars.

Democracy under Siege offers an accurate and detailed historical context, supported by 108 strategy cards. Players exploit historical events and political actions to achieve political supremacy. Wars are simulated by an abstract combat system that allows players to intervene and influence their outcomes. The main concepts reproduced in the game are the ideological struggles among the major powers, the race for armaments ahead of World War II and the buildup of a network of diplomatic links with minor nations. All of these elements combine to determine victory.


A carry-over from previous lists...

Originally available as a PnP and it lasted upwards of 8 hours. Apparently, they've trimmed and streamlined and gotten it down to a normal 3hr game. I am very much looking forward to this. When I went by their booth at Spiel 2016, it was empty and they have not responded to any emails, so that has tempered my excitement a touch. TBD.

Update from the publisher 1/11/17:

Quote:
Currently we are finishing the production of Secret Weapons. We expect to have it ready in late February - early March. When this production will be done we will begin the production of Democracy Under Siege.


This is exciting to hear and I can't wait to check it out!



Pre-Essen release
12 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
20. Board Game: Enemy Coast Ahead: The Doolittle Raid [Average Rating:8.28 Overall Rank:5234]
Edward Uhler
United States
Commerce City
Colorado
flag msg tools
badge
Avatar
mbmbmbmbmb
Designer: Jeremy White
Artist: Jeremy White
Publisher: GMT Games



Quote:
Enemy Coast Ahead: The Doolittle Raid uses the game format to explore the first raid on the Japanese home islands by the United States during World War Two. It is a solitaire game challenging the player to conduct a successful mission where the criteria for success is not purely military. The player must organize, equip, and train a squadron of B-25 medium “Mitchell” bombers to attack a distant and rather dangerous target. The game not only covers the raid from launch to landing, it extends the story on both ends. Threatened from the air and from the sea, the player must do his utmost to strike the Japanese capital, avenging the attack on Pearl Harbor, and then land his aircraft safely. If the raid goes poorly it may boost Japanese morale and deflate the mood in the United States. Getting the B-25s close enough to launch is vital, as is the recovery of aircraft and crewmen, but above all, the player’s main dilemma will be secrecy. The risk is great. Failure could mean the loss of an entire squadron, or worse, the sinking of a precious aircraft carrier. Will the Doolittle Raid add to the dismal news of Pearl Harbor, Guam, Wake Island, and Bataan, or will it signal the turning of the tide?


A carry-over from previous lists...

Oh just take my money already, will ya? thumbsup Currently not on GMT's print schedule for this year, but now that it's hit its numbers, that may change.

Currently on GMT's P500: Click here to preorder



Unknown release
7 
 Thumb up
0.02
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
21. Board Game: Epoch: Early Inventors [Average Rating:6.88 Unranked]
Edward Uhler
United States
Commerce City
Colorado
flag msg tools
badge
Avatar
mbmbmbmbmb
Designer: Martyn F
Artist: Hans Janssen
Publisher: Rio Grande Games



Quote:
Epoch: Early Inventors is very thematic and tries to stay as close to reality as possible.

Before starting the game you build a landscape of hexagonal playing cards and holy places.

In your turn you can carry out 1 action and/or develop 1 card and/or offer to 1 holy place.

You can choose between the following actions: gather food, fish (for food), hunt for deer, butcher deer, explore adjacent cards or work to get raw material.

You need food to move around the game board and develop cards. Gathering food and fishing are basically the same actions, but depending on the tools you have, the one action might give you more food than the other.

You need raw materials to develop cards and offer to the holy places. Sometimes raw materials can help you to heighten the proceeds of actions. The action "Work" can get you raw materials. The type of landscape you are currently standing on determines how much work it is to get hold of a certain raw material. Raw materials used in the game are: wood, flax, stone, flint, clay and iron ore.

Butchering animals can not only get you food, but also skins, bones and tendons.

Exploring cards adds to your status. It also opens up more cards to be developed.

To develop a card, you need to "pay" the food and materials depicted on the card.

Once you have developed a card, you can use the tool, equipment or knowledge of this card to your advantage. E.g. Rope Making allows you to turn 2 flax into 3 ropes. Sowing gives you 2-4 extra food, when gathering food. An axe makes it easier to chop wood.

By cleverly using your own cards and those of your opponents, you try to offer materials to as many holy places as you can, thereby increasing your status even more.

After 14-20 rounds the game is over. The player that has collected the most status has won.


A carry-over from previous lists...

I dig the realistic/thematic touches and the modular board. Need to find out more. Since it was picked up by RGG, the only details we'll likely know is the release ballpark (was supposed to be 2Q-3Q last year, but no updates since Halloween). We'll have to find out more post release or what the designer releases.



Unknown release
16 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
22. Board Game: Feudum [Average Rating:8.33 Overall Rank:6445]
Edward Uhler
United States
Commerce City
Colorado
flag msg tools
badge
Avatar
mbmbmbmbmb
Designer: Mark K. Swanson
Artist: Justin Schultz
Publisher: Odd Bird Games

Quote:
Feudum (latin for fiefdom) is an economic medieval game of hand and resource management for 2-5 players. With many strategies at their disposal, players optimize 4 actions per turn in attempt to score the most victory points over five epochs.

Each player controls several medieval characters that roam the countryside tending farms, taxing towns and taking outposts in effort to rise in power.

But, that’s only the tip of the behemoth's horn! You will also compete to acquire coveted feudums, which increase your membership status in one of six guilds. But beware! Feudum owners must pay homage to the king through military service, or face the charge of disloyalty.

Once a guild member, you will dutifully play your part in a progressive economic cycle, whereby the farmer ships goods to the merchant who equips the alchemist, who invents black powder, which arms the knight, and so on.

If you run your guilds wisely, maintain control of key locations and adapt best to changing events, you will be victorious. Unless, of course, you starve, get sidetracked by sea serpents or develop an unhealthy interest in fermented grapes. Long live the King!


A carry-over from previous lists...

What I said then:
Quote:
A first-time designer & publisher, Kickstarter, and the cutesy language in the description are all things that have me quite hesitant, yet I hear economic & resource management so I'm willing to at least take a look at it. Kickstarter is supposed to start in Q1 2016, so we will see soon enough.


Well, the KS was quite successful ($263,852) and it definitely seems like a game that fits our wheelhouse. We met (and interviewed for the show) the designer. There's plenty of buzz around this game and like any big-buzz-y games, there are plenty of detractors, too. Bottom line is when we get our review copy, we'll reserve judgement on the game til then. I am highly intrigued by the game.

Estimated release is October '17.



Pre-Essen release
21 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
23. Board Game: Fields of Despair: France 1914-1918 [Average Rating:8.31 Overall Rank:2635]
Edward Uhler
United States
Commerce City
Colorado
flag msg tools
badge
Avatar
mbmbmbmbmb
Designer: Kurt Keckley
Publisher: GMT Games



Quote:
Fields of Despair: France 1914-1918 is a 2-player hex-based strategic level block war game set on the Western Front of the First World War. Players take control of the Allies or Central Powers fighting the war on land, at sea, and in the air all the while making tough economic and technological decisions at home.

Fields of Despair has a unique block system designed to maintain the fog of war throughout the entire game. In most games, block combat values range from one to four. In Fields of Despair the range is zero to twenty.

The range in values makes Fields of Despair a very deceptive game. Players can build up a large force with a single block instead of giving away their strategy with a stack of blocks.

Movement is simple and free flowing. Players are allowed to “make change” during the movement phase. Thus a block with a combat value of 16 could be broken in two blocks of 8 before moving, or conversely two blocks could be combined into one. Zero-value blocks known as “Deception” blocks could also be part of the exchange. Thus after every movement phase you never really know the strength of your enemy.

The fog of war isn’t lost after first contact with the enemy. Blocks remain hidden even when enemies occupy the same hex and stay hidden until one player decides to allocate an air squadron for reconnaissance or sends his men across no man’s land.


A carry-over from previous lists...

I love block war games and I love WWI. To be able to make one where it's not all trench warfare, yeah, I'm really interested in this. Love the fog of war being kept intact until recon A/C are used. Can't wait for this! GMT just charged credit cards for this, so shipping is imminent. VERY much looking forward to this!

Currently on GMT's P500 (but only for a few more days/weeks, so HURRY!): Click here to preorder



Pre-Essen release
18 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
24. Board Game: Fields of Fire [Average Rating:7.70 Overall Rank:1156]
Edward Uhler
United States
Commerce City
Colorado
flag msg tools
badge
Avatar
mbmbmbmbmb
Designer: Ben Hull
Artist: Donal Hegarty, Rodger B. MackGowan
Publisher: GMT Games

Quote:
Fields of Fire is a solitaire game of commanding a rifle company between World War II and Present Day. The game is different from many tactical games in that it is diceless and card based. There are two decks used to play. The Terrain Deck is based on a specific region and is used to build a map for the various missions your company must perform. The Action deck serves many purposes in controlling combat, command and control, various activity attempts. The units of the company are counters representing headquarters elements, squads, weapons teams, forward observers, individual vehicles or helicopters. A single game is a mission and several missions from a historical campaign are strung together for the player to manage experience and replacements. A mission can be played in about 1 – 4 hours.

The Fields of Fire 2nd Edition will include:

An updated and reorganized rulebook
A Detailed Example of Play Booklet
One New Campaign
Corrected Counters
All other components as in the game's first edition


A carry-over from previous lists...

Tactical isn't usually my thing and this has been on GMT's P500 for about 22 years now...but it's supposedly coming this summer. I'm curious, but hesitant. It's definitely a unique game, however. Definitely worth looking into more.

Currently on GMT's P500: Click here to preorder

Currently on the list to be printed (finally) in 2Q-3Q 2017!



Pre-Essen release
7 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
25. Board Game: Fugitive [Average Rating:7.38 Overall Rank:806]
Edward Uhler
United States
Commerce City
Colorado
flag msg tools
badge
Avatar
mbmbmbmbmb
Designer: Tim Fowers
Artist: Ryan Goldsberry
Publisher: Self-Published



Quote:
Fugitive is a two-player card game set in the world of Burgle Bros. One player is a fugitive trying to make it out of town while being pursued by an unstoppable agent. The fugitive plays cards face down to the table trying to work their way to a goal, while the agent must guess those cards to uncover them. If all the cards are face up, the fugitive is caught.


A clever 2-player filler with unique card-play and smart use of deduction. We have had a couple of the prototypes and really enjoyed our plays of this. Recommend checking it out if you're looking for a solid filler game.

Should be released in the 1Q of 2017!



Pre-Essen release
7 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
1 , 2 , 3  Next »   | 
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
1 , 2 , 3  Next »   | 
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.