Every Carcassonne expansion explained
Philipp Conrad
Germany
Schömberg
Baden-Württemberg
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With this list I'll try to give an overview of all the gameplay mechanics of Carcassonne (only the base game) and all it's official expansions.
The explanations assume a general knowledge of the base game.

You will find
the content and the basic rules
some rules explaind with focus on other expansions
information or trivia
2 information about the redesigned Carcassonne II
meeple information about the tiles
a tiny review (rated from 1 to 5 stars). Some of the reviews might be rather harsh, but guys that's only my opinion, nothing groundbreaking.

The order is as follows:
01 · The base game
02 - 11 · All big expansions in order of their release date
12 - 18 · The mini expansions in order of their official number
19 - 46 · All additional expansions by different publishers in order of their release date
47 - 48 · The Russian expansions in order of their release date

Please note that this list is a work in progress. I will try to update the list now and then if I come across more rules that should be included. Also, please pardon my English since I am not a native speaker.
Please feel free to add comments with corrections or clarification and also recommendations for other players.

Everytime the list mentions Followers it is speaking about Follower (also known as meeple), Big Follower, Mayor, Wagon, and Phantom (with the exception that the Wagon can't be used on Fields).
All other figures are not Followers even though some of them belong to individual players.
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1. Board Game: Carcassonne [Average Rating:7.43 Overall Rank:141] [Average Rating:7.43 Unranked]
Philipp Conrad
Germany
Schömberg
Baden-Württemberg
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The game contains
72 Land tiles including 1 Start tile
40 Followers (also known as Meeples)
1 Scoreboard
Carcassonne II comes with 6 Abbots
Carcassonne II comes with 12 additional River tiles


General
1. Draw and place 1 new land tile.
2. The player may place 1 of his followers or figures on the tile he just placed.
3. All completed features are scored immediately.

The Thieves
Followers placed on Roads are called Thieves. Thieves score points for Roads that are completed. Roads are completed once they are connected to a Crossroad, a City, or a Cloister, on both ends or create a loop. The player who owns the most Thieves on a completed Road scores 1 point for each used Road tile. If more than one player should have the same amount of Thieves on a Road, all tied players score the full number of points. If a tile shows more than one Road segment (a Road looping into a crossing) only the tile is counted, not the Road segments.
Roads end in Crossroads (Junctions), Cities, Cloisters (Shrines, Monasteries, Cathedrals), Volcanoes, Towers, Fair Grounds, Bazaars, Houses on Roads, One Ways and Crop Circles but they continue through Open Junctions (Roundabouts) Tunnels, Labyrinths, Ferry Lakes and over and under Bridges.

The Knights
Followers placed in Cities are called Knights. Knights score points for each City tile in a completed City. A City is completed once it is surrounded by walls and doesn't contain any gaps. The player who owns the most Knights in a completed City scores 2 points for each used City segment. Each Pennant in the completed City scores 2 additional points. If some players are tied for the most Knights in a City, all tied players score the full number of points. At the end of the game if Cities are not completed every City tile is only worth 1 point and so is every Pennant.
When a tile has 2 segments in a City, it still counts only once (2 points for a standard City).

The Monks
Followers placed in Cloisters are called Monks. Monks score points for completed Cloisters. A Cloister is completed once it is surrounded by 8 tiles. The player who owns the Monk in this Cloister then scores 9 points, 1 for each surrounding tile and 1 for the Cloister itself. At the end of the game an uncompleted Cloister only scores the points for the tile itself and all surrounding tiles.

The Farmers
Followers placed on Fields are called Farmers. Farmers and their Fields are only scored at the end of the game. Connected Field segments create a larger Field. Fields are separated from one another by Roads, Cities, and the edge of the board. During the game Farmers don't return to the players' supply, to indicate this, Farmers are placed lying down on tiles instead of placed standing up. At the end of the game, the player who owns the most Farmers on a Field scores 3 points for each completed City their Field touches. If some players have the same amount of Farmers on a Field, all tied players score the full number of points. More than one Field may touch and score the same City several times.

In newer rules Thieves are called Highwaymen, to avoid confusion I have used the word Thief throughout all explanations and rules.
In different rules, Pennants are called Shields, Coats of Arms, or even Banners. To avoid confusion I have used the word Pennant throughout all explanations and rules.
In newer rules Cloisters are called Monasteries, to avoid confusion with the new expansion Carcassonne: German/Dutch Monasteries I have used the word Cloister throughout all explanations and rules.

The 2-tile-city-scoring has changed since 2002, you'll now score 4 points for a completed 2-tile-city instead of 2.
Since 2002 the Field scoring has changed, you'll now score 3 points for every city instead of 4 points.
Since 2002 you will score multiple times if you have multiple Farmers with multiple different Fields touching the same City.

2 A redesigned version known as Carcassonne II was released in 2014.

Carcassonne II only
The River II
The River tiles are placed before all other tiles (the Spring tile replaces the Start tile), after that the game continues as usual. Placing the Lake doesn't count as a turn, so the player who draws the Lake tile may play another turn. The Pigsty – the Farmer with the Pigsty on his Field scores 4 points for each City this Field touches –, the Volcano, and the Inn have their own special functions (see Carcassonne: Expansion 1 – Inns & Cathedrals for the Inn and Carcassonne: The Princess & the Dragon for the Volcano. The River is not allowed to do a 180° turn, as it may lead to difficulties in placing all the tiles.
sauron The River doesn't affect the range of the Tower.

The Abbots
Abbots are special figures which can only be placed in Cloisters, Monasteries, Cathedrals, and Gardens. Abbots can score points for completed Cloisters and Gardens. A Garden or a Cloister is completed once it is surrounded by 8 tiles.
If a player doesn't place a follower during his turn, he may take back his Abbot (to his supply), scoring the points as if it was end game scoring. For example, an Abbot would score 5 points if he is taken back while the Garden or Cloister is surrounded by 4 adjacent tiles.
sauron Abbots can be captured by Towers, but they can't be placed on a Tower to finish it.
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2. Board Game: Carcassonne: Expansion 1 – Inns & Cathedrals [Average Rating:7.61 Unranked] [Average Rating:7.61 Unranked]
Philipp Conrad
Germany
Schömberg
Baden-Württemberg
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This expansion contains
18 Land tiles with Inns (6) and Cathedrals (2)
6 Point tiles 50/100 which help making score-keeping a little easier
8 Followers in grey (pink for Carcassonne II only) so 6 players can now enjoy the game
6 Large followers
1 Abbot in pink (Carcassonne II only)

The Inns
An Inn on a completed Road scores 1 additional point for each Road tile (2 points instead of 1 point per tile). However if the Road is not completed at the end of the game, the Road doesn't score any points at all.

The Cathedrals
A Cathedral in a completed City scores 1 additional point for each City segment (3 points instead of 2 points per segment) and 1 additional point for each Pennant (2 points instead of 2 points per pennant). However if the City is not completed at the end of the game, the City doesn't score any points at all.

The Large Followers
Each player gets 1 Large Follower (also known as "Big Meeple" or "Feeple") which counts as 2 regular followers. All rules for Followers apply the same to the Large Follower, except for his strength when it comes to determining the majority on features, here he counts as 2 Followers.

2 A redesigned version for Carcassonne II was released in 2015.

meeple In later prints the tiles are marked with a meeple symbol.

_____________

Philipp's personal oppinion

The first expansion is very simple and does not add a lot of new strategies but instead focuses on making the good bits of the original even better. The Inn balances the game a little and makes building long Roads more attractive. The Cathedral and the Large Follower invite you to a more competitive game with more little fights over Cities. Overall it is absolutely worth adding this to your game.
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3. Board Game: Carcassonne: Expansion 2 – Traders & Builders [Average Rating:7.61 Unranked] [Average Rating:7.61 Unranked]
Philipp Conrad
Germany
Schömberg
Baden-Württemberg
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This expansion contains
24 Land tiles (showing Wine, Wheat, or Fabric)
20 Good tokens, (9 x Wine, 6 x Wheat, 5 x Fabric)
6 Builders
6 Pigs
1 Bag, making it easier to keep and handle the tiles, and also removes the problem of having non-identical backsides

The Traders
If a tile depecting Wine, Wheat or Fabric is drawn it is placed according to the usual rules. The player to complete a City, his own or someone else's, collects a matching token for each good in the City. At the final scoring, the player with the most goods in each category scores an additional 10 points – in case of a tie both players score 10 points.

The Builders
When a player adds a new tile to a City or Road already in progress and occupied by the same player, the player may place the Builder. Anytime a tile is added to this City or Road, the player immediately gets to take another turn. This is a completely new turn with all actions, but it doesn't allow a chain reaction, therefore the Builder can only be used in the first turn but not a second time.
The Builder is not a Follower and therefore doesn't count when determining control of a Road or a City.
bacon Builders are depending on Followers on a Road or City, if the follower gets eaten by the Dragon, the Builder returns to the supply also as he can never stand alone.
sauron Builders can't be captured by Towers, neither can they be placed on a Tower to finish it, but they can never stand alone. If the last Follower on a Road or City is captured the Builder returns to the players supply.

The Pigs
During his turn, instead of placing a Follower, a player may place the Pig, if the tile is added to a Field that is already occupied by the player. If the Field is occupied by the player and other players the Pig is still allowed to be placed. A Field with a Pig scores 4 points per completed City instead of the usual 3 points. The Pig has to stay in its place until the end of the game or until the players last Farmer occupying the same Field as the Pig is removed (for whatever reason).
The Pig is not a Follower and therefore doesn't count when determining control of a Field.
A Barn and a Pig cannot occupy the same Field (as the Farmers are removed once a Barn is used the Pigs are also removed).
bacon Pigs are depending on Farmers on a Field, if the Farmer gets eaten by the Dragon, the Pig returns to the supply also as it can never stand alone.
sauron Pigs can't be captured by Towers, neither can they be placed on a Tower to finish it, but they can never stand alone. If the last Farmer on a Field is captured the Pig returns to the players supply.

2 A redesigned version for Carcassonne II was released in 2015.

meeple In later prints the tiles are marked with a pig symbol.


_____________

Philipp's personal oppinion

The second expansion adds a lot to enhance new strategies. The Pig is quite simple but usefull if you focus on your Farmers. The Builder is an easy way to expand your features quickly but also unbalances the game a lot, sometimes it can seam quite unfair. The Markets add an incentive to complete ohter players features for the sake of getting certain 10 points once the game ends, but is that worth giving someone else points? Overall an expansion that is worth it's investment. What I personally like is that it comes with a lot of tiles showing cities.
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4. Board Game: Carcassonne: Expansion 3 – The Princess & The Dragon [Average Rating:6.73 Unranked] [Average Rating:6.73 Unranked]
Philipp Conrad
Germany
Schömberg
Baden-Württemberg
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This expansion contains
30 Land tiles with Dragon Nests (12), Volcanoes (6), Magic Portals (6), and Princesses (6)
1 Fairy
1 Dragon

The Dragon
When a tile with a Volcano is drawn, it is placed according to the usual rules. No Follower can be placed on that tile, instead the Dragon is placed on it. If later on a tile with a Dragon Nest is drawn, the Dragon's movement phase begins after the players turn. In this phase the Dragon moves excactly 6 times. Starting with the player who drew the tile and continuing in turn order, each player has to move the Dragon on an adjacent tile (horizontally or vertically) to the tile currently occupied by the Dragon, however the Dragon is not allowed to move onto the same tile twice or onto a tile that is occupied by the Fairy. If the Dragon gets to a Dead end the movement phase ends immediately. Each time the Dragon moves onto a tile with a Follower, this Follower gets eaten by the Dragon and therefore returns to it's owners supply.

The Fairy
Everytime a player doesn't place a Follower during his turn, he may move the Fairy onto a tile that is occupied by one of his own Followers. This brings three advantages:
1. The Fairy protects this Follower from the Dragon, as the Dragon can't move on a tile that is occupied by the Fairy.
2. In the beginning of a players turn, if the Fairy and one of this players followers occupy the same tile , the player immediately scores 1 point.
3. When a feature scores which contains a tile that is occupied by a Follower and the Fairy, the owner of this Follower scores 3 additional points. This doesn't apply to uncompleted features at the end of the game.
Players without a Follower on the board may not move the Fairy.
The Fairy only protects Followers. It can't be placed to protect special figures like the Builder, the Shepherd, or the Pig.
The Fairy only protects 1 Follower. If there are more than 1 Follower on the same tile (because of the Phantom or the Flying Machines) only one of them is next to the Fairy, and the Player which initiated the Dragon may chose which one will get eaten.
But the Fairy protects all Acrobats on an Acrobat tile.
The Fairy doesn't protect Followers from the Catapult.
sauron The Fairy doesn't protect Followers from the Tower.

The Princess
When a player draws a tile with a Princess, he may use it according to the usual rules, or he may instead choose to place the tile to continue an already occupied City and remove one of the occupying Knights of his choice. If the player chooses this new option, he is not allowed to place one of his Followers.

The Magic Portal
When a player draws a tile with a Magic Portal, he may place a Follower on this tile or on any other tile that is already in play but is not occupied by a Follower. A Follower can't be placed onto a completed feature. A Follower could also be added to an Acrobat pyramid.

bacon wrote:

What the Dragon eats
Followers
Large Followers
Builders
Pigs
Followers on top of Towers
Mayors
Wagons
Shepherds and their Sheep
Mages
Witches
Phantoms
Abbot
Acrobats
Ringmaster

What the Dragon doesn't eat
Tiles
Fairy
Tower parts
Barn
Bridges
Castles
Ferries
Gold
Teacher
Tunnel chips
Plague chips
Buildings
Big top (circus tent)

Where Followers are safe
On tiles occupied by the Fairy
In the City of Carcassonne
In Castles (not cities)
In the Wheel of Fortune
On the tiles showing the School


2 A redesigned version for Carcassonne II was released in 2016.

meeple In later prints the tiles are marked with a fairy symbol.
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5. Board Game: Carcassonne: Expansion 4 – The Tower [Average Rating:6.56 Unranked] [Average Rating:6.56 Unranked]
Philipp Conrad
Germany
Schömberg
Baden-Württemberg
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This expansion contains
18 Land tiles with Tower Foundations
30 Wooden Tower Floors
1 Tile tower for dispensing tiles, preventing them from abrasion

The Tower
Before the game starts, players receive a number of Tower Floors (2 players: 10 Floors, 3 players: 9 Floors, 4 players: 7 Floors, 5 players: 6 Floors, 6 players: 5 Floors). When a player places his tile, an additional option is added; instead of placing a follower as usual, players have now three new actions:
• Place a Tower Floor on any Land tile featuring a Tower foundation that is already in play (and the newly placed Land tile).
• Place one of his Tower Floors on an already started Tower.
• Place one of his followers on an already started Tower. This completes and ends the Tower.

Placing Tower Floors
When a player places a Tower Floor (starting or continuing a Tower) he is allowed to capture other players' followers, as long as they are in view of the tower in an orthogonal direction. If the Tower is 1 Floor high, he can capture followers that are within 1 tile of the Tower; if the tower is 2 Floors high, he can capture followers within 2 tiles of the Tower; etc.

Completing a Tower
When a player places a follower on top of a Tower, the Tower is completed, so no more Floors can be added onto that Tower. The follower on top will remain on the Tower until the end of the game. Followers atop a tower can't be captured or returned to its owner's supply (the one excepting being if they are eaten by the Dragon).

The Prisoners
Captured followers are called Prisoners and they do not only lose the points they may have scored, but players also have to pay 3 victory points if they want to get their Prisoners back in their own supply. To transfer these points the paid player moves forwards 3 spaces on the scoreboard while the paying player has to move back 3 spaces.

sauron wrote:

Who can be put on Towers
Followers
Large Followers
Phantoms
Ringmasters

What Towers capture
Followers
Large Followers
Mayors
Phantoms
Abbots
Acrobats (any, but only one at the same time)
Ringmasters

What Towers can't capture
Followers on top of the Tower
Tiles
Builders
Pigs
Dragon
Fairy
Tower Floors
Barns
Bridges
Castles
Shepherds and their Sheep
Big top (Circus tent)
Ferries
Gold Bars
Mages
Witches
Teachers
Tunnel chips
Plague chips
Buildings
Big top (circus tent)

Where Followers are safe
On top of the Tower
In the City of Carcassonne
In Castles (not Cities)
In the Wheel of Fortune


2 A redesigned version for Carcassonne II was released in 2016.

meeple In later prints the tiles are marked with a tower symbol.
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6. Board Game: Carcassonne: Expansion 5 – Abbey & Mayor [Average Rating:7.13 Unranked] [Average Rating:7.13 Unranked]
Philipp Conrad
Germany
Schömberg
Baden-Württemberg
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This expansion contains
12 Land tiles
6 Abbey tiles
6 Barns
6 Wagons
6 Mayors

The Abbey
Before the game starts, every player receives 1 Abbey tile, which doesn't have to match adjacent tiles and completes adjacent features when placed. The Abbey is only allowed to be placed into spaces surrounded by all four sides (not necessarily the diagonals), therefore filling a "hole".
In the moment a the Abbey touches a feature on its last uncompleted side the feature counts as completed. The Abbey tile itself does not count as part of the feature and therefore does not score any points.
The Abbey may also be used as a Cloister.

The Mayor
Mayors can only be placed in Cities, with their strength determined by the number of Pennants in the City. A Mayor in a City without a Pennant would then be counted as 0 follower and score no points, while a Mayor in City with 3 Pennants and 1 opposing follower the Mayor would be worth 3 followers and therefore score the points.
bacon Mayors can get eaten by the Dragon.
sauron Mayors can be captured by Towers, but they can't be placed on a Tower to finish it.

The Wagon
Wagons function as a usual follower which can be placed on Roads, Cities, or Cloisters, but can't be used as Famers. After the scoring for their current feature has occured, they can be moved to an adjacent feature (not necessarily a tile) that is incomplete and unoccupied.
bacon Wagons can get eaten by the Dragon.
sauron Wagons can be captured by Towers, and they can be placed on a Tower to finish it.

The Barns
Barns allow players to score Fields (like a Farmer) during the game rather than just at the end. A Barn has to be placed on four corners of four different tiles showing Fields. If the Field is already occupied when the Barn is placed the player who owns the most Farmers scores 3 points for each City.

If a Field containing a Farmer, and a Field containing a Barn get connected throughout the game the player who owns the Farmer immediately scores 1 point for each City (2 with the Pig) while the Barn stays until the end of the game and later on scores 4 points (5 with the Pig and for a Castle) for each City.
The Barn is not a Follower and therefore doesn't count when determining control of a Field.
bacon Barns can't get eaten by the Dragon.
sauron Barns can't be captured by Towers, neither can they be placed on a Tower to finish it.

The Open Junction Tile
This special tile is no actual crossing. To score this Road it must be cloes in all directions.

2 A redesigned version for Carcassonne II was released in 2016.

meeple The tiles are marked with a barn symbol.
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7. Board Game: Carcassonne: Expansion 6 – Count, King & Robber [Average Rating:6.77 Unranked] [Average Rating:6.77 Unranked] [Average Rating:6.77 Unranked]
Philipp Conrad
Germany
Schömberg
Baden-Württemberg
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This expansion contains
34 Land tiles including tiles from King & Scout (7), Heretics from the Cult (5), the City of Carcassonne (12), and the River II (12)
1 King tile
1 Robber tile
1 Wooden count

The River II
The River tiles are placed before all other tiles (the Spring tile replaces the Start tile), after that the game continues as usual. Placing the Lake doesn't count as a turn, so the player who draws the Lake tile may play another turn. The Pigsty – the Farmer with the Pigsty on his Field scores 4 points for each City this Field touches –, the Volcano, and the Inn have their own special functions (see Carcassonne: Expansion 1 – Inns & Cathedrals for the Inn and Carcassonne: The Princess & the Dragon for the Volcano. The River is not allowed to do a 180° turn, as it may lead to difficulties in placing all the tiles.
sauron The River doesn't affect the range of Towers.

The King
The player completing the first City (not necessarily the player scoring), receives the King tile, until a larger City is completed and the player completing this City receives the King tile. At the end of the game, the player who owns the King tile scores 1 point for each City.

The Robber
The player completing the first Road (not necessarily the player scoring), receives the Robber tile, until a larger Road is completed and the player completing this Road receives the Robber tile. At the end of the game, the player who owns the Robber tile scores 1 point for each completed Road.

The Count of Carcassonne
The city of Carcassonne consists of 4 areas; The castle for Knights, the blacksmith for Thieves, the cathedral for Monks, and the market for Farmers. Everytime a player completes a feature but doesn't score points himself, the player may place one of his followers into one of the 4 areas, allowing the player to later on move this follower into a fitting feature (Knights into Cities, Thieves onto Roads, Monks into Cloisters, and Farmers onto Fields) that is about to be scored.

Everytime a player places a follower into the City of Carcassonne, additonally is allowed to move the Count to another area (castle, blacksmith, cathedral or market. At the start of the game the Count is not played in any ared). Now followers in the area currently occupied by the Count may not be placed in a scoring feature. For example if the Count is occupying the blacksmith's are and a Road is scored, followers currently in the blacksmith's area may not be placed and can't be used to influence the majority on the scoring Road.
bacon Followers inside the City of Carcassonne can't get eaten by the Dragon.
sauron Followers inside the City of Carcassonne can't be captured by Towers.

The Heretics
A follower plcaed on a Shrine is called a Heretic. Heretics score points for completed Shrines. A Shrine is completed once it is surrounded by 8 tiles. The player who owns the Heretic in this Shrine then scores 9 points, 1 for each surrounding tile and 1 for the Shrine itself. At the end of the game an uncompleted Shrine only scores the points for the tile itself and all surrounding tiles. If a challenge occured but has not been completed at the end of the game both features score points as if there was no challenge.

Anytime a Shrine is placed adjacent to a Cloister a challenge occurs. The first of the two features to be completed receives their 9 points (12 with Vineyards) while the other feature scores none.
A Shrine may not be placed so it would touch two Cloisters.
A Cloister may not be placed so it would touch two Shrines.
Shrines may score bonus points from neighbouring Vineyards.

2 A redesigned version for Carcassonne II was released in 2017.

meeple The tiles are marked with a crown symbol.
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8. Board Game: Carcassonne: Expansion 7 – The Catapult [Average Rating:4.92 Unranked] [Average Rating:4.92 Unranked]
Philipp Conrad
Germany
Schömberg
Baden-Württemberg
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This expansion contains
12 Land tiles featuing a Fair.
1 Catapult
1 Measuring board
24 Catapult tokens

The Catapult
Whenever a player draws a Fair tile, they place it according to the rules, immediately starting a "catapult round". In this catapult round, players have one try to launch special tokens with the wooden catapult. The active player chooses from one of four tokens and starts the round, the other players follow in turn order, with the same token.

1. Knock out tokens try to remove followers
If a follower is hit (touched) by a token, he returns to his owners supply. If more than one follower are hit or even knocked into another all return to their owners supplies. Own followers are not affected.
Only Followers, Big Followers, Majors, Wagons, Phantoms, Abbots and Ringmasters are effeted by the Catapult. Followers in the School and in the City of Carcassonne also have to be taken back once they get hit.

2. Seduction tokens try to swap followers
This token has to land on a land tile, if it slides off the map it has no effect. If the token lands on a land tile the closest opponing follower may be exchanged with one of the active players (who just used the Catapult) follower, while the oppononents follower returns to their supply.
Only Followers, Large Followers, Mayors, Wagons, Phantoms, Abbots and Ringmasters are effeted by the Catapult. Followers in the School and in the City of Carcassonne also have may be exchanged.

3. Target tokens try to hit the Fair tile
The goal is to land your token as close as possible to the Fair tile that was just placed. The player whose token is the closest to the Fair tile immediately scores 5 points. In case of a tie all tied players score 5 points.

4. Catch tokens must be caught for points
The active player places the measuring board in the middle between
himself and the next player in turn order. He then tries to shoot the token past the measuring board. If he does, the other player tries to catch it, then the next player becomes the active player and the next player in turn order becomes his opponent.
Scoring:
If the next player catches the token he scores 5 points.
If the next player doesn't catch the token the active player scores 5 points.
If the active player doesn't shoot far enough the opponent scores 5 points.

The Fair grounds
The Fair ground on a tile ends a Road and splits it in two segments. The Fair ground with the Cloister splits the two Fields.

The Open Junction Tile
This special tile is no actual crossing. To score this Road it must be cloes in all directions.

meeple The tiles are marked with a catapult symbol.
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9. Board Game: Carcassonne: Expansion 8 – Bridges, Castles and Bazaars [Average Rating:6.97 Unranked] [Average Rating:6.97 Unranked]
Philipp Conrad
Germany
Schömberg
Baden-Württemberg
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This expansion contains
12 Land tiles
12 Bridges
12 Castle tokens

The Bridge
Before the start of the game each player gets 2 or 3 Bridges (depending on the number of players) which throughout the game may be used to continue a Road over a tile showing Fields on at least two opposite sides, thereby allowing an incomplete road to technically run into a Field segment. They are otherwise treated and scored just like Roads. Bridges can either be placed on the newly placed tile or on a tile that is adjacent to the newly placed tile.
Bridges can only be build over empty Acrobat tiles. If an Acrobat occupies the tile a bridge can't be build.
sauron Bridges can't be captured by Towers but followers occupying Bridges can be captured.

The Lord of the Castle
Whenever a player finishes a small City (consisting of 2 "semi-circular segments"), the player can choose to optionally turn it into a Castle by covering the City with the Castle token – a follower on such a Castle is called a Lord. The Lord of the Castle will then gain points once the next feature neighboring the Castle's fief – consisting of the 2 tiles covered by the Castle token and the 2 tiles to the left and the right – is scored. The Lord of the Castle gains the same amount of points as the owner of the scoring feature. At the end of the game occupied castles don't score any points, while Farmers score 4 points for each castle their Field touches and Barns even 5 points for each castle their Field touches.
Scoring an Acrobat pyramid does not count as a scoring feature for the Lord of the Castle.
The Lord of the Castle scores points if 1 part of the Castle is adjacent to a Circus tent.
A Besieged City may be turned into a Castle but will not be counted as besieged anymore.
sauron The Lord of the Castle can't be captured by Towers.

The Bazaar
Each time a Bazaar tile is drawn the active player may place a follower as usual, even though a follower can not be placed on the Bazaar itself. Following his turn (it is important that the Bazaar happens after the players turn) the player draws a number of land tiles equal to the number of players which are then auctioned off. In turn order all players can choose to either buy or sell a tile of their choice. The buyer loses the points equal to his bid on the scoreboard while the seller gains these points on the scoreboard.

The Castles may not be confused with the German Castles. Neither may the Lord of the Castle be confused with the German Lord or Lady of the Castle from Carcassonne: German Castles.

2 A redesigned version for Carcassonne II was released in 2017.

meeple The tiles are marked with a bridge symbol.
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10. Board Game: Carcassonne: Expansion 9 – Hills & Sheep [Average Rating:7.36 Unranked] [Average Rating:7.36 Unranked]
Philipp Conrad
Germany
Schömberg
Baden-Württemberg
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This expansion contains
18 Land tiles with hills and vineyards
6 Shepherds
12 Sheep and Wolf tokens
1 Bag

The Hill
Whenever a tile featuring a Hill is placed, it is put on top of another randomly drawn tile (without looking at this tile), elevating it above the playing surface and creating a Hill. A follower may then be placed on any of the features shown on the drawn Hill tile. While the Hill itself is not a feature, it affects all features shown on the tile. A follower on a Road would then become a Thieve on a Hill.

If multiple players occupy the same feature equally (a "shared majority"), but one of the tied players has a follower standing on a Hill tile as a part of the scoring feature, the Hill breaks ties in favor of its owner and he gets all the points. A follower occupying a Hill at the end of the game will also break ties during scoring for fields and incomplete features. If there is no tie, followers on the Hills don't have any other function. If the tied players both have at least one follower on Hills, the tie remains unbroken and both players receive full points.
sauron The Hill doesn't affect the range of the Tower.

The Shepherd
Shepherds are new figures which can only be placed on Fields. Each time a player expands the Field occupied by his or her Shepherd, that player now has two options:
1. Grow the Flock
If a Sheep token is drawn, it is placed next to the players Shepherd. If a Wolf tokens is drawn, all of the players Sheep are placed back into the bag.
2. Gather the Flock
Trade in all Sheep in the players Flock and return them into the bag, while the Shepherd is returned to the players supply. Each Sheep token is worth 1 to 4 points, depending on the number of Sheep depicted. If there are several Shepherds on one Field, all Sheep are shared. If one player gathers the Flock all Shepherds get full points and return to the supply, also if one player draws a Wolf, all Sheep are returned into the bag and the Shepherds into the players supplies.

A Flock that is still out on the Fields (not gathered) at the end of the game doesn't score any points.
The Shepherd is not a follower and therefore doesn't count when determining control of a Field, also a Shepherd can't use the Hill to win majority.
bacon When a Shepherd gets eaten by the Dragon he looses all his sheep.
sauron Shepherds can't be captured by Towers, neither can they be placed on a Tower to finish it.


The Vineyard
Each Vineyard tile placed adjacent to a Cloister adds three points to that Cloisters' score (scoring 12 points with 1 Vineyard). If a Cloister with an adjacent Vineyard is not finished at the end of the game it scores its usual points but not the 3 bonus points for the Vineyard.
Vineyards also score points for Shrines, Monasteries, and German Cathedrals.

The fact, that the tiles underneath the Hills are not shown to anybody, makes it impossible for tile-counters (geeks who know and count all tiles) to follow the tiles that are still in play.
The Hills may not be confused with the hills from Carcassonne: The Flying Machines.

2 A redesigned version for Carcassonne II was released in 2018.

meeple The tiles are marked with a sheep symbol.
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11. Board Game: Carcassonne: Expansion 10 – Under the Big Top [Average Rating:7.57 Unranked] [Average Rating:7.57 Unranked]
Philipp Conrad
Germany
Schömberg
Baden-Württemberg
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This expansion contains
12 Land tiles with a Circus field
8 Land tiles with a Acrobat field
16 Animal tokens (1 x 7 points, 2 x 6 points, 3 x 5 points, 5 x 4 points, 4 x 3 points, 1 x 1 point)
6 Ringmasters

The Circus
When a Circus tile is placed, a Animal token is placed facedown on it and the Big top is placed on top of this token. When another Circus tile is placed, players score points equal to the number of their Followers on the Circus tile and the eight tiles surrounding it (Ringmasters and Acrobats do count as well), multiplied by the number on the Animal token. Then a new Animal token is placed on top of the newly placed Circus tile. At the end of the game the Big top is scored first.
The Big top scores points for Followers, Abbots, Large Followers, Wagons, Mayors, and Ringmasters but doesn't score points for Builders, Pigs, Barns and Shepherds.
bacon The Big top can't get eaten by the Dragon.
sauron The Big top can't be captured by Towers.

The Acrobats
When an Acrobat tile is placed, a Follower can be placed on a Road or in a Field as usual. Alternatively the Follower can be placed and used as an Acrobat. Everytime any player places a new tile adjacent (horizontally, vertically, or diagonally) to the Acrobat tile he may add another Follower, until three Followers build a pyramid (this could be three Followers by three different players). Once three Followers build a pyramid the feature can be scored. In a later turn any player (even if none of his Followers is part of the pyramid) may then instead of placing a Follower score the Acrobats pyramid. At the end of the game all Acrobats (even those in unfished pyramids) score 5 points each. Acrobat fields which have scored may again be used by new Acrobats.
The Fairy protects all Acrobats on the same Acrobat field.
bacon The Acrobats can get eaten by the Dragon (all at the same time).
sauron The Acrobats be captured by Towers (any, but only one at a time).

The Ringmaster
Each player gets 1 Ringmaster. The Ringmaster is a Follower which can be used as Knight, Farmer, Thief and so on. He scores 2 additional points for every Circus or Acrobat tile which is part of the 8 tiles surrounding the scoring feature.
The Ringmaster is a follower and therefore doesn count when determining majorities.
The Ringmaster can't be used as an Acrobat.
bacon The Ringmaster can get eaten by the Dragon.
sauron The Ringmaster can be captured by Towers, and be placed on a Tower to finish it.

2 This is the first expansion exclusively published for Carcassonne II.

meeple The tiles are marked with a tent symbol.
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12. Board Game: Carcassonne: The Flying Machines [Average Rating:6.71 Unranked] [Average Rating:6.71 Unranked]
Philipp Conrad
Germany
Schömberg
Baden-Württemberg
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This expansion contains
8 Land tiles with hills
1 Land tile for Carcassonne: Corn Cirlces II
1 Special Dice

The Flying Machines
Whenever a player draws one of the new tiles, he has the option of placing a Follower on this tile as normal or of attempting to fly a new follower to a nearby tile. This Follower will travel in the direction determined by the wings' orientation; the distance (1 to 3 tiles) is determined by a die roll. If a tile exists in this location, the Follower can be placed on an incomplete feature (Road, City, or Monastery). Whether that feature is occupied or not; if no tile exists in this location or all the non-field features are complete, then the player places no follower this turn but crashes.

meeple The tiles are marked with a wing symbol.
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13. Board Game: Carcassonne: The Messengers [Average Rating:6.42 Unranked] [Average Rating:6.42 Unranked]
Philipp Conrad
Germany
Schömberg
Baden-Württemberg
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This expansion contains
8 Message tiles
1 Land tile for Carcassonne: Corn Cirlces II
6 Wodden messengers

The Messengers
At the start of the game players place their Messengers (as a second score marker) on the score board. Whenever they score points during the game, they decide which score marker to advance; if a score marker lands on one of the dark spaces on the scoreboard (0, 5, 10, etc.) and the owner of that score marker is the active player, then that player draws the top Message tile from the pile and either scores 2 points for it or takes the action shown on the tile.

The options are:
1. Score that player's smallest Road, City or Cloister as if it were the end of the game, but leave the follower in place.
2. Score two points for each Pennant in a City that player occupies or two points for each of that player's Knights.
3. Score three points for each of that player's Farmers.
4. Draw and play an additional tile.
5. Score one follower and return it to that player's supply. Whichever option the player chooses, he then places that tile on the bottom of the message stack.

At the end of the game, players add the scores represented by their two scoring followers, place one follower on that sum, then figure out their final scoring, earning no more Messages.

meeple The tiles are marked with a scroll symbol.
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14. Board Game: Carcassonne: The Ferries [Average Rating:6.80 Unranked] [Average Rating:6.80 Unranked]
Philipp Conrad
Germany
Schömberg
Baden-Württemberg
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This expansion contains
8 Land tiles with three or four Road segments leading to a lake in the center of the tile
1 Land tile for Carcassonne: Corn Cirlces II
8 Wodden ferries

The Ferries
When a Ferry tile is drawn it is placed according to the usual rules. The player then decides whether to place a follower (and if on a Road, as a Thieve, on which segment), then places a Ferry on the tile to connect two of the Road segments. Any segments not connected by a Ferry end in the lake. Anytime a player extends a Road that contains one or more Ferries – whether by placing a Ferries tile or a regular Road tile – he may move the first Ferry closest to that tile in each direction of the Road to connect different Road segments. If this movement leads to a Road being closed at both ends, that Road now scores.

meeple The tiles are marked with a boat symbol.
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15. Board Game: Carcassonne: The Gold Mines [Average Rating:6.90 Unranked] [Average Rating:6.90 Unranked]
Philipp Conrad
Germany
Schömberg
Baden-Württemberg
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This expansion contains
8 Land tiles with Gold Bars
1 Land tile for Carcassonne: Corn Circles II
16 Wodden Gold Bars

The Gold Mines
When a Gold Mine tile is drawn it is placed according to the usual rules. The player then places 1 Gold Bar on this tile and 1 Gold Bar on any adjacent tile, whether orthogonally or diagonally adjacent. The player may then place a follower as usual on the newly placed tile. Anytime a feature is completed – whether on the same turn or a later turn – and one or more tiles of the completed feature have Gold Bars on them, these bars are distributed among the players involved in the scoring. If a player has a majority of followers on the completed feature, he collects all of the Gold Bars available; if multiple players are tied in the number of followers present, then Gold Bars are distributed among all tied players, going in turn order from the active player. The Gold Bars then have to be placed in the players supply, visible for everyone.

At the end of the game, any unclaimed Gold Bars are removed from the board before final scoring (Farmers are not receiving any Bars). Each Gold Bar is worth 1 to 4 points depending on how many Gold Bars a player has collected:
1 – 3 bars: 1 point
4 – 6 bars: 2 points
7 – 9 bars: 3 points
10 plus bars: 4 points

meeple The tiles are marked with a gold bar symbol.
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16. Board Game: Carcassonne: Mage & Witch [Average Rating:6.71 Unranked] [Average Rating:6.71 Unranked]
Philipp Conrad
Germany
Schömberg
Baden-Württemberg
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This expansion contains
8 Land tiles with a Mage and a Witch
1 Land tile for Carcassonne: Corn Circles II
1 Wodden Mage
1 Wodden Witch

The Mage and the Witch
When a Mage and Witch tile is drawn it is placed according to the usual rules. The player must then either place or move the Mage or the Witch, if possible according to the rules. Either figure can be placed only on incomplete Roads and Cities, and both cannot be on the same Road or in the same City. He may then place a follower on the newly place tile. Anytime a feature bearing a Mage or Witch scores, whether during the game or at game's end, the Mageor the Witch adjusts the points scored for this feature. The Mage adds one point for each tile in the feature, while the Witch cuts the number of points scored for this feature in half, rounded up. After such scoring, the Mage or Witch are placed next to the scoreboard to await the drawing of the next Mage and Witch tile.

meeple The tiles are marked with a witch hat symbol.
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17. Board Game: Carcassonne: The Robbers [Average Rating:6.22 Unranked] [Average Rating:6.22 Unranked]
Philipp Conrad
Germany
Schömberg
Baden-Württemberg
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This expansion contains
8 Land tiles with a Robber symbol
1 Land tile for Carcassonne: Corn Cirlces II
6 Wodden Robbers

The Robbers
When a Robber tile is drawn it is placed according to the usual rules. In addition to his move, the player then places his Robber on the scoreboard next to the score marker of any other player. The next player in turn order who has a Robber off the scoreboard (but only he) also places a Robber adjacent to the score marker of any opponent. Anytime a score marker accompanied by a Robber moves on the scoreboard, the owner of the Robber moves his own score marker forward half that many spaces, rounded up, then removes his Robber from the scoreboard. (The one exception: If a player moves his score marker by robbing someone else, any Robbers on that space move with that player's score marker and wait to rob that player following a normal scoring.) If two or more score markers are on the same space with a Robber and both score, the Robber's owner can choose who to rob.

meeple The tiles are marked with a sack symbol.
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18. Board Game: Carcassonne: Corn Circles II [Average Rating:6.46 Unranked] [Average Rating:6.46 Unranked]
Philipp Conrad
Germany
Schömberg
Baden-Württemberg
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This expansion contains
6 Land tiles with Crop Circles (they come packaged in six mini-expansions for Carcassonne – one tile per expansion)

The Crop Circles
When a Crop Circle tile is drawn it is placed according to the usual rules. The player may then place a follower on the Crop Circle tile. Afterwards he has two choices:
1. Add a second follower on a feature that he has already occupied.
2. Remove a follower from the board (back to his supply).

The feature shown on the tile determines the kind of follower that can be placed or returned:
1. the pitchfork for Farmers
2. the club for Thieves
3. the shield for Knights

Once the active player has decided for one option (place or remove) all players with a follower on such a feature, have to place or remove one follower (depending on the active players choice), starting with the next player in turn order. If a player is not able to do the action (because he has no corresponding follower) he is skipped.

meeple The tiles are marked with a grain symbol.

_____________

Philipp's personal oppinion

This might be the most annoying expansion ever. By drawing and placing a Crop Circle tile players have the option to either take back a follower (which can be very annoying) or adding a follower to another follower already in play (which also can be very annoying). In some cases your opponents will force you to take back a very important follower, sometimes they add one which destroys your whole plan, and sometimes you do it to them. Whatever happens always take care and have at least one follower left in supply so you may react and just copy their action. The Crop Circles really influence the game and most of the times they just annoy you.
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19. Board Game: Carcassonne: The River [Average Rating:6.98 Unranked] [Average Rating:6.98 Unranked]
Philipp Conrad
Germany
Schömberg
Baden-Württemberg
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This expansion contains
12 Land tiles with Rivers

The River
The River tiles are placed before all other tiles (the Spring tile replaces the Start tile), after that the game continues as usual. Placing the Lake doesn't count as a turn, so the player who draws the Lake tile may play another turn. The River is not allowed to do a 180° turn, as it may lead to difficulties in placing all the tiles.
sauron The River doesn't affect the range of the Tower.

meeple The tiles are marked with a dark back.

_____________

Philipp's personal oppinion

The river basically adds 12 tiles that have to be placed in an order which is very similar all the time. Spring on one side, 10 tiles in between, and the Lake on the other side. It doesn't even add a lot to the game, except for basically dividing the board into two parts (at least that's what usually happens). The main tactical question with this expansion is when to place a Farmer as they can be easily blocked. I know some people love this expansion, I don't. But since it doesn't change the game too much it's not wrong to add it to your game.
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20. Board Game: Carcassonne: King & Scout [Average Rating:6.59 Unranked] [Average Rating:6.59 Unranked]
Philipp Conrad
Germany
Schömberg
Baden-Württemberg
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This expansion contains
7 Land tiles for Carcassonne
1 King tile
1 Robber tile

The King
The player completing the first City (not necessarily the player scoring), receives the King tile, until a larger City is completed and the player completing this City receives the King tile. At the end of the game, the player who owns the King tile scores 1 point for each city. At the end of the game, the player who owns the King tile scores 1 point for each completed City.

The Robber
The player completing the first Road (not necessarily the player scoring), receives the Robber tile, until a larger Road is completed and the player completing this Road receives the Robber tile. At the end of the game, the player who owns the Robber tile scores 1 point for each completed Road.

_____________

Philipp's personal oppinion

I quite like this mini expansion as it motivates players to build bigger Cities and Castles and not only to go for quick and easy points. In games with many expansion the King and the Robber will score an awful lot of points, so players really have to look out for it. I'd therefore recommend to only use this expansion without many additional expansions (just so you can balance this).
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21. Board Game: Carcassonne: The Count of Carcassonne [Average Rating:5.95 Unranked] [Average Rating:5.95 Unranked]
Philipp Conrad
Germany
Schömberg
Baden-Württemberg
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This expansion contains
12 Land tiles for the City of Carcassonne
1 Wodden count

The Count of Carcassonne
The city of Carcassonne consists of 4 areas; The castle for Knights, the blacksmith for Thieves, the cathedral for Monks, and the market for Farmers. Everytime a player completes a feature but doesn't score points himself, the player may place one of his followers into one of the 4 areas, allowing the player to later on move this follower into a fitting feature (Knights into Cities, Thieves onto Roads, Monks into Cloisters, and Farmers onto Fields) that is about to be scored.

Everytime a player places a follower into the City of Carcassonne, additonally is allowed to move the Count to another area (castle, blacksmith, cathedral or market. At the start of the game the Count is not placed in any area yet). Followers in the area currently occupied by the Count may not be placed in a scoring feature. For example if the Count is occupying the blacksmith's area and a Road is scored, Followers currently in the blacksmith's area may not be placed and can't be used to influence the majority on the scoring Road.
Followers inside the City of Carcassonne can't be captured by the Tower.

meeple The tiles are marked with numbers 1 to 12 on the back.

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Philipp's personal oppinion

This is a very heavy and complicated expansion which adds a completely new strategy and tactic. It brings a lot of unbalance as it allows people to just jump in features (even though they have to score points for other players to do so). Players always have to look out for followers placed in the City of Carcassonne as they are very powerful. This changes how the game is played a lot, but I couldn't say it improves the game for the better. I personally never play with this expansion since it adds a very destructive component that's just a bit too much for me.
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22. Board Game: Carcassonne: Die Katharer [Average Rating:6.92 Unranked] [Average Rating:6.92 Unranked]
Philipp Conrad
Germany
Schömberg
Baden-Württemberg
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This expansion contains
4 Land tiles with Cathars

The Cathars
When a Cathar tile is drawn it is placed according to the usual rules. A City which contains one of the Cathar tiles counts as besieged.

Siege
A Besieged City that is completed only scores 1 point per tile (2 if the City includes a Cathedral). A Besieged City that is not completed doesn't score any points, also Pennants will not be counted.

Supply
Farmers supply Besieged Cities, so a Field with a Besieged City scores double the amount of points (6 points for each City, 8 points with a Barn and for each Castle, or even 10 for a Barn and a Castle on the same Field).

Escape
If a Cloister is placed directly adjacent (including diagonally) to the Besieged City tile (not any tile of the City), then a player may remove one Knight (per turn) from the Besieged City at the end of his turn and return it to his supply.

A Besieged City may be turned into a Castle but will not be counted as besieged anymore.

meeple The tiles are marked with a picture of a praying monk.

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Philipp's personal oppinion

The Cathars is a very small expansion with only four tiles but these tiles bring a lot of new opportunities. Cleverly placed they hurt your opponent and improve your own score. The Siege is a very destructive component stealing a lot of points from your enemies, while the Supply is great for your own Farmers. I guess the Escape is used very rarely but should make sense if you play against a person who blocks your followers on a regular basis. All in all I like it.
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23. Board Game: Carcassonne: The River II [Average Rating:7.17 Unranked] [Average Rating:7.17 Unranked]
Philipp Conrad
Germany
Schömberg
Baden-Württemberg
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This expansion contains
12 Land tiles with Rivers

The River II
The River tiles are placed before all other tiles (the Spring tile replaces the Start tile), after that the game continues as usual. Placing the Lake doesn't count as a turn, so the player who draws the Lake tile may play another turn. The Pigsty – the Farmer with the Pigsty on his Field scores 4 points for each City this Field touches –, the Volcano, and the Inn have their own special functions (see Carcassonne: Expansion 1 – Inns & Cathedrals for the Inn and Carcassonne: The Princess & the Dragon for the Volcano). The River is not allowed to do a 180° turn, as it may lead to difficulties in placing all the tiles.
sauron The River doesn't affect the range of the Tower.

meeple The tiles are marked with a dark back.

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Philipp's personal oppinion

The river basically adds 12 tiles that have to be placed in an order which is very similar all the time. Spring on one side, 10 tiles in between, and the Lake on the other side. The River II comes with a fork that changes the river slightly, so it's a bit more interesting than River I. Still it doesn't add a lot to the game, except for basically dividing the board into two parts (at least that's what usually happens). The main tactical question with this expansion is when to place a Farmer as they can be easily blocked. I know some people love this expansion, I don't. But since it doesn't change the game too much it's not wrong to add it to your game.
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24. Board Game: Carcassonne: The Mini Expansion [Average Rating:7.30 Unranked] [Average Rating:7.30 Unranked]
Philipp Conrad
Germany
Schömberg
Baden-Württemberg
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This expansion contains
12 Land tiles

New tiles
The Road on the spring tile divides the Field.
The tile with a Field only is not a Pigsty and therefore scores no additional points.

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Philipp's personal oppinion

This expansion brings 12 additional tiles and that's about it. Except for the River they don't add anything new the game. But the expansion replaces the old Spring with a new one, which solves the "huge fields problem", since it divides the Fields on the tile with a Road.
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25. Board Game: Carcassonne: The Cult [Average Rating:6.70 Unranked] [Average Rating:6.70 Unranked]
Philipp Conrad
Germany
Schömberg
Baden-Württemberg
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This expansion contains
5 Land tiles with Shrines

The Heretics
A Follower placed on a Shrine is called a Heretic. Heretics score points for completed Shrines. A Shrine is completed once it is surrounded by 8 tiles. The player who owns the Heretic in this Shrine then scores 9 points, 1 for each surrounding tile and 1 for the Shrine itself. At the end of the game an uncompleted Shrine only scores the points for the tile itself and all surrounding tiles.

Anytime a Shrine is placed adjacent to a Cloister a challenge occurs. The first of the two features to be completed receives their 9 points (12 with Vineyards) while the other feature scores none.
A Shrine may not be placed so it would touch two Cloisters.
A Cloister may not be placed so it would touch two Shrines.
Shrines may score bonus points from neighbouring Vineyards.

meeple The tiles are marked with a pentagon symbol.

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Philipp's personal oppinion

The expansion basically adds 5 new Cloisters to the game. Since Cloisters are generally overpowered (they are great for scoring quick points, when cleverly placed) this unbalances the game even more. The challenge between Cloister and Shrine occurs very rarely but is still the best part about this expansion. If playing with this expansion I'd recommend adding more expansions that come without Cloisters, otherwise the game is very unbalanced.
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