Chaddyboy's Top 20 Games Published From 2000-2004
Chaddyboy
United States
Olathe
Kansas
flag msg tools
admin
designer
Hello.
badge
Welcome to my secret message.
Avatar
mbmbmbmbmb
Recommend
24 
 Thumb up
1.25
 tip
 Hide
To continue my top "older" games series, this list enters an era where the embarrassment of riches really got going for gaming enthusiasts. While a lot of people have been saying my list overlapped theirs pretty significantly for the earlier periods, I'm supposing my top list and others' top lists will really start diverging in this time period, as the selection of available games really started ramping up.

It's also a time period that contains several of my all-time favorites, so this has been a really fun list to put together, full of both favorite games and fond memories.

I'm working through a series of these lists, with a list for:

Top 20 Games Published Before 1995
Top 20 Games Published 1995-1999
Top 20 Games Published 2000-2004 (this one!)
Top 20 Games Published 2005-2009

I determined my rankings using the pairwise method, which means I took all of my most highly rated games from this time period, and threw them into a system that continually asked me "Would you rather play this game, or this other game?", until it had the necessary data to output a ranked list. Of course, this means it's a reflection of which games games I prefer at this moment, but it was a really fun exercise.

For those that have favorites from this time frame, feel free to add them to the list, and tell me how crazy I am to not include them!
Your Tags: Add tags
Popular Tags: [View All]
  • [+] Dice rolls
1. Board Game: Age of Steam [Average Rating:7.70 Overall Rank:128]
Chaddyboy
United States
Olathe
Kansas
flag msg tools
admin
designer
Hello.
badge
Welcome to my secret message.
Avatar
mbmbmbmbmb
Age of Steam is my #1 game of all-time. I've always been a fan of pick-up-and-deliver games, as well as games that provide a solid kick to the genitals, and this one delivers on that. Not only are the other players trying to give you a punch in the pants, the game itself is as well, which is something I really like in a game.

Didn't take enough loans, and now you're short on upkeep costs? Tough shit, the game is going to penalize you. Someone urbanized a city in the middle of a lucrative route, and now that route is ruined? Too bad for you. You started on a route, and then someone swooped in and blocked you from finishing it? Sucks to be you.

Really good stuff! And it's not just an exercise in take-that, like some stupid card games where you just play a card to steal from someone. Players have to play cleverly, and sometimes a little at their own cost if they want to stop you from executing a plan.

Age of Steam also has immense staying power due to the enormous number of expansion maps. The rules to the game are so incredibly simple, that they're almost a game system, able to be tweaked and molded with minor rule changes that result in very different play experiences. There are maps that change the build costs, that change the loan structure, that change the victory conditions, that change how production works, that change the special abilities, and on and on and on, and they only require reading a few paragraphs to know what changes you'll encounter on the map. It's truly, truly great.

Speaking of maps, our game group loves Age of Steam so much that we've even developed a bunch of really solid maps ourselves, which has been super fun. I really look forward to making them available!
14 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
2. Board Game: Antiquity [Average Rating:7.91 Overall Rank:198]
Chaddyboy
United States
Olathe
Kansas
flag msg tools
admin
designer
Hello.
badge
Welcome to my secret message.
Avatar
mbmbmbmbmb
Another game that can be really brutal. You're forced to pollute you land, making it unusable. You're forced to fill your city with graves if you can't feed your population. If you run out of land to pollute? More graves! Run out of spaces for graves? You lose!

I really enjoy the balancing act in this game of trying to keep up with pollution and graves, while also going for a victory condition. If you focus too much on the victory condition, and not on maintaining a "healthy" civilization, you'll lose. If you focus too much on maintaining a "healthy" civilization, someone else will probably beat you to a win condition, and you'll also lose. In most games of Antiquity I've played, the players who win are just a turn or two away from disaster, or at least extreme inconvenience, when they pull off the win.

By the end of the game, the map usually looks something like this. All of those skull tokens? Signs that the land has given you all it can give, and is now a barren wasteland.



If this stresses you out, it's probably not the game for you, but I love it!

My only gripe with the game is that some of the production choices make it harder to play (although some of the issues are understandable, as the modifications would make the game crazily expensive), so I've customized my copy quite significantly. I've replaced a lot of the hundreds of cardboard chits in the game with wooden bits. This makes the board situation for more easy to read. I've redesigned the building tiles in the game to make them far more informative. I've redone the player aids to make them more efficient, as the game is a space hog. All of these changes make the game easier to play and teach, but are a labor of love since this is one of my all-time favorite games!
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
3. Board Game: Evo [Average Rating:6.88 Overall Rank:867]
Chaddyboy
United States
Olathe
Kansas
flag msg tools
admin
designer
Hello.
badge
Welcome to my secret message.
Avatar
mbmbmbmbmb
Evo is one of the first dozen games I ever owned. I was in college, and my Christmas wishlist was just a slew of games, I had had just discovered the awesomeness of hobby gaming. My family thought it was weird, but they went along with it, and Evo was one of those first games I received. It remains one of my favorites to this day.

My favorite thing about the game is of course that you get to build your own dinos, always getting new body parts and abilities via an auction each round. Want to survive in the cold? Get more fur. Want to be able to move around a lot? Grow more legs. Want to fight your opponents? Grow some horns. It's just fun to see everyone's species develop throughout the game.

As far as how the game plays, the game overall is super simple. Get as many dinosaurs to survive on the board as possible. It's just a tough task, as the climate is a bit unpredictable, and the board gets quite crowded, as competition for survivable spaces gets thinner and thinner! Your dinosaurs will freeze to death. Your dinosaurs will bake to death. They'll get gored by other dinosaurs. Their babies will fail to survive. It's tough, but so much fun!

1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
4. Board Game: Puerto Rico [Average Rating:8.03 Overall Rank:21]
Chaddyboy
United States
Olathe
Kansas
flag msg tools
admin
designer
Hello.
badge
Welcome to my secret message.
Avatar
mbmbmbmbmb
I don't think I have to say much about this one, as it's one of the true classics. For me, it's one of the first more hard-core gamer games I played. I was absolutely floored by the game, as I'd never played anything like it!

Now, in hindsight, the game isn't all that complex in rules; it just offers a lot of choice, which can be a little overwhelming to a new player. I always remember this feeling of slight intimidation I had when playing for the first time when introducing new people to the hobby. Things that don't feel like a big deal for me to learn now can be overwhelming to someone that just doesn't have experience with games.

I know Puerto Rico catches a lot of flak from some folks due to there being a "right" way to play, and being frustrated by playing with people who don't play "correctly". I say screw that. Other peoples' decisions are a big part of the game. Yes, they might not make the decision you were expecting them to, but the other players' decisions are theirs for them to make, and they'll affect you either positively or negatively. That's what player interaction is.

A true classic.
11 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
5. Board Game: Power Grid [Average Rating:7.89 Overall Rank:34]
Chaddyboy
United States
Olathe
Kansas
flag msg tools
admin
designer
Hello.
badge
Welcome to my secret message.
Avatar
mbmbmbmbmb
Speaking of classics...

I've always loved a good economic game, and Power Grid delivers! I love the auctions for plants, I love the buying of fuel to power those plants, I love the battle for presence in cities. I remember playing this back in the original Funkenschlag days, and Power Grid took that and streamlined it even more.

Power Grid does have one element though that I don't really enjoy, and that is the issue of rubber-banding; game mechanisms that keep a game close no matter what. Maybe there were games that did this before Power Grid, but I feel like Power Grid made it front and center. Now, in Power Grid, I don't really mind it, as a huge part of the game is knowing when to make your move. You want to hang out in the back of the pack, as there are really nice benefits for doing so, but of course if you end in the back, you lose. So, it's all about finding that moment to jump into the lead.

I feel like many other games took this concept, and made a game that made even really poor players feel like they didn't play that poorly. They artificially keep players in the game that should be losing. While it's used really well in Power Grid, I feel like it inspired a lot of games that use the concept poorly.

However, as far as Power Grid goes, it's a timeless classic.

8 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
6. Board Game: Jambo [Average Rating:7.03 Overall Rank:557] [Average Rating:7.03 Unranked]
Chaddyboy
United States
Olathe
Kansas
flag msg tools
admin
designer
Hello.
badge
Welcome to my secret message.
Avatar
mbmbmbmbmb
Jambo is my favorite two-player game of all-time. Now, I really don't play much of any two-player games, so it's been a very long time since I last played Jambo, but I have a lot of great memories of playing it, and it's one of the first games I'd suggest if I only had two.

As I mentioned earlier, I've always liked pick-up-and-deliver type games, and to me, Jambo has this sort of feel, but in a card game. You're buying wares from certain cards you draw, and then manipulating those wares to try and sell them via other cards you draw.

Now, there's a lot of luck of the draw in the game in catching a certain card at the right moment, but I still just really love the vast variety of cards in the deck that allow you to mess with things in various ways. You're always trying to mess with your opponents' plans while carrying out your own, and some times you just don't find the cards you need, but I've still always had fun regardless!
3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
7. Board Game: Hansa [Average Rating:6.89 Overall Rank:795]
Chaddyboy
United States
Olathe
Kansas
flag msg tools
admin
designer
Hello.
badge
Welcome to my secret message.
Avatar
mbmbmbmbmb
I've always felt like Hansa was one of those under the radar games. Clever and fun, but unheralded. Another one of those games that is pretty simple, but with enough trickiness and cleverness to allow it to shine.

In the game, you're moving a ship around a board with fairly strict movement patterns. As you move the boat, you'll buy wares, sell wares, or set up trading posts. Since the movement is so strict, you're usually faced with a problem of trying to make a good move for yourself, while also leaving the boat in a location that makes it tough for the player after you to do much with it. So, there's player interaction, but it's pretty tightly bound to the players on your left and right, as you need to deal with where the player to your right leaves the ship, and try to make life difficult for the player to your left. It's a very good three-player game as a result.
5 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
8. Board Game: Battle Line [Average Rating:7.42 Overall Rank:199]
Chaddyboy
United States
Olathe
Kansas
flag msg tools
admin
designer
Hello.
badge
Welcome to my secret message.
Avatar
mbmbmbmbmb
Along with Jambo, Battle Line is another one of my all-time favorite two-player games. For me, it has a lot in common with Lost Cities, another Knizia design, in that the angst lies in when and where to start playing to your side of the board. Since you're directly battling your opponent for each location via poker-hand style play, being the first to play to a location really tips your hand as to what you're capable of playing.

I also really enjoy the "proof" aspect of the game, where you can claim a flag if you can prove, via cards in play, that there's no way they can beat you at that location. It leads to a lot of great decisions, where you have a card that would allow you to make a proof in your hand, but you need to get it down on the table in order to do so. Often times, you don't have any good place you want to play that card though, making things really difficult! And if you choose to not play the card? They might end up playing a special card that allows them to break the rules for that battle before you were able to prove it was impossible for them to win. Really good stuff!
9 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
9. Board Game: The Downfall of Pompeii [Average Rating:7.13 Overall Rank:482]
Chaddyboy
United States
Olathe
Kansas
flag msg tools
admin
designer
Hello.
badge
Welcome to my secret message.
Avatar
mbmbmbmbmb
Pompeii is a super simple, but super fun game that plays out in two halves.

First half - Players play their citizens into the city of Pompeii via some simple card play. Play a card, put some dudes in the building matching that card.

Second half - Try to escape the city as the volcano erupts via some simple movement actions, followed by drawing a lava tile from the bag and placing it, hopefully in a way that blocks your opponents from fleeing, while keeping your own guys relatively safe.

Inevitably, a bunch of people die, but the person who escaped the city walls with the most guys wins. Now that I've explained it, the game actually plays really light-heartedly for as dark as it sounds.
4 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
10. Board Game: Alhambra [Average Rating:7.03 Overall Rank:432]
Chaddyboy
United States
Olathe
Kansas
flag msg tools
admin
designer
Hello.
badge
Welcome to my secret message.
Avatar
mbmbmbmbmb
Alhambra is a game that appears on a lot of classic gateway games lists, and for good reason. It's simple, yet still engaging for gamers. Draft some money, and use it to purchase rooms for your Alhambra, with the goal of having the most or second most in various room types.

The tile-laying aspect of adding the rooms is really fun, as each placement has the potential of limiting future placements due to walls depicted on the tile edges. Many times, you'll want rooms that you're unable to place due to those pesky walls!

I also really enjoy the massive amount of mini-expansions that can be added to the game. They're small changes, but add a nice different flavor each time you add one.

Favorite Alhambra memory: For a few years, a few of us had a tradition at the Gathering of Friends to play a game with every single expansion, but it had to be a game where it was a terrible idea to do so. We did Alhambra one year, and it was indeed a terrible idea, but really entertaining trying to keep all the rules straight of the 16 or so expansions available at the time.
7 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
11. Board Game: Ticket to Ride [Average Rating:7.45 Overall Rank:144] [Average Rating:7.45 Unranked]
Chaddyboy
United States
Olathe
Kansas
flag msg tools
admin
designer
Hello.
badge
Welcome to my secret message.
Avatar
mbmbmbmbmb
Speaking of games that appear on classic gateway games lists, this probably appears on all of them.

Not much to say here since I'll assume everyone knows this game, but I can still remember the huge amount of hype this game had when it was first announced. In 2004, there weren't 10 games being released per week like there are now. When a big game was on the way, it was big news, and everyone was excited about it. I'd say Ticket to Ride ended up delivering!
7 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
12. Board Game: Wallenstein (first edition) [Average Rating:7.50 Overall Rank:410]
Chaddyboy
United States
Olathe
Kansas
flag msg tools
admin
designer
Hello.
badge
Welcome to my secret message.
Avatar
mbmbmbmbmb
I still remember my first time playing this, back when Eurogames still had to be imported from German retailers (Adam-spielt was our retailer of choice), and everyone was giddy at the arrival of Wallenstein.

I've always enjoyed the pre-programmed aspect of the game, where 10 actions are available, and you have to assign which state you control will perform which actions, while trying to guess how each other player will use their actions. It was also brilliant how the actions are resolved in a random order each round, with players only knowing some of that order. It forced a lot of tough decisions. If you weren't sure if an attack was coming before a taxation action, can you safely tax a state, or will someone attack and take it from you before you get to tax it, totally screwing you over?

And of course, the star of the show and one of my favorite game components of all time, the cube tower!



I absolutely love the ingenious idea of this device that acts as dice with a memory. If you cubes get caught in the tower in one fight, they will likely be jarred out in the next, balancing out the luck. Truly an amazing idea that I love, and it even served as the inspiration for the centerpiece of my own game design, Prospectus!
4 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
13. Board Game: Fearsome Floors [Average Rating:6.66 Overall Rank:990]
Chaddyboy
United States
Olathe
Kansas
flag msg tools
admin
designer
Hello.
badge
Welcome to my secret message.
Avatar
mbmbmbmbmb
Fearsome Floors is pretty much a once a year play in my game group, always getting played around Halloween. Players have the simple goal of trying to escape a room with a monster in it, needed to run from one corner, all the way to the far corner, in order to escape.

There is an absolute ton of screwage in this game, as the players move, and then the monster moves a certain number of steps, always moving straight forward unless he sees a human, in which case he turns toward that human. If he sees more than one human, he turns toward the closest one. So, there's a lot of baiting the monster in a direction, knowing he'll again turn toward an opponent before he reaches you. Plus, the distance the monster moves is not entirely known, so there's always the angst of being in a dangerous position, and hoping his movement tile for the round is a low one!

Overall, just a fun, light game that's always a hit.
5 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
14. Board Game: Trias [Average Rating:6.47 Overall Rank:1890]
 
Chaddyboy
United States
Olathe
Kansas
flag msg tools
admin
designer
Hello.
badge
Welcome to my secret message.
Avatar
mbmbmbmbmb
Here's a pretty obscure one that's always been a favorite of mine. Again, screwage abounds!

Trias is an area majority game, where players start with a small number of dinosaurs on a large island. As the game progresses, players will drift the hexes of the island outward, slowly breaking the island into many smaller islands, with the goal of having area majority on each of the islands formed by game end. Since the players are controlling the drifting, the number of islands formed and the size of those islands can vary pretty significantly, so every game is pretty interesting.

The game is very cutthroat, as you can drift tiles right out from other dinosaurs, and block them from getting back on land, drowning them out of the game. So, you're always looking for ways to get areas to yourself, while avoiding getting screwed yourself.
4 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
15. Board Game: Coloretto [Average Rating:6.97 Overall Rank:505]
Chaddyboy
United States
Olathe
Kansas
flag msg tools
admin
designer
Hello.
badge
Welcome to my secret message.
Avatar
mbmbmbmbmb
My lists have included quite a few classic filler games, and this one definitely shines in that role. The game always makes for some tough decisions in a ridiculously simple rule set: add a card to a pile, or take a pile.

Doesn't seem like a game that would be much fun from learning the rules, but the game just plain does what it does really well.
4 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
16. Board Game: Entdecker: Exploring New Horizons [Average Rating:6.54 Overall Rank:1809]
Chaddyboy
United States
Olathe
Kansas
flag msg tools
admin
designer
Hello.
badge
Welcome to my secret message.
Avatar
mbmbmbmbmb
I mentioned Teuber's other games in this "trilogy" in my previous list, and here's the third one! In Entdecker, players set a ship off on expeditions to find new lands, trying to claim the islands that are found for themselves in a fairly simple area majority system. You start with a completely blank game board, and gradually fill it in as you sail the ship around to find new lands.

There's a bit of push-you-luck in what routes you choose to explore, as you're not always guaranteed to pull a tile that fits the area you're exploring, so you often have choices between a safe play with less payoff, or a more risky one with a greater reward for success.

Oddly, I just checked my game play history, and I haven't played this since February of 2008, yet still have really good memories of it! One of them was my first Gen Con. I happened to have an internship in Milwaukee, where Gen Con was held at the time, and a friend and I decided to go on a whim, not really knowing what Gen Con was other than there were supposed to be games there. There wasn't a lot of board gaming going on at Gen Con in those days, but we stumbled upon the Mayfair booth, and this was the game we demoed!
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
17. Board Game: Saint Petersburg [Average Rating:7.31 Overall Rank:261]
Chaddyboy
United States
Olathe
Kansas
flag msg tools
admin
designer
Hello.
badge
Welcome to my secret message.
Avatar
mbmbmbmbmb
I've always loved a good engine builder game, and this was one of the earlier ones I played. There's just something satisfying about rolling up a money and point producing engine from nothing!

However, St. Pete suffered from a problem in that the "right" way to play was pretty scripted. If you didn't do certain things, you pretty much guaranteed a loss. So, after a bunch of play, it just stopped getting played, despite enjoying those early plays until it seemed I was just doing the same things over and over.

Now, there's a new version out which I own but haven't played yet. I really look forward to trying it out to see if they "fixed" the game, as it would be among my favorites if the problems were sorted out, given that I still really enjoyed it even with its faults!
5 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
18. Board Game: Blokus 3D [Average Rating:6.81 Overall Rank:986] [Average Rating:6.81 Unranked]
Chaddyboy
United States
Olathe
Kansas
flag msg tools
admin
designer
Hello.
badge
Welcome to my secret message.
Avatar
mbmbmbmbmb
Now sold as Blokus 3D, Rumis is my favorite abstract-type game, a genre that I'm typically not a fan of.

As in most abstracts, the rules are super simple. You have a selection of 3D blocks in various sizes:



Your goal is to play as many of them as you can, playing one block per turn under the following constraints:

1) Each piece you play must touch one of your previously placed pieces.
2) Each piece you play must fit the constraints of whatever map you're playing. The maps have various configurations of how tall the structure can be. In some, players are constrained to a tower-like form, in others a step pyramid, etc.

So, it's a game of trying to block the other players out of the game, while trying to keep yourself alive. It's quick, simple, and fun.
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
19. Board Game: Amun-Re [Average Rating:7.33 Overall Rank:299]
Chaddyboy
United States
Olathe
Kansas
flag msg tools
admin
designer
Hello.
badge
Welcome to my secret message.
Avatar
mbmbmbmbmb
Another Knizia masterpiece! This one, a heavier gamer's game a la Tigris in Euphrates.

Amun Re features an interesting auction mechanism where several tracts of land are auctioned simultaneously, with players choosing where to bid on their turn, with the ability to jump from auction to auction as they see fit, until everyone finally settles on a different property (similar to the auction in Evo, which is one of my all-time favorites, except the value proposition here gets much more steep if you really want something).

It also features a mid-game reset, where the river floods, and you lose everything you'd worked so hard to build! However, the pyramids stay intact on the land, and all those lands now get auctioned again in the second half, but with features in place that affect the value rather drastically when it comes time to bid!

Another interesting aspect is the blind-bid sacrifice to Amun Re each round, with pretty significant game effects depending on what the group as a whole decides to offer, as well as individual bonuses and penalties for sacrifices a lot or too little. Neat stuff!

Another game that's apparently been 10 years since I last played though. The part of me that loves trying out new games really keeps these old classics from getting played some times!
5 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
20. Board Game: Carcassonne [Average Rating:7.43 Overall Rank:152] [Average Rating:7.43 Unranked]
Chaddyboy
United States
Olathe
Kansas
flag msg tools
admin
designer
Hello.
badge
Welcome to my secret message.
Avatar
mbmbmbmbmb
Not much to say about this classic gateway game! This is one of the first games I ever bought, and I played it a lot throughout college with my buddies. Even those that weren't really into gaming enjoyed it.

Similar to Alhambra, you can play a billion flavors of this game by mixing and matching various mini expansions, so you can always play something a little different.

Bestest/worst memory: Also similar to Alhambra, we once played Carcassonne with every single expansion that was available at the time. This was a while ago, but it was still a ton, and took forever to play. Hilarious to do once if you have a lot of time to waste, but it really is a waste that I'd never recommend.
9 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
21. Board Game: Memoir '44 [Average Rating:7.55 Overall Rank:125] [Average Rating:7.55 Unranked]
Chaddyboy
United States
Olathe
Kansas
flag msg tools
admin
designer
Hello.
badge
Welcome to my secret message.
Avatar
mbmbmbmbmb
HONORABLE MENTION

In my very late college days and for a short while after, I was absolutely addicted to this game. The Commands & Colors system had existed in other iterations prior to this, but M44 really grabbed me with Days of Wonder's incredible production of the game.

The battles were just plain fun, and there were so many of them to explore! I tend to like games where you're fed some options, and you make the best of what you get, which I think this system does a good job of. You get a hand of possible maneuvers, often not what you were hoping for, but you have to make the best of it, rather than being able to plan out exactly what you'd like to do.

However, at some point, the "spark" went away for me. I've played it a few times since, and the game just didn't excite me like it had back then. Still, I had to mention it here, as I absolutely loved this back then!
4 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
22. Board Game: Lectio [Average Rating:6.85 Overall Rank:2636]
Chaddyboy
United States
Olathe
Kansas
flag msg tools
admin
designer
Hello.
badge
Welcome to my secret message.
Avatar
mbmbmbmbmb
HONORABLE MENTION

Lexio was our game group's preferred closing game of the night for years, so I've played more of it than any other game. However, I have to admit, if it weren't for the bakelite tiles, this game would be wholly unremarkable.

Even with the amazing production, while I still like the game well enough, the charm has kind of faded, as it tends to just be a game of "draw good high tiles". If you don't, you're probably screwed.

Still, the game played a big role over a large span for me, so I had to mention it!

Best Memory: We used to have a guy in our group that was prone to letting games get to him, and despite Lexio being a super chill/relaxed game, he would regularly lose his shit over this game like none other. He'd get so pissed that he'd go silent, despite typically being a fairly rambunctious personality, and would throw his chips at people when paying them after a losing hand. It was once taken to a whole 'nother level when playing for real money at a convention with a mix of friends and strangers, before it was politely suggested that we pack it up. It was a hilarious/uncomfortable situation which will forever be associated with Lexio in my gaming circle.
3 
 Thumb up
6.00
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
23. Board Game: Heroscape Master Set: Rise of the Valkyrie [Average Rating:7.43 Overall Rank:295] [Average Rating:7.43 Unranked]
Chaddyboy
United States
Olathe
Kansas
flag msg tools
admin
designer
Hello.
badge
Welcome to my secret message.
Avatar
mbmbmbmbmb
HONORABLE MENTION

While I rarely play it, HeroScape was just an awesome game for a mass market release. Several things stand out:

1) Top notch production quality and components.
2) The quality of the game play, which was always fun.
3) The amazing length of time this was supported by Hasbro, leading to an enormous amount of expansion packs, both terrain and armies.

Half of the fun was just building up the terrain for the battle, as you feel like a kid playing with LEGO, using your creativity to craft a cool map full of rivers, bridges, lava, trees, mountains, ladders, etc.

Drafting the army is equally fun! Do you focus on one type of unit, like orcs, who work well together? Go for a crazy mish mash fantasy team? Make a go with something dumb like a huge horde of zombies (I think I have 6 of this set just so this is possible)?

I own at least three of everything that was ever released for this game, and really look forward to the day when I can play this with my kid(s). I currently have a 2 year old, and we hope to add to the brood, so the day will come eventually! At least, that's the rationale I use for having all this stuff!
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
24. Board Game: Fische Fluppen Frikadellen [Average Rating:6.61 Overall Rank:2308]
Chaddyboy
United States
Olathe
Kansas
flag msg tools
admin
designer
Hello.
badge
Welcome to my secret message.
Avatar
mbmbmbmbmb
HONORABLE MENTION

This game was borderline in my top 20, with the only caveat that it only ranks that highly when played with 15 players. Yes, if you're not familiar with this game, I said 15 PLAYERS!

If you own just one copy of this game, FFF is a pretty cool 2 to 5-player economic efficiency type of game, where you buy and sell commodities on a market whose prices are dictated by a neat little supply and demand system. I enjoy this kind of game a lot, and when played like this, it's a very AP-prone game where you're always trying to find the most efficient set of moves to accomplish your goal. A cool game, but...

if you have 3 copies, this game turns from "cool if you like that sort of thing" to an amazingly unique game experience. The three games are set up on three separate tables, with five players at each table. Each table has a win condition, and a player must meet that win condition at each of the three tables to win.

How do you do this? On your turn, one of your options is to sail away to a different table, taking all of your possessions with you. So, you up and leave, and now the tables start having lopsided numbers of players. Everyone is yelling at each other to go faster, because you're now racing against folks that aren't playing at your table, and if your table is slow, you're likely losing ground! If you see one table only has two players at it, everyone is yelling at each other to sail over to that table, as those two players are getting a huge number of turns over there relative to your 7-player table!

The other really cool thing is that you're not allowed to look at the market situation at the table you're moving to before you sit down at it. Maybe you just bought a bunch of burgers at the last table, and you arrive to see a depressed market for burgers. Or, maybe someone had left that table with a bunch of burgers, and now that market is starved for them and your burgers may as well be made of solid gold. You don't know until you arrive at the table, which is so much fun!

Overall, playing this with 15 is one of my absolute favorite game experiences, and it's great to bring along to cons where we can round up a group for it!
3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
25. Board Game: The Bridges of Shangri-La [Average Rating:6.77 Overall Rank:1326]
Chaddyboy
United States
Olathe
Kansas
flag msg tools
admin
designer
Hello.
badge
Welcome to my secret message.
Avatar
mbmbmbmbmb
Leo Colovini always had a design style that made his games nothing like you'd played before. I tended to really enjoy them without absolutely loving them, but the way his games work are almost always odd/unique enough to be memorable.

Bridges of Shangri-La is right in that vein, but nearer to the "love it" end, even though it's very abstract, and something I wouldn't really expect to like. It's been a long time since I last played, and though the rules were simple, they're obtuse enough to where I don't remember them particularly well. The board is full of islands connected by bridges, and the goal is to have the most leaders on those islands by game end. The game is really tricky, as each bridge is destroyed when it is traveled over. Some time, other players will make a move that destroys a bridge that you had really needed, making the game a pretty brutal screw-fest. The game ends when the bridges have all been moved over (and thus destroyed), and most leaders wins.

I realize that description is clear as mud, and that tends to be accurate of Colovini games in general. You kind of "get" them once you start playing them, and see how clever it is. While it's not top 20 in this time span for me, I absolutely had to include a Colovini game, as his name has kind of faded away into obscurity, despite being a really gifted game designer of unique and fun games.
3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.