"[W]hat I am looking to avoid are games where you roll a number of dice, "set" some of them and then roll the rest at number of times to see if you get what you need. So please keep those games (To Court the King and King of Tokyo spring to mind as favorites on "Dice Games" lists that would need to be omitted here.)"
"My son brought home a game after thrifting with my wife the other day. This game uses dice, but you don't ever roll the dice. So I want to see how many games out there use dice,but in a way that does not involve rolling them."
"I have recently played a few games using the "Yahtzee" mechanic of rolling a handful of dice, and then being allowed a limited number of re-rolls to create a final pool of dice, while locking favourable results at each stage.
I want to know: What other games use this mechanic?"
The author of this Geeklist also has created an interesting Vlog on dice mechanics:
"There are some board games where the dice are used as counter (pieces) and not used or not only used to roll. This list collects them. Games where the dice counts things like levels, points, lives, is used in auctions ... are not intended."
"Traditionally, dice have been used to generate random numbers, or otherwise (in the case of custom dice) provide a way of randomly generating possibilities. However, some games use dice in a different way: they are used to indicate the value of a playing piece or of a board location. The player is expected to pick up the die and, instead of rolling it, to manipulate it so that the new current value is face up on the die. The die is then returned to its former location (or placed in a different location).
In this geeklist, I include some games I can think of which use dice in this fashion."
"Kingsburg is probably my favorite game of all time, but I have only recently discovered that there are, in fact, several other "dice placement" games out there.
When I say 'Dice Placement' I mean 'Worker Placement,' but with dice as the workers. (i.e., you roll some dice, then decide where to place them, amongst several options that provides different benefits - usually collecting resources or victory points, or building, but it could be something else)."
"Dice can be used in lots of ways: rolling, score counters, playing pieces and so on.
There are lots of geeklists about dice: why people like them, how they can be used without being rolled, games with unique dice, pure dice games etc.
This list is about interesting uses for dice.. What does that mean? Well about the least interesting thing you could do with dice is roll-and-move (snakes and ladders). I'm looking for the opposite of this. I'd like to get an idea of other uses like set collection, action point allocation, and the like."
"I know of several games which involve a player rolling dice and then deciding (within constraints) how the results should be interpreted or used. There is opportunity cost, in that using a die in one way means it is not available to be used in another way. To my mind, these are very clever mechanics, since they efficiently layer an element of tactical decision making on top of the randomization. This is somewhat akin to the way, in many games involving cards, the player is often forced to choose among several different uses for a given card. However, card mechanics generally preserve state from one turn to the next, both because you often have to choose between using a card now or later, and because any given card is not available to play if it has already been discarded, it has not yet been drawn, or it is in the hand of another player. Dice mechanics are stateless, and are therefore less predictable.
In this geeklist, I include the games I know of which use dice allocation mechanics."
"At last Gencon, game designer James Ernest described game components as ways of tracking information. The board represents information known to all players, cards represent information known to one player, and dice represent information known to none of the players. Since my last Geek List was so well received, I thought I would post a companion list showing all the uses for those demon randomizing cubes. Let the dice-fest begin."
"Dice are the symbol of luck in games. The question is, which games use dice, but have no luck in there. Or maybe luck so nominal (aka in initial set up, or to change base board conditions) that it is considered luckless? Dice for this need not be normal dice."