GCL Mafia 316: Spread of Games
Travis Dean
United States
Escondido
CA
flag msg tools
The Golden Camel UberBadge is a mystery. Nobody knows where it came from or how it got there.
badge
No one expects the Spanish penguin!
Avatar
mbmbmbmbmb
Recommend
13 
 Thumb up
10.25
 tip
 Hide
Welcome to GCL Mafia Division's weekly geeklist!

Important Links:
GameChat League: Mafia Division Subscription Thread (links to past lists, subscribe for weekly notifications).
GameChat League Wiki (for general information about the GameChat League concept)
GCL Mafia Wiki (for specific information about this division)
Thesp's GCL Games Played Tool (an easy-to-use tool for collating your plays for the week)

GCL Mafia Members:
• Please add an item to represent your gaming life for the week of February 6-12, 2017.
• List any games played along with your thoughts/opinions.
• Also, feel free to share gaming news, life updates, random thoughts, or anything else you deem appropriate.

Optional GCL Mafia Geeklist Format:
• A weekly game can be spotlighted and discussed. The poster will pose questions about it to encourage conversation.
• Themed questions that can be gaming-related topics or non-gaming-related topics.
• A top five question.

Current Roster:
Dolus
Fearless Leader
Epsilon_Balls
captainraffi
touchstonethefool
cferejohn
jshufelt
fdubois
timotheous
charlest
Happymrdave
tallgrant
Annowme
Your Tags: Add tags
Popular Tags: [View All]
  • [+] Dice rolls
1. RPG Item: Player's Handbook (D&D 3.5e) [Average Rating:7.36 Overall Rank:185]
Travis Dean
United States
Escondido
CA
flag msg tools
The Golden Camel UberBadge is a mystery. Nobody knows where it came from or how it got there.
badge
No one expects the Spanish penguin!
Avatar
mbmbmbmbmb
Do you play or have you played Role-Playing Games?

What types of role-playing games have you played?

What appeals to you about an RPG that you can't get from a video game or a board game? What draws you to one particular RPG over another?

Do you have any specific game families, designers, publishers, etc. that you follow?
4 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
2. Platform: Xbox One
Travis Dean
United States
Escondido
CA
flag msg tools
The Golden Camel UberBadge is a mystery. Nobody knows where it came from or how it got there.
badge
No one expects the Spanish penguin!
Avatar
mbmbmbmbmb
Do you play or have you played Video Games?

What types of video games have you played?

What appeals to you about a video game that you can't get from a board game or an RPG? What draws you to one particular video game over another?

Do you have any specific game families, designers, publishers, etc. that you follow?
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
3. Family: Ticket to Ride
Travis Dean
United States
Escondido
CA
flag msg tools
The Golden Camel UberBadge is a mystery. Nobody knows where it came from or how it got there.
badge
No one expects the Spanish penguin!
Avatar
mbmbmbmbmb
Do you play or have you played Board Games? Of course you have. You're a member of the GCL.

What types of board games have you played?

What appeals to you about a board game that you can't get from an RPG or a video game? What draws you to one particular board game over another?

Do you have any specific game families, designers, publishers, etc. that you follow?
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
4. Board Game: Kingdom Death: Monster [Average Rating:8.84 Overall Rank:35]
Travis Dean
United States
Escondido
CA
flag msg tools
The Golden Camel UberBadge is a mystery. Nobody knows where it came from or how it got there.
badge
No one expects the Spanish penguin!
Avatar
mbmbmbmbmb
Some newer games are challenging the definition of "board" games or "rpg" as they claim they can be played either way or is a little of both without being fully either one.

What games do you think are bridging this gap or blending the definitions?

If you've played any of these games, how do you feel about them in contrast to other games?

If not, does anything about these games intrigue you?
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
5. Board Game: Hobbycon Minigame Flyer [Average Rating:5.00 Unranked]
Travis Dean
United States
Escondido
CA
flag msg tools
The Golden Camel UberBadge is a mystery. Nobody knows where it came from or how it got there.
badge
No one expects the Spanish penguin!
Avatar
mbmbmbmbmb
Any other gaming-related hobbies left out here?
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
6. Board Game: 6 nimmt! [Average Rating:6.88 Overall Rank:592]
Travis Dean
United States
Escondido
CA
flag msg tools
The Golden Camel UberBadge is a mystery. Nobody knows where it came from or how it got there.
badge
No one expects the Spanish penguin!
Avatar
mbmbmbmbmb
Suggestions for a Top 5?

charlest wrote:
Top five games that are completely random.

1. Louisiana Tigers
2. Get the Gem
3. Ten Cats
4. Das Wasser des Lebens
5. MiniMonFa (MiniMonsterFantasy) - I'm curious about this one now.

Oh, you didn't mean click the random button 5 times?
1. Fluxx - The game that's known for being random.
2. Munchkin - Fun for the first 5 minutes of silliness. Then it's taxing
3. Spaceteam - That's the point!
4. LCR - I roll three dice, and pass my money Left, Right, or Center, according to what the dice say. When only one person has money, they take all the money in the center. This is just as bad as War. There's no decisions at all.
5. Cock & Bull - I was introduced to this at a local convention. The designer is local. 95% of the game is entirely random. Roll the dice and do what it says. The remaining 5%? I don't remember exactly what it is, but in a particular roll, you decide which of three areas to place a control marker on. If you fully control the area, you win. So you make a tiny rare decision, if you have to roll the dice to allow you to make a decision, on whether to expand control in an area, or prevent an opponent from establishing control, and winning, in another area. And when does your turn end? When your die roll says it ends.

charlest wrote:
Top five games that you could talk about endlessly.

This one seems similar-ish to the next one in that I can talk endlessly about a game that I'm so in love with I want to master. The hard part is, though, there are many games I could talk for days about, but not necessarily endlessly. I would run out of things to say eventually (Rise!, Food Chain Magnate, etc.)
1. Arimaa - I could talk for days about this game. And that is before I get into discovering new aspects and strategies of the game. There is so much to learn and discover in this game, that if you give me endless time to talk about it, I'm sure we'll continually discover more of the game together, to continue fostering endless discussion.
2. Dragon Dice - My favorite game which also has so many facets to it, and has so much history in the game itself. There really is a lot I could talk about, I don't think I could ever stop.
3. 1817 - This 18xx title is very flexible in how it can play out, and there are so many finely balanced strategies and timing in making or breaking players. There is such a critical but fragile balance in everything in this game to do well, that I could talk endlessly about it all. And I'm only in my third game.
4. Golem Arcana - Similar to Dragon Dice. I've stopped playing as I've lost anybody to play with, and the company discontinuing support of the game makes it even more unlikely that I'll find anybody to play with.
5. Magic: The Gathering - Similar to Dragon Dice. There has been so much released since I quit playing that it only compounds the endless discussion I could already have about what was released up until I'd last played.

charlest wrote:
Top five games you would like to master.

1. Arimaa - The "modern Chess" for me. Arimaa is a masterpiece.
2. Go - The classics are Go and Chess. Mastering these would be awesome.
3. Chess - I'm less interested because of how big it is, but I'd still love to master this.
4. Dragon Dice - My collectible/lifestyle game of choice, there is so much to learn in this game. From the barest levels are learning the intricacies of a particular race, how they work together, and how to combine units. But on a much deeper level is how to cross-races, or even blend units from so many races such that you don't have a racial identity for your army anymore. This is incredibly difficult, especially to do at all well, and I've only seen very few people pull this off. But those who do, it feels like you couldn't touch them with a 10-foot pole. Imagine a war-fighting game where the best strategy was to never engage your opponent in a fight? Yeah, that was my best strategy against one of these players. I think I could've won if I'd avoided fighting, but I foolishly marched into battle and was slaughtered.
5. Myrmes - I won't be humble. I am good at this game. Very good. I rarely lose, at least when I'm paying attention. Note: I'm rarely paying attention when I'm teaching the game as I'm too focused on teaching others, answering questions, and making sure others don't accidentally cheat, or cheat themselves out of things. Even then, I rarely lose. I excel at this game in particular with achieving the goals and achieving them early. But others can do equally well with board control and deploying their pheromones. I've done that well, but it's not as instinctive for me as claiming the milestones. Once or twice I have managed to excel at both, and my score soared. A third path to exceling is clearing away opposing pheromones, but this aspect depends heavily on your opponents as you can't clear big tiles if they don't lay them, and if they play well, they'll not allow you to clear their big tiles. This is an area of exploration for clearing well as well as planning on when to lay the big tiles and where to position yourself to be the least vulnerable to them being cleared as points for your opponents. There is also a lot to look into regarding turn order and certain bonuses. Of particular interest to me is the additional movement bonus in the first round of a 2-player game where I'm first. How much can I abuse that to assault and cripple my opponent from the start of the game? I did that to poor Fabrice once, and it was so bad we had to end the game early. I've always wondered if that's a rare but potentially broken leg of the game.

Annowme wrote:
Top 5 iterations of 6 Nimmt!

1. 6 Nimmt! - The original is the best.
2. Slide 5 - Except for artwork and name, identical in every way that I can tell.
3. 11 Nimmt! - Expands the game with more cards!
4. 6 Nimmt! Plus - Includes a 0 - *mind blown*
5. Don't you dare add another thing lest you take this list into your hand. devil

charlest wrote:
Top five alternate names for GCL Mafia (GCL Titan?)

1. GCL: Mafia - Cause we accept no alternates
2. GCL: Scum - The mafia have won
3. GCL: Dragon Dice HeartLove - Now with only one member! Why has everybody else left?
4. GCL: No Dave's Aloud (We're allowed to have one)
5. GCL: Mafia - Cause we accept no alternates
6. GCL: DanceHello - Cause Mafia inside joke that nobody knows or remembers. shake

jshufelt wrote:
Top 5 Games across all genres.

Combining with Chris's answer, putting five items after each of 5 genres.
cferejohn wrote:
Top 5 genres across which one could list their top 5 games.

1. Board Games (Dragon Dice, Arimaa, Myrmes, 1817, Clash of Cultures)
2. Roelplaying Games (D&D 5e, D&D 3e, D&D 3.5e, Pathfinder, Everyone is John)
3. Video Games (I'll go with series on some: Zelda, Mario, Fire Emblem, Ogre Battle, Super Meat Boy)
4. Miniature Games (Since I'm not much of a miniature gamer: Golem Arcana, X-Wing, Earth Reborn, Krosmaster: Arena, Warhammer)
5. Casino Games (Texas Hold'em, Blackjack, that's usually where I stop... but to finish the list: Roulette, Slot Machine, Craps)

captainraffi wrote:
Top 5 Reasons we should kill the Top 5s for good.

1. We've clearly run out of Top 5 lists.
2. We rarely bother with them anymore anyways.
3. To introduce something more exciting to replace it.
4. To save Travis from creating too many Top 5 lists on his turn.
5. To watch Grace try to resurrect it again.

ecargo wrote:
Top 5 of these Top 5 that you've answered.

Ooh, I like this one. I'll have to bring up my past lists.



1.
2.
3.
4.
5.
5 
 Thumb up
1.00
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
7. Board Game: Gloomhaven [Average Rating:8.94 Overall Rank:1]
Jim Parkin
United States
Stow
Ohio
flag msg tools
designer
Push Cubes. Blow Stuff Up.
badge
MIND. BLOWN.
Avatar
mbmbmbmbmb
All but Gloomhaven was digital this week. I have a strong feeling that Gloomhaven is just going to subsume most of my normal board gaming for a while.

What a pity.

NOT.




 9   At the Gates of Loyang

Loyang remains the driest Rosenberg game I’ve played. I say it again only because one of the things I enjoy about Uwe Rosenberg’s designs is the (in my opinion) very strong thematic anchors put in place to ground what Euro-things I’m doing in the narrative and spirit of the theme represented. Agricola provides the stress of subsistence farming and the occupations and minor improvements jazz up the personality of the board. Ora et Labora showcases the humble beginnings of historical monastic villages growing into massive dioceses of civilization, culture, commerce, and prestige through dedicated planning. A Feast for Odin sees you raising livestock, smithing artifacts, plundering foreign caches, colonizing islands, and memorializing the progress of your clan.

At the Gates of Loyang involves growing abstracted vegetables to sell to abstracted clients after drafting abstracted cards. Though I’d likely not play it without the set dressing, this game could be reduced to a single page of paper and a chart for managing integers. THAT SAID. What Loyang lacks in theme and chrome it makes up for in brevity, crunch, and challenge. This is a game where you will not win or lose by a landslide. This is game which offers no accounting for any errors at all. It is such a close race to the finish, complete with plenty of manipulation and screwage of your opponent(s).

In this session, Joseph and I played on Yucata.de and I won, but we tied at fifteen prosperity. Only because I eeked out a little more koku than he did was the tiebreaker resolved in my favor. Normally I don’t care about tiebreakers and am happy to share a win, but this game is so grueling in its minutia of calculation that I was pretty pumped when I managed to end with more space bucks logged on my abacus.




 9   Lords of Waterdeep

I set up a cash and rogues engine which suited my commerce/skullduggery lord quite well. As I am wont to do, I binged on corruption for the first half of the game and then attempted to whittle it down by the end of the game. Anastasia nailed some huge piety and warfare quests, but she didn’t realize she only had a single turn left when she took a mostly throw-away move, thinking there was another round. The game ended and I won by a smidge. I would have lost if we did actually play another round or Anastasia had been more precise in her last turns. In my mind, that’s a win for her, as she just didn’t realize. She never concedes those sorts of conclusions, though.




 10   Ascension: Deckbuilding Game x14

This week’s favorite c-c-c-c-c-combo breaker featured starting Dreamscape with two Vigil’s Resolves and a smattering of Dreamborn cards in the center row pumping out free insight to start my game. Within two turns, I had both Vigil’s Resolves in play and doubled the output of my Mystic and Heavy Infantry cards. My tempo was effectively broken. It was glorious.

The many other games I played this week were very close. I’d say it was 50/50 win rate. As always, I find myself more or less addicted to Ascension.




 N/A   Gloomhaven x3

The main event.

E On Thursday, Sam, Eee, Anastasia, and I picked up our campaign with our party of illustrious adventurers, Dandelion Junction, and opted to follow the next core-storyline mission rather than dabble in the two side scenarios we unlocked over the last two sessions.

Sam --> Ambrosia the Scoundrel
Eee --> Fezzik the Brute
Anastasia --> Audraia Filidee the Spellweaver
Jim --> Bart Sprocket the Tinkerer

Per the initial campaign introduction (which is not a spoiler), our party was sent to go retrieve some documents which were stolen from an NPC who hands out the first mission. This resulted in a tussle with some bandits. Following through with more story content, we found ourselves outside of the city to “take care of a problem.” In a sort of endless-waves-of-bad-guys setting, our team really coalesced to pull of some great cooperation, while still clearly seeing the expertly-integrated greed and self-interest of each character’s private goals causing some tension and interesting moments. Of special note was the amazing tag-team play wherein Audraia incinerated the front line of attackers in order for Fezzik to bum rush the back targets with a big attack, all the while stiff-arming another dude onto a mine I just planted earlier in the round, resulting in a rather impressive explosion and lots of carnage. Slinking behind us was Ambrosia, who went full aggro-mode after dashing with invisibility up behind the biggest elite target in the room and filling its internal organs with daggers. The conclusion of this mission led to a very troubling moral dilemma, and just like that, the plot twists in the storyline hooked us for all we were worth. Several new locations opened up and we saw the first major storyline branch set up before us. It was clear that going one way would lead to drastically different outcomes and progression than going the other.

E I then tried out the game solitaire on Sunday afternoon by taking the path which Dandelion Junction would have voted on as a group (Ambrosia is effectively an evil wench, so she would have been the minority vote and overruled, anyway!). Opting to go the less morally-ambiguous route, I chose the next scenario and set it up. I also created the two remaining starting classes and whipped up their characters:

Jim --> Craig Hart the Cragheart
Jim --> Scabbers the Mindthief

Doors were kicked down, tables were flipped, traps were sprung, and many undead baddies were eliminated. Craig Hart the Cragheart has a lot of damage-dealing tricks up his rocky sleeves, and he layeth the proverbial smacketh down time and again, while Scabbers did all sorts of funky stuff to propel the party forward. The last room featured another plot twist and a pair of mini-bosses who were really tough. Scabbers was exhausted in the last round, leaving Craig to go toe-to-toe with the end content. Through some crafty maneuvers, he was able to punch both bosses very hard… over and over again. Despite landing some huge hits on Craig, the bosses perished and a whole crap-ton of new content was stickered on the map. These two characters made for a very interesting duo.

E Later that night, my sisters came over after evening worship and were curious about the game. My older sister, Becky, is typically up for playing anything. She is less inclined to enjoy cooperative games, so she was mildly hesitant about Gloomhaven, but once I explained that the cooperation is thematically and mechanically more a relationship of convenience than “we’re a team!” loyalty, her interest was piqued. My younger sister, Ann, is very much a light gamer. In fact, she is not really a “gamer” at all, and normally just comes over to hang out while we play. Sushi Go Party! is the extent of her interest (and hey, I’ll play that a dozen times in a row and be happy…). Anastasia told me earlier in the day that there was no way I would get Ann to play. However, I mentioned to Ann that Gloomhaven is very much akin to some of her beloved childhood computer games like Heroes of Might & Magic III and Diablo II. She immediately came over to take a look. After I explained to she and Becky the basics of the game, including some of the unique card interactions of their classes, she was really interested. We setup one of the follow-up paths from my solitaire session earlier that day.

Jim --> Bart Sprocket the Tinkerer
Anastasia --> Audraia Filidee the Spellweaver
Becky --> Scabbers the Mindthief
Ann --> Craig Hart the Cragheart

Right off the bat, Ann kept sniggling at the deliberate pun I inserted into the Cragheart character. She loved it. I loved it. I also knew that she would enjoy that little quip and help her get into the game a bit more. The first room was LOUSY with enemies--like… holy crap there was a ton of bad stuff in this room. We all plotted out our best opening moves and got our cards ready, then flipped over the monster initiative and got rushed by the first wave of beasties before we had a chance to react. Bart almost got killed right off the bat due to his fast cards (in a tie for targeting, monsters go for the lowest initiative), so I had to ditch a card from my hand immediately. Craig took a few hits, too, but Bart did his best to heal on the fly and steady the line. Audraia was unfazed and just blew crap up. Scabbers beefed up her future attacks but otherwise didn’t do much. Craig was next and smacked the enemies into the ground, killing four of them in a single blow. That loosened up the tension a bit, and we were able to progress down the corridor. There were some spectral enemies who were annoyingly-difficult to hit (by design, obviously) and loved to spam status effects on our party. Ugh. We found that ultimately, Scabbers had very limited movement and it made it difficult for Becky to play her character up in the action. We had a lot of speculation as to best practices here, and we’re still talking about it today via text.

Bottom-line: after a lot of conservative-but-efficient progression through the first two rooms, Audraia kicked down the door to the last room and found… a massive pile of elite enemies, including new ones we had not yet seen. She almost died instantly, save for pinging her leather armor to grant disadvantage to enemy attacks and losing a card to absorb the hit. It seemed dire, but we all deliberately saved our massive damage cards for this room, and proceeded to go to town. Bart sent flamethrowers and bombs blasting, Audraia filled the room with crackling electricity from wall to wall, Scabbers employed telekinetic prompting to force the elites to punch each other to death, and Craig just did all sorts of crazy jumps and hulk smashes into the ground to more or less obliterate everything. Audraia and Craig were just about exhausted at the end of the round, but Scabbers was able to loot the chest in the back corner after stepping on a stun trap and losing a turn. Craig landed the (over)killing blow on the final elite and we won the scenario AND all got our secret battle goals completed for some progress towards better modifier cards.

Ann loved it. Becky loved it. Anastasia loved it. I loved it. Ann and Becky just leaned back and stared at it all. Comments like “this is the most ambitious and incredible game I’ve ever played,” “this is a whole world in a box,” “this is so easy to play, but so deep,” and “the game is hack and slash, but the cards are such a difficult puzzle” all floated over the table. This is such a heavy game for Ann, but she was standing up at one point, excitedly shouting about what to do and shaking her fist at the enemies blocking Anastasia’s path. She and Becky both said they want to keep their characters and continue playing in the future. The campaign structure totally accommodates that, which is sweet.

At its heart, Gloomhaven is a perfect hybrid game. The actions via your player cards really are a puzzle, and a hard one, at that. So much decision space rests on how you play those cards and how you use them to react to stimuli and threats on the board. There is a slightly abstracted mana system which works really well, and the overall flow of the game is precise and elegant. All the while, the massive storyline, plot arcs, monster attacks, boss fights, choose-your-own-adventure events, and overall dungeon-slashing grid smack of a more thematic experience. It’s just fabulous. I’ve not play Desent 2E or Mage Knight, but I’d say this is something between those two (based on my understanding of them and their critiques), yet something much more. It’s crazy ambitious, and but for a few issues (which are really component-related, not game-related) it more than exceeds my expectations for the dungeon crawler/cardboard MMO I never knew I wanted, but now want to play more than anything…

…and we haven’t even unlocked one of the fourteen new classes yet!

On My Mind:
Anastasia got me credit for the Cleveland Orchestra at Severance Hall for Christmas, and we cashed it in for a concert on Saturday featuring Schubert's Symphony 8, "Unfinished," and Mahler's Das Lied von der Erde "Song of the Earth." The Schubert piece was awesome. He and Beethoven together very much spearheaded the Romantic period of composition in the early 1800s, and this piece really screams the departure from Viennese Classicism which preceded it (Mozart, Haydn). It was huge sound in Severance Hall, despite a smaller orchestration. I'm generally a really avid lover of Mahler, but Das Lied von der Erde was just plain weird. It's a Chinese poem translated to German, translated to English, put to music and soloed every-other movement by a soprano and a tenor. There were many delicious Mahlerian bits that I enjoyed, but the overall piece seemed hard to follow and the mashup of Western and Eastern melodies seemed like an odd and inelegant juxtaposition. All the same, being in Cleveland for a big concert hall experience with one of the world's best orchestras is pretty much awesome every time. We had a blast, and it was a nice date after not having one in a while.

We also stopped for dinner beforehand and I relished Ohio passing legislation moving into 2017 that raises the beer ABV limit from 12% to 21%, and enjoyed Perrin Brewings "No Rules" 15% Imperial Vietnamese Porter. It was dynamite. Half the draft menu was 15% - 18%. Ha. Everyone on board for massive beers!

We finished Season 2 of Man in the High Castle and wow, that show got a lot better after the slow and not-entirely-riveting first season! Quite good, despite the limited binge. We will likely tackle Battlestar Galactica next.

I'm also mulling over lots of storage options for Gloomhaven as the setup and tear-down is tedious without any modification at the moment.

Home Depot is dragging its heels in installing the carpet in our basement play room because of a drain in the floor. So much non-communicative red tape...
4 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
8. Board Game: 1846: The Race for the Midwest [Average Rating:8.07 Overall Rank:488]
Travis Dean
United States
Escondido
CA
flag msg tools
The Golden Camel UberBadge is a mystery. Nobody knows where it came from or how it got there.
badge
No one expects the Spanish penguin!
Avatar
mbmbmbmbmb
I played a game! Well, a postal game, but I played a game nonetheless. So I might as well update my postal plays here as well.

1846
1846 ended. The player who took B&O and the lake shore private ran away with the game with an early soaring lead cause we didn't stop him. We learned our lesson. I, like everybody else I imagine, were focused solely on our own play and company. I had the GT and quickly gained a strong E-W run as well as budgeted appropriately to always have healthy trains. Unfortunately, the B&O was always the company to bring us into a new phase, so they always got one more run than the rest of us of their phased out trains, further bolstering their lead. By the end of the game, though, GT had by far the largest dividends and was only one share value behind B&O. I took a close third, but somebody pointed out that had they not made a certain mistake (we made many with a new spreadsheet for 1846) where a company got treated as an "11-share" company, I might've had second. I'm not sure that I would have, as I was still bridging a huge gap in the last rounds of the game, but maybe, who knows. It was fun and we've already started another 1846 PBF.


Other postal games: 1817, 1830, 1861, 1880.

1817
1817 is still in the stock round. They've finally decided to start shoring my company, and it's now fully shorted. There are only 2 companies left to be shorted, one that only I've shorted so far, and one that nobody's shorted. There are also no new companies, so we've had 12 companies open this round, which is shocking to me. The interest rates are going to skyrocket soon... And it looks like everybody is up to 60% of their new companies, so we'll see what people try to do now. I'm trying to plot my way to bankrupt everybody else, but we'll see how well I succeed or fail.

1830
1830 is still going. Diesels broke, but the player who broke diesels (and previously had 1 train between 4 companies) shuffled his train instead of going bankrupt, so his net worth has been but he's not bankrupt. The bank still has something like $7k in it, and one of his other companies is close to affording a Diesel. I'm still in no hopes of winning it, and am just wanting the game to end.

1861
1861 is progressing. I got the first major out of everybody, and now more are converting. There are only a couple of minors left, but not for long now. My major is fortunately very powerful and while I'm doing poorly overall in the game, I'm hoping my major helps make up for it over time.

1880
1880 is still in the private auction, but we're almost through it.

And back to Video Games: Zelda: Skyward Sword, Fire Emblem, Fire Emblem: Heroes

Zelda: Skyward Sword
Not much to say here. I tried new batteries and my controller still strays on the pumpkin mini-game, so I gave up for now. I made it to the last dragon, the desert one. I didn't quite finish the puzzle to bring him back to life, so that's where I'm at. The last of the 3 dragons before I head back to the skies again.

Fire Emblem
I completed all of the Lyn chapters. My analysis of the game had been "This is cool, but it all feels like one big tutorial. They keep teaching me things that I only use once, and only in the forced introduction to it and never again." There were a couple of challenging maps, but most were pretty easy. Of course, when I finished the game, and then it asked if I wanted to continue and said I'd be continuing as Eliwood, that's when I realized "Oh, there is more game." I was content with it as it was, but a little let down with how brief it was. Now I'm excited. I've no idea how long this game is, but I'm still going strong. I've completed one of Eliwood's chapters so far.

Fire Emblem: Heroes
Lots of progress here. There is one more normal hero battle that I'll accomplish when it's available tomorrow. 3 of my heroes are level 40, and Gunter is still only 38 (almost 39). I have way more than enough badges to promote units to 4*s, and enough badges to promote a unit to 5* for any type except red (just 7 away from there). Not enough feathers, though, but soon. I still have no idea who I would promote to a 5* character though.

Story mode I've nearly completed. I have a few more parts in Chapters 4 and 5 (6 total, but final chapter is completed already for the goal reward), and I've still unfinished 9-5 and 9-2. I barely beat 9-4.

In the training tower, I can beat any level now. It's not always easy, I still lose some. Once I get Gunter to level 40, I'll focus more on leveling my other units.

The one map that expires today that's still giving me trouble is Wyvern General Narcian on Hard. Essentially you need to provoke his units and give them first strike on you. My primary team is my only attacking option (though I'm considering looking for one or two support units to hold back to bolster my stats or heal). I have Cordelia who can fly over and kill the archer in one shot, but then she dies in one shot so I don't think there's any way to have her survive an initial attack. I tried sending Takumi to provoke the units, and he was just shy of killing the swordsmen on a counterattack, but successfully killed one of the ranged units on a counterattack. This unfortunately opened the space for a third unit to attack him before I had another turn, which killed him. So I need to either try again without bolstering his strength in the hopes that I don't get hit more than twice, or send Lucina in instead. If she survives, then I'll be retreating and letting the units slowly come to me. I don't have much time to figure this map out, but with my units, I don't know if I can.
7 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
9. Board Game: Fire in the Lake [Average Rating:8.03 Overall Rank:427]
Charlie Theel
United States
St. Louis
Missouri
flag msg tools
designer
badge
Avatar
mbmbmbmbmb
Warhammer Quest: Silver Tower x2
Conan x1
Fire in the Lake x1
Heroes and Tricks x1
Kings of War x1


Reviews
Assault of the Giants, at Ars Technica. Excuse the typos my editor introduced


Fire in the Lake
Had a scheduled game of this on Saturday. It went over very well and it was a blast getting back to it. I played as the U.S. and spent too much time worrying about hearts and minds and not enough time blowing the hell out of the North Vietnamese Army.

The ARVN player nearly won early game and we all conspired to take him down. I was sneaking into a good position but the NVA player managed to take Saigon with a huge force. It was unreal. We took it back but the damage was done and it cost us precious time to repel him elsewhere.

Warhammer Quest: Silver Tower
It had been awhile since I played this and I hadn't really started the campaign proper. I'm two sessions into a solo campaign now and plan on finishing it at some point. I think it's a good game but it's not quite as stellar as Myth, TMNT, or Claustrophobia. I also think it's way too easy.

Conan
I finally was able to play the pirate ship scenario and it was a blast. This was a two player game and I narrowly pulled out a victory with Conan, Belit, and Shevatas. It was a little hairy in the beginning and Belit's guards were falling under a rain of arrows, but Conan cut down the archers and I was able to regroup and slaughter the pirates.

Skuthus, the enemy sorcerer, turned into an outer demon (read: giant bat thing) and flew over to my ship to go after Belit (his win condition). He got a couple of swipes in but I was able to repel them. He didn't have the supporting cast remaining and all of my heroes took him out.

Heroes and Tricks
This game is a weird one. It's a trick taker combined with telephone where only the first person really knows the suit. The rest of the players need to deduce what the suit is based on what the previous person played. It's silly and not terribly strategic due to the chaos, but it is fun. This was not with my regular group and I'm eager to see what they think of it.


On My Mind
Have a mystery package from Asmodee coming today. It's something I requested but I have outstanding items so not quite sure.

I also have the new TIME Stories module which I grabbed from MM. We're playing that next week due to a couple of people being out of town. I'm diving into the new X-Wing ships this week instead.

How have I not heard anyone talk about Baskets? This is an FX comedy starring Zack Galifianakis and it's hysterical. The premise is he's attending clown school in France and ends up flunking out and having to come back home to the U.S. (he can't speak French which doesn't help). Now he's this sad French clown trying to pursue his craft and he hooks up with a rodeo. It's absurd and there's 10 references to Costco every episode. I can't stop watching it and can't remember the last time I audibly laughed out loud so many times during a show. It's immensely quotable as well, which is nice, except no one will ever get it.
4 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
10. Board Game: Chicago Express: Narrow Gauge & Erie Railroad Company [Average Rating:7.12 Unranked] [Average Rating:7.12 Unranked]
James Keith
United States
Oakland
California
flag msg tools
"Watch, but do not govern; stop war, but do not wage it; protect, but do not control; and first, survive!" - Cordwainer Smith
badge
"Aint that just the way"
Avatar
mbmbmbmbmb


Ultimate Werewolf: Inquisition
Tulipmania 1637
Little Devils
Chicago Express: Narrow Gauge & Erie Railroad Company
Chicago Express
Tak x2

(Also played some Tournay, Coloretto, and Keyflower on BGA)

No new plays this past week, some quick hits on the olds.

- I'm still a fan of Ultimate Werewolf: Inquisition even though it's clunky as heck (though not as bad as The Castle of the Devil), and we had a wonky play. I had created a villager spread that slightly favored the Werewolves, who ended up killing the only information giving roles super early. The villagers then just blind-killed during the day and amazingly managed to off all of the werewolf characters this way before game end. For all of the flailing by the village team, it came down to the wire, which I would count as a success. I had stayed away from the more chaotic roles like Troublemaker, but now I'm starting to come around to adding them in to give the wolves something interesting to do outside of the night phase.

- Tulipmania 1637 went better than it has in the past, which surprised me. I think we've finally played it enough that enough of us have internalized all the fiddly little rules, because this game was super smooth. I admire the design for attempting to integrate a bubble market mechanism, and for all of it's oddities it plays pretty quickly. I'm still not sure how much I like it after all these years, but my opinion got better after this most recent play.

- I've had a string of Little Devils smacking me around for the past few plays, which is annoying but at least dramatic.

- It was great getting Chicago Express back to the table after a long hiatus. I also finally introduced our group to the expansions, Chicago Express: Narrow Gauge & Erie Railroad Company: While the narrow gauge trains were more or less meh, the Erie really turned the game on its head, and we weren't entirely prepared for it. The winner of the single Erie stock ran away with the game, and we now know how much we have to fight for/against it if we play with it again.

- Tak has gotten better with repeat plays. 5x5 is where it's at, and I look forward to playing this even more as time goes on.
4 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
11. Board Game: Flower Power [Average Rating:3.00 Unranked]
Grace P.
United States
Turlock
California
flag msg tools
badge
Avatar
mbmbmbmbmb
Codenames 4
Ice Cool 2 NEW!
Capital Lux 1
Dia de los Muertos 1 NEW!
Dream Islands 1 NEW!
Jeju Island 1 NEW!
Kanagawa 1
Kingdomino 1 NEW!
Time's Up! Title Recall! 1

Reviews: I wrote about Clank! so I could request the expansion when it comes out.

---

Ice Cool: It had me the moment we started setting up the "board" and I touched those weeble penguins. I probably won't buy it, but I will absolutely be happy to play again.

Dia de los Muertos: This was a random game Michael, editor from the Review Corner, assigned to me. It was a short trick-taking game that I think I like, but, like most trick-taking games, I'll need a few more plays to figure out. There's only three suits and depending on which card leads, the icon on the card determines if high or low takes it. On top of that, some cards are "take" cards, meaning you pick up someone else's already laid down card and put it in your score pile. So, I think there's some cool stuff going on here and it plays in about 15-20 minutes.

Dream Islands: Fine, I guess. It had some okay ideas, but I don't feel the need to play it again. In case you care, which I really wouldn't blame you if you didn't, you have some goal cards that represent how to have your array of dudes placed across the islands on the board. The game is a race to go through your whole deck of goals. That's really about it.

Jeju Island: Mancala meets... I don't know what. There were very light sprinklings of Splendor as you got cards that gave you permanent discounts. A sort of interesting design, but one that I'm not sure how much control I ultimately have over my decisions. I'd play it again, but not ask for it.

Kingdomino: This is fine for a 15-minute game, but any longer and it's not worth it. As such, I can only see bothering to play it when you're waiting for others to arrive. Not much to offer otherwise as it's overall just fine.

---

On My Mind:

Matt and I finished The Sixties on Netflix, which continued to be fantastic and thought-provoking. I didn't realize just how much shit went down during that decade and the series provided really great insight into that from different events. I am excited to start The Seventies. No spoilers!

We went to Visalia again this past weekend to dump more games. I traded in German Railways, The King Commands, Kanagawa, Apotheca, Epic Card Game, The Blood of an Englishman, Eclipse + expansion*, and Space Cadets: Dice Duel for $90 worth of store credit. I used part of it to grab a 10% off dented copy of The Dunwich Legacy and am saving the rest, hopefully to put toward a Spirits of the Rebellion Destiny booster box in a few months. I realize all the games together are worth more than $90, but just getting them out of the house and not having to bother with shipping is good enough for me.

*Leftover from my friend.

Oh and we're going to Disneyland this weekend for Matt's birthday. He turns 40 next Monday.
5 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
12. Board Game: Terraforming Mars [Average Rating:8.39 Overall Rank:4]
Joseph Shufelt
United States
Portland
Oregon
flag msg tools
badge
Avatar
mbmbmbmbmb


 7.0   Castellion NEW! - Lost badly, because I’m dumb. I wasn’t as much of a fan of this as other Omniverse games, but it’s only one play. It felt very scripted with what you have to do to win. I’ll give it more chances. I still enjoyed it.

 9.1   Clank! x2 - First game was a very sneaky and careful adventure for us. Both escaped, no issues. The second game? Immediately under threat. High tension. My friend raced down, got goods and left very quickly. I knew I had to race to get out. I some how squeaked out 9/10 healthy. We probably went through twice as many cards in the trade row the first game. I’m loving this game. Great tension, laughs, egging people on.

 8.0   Mechs vs. Minions - Played the 3rd scenario. Very fun! I love how different each scenario has felt.

 8.0   Nautilion - Finally beat this with the mages expansion. Love the ability to have a free reroll, but I never was able to use it.

 9.3   Orléans: Deluxe Edition
 9.5   Orléans: Invasion - I played the “Dignitary” Solo scenario. This one, I was less impressed with. It’s a more watered down, streamlined feeling of Orleans. The primary objective is to collect as many citizens as possible while still paying for upcoming taxes/dues, and to do it before time runs out. I won, but the game mode gutted the goods from the game. And that extra layer really does add to the experience.

 7.0   Stellar Conflict x3 NEW! - It’s a fun but silly game. Random? Fairly random, yes. You really have no time to think things through. You’re just as likely to blow up your own ship. But the game plays fairly quickly and my friend and I just laughed like little kids all the way through.

 8.0   Terraforming Mars - This cooled off a bit for me from my only solo experience. The game took a very long time. I still enjoyed it. I started off with a mining guild, and immediately, another player started building over the better mining guild locations. I was gutted from the very beginning. I can’t remember which guild he was, but it was one that basically gained money from cities being built. And the cards were just stacked in his favor. He ended up working and building up a major economy while he gutted me out and left the other player unsure of what to do. Later on, due to his economy, he had such a huge tableau. Tons of them were blue cards, and so many actions - it really bogged the game down for everyone else, though if I had all those things, it would have been pretty fun.

On My Mind
New house, new habits! Kim and I had put on a few stress and holiday pounds the last few months. We’re very happy we moved nearby a school that has a track, but we also have a big enough place to have a dedicated fitness room. Haven’t yet recovered from the soreness of the move, but what a big blessing it is to have such amenities to help us get on track!

Lots of things to do with the house, but again - I’m happy to do it all. I just wish I had more time and energy to get it done faster.

Bad news: Got a message from my realtor late last night saying there are early signs of the buyer getting cold feet. She told me that today is the last day before any contingency for the earnest period is over. So I’ll be trying to keep my mind distracted until that has some resolution!

Good news: For the first time in MONTHS, I feel like I have room to breath, and a place to live. I feel like I have a home. Still adjusting to the new place, but it’s so nice. Getting use to having hardwood floors. And for the first time of my life, I actually have a gaming space.

Games Out


Tash-Kalar - I enjoyed it, but I think this will be a “BGA only” game for me. I got rid of it because I think more abstract strategy games need to be a bit simpler. And while I don’t really think Tash-Kalar as an abstract strategy game (Generally, they need to be simple-rules, perfect-to-near-perfect information, I have Patchwork, Qwirkle, Onitama and now (spoiler) Santorini. I think I’m reaching for those first, unless someone already really knows how to play Tash-Kalar.

Mancala - I’ve had it for a long time. No idea why I’ve hung on to it. I felt like it had some sort of sentimental value, but when I looked at it while unpacking, I thought “I have no idea where I even got this from…” - I think it’s missing pieces too, so I just threw it in the garbage.

Games In


I'm actually pretty excited about this bunch of games. I've played two of them up above. I'm going to try and finish up Mythos Tale this week and then start diving into the Arkham Horror Card Game.

Eclipse was my #1 game to purchase, but there's always the element of how big and long it takes to play, and how challenging the rules seem to be, that I know it can be difficult to get to the table. So I've always held back until I could find a good deal. Got it locally, second hand with some missing white cubes. But I can get those replaced!

TMG WARNING: Gold West is my "Let's see if this J. Alex Kevern guy knows what's up" game. I talk very highly about World's Fair 1893. And I could dig that style of game, a bit more. Quick and satisfying to play? Yes please.
4 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
13. Board Game: Formula D [Average Rating:7.04 Overall Rank:450]
Raf Cordero
United States
Bolingbrook
Illinois
flag msg tools
badge
Avatar
mbmbmbmbmb


Holmes: Sherlock & Mycroft NEW!
Formula D NEW!
Star Wars: Destiny x2
The Dragon & Flagon NEW!

Holmes
A little two player ditty ostensibly about the brothers Sherlock solving a crime but features no crime and no actual deduction. It's a set collection game that's just slightly weightier than Jaipur. Where Jaipur has a trading-ish mechanic, Holmes has a worker placement-ish one. You have 3 actions you can take per turn but you can't take an action where you already have a meeple. If you want to do the same action each turn in a row, you first have to move a worker off the space which can create some timing complexities. Additionally, most spaces become exhausted if both players go in the same turn. Had some clever stuff going on, I like the scoring mechanism a lot. If you have the majority of a set, you score points = to the Value of the card (how many of that type are in the game) minus how many your opponent got. So if I collected 2 seven-value cards and Katie gets 1, and I bury the rest, I get 6 points. Pretty fun. Katie preferred Jaipur but I'm going to get her to play this again and keep it for variety.

Formula D
What a bunch of weird edge cases and rules for a beginner mode, but fun overall. Hit a snag where I'm realizing that I approach games a little differently than the dads. At one point I blocked one of them pretty hard, effectively neutering his next turn so he couldn't move. He just wanted to move around and ignore the blocking rule and it created a bit of a conflict. I think the rules are secondary to the fun for them, where as I'm very much a stickler for trying to play to them as much as possible. They would have been happy just making him drive aroudn and burning a few spaces whereas I was clutching my pearls that anyone would even suggest that.

Dragon & Flagon
Pretty fun game. 3p, each controlling 2 characters. The board is gorgeous and it's really a clever game. I love all the ways you can screw with people by pushing tables or yanking on rubs. I didn't love how many layers of uncertainty can screw with your programming. Some of the attack zones are really specific and require high accuracy but there are multiple levels of unknown. You don't know exactly where you will be when you program a card, you don't know exactly who will be acting before you or on your same turn, and you don't know what order people will act when you GET to that turn. Your character has a little token that moves around a time track to mark when they will act. If you play a card with a 3-time cost, you won't act until the time marker gets to that space.

I won, so it's the best game ever, but I think I'd prefer if at the very least the order of a turn was first-in-first-out in terms of whose player token moves to that time space. It feels good to nail that attack when things work out, but not as good as missing feels bad.

Destiny
Played a bunch this week. Did my first 3p melee game which was OK, I'd rather play 2p. Then played some on TTS. Space Boyfriends continues to improve, and I finally have a halfway decent villain deck. Kylo is an expensive jerk though so I have some work to do unless I can get a Sith Holocron. Grace continues to not play with me online.

On my Mind
Work is a constant source of concern right now. The strike/lockout thing is going to be a big problem if I can't work something out. Like...leave the company problem, which I really don't want to do.

Raffi is obsessed with watching "Memo" (Finding Nemo), which is a lot of fun. He knows which are the scary parts and comes tearing over to jump into our arms when we get to those scenes. We also took him to the local science museum which is always messy, and fun.
5 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
14. Board Game: Mafia de Cuba [Average Rating:6.65 Overall Rank:1333]
Timothy Hunt
United States
St Louis
Missouri
flag msg tools
badge
Avatar
mbmbmbmbmb
I'm regularly spend time at two different offices for work. I've managed to get into lunchtime gaming at both, so I'm pretty much guaranteed 2 gaming sessions a week now


8  SET
9  Coup x2
10  Zendo
N/A  Mafia de Cuba x3 NEW!
N/A  Clank! NEW!

SET to open Wednesday gaming, and for a change, I got roundly beaten.

Coup to follow on, in which other people weren't lying nearly as much as I was which threw off my meta game. Next time!

Mafia de Cuba. Friday lunch gaming started off with this. I'd been wanting to play for a long time, and it was really, really good. The decisions in what to take from the box were harder than I thought they would be. Being the Godfather was also a little tough, but I asked the right questions and gleaned the right information. I won all three games, having successfully confused the Godfather in the other two games.

Zendo A quick game of Zendo to round out Friday gaming after a few people left making another game of Mafia de Cuba untenable.

Clank! was the one game I played at our meetup event (didn't stay as long as I might as I wasn't feeling 100%). Wow, I really like the game a lot. The blend of deck building, dungeon delving, and push your luck was great. One player decided to get a quick Artifact and then escape, to force the game end. Unfortunately for her, it wasn't quite enough. Although she was the only one who fully escaped, she came last. The winner had a bigger artifact, and realised he was likely unable to get out completely, so as long as he could get rescued he figured he'd be fine. Acquiring 3 Tomes in the late game certainly helped.

On My Mind

I'd set up Google Flights to track airline tickets to the UK for a few possible dates later this year. I got an alert that the price for the October dates had dropped to less than $700 apiece. So, we booked the flights. We'll figure out details of when we're staying where nearer the time; we have quite a few people we would like to see, so we won't fit everyone in. At the moment, all we need to do is make enough plans that we can book accommodation and rental car appropriately, and we'll figure out the rest later.
4 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
15. Board Game: Clank!: A Deck-Building Adventure [Average Rating:7.83 Overall Rank:61]
Chris Ferejohn
United States
Mountain View
California
flag msg tools
badge
Pitying fools as hard as I can...
Avatar
mbmbmbmbmb


 10   Arkham Horror: The Card Game – Continuing the base campaign on easy with my wife. We actually played about 2/3rds of the way through the second scenario one day, but my wife was falling asleep and looked totally miserable, so rather than just dictating all of her actions to the end, we just put it away and tried again a couple of days later. That went much better and we:

Spoiler (click to reveal)
Got all the cultists but one. We could have pushed our luck to try on that last one, but going to after midnight seems real bad.


This feels a bit blasphemous, but I think I might actually prefer playing the game on easy. It's still not *trivial* but not having like 4 bad pulls in a row really screw you just happens much less often. Perhaps when I get better at it my opinion will change, but I think I might start out with 'easy' for the forseeable future, and save the harder difficulties for successive runs.

 6   Escape Room: The Game NEW! – This was...pretty good. Would have been better if I hadn't screwed up the first game by not opening one of the packets when we were supposed to open it (not a spoiler: there are *2* 'Part 2' components in the 'Prison Break' room). We ended up winning anyway because the final hint allowed us to basically successfully guess (though we still had to figure a few things out). That did make it feel like the other parts were a little irrelevant. Overall the puzzles were pretty decent and this stands a good chance of getting bumped to an 8 if the other rooms are good.

 6   First Class: All Aboard the Orient Express NEW! – I think I've played Russian Railroads, but I don't really remember it. This is evidently a shortened version. We played with the 'murderer' module, though I'm not sure that was a great idea with only 3 people. There are a lot of cool levers to push and pull here and I came in second on points despite going a very different direction from the other players. The connection to theme is...tenuous, but I enjoyed the game well enough that I'd be happy to play it again, but I don't feel the need to run out and buy it.

 4   Egizia NEW! – I *think* I played this online once, but unsurprisingly I forgot it because this game is...pretty forgettable. It just felt like there were a ton of random rules that were not indicated even by icons on the board (which would at least remind you that *something* was supposed to happen). The river element (basically you have to place each successive worker 'after' one of your previous ones) was pretty clever, and it was kind of cool that the game seemed to be encouraging people to collaborate (as opposed to most worker placement games which tend to encourage you to figure out what other people are neglecting and do that), but it just felt like the game needed another pass of editing and refinement, maybe two.

 8   Clank! NEW! – This was super fun and I am pretty interesting in picking it up. My wife enjoys Dominion pretty well and I think this is a nice step up. Also: Hey Thunderstone – see it's not that hard to represent multiple currencies on your deck builder cards without turning them into a goddam pasteup photoshop nightmare.

Edit: Whoops missed a couple

 8   13 Days: The Cuban Missile Crisis – Well after having 8 guests for board games the previous week, just one this week: my friend Wade. Hilary decided to bow out and I taught Wade 13 days and promptly overcommitted on turn one, resulting in a 5 point lead, but eventually dooming myself to nuking the world on turn 3. Whoops. Sorry world.

 8   Lord of the Rings: The Confrontation x2 – Taught Wade this. He played Sauron both times. First game he kept forgetting that he couldn't retreat sideways in the mountains and I won pretty handily, which made him immediately request a rematch. I tried something odd with Frodo, putting him on the right side of the board, but he was found and kind of trapped (with Sam) in the upper right corner just shy of the mountains. He tried to just leave them there are get 3 units to the shire, but I managed to bait the Flying Nazgul into attacking Legolas which put an end to that dream and was able to pull out the win again.
6 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
16. Board Game: Brass: Lancashire [Average Rating:8.09 Overall Rank:25]
Dave K
United States
Austin
Texas
flag msg tools
Love 'em even if a few games get scuttled from time to time.
badge
Meow.
Avatar
mbmbmbmbmb
Only one play but it was a favorite.




This and Age of Steam are often called Martin Wallace's best games, and I don't think I could disagree. Brass is just terrific. I think most people here have played it, and I'm not sure I have a lot more to add after one more play.

Well, I guess I'd say we played with 3 instead of 4, and that's not my preferred way to play it. It still isn't. It's a good game with 3 but 4 really is better. C'est la vie.

I'm also very excited about the updated editions from Roxley Games that will be (theoretically?) coming out sometime this or next year.
8 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
17. Board Game: T.I.M.E Stories [Average Rating:7.82 Overall Rank:58]
Dave K
United States
Austin
Texas
flag msg tools
Love 'em even if a few games get scuttled from time to time.
badge
Meow.
Avatar
mbmbmbmbmb
Asmodee reconfirmed they want to keep supporting Time Stories (excuse me, T.I.M.E Stories) with 3 cases per year. They showed off three cases that are unreleased as the next in the series too.

So with those 3 that makes 7, and if they do 3 next year as well that'll be the magic 10 extra cases I was hoping to see.

I'm behind on what is already out (surprising no one) but this is still one of my favorite narrative game systems, so happy to see more.
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.