Floor plans as a game element
Kathy Moyer
United States
Stafford
Virginia
flag msg tools
badge
I don't want to achieve immortality through my work, I want to achieve it by not dying. -Woody Allen
Avatar
mbmbmbmbmb
Recommend
101 
 Thumb up
2.27
 tip
 Hide
I noticed that many of the games I enjoy have floor plans as a major game element. Here are a few that I have played, and how the floor plan matters to game play. Please add your favorites - I am curious about ones I have missed.
Your Tags: Add tags
Popular Tags: [View All]
  • [+] Dice rolls
1 , 2 , 3 , 4 , 5  Next »  [6] | 
1. Board Game: Castles of Mad King Ludwig [Average Rating:7.65 Overall Rank:84]
Kathy Moyer
United States
Stafford
Virginia
flag msg tools
badge
I don't want to achieve immortality through my work, I want to achieve it by not dying. -Woody Allen
Avatar
mbmbmbmbmb
Obviously given the popularity of this game, Castles of Mad King Ludwig tops the list. Each player is building their own castle for the king, one room or corridor at a time, so you are the one creating the layout. Each turn you buy and place a new room tile or take income. There is no limit on how big your castle can range.

Different types of rooms give different rewards, and interact with the rooms you place around them. Rooms typically give an immediate point reward when placed but layout is important. You can lose points for putting noisy rooms next to sleeping rooms, while you may get a benefit for other configurations like for having a utility room or second kitchen next to a kitchen. Many rooms give bonuses when all entrances to the room are linked to other rooms - for example completed gardens give extra money, completed kitchens give extra turns, every other completed basement room lets you pick your reward, completed corridors give another free corridor, and other completed rooms give extra points.

I am always willing to play this game, since simply creating my castle is fun and different every time. The rest of the game-play adds some tension as you juggle your money and periodically try to second-guess what the other player are willing to pay you for new room tiles when your turn comes around. The puzzle aspect of placing rooms to optimize the rewards can slow the game down for certain type of player though, and also can interfere with my plans to ultimately make the castle look like the starship Enterprise or a laser pistol.
20 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
2. Board Game: Vegas Showdown [Average Rating:7.20 Overall Rank:427]
Kathy Moyer
United States
Stafford
Virginia
flag msg tools
badge
I don't want to achieve immortality through my work, I want to achieve it by not dying. -Woody Allen
Avatar
mbmbmbmbmb
Vegas Showdown has each player in a millionaire's competition to maximize income and fame by building up a floor plan of gaming areas, lounges, and restaurants within their hotel-casino. Rooms are acquired through a bidding action. The casino is a set size, and the certain rooms have to connect back to the appropriate entrance (casino or hotel), while other rooms can connect to either.

Sadly the hotel-casino "board" is not an actual board but just glossy paper, although the rest of the components are higher quality. The theme is simply convenient to the type of building you are doing, but it would have been more accurately named "Building Vegas" instead of Vegas Showdown. That said, I really enjoy this game, trying to maximize customer flow within a limited space.
14 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
3. Board Game: Clue [Average Rating:5.65 Overall Rank:7877]
Kathy Moyer
United States
Stafford
Virginia
flag msg tools
badge
I don't want to achieve immortality through my work, I want to achieve it by not dying. -Woody Allen
Avatar
mbmbmbmbmb
Back to a classic - Clue. Granted you do not have any influence on the floor plan itself, it is still integral to the story within the game. Each player must reveal the circumstances of a murder by investigating various rooms of the mansion. Your character has to budget the time (die roll) they take to move from room to room, because being stuck in a corridor basically wastes a turn (for some reason no-one is ever murdered in a hallway). Some rooms connect directly to other rooms via secret passages, improving movement time.

Clue has be reimplemented many times since it came out in 1949. Currently 170 versions are listed on BGG. The idea of moving through a set floor plan to achieve certain goals has been reused by a suite of new games in the intervening years, most likely due to the pervasive influence of Clue on malleable young minds.
12 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
4. Board Game: Betrayal at House on the Hill [Average Rating:7.09 Overall Rank:436]
Kathy Moyer
United States
Stafford
Virginia
flag msg tools
badge
I don't want to achieve immortality through my work, I want to achieve it by not dying. -Woody Allen
Avatar
mbmbmbmbmb
Betrayal at House on the Hill has you and your friends checking out a possibly haunted and presumably abandoned house. As your characters move through the house, more room tiles are revealed including stairs leading to upper and lower levels. The configuration of the house is different with each game, and the shape of the house is only limited by the doorways available from each room you reveal and the time you have to explore.

You can find helpful things in the rooms (like tools and weapons) or run across dark omens. Your actions may improve or hurt your character base stats for things like mental or physical health. You can stay close with your friends or head off in different directions. At some point in the game the effect of all those omens will cause one of you to betray the rest, although the exact person and the nature of that betrayal is different each time. You folks never learn!

Once the betrayal happens, two books are used to determine what happens next to the affected player and the rest of the players. The betrayer has one goal that generally involves serving the dark side and killing off or enslaving everyone else, while the remainder of the characters must prevent their former friend's evil actions and escape. Although your exploration of the house must take a backseat to stopping (or causing) the horror at this point, the player must still maneuver around the house to accomplish their goals.

This game is much more thematic than the other games on this list, as the house influences you and your friends. Unfortunately the end result is often beyond your control, because if the "good guys" are lucky and well prepared then the betrayer will not have a chance, while the converse is also true potentially leading to evil easily overcoming all. It is rare that the forces of evil and good are well balanced. On the other hand the story is the bulk of this game, and its variability and the thrill of revealing new rooms and items and then racing toward your doom can make this a blast if you run the game with the right type of players.
22 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
5. Board Game: Mystery of the Abbey [Average Rating:6.55 Overall Rank:1103]
Kathy Moyer
United States
Stafford
Virginia
flag msg tools
badge
I don't want to achieve immortality through my work, I want to achieve it by not dying. -Woody Allen
Avatar
mbmbmbmbmb
I have not played Mystery of the Abbey, but a review of it was what made me think of creating this geeklist. In the vein of Clue, the players must investigate a murder in their abbey. Once they have narrowed down the five characteristics of the murderer they can accuse the killer.

The floor plan is set, but includes rooms with different abilities to assist in the investigation. Between masses (that periodically call all the monks back to the chapel) players can move their monks two rooms per turn. Rooms can allow the player to get or steal suspect cards, or gain special abilities. Getting caught doing something bad results in a return to the chapel for penance, but sticking to the rules may not allow you to uncover the killer.
14 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
6. Board Game: Alhambra [Average Rating:7.03 Overall Rank:401]
Kathy Moyer
United States
Stafford
Virginia
flag msg tools
badge
I don't want to achieve immortality through my work, I want to achieve it by not dying. -Woody Allen
Avatar
mbmbmbmbmb
Alhambra is another tile-laying house-building game. Players either take money or buy rooms to add to their Alhambra, trying to maximize points by specializing in certain types (colors) of rooms. The limiting factor in placing the tiles is that all rooms must have openings that lead back to the fountain in the center. Many rooms come with 1 to 3 solid walls that cannot back to another tile unless it also has a wall, and all rooms must be oriented "upright" instead of being able to rotate, which can make placement within your existing Alhambra difficult. Players have the option to buy a room that they cannot yet place, and put it in a reserve area for later placement during a remodeling action.

This game is a fairly light, easily understood game that plays up to 6 people. It is very much a game about reacting to what is available, not long-term planning. Money management is key, because there are four different currencies and if you can buy a room tile with exact change in the appropriate color you get to take an extra action.
10 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
7. Board Game: Agricola [Average Rating:8.01 Overall Rank:19]
Kathy Moyer
United States
Stafford
Virginia
flag msg tools
badge
I don't want to achieve immortality through my work, I want to achieve it by not dying. -Woody Allen
Avatar
mbmbmbmbmb
Your floor plan is only a minor element in Agricola, but it can affect your options within the rest of the game. You start with two wooden room tiles on your property. During the course of building up your ideal farm with fields and pastures you can also upgrade rooms to clay and eventually stone for extra points or expand the number of rooms in your house. A new room can be placed on any empty board space orthogonally next to any existing room; there is no difference in room function by type or location.

Placement of additional rooms in your house allows you the opportunity to grow your family of workers later in the game. Any farm space you take up with an extra room in your house cannot be used for farming and supporting your family however. The house building aspect definitely adds to the game, and is vital for growing your worker base, but it requires a lot of agonizing over lost farm-building opportunities.
9 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
8. Board Game: The Princes of Florence [Average Rating:7.56 Overall Rank:123]
Kathy Moyer
United States
Stafford
Virginia
flag msg tools
badge
I don't want to achieve immortality through my work, I want to achieve it by not dying. -Woody Allen
Avatar
mbmbmbmbmb
The Princes of Florence has each player creating a palace to attract artists and scholars who in turn can create works for that player. Different arrangements of rooms and gardens satisfy those professional's requirements. All the room tiles have specific Tetris-like shapes, and the player boards have limited space to fill. With only 7 rounds in which to build up your palace while competing with other players, there are tough choices to make in this game.
9 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
9. Board Game: Break the Safe [Average Rating:6.03 Overall Rank:4608]
Kathy Moyer
United States
Stafford
Virginia
flag msg tools
badge
I don't want to achieve immortality through my work, I want to achieve it by not dying. -Woody Allen
Avatar
mbmbmbmbmb
Break the Safe is a game presumably influenced by Clue, but it is a cooperative game with a timer running as you all run around an office building trying to get the keys to open the safe and abscond with the contents. There are guards (human and canine) walking the building so the trick is in optimally navigating rooms, using the right tools to hack any obstacles, and avoiding capture (or freeing your caught companions).

For folks who enjoy Clue, co-ops, and/or timers (I do not), this is a fine light family game. The timer, the office layout, and the guard and player movement makes sense for the game theme.
9 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
10. Board Game: Flash Point: Fire Rescue [Average Rating:7.25 Overall Rank:261]
My Turn Yet?
United States
Kirkland
WA
flag msg tools
'80' maxlength='250'> </td> </tr> <tr> <td width="15%" align="right"><b>Avatar OverText</b></td> <td width="85%"> <input type="text" name="overtext[avatar]" value="My Turn Yet?
badge
30 Days, 0 plays
Avatar
mbmbmbmbmb
The original game had two ground floor plans of houses.

Subsequent expansions have more plans, including multi-level buildings
15 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
11. Board Game: Kill Doctor Lucky [Average Rating:6.16 Overall Rank:2092]
Chris Talmadge
United States
Clinton
CT
flag msg tools
REFEREE MADNESS
badge
I'm wasting your time!
Avatar
mbmbmbmbmb


Use the floor plan to your advantage.
16 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
12. Board Game: Why [Average Rating:5.70 Overall Rank:11967]
Bill Eldard
United States
Burke
Virginia
flag msg tools
mbmbmbmbmb
Thia is a very old boardgame that's main attraction is the image of Alfred Hitchcock, whose weekly television series ran in the US in 30 and 60 minutes formats for about ten years years. Many of us Baby Boomers knew Hitchcock as the host of his show long before we learned of his fame as a great film director.

This Milton Bradley game was likely inspired by Parker Brothers' Clue.

The board depicts rooms in a haunted house, and the player pieces represent parodies of famous detectives in literature/film.



Players roll a die to move from room to room, where they collect cards depicting parts of ghosts of famous persons in history (i.e., Napoleon, Cleopatra, Nero). Also included was Alfred Hitchcock himself.





Each ghost is comprised of six 34 cards, except Alfred, who is made up of 9 6 cards. There were also weapons such as rope and poison.



When a detective enters a room occupied by another detective, he/she may ask if that player has any ghost cards of a particular ghost (i.e., "Do you have any Napoleons?") That second player must then surrender any and all cards of that ghost in his/her possession.

When a player has all the cards necessary to complete a ghost or weapons he/she lays it down on the table for points.
8 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
13. Board Game: Mr. Ree!: The Fireside Detective [Average Rating:5.29 Unranked]
Bill Eldard
United States
Burke
Virginia
flag msg tools
mbmbmbmbmb
Our friend Bob introduced us to this 1937 game, which plays somewhat like Clue.



I don't remember all the rules, but like Clue, players/characters move about a mansion in pursuit of a weapon with which to commit a crime, while Mr. Ree (mister ree = mystery -- get it? shake) roams around trying to uncover them.

Detectives keep the items they collect in little containers, and can exchange items with other characters. The containers are the actual board tokens representing the characters.



At least one edition of the game appears to feature a toilet.

10 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
14. Board Game: Save Doctor Lucky [Average Rating:5.85 Overall Rank:5059]
Bill Eldard
United States
Burke
Virginia
flag msg tools
mbmbmbmbmb
This is the sequel to Kill Doctor Lucky, for those who were put off by murder and more into lifesaving. Players move about trying to save Dr. Lucky from going down with a sinking ship, depicted as several deck plans.



THe decks successively get flooded, putting a sense of urgency into the task.
8 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
15. Board Game: Starship Catan [Average Rating:6.85 Overall Rank:838]
Bill Eldard
United States
Burke
Virginia
flag msg tools
mbmbmbmbmb
In this great 2-player game, each player has a deck plan of a starship, depicting spaces of various functions (i.e., propulsion, supply, command & control). In the Catan-style, players improve the various capabilities of their vessels with resources gathered from planets.

6 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
16. Board Game: Battlestar Galactica: The Board Game [Average Rating:7.75 Overall Rank:62]
Bill Eldard
United States
Burke
Virginia
flag msg tools
mbmbmbmbmb
A semi-cooperative game in which the team of characters attempts to accomplish tasks/challenges by moving about the deck plan of their space ship, knowing that one or two of them is secretly a Cylon trying to foil their schemes.

7 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
17. Board Game: Valkenburg Castle [Average Rating:5.89 Overall Rank:11436]
Bill Eldard
United States
Burke
Virginia
flag msg tools
mbmbmbmbmb
One of the earliest dungeon crawlers (1980) with good battling evil in tactical combat.



6 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
18. Board Game: Escape: The Curse of the Temple [Average Rating:7.05 Overall Rank:432]
Bill Eldard
United States
Burke
Virginia
flag msg tools
mbmbmbmbmb
A 'real time' dice-rolling cooperative game in which the players work together to escape from the center of an ancient temple before time runs out. The rooms are added as the players successfully discover room exits, lay more room tiles, and decides upon the best course of action.

12 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
19. Board Game: California [Average Rating:6.26 Overall Rank:2568]
Bill Eldard
United States
Burke
Virginia
flag msg tools
mbmbmbmbmb
In this game, players entice gift-bearing guests to come stay at their homes by furnishing them with various pieces of furniture and equipment. Each square in a room has a specific coin-cost in order to lay a tile depicting furniture, artwork, musical instruments, etc. There is room in the attic for temporary storage.



7 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
20. Board Game: Burgle Bros. [Average Rating:7.65 Overall Rank:192]
Lutz Pietschker
Germany
Berlin
flag msg tools
designer
badge
Avatar
mbmbmbmbmb
The floor plan is random, initially hidden and regulates movement as well as "treasure" sites. 2 or 3 floors form a building with 3 safes that must be found and robbed.
19 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
21. Board Game: Clue: The Great Museum Caper [Average Rating:6.72 Overall Rank:1663]
Jason Arvey
United States
Arlington
Virginia
flag msg tools
Avatar
mbmbmbmbmb
One player is a thief trying to escape with the goods, the other players are trying to find him. Surveillance clues combined with the floorplan of the museum create a logic puzzle to find and catch the thief.
17 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
22. Board Game: Urban Operations [Average Rating:7.44 Overall Rank:7003]
H.M. Woggle-Bug, T.E.
msg tools
Royal College of Arts and Athletic perfection
badge
Inventor of Knowledge Pills
Avatar
mbmbmbmbmb
Buildings have simple floor plans.

3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
23. Board Game: Room 25 [Average Rating:6.81 Overall Rank:858]
Dom B.
France
flag msg tools
mbmbmbmb
In Room 25, the rooms are at the core of the game as they move each turn and many have a special power. For the "good guys" (the prisoners) to win, they must regroup on the Exit room tile before the last turn.
4 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
24. Board Game: Facility [Average Rating:6.67 Unranked]
Garrett X
United Kingdom
London
flag msg tools
Avatar
mbmbmbmbmb
Facility is a Print and Play solo game that plays out as a cross between a deckbuilder and an AI-driven miniatures game. The player controls the actions of his guards by buying and playing cards from his deck, while the intruders follow a simple set of rules to sneak up behind the player's guards, knife them in the back and drag their bodies out of sight. My husband and I play it as a co-op.

2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
25. Board Game: Escape from Colditz [Average Rating:6.65 Overall Rank:1449]
David Patterson
Canada
Ottawa
Ontario
flag msg tools
badge
"Has fortune dealt you some bad cards. Then let wisdom make you a good gamester." - Francis Quarles
Avatar
mbmbmbmbmb
This is a long-time favorite of mine: gathering clandestine goodies while some players confront the guards and end up in the cooler so others can make a run for it.

12 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
1 , 2 , 3 , 4 , 5  Next »  [6] | 
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
1 , 2 , 3 , 4 , 5  Next »  [6] | 
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.