Deep and small games?
- Eric Pietrocupo(larienna)Canada
Smaller games have a tendency to be short and fluffy, even if we have constraints of cost and space, it does not mean that all future games have to be fluffy. We should be able to play any level of depth what ever the size of the box.
This is why I am creating this geek list. I want to list games which are small and have a deep game play. So that people with shortage of space and money could actually look for this game if they want serious gaming.
Which leads to the questions:
How to define a small game?
Pretty simple, you measure the size of the box, if it's under 200 inch cubes, it's a small box. I am not very sharp on the number. I have a box in my closet that measures 201.56 inch cube, but that is fine if it exceeds at most a dozen of cubic inch.
We try to focus on the size of the base game, additional expansion that fits in the same box is not an issue. For LCG and expandable game, make sure the required amount of expansions required for the game to achieve a good level of depth fit into a 200 cubic inch box.
How do you define a deep game?
I was not exactly sure how to define this one, so I asked Board Game Geek, but it ended up in a "philosophical thread" which was deeper than I thought. If you are curious, I posted the forum threads at the end of this header. Players will evaluate the depth of a game differently, but one common pattern to most players seems that depth is related to the player skill. So I will say that a game with depth is:
Depth means that human beings are capable of playing at many different levels of expertise. For most board positions, until the last stages of the endgame, the puzzle of finding the best move should not be completely solvable. In a deep game, a player must exercise nice judgment in deciding what is the best move in most situations. Depth gives a game lasting interest because the player continues to learn how to improve his play for a long time.
A deep game is not necessarily complex. But since each person have their own reasons to state that a game has depth, I'll supply a list of properties a game could have to justify it's depth.
Anybody can add new items on this geek list as long it's a small game with depth.
Size: The game must be less than 200 cubic inch in size. You could add the total size of the box in the item description, but it's not mandatory.
Depth: You must list some reasons that makes this game have depth according to your point of view. You can use a list of properties or a paragraph of text.
Classic games are accepted if they could be sold and carried in their own box. So I don't want to have all those games that use regular deck of cards, it would never end. Piece packs could be accepted if most resulting games have depth (the pieces can only create deep games).
List of depth properties
- Replayability: Contains multiple factions, scenarios, play mode, objectives
- Interesting Decisions: Most of the game time is about making thought decision rather than updating the status of the game.
- Variety: Various path to victory and other forms of variety
- Requires multiple plays: To learn all strategies or use all the possible game features.
- Different levels of players: Beginner, Expert, etc.
- Requires additional learning: After playing the game many times, you can learn new advice and strategies outside playing the game.
- Low level of luck: A game with a huge amount of luck is not likely to have depth.
- Large amount of meaningful choices
- Requires more brain power/processing capacity
- Subtlety: for example, actions that have minor side effects that could be taken advantage
- Asymmetry: Gives different ways to play the game.
- Contains complex elements to be explored only by experienced players.
How do you define that a game has depth?
- [+] Dice rolls