What Did You Play This Week? March 20-26, 2017
Bill Kunes
United States
Cincinnati
Ohio
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With the week behind us it's time to post your week's mini-session reports and stories to answer our favorite question:

mbmbWhat did you play this week? - Edition 413


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1. Board Game: Mice and Mystics [Average Rating:7.43 Overall Rank:204] [Average Rating:7.43 Unranked]
Bill Kunes
United States
Cincinnati
Ohio
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Spring has sprung, just like our adventurers...

Monday
1x - Jaipur

I finally recorded my first win of this game after winning the best of 3 rounds after losing the first round over our lunch break. I'm starting to see some strategy as I emerged with my first win.

Tuesday
1x - Mice and Mystics - mb

Chapter 4: The Forging of the Beast [All] - Fail
We were sluggish from the start with poor attack and defense thus getting way behind on the cheese wheel for multiple surges before splitting the party and getting to our next tile. So our efforts were futile and we suffered our worse defeat yet. Ouch!

Friday
1x - Mice and Mystics - mb

Chapter 4: The Forging of the Beast [All] - Success
We moved swiftly through the first encounter and split up into two parties. Nez's party made quick work of the minions they encountered making their way to the Forge while Collin's party struggled with the pesky spiders and a cave centipede that pressed them through multiple surges. Fortunately we had some good defense (rolls) in the last round where a wound may have ended yet another attempt, but the adventurers saved the day. Onward...

Saturday
1x - Mice and Mystics - mb


Chapter 5: Cat-n-Mouse [All] - Success
This scenario had the most intricate setup and flow of any scenario to date but we easily cruised through it and accomplished our objective. After our beat down in the previous one that took six tries we aren't going to complain. Continuing on...


This week was really about continuing our campaign adventure through ]Mice and Mystics which stayed on the table all week and we played as time permitted. It was nice to finally succeed at the fourth scenario which had our number a handful of attempts.

meeple Keep playing...
BK's Hardcore 10x10 in 2017 List at 47/100
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2. Board Game: Can't Stop Express [Average Rating:6.38 Overall Rank:6304]
Stéphane Athimon
France
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Hi Everybody,
Only one game played this week and it is still Can't Stop Express.
We had 6 games of Can't Stop Express, nothing much to say about these games, as the victories were pretty well shared among the players.
I also had my first solo game of it :-)
Nice but not unforgettable too. I ended the game with a negative score of -340.

Too much work this week for the whole family, exams for the youngest (to pass or to prepare).
A memoir to write for my wife, and a lot of work for my pupils as this was the end of the period for them.

A lot of work in terms of translations too :-)
I finally completed Dynamite Nurse (rules) and Vast : The Crystal Caverns(68 pages for the rules, the cards and the player boards :-) ). I also completed two small expansions for Feudum (Squirrels & Conifers and Windmills & Catapults)

That's all for us this week, I hope to play more next week but that's not really sure.
Thanks for reading and I hope you had a better gaming week than mine :-)
Have a nice week :-)
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3. Board Game: Lost Cities [Average Rating:7.15 Overall Rank:294]
Fernando Robert Yu
Philippines
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More plays with my boss Peter as we continue our travels

Thursday

Lost Cities = 1 Play

I refreshed Peter’s memory by teaching him this again as we were waiting for our flight to Seoul. Peter overcommitted in his first round and this gave him a poor round which a good 3rd round could not compensate as this ended in a close one!


Me 247 (78+102+67) Peter 226 (44+86+96)

Saturday

Onirim (second edition) = 2 Plays

Peter and I were invited to play some golf by one of our distributors in Korea, but since I do not play golf I decided to stay behind in the clubhouse and did some work as well as get a couple of soloplays of this game done.


Game 1: I tried out the Little Incubus appendix expansion for the first time. With the Apprentice Dreamwalker level it essentially is a controlled Nightmare since you trigger a nightmare during your turn and place a location card under the Incubus and this has the effect of cancelling out the next Nightmare. It did help me a bit although I felt that the loss of the location card may be too steep a price to pay. I did manage to collect all 8 doors and was lucky as the 4 remaining nightmares ended up lumped up at the end of the deck in addition to the last location card.

Game 2: I tried using the True Dreamwalker level which is essentially like the Apprentice level but now costs 2 location cards instead of 1. This proved to be very costly as the game ended with the deck running out before I could find the last door needed for me to escape the dream. 2 cards in exchange for a controlled nightmare seems a very steep price to pay methinks.

Sunday

Lost Cities = 1 Play

Peter and I get in another play Sunday evening. Peter had a great first round but ended up discarding too many cards of the color he did not want which I then managed to pick up to my advantage. This ended with me having 4 expeditions versus his 1 in the last 2 rounds as I pull away after a poor first round. Me 300 (73+141+86) Peter 181 (96+69+16).

Splendor = 1 Play

This closed out the week. It was a perfect weekender as the game was very tight with Peter building the more valuable cards and it was me grabbing 2 personalities which gave me the 1 point needed to win.


A very close game! Me 16 (1st Cards 10 Personalities 6) Peter 15 (Cards 12 Personalities 3).
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4. Board Game: Carcassonne [Average Rating:7.43 Overall Rank:139] [Average Rating:7.43 Unranked]
Elliot
United Kingdom
West Yorkshire
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A very much Carcassonne filled week. The majority of my games are at my university accommodation, and so I am limited to what I have at home. Am thinking of getting Carcassonne: Expansion 1 – Inns & Cathedrals, especially if Carcassonne remains such a family favourite.

Tuesday 21st - Carcassonne (x2)

A couple of games with my Dad over lunch, with us winning one each. It was his first time adding the farmers, and it took the game to a new level for us both. Very enjoyable.

Wednesday 22nd - Sushi Go Party!, Carcassonne, Hearts

An games evening with a few of my friends who aren't gamers. Was happy they enjoyed Sushi Go Party as it has quickly become one of my favourites due to its quick playtime, lack of downtime, and general fun feel. Hearts is a game we have played lots of the years too, so was nice to get a game of that in at the end of the evening.

Thursday 23rd - Carcassonne (x3)

Three more games of Carcassonne. Two with my Dad and one with a friend who I'd introduced the game to the night before, and who had requested we play it. Good fun.

Saturday 25th - Catan

A game of Catan with my family in the evening. It remains their favourite, and my little sister (who adores the game) was close to winning this one, just failing to steal the longest road towards the end of the game.

Sunday 26th - Carcassonne

Yet another game of Carcassonne, this time with my Mum who still struggles to work out whether a piece can fit in a particular space.

Overall a week of little variety, but plenty of gaming. Hopefully will get a more varied selection of games played in the coming weeks!
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5. Board Game: Anachrony [Average Rating:8.16 Overall Rank:78]
Keith Rudolph
Canada
Langdon
Alberta
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I finished my insert for Anachrony earlier in the week and we finally got around to giving the game a try on Saturday. We played the base game alone with the only "enhancement" being the alternate timeline tiles where there are bonuses and penalties based on where/when you place tiles. We both ended up suffering a few anomalies; I ended up ending the game with one leftover while my wife managed to get rid of hers. I had a couple of fancy super projects that gave me a good number of points but some bad planning ended up really hurting me on the last turn. I also lost a good number of points by leaving a few markers on the timeline where I had received goods from my future self but was never able to send them back to my past self. My wife ended up winning our first play of this 39-52. Definitely an interesting one - it takes a little while to wrap your head around getting something for free now but having to repay yourself that favour later in the game and knowing how far back in time you're actually able to go before that becomes a potentially permanent blemish. There's more going on here than we had initially thought and we both quite liked it. It'll be interesting to throw the other little in-box expansions into the mix to see how that changes things up. It's one of the few games where we weren't brave enough to toss them in on the first play.
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6. Board Game: Jump Drive [Average Rating:7.13 Overall Rank:975]
meepleonboard
United Kingdom
Somerset/London
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Another difficult week for us as far as gaming was concerned. This time it was KT's job that expanded to fill the hours available while I twiddled my thumbs, and on a couple of evenings we were just too tired to get to the table. Thanks to a certain new card game we still made it to eleven plays in total though...

Thursday


On Monday and Tuesday I was away for work, and Wednesday was a strange old day that finished far too late for us to get in any gaming, so I pretty much forced KT to the table on Thursday evening as it had been over a week since we had last played. I had wanted to play Jump Drive again, so KT set it up and we sat down for a single play. I had a couple of nicely synergised novelty goods cards in my opening hand so went ahead and played them on my first turn. This was a close game all the way through, even though KT was behind for most of it, but my five novelty goods worlds coupled with various bonuses saved the day for me, and I won 69-51 to secure my first victory. KT demanded a rematch, so we set up again and off we went. This was similar to the first game, with both of us closely matched throughout, but KT's military might and a nicely timed Explore action enabled her to stretch away to the finish line to win 79-64. At this point it became best out of three, so away we went again. For some reason in this game KT just couldn't get a set of cards to work together and struggled really, really badly to get out of the blocks. By the end of round five she only had 5 points on the board while I was stretching my legs for the finish line. Thankfully she only really got her engine up and running on the final round, but by that time I was home and dry with my Genes tableau to win 68-33. KT ruefully pointed out that she scored more points in the final round of the previous game than she scored in the whole of this one. We went to a grudge match (one for the road!) and I managed to get down two cards nice and early that gave me -3 cost on developments, enabling me to take the Develop & Settle actions together early and often. I was ahead in the early game, but by round six KT was beginning to catch up, so I was glad to get over the finish line when I did and won my third game of the evening 78-60.

Friday


Five Tribes was part of my recent shopping spree, a game I had been considering for a while. KT had noticed it on my shelves so I thought that Friday might would be a chance to take it off the unplayed pile. After a quick setup and a rules explanation (which quickly made KT's eyes glaze over) we were off, and it did not take me long to realise that I had seriously underestimated what is going on in this game. Having read the rules I had it down as a lightish game, about the same level as something like Quadropolis - not so!

Now, I know that this game has the potential to slow down due to AP, but even I was taken aback when KT took over fifteen minutes to decide whether to pay 5 gold to go first or 1 gold to go third in one particular round...when she finally decided to pay a premium and go first she had spent so much time deciding what to do and working out her options for later in her turn that she then couldn't remember what she had decided to do for her first move! I never ever rush her because to me it's all part of the time we spend together and I do not feel that I should rush people's decisions, but that's some paralysis! Anyway, we played out the game and I really enjoyed it at first in the first half hour of discovery, but as it went on I felt more and more overwhelmed by the various scoring options, and KT also misunderstood one of the actions, which made things more awkward for her and made it slightly less enjoyable...and yes, it was a rule that I had explained clearly and many times. At the end, despite her assertion that I was "streaking ahead", she won 190-187, and while neither of us was as thrilled by the game as we had expected to be we will definitely play it again and with the correct rules to discover what lies under the surface - it seems only fair to play a game with the correct rules, right?

This first play took around an hour and a half, and I know we could easily get it down to under an hour, but it is both heavier and thinkier than I had imagined. It does also look gorgeous on the table as the palm trees and camels begin to populate the board and since we've played it I have felt that slow-burning urge to play it again and explore what options it has to offer, which is usually the sign of a design I enjoy. Days of Wonder games seem to work out well in our house, and their colourful designs are always fun, and Five Tribes reminded us both that we once owned Small World and that maybe we sold it in a little too much haste. Anyway, Five Tribes is clearly a fantastic bit of gaming design, but is it a long-term keeper for us? Time will tell.



We then rounded off the evening with no fewer than six more games of Jump Drive. I've no doubt that you, dear reader, have no desire to hear the ins and outs of all those games, so let's just say that we stayed up until one in the morning playing this, and the final reckoning was 4-2 to KT - she'd happily have played more as well! KT has remarked that Jump Drive plays out differently every time (I agree) and we're beginning to dig deeper into the various routes to victory now that our plays have hit double figures - I've been really impressed by what it packs into twenty minutes of play and we're already past a dozen plays and showing no signs of stopping as this takes centre stage as our short card game of choice, just as its elder brother fills the next time slot up. My review for Jump Drive should be available next week, but so far I have found much to enjoy and it comes strongly recommended.

For the days ahead KT and I both agree that we need to work harder than we did last week to get some proper us time, which just slipped away in the past few days. There are several medium length games I would like us to get back to the table, such as Super Motherload, A Feast for Odin and Imperial Settlers, so the more time we can get to spend there the better. It's a long shot, but if we could get all of those and Five Tribes to the table this week I'd be very happy indeed. It's certainly something to aim for!

Happy gaming!
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7. Board Game: Inis [Average Rating:7.82 Overall Rank:123]
Carthoris Pyramidos
United States
Centennial
Colorado
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I only logged a single play of Dungeon Solitaire: Labyrinth of Souls last week. (I failed to log a few lame ones.) It was my longest game of Mega-Dungeon so far. What a spectacular battle it was against the Lich-Queen on what turned out to be my final turn. I started out with +4 (Magic-User, Fighter, Go Berserk, Potion of Giant Strength) against her 11 (Level 9 bonus), but she got tougher as I got weaker.

I played my first game of Inis, with four at the table. Officially "nobody won," because I and another player each satisfied a single victory condition (I Religion, and he Land). Still, we found out afterwards that he had misplayed a certain card to his own advantage on nearly every round. It was a good game, and the drafting mechanism and relatively small card pool had it resembling to me nothing so much as Citadels, which was something of a surprise.

Prp and I had a longish play of Kingdom Builder, with Canoe, Harbor, Lighthouse/Forester, and Caravan boards. I really made the most of the Caravans, and it was the only way I could score Compass Points. Noblewomen and Merchants synergized for high scores for both of us, and Shepherds kept us playing carefully throughout.



Prp asked for a play of Epic Spell Wars of the Battle Wizards: Rumble at Castle Tentakill, and my Skullzor buried her Sir Kitty Purrrington. I played Sir Mix-a-Lot's Generic Enchantment (i.e. the single card Sir Mix-a-Lot) for a crushing six damage to win the second bout and the match.



Then we played Chase, and she rallied, beating me in a very close game.

On my lunch hour I introduced a co-worker to Pocket Battles: Celts vs. Romans. We played with 60-point pre-fab armies. I got to 31 points when he was at 25 and had only one command token left for the round. But he used it to defeat my Chariot, and thus won the game with one point more than me.

We also played a game of Splendor, where I continued my trend of losing to him by narrowing margins: this time by 2 points.

Prp and I had a session of BattleLore, with her using the Heralds of Dreadfall, as ever. This time she had the House of the Baron scenario. I was Crossing the River of Sleep with a base-game Daqan army. I was on top at the end, but I didn't have time to make up for the lead Prp had developed in early turns.



Prp beat me at Six three games running, and we never got to the movement phase.

Then we played some Arkham Horror: The Card Game, tackling the "Devourer from Below" scenario that concludes the "Night of the Zealot" campaign.
Spoiler (click to reveal)
Prp's Agnes took a physical defeat, and my Skids went on to rally his resources while Frozen in Fear on a cliff face, ultimately taking down two Yithians (Dynamite was a great help here) and feeding Lita to Umordhroth.


We finished our three-game Summoner Wars series pitting my Torgan's Icy Assault against Prp's Melundak Attack Pack. This time I scored a quick win. Torgan summoned Krom to get Melundak on the defensive. But when Krom was taken out, my For Glory event allowed a starting Berserker to run in and make a double attack, eliminating both himself and Melundak.



The final game of the week was a play of Tides of Madness with Prp. She would have clobbered me on points, but the tentacles of madness got her in the third round!
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8. Board Game: NHL Ice Breaker: The Card Hockey Board Game [Average Rating:6.31 Overall Rank:4727]
Jerry Wilkinson
United States
New Castle
Indiana
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NHL Ice Breaker: The Card Hockey Board Game
Euchre
Glüx
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9. Board Game: Escape Room: The Game – Welcome To Funland [Average Rating:7.09 Unranked] [Average Rating:7.09 Unranked]
Stefan Kaiser
Germany
Kriftel
Hessen
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Not much gaming this week since we were skiing in Austria but when we returned on Saturday we pulled out the new expansion for Escape Room; The Game.

Dont't want to spoil anything but for us this was the best scenario so far. Really fun theme. One of us is afraid of clowns so the theme was really fitting.

Don't trust the clowns.

We beat the scenario with 3:58 minutes remaining. It should have been one more minute but due to a brain fart we initaially went with the wrong code. But anyways, great experience again and i recommend this expansion very much.

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10. Board Game: 6 nimmt! [Average Rating:6.89 Overall Rank:573]
Drew
United States
Dallas
Georgia
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The only game I was able to get in this week was a 3 player game of 6 Nimmt!
I did get a chance to read through the rule book for D-Day at Omaha Beach as well as clip the counters and sleeve the cards. I am traveling the first part of the week, but hope to get started on a game Thursday night. This is my grail solo game and I am excited to finally have a copy and not to have had to over pay for it.
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11. Board Game: Lord of the Rings: The Confrontation [Average Rating:7.50 Overall Rank:258]
Justin
United States
Kentucky
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Asmadi games had this one on sale for $10. I'm a sucker for tile laying games. Something about putting the pieces down to form the board just feels right. I still have a (lessening) desire to play all of my unplayed games. This seemed like an easy one to take off of the list.

This game was met with a resounding 'meh' from the both of us. Its not a bad game. But each tile can change things so much that both of us felt like there was no way to plan for anything. Any tile you put down is just as likely to get changed the next turn. I would play it again, but its not very high in the queue.




Lord of the Rings: The Confrontation holds a very special place in my heart. This was the game that got me into hobby board games back in 2009. I heard someone mention BGG on an RPG podcast and this was the first game that caught my eye.

I still enjoy the game, but the two people I game with the most claim to hate it. I blame myself. When I first got the game I was playing it non stop with a person i don't regularly game with anymore. When it finally came time to teach it to the two people I game with now. I was too excited.

I over explained my moves and when I got within two moves of winning I would just grab the pieces and show them that they couldn't win. Stupid, I know.

Because these two are my close friends I asked if they would play it once a year with me. I haven't held them to that and this was the first time we've played in over two years. We played two games and he says he still doesn't like it, but i think he had fun.




Like a lot of people here on this site, I'm always on the lookout for games i think my wife might enjoy. After a few misfires I finally found one that we both like a lot.

The game is so simple, yet so fun seeing your quilt come together. This was our third game and the first time she had won. We played without the special tile, but this would have been the first time she got to 7x7 first. It didn't matter, she still won by 11 points even without the tile.
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12. Board Game: Patchwork [Average Rating:7.76 Overall Rank:56]
Nick Shaw
United Kingdom
Plymouth
Devon
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Wrote 90% of this post, then accidentally hit the Back button in the browser, and ZAP, it all vanished cry.

UPDATED: now with photos & comments!

2 Player Games Night
Prototypes - we played 2 prototype games, including one of my friend's own designs, about playing evil geniuses (think Bond villains but with the comedy of Despicable Me) trying to take over the world by claming plans for various nefarious plots, like trying to Dissolve the President using Giant Telepathic Bears, or Blackmailing the World using Ill-Tempered Mutated Alligators, etc. Great fun.



Discoveries - we then broke out an actual published game for a "break" from the prototyping. Discoveries is a great little dice-rolling game. The artwork is just lovely, and the game is really nice and quick with simple enough decisions and quick turns, but a nice depth of strategy. I'm very tempted by its big brother, Lewis & Clark...


With the Kids
Great week for gaming with the kids. Or, more specifically, one kid; I was working from home all week so I got to play games at lunchtime with my daughter:


Patchwork - So, despite me having probably around 100 plays of this game on the app (against real opponents, mind), my daughter - who has played this game maybe 10 times - beat me 40 to 36. Those were impressive scores for BOTH of us, but she just pipped me to the 7-point-bonus tile, and despite me having covered up more of my board, she effectively got the win due to that bonus tile. Well played, her. Pictured on the right are our final boards.



Petrichor - We playtested some variant player powers for potential stretch goals for the forthcoming Kickstarter. Was a good battle, and my daughter used her variant ability to great effect, but I was just too good at raining on her parade (or more literally, on all the crops) and won 54 to 40.



Coloretto - My daughter's first play of this, and she enjoyed it so much we played it 4 times in a row (until she beat me, basically!). Love this game, so quick and easy but great decisions to be made.



Get Bit - A fun quick 2 player game (with 2, you play 2 robots each, and the first robot eliminated gives the win to the other player). Pictured right: My green robot about to be completely devoured.



Medieval Academy - My daughter asked to play this, and I've not pulled it out in quite some time so was happy to oblige. It's a 7-Wonders-style drafting game (though here, you draft 5 cards in succession, and THEN play out 4 of the 5 you've chosen). I really like the board-control aspect, but the little VP chips are a bit of a nightmare (I have each board's chips in a different baggie for easy setup, and it still took 7 minutes to set up). But we managed anyway, playing the 'easy' 2-player variant that uses a dummy 3rd player. My daughter beat me soundly, 33 to 17 (to the dummy player's 4). The 2-player variant works ok, but the dummy player is a little fiddly to play for. I'd really like to try the advanced 2 player variant where you have 2 colours each, and the order of play changes each round. One day...


Solo
Daniel Solis' Pencil Park - (get it, Roland Wright... Roll & Write... ok, maybe it was only me that took an embarrasingly long time to realise that play on words). Played a good 8 or so games of this, trying out his version 2 ruleset. Managed a high-score of 40, which is still under-par for others I've seen (top so far: 59), but I felt was pretty good.


Online

Jäger und Späher - Playing a much-higher-ranked player, and it was an interesting battle. We were neck and neck for most of the game, but my opponent pipped me to the finish line to win 24 to 22. Still really enjoying this one.



Hellas - NEW - This was new on yucata.de this week, so had to try it out. It's.... ok. Nothing spectacular. Nothing really very exciting at all, really. Bland theme and artwork, bland actions. 2 player feels too open, 4 player feels to random. I'm wondering if 3 players is the sweet spot?... I'm sure on cardboard it's a fun, quick euro, but asynchronously online, it just didn't do anything for me.



Dragonheart - A very odd game, this. My opponent was leading for the first quarter of the game, but then I surged ahead to take the lead. And kept increasing that lead. And increasing it. It was as if my opponent had given up and was just playing merely to allow me to finish the game (very kind and all, but...). I ended up winning 94 points to 30. *94* points! Highest I've ever had. Two more turns and I would have broken 100!

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13. Board Game: Scythe [Average Rating:8.30 Overall Rank:7]
Tally C
United States
New York City
New York
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A good week for games, especially socially. We had not just one, but two get-togethers for board games with two different groups of friends. I also played two mb games (three sessions total), which is great!

5 different games played overall this past week.


The Others
* Plays this Week: 1
* Comments: On Monday, we had two friends over for game night. I'd been wanting to introduce them to The Others for a while now and since they said it sounded interesting, that's what we played. Tyler played Gluttony against the other three of us in the Corruption story, "The Beast We Become." In this story, after the Hero players pick their starting heroes, the Sins player picks one remaining hero from the supply pool and claims it as a traitor hero. The Heroes must face up against the traitor hero and defeat him/her in the final mission in order to win the game.

This was the first time Tyler and I had played with a Corruption story (our previous plays have been Terror and Redemption stories), and we found that the Dark Past cards added a nice little layer of mind games. This was also the first time we’d used Gluttony in a game (seemed to fit the theme, as Tyler was able to keep gaining more Sins cards and reaction tokens throughout the game) as well as most (if not all?) of the particular heroes we chose. I started with Leader Freder, Michael started with Fixer Baldur, and Corbin started with Bruiser Kanga. Throughout the course of the game, Corbin played three different characters, I played two, and Michael managed to keep Baldur alive the entire game.

It all came down to an epic roll-off between Bruiser Rajiv (controlled by Corbin) and a room containing the Traitor Hero (Nicole) and the Avatar. Rajiv sacrificed himself to give the Heroes the Story win! It was a very close game - we were out of spare characters and Baldur was on the run from monsters to avoid getting killed before Rajiv could make his final stand. I really love the stories that games of the Others end up telling and how Sins and Hero players can really go all out against each other since both sides know that Heroes and Monsters are not long for this world. Our friends both seemed to really enjoy it as well, so I'm very pleased! I’m fairly certain that the Others is my favorite one-vs.-all games (I love Descent 2.0., but with the Road to Legend app, I pretty much only want to play it with that from now on).


Scythe mb
* Plays this Week: 2
* Comments: This week contained a fairly unusual day where Tyler was out all day while I was home all day. After I finished my work and chores, I decided to set up a solo game of Scythe for my 10x10. This was the first time I've tried playing against the Automa. I selected normal difficulty and ended up with Engineering Togawa against Nordic. The movement rules of the Automa took me a little while to get fluid with, but I sped up as the game progressed. The Automa really adds tension to the game, as it expands its territory quite effectively, sometimes decides to seek out combat with you, and will accrue stars passively over time. It will also receive stars for winning up to two battles and getting to max Power on the Power track.

I found the Automa Mode to be a solid and well-designed solo mode since the Automa forced me to work around it and adapt as the game progressed. While in most games I push to get to the factory, the way the Automa was playing, I decided it would behoove me to avoid the factory and concentrate on some other goals. I simply didn’t have time or resources to spend on the inevitable combat that going to the factory would bring about. Since the Automa has a time track, you’re much more aware of how you need to budget your time. I managed to end the game by placing my 6th star before the Automa and secured a win, 82 to 72. I also really liked playing as Togawa (this was my first time playing as them)!

Much later in the week, I advocated to bring Scythe to the table again for our standard 2P game set-up. I played Innovative Polania and Tyler played Militant Albion. I ended the game by placing a sixth star for the very first combat of the game. My high popularity and control over the factory gave me a strong win. I enjoyed Polania as I usually do (I love doing encounters in the game) – they’re definitely one of my favorite three factions!

It was quite an interesting week for Scythe, since I got to play it solo and multiplayer with only a handful of days in between. I’d say I prefer the multiplayer game (mostly because it's less work and thinking for me!), but the Automa Mode was undeniably smart, challenging, and fun. I can certainly see myself revisiting it on another day where I'm itching to play a game and Tyler's unavailable that day.



Deus mb
* Plays this Week: 1
* Comments: We also got another game of Deus in this week for my 10x10 Challenge. Again, we elected to play with only the Egypt cards. We’ll certainly play with some of the card sets mixed soon, but for now we’re enjoying exploring the Egypt sets as a cohesive whole. I’m very glad that we picked up this expansion, as I think it improves upon an already very strong game.






Monikers
* Plays this Week: 2
* Comments: On Saturday night, we had our friend couple over for dinner and some games. This time we introduced them to two lighter games that they’d never played before. The first was Monikers, a game we’ve played a few times before with friends and other couples. It’s always gone over really well and this was no exception. We decided to split up into men vs. women. The first game, men won by 11 points. The second game the women came back, winning by 8 points! Monikers is really a wonderful, silly game that can make you learn a lot about your friends. For example, it turns out our one friend is astonishingly good at charades, which was really a sight to behold. And neither of our friends had heard of Captain Planet, which was shocking to me (it was so omnipresent in my childhood).



Codenames
* Plays this Week: 3
* Comments: The second game we introduced our friends to was Codenames. After the high energy intensity of Monikers, we decided to play it cooperatively. In total, we played three games, the first two using the standard word cards, the third game using picture cards. One of our friends even took a turn being spymaster, which I was quite pleased by; in a lot of our past games, many of our friends have turned down being the spymaster. She did a really good job, too! Codenames is always a good time for us, and our friends enjoyed this one, too.





I love introducing people to new games and there was a whole lot of that this week! One of the best parts of the hobby for me is bringing people into it and then introducing them to new games to keep them here!


Note: Thanks to Loophole Master, jameystegmaier, sebduj, alxhague, and JanaZemankova for the board game box photos.
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14. Board Game: Kingdomino [Average Rating:7.43 Overall Rank:186] [Average Rating:7.43 Unranked]
Jon Enns
Canada
Herbert
Saskatchewan
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Tuesday

Tuesday lunch time I played a game of Sherwood Showdown with Stewart.



Wednesday

Wednesday lunch time Stewart and I played second game of Sherwood Showdown.



Friday

Friday at lunch I played Kingdomino with Stewart.

3 games played this week.
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15. Board Game: Great Western Trail [Average Rating:8.28 Overall Rank:9]
Andreas Hellwig
Germany
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Monday:
Rattus x2
Rattus: Pied Piper x2
EinStein würfelt nicht! x4

Tuesday:
Great Western Trail

Wednesday:
Great Western Trail

Thursday:
Utopia x2

Friday:
Code Cracker x2
Hive x2

Saturday:
Down x4
Muses x4

Sunday:
À la charge: Normands et Byzantins x2
Great Western Trail
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16. Board Game: Elder Sign [Average Rating:7.01 Overall Rank:463]
Kent Pritchett
Canada
Calgary
Alberta
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Since I started work my game time has really been cut down. This week i played a game of Elder Sign with my son. It was his first game but he liked it enough to want to play it again.

I also played a few games of Tokaido, and Coloretto.
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17. Board Game: Masterpiece [Average Rating:5.60 Overall Rank:10679]
Kirk Groeneweg
United States
Clear Lake
Iowa
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A pretty light week for me. The only games played were with my Thursday Night game group.


Continuing my effort to knock some games off my list of shame, I drug our a thrift store game I've had on the shelf for a long time... Masterpiece. I've read mixed reviews on the game but wanted to give it a go myself. In my mind, this game is all about the auctions. Can I get that painting for a decent price, hopefully make some money on it in the long run. Can I get that painting from the person next to me because I think it's valuable or am I going to get a forgery. Roll and move on the board decides what's going to happen that turn, whether it's an auction from the band, someone at the table, or if you can sell a painting back to the band to name a few of the action. Overall it was OK. The group had a good time playing and luckily, we are a group that has fun playing anything.


After that, one of the group suggested we play Coal Baron. Actually she couldn't remember the name of it, so had to describe it to me which turned into a fun game of trying to figure out what game she was talking about. I was happy to play Coal Baron. Love this game. I got behind at the beginning and just could never catch up. It seemed like somebody was always in the spot I wanted to be. I finished dead last. What a great game!

Have a great week everyone.
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18. Board Game: The Networks [Average Rating:7.32 Overall Rank:548]
Joe H
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Gaming Group

[New to Me] On Wednesday night we started out with Patrick teaching Frank, Steve (a new attendee) and me The Networks - a card drafting game where you are programmers of network television, which kind of seems like my dream job. The cards (shows, stars and advertisements) are pretty funny. Frank and I spent most of the game in last place but our ever evolving tableaus (evolving as shows whose ratings are dropping are replaced by the newest, hottest shows with great stars and lucrative advertisements attached) improved throughout the game and over the last two turns we eased into a small lead in a tight ratings race. I was able to leverage some of the "Network" cards in the last turn to surge into the lead and take the victory. This was a lighter, game with some interesting inter temporal decisions. I had fun and would definitely play it again but I'm not certain I'd rate it a "buy."



Next, we introduced Steve to Roll for the Galaxy. I was able to put together a small tableau of developments and worlds that favoured production and consumption. Patrick was also leaning that way and too many times we relied on each other to take a specific action. My tableau tableau gave me cash for producing and the opportunity to buy VPs when shipping. For a change, I was able to put together a meaningful engine in this game for what may be the first time ever and used that to propel me to a sizeable victory over second place Patrick.



Gaming with My Wife

On Wednesday my wife asked to play Legendary: A Marvel Deck Building Game. We played the "Secret Invasion of the Skrull Shapeshifters" with a team of Apocalyptic Kitty Pryde, Black Bolt, Lady Thor, Namor, Nick Fury and Thor against Magneto and his Brotherhood, Skrulls and Savage Land Mutates. Things went against us pretty quickly as we were hit with a bunch of shapeshifted heroes coming out of the villain deck and several scheme twists. Before we knew it 4 shapeshifted heroes had already escaped. But, our decks got powerful quickly and we were able to dispatch Magneto and thwart his scheme without losing another hero. And, we finished tied on points.



My wife, Sharon, has been more than indulgent with my board game acquisitions but since late last year she has twice said "we have enough games". I'm not entirely sure what she means by this. But, she was excited to see my recent acquisition of Santorini. On Wednesday I finally had a chance to teach it to her. She caught on quickly but lost almost as quickly. Next game won't be so quick or easy, I'm sure.



Harry Potter: Hogwarts Battle was probably the game my wife and I played most in December but we've only gotten it out a couple of times this year. On Saturday we put Order of the Phoenix on the DVD while we did our second play through if Book 5. This time it was Ron and Harry fighting against Voldemort and his baddies. We were fortunate to get a good draw of Hogwarts cards that gave us attack strength and the ability to remove tokens from the locations which complemented Ron's and Harry's abilities. The first location was never in jeopardy and by the time we defeated Boldemort each of us had only been stunned a couple of times.



On Sunday we played two games of Ingenious. Sharon raced ahead early in the first game but a couple of clever placements at the end gave me a 10-9 win. In the second game I pushed a couple of cubes to Ingenious! early. We both were stuck at low orange and yellow. With only a few turns left in the game there were only 3 orange hexes on the board. But with orange as her lowest by one she had a void of orange and redrew tiles, gaining those important orange ones that gave her a 6-4 victory.



After Ingenious we played The Castles of Burgundy. Sharon drew,first blood as I pushed for mines. By the end of the second round I'd completed my mines while Sharon had 2 of the 3 castles. Lots of cash from my mines as well as a tech that gave me a coin each time I took workers and a tech that allowed me to buy from anywhere. With that I was able to complete castles, ports, tech and buildings first while Sharon only completed ports. Usually this game is pretty close for us but this time I took a 179-142 win.


Solo Gaming

After a long hiatus I pulled out Viceroy for a few plays on Monday. I'd only played this a couple of times before so I refamilisrized myself with the rules then began playing. In game 1 I scored 84 points, with almost half of them coming from law cards, while also doing well on completed gems and VP chips. In game 2 my score fell to 79. This time the biggest chunk of points came from VP chips and then complete gems. I'd used any free card draws to get regular cards rather than law cards. In game 3 my score fell again, this time to 71 points. My biggest chunk of points came from completed gems followed by points from law cards. As a solo game this game is a nice, evolving puzzle but it lacks the tension of say, The Castles of Burgundy: The Card Game. There is very little, other than the random bid by the "bot" to force you into tough tactical decisions.



One game of Elder Sign had my team of investigators, Michael McGlen, Darrell Simmons, Gloria Goldberg and Mandy Thompson facing off against Yig. This was a quick game with the investigative team taking 4 days to get the required number of Elder Signs.



Three games of the super solo filler Limes on Tuesday morning. In game 1 I scored 49 points with 1 farmer earning me 9 points, 1 fisherman earning me 6 points, 3 woodsmen (6,6, and 7 points) and 2 watchmen (7 and 8 points). In game 2 I scored 42 points with 1 farmer earning me 4 points, 4 woodsmen earning me 12, 7, 4 and 6 points) and 2 watchmen (4 and 5 points). In game 3 I only scored 41 points with 1 fisherman earning me 7 points, 3 woodsmen (5,6, and 9 points) and 3 watchmen (6, 5, and 3 points). That was a disappointing game.

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19. Board Game: Millennium Blades [Average Rating:7.88 Overall Rank:273]
Jim Parkin
United States
Stow
Ohio
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 10   Agricola
 10   Ascension: Deckbuilding Game x8
 10   Gloomhaven x2
 10   Keyflower
 10   Sushi Go Party! x2
 8   Castle Builders
 8   Clash of Cultures
 8   Glass Road x2
 8   Puerto Rico
 6   Summoner Wars
 N/A   Ca$h 'n Guns (Second Edition) NEW!
 N/A   Constantinople
 N/A   Millennium Blades NEW!



More Gloomhaven this week, which was excellent (spoilery session report from two weeks ago [thread=1749378/]here[/thread]). Both of the new classes which Anastasia and I are now playing are fabulous and entirely different from what we had previously. The amount of utility and crowd control my new class features is breathtaking... like, void-the-difficulty-of-the-current-scenario breathtaking. I got to introduce the game to two new players:

Jonathan Dodd
United States
Coraopolis
Pennsylvania
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Piper Kilpatrick
United States
Pittsburgh
Pennsylvania
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Both of them enjoyed it immensely. The first scenario played was an insanely-difficult boss fight (a guest-designed scenario) which was one turn away from a total party kill, and the second was an elite-monster-fest which featured some of the best team collaboration we've sported to date.

I also shipped more corn than any game I'd ever played in Puerto Rico, and went on to dominate the game with Office, Harbor, and Customs House for a score of seventy-six points. Given the way plantations were available, I opted to skip my typical elaborate-infrastructure strategy and just ship all the corn. All of it.

Clash of Cultures as a four-player game was great. I played with three new players, and it was only my second game, so we were all a bit timid (literally no inter-player fighting in the game). I opted to subjugate several barbarian villages near my starting city and quickly grew into a six-city empire with two size-five cities. Couple with Economic Liberty and a full Education tree, I was a resource-gathering machine and ended up building the Great Lighthouse and scored six points (the max) for the global earthquake event that rocked the table. The other players did very well, and were likewise myopic in their progression, but we all agreed that this was a helpful game to map out the basic system of the game and get our feet wet before indulging a likely blood bath in the next session. I rank this a tentative "8," but the system of the game could easily end up as a "10."

Despite enjoying just about every social deduction/bluffing game I've ever played, I'd never played Ca$h 'n Guns before! It was awesome. I'd love to play this over and over again. The bluffing of the click and bang tokens was so tense, and the jockeying for position and favor of the godfather was consistently hilarious. I was able to steal two loot from any eliminated player, and could have won if I had taken two diamonds from the eventual winner, but it was too close as I got shot in an earlier round due to my hubris and missed out on a huge collection.

Finally, Millennium Blades was the crown jewel of the week's plays. Aforementioned Piper won it from our game group's pooled-buyout game night system, and we cracked it open fresh on Saturday morning. We played three players using the beginner pre-release tournament, and the scores ended very close to each other--67, 64, and 60. Half of the fun was just laughing at both the absurd card interactions during the tournaments and the awesome flavor text and in-jokes. That said, we all agreed that this is a much more strategic and smart game than it looks (I think this is intentional). We didn't do justice to the deck-building phases as much as we could have since we didn't really know how to value cards or trade styles. We tried to trade by being specific about the cards, when we really should have just said, "soldier for mage," or "water, I need water" and go from there. Awesome game, though I am uncertain how highly I'd end up rating it. I think it's a tentative "6" going on "8" and I hope to get in on several more sessions, especially with bigger full tournaments and potentially a regionals-nationals-worlds campaign.
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20. Board Game: Arkham Horror: The Card Game [Average Rating:8.27 Overall Rank:18]
Tiago Perretto
Brazil
Curitiba
Parana
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I'm not being able to play as much as I wanted to, still I got some games in:

On tuesday we continued our Arkham Horror CG campaign, now in the second scenario. This one we failed - there simply wasn't time enough for us to do what was needed, and we had to resign; but with a little more courage of one other player (he didn't want to risk losing his character), we could go to the next scenario a lot better.

On wednesday two solo plays: a beating on Sylvion, which I accused several times of being too easy, and keep losing recently - I guess I forgot how to play it. Then a play of Castellion, and this one I won handly.

Finally, on saturday, a quick play of The Game, and we lost, still with 9 cards to be played.

And that was it!

Regards,
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21. Board Game: Clank!: Sunken Treasures [Average Rating:8.14 Unranked] [Average Rating:8.14 Unranked]
Justin Wawrzonek
United States
Amsterdam
New York
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 8.0   Dice City

We got to play a game of Dice City this Friday. I forgot what a tight, well designed game it is. Definitely one to check out if you like dice assignment/city building type games.

 9.0   Codenames: Pictures x4

Very fun couple games is Codenamesictures. We had some great clues, and some really terrible ones. Fun times all around.

 8.0   Clank!: A Deck-Building Adventure

We Played Clank! with the new Sunken Treasures expansion. It adds some new fun stuff, without changing the core gameplay much. The unerwater sections really make you think about how you want to move, and the new cards are very useful.

 6.0   OrganATTACK!

Another quick game of Organ Attack on Saturday. It still surprises me how enjoyable this game is despite there really not being too much there.

 8.0   Mansions of Madness: Second Edition

We tackled the first scenario with a new group, and had a blast. We really destroyed it. No one went insane, and we had time to spare.

 9.0   Colt Express

Showed the new group Colt Express, and everyone seemed to like it. We even used the Delorean, which I think adds a fun twist to the game. Hopefully next time we can finally try the expansion out. (I've had it since it released and haven't used it.)

 N/A   Bezzerwizzer NEW!

I really enjoyed this trivia game. The system of stealing questions, and piggy backing on other peoples questions is very unique. It plays pretty quickly too.
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22. Board Game: Legendary: A Marvel Deck Building Game [Average Rating:7.62 Overall Rank:122] [Average Rating:7.62 Unranked]
Fernando Santos
Portugal
Amadora
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Ok, let me see if I can do this every week and sometimes with photos on it! (Not on this one…..)

This week a game was prominent indeed!

Wednesday – Start of my gaming week at the weekly meeting of the Lisbon Boardgamers, and I was itching to try a game we (me and my fiancée) bought: Legendary: A Marvel Deck Building Game.

I was thinking about buying this game for a longe time indeed, I played Legendary Encounters: Alien and loved the game, the fact that I am a fan of the Aliens did help!
On the other hand I also like reading comics and even if I’m not doing that lately, I’m more of a Marvel guy than a DC one. Yes, I read Marvel Comics before they were cool! Same thing for a certain Merc

So even if a friend of mine said to me, hey, the Encounters is very good, the Marvel is not and it would need a lot of expansions to be good, I risked!

Of course with my fiancée I can only play it on Cooperative Mode, otherwise I will sleep with the cats on the coach!
But she likes (a lot) playing Smash Up! Go figure…

Ok, so back to the game, on that day I did 3 games of Legendary: A Marvel Deck Building Game and I did love the game, for me seeing heroes that I loved in action and the way they incorporated the powers as their mechanics is very good indeed! And of course the game comes with 500 cards, hurrah!
Of course the Masterminds on the core game are kind of meh but some combinations of Mastermind/Scheme/Villains can make a game very hard indeed! Specially at higher player counts! We played semi-cooperative even if my fiancée was kind of against it!

Thursday – Guess what? More Legendary: A Marvel Deck Building Game, I did 2 games with my fiancée, some very easy wins, the game indeed is an easy one at smaller player counts! Specially with total cooperative mode but she loves the game (as I do) and the way I teach her tactics in cooperative mode (opposed to being kind of a manipulative bastard in competitive mode). And seeing the different heroes in play is fun indeed!

Saturday – Usually the afternoon is reserved for playing Pathfinder the RPG, since I am a GameMaster (we are doing the Rise of The Runelords Campaign), but one of the players could not make it, so we played some games, and guess what?
More Legendary: A Marvel Deck Building Game, again at 4 players, and this time semi-cooperative (since my fiancée was not playing), we played 3 games and we were utterly crushed in the last 2 games, trust me on this, the Legacy Virus Scheme is tough as they come! And we were not trying to compete, was a question of surviving it and it was hard! And we lose! Badly!

Then as one player leaved, I introduced them to the wonders of Pandemic: Reign of Cthulhu, I’m a fan of the Mythos so I have some games with that theme, and this one is very good, it has the mechanics of Pandemic but is oozing with the Mythos!
So we played 2 games and they were sound defeats! In easy mode! Ouch! Both times Cthulhu awoke and then the world was no more! Bye bye cruel world!

Sunday – Time for more gaming with my fiancée, we started with a game we didn’t played for a while and I was kind of wanting to play it again: A Touch Of Evil.
We were up against the Scarecrow and we had a hard, hard time! We had to flee after the first showdown and then we beat him with some luck of the die and to the cost of my character dying! But it was a sacrifice for the greater good!

Then we had some more Legendary: A Marvel Deck Building Game, we played 3 games, and knowing that with 2 players the game can be easy, on the first game I put the deck against us.
I choose Dr. Doom, the scheme being the Legacy Virus and as Villains we had Enemies of Asgard and Radiation.
And why this is hard? You see, the game as one thing that is Wounds, it’s a card that does nothing in your deck and only occupies space, although some heroes could use it.
This Villains have some cards that could give to the heroes some wounds, and the Scheme is one that when a Scheme Twist appears on the Villain Deck (the thing that makes the Scheme moving on) can also give wounds to the players.
Usually the wound deck has lots of Wounds but on this scheme it has only 6 wounds per player, so in our case 12, the Mastermind wins if the Scheme is completed, and in this case if the wound deck is depleted…
Yes, it was a crushing defeat! And when she knew that I made it harder on purpose! Well, I didn’t sleep with the cats but it was a close call!

So we played again the same Scheme, this time without me messing with what the app I use to make the random choices, chooses!

And we did won, it was hard but not impossible

The third game was a breeze, poor Red Skull didn’t have a chance trying to rob a bank!

And that’s all folks!
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23. Board Game: Food Chain Magnate [Average Rating:8.22 Overall Rank:29]
Scott Daniel
United States
San Diego
California
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Busy week of gaming. Latest solo addiction saw a bunch of plays and two different gaming days with friends.


Games with Gamers



Role-playing night got cancelled again, so Dennis came over for Board Games.

We've played a few games of Legendary:Marvel, so I thought I'd introduce him for Legendary Encounters: An Alien Deck Building Game. We played the first movie and won a narrow victory. I had most of the attack power, but was never able to close the deal, but Dennis had just enough with a big coordinate card to finished the Perfect Organism.

Next up was Battle Line. Dennis hadn't played it before so I taught it quickly and we plunged in for two games. I won both, but the second was much more competitive as Dennis began to grasp the game more fully.

We ended the night with The Castles of Burgundy. We've both played this before and we ended up going different routes than we have in the past. Dennis won due to his science and animal pastures while I kept it close via village buildings and boats/shipping.

Saturday I had Dennis, Steve and James over for a mid-day gaming session. Food Chain Magnate was the main event. I had taught the introductory game to Dennis and Steve a few weeks back and James is familiar with the game so went for the full experience. We split trainer/recruiting girl to start the game. I went straight to Guru while Dennis was building houses all over while going to Brand Director. Due to the large amount of demand on the board, I switched to the luxuries manager and selling to a few garden houses a turn was able to hold off James. Still a learning game for Dennis and Steve, but everyone enjoyed it, so we'll probably give it another go in a few months.

Steve taught Samurai. I'm always up to learn a new Knizia and I enjoyed this one although I came in last as I wasn't able to muster a majority with any of the castes. Dennis and Steve shared the victory. This completes the Knizia tile-laying trilogy for me and while T&E is my clear favorite, I'd happily play Samurai again.


Solo Gaming



The Dresden Files Cooperative Card Game x12 - Really diving into this right now. I'm working my way through the books solo at Apprentice level and I'm up to Proven Guilty. The solo game is a complex puzzle at heart. Each game takes about 20 minutes for me, so it's really easy to play a few games in a short period. My wins for Blood Rites and Dead Beat came down to some spectacular rolling during the showdown and so far, I'm not even close on Proven Guilty after two attempts. Each scenarios requires a different challenge as the mix of obstacles, advantages, cases and foes are different.

Online Gaming

Pylos - Lost a close game.
Machiavelli x3 - Won a 2p game and strong 2nd in a 5p game.
Hex - Playing a series of Hex games, first was a loss.
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24. Board Game: Food Chain Magnate [Average Rating:8.22 Overall Rank:29]
Evan Dunn
United States
New York
New York
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"...to excel above the common rate, in frivolous things, is nothing graceful in a man of quality and honor." - Michel de Montaigne
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This week was...

Town Center (4th edition) - 9th play



Tried teaching this game to another group of people, all but one of whom this was new to. Once again it resulted in a bad experience for new players. I wish there was a way I could explain this game in a way that makes it understandable for first time players. I tried using the visual rulebook from BGG, which i think helped, but this might still be one of those games where you have to suffer through a rough play before getting the hang of how the puzzle works. I'm still just as obsessed with it, but most people don't seem willing to give it enough plays to see it's genius.

A Feast for Odin - 3rd play



On this third play I wanted to do a huts strategy to see how it would work. We tapped into the B deck of cards for the first time, and I wound up with some cards that helped that strategy along quite well, or so I thought. One of the cards doubled my peas supply on turns where there was no harvest income to a maximum of my having 8 peas, and another allowed me to fill spots on the hut boards with wood, rather than goods. The problem was I got greedy with trying to maximize my pea income, and I took a low value exploration island board that had pea production, despite the fact that I didn't need anything else on it. As a result, I scored 6 points behind the winner, who had pushed for a multiple high value island strategy. It was a very exciting session, I just wish that I hadn't gotten so obsessed with having all the pea-ness.

Dingo's Dreams - 1st play



In this game, you get a personal grid of tiles and one tile to your hand. A goal card is flipped and players need to try to get their boards to match the pattern. Each turn a tile flips to the pattern matching side, and then players have to take the tile in their hand, and move it into one of the rows, sliding the tiles over and kicking out the tile on the other end, which then becomes your hand for the next turn. In this way, players continue manipulating boards until someone wins. The game is ok, sort of bingoish, but I was having trouble visualizing the pattern on my board. The not acceptable pattern side is a landscape picture, and the acceptable pattern side is an animal, so you'd imagine that would be easy to differentiate, but in fact the tonality of them is quite similar, which made it hard to see one without seeing the other. I think this is going to be a pass for me.

Legacy: The Testament of Duke de Crecy - 5th play



This was my first play with the five families expansion. It was a nice addition to the game, and for the most part integrates without much additional rules overhead. The game continues to be subject to significant flip-luck, but it's also still inherently enjoyable to set up these marriages and see how your family tree branches out.

Tramways - 2nd play



This was a disastrous play. We messed up the setup, despite having gotten it right in the first play. We were supposed to add the purple cards to the leftover parcel cards until we had 15, but somehow we wound up with 3 too many cards, and thought that we added the parcels to the purples, which meant that we had too many purples, and no way to buy the unclaimed building spots. Then I played very very poorly. I made pretty much every single dumb mistake in my strategy that I could make, despite really knowing better. I put a valueless building at the end of a long link, I made a long link in the first place without ever seeing an upgrade link card, I bid for turn order wastefully... Essentially I set up a situation where the first player to pull ahead in score stayed ahead the whole game. I left the session wondering what was wrong with me, and felt terribly unsatisfied. I'm dying for another play of the game to try to play the game as a proper active participant, but the group I played the game with felt unimpressed with the game as a whole, so now I don't have a group to play this with, as my other euro players don't like logistical train games.

Kodama: The Tree Spirits - 2nd play



I did my best to score the maximum possible from my three end of round cards, but it wasn't enough to combat the player who simply did his best to score 10 points with each card placement. The player who won said he didn't like the game, because he didn't feel like it provided any interesting decisions. I still like growing a tree out of cards.

Food Chain Magnate - 3rd play



Thrilled to have gotten another play of this game. We did it three players, and thanks to going last in the first few rounds, I was able to see my opponent's moves and respond to them. I saw what people were setting up for, was able to capitalize, specialise, I hit the CFO achievement first, and ran away with the game. I had a great time, but the player in 2nd felt a little sour that the player in 3rd hadn't pushed on me enough as he didn't see some fairly obvious moves he could have made to stay in contention.
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25. Board Game: Le Havre: The Inland Port [Average Rating:6.97 Overall Rank:805]
Daniel Valencia
United States
San Diego
California
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Slow gaming week. We finished another Night of the Zealot campaign. I'm dying to find a copy of Dunwich Legacy to play!

Friday
Arkham Horror: The Card Game x1
Le Havre: The Inland Port x1
Träxx x1
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