Your Hidden Gems !
Nina
Philippines
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I've seen a couple of lists but they've been outdated, I believe. I've snagged a few conditions I found on a previous list but have decided to adjust the bar a bit because I think people have gotten more and more familiar with more games now.


So please go ahead and add your favourites below! (I'll be alphabetizing the list with new additions best I can; I'm just one person so I'd love to have games from other people on the list)

Games on the list:
Should have a ranking lower than 500
Are open to be print and play!
Can be relatively new (months old) provided that they aren't your game/s
Should have less than 1000 ratings (for published games older than 2 years) or 500 ratings (for self/web published games on BGG)
Can include why you think this game is terrific (encouraged) and other opinions on it (how many players you think it plays best with, etc.
Should include category/mechanics to help people find what they like more easily
Should not be OOP yet (or at least have files available, etc.) so people can play them too!
Have to have been played by you, the suggester!


Go forth!


Previous lists I've found:
Tell your fellow geeks about you favorite "Hidden Gem"
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1. Board Game: Dead Drop [Average Rating:6.46 Overall Rank:3202]
Nina
Philippines
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Categories: Card Game, Deduction, Memory
Mechanisms: Hand Management, Memory, Trading

This was suggested to me and I honestly cannot get enough of it. While I've only played with 2 players, I think it would play just as great with more. Don't be afraid to try variations to make 2-player games more challenging. It's a great little deduction game that's quick and easy (both to learn and to teach) but provides several replays of fun
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2. Board Game: KOKONO [Average Rating:6.39 Unranked]
Nina
Philippines
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Category: Abstract Strategy, Dice, Print & Play
Mechanisms: Dice Rolling, Modular Board

Despite being someone who is not so keen on dice rolling games, this one got me. It's been played several times more than most games I have built and still provides the same amount of satisfaction. It's a quick (portable) fix of competitive strategy fans that don't mind a bit of luck (dice) in their mix. It's really low cost to make, and easy to carry around too so it won't take up much space on your shelves. (2-player game, btw)
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3. Board Game: Conspiracy! [Average Rating:7.31 Overall Rank:7281]
Muel Wisden
United Kingdom
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Docur Lenud Dingleberry at yoor servis!
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Category: Card Game, Science Fiction.
Mechanisms: Hand Management, Set Collection.

I have played with 2, 3 & 4 players and this game works well at all levels. There is nothing new and innovative with the mechanics (it's a rummy stlye game) but I personally love how the theme fits the mechanics in some areas. Trying to get conspiracies in to the tabloids (discard pile) to discredit them is a highlight. It is my in-laws' favourite game (they do love a good conspiracy though). As it has a small footprint and is easily portable it works well as a game to take on holiday.
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4. Board Game: Island Dice [Average Rating:6.73 Overall Rank:11199]
Bern Harkins
United States
Buffalo
New York
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Island Dice, from Casual Dragon games, has quickly become one of my faorite games. You land a group of Explorers on an insanely dangerous island, and attempt to bring peace, either by making an alliance with all four native tribes, or by eliminating all opposing Explorers.

A whole lot of game in a small box. It's not just a dice chucking game; the decisions are varied and significant.

This one just gets better and better with more plays.

It's a "guys-on-a-map" area control game, with dice. Combat is resolved with two 8-sided dice. Simple, right?

Not really. Every turn, a player rolls six dice; three of these are classic d6's, and are used for movement, to gain gems, or to gain population.

The other three dice are chosen from a pool of 16 "option dice". This is where the game gets delicious.

When I teach the game, I'm always amused at how people progress.

First they move slowly, trying to get a handle on what the heck all these dice do. (Turns are short, so "moving slowly" means two or three minutes.)

Within a few turns, having seen the dice in play, they become confident and move more quickly... then slow down, as they realize that their choices influence the game state in unexpected ways.

Are players using the native tribe dice frequently, targeting each others' gems? Then the native tribes will grow.

Want to roll the Cataclysm Die, to activate the island's innate terrain hazards, or to summon the two terrible supernatural creatures who guard the island? No problem for your opponents at first, but once the monsters are tearing through the landscape, everyone almost has to roll the Cataclysm Die every turn; can't afford to miss a chance to move them. Away.

So, play is quick, the movement and combat rules are unforgiving but satisying, and there are many ways to react as the game changes.

This game makes stories. I have discussed months old games with other participants, and we remember what happened, vividly.

Definitely deserves more love.


Contents - reference object not included
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