GCL Swedish Meatballs #307: Meatballs, the Musical!
Joshua Kuhlmann
United States
Huntington Beach
California
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Roll a die, stab a dude
It's our list, don't be rude
We'll add items, it's protocol
Welcome the Meatballs!

Cast:
osirus <= opening number
malibu_babe_28
Veemonroe
Sorp222
qwertymartin
chearns
AAArg_ink
lacxox
bnordeng
jugular
hanibalicious
smorange
ellephai
drbobjack

Understudies:
fateswanderer
sgosaric
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1. Board Game: The Big Cheese [Average Rating:5.89 Overall Rank:5992]
Joshua Kuhlmann
United States
Huntington Beach
California
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Look, musicals are ridiculous. You don't need to convince anyone of that fact. And they're a bit much -well, more than a bit. But hey, we spend hours of time pushing bits of cardboard around and pretending they're tanks (or dragons, or for the particularly lacking in imagination boxes of renaissance-era goods). Do we really have a leg to stand on?

I enjoy games (and musicals) that embrace that silliness. One of my favorite designers, Friese, includes that touch even in his mathier games. Do you enjoy games that embrace silliness? Or do you prefer something a little more self-serious?
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2. Board Game: Get That License [Average Rating:5.00 Unranked]
Joshua Kuhlmann
United States
Huntington Beach
California
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The movie/film/TV musical is a mainstay. They're sometimes quite good (2014's Tony winner A Gentleman's Guide to Love and Murder was based on the film Kind Hearts and Coronets). Other times, they are less good -Spamalot, which also apparently won the Tony, is less an adaptation and more a referential drudge.

Licensed boardgames aren't really on my radar, but a lot of them seem fairly popular. (Super Mario and Dark Souls licenses are 2 of the 3 top Hotness spots. Which doesn't really mean anything, but I guess there's some market for them.) And they're a lot less likely to become as prominent in boardgaming as they are on stage; Broadway audiences seem much more attracted by the familiar.

Are these good because they bring people Into the Hobby? Are they a waste of good cardboard? Bring out your inner Borg, or perhaps your inner grumpy old man.
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3. Board Game: Hamilton On Board [Average Rating:2.50 Unranked]
Joshua Kuhlmann
United States
Huntington Beach
California
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Speaking of being a grump, I can't get on board. Look, I know it's a daring new combination of genres and all that but really Lin-Manuel can't rap. I mean, he can rap better than me, but certainly less well than the median rapper. And the writing is not all that and a bag of chips.

OK, OK, OK, I've explained how I don't think Innovation isn't my thing, we don't need to go over that. What's an example of a game that's a phenomenal success in spite of what you see as obvious flaws? You don't actually have to dislike it, just find particular bits a little ahem lacking.
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4. Board Game: Musi-Matics and Musi-Winks [Average Rating:4.00 Unranked]
Joshua Kuhlmann
United States
Huntington Beach
California
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I always thought the notion of having music on in the background as you played games was a little silly and would make things difficult to hear, but I guess some people do it. Are you one of those strangely afflicted people who musics while you game?
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5. Board Game: Candy Chaser [Average Rating:5.92 Overall Rank:7274]
Joshua Kuhlmann
United States
Huntington Beach
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Hey, I thought this list was going to be about musicals! OK, knock yourself out. Talk musicals -tell us about that time you played Troy Bolton in that terrible High School Musical production. Or, you know, don't, if that didn't actually happen.
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6. Board Game: LYNGK [Average Rating:7.85 Overall Rank:1600] [Average Rating:7.85 Unranked]
Laszlo Molnar
Hungary
Budapest
Hungary
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Tuesday, gaming club with colleagues:
As it starts to become usual, a few colleagues arrived only 2 hours later so they played other games at another table - Tajemnicze podziemia and Citadels -, I hope it won't be like this forever. Meanwhile, at our table,



7.5 Dobble (a.k.a. Spot it!)
Taught it to two players and played it about 7 times. Poisoned apple was the most popular ruleset...

7.6 Medici x2
After the previous company gaming club, one guy wanted a repeat, it was new for others. We played 5-player which is the best player count for Medici in my eyes. I finished third in our first play (I always make mistakes in the beginning, before I start to feel the game and the attitude of the players I'm playing with) but in the second one I won in a very unusual way - I bought three low tiles to fill my ship for 1 earlier than anyone else, so they had quite a few more turns before the game ended. I scored zero for my ship in the end but I managed to win by 1 (!) point.

7.2 No Thanks! x2
Two more new fans for this gem.

8 Love Letter
A 'long' 3-player play (AEG rules), it was fun as ever.

6.8 Las Vegas x2, once including
7 Las Vegas Boulevard
Some years ago Las Vegas was very popular at the company gaming club; now it was new for most of my present colleagues.


Wednesday, gaming club at FLGS:

So, a rare moment: two gaming clubs in a week (one was scheduled weeks ago, and the other one was the result of looking for an okay scheduling for the company gaming), but at least it was a satisfying one.



7.8 LYNGK x2 NEW!
We were two in the first hour so I opened my just (in situ) bought box of 2-player abstract greatness. GIPF project #8 (well, officially, #7) is good. I have no idea about depth, long-time replayability and so on so don't ask. What I know it is really an 'umbrella project' as Kris Burm states, having stronger and weaker relations to all the GIPF titles in its mechanism while it has its own features as well. The most easily visible connections are to two GIPF titles that are amongst my favorites (while I like each!), TZAAR and DVONN, and just like in DVONN, I have no idea how to win but that doesn't stop me enjoying it immensely. Criticism? It might have the fiddliest rules for the series, slightly less elegant than the other ones (yes, including TZAAR and PÜNCT) but not by much so I won't complain for 'unnecessary complexity' or stuff. So far so good, it's definitely got that Project GIPF feel.



8 Wettlauf nach El Dorado
My sixth play of it, the second one with gamers, this time with two eurogamers who, while not Knizia fans, do like many classic Knizias and like theme. So maybe it's not that surprising that this was my first play of the game where I clearly lost (to reach the end, I needed two more rounds at least; the other player would have reached El Dorado in the next round). I did start fine, I kept my deck small, I collected money which was good both for money spaces and to be able to buy jungle cards for the dark green map tile in the end... except I could not. The market got closed and had I tried to take the last card of any type they would have placed another bad deck there. It was extremely annoying, but I loved that it was possible.

7.6 Sagrada NEW!
So I learned (and played) my third 2017 game (also the third one I own - the KS copy that morning) and I can say if all goes this fine then it's going to be a nice year. Sagrada is a dice game that feels like something between Rolling Japan and Take it Easy! with a bit more rules and combinations. So, a kind of puzzle that is kind of multiplayer solitaire (but isn't completely - you don't all place the same dice to your 'glass windows' but choose dice rolled from a common pool each round). Just like in Rolling Japan, you need to follow a few dice placement rules (main rules: don't place dice of the same color or number orthogonally next to each other while you can place dice only orthogonally or diagonally next to dice that were already placed; further rule is following the color or the number of certain spaces on you 'board') which gets increasingly hard as the game progresses, which is a pity as you lose points for empty spaces in the end. Or as in Take it easy!, you would like to score a lot for a few different features (shown on three randomly drawn common aim cards and a secret own aim card) but the last few dice make your (until then) perfect rows and columns bad... Even though you also have three randomly drawn tool cards that you may use a limited number of times and these certainly help quite a bit. Overall, I really like the challenge it provides (for whatever reason, I was never satisfied enough with Rolling Japan) even though luck factor may be a bit too high in the end - if it starts to bother me it's rather easy to tweak the rules slightly.



6.9 Wiener WalzerNEW!
This is I guess the third big-box Knizia since last summer; this Essen 2016 release is quite typical for the good doctor which does not mean it's bad. It just features typical Knizia elements in a new mix. Actually even the main mechanism is somewhat new: although it's a variant on his quarter-century-old "surrounding scoring items for majority" tile-laying mechanism, it's something new that seems to have been developed on the theme and not vice versa. Theme is a ball in Wien, in the Austro-Hungarian Monarchy where players represent different nations or families, everyone trying to dance with someone valuable from the opposite sex. So when a person tile is surrounded, it dances with the highest-numbered tile of the opposite sex next to it; player(s) involved score their sum total and these tiles get turned face down. This tile-laying mechanism is combined with a tile-collection mechanism (you get the food, champagne or cigar token that was on the space where you put your tile) with the features scored in sets in the end (but just like in Ilium, there can be more items of a type on one token). So whenever you place a tile you try to find the best position for dancing AND also to collect the largest number of full sets. And according to the variant it's even spiced up with some finely themed action cards that you draw and execute when you place tiles with the value of 0 (there are two of these at each player). Of course it's rather old-fashioned, but I like it.

6.8 Macroscope NEW!
A fun little game that feels somewhat fiddlier than it should be but still, a nice idea: try to find out what's in the image while revealing some small details one by one (at randomly - with dice - determined points). The illustrations are not too easy and not too hard to find out, so they are perfect for the game, and there are 400 of them before you start to see some of them again. All in all, I quite enjoyed it, it was special, it's fine, but didn't feel like I want it at home (even though I guess the kids would enjoy it once or twice, then they would give up as it would be still easier for us to guess the images correctly).



Family gaming:

On Saturday I was at a book festival with the kids (the girls love books, Miska loves to read books, I've happily become a bookworm again recently and Saci's always been a bookworm, so no wonder we bought lots of books again...) and on Sunday I took Miska to a birthday party but we still managed to play quite a bit at home.



7 Orchard
6.5 Viele Tiere
7.8 Spinderella
After she had cried hard after her last play (the first play since we have the game at home), I promised Borcsa I won't play against her this time (as I didn't want her to hate the game and never return). As MIska won big time back then, I told him he should accept it this time. So I started to play against Borcsa only after two of her three ants finished the route and it was enough for her to win - and then for Miska to end up second; I certainly didn't help him in this...

6.5 Make 'n' Break Circus
7 Forbidden Island
6.9 Wiener Walzer
Oh, Sunday evening I even taught Borcsa and Miska this game. We played without the action cards (Borcsa is just 6 and a half) and I helped them a bit to understand everything - especially in pointing at which food etc. items they still need in order to score more for their sets. They enjoyed it very much and Borcsa said it's a great game and she wants to play it a lot more!
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7. Board Game: Let's Go Camping [Average Rating:3.00 Unranked]
Christina Crouch
United Kingdom
Tadley
Hampshire
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No games to report this week as I went camping.

We drove down to East Meon, which is just on the corner of the South Downs (which is a UK National Park that runs from Winchester to about Eastbourne). I say National Park, but it would be tiny compared to a US or Canadian National Park. We took the camper, the doggies and one of my friends and her camper and dog.

When we arrived there was only one other tent in the field, so we had it very quiet for the weekend, which was great as the doggies got a good run around. Activities were mainly walks, outdoor cooking, and making a campfire in the evenings. With some interspersed drinking.
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8. Board Game: Flamme Rouge [Average Rating:7.59 Overall Rank:317]
Martin G
United Kingdom
Bristol
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Tuesday - games night at Sam's

Fuji Flush - the standard opener before splitting

Flamme Rouge - third week running, this time 3p. We set up our own course and probably put too many uphills in, which made it difficult to break away. I hit the final straight in the lead but my rouleur could only move 7 and Sam's sprinter whistled past with a 9 to take it.

A Game of Thrones: Hand of the King - I set this up for a quick 2p while Sam dealt with kids, but he got back quickly so we ended up playing 3p. As I suspected it doesn't work as well as 2 or 4 (in partnerships). Too little precision, too much kingmaking potential, which Andrew used to end the game in last place because he was bored!

After a switch of groups...

Pueblo - still a nice 3D puzzle

Biblios - I thought I had it, but lost a set I was counting on by 6-5.

Eggs of Ostrich - three rounds totalled, for two of which I appeared to be psychic!

And then back together for a mad 6p (2v2v2) Push It using three sets.

Off to Eastbourne on Friday and I'm just about on track to hit 5000 plays while I'm there
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9. Board Game: First Class [Average Rating:7.60 Overall Rank:347]
Brad N
United States
Madison
Wisconsin
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_9_ Power Grid - 4 Players
_8_ The Manhattan Project: Energy Empire - 3 Players
_8_ First Class - 3 Players
_8_ Mysterium - 7 Players
_8_ Hanabi - 3 Players
_8_ Kingdom Builder - 2 Players (x2)
_8_ Dominion - 2 Players
_7_ Animal Upon Animal - 4 Players
_7_ Cardline: Globetrotter - 4 Players
_7_ Morels - 2 Players
_6_ Fruit Spy (Dead Man's Treasure) - 4 Players
_6_ FUSE - 2 Players

With the kids...
_8_ Memoir '44 - 2 Players
_7_ Catan - 4 Players
_6_ Klondike - 3 Players
_6_ Abandon Ship - 3 Players
_6_ duck! duck! Go! - 4 Players
_6_ FITS - 2 Players


(1) First Class - My second play of this one... this time with 3 players instead of 4. It's a decent game and basically the card game version of Russian Railroads. I think I like it a bit better than RR because it introduces a bit more variability in the flow of the game with how actions are selected through cards on the table. The 8 rating is not strong and I could easily see this falling to a 7, but it is a well designed game. I enjoyed my play.

(2) Manhattan Project: Energy Empire - My second play of this one... this time with 3 players instead of 4. This is better with 3 players and I like the game a lot. Good worker placement with interesting resource exchanging mechanics and managing the generation of power and how it pollutes the environment. This play of MP:EE was my 7500th recorded play on BGG (of any game since 2007). I'll play it more.

(3) Power Grid - The 9 rating I've given to Power Grid has not been made stronger with recent plays. However, I'm also still enjoying it to the point where I'm not dropping the rating. We played on the Spain & Portugal map which means I have now played on every map I own at least once.

(4) Mysterium - I like Mysterium and playing it with 7 was a good time. It made the final turn much tougher and we didn't solve it, but we did get there... to the last turn, that is.

(5) Kingdom Builder - I've now played KB 92 times which means a review is probably coming soon. Marie and I are pretty consistently playing this 1-2 times per week lately. I laugh when I look back at my introduction to KB and how I disliked it after my first play and disliked it more after my second play. The fact that I actually tried it a third time is shocking, but I'm glad I did. Thinking about how I've seen this game over time helps me keep an open mind to other games going forward.

(6) Klondike - Azalea, Dane and I played a few games, including Klondike. In this game, you are "panning for gold." You just pull three, wooden marbles from a bag and put them in a pan and then, using your dexterous touch, you must remove the non-yellow marbles and keep the yellow marbles from the pan... without touching the marbles. There is a betting element too, so it may actually be your best move to dump all the gold from your pan if the other players have bet that you will keep it. I'm pretty sure it's out of print, but this one is good times!
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10. Board Game: Koi-Koi [Average Rating:6.81 Overall Rank:4033]
chearns
Canada
Montréal
Québec
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6 nimmt!

Koi-Koi x3 - MC loved it so much she is now challenging Megan's rule. She has downloaded the app and is playing non stop (I, on the other hand, have stopped playing the app). We'll see if her love of playing it live survives.


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11. Board Game: Klunker [Average Rating:6.22 Overall Rank:3051]
George Leach
United Kingdom
Godalming
Surrey
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With SiL
 5   Maori x2
 7   Klunker

I feel like this must have been a duplicate of last weeks list... whatever Klunker was fun.


With Sophie
 7   Diamant
 8   Let's Catch the Lion!
 7   Gulo Gulo

Sophie regularly asks me to teach her a new game, unfortunately that means she is a fully paid up member of CotN at age 3.5 She really enjoyed Diamant and we did remainders and silly descriptions of the hazards encountered. She won too! Let's Catch the Lion wasn't quite complete as she was beginning to get tired at that point.

At Work
 6   Bugs in the Kitchen x2 NEW!
 10   Go x4

Unfortunately Bugs in the Kitchen suffers from being bale to withhold your turn until the bug drops into your trap. Obviously you can 'play within the spirit of the game' but even then there are gradations of delay and acceptability.

LittleGolem
 8   Twixt x2
 8   StreetSoccer x4
 9   Slither
 8   Hex
 7   EinStein würfelt nicht!
 9   Catchup x3
 7   Boxes
 8   Blokus Duo x3
 8   Amazons x3
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12. Board Game: The Manhattan Project: Energy Empire [Average Rating:7.89 Overall Rank:207]
Seth Brown
United States
North Adams
Massachusetts
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Played this at game night; certainly far superior to the card game of the same name.
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13. Board Game: Särge schubsen [Average Rating:6.12 Overall Rank:9156]
EXTRA AVOCADO! Sonderegger
United States
Folsom
CA
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Clearing Coffins 3p x1

Manly men we were, and strong
slapping cards to prove our dong
flexing biceps viciously
posturing perniciously
straining to the point of prolapse
'course she won with tender slow slaps
--
Played with work mates. Amused them greatly. Me and other man slapped so damn hard, and, as it turns out, to no avail. The memory component to the speed game makes it thoroughly engaging.

Timeline Challenge 3p x2

Benjamin franklin wore glasses
he said
frowning deep with concentration
but what year was franklin declared
mostly dead?
said equal parts question and invocation
--
Literally a game show in a board. Every time I play it, the YDKJ theme plays in my head. Love it. Love everything about it. Other player borrowed it for the weekend. It's also one of the few games I don't need to sleeve, and that makes me happy.



----

Anyone doing anything for international tabletop day?


I'm going to our local pub and trying to meet or entice new gamers.
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14. Board Game: Poodle-opoly [Average Rating:0.00 Unranked]
Vivienne Raper
United Kingdom
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We didn't get in any gaming due to a combination between a tight work deadline and a weekend away visiting a dog...
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