Rolling dice, flopping some cards, collecting tokens or just move your meeple. Walk right in and enjoy the night with a fun board game session. A wide variety of games, some of the latest from Japan, awaits you to be played. Just come have a look and make some new friends.
Here are (some of the) games that we will bring to Animecon 2017.
Confront the world of .hack. It will test you, captivate you, and engulf you... but don't let it destroy you. The first set in this revolutionary new Trading Card Game is here. Fast, exciting, tactical, beautiful. .hack is all this and more.
Conceived as a massive multimedia project, the .hack phenomenon includes an anime series, best-selling PlayStation®2 computer entertainment system video game, manga series, and this new trading card game. In recreating the .hack universe for the tabletop gaming community, Decipher introduces an exciting and fast-paced game system, combined with an innovative organized play environment that immerses players in a massive online roleplaying game called The World. Players will try to beat their opponents from the unique perspective of the monsters, attacking their opponent’s characters; only in .hack//ENEMY will players experience the world of .hack from this point of view. Just as in an online roleplaying game, players will collect experience points to “level up” their abilities and gameplay through the game’s unique tournament system.
Description Inferno is a standalone expansion to Arcadia Quest. It is 100% compatible with the original base game and introduces four new Guilds: Sharks, Tigers, Crows, and Serpents. It features new types of heroes, such as Alchemists and Gladiators.
There is a new branching campaign system, and the storyline revolves around the guilds descending into a fiery abyss. There are Brimstone cards that make the terrain risky to navigate, which operate similarly to the Tombstone cards from Arcadia Quest: Beyond the Grave.
A new mechanism called "Damnation" will tempt the heroes with powerful weapons that can corrupt the characters over time or change the behavior of nearby monsters. There are also Angels, which are allied characters for the heroes to rescue, escort or assist. Working with the Angels can affect the branching campaign path system and even allow the player to recruit them for use in later missions.
On the 11th of July, 1899 at 10 a.m., the Union Pacific Express has left Folsom, New Mexico, with 47 passengers on board. After a few minutes, gunfire and hurrying footsteps on the roof can be heard. Heavily armed bandits have come to rob honest citizens of their wallets and jewels. Will they succeed in stealing the suitcase holding the Nice Valley Coal Company's weekly pay, despite it having been placed under the supervision of Marshal Samuel Ford? Will these bandits hinder one another more than the Marshal since only the richest one of them can come out on top?
In Colt Express, you play a bandit robbing a train at the same time as other bandits, and your goal is to become the richest outlaw of the Old West. The game consists of five rounds, and each round has two phases:
Phase 1: Schemin' Each player plays 2-5 action cards on a common pile, with the cards being face up or face down depending on the type of the round. Instead of playing a card, a player can draw three cards from her deck. Phase 2: Stealin' The action cards are carried out in the order they were played, with a player's best laid plans possibly not panning out due to mistakes and oversights! The game takes place in a 3D train in which the bandits can move from one car to another, run on the roof, punch the other bandits, shoot them, rob the passengers, or draw the Marshal out of position. The train has as many cars as the number of players, and each car is seeded with gems, bags of loot or suitcases at the start of play.
Each player starts a round with six cards in hand, with each card showing one of these actions. At the start of a round, a round card is revealed, showing how many cards will be played; whether they'll be played face up or face down, or individually or in pairs; and what action will occur at the end of the round (e.g., all bandits on top of the train move to the engine). You can pick up loot, gems or suitcases only by playing a "steal" card when you're in a train car that holds one of these items — but since everyone is planning to get these goods, you'll need to move, punch and shoot to get others out of your way. You can punch someone only in the same car as you, and when you do, the other bandit drops one of the goods he's collected and is knocked into an adjacent car.
Each player's character has a special power, such as starting the round with an extra card, playing your first card face down, or pocketing a bag of loot when you punch someone instead of letting it hit the ground.
You can shoot someone in an adjacent car or (if you're running on top of the train) anyone in sight, and when you do, you give that player one of your six bullet cards; that card gets shuffled in the opponent's deck, possibly giving her a dead card in hand on a future turn and forcing her to draw instead of playing something. If the Marshal ends up in the same car as you, likely due to other bandits luring him through the train, he'll be happy to give you a bullet, too.
At the end of the game, whoever fired the most bullets receives a $1,000 braggart bonus, and whoever bagged the richest haul wins!
Crimson Creek is an homage to slasher films of the 1980s. You and a few friends head up to the Lake to celebrate your recent graduation.
Ignoring the advice and cautions from locals, you embark on a hard-partying amorous filled lost weekend. Little do you know that it was at this exact spot, thirty years ago to the day, that infamous killer Klein aka The Hatchet Man was executed.
But as soon as night falls you learn the terrifying truth. KLEIN IS BACK. And he has bewitched one of the residents of Crimson Creek to seek his vengeance. You must Run, Peek, and Hide to survive until morning. But even then you won’t be safe. You will never be safe again, until you learn the true identity of the killer possessed by The Hatchet Man.
Players take turns moving their character tokens around various Crimson Creek locations trying to avoid Klein and deduce his lair and identity. Klein's lair is deduced by secretly looking at locations Klein has yet to attack. His identity is deduced by matching discovered clues with Suspects in a police lineup.
If a player is on a location Klein is attacking without having a hiding place they are slashed and killed by Klein and eliminated from the game.
Work together and survive 3 Acts(rounds), identify the killer, and win the game.
Description A group of poor explorers hoping to get rich quickly heads out to recover treasures from some undersea ruins. They're all rivals, but their budgets force them all to share a single rented submarine. In the rented submarine, they all have to share a single tank of air, as well. If they don't get back to the sub before they run out of air, they'll drop all their treasure. Now it's time to see who can bring home the greatest riches.
Game Objective The game takes place over 3 rounds, and the player to gain the most points over the 3 rounds is the winner. In order to gain points, you must bring the most ruins chips back to the submarine. You can only return to the submarine once per round, and you cannot progress more after returning. You cannot return to the submarine without bringing any ruins chips.
Turn Progression On their turns, players conduct steps 1-4 listed below. Players take turns, going clockwise around the board, and the round ends when all players have returned to the submarine, or if the air runs out at the beginning of someone's turn.
1) Declare if you will turn back or not. 2) Reduce air. 3) Roll the dice and advance your game piece. 4) Search. (When you have stopped moving, select one of A-C below) A) Do nothing. B) Pick up ruins chip. C) Place a ruins chip.
Originally an expansion for Exploding Kittens, the most successful Kickstarer project ever, that contained cards that were too horrific and/or incredible to be included in a kid safe version. As a stretch goal this was turned into a stand alone game that can be combined with the standard Exploding Kittens deck.
Description エセ芸術家ニューヨークへ行く – which is pronounced as "Ese Geijutsuka New York e Iku" and can be translated as Fake Artist Goes to New York – is a party game for 5-10 players. Players take turns being the Question Master, whose role is to set a category, write a word within that category on dry erase cards, and hand those out to other players as artists. At the same time, one player will have only an "X" written on his card. He is the fake artist!
Players will then go around the table twice, drawing one contiguous stroke each on a paper to draw the word established by the Question Master, then guess who the fake artist is. If the fake artist is not caught, both the fake artist and the Question Master earn points; if the fake artist is caught and cannot guess what the word is, the artists earn points.
Join Mal, Wash, Zoë, Inara, Kaylee, Jayne, Simon, River, Book, and more as Fluxx enters the 'Verse at full speed. With the rules constantly changing, Firefly Fluxx is just as unpredictable as misbehaving in space!
Fluxx is a card game in which the cards themselves determine the current rules of the game. By playing cards, you change numerous aspects of the game: how to draw cards, how to play cards, and even how to win.
At the start of the game, each player holds three cards and on a turn a player draws one card, then plays one card. By playing cards, you can put new rules into play that change numerous aspects of the game: how many cards to draw or play, how many cards you can hold in hand or keep on the table in front of you, and (most importantly) how to win the game. There are many editions, themed siblings, and promo cards available.
This is a weird horror game based off of a Japanese cartoon show for kids (not anime). The "starter deck" comes with the game board, the figures and tokens for the players, one monster, and all the cards that are needed. More monsters can be bought in the expansion packs. The object of the game is to gain control of 3 "hotel rooms" on the board. To do this, the player fights a monster whose stats are drawn from a random pile. There are other complications, like Judgment cards that can be used to help or hurt a player, pitfalls on the board, Mystery Room cards that alter game play when a certain room is entered, and Feral Monsters. The Feral Monsters are only found in the expansion packs and can be controlled by the players to attack other players. Also, players can steal control of rooms from other players
Description Hanabi—named for the Japanese word for "fireworks"—is a cooperative game in which players try to create the perfect fireworks show by placing the cards on the table in the right order. (In Japanese, hanabi is written as 花火; these are the ideograms flower and fire, respectively.)
The card deck consists of five different colors of cards, numbered 1–5 in each color. For each color, the players try to place a row in the correct order from 1–5. Sounds easy, right? Well, not quite, as in this game you hold your cards so that they're visible only to other players. To assist other players in playing a card, you must give them hints regarding the numbers or the colors of their cards. Players must act as a team to avoid errors and to finish the fireworks display before they run out of cards.
An extra suit of cards, rainbow colored, is also provided for advanced or variant play.
Hanabi was originally published as part of Hanabi & Ikebana.
From the creators of Cyanide & Happiness comes a card game where players compete to finish an awful comic strip.
The creators said:
"Someone on the Internet once told us that making stick figure comics is easy as hell, and that we were ugly and stupid.
They were right on all counts. So, after crying for a few hours, we created the Random Comic Generator which since its inception in 2014 has entertained millions with its computer-generated comedy.
After a few weeks of playing with the Random Comic Generator, we started to wonder if its hundreds of random panels might lend themselves to a card game, where you compete against your friends to finish a comic with a funny punchline. So we printed out all of the RCG panels and started playing with them."
Draw 7 cards. The deck plays the first card, select a Judge to play the second, then everyone selects a third card to create a three panel comic strip. The Judge picks a winner.
The game includes a deck of 250 unique panel cards - that’s 15.4 million combinations of comics!
Description 1840: In Kanagawa, the great bay of Tokyo, the Master Hokusai decided to open a painting school to share his art with his disciples. You are one of these disciples, and more than anything, you want to prove yourself worthy of the “crazy, old artist”. Follow his teachings to expand your studio and paint your preferred subjects (Trees, Animals, Characters, Buildings), all while paying attention to the changing of the seasons in order to make the most harmonious print… the one that will become the work of your lifetime!
Description A merciless war is raging throughout feudal Japan, fueled by the hunger for power or the desire for peace of its great lords. As one of them, you must defend your territory from the enemy threatening your borders. Now it's time to command you troops and read through your opponent's strategy to take over the battlefield and prevail!
Kenjin is a quick and subtle card game of bluffing and tactics. You share two random battlefields with each of the players next to you: one worth 4 points, the other 6.
You get a hand of thirteen cards numbered from 0 to 3. They are your peasants, thugs, lords. On your turn, send two of them to one or two of your battlefields. When all the cards have been played, each battlefield is won by the player with the highest sum of card values there. ￼Some cards are always played face up, others always face down. Some of them also have a special power: Use your peasants (0) to lure your opponent's troops to a battlefield, or to score more points if they survive. Play a Lord (2) early as it's strengthened by each new reinforcement thereafter.
Terrains also impact a battle's outcome: Peasants take arms to protect their rice fields, while military strength is not always enough when you fight over a palace. ￼￼￼￼￼￼Once each battlefield has been scored, the player with the most victory points wins.
It's good to be the Overlord. You have minions to grovel at your feet, limitless wealth, and absolute power over all the lands – but you know that your subjects are plotting. They envy your wealth and hope to steal it for themselves, specifically by removing you from the picture.
So you've decided to secure your power and eliminate these individuals by sending your executioner out with orders to kill the first person he meets. Unfortunately, your executioner is a gullible fellow who's extremely enthusiastic about his job – easy to dissuade and misdirect, if you're clever enough.
Who will be the first player with no excuse to miss his own funeral? Once the axe starts swinging, not even the Overlord is safe!
Kill the Overlord is a fun, fast-paced game of political murder for 4 to 8 players that can be played in about twenty minutes. The goal of the game is simple: Eliminate other players by sending the Overlord's executioner after them, while at the same time saving your own skin. Each time a player dies, his survivors climb another rung up the political ladder, taking the deceased's title and all the wealth and power that comes with it. The player who can secure enough wealth and the title of Overlord first will become the True Ultimate Supreme Overlord (and win the game).
The third game in the B-Movie Series of card games by Z-Man Games. It focuses on martial arts movies, anime, and giant monster movies.
Players play characters, locations, and prop cards to create a movie. Creature cards are played to kill off characters in other movies and Special FX cards are used to perform various special actions at (almost) any time. The goal of the game is to have the most points in your movie when "Roll the Credits" is played or the draw deck runs out.
This game adds the 'Kung Fu' trait to certain characters, allowing them to attack and knock out other characters so they don't count as part of the movie until the next turn.
This game can be played as a stand-alone product or mixed with any other B-Movie Series games.
Deckbuilder in the alien setting. Co-op try to survive and work together to take down the enemies. The game works just like the other legendary encounter games, and can even be combined if one wishes too.
Monty Python themed version of Fluxx. The random and chaotic nature of the Fluxx engine makes it a perfect vehicle for the crazy world of Monty Python!
At the start of the game, each player holds three cards and on a turn a player draws one card, then plays one card. By playing cards, you can put new rules into play that change numerous aspects of the game: how many cards to draw or play, how many cards you can hold in hand or keep on the table in front of you, and (most importantly) how to win the game.
The card mix focuses on Holy Grail with other references added from Flying Circus and other Python material. For example, one win condition card might require you have to have the Knights who Say Ni and a Shrubbery card face up in front of you.
By entering into and then breaking-off alliances Samurai, Shogun and Daimyo fight for the most valuable booty. Only with power and decision can you accomplish your goal before the outbreak of revolution! A game of negotiation and bluff for merciless Ronins.
The foul forces of Darkmoor have amassed their legions to strike at the Capital City. Despite their well-laid machinations, something awaits them within the city walls: the realm's legendary heroes, who have gathered to council the king. Failing to siege the city, each overlord's minions must now retreat to Darkmoor lest they be captured—or worse.
In Retreat to Darkmoor, 2-4 players assume the roles of dark overlords of the realm, each commanding an identical deck of minions. Your goal: to successfully evade the legendary heroes and take refuge in the various locations of Darkmoor. Each minion that manages to escape will count toward control of a location, but beware of your so-called collaborators, as each overlord also scores points for eliminating rival minions!
Description Rolling Japan is a light "multiplayer solitaire" dice game. Each player has a map of Japan that's divided into the 47 prefectures, which are then bunched together into six differently colored areas.
On a turn, a player draws two regular six-sided dice from a bag and rolls them; the bag starts with seven dice, six matching the colors of the areas on the map along with a wild purple die. All players now write down each number rolled on any prefecture of the matching color, i.e., if the blue die shows 4 and the yellow a 2, write a 4 in one blue prefecture and a 2 in one yellow prefecture. If the purple die is rolled, you can place this number in a prefecture of your choice; additionally, three times per game you can choose to use a non-purple die as any color. However, neighboring prefectures — including those in different areas connected by blue lines — can't have numbers with a difference larger than 1; if you can't place a number without breaking this rule, then you must place an X in a prefecture of the appropriate color. (If all the prefectures in an area are filled, you can ignore the die or use one of your three color changes to place the number elsewhere.)
After six dice have been rolled, mark one round as being complete, then return the dice to the bag and start the next round. After eight rounds the game ends, and whoever has the fewest Xs on her map wins.
Description You and your fellow samurai companions are the only standing obstacle between one frightened village and a full horde of blood-thirsty villains. The fight seems unfair as the seven of you might not seem to measure up to the dozens of enemies who want to slice you to pieces — but this comparison doesn't take into account your strong combat skills and an efficient team spirit that binds your samurai squad enough to face the threat. Above all else, when everything seems desperate and lost, your enemies will discover that inside each of you lies a true beast, a warrior spirit ready to unleash its full power!
Samurai Spirit is a co-operative game in which each player is a fierce samurai defending a village surrounded by a horde of bandits. The game plays out over three turns during which each player takes turns drawing bandit cards, then choosing whether they want to fight the bandit, defend the village, or let the bandit pass in order to help the other samurai.
The challenge of the game consists of balancing your choices: Should you fight each enemy to quickly reach your beast capacities, while also coming closer to the death and risking further loss by not defending the village sufficiently? Should you mainly defend or help the other samurai, taking the risk of remaining human too long and therefore weaker, when you know that weakness will be a major problem when facing the lieutenant and the villain bosses? Each enemy presents a tough choice to you, your team, and ultimately the whole village! Each turn ends with farms and fences being destroyed, and since those aren't unlimited, you must do what's necessary to end the game with at least one undamaged farm and enough farmers to tend it. Do you have what it takes to stand against evil and become a true hero?
Fight with courage, smartly assist your teammates, defend the poor villagers, turn into a savage beast, and wreak havoc on the enemy lines — all of this is up to you! Ultimately it would be your honor to chose to die in a ultimate sacrifice in order to save the village. All of this is what makes the true samurai spirit!
Description The battle of Sekigahara, fought in 1600 at a crossroads in Japan, unified that nation under the Tokugawa family for more than 250 years.
Sekigahara allows you to re-contest that war as Ishida Mitsunari, defender of a child heir, or Tokugawa Ieyasu, Japan's most powerful daimyo (feudal lord).
The campaign lasted only 7 weeks, during which each side improvised an army and a strategy with what forces their allies could provide. Each leader harbored deep doubts as to the loyalty of his units - for good reason. Several daimyo refused to fight; some even turned sides in the midst of battle.
To conquer Japan you must do more than field an army - you must be sure it will follow you into combat. Cultivate the loyalty of your allies and deploy them only when you are confident of their allegiance. Win a battle by gaining a defection from the ranks of your opponent.
You don't have to outrun the monsters... if you can outrun your friends.
In this fast-moving game, you play your cards by matching numbers and suits. The first player to empty his hand wins... and the spooks get everybody else! Each suit (Spiders, Ghosts, Goblins, Skeletons, and Bats) has a special rule, and the top card in each suit has a special power... so you don't know who will be first to escape the haunted house until the final card is played. Spooks is a great quick party game... kids will enjoy it, too!
Description In the super-fast sushi card game Sushi Go!, you are eating at a sushi restaurant and trying to grab the best combination of sushi dishes as they whiz by. Score points for collecting the most sushi rolls or making a full set of sashimi. Dip your favorite nigiri in wasabi to triple its value! And once you've eaten it all, finish your meal with all the pudding you've got! But be careful which sushi you allow your friends to take; it might be just what they need to beat you!
Sushi Go! takes the card-drafting mechanism of Fairy Tale and 7 Wonders and distills it into a twenty-minute game that anyone can play. The dynamics of "draft and pass" are brought to the fore, while keeping the rules to a minimum. As you see the first few hands of cards, you must quickly assess the make-up of the round and decide which type of sushi you'll go for. Then, each turn you'll need to weigh which cards to keep and which to pass on. The different scoring combinations allow for some clever plays and nasty blocks. Round to round, you must also keep your eye on the goal of having the most pudding cards at the end of the game!
Description A long time ago at the Japanese Imperial court, the Chinese Emperor offered a giant panda bear as a symbol of peace to the Japanese Emperor. Since then, the Japanese Emperor has entrusted his court members (the players) with the difficult task of caring for the animal by tending to his bamboo garden.
In Takenoko, the players will cultivate land plots, irrigate them, and grow one of the three species of bamboo (Green, Yellow, and Pink) with the help of the Imperial gardener to maintain this bamboo garden. They will have to bear with the immoderate hunger of this sacred animal for the juicy and tender bamboo. The player who manages his land plots best, growing the most bamboo while feeding the delicate appetite of the panda, will win the game.