GCL Swedish Meatball Division #309: Recipe Swap Meet
This week's Meatball GCL topic is Recipes!
As per usual, Meatballs should add an item with the games that they've played for the week,
And non-Meatballs are welcome to comment on things, as we welcome you fellow game geeks.
Veemonroe <= Cooking up a storm for next week
Board Game: Tradition
[Average Rating:4.00 Unranked]
Two topics for discussion here:
Please post up a recipe that is a tradition in your family. One that has been handed down to you through a family member or friend.
Board Game Traditions:
Do you (with your family, or with your board game group) have any special traditions. Specific games on certain days, places you go to etc/
Two topics for discussion here:
What did you cook within the last month (or have cooked for you) that you recently enjoyed? What made it special?
Board Games Recently:
What was your favourite "new to you" board game that you played in the last month.
Two topics for discussion here:
Is there a particular thing you are looking forward to cooking this year, or a particular meal that you always look forward to. Are you going to be trying something new this year?
Anticipated board games:
What is the board game you are most looking forward to playing this year (new, new to you, or just something gathering dust on your shelf).
What is your favourite board game that involves food?
If you didn't already answer it above:
Do you have specific snacks and drinks to go with board gaming?
Would you/do you play a board game that was made of food? e.g. drinking chess etc?
Have you eaten Swedish Meatballs at Ikea, or Swedish Meatballs in any other capacity?
Any other "Venn Diagram overlap" topics between Board Games and Food you'd like to raise.
Don't fall in love with me yet, we only recently met
Skipped Tuesday games night since I was only just back from Eastbourne, but managed to fit in a couple of lunchtime sessions at Joe's place, one with Andy joining us too.
Jump Drive x2 - a great lunchtime game as it's so quick and easy. I learned why it is not a good idea to play War Propaganda on your first turn.
Hanamikoji x2 - Joe loved it as much as I do. Another one that can fit multiple games into a lunch break.
Trick of the Rails - I played this a few times when I got it five years ago and then forgot all about it. Andy mentioned that he was interested in trying it so I fished it out. Really enjoyed it! I don't remember if I played it 3p before but it definitely had more control than I remembered. Takes a while to get your head round but a really clever little game.
And then on Friday night I persuaded Sarah to try my Eastbourne auction acquisition
Sherlock Holmes Consulting Detective - this was really fun! It's not so much a board game but a piece of interactive fiction. I read out the clues and kept track of all the names while Sarah did most of the actual detective work We managed to solve the case albeit with a pitiful score. I don't think score is really the point of this one though - the better you score the less of the game you get to experience!
Unique titles I've played in 2018
_8_ Race for the Galaxy - 2 Players
_8_ Flash Point: Fire Rescue - 2 Players
_8_ Kingdom Builder - 2 Players (x2)
_8_ Dominion - 2 Players (x2)
_8_ Mysterium - 4 Players
With the kids...
_8_ Kingdom Builder - 3 Players
_7_ Roll Through the Ages: The Late Bronze Age - 2 Players
_6_ Piece o' Cake - 3 Players
_6_ Small World - 2 Players (x3)
_6_ Monza - 2 Players (x4)
_5_ Fish Eat Fish - 3 Players
_5_ Straw - 3 Players
_4_ Connect Four - 2 Players
Odd week where one game night was canceled and I didn't make another because Marie and I got tickets from friends to see the Madison Symphony Orchestra... good stuff. I still played plenty of games with Marie and the kids though.
(1) Piece o' Cake - I hear of people playing New York Slice now, but I own this one and Azalea and Dane asked to play last week. It was close, but I eeked out the win with no Nordenging of this game.
(2) Race for the Galaxy - Marie and I usually play this once or twice a year. This was our second play already this year and Marie seems to have soured on the game. Since I practically never play it with anyone else, it may leave the collection. I think it's a decent game, but San Juan gets more play in my house. Can anyone comment on whether you think the Gathering Storm 1 player game is worthwhile?
I don't typically play games with just me, but maybe this would be case to try it? Not sure if I care enough either though.
(3) Kingdom Builder - Played twice with Marie and once with Marie and Dane. Like so many games, it's just way better with 3 players than with 2. And this one is pretty good with 2 players already. We just did a slight tweak to the game for Dane so that he went first AND last, giving him an extra turn. He played great and we all ended up within 8 points of one another... Marie first, Dane second and me in last. Great round!
(4) Mysterium - Mysterium at work as a team-building exercise. I have to say that this game works great in this way as the cooperative element really works... the alpha player effect is not as significant as some other coop games because of the subjectivity involved.
(5) Roll Through the Ages: The Late Bronze Age - This is a good, quick game with the Late Bronze Age (I'm sure I've mentioned it before, but it bears repeating). Dane and I played and we Nordeng this one by starting me with 2 dice and the requirement to send 2 workers to the third city to get my third die. It typically sets me back a turn. Our last two games this way have been really close, though I did squeeze past him in both.
(6) Small World - I'm pretty sure this is going to have to go to a 7 rating. It's not a great game, but it is working very well with Dane and me as a 2 player game. I beat him for the first time (maybe ever?) this last week... he won the other 2 games. We're playing with Tales and Legends and I love what it does to the game, adding round-by-round variability that potentially affects everybody and gives you one round ahead to see what's coming.
(7) Monza - Dane's probably beyond this game now, but he has good memories with it and likes to play it. So, we played it four times in a row. As usual, he beat me 3 out of 4.
(8) Fish Eat Fish - I played against Azalea and Dane. I used to Nordeng this one by looking at only 2 cards (instead of my whole hand) before deciding which card to play during a fight. I allowed myself to peek at 3 cards this time and, apparently, that wasn't necessary as I won handily again. This game is an interesting psychological experiment, showing how an adult can out-select youth even with very limited options in a simultaneous selection / bluffing style game.
Board Game: Yamataï
[Average Rating:7.32 Overall Rank:559]
1st May, family trip to Eger:
We've been planning to meet the family of our godson for long and finally now that we had a 3-day weekend we could. We travelled to the city of Eger by train, had fun in the old castle and at a wine festival, then came back by train.
And we even played a bit on the train...
7.5 Spot it! x2
6.7 Piranhas x4
These were rather usual for playing on a train. The kids played more, these were the plays I was involved in. (And as usual, one play of Spot it! means a session of x plays - so we played it on way to Eger and back as well.
8.5 Times Square x4
Now it was less usual; played on one and a half seats, it wasn't really comfortable but fun as always. And after losing my first two plays, I won the next two which meant a rare tied result in the end. Also, the game has officially become my most played one (based on recorded plays)
Wednesday, gaming club:
This time we were only two, and it was my games that we played, two of them new to me as well.
7.7 Yamataï NEW!
Played it right after acquiring and opening it and punching all the punchboards. this is a new Cathala-DoW co-product which will certainly be compared to Five Tribes by practically every geek. It will be compared even if there is a newcomer co-designer, Marc Paquien here, who probably had the first prototype with the idea of building routes with materials (transport ships) that surround hexes (more or less) where buildings may be erected using these materials. This is the base idea while the rest, the development of the game is very Cathala: Specialists are really like the djinns of Five Tribes and the game is also played in rounds with a new player order each round (and in a 2-player game both players play twice each round).
The way new player order is determined is more organic to the gameplay than in Five Tribes, and while it's a standard Euro stuff and clearly a Cathala development, I really like it. There are 10 boat tiles numbered 1 to 10, placed randomly face-up but only 5 of them are face-up. When it's your turn, you start by choosing one of them. These serve 3 functions: their number determines player order for the next round; they give you 1 to 3 ships of given colors and also some extra action possibility. Playing the game multiple times certainly helps in a similar fashion as playing Cathala's Mr. Jack games multiple times: there it is crucial for your success to be able to count on the 4 other characters/actions that will be available only in the next turn; here you may expect 4 of the 5 face-down boat tiles turn up in the next round (only 3 in a 3-player game) and the rest in the round after that, so even your decision on the player order can be based on planning with the yet-invisible actions.
Otherwise, the game feels different from Five Tribes. It's less of a point salad game now - you mainly get points for specialists and for buildings built -, more plannable, so in feel closer to a 'usual' complex Euro. On the other hand, of course it also means it feels less unique than FT. After one play I can say I prefer FT over this but there will be many on the other opinion. I also like it, but as it's less opaque and more about longer-term strategies, it might be slightly less accessible for gateway games so I'm probably going to wait until summer holiday before I introduce Saci to this one.
Now I could try the role of dinosaur mom at last. I lost, but just barely.
7.3 Fight for Olympus x2 NEW!
Matthias Cramer is a 'modern' Eurogame designer whose work I like. This is his take on the not-really-Euro genre even Reiner Knizia has designed some games in, like Scarab Lords or Blue Moon (I'm not sure about the definition of this genre). And as such, it's a nice one, pleasure to play, a good little filler. It's got some Euro hints (like paying with other colored cards for playing heroes and soldiers, also winning color markers usable instead of cards from certain attacks) and the rest is standard fare. I'm not sure about how balanced or imbalanced the cards are; I did correct the number on two cards just as Cramer noted they should be in game forums. I liked the experience even if it's nothing outstanding.
I went to the hills with the older kids and some colleagues.
Sunday, at home:
7 Wiener Walzer
4-player with Saci (who was just learning the game) and the kids. Borcsa still won and I was happy.
7 Wer war's? Löst das Rätsel von Schräghausen! x2
We got stuck in the last hour of the second play, as the (relatively innovative) "turning roads" mechanism kept us from reaching certain parts of the board for many consecutive turns. We still won but the experience was slightly frustrating; maybe better planning may help in the future, but the original did not have this serious accidental blocking to this extent.
6.5 Viele Tiere
With Veronika, of course.
I like PÜNCT so much. Too bad I don't know anyone who would have the spatial skills needed for good play. So this one was more like a teaching game where, whenever Miska would have allowed me to win I pointed at what should be stopped (but not explaining how) and whenever he thought he really can't stop me and could not find out what to do with my almost-complete route I pointed at the piece he could use creatively to stop me. It was somewhere halfway between playing with myself and with Miska but nevertheless I was happy to see him win in the end.
Dominion - MC, not a big fan of the base game (likely because she stuck to big money no matter the set-up), gave a shot to Intrigue this weekend. I did the Victory Dance set up and... On the plus side, she did find it more interesting as she went with something other than Big Money and had to actually think. On the down side, my Scout/Great Hall/Harem/Nobles deck took a bit of time each turn to draw up my entire deck, play a bridge, and buy up a pair of something. She possibly could have won at one point if she had ended the game (she had an opportunity) just as my deck took off, but then she was forced to play catch-up against my monster (a flawed monster mind, as there were some unnecessary pieces in my deck, I suspect, as I didn't really grasp the potential of the Scout/bobloblaw combos until the game was underway). I suspect the good outweighs the bad and she'll be more interested in playing the game in the future. Hopefully, she'll be the one with a slow combo deck next time and not me (although, I admit, I like me some synergy).
Oh Quay - Nate Straight nailed it when he said that Oh Quay is okay. The problem is two part for me. One, it is awkward with my tiny, but presidential, hands to hold the cards the way you are meant to when playing. Two, while I don't deny there are decisions, they feel pretty obvious. If the card I see in front of me isn't good, take the card I can't see. Place it where it will give me the most points. On the plus side, it's quick and not taxing mentally, if you are into a casual shoot the shit kind of game, it might work. Oh Quay is okay. Blarg is blerg. One day I hope to find a decktet game I enjoy playing.
Roots (1977) While the subject matter is fascinating to me, the implementation was slow-paced, the characters written from a moral absolutist perspective, and I felt the whole thing was in dire need of an editor to tighten it up and a writer to punch up the script. The topic felt important to me, but the characters left me bored. Perhaps I would enjoy the remake more.
The Human Centipede I thought I knew what I was in for, but how wrong I was. The beginning is okay, but once they are captured, the whole story falls apart and people start behaving like characters stuck in genre fiction as opposed to people. And, I'm not going to watch torture porn for a genre-adhering plot. I'm going to watch it for the characters.
Moon Knight (Warren Ellis) A quick read, I can't fault it for that. But I seem to know no more about Moon Knight than I did when I started the thing. The style was flashy, mesmerising, I burned through the books. But at the end I don't feel I've changed as a person. All style, no substance.
Spring session is over, summer session is upon me. One class is in Social Politics (no idea if that is the correct term in English), the other in Communication. The first one promises to not interest me, the second one already fascinates me. This week, amongst other things, we covered three types of information you can pass: descriptive (you are speaking very loudly), emotional (I am feeling frustrated), and judgemental (you're an asshole). The first two are called openers of communication, the last a communication blocker. While it seemed obvious to me, the class really pushed back on the idea that judgemental statements block communication. They felt that saying, that movie is shitty is an opportunity for the other to engage in conversation and thought it was ridiculous that it would be less effective than saying, I didn't enjoy that movie (or, even easier, what did you think of that movie). Similarly, they thought that saying, you are wrong for saying that was justified over, I don't like when you say that. They failed to see how one would open communication while another would shut it down. They actually pushed back on other ideas as well.
I always find it fascinating how if a person with a masters degree in Physics says something in class about Physics, we believe them, but if someone with a masters degree in Communication/Social Work says something in class, there is a huge pushback and doubts as to their knowledge. I am always surprised that people consider folk wisdom to be superior to formal study (by students; I would be less surprised if, I don't know, someone who thought that book learning was a waste of time disagreed, preferring their anecdotal and shallow investigations over research, but students? Why are you in school if you don't think that academic knowledge is more informed than your life?)
EXTRA AVOCADO! Sonderegger
Shall I compare thee to a chevrolet?
...the headlamps of your eyes will make them dream.
Rftg: AA (No Orb) 2p x1
We started out with laser guns
hard life livin', underneath two suns
traded guns for cash goods,
and our plasticine hoods
now we're pimpin blue fun to the galaxy's sons
Really Enjoying this with my co-worker. He's a fun guy, and we play a lot online. This however, is in person. I'm slowly trying to shift away from screens in my free time. AA might be my favourite arc- we'll see if xeno makes a bigger impact.
Roll for the Galaxy - Ambition (no goals) 5p ww x1
We started out a simple race
content to stay in just one place
beneath the silver-bluish sky
until a jumpship floated by
Now our race begins to stir
as new galactic trades incur
and lead us by the spiral arm
to other worlds that mean no harm
We sold our people's novelties
imbued with charming qualities
intrinsically. our race did well
no uprisings or wars to quell
But oh, when this new age had passed
and we were judged by wealth amassed
The people with the biggest gun
were deemed be the ones who won.
Roll, man. What a kick it is. I love the way that game, to me, is an intergalactic narrative. I become emotionally invested in my empire, imagining what sort of lives my subjects lead. Sure, it's doubly dependent on luck of the cards, but it's super satisfying to pull meaning from the whirling aether. I stepped away from the second game, as I was preparing nachos, but both games were memorable. The first had a new player slam military- and bolstered by nanotech, she just piled up her build stacks and knocked 'em down. The second had Megan generating an all-time high score shipping genes across the galaxy- we like to imagine genetic goods are not unlike racehorse stock, if you get my drift.
Jump Drive 4p ww x2
Oh lord how cruel these portals be
that give you naught but empty sea
and over there, the men do find
through eyeballs did they leave behind
I won once, with 50 exactly thanks to the cheap blue rush and a penultimate war propaganda (I know, it's my favourite!), but the second game was just a blow out, thanks to our friend with the eyeballs.
Quandary 3p x1
A sphincter clenches, a fist slams down
and boom! There's zeros, all around
Though we lead lives most blamelessly
In this, we're assholes constantly
I mean, really. This was a beautiful game- full of crazy wipeouts and insane scores. In the game right after this one, I scored a near perfect 35. And yet, the one who remained victorious was the one who, over three rounds, maintained second place. Not one to be tossed about by the vicissitudes of fate, his unrelenting steadiness brought him victory. Everyone involved loved it- it was a straight up hit.
Wettlauf nach El Dorado 4p x1
All your fancy telephones
biplanes, and cum-davy-jones
mean nothing at all
for you'll all surely fall
to the pioneer and his two fellow clones
I catapulted from 3rd to first on the hard map, thanks to lots of thinning, and treasure chest to pioneer conversions... and of course the watermelon chopper, which, to misquote Tetzel: A machete the watermelon splits/ a soul from the jungle thus remits.
Note, this is just ultrasound- not a delivery, that's hopefully in September:
My first play of this. Didn't love it. There was nothing wrong with it per se, but for me it felt like the whole was less than the sum of its parts. I'm sure drafting would slightly lessen the imbalance in card power levels, but the game just didn't hang together for me in an interesting way. I think I've come to realize that with any game that isn't a quick filler, if I'm going to sit down for a game of some length, I want the game to have some sort of arc. When the game feels pretty much the same on turn 2 as turn 12, I tend to feel unsatisfied.
This is such a weird game. I continue to feel it would have been better with a full-size map, but what makes it stand out is that it's a deck builder with territory capture. I keep playing with new players, which means we use the introductory length of the game (4 goals, instead of the standard 5 or advanced 6-7), and consequently, the game always feels like it ends just as people are getting their engines rolling. Explanation of terrain rules always takes longer than I want, but once the game starts I really appreciate the effect and importance they have on the game.
A couple of new games bought (and played) after LoBsterCon. I'd seen two copies of Fabled Fruit in the LoBsterCon games library, and had been vaguely interested in the game when it came out. It's a great game. Nice components, cute theme, and an ever-changing set of medium-light rules. Delightfully backstabby and has the Pringles quality that you can't only play one game. We played three...
Karuba, also spotted at LobSterCon, was less successful. It wasn't a bad game. It just wasn't a very interesting one. This wasn't because it was a light family game. I think it lacked both tension and interactivity. We love Camel Up, Ticket to Ride, Hanabi, Tsuro, King of Tokyo, etc.
We finished the weekend playing Terra Mystica on iOS. I conceded due to a game-losing rules error that caused to build my town in the wrong round.
Well it's been a busy few weeks. Lots of games played (or at least logged, I'd fallen behind on logging my LittleGolem plays). I logged 87 games these past two weeks. Unfortunately many of the Littlegolem games were due to timeouts on my part which is always a disappointing way to end a game.
I went to Lobstercon which was really good. It was nice to see Paul in a more relaxed atmosphere than usual. Seeing Martin (+ family) and Rich and John and meeting DJ and his wife was all awesome and reconnecting with a few old LoB friends/acquaintances was great too. And I enjoyed Eastbourne as a location. Sorry I didn't manage to catch you Vee! I'll be trying to do another one but it may be a year before I get there again. Next up UK Games Expo!
This past weekend I took a few days off work and we visited the New Forest and did some glamping at one of these places http://www.featherdown.co.uk
This meant I was totally off the media grid (hence the LG timeouts) and spent quite a lot of time tending a fire in a wood burning stove. It was really good to switch off and the girls loved the experience. We were lucky with the weather and the copse we were in had a beautiful carpet of bluebells throughout. I indulged a little so I'm going to be trying to tame the sweet tooth urges and get back on an even keel.
My second play of this and now people have pointed it out the whitewashing of colonialism is a little offputting, though for some reason it still doesn't bother me in Puerto Rico. I dislike the arbitrariness of the map, the book track and how that works but the rest is really quite good. I feel like it's a good structure looking for a little more development (my usual refrain these days) and a different theme.
10 Go x12
8 TZAAR x4
9 Mini Shogi x2
9 Catchup x11
8 Blokus Duo x7
8 Twixt x4
7 EinStein würfelt nicht!
9 Connect6 x3
N/A Xenon Profiteer NEW!
I felt it's unlikely to have much variety though I loved the theme and the main mechanic. I'm not sure about the game ending conditions though and it does feel a little bit samey.
6 Volta x4
I'd like to spend some more time polishing the board before I give this any final judgements. Too often the matches end on the first flick (regardless of the 'difficulty' setting) and obviously that reduces the enjoyment.
N/A Terraforming Mars NEW!
What a lovely solitaire game with a fantastic theme. I look forward to the computer game.
Nice to get this some exposure and a modicum of praise. A slippery table and clumsy knees makes this even harder than normal.
N/A Quartermaster General – Victory or Death: The Peloponnesian War
It seemed a little slow to develop and preparation just stagnates the game. It made we want to try others in the series though. Also, not knowing the deck makes strategic planning virtually impossible.
7 Pucket x10
It was good to inject a little tension and excitement into the room for the final evening.
N/A Ponzi Scheme x2 NEW!
Unusually for an economic game that makes me go 'huh?' I don't actually feel much compulsion to play again. I think it needs a table of players who know what they're doing with the secret dealings but because secret dealings are secret it would take a lot of play to develop intuition in this area and you could easily slump into groupthink. If only I had an economic games group willing to approach these games as more charismatic versions of clearclaw (obvs I'm assuming he's similar IRL, though I've heard rumor that's not so).
8 Number Rumba x5
I brought this specifically to show Ronan that there's a game like Dr Eureka that was done better 30 years ago, and that he's got a decent opponent if he needs one (in response to his review on his podcast). I crushed all before me and heard the lamentation of significant others. It's a shame it's very rare and OOP.
Nice to play this again. I'm starting to cool a little on it though since the confluence of a reduced deck and bidding from your hand makes trump distribution very, very important. It could be that with more play that sense reverses for me though.
N/A Nautilion NEW!
I tried Onirim and now this. What's so special about the Oniverse, it seems perfectly pedestrian? I played this two player but it's a solitaire game. If I want to play solitaire in meatspace I'll be playing Bowling Solitaire thanks.
8 Das Motorsportspiel
I was pleased to get this to the table again. The game quickly split into experience/skill level which makes for a far less interesting race. I'd like to play this regularly enough to have some good competition. I should also really get around to miniaturising the tracks for use with Rallyman.
I still love the central mechanic of the game but for whatever reason the game as a whole doesn't wow me. I'm willing to give it more plays to see if that cures me though.
8 Linko! x3
Of all the card game suggestions I have picked up through this GCL this and Khmer are the highlights. It joins the pantheon of greats for me and perhaps usurps a number of them.
N/A Flamme Rouge NEW!
Martin takes issue with my complaint on this game but it's clear that the decks are too large, the tracks too short or the card draw is too large since a lone front rider from the outset didn't suffer from the fatigue mechanism in the race. If the game isn't to be judged until playing a stage race (where perhaps fatigue could be effectively incorporated) then I might reconsider but until there's a second edition or a major variant I can't recommend this beyond it's incredible potential. Needs more development.
N/A Don't Mess with Cthulhu NEW!
A nice diversion but it's clearly not a social deduction game for people who like social deduction games. There was little social added by the game (the company made up for that of course) and the deduction is super light.
8 Crokinole x2
N/A Capital Lux NEW!
Capital Lux is like multiplayer Khmer but not quite as good as that sounds. Then again I only played it 2p and more of the information is open so perhaps with more players it is a closer facsimile.
9 Boggle x2
Boggle in the New Forest, I still really want Big and Master. We also played Maori and Abluxxen but they they're obviously logged to different days.
Four hours left to decide.
Do I buy or not?
I want the chips.
I want to support the designer.
However, airheart is backing and will sell me his old copy.
I'm a broke student.
I will not be taking Birmingham and don't know anyone who does so that we can team up.
Is anyone else backing this? Do they already have a copy?