(Mini-)Reviews of my current Top 20 games
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My current personal favorites quickly reviewed. Note: My ratings do NOT necessarily equal the ranking of the games because the ratings were stated from a rather analytical approach (using 7 criteria which are different for competitive and cooperative games; see my description here) while the rankings rather stem from my personal taste and experiences I had with the games. Nontheless, there are a lot of overlappings with my ratings.

Before elaborating on my criteria, I will ask myself some standardized interview questions to address each game. If I submitted a review here on BGG, you will find the link to it in the list item.

Last actualization: 2018/02/18

Former Top 20 titles are reviewed here.

Please note: I am no native speaker, so please be nice and forgiving while reading my first BGG review attempts
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1. Board Game: Kingdom Death: Monster [Average Rating:8.84 Overall Rank:35]
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Full Review: Won't come before I finished my first campaign!

Why do I love Kingdom Death: Monster so much?

It makes no sense that this is my number one. This game is not a boardgame. It is a hobby on its own, trying to take away my most-valued free time that was reserved for all the colourful boxes in my gaming shelf. And it succeeds. KDM killed my lust for them, sucked me into its cold world of gloomy darkness, hands, lanterns and stone faces. I pretty much don't think about much else anymore since I opened the huge black box for the first time, assembled and attached myself to the models and startet to customize it to become playable. After 20ish sessions I think I have a glimpse of what this games offers, but with loads of expansions coming for me, I think there still is a world to discover. And I want to discover it so much. I priorize playing KDM over sleeping at times; I know it's not healthy; I know I'm far beyond 3 insanity; I'm an addict. And a lover. For me, this game is the holy grail of thematic gaming.

Other than me: Who should buy this game...

You have to have loads of cash and time to commit; otherwise KDM won't shine. You have to like the dark theme. You have to be at least a little of a masochist - this game will kick you more often than not, it is MADE to frustrate you. But if you stand these trials, it will reward you more than any other game. It's unprecedented, a giant black box full of awkward, horrifying awesomeness. If you want to give away a lifetime and a fortune, go for it. It is really as great as it was praised.

...and who should not?

Honestly, only buy this game if you can afford it and if you have the time to spare. In addition, check the following questions. If you answer 'NO' to any of them, I can't recommend it: 1. Do I like to get challenged? 2. Do I like to get frustrated? 3. Do I like to lose coops? 4. Do I like to watch my survivor being torn to pieces? 4. Do I like paperworks and book keeping? 5. Am I ready to assemble miniatures and do a lot of other affords to streamline the sessions (honestly: I deem it unplayable without some extra work like a customized inserts, laminated survivor sheets and a lootbook; there might be other point of views to this, but be warned)? Additionally, production wise there are some issues. If you're not okay to receive an imperfect product at a price point of $400 (at least!), stay away. It will chop of your hand.

Review considering 7 criteria

Immersion (20%): 10.0
Replayability (20%): 10.0
Fun per Time (20%): 9.5
Strategy & Depth (10%): 8.5
Player Involvement (10%): 8.5
Aesthetics (10%): 10.0
Originality (10%): 10.0

Final Verdict: 9.60 / 10.00

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2. Board Game: Food Chain Magnate [Average Rating:8.20 Overall Rank:28]
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Why do I love Food Chain Magnate so much?

First, I have a history of chasing this game. I wanted to buy it in Essen 2016, but I resisted since my significant other wasn't attracted by its looks and its complexity. I thought "maybe for Christmas" - but then the game was sold out. Second, with the reprint announced, I had the opportunity to borough the game for a few days, played it (with my girlfriend ) and had a blast. This could be the best strategy game I have ever played. Even if it might not be for everyone, it is nearer to my personal holy grail of board gaming than I could ever have expected. It might be the first real competitor to Twilight Struggle for my personal number one - a masterpiece.

Other than me: Who should buy this game...

Gamers who have friends that don't mind some really tough, 99% luck free competition for some 2.5 to 4.5 hours (depending on player count and analysis paralysis). This game is hard and unforgiving - every mistake you make will haunt you, but on the flipside there is no greater joy than watching your plan unfold. If you like tough decisions with high rewards and punishment and direct competition for the consumer's souls, this game is for you.

...and who should not?

It is quite expensive and sometimes difficult to find at all. People who play for harmonic, light experiences without having to think too much about strategic gameplay will not find it worth their money. This one is exhausting and brain melting. Any occassional gamer who plays this against seasoned gamers will lose. If you don't like that, this game is not for you. Additionally, this game is hard competition and punishing "take that". If you can't stand the sad look of your opponent's faces when you snatch away a certain milestone or draw away all customers from their restaurant, you should avoid this as well.

Review considering 7 criteria (Preliminary!)

Strategy & Depth (20%): 10.0
Fun per Time (20%): 9.0
Replayability (20%): 9.5
Theme Integration (10%): 10.0
Mechanics (10%): 9.5
Aesthetics (10%): 8.0
Originality (10%): 10.0

Final Verdict: 9.45 / 10.00
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3. Board Game: Twilight Struggle [Average Rating:8.33 Overall Rank:5]
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Why do I love Twilight Struggle so much?

I got to know this game in 2013. A good friend of mine introduced me to modern board gaming by showing Agricola to me and introducing me to this wonderful website. Some days later I browsed the top 100 and decided to blind buy the everlasting leader of those times: Twilight Struggle. This one is special for me. It may sound weird, but this was some kind of gateway game for me. After collecting some dust on my shelf, my girlfriend and I played it on some rainy Sunday afternoons. Again. Then again. And again.

We never before played a game as deep and involving as this one. Almost every decision is a two-sided sword with a whole bunch of short-term and long-term consequences that need to get balanced for the whole time of the game. I will never forgive this game for setting such a high bench mark of good board gaming for me. I have only high praise for Ananda Gupta and Jason Matthews. Thanks for bringing this game to life and shame on you for making me a board gaming addict

Other than me: Who should buy this game...

Serious gamers with a regular playing partners which are willing to invest 2,3 or even 5 hours into a single epic Cold War simulation full of meaningful decisions, strategic complexity, an ongoing level of tension and some really nice yet simple mechanics.

...and who should not?

Player dyads who can't stand the pressure, the "take that"-elements, dice rolling or the very well integrated Cold War theme. Obviously I can't recommend this to players who shun two player games. Additionally, when it comes to modern board games, by comparison this will not win any beauty contests - if shiny components are very important to you...you should buy this anyways. It is so good.

Review considering 7 criteria

Strategy & Depth (20%): 9.5
Fun per Time (20%): 9.5
Replayability (20%): 9.5
Theme Integration (10%): 10.0
Mechanics (10%): 9.5
Aesthetics (10%): 7.0
Originality (10%): 9.5

Final Verdict: 9.30 / 10.00
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4. Board Game: Scythe [Average Rating:8.28 Overall Rank:7]
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Why do I love Scythe so much?

The question should rather be: How could I not? Scythe blends together everything I love about good board games: It is dripping with beauty, it is fast paced, rewards every action you take and is yet both decently strategic and tactical. It was my first Kickstarter game and my first game to cost over $100 (including special bits like metal coins and realistic resources). But, most importantly, almost everyone I played this with so far enjoyed it as much as I did.

Other than me: Who should buy this game...

Friends of medium-light (at least after some playthroughs) thematic Eurogames with emphasis on area control and resource management. Also, this will be a no brainer for everyone who loves the outstanding production value and Jakub Rozalski's beautiful art. Scythe is much more accessible than it looks like, so don't feel intimidated by the heavy appeal of this game.

...and who should not?

War-gamers and people who expect a real 4X experience. The board is known and extermination plays a minor role. Conflicts are rare, some playthroughs don't have any. Combat is elegant but simple and calculatable. Still, I can also not recommend this to players who are too shy of direct player confrontation. A certain thug of war-feeling is always present during a game of Scythe.

Review considering 7 criteria

Strategy & Depth (20%): 8.5
Fun per Time (20%): 9.0
Replayability (20%): 9.0
Theme Integration (10%): 8.5
Mechanics (10%): 9.5
Aesthetics (10%): 10.0
Originality (10%): 9.0

Final Verdict: 9.00 / 10.00
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5. Board Game: Clans of Caledonia [Average Rating:8.09 Overall Rank:45]
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Full Review: not yet

Why do I love Clans of Caledonia so much?

How could I not? It is the Creme Brulée of Eurogaming, a perfect blend of simple and known ingredients, mixed up in a way that surprises and tastes almost everyone. I love the theme (Scotland, 19th century, Food and WHISKY!), the mechanics, its streamlined character and the huge amount of replayability. In my view, even if not the most innovative, Clans of Caledonia is a nearly perfect Eurogame that kicked the worshipped Terra Mystica out of my collection.

Other than me: Who should buy this game...

Eurogamers who search for a streamlined, gentle mixture of Terra Mystica, Marco Polo and Navegador with a focus on resource management and economy. In my view it is still very different from all it's ancestors and deserves a spot in every serious gamer's collection.

...and who should not?

People who don't agree that you need it when you already own the grand Terra Mystica. People who both hate maths and have no good intuition. And of course people who need minis, zombies, dice or other spectacular things to enjoy a game.

Review considering 7 criteria

Strategy & Depth (20%): 9.5

There are loads of possibilities how to approach the game; money is very tight in the game as is board space. Timing and budgeting is necessary to stand a chance; in most games it literally depends on one single coin whether your plans play out or not. So, loads of depth and meaningful decisions here, sometimes interfering with a negligible amount of random chance (especially when it comes to available export tiles) and dynamics caused by the other players. The latter is the reason why you have to adapt your strategy in each new round; still, it is worth thinking about long term goals right from the beginning until the end. Cudos, Juma!

Fun per Time (20%): 9.0

As a two player game it is easy to play in less than an hour, which is great for a game of this weight and depth! On the other hand, depending on AP-proneness of the players, it can sometimes feel a bit long in the last rounds. Having said that, it still offers loooots of "fun" (strange term for Euros...?) in the time it takes, which is one of the reasons why I could always pull this one out of my shelf

Replayability (20%): 9.5

Nearly perfect. Different clans combined with different scoring tiles, ports, map modules etc. allow for a huge amount of possible setup combination that dramatically change the course of the game. Different clans and scoring combination is my main reason to thank Juma for picking the cherries out of Terra Mystica. Every playthrough feels pretty different - add this to the game's high accessibilty and you can guess why I always want to play this game, again and again until I can't count numbers anymore (up to date it is the only Euro I played three times in a row during one occassion).

Theme Integration (10%): 8.5
Mechanics (10%): 9.5
Aesthetics (10%): 8.0
Originality (10%): 8.0

Final Verdict: 9.00 / 10.00

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6. Board Game: Kemet [Average Rating:7.76 Overall Rank:77]
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Why do I love Kemet so much?

Simply said because it is a epic, deep, strategic, tactical, streamlined and accessible clash game which doesn't allow for pacifism. Whenever I played this game I had an amazing overall experience, which I would attribute to Kemets ongoing tension, the simple rules set, one of the best upgrade mechanisms I know (same goes for the way combat is progressed) and the fact that it unites some kind of tableau building, area control and other board game elements I generally love.

Other than me: Who should buy this game...

Folks who like to fight straight to head for their victory points and aren't shy of direct player confrontation in a very simple, tactical fight system with only marginal luck dependence. Kemet is a tough race for the winning that really makes you attack your friends whenever you sniff a good opportunity. If you like to be mean sometimes, you will like it.

...and who should not?

Kemet will only be a good experience when everyone on the table is involved and willing to think about tactics and strategy. Obviously it is not for people who can't bring themselves to attack. They will always lose and will be frustrated in the end because to fight is the only way to win in Kemet. It will be even more problematic for players who can't take a defeat and take such matters personally or stop playing rationally. If you are one of them, do yourself and your partners a favor and don't play Kemet. I mean it.

Review considering 7 criteria

Strategy & Depth (20%): 9.0
Fun per Time (20%): 9.0
Replayability (20%): 9.0
Theme Integration (10%): 7.5
Mechanics (10%): 9.0
Aesthetics (10%): 8.5
Originality (10%): 9.0

Final Verdict: 8.80 / 10.00
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7. Board Game: Concordia [Average Rating:8.09 Overall Rank:21]
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Why do I love Concordia so much?

Because it has the best heaviness-to-depth ratio of all Eurogames I know this far; additionally, it plays out astonishingly interactive and keeps a high level of tension until the climatic end. I found that resource management in general is something I like - combine all this together, add some unique and elegant mechanics and you one of the roundest strategy games out there.

Other than me: Who should buy this game...

Everyone who is into classical resource management Eurogames but long for some twists like tense player interaction, a fast paced, card-driven gameflow and a surprising end game scoring. It is strategic and deep enough for loads of replayability, but, because the rules are really simple, it also great to introduce friends into serious boardgames.

...and who should not?

It's hard to consider people who could not like this game, exception being everyone who doesn't have a spark of love for Eurogames without confrontation. The game is also perfect value for money and not expensive at all - a must have, in my opinion.

Review considering 7 criteria (Preliminary!)

Strategy & Depth (20%): 9.0
Fun per Time (20%): 9.0
Replayability (20%): 9.0
Theme Integration (10%): 7.0
Mechanics (10%): 9.0
Aesthetics (10%): 7.5
Originality (10%): 8.5

Final Verdict: 8.60 / 10.00
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8. Board Game: Terraforming Mars [Average Rating:8.39 Overall Rank:4]
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Why do I love Terraforming Mars so much?

This game surprised me. After being left lukewarm by Imperial Settlers, my love for engine builders that grow more complex from turn to turn has been limited until my first game of Terraforming Mars. Most of all, I think it's the fact that the core of this game is a deck of 208 unique project cards which grant nearly endless replayability due to the different combo engines you can build every game. Combined with an almost perfectly integrated theme, asymmetric starting conditions and drafting, this is clearly my kind of game.

Other than me: Who should buy this game...

Friends of engine building, card drafting and the Mars theme. You should like a decent amount of randomness, but Terraforming Mars also reinforces strategic and tactical thinking. This game scales well to all player counts but feels different in each constellation. Other than that, if you search for a really cool soloable Eurogame, this one is a winner.

...and who should not?

If you don't like longer games with growing complexity, this might not be your game. Depending on your preferences, you might find this game too ugly and of too little production value, especially for the price tag. This game has player interaction and some "take that"-elements that play a minor role but might be a problem for sensitive players.

Review considering 7 criteria

Strategy & Depth (20%): 8.0
Fun per Time (20%): 8.0
Replayability (20%): 9.5
Theme Integration (10%): 10.0
Mechanics (10%): 8.0
Aesthetics (10%): 7.0
Originality (10%): 9.0

Final Verdict: 8.50 / 10.00
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9. Board Game: Arkham Horror: The Card Game [Average Rating:8.24 Overall Rank:19]
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Why do I love Arkham Horror: The Card Game so much?

I think its the interaction of the Lovecraft factor, my earlier addiction to Magic: The Gathering, the storytelling aspect and the fact that I had simply the best and most satisfying cooperative board game experiences with it. Additionally, the LCG system was new to me and - while on the long run it's expensive as hell - it will keep me excited for years to come. Finally, it is the single best solo game I played this far, even if I still like it better with 2-3 players.

Other than me: Who should buy this game...

Every fan of Cthulhu/Arkham/Lovecraft or cooperative storytelling games in general. And people who love to burn money on this. The LCG concepts grants approximately one expansion per month - perfect for addicts like me. Some love for the puzzle of deck construction (not to confuse with deckbuilding which would take place during a game) will help as well, but is not really necessary since there's ArkhamDB to help you out.

...and who should not?

People who can't stand swingyness, situational dependency on luck and hard punishments in its absence. Clearly everyone who doesn't want to throw away probably hundreds of bucks for a second core game (a must in my opinion) and the many expansions that will come out. Really, if you think Kingdom Death: Monster is expensive...well, you're right, but this one will also reliably eat up your money, only more slowly, buck for buck.

Review considering 7 criteria

Immersion (20%): 9.0
Replayability (20%): 9.0
Fun per Time (20%): 9.0
Strategy & Depth (10%): 8.5
Player Involvement (10%): 9.0
Aesthetics (10%): 8.0
Originality (10%): 10.0

Final Verdict: 8.90 / 10.00
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10. Board Game: Roll for the Galaxy [Average Rating:7.75 Overall Rank:62]
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Why do I love Roll for the Galaxy so much?

Because I played it over 20 times and still can't get enough of it. It is one of my favorite shorter and lighter strategy games, has nearly limitless replayability and thus is a contender for the best after work game ever. In addition, this is one of my most appealing games from a tactile point of view - I could literally bathe in its beautiful dice and tiles. There are enough to do it.

Other than me: Who should buy this game...

Those who love dice and tableau building games and search for a rather light and fast experience with almost zero downtime. It scales perfectly to every player count and the replayability is great because of the many possible starting conditions and tiles to draw, so this one should really not be missing in any collection.

...and who should not?

Unless, that is, you are completely turned down by rather solitary games and the not so serious space theme. Additionally, it needs some turns to comprehend the rules and to become able to work out a strategy. Some frustration tolerance, especially considering luck (it's a dice game with randomn tile drawing), is needed as well as some money to throw out to enjoy this game.

Review considering 7 criteria

Strategy & Depth (20%): 7.5
Fun per Time (20%): 9.5
Replayability (20%): 9.5
Theme Integration (10%): 7.5
Mechanics (10%): 8.0
Aesthetics (10%): 9.0
Originality (10%): 9.0

Final Verdict: 8.65 / 10.00
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11. Board Game: Great Western Trail [Average Rating:8.29 Overall Rank:9]
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Why do I love Great Western Trail so much?

It's simply an amazing game with a sandboxy feeling that doesn't overwhelm you. While being on the rather heavy side of depth, it still plays out smoothly. What I enjoy the most is the fact that you can pursue so many viable strategies that nearly endless replayability seems granted for me.

Other than me: Who should buy this game...

Those who like a heavier Eurogame with a blend of well approved mechanisms. Pick up and deliver, small deck building and tableau upgrading come to mind, for example. I consider Great Western Trail as a rather sandboxy game which allows and almost forces you to try out something new in every playthrough. It's a game for people who search for a game that can be played for many long evenings due to the many affords Alexander Pfister made to maximize the replayability.

...and who should not?

The stereotypical Ameritrasher will hate this game. It is full of unthematic mechanisms (which so try to look thematic but fail to convince in this perspective) and requires a lot of cognitive resources. For Eurogamers, Great Western Trail - while being awesome in any respect - might fail to deliver something unique, even if the combination of mechanisms is fresh. Last, the cover artwork is one of the most depressing board game covers I saw this far and really doesn't fit the colourful nature of the game and its components.

Review considering 7 criteria (Preliminary!)

Strategy & Depth (20%): 9.5
Fun per Time (20%): 8.5
Replayability (20%): 9.5
Theme Integration (10%): 7.5
Mechanics (10%): 8.5
Aesthetics (10%): 8.0
Originality (10%): 8.0

Final Verdict: 8.70 / 10.00

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12. Board Game: Fury of Dracula (third/fourth edition) [Average Rating:7.59 Overall Rank:179]
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Why do I love Fury of Dracula so much?

I never knew what qualities could lie in hidden movement games until I discovered this gem of board gaming! This game plays like a thriller movie: The tension builds up slowly, highlighted by some snapping traps and some fights (with one of the coolest, most elegant fighting systems ever!) in the early midgame, followed by a phase of regeration and then culminating into an epic battle between good and evil, life and death, Dracula and YOU. Really, this game is like an epic tale - if you have the time to spare, invest it, learn the rules and play this outstanding game!

Other than me: Who should buy this game...

Everyone who wants a more sophisticated Ameritrash game should get this. Especially small gaming groups of 2 to 3 players who have a lot of time and search for a special hidden movement game. It has everything that is needed for a good thriller: Randomn events, traps, fights, the joyous feeling hunting and - on the flipside - the rather chilling feeling of being hunted.

...and who should not?

Pure Eurogamers that don't appreciate some good story telling with a good amount of randomness. Everyone who doesn't like to play games that could easily last 4-5 hours and people who only want to play with 4 or 5 players. Don't buy it, then, because if you have only one hunter to control, this game has loads of downtime and might get boring very quickly. Obviously, this is not for fearsome people who don't like the creepy feeling of hidden movement games.

Review considering 7 criteria

Strategy & Depth (20%): 8.0
Fun per Time (20%): 8.0
Replayability (20%): 8.0
Theme Integration (10%): 10.0
Mechanics (10%): 8.5
Aesthetics (10%): 8.5
Originality (10%): 10.0

Final Verdict: 8.50 / 10.00
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13. Board Game: The Voyages of Marco Polo [Average Rating:7.95 Overall Rank:41]
Marian
Germany
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Current position (Highest position in brackets): 13(13)

Why do I love The Voyages of Marco Polo so much?

It is simply one of the best medium Eurogames I ever played and has some very interesting twists to it that make it feel quite unique for me. It's the huge impact of the variable player powers combined with dice placement, great replayability, accessible rules and a good production value that make this game a favourite of mine. If you're not sold yet, one of its commodities are small orange wood camels. Sooo cute!

Other than me: Who should buy this game...

Everyone who likes Eurogames with variable player powers, fast paced gameplay and the tension that arises from the pressure of finishing multiple goals with a not so large number of actions throughout the game. The overall experience, even if the gameplay is completely different in every manner, is a lot like Concordia: Round and pleasing, still full of tough decisions and challenges. In my opinion, its an almost essential game for serious boardgame collections.

...and who should not?

Seekers of games without randomness (even if there is dice manipulation, bad luck can hurt a lot sometimes in this game) and those who have problems with some slight unbalances between the different characters you can play. Otherwise this is a crowd pleaser, there are only few reasons not to like it.

Review considering 7 criteria

Strategy & Depth (20%): 8.0
Fun per Time (20%): 9.0
Replayability (20%): 9.0
Theme Integration (10%): 7.5
Mechanics (10%): 8.0
Aesthetics (10%): 8.0
Originality (10%): 9.0

Final Verdict: 8.45 / 10.00

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14. Board Game: The Golden Ages [Average Rating:7.35 Overall Rank:752]
Marian
Germany
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Current position (Highest Position in brackets): 14(8)

Full Review: Klick here!

Why do I love The Golden Ages so much?

Honestly, I don't really know. Sure, this game has straight forward,
great and rewarding engine building, which I'm a sucker for. But apart from this, what is special about it? The tension arising from the innovative, unique passing mechanism? The endless possibilities of development? The strange art of the game which most of the community seem to dislike? The curious fact that you can change your culture between the ages? Real existing cultures in the real, but shuffled world? I cannot say why, but whenever I play this it feels so good. This indie game by Luigi Ferrini really is a hidden gem, even if it has some rough edges.

Other than me: Who should buy this game...

First of all, people who are also willing to buy the expansion.
Everyone who likes the idea of civilization building games but who doesn't want to invest too much time and energy for them could be happy buying the core game. But if time is not the main issue, I thoroughly recommend to buy the core along with Cults & Culture right from the beginning - it offers so much more gameplay.

...and who should not?

If you don't like the art of this game, you are forgiven. Other than that, be aware of the possibility of some analysis paralysis, some unintuitive rules and icons and rulebook referencing. If this frustrates you too much, stay clear.

Review considering 7 criteria

Strategy & Depth (20%): 8.0 (7.5 without expansion)
Fun per Time (20%): 8.5 (9.0 without expansion)
Replayability (20%): 8.5 (8.0 without expansion)
Theme Integration (10%): 7.0
Mechanics (10%): 8.5 (8.0 without expansion)
Aesthetics (10%): 7.5
Originality (10%): 8.0

Final Verdict: 8.15 / 10.00 (7.95 / 10.00 without expansion)
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15. Board Game: Isle of Skye: From Chieftain to King [Average Rating:7.47 Overall Rank:159]
Marian
Germany
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Current position (Highest Position in brackets): 15(14)


Why do I love Isle of Skye so much?

Because of its easily accessible and rather short gameplay combined with almost zero downtime, extremely high replayability sprinkled with interesting decisions to make.

Other than me: Who should buy this game...

Under construction!

...and who should not?

Under construction!

Review considering 7 criteria

Strategy & Depth (20%): 7.5 (7.0 without expansion)
Fun per Time (20%): 8.5 (9.0 without expansion)
Replayability (20%): 9.0
Theme Integration (10%): 6.5
Mechanics (10%): 8.0
Aesthetics (10%): 7.5
Originality (10%): 8.0

Final Verdict: 8.10 / 10.00
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16. Board Game: Blood Rage [Average Rating:8.05 Overall Rank:27]
Marian
Germany
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Current position (Highest Position in brackets): 16(9)



Why do I love Blood Rage so much?

First of all, it has my first self painted minis. Nontheless, it still looks great. Gameplaywise, it holds up to its aesthetics. It is a great hybrid of Ameritrash and Eurogaming with a strong theme and tactical drafting and tableau building elements that make the game for me. Combine this with the tension inherent to area control and I'm sold.

Other than me: Who should buy this game...

Player that are interested in a conflict game that looks gorgeously Ameritrashy, but plays out rather Euroesque. This game is a great opportunity for Eurogamers to glimpse into rather thematic games (and the other way around). If you like the Vikings theme, this is its best application and a must buy. Last, it is an awesome first game to try out a new hobby called miniature painting

...and who should not?

First of all, this game is expensive - gameplaywise, I think there is at least one better battle game out there. If area control, card drafting and sometimes swingy combats aren't for you, don't buy this either. Furthermore, I can't recommend it to players who don't like (great) minis of brutal Vikings and fearsome monsters because they are really present throughout the game.

Review considering 7 criteria

Strategy & Depth (20%): 8.0
Fun per Time (20%): 8.5
Replayability (20%): 7.5 
Theme Integration (10%): 9.0
Mechanics (10%): 8.5
Aesthetics (10%): 9.5
Originality (10%): 8.5

Final Verdict: 8.35 / 10.00
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17. Board Game: Burgle Bros. [Average Rating:7.64 Overall Rank:193]
Marian
Germany
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Current position (Highest position in brackets): 17(16)

Why do I love Burgle Bros. so much?

Under construction...

Other than me: Who should buy this game...

Under construction...

...and who should not?

Under construction...


Review considering 7 criteria

Immersion (20%): 8.5
Replayability (20%): 8.0
Fun per Time (20%): 9.0
Strategy & Depth (10%): 6.5
Player Involvement (10%): 7.5
Aesthetics (10%): 9.0
Originality (10%): 8.0

Final Verdict: 8.20 / 10.00
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18. Board Game: Clank!: A Deck-Building Adventure [Average Rating:7.83 Overall Rank:61]
Marian
Germany
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Current position (Highest Position in brackets): 18(15)

Why do I love Clank! so much?

Under construction...

Other than me: Who should buy this game...

Under construction...

...and who should not?

Under construction...

Review considering 7 criteria

Strategy & Depth (20%): 6.5
Fun per Time (20%): 9.0
Replayability (20%): 8.0
Theme Integration (10%): 9.0
Mechanics (10%): 8.5
Aesthetics (10%): 8.0
Originality (10%): 8.5

Final Verdict: 8.10 / 10.00
 
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19. Board Game: Galaxy Trucker [Average Rating:7.45 Overall Rank:136]
Marian
Germany
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Current position (Highest position in brackets): 19(17)

Why do I love Galaxy Trucker so much?

Under construction!

Other than me: Who should buy this game...

Under construction!

...and who should not?

Under construction!

Review considering 7 criteria

Strategy & Depth (20%): 6.0
Fun per Time (20%): 8.5
Replayability (20%): 8.5
Theme Integration (10%): 10.0
Mechanics (10%): 7.5
Aesthetics (10%): 8.0
Originality (10%): 10.0

Final Verdict: 8.15 / 10.00

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20. Board Game: T.I.M.E Stories [Average Rating:7.82 Overall Rank:58]
Marian
Germany
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Current position (Highest position in brackets): 20(12)

Why do I love T.I.M.E Stories so much?

It is simply the best story telling game I know this far (aggressive competitors are coming in). When it comes down to mixing up a classical board game and a role playing game, gameplaywise I would recommend the Arkham Horror LCG way over this one; storywise, however, this one feels way more original and involving. Every expansion offers a lovely unique experience for my girlfriend and me, the only drawback being that there are not more of them.

Other than me: Who should buy this game...

Those who search for the very special experience of hybridization of a classical board game and an RPG without character developement but with a very strong and unique narrative. If this is to please you, good story telling should be able to weigh out a rather mediocre gameplay for you. It will cost a lot of money over the years, so better prepare your wallets.

...and who should not?

If you don't want to burn ~$20 for a new evening filling adventure every 3-5 months, if you can't cope with harsh punishments due to bad luck, if you can't stand to live through lots of the storyline more than once and finally if don't want to immerse yourself into the strange and scetchy stories, you should not start to commit to this.

Review considering 7 criteria

Immersion (20%): 10.0
Replayability (20%): 7.0
Fun per Time (20%): 7.5
Strategy & Depth (10%): 6.0
Player Involvement (10%): 7.5
Aesthetics (10%): 8.5
Originality (10%): 10.0

Final Verdict: 8.10 / 10.00
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21. Board Game: Mombasa [Average Rating:7.94 Overall Rank:66]
Marian
Germany
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Current position (Highest position in brackets): 21(12) - LEAVING THE LIST

Why do I love Mombasa so much?

Because I love the two core mechanics of this game: The innovative card piling system and the spread-out-and-buy-shares principle. It is a heavily complex game that still plays out with only little downtime. Last but not least, it looks gorgeous with its warm colours spread out all over the board.

Other than me: Who should buy this game...

Everyone who searches for a more heavy Eurogame and some really brain melting decisions. Mombasa is a cognitive challenge that can only bloom with players who take this game serious and are willing to invest some ATP to complex cognitive operations, especially if you want to consider the book keeping layer. Buy it if this sounds like you.

...and who should not?

Folks who have an issue with the colonialism theme (even if - in my opinion - it is not really present) or don't like longer Eurogames; a party of Mombasa more often than not takes between 2.5 and 3 hours. If you don't like leaving your comfort zone and try the challenge of the book keeping track at least one time, you won't get everything out of the game and should think twice about buying it before buying it anyways.

Review considering 7 criteria

Strategy & Depth (20%): 9.5
Fun per Time (20%): 7.0
Replayability (20%): 8.5
Theme Integration (10%): 6.5
Mechanics (10%): 9.0
Aesthetics (10%): 8.5
Originality (10%): 9.0

Final Verdict: 8.30 / 10.00
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22. Board Game: Hyperborea [Average Rating:7.28 Overall Rank:549]
Marian
Germany
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Current position (Highest position in brackets): 22(16) - LEAVING THE LIST

Why do I love Hyperborea so much?

Because I'm fond of the elegant and original gameplay. The bag building mechanism feels fresh and nice, but the meat of this game is the interaction with the board which allows for satisfying combo plays and thus ensures a lot of things happening during a turn. Hyperborea is an underdog game, but I love it although I sometimes wanted to kick it off my shelf for reasons described below.

Other than me: Who should buy this game...

Those who want a light game of engine building and area control flavoured with a clever bag building mechanism. Hyperborea feels quite unique in certain ways, which also applies to the size of the box so you need a lot of space to squeeze it into your collection. Additionally, you shouldn't mind checking up FAQs or BGG for rules more often than not.

...and who should not?

Everyone without 40.5 x 28.0 centimeters of shelf space, without the patience of rules checking (especially if you work with the sometimes outright wrongly translated German rules) and without tolerance for an inconsistent iconography. Additionally, if you search for real beauty in games, you're wrong here as well. I admit that I often thought about kicking it out for those reasons, but the gameplay is simply too good.


Review considering 7 criteria

Strategy & Depth (20%): 8.5
Fun per Time (20%): 8.5
Replayability (20%): 8.5
Theme Integration (10%): 7.0
Mechanics (10%): 9.0
Aesthetics (10%): 6.5
Originality (10%): 9.0

Final Verdict: 8.25 / 10.00

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