BorderCon 2017 -- A Trip
Paul D
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In 2017 I went to BorderCon. The last time I went was in 2013. Here's a list about the weekend and the stuff I played.
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Paul D
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What is BorderCon?
BorderCon is all about the playing, the friendships that can be created (and strengthened) and the fun. BorderCon is an annual gaming convention hosted in Albury-Wodonga in Australia, held over the Queen's Birthday Long Weekend in June each year.

Unfortunately, I had to work Friday morning, and so wasn't able to arrive until 5pm-ish (some arrived and started gaming on Thurs night). I also had to work Monday afternoon, so the Con ended for me Sunday night (I think most others gamed for at least Monday morning before heading home).
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2. Board Game: Polis: Fight for the Hegemony [Average Rating:7.73 Overall Rank:510]
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This was the first game I played once we arrived on Friday, at around 5pm.

It was a last minute addition to the bag, which means it was probably a mistake to grab it. Normally I would have been able to teach it without issue, but after working the morning, and then driving 3.5hrs to Albury, I failed to teach it effectively… there were a number of the ol’ “oh, and here’s another rule I forgot to mention” moments. I don’t think my opponent (Pas) was too put out – or so I hope.

Nevertheless, it was good to play it again as it had been a few months. I still think it’s a fantastic and unique game. I won as Athens. But this was probably due to some luck card draws in key battles, my poor rules explanation, and an inexperienced opponent.
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3. Board Game: Cyclades: Hades [Average Rating:7.98 Unranked] [Average Rating:7.98 Unranked]
Paul D
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Next Pas, Alvin, and I played Cyclades (with the Hades expansion). IIRC, this was new to both Pas and Alvin. I did alright teaching this one, even though I haven’t played it for a number of years, owing to the fact that it’s really a pretty simple auction game. Despite suffering some early aggression from Pas, I believe Alvin ultimately won. Probably a good result, since Pas and I were sharing a hotel room with Alvin for the weekend.

Cyclades is still a good game. It’s definitely not worth playing with 3, though (same probably goes for all/most auction games). It wasn’t a bad experience, but certainly sub-optimal.

I think I prefer Hades over Titans. Certainly need one, but not both.
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4. Board Game: King Chocolate [Average Rating:6.71 Overall Rank:3640]
Paul D
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This was the final game, for me, for the Friday night. Again, after working and then driving up, I was feeling a bit wiped. Nevertheless I was happy to try this one as I’ve heard a few talked about it now and again. I believe it was me, Pas, Alvin, and Stompy. I think Stompy won.

I did not care for King Chocolate. It reminded me of Splendor – a game which takes a popular core game mechanic, boils it down, and does that one thing well. Well, I didn’t care for Splendor either. At the end of the day, King Chocolate (like Splendor) is too abstract and not interesting; just grinding through the motions without any real player interaction. I did not feel like a Chocolate magnate, that’s for sure. At least it was simple and quick.
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5. Board Game: Roads & Boats [Average Rating:7.74 Overall Rank:271]
Paul D
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It took me a while to get into a game Saturday morning. Nearly played Warhammer 40k: Conquest, the now defunct living card game from FFG with Dan, which would have been nice, but instead Dan and I joined Stompy for a game of Roads & Boats.

I think the last time I played this was with Stompy, which was also the last time he played it, and that was at least 5 years ago. Going into it, I thought Stompy was more familiar with the rules. Consequently, it took us about 1hr+(!) to fumble through them and get everyone up to speed. Once we started, though, we managed to finished our game in less than 3hrs. Dan pulled off a surprising come from behind win, but it was a close finish all around.

I really enjoyed this one. I liked it much more than I remembered, and I look forward to trying to find a copy (now, or during its next reprint). Mechanically it’s really a simple game, and if I play it again soon I could easily teach it in less than 15-20mins. Yet the optimization decisions are consistently quite opaque. Another cool/unique Splotter. Having played 7 Splotter titles, this one is probably my 3rd (or maybe 2nd) favorite Splotter game.
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6. Board Game: Carson City: Gold & Guns [Average Rating:7.70 Unranked] [Average Rating:7.70 Unranked] [Average Rating:7.70 Unranked]
Paul D
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In the mid-afternoon, Dan, Stompy, and I played Carson City (with Gold & Guns). Another oldie but goldie. Stompy was new to it, but Dan was experienced. Dan did a fine job teaching it.

I smashed them. No contest. It was like 55-31-26, or something like that.

I’m glad I've held on to this one all these years. I tend to think most worker placements are lacking in one way or another. But this has a nice spatial element and gunfights (direct conflict), both elements I really enjoy. I think this was the first time I used the G&G expansion. We only introduced a few elements from it, but it’s definitely a nice expansion.
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7. Board Game: Puzzle Strike [Average Rating:6.72 Overall Rank:1368]
Paul D
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As a time killer, Dan convinced us to play Puzzle Strike. He really enjoys it. I can’t remember who else was in the game. He’s coaxed me into playing it a few times now. I think every time I’ve played it, I’ve enjoyed it less and less.

It is an interesting deck/bag builder, at least insofar as uses chips instead of cards... But I wouldn’t be sad if I never played it again.
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8. Board Game: Blood Bowl: Team Manager – The Card Game [Average Rating:7.38 Overall Rank:239]
Paul D
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Over dinner, Adrian, Trev, Pas, and I played BBTM.

It was cool to play this again since Trev, Pas, and I (and a few others) have gotten into Blood Bowl and have started a League of our Own.

Our game of BBTM was close, I think Adrian won – he and Pas were new to the game. I played Chaos Dwarves.

Even though BBTM is now OOP, I don’t regret getting rid of my copy. It’s a good/faithful adaptation of the boardgame, but it overstays its welcome on the table (just taking too long to play).
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9. Board Game: Princes of the Renaissance [Average Rating:7.45 Overall Rank:585]
Paul D
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I ended up teaching a 4 player game of this next (Trev, Adrian, Dan, and I). I had played once before, but this was my first time teaching. I wasn’t as eloquent as I would have liked to have been. The rules clicked, more or less, with Adrian pretty quickly – less quickly with Dan and Trev.

PotR is a very different kind of game, especially given the way the wars and 'city ownership' work. A bit of a struggle all around.

I think I still like this one. But I think it’s probably only worth playing with 5. 6 would be too many and, like other auction games (e.g. Cyclades), 3 too few. It was OK with 4.

It is a nice and involved game, though. I do like auction games and the city tile “stocks” management aspect is pretty cool. As are the wars (once players understand how they work).

But, the family powers are a definite problem, especially with new players. 3 of 6 are significantly better than the other ones. With experienced players, this isn’t such an issue because players will auction of the rights to get first/second/etc choice. However, new players can’t effectively judge their value, and this can scuttle the entire game. If I end up keeping this one, and play it again with new players, I would do this: just ignore the family powers (i.e. they are all the same, insofar as they all only provide 8/12 influence/money). While I quite like games with asymmetric player powers, there’s enough else going on in the game that the asymmetry here is just unnecessary.
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10. Board Game: Catacombs (third edition) [Average Rating:7.74 Overall Rank:714] [Average Rating:7.74 Unranked]
Paul D
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By this stage, it was about 11pm. Adrian suggested Catacombs as a “quick ‘n’ easy” game to end the night. While it was a simple game, it wasn’t really quick. I played as the monsters and killed all the heroes (Adrian, Dan, Trev) around the 6th room.

I enjoyed this more than I thought I would, as I don’t really care for dexterity games (exception: Ascending Empires is awesome). It was a cool take on the dungeon crawler, and I really liked the artwork. It is a simple game, the only real trouble being keeping track of what every different thing does. But it wasn’t quick – I managed to win just before 1am, which is when we would have been kicked out for the night anyways.
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11. Board Game: Labyrinth: The War on Terror, 2001 – ? [Average Rating:7.59 Overall Rank:292]
Paul D
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On Saturday, I ran into Adam and we planned to play Labyrinth on Sunday morning. And I’m glad we did.

Originally, we aimed to play with the Awakening expansion, but I hadn’t played this one for about 3yrs, and Adam hadn’t played for about a year. So, since we were both rusty, we just played Vanilla Labyrinth. I played as the Jihadist—which was cool, since Adam preferred the US (I always found playing the US to be a frustrating experience).

Highlights from the match: early on in the game I managed to get a stay nuke out of central Asia, sneak 3 cells into the US and then – with a double Martyrdom card play! – get 4 plots there in one turn. Alas, it wasn’t meant to be. Adam disrupted 2 of them, one being the WMD. The other two did go off, and managed to drop US prestige to 1 and flip the US to soft. Eventually, just before the deck ran out, I secured enough IR countries to pull of the win by resources.

This really is a fantastic game, and it still holds up. It’s unique and refreshing, both in terms of the mechanics and topic. (A lot of the GMT CDGs aren’t sufficiently different in terms of mechanical implementation, IMHO). I looking forward to playing this again too, hopefully with the expansion this time!
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12. Board Game: Raiders of the North Sea [Average Rating:7.82 Overall Rank:142] [Average Rating:7.82 Unranked]
Paul D
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After Labyrinth finished, I was able to just walk into a game of Raiders of the North Sea with Stompy, Roger, and… sorry, I can’t remember her name!

The Artwork really works well in this light-ish/medium worker placement game. The way the single worker placement/retrival mechanic worked was neat and fairly innovative.

I enjoyed this for what it was since, despite the theme, it’s not really my kinda fare. I think I finished in 3rd or 4th place. Stompy might have won. It felt like it dragged a bit longer than would have been ideal, but that may have been because it was new to at least 3 (if not all) of us. Would play again if someone suggested it, but probably wouldn’t ever suggest it. Not bad.
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13. Board Game: Bus [Average Rating:6.90 Overall Rank:1869]
Paul D
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In the lead up to BorderCon, I had suggested this one. I don’t have it, but hoped someone going did. So, I was super excited when Gregor said he would bring it. This was probably the game I was most keen to try all weekend, and I was glad to get it to the table Sunday afternoon. Gregor was unable to join us, so Christian, Stompy, Trev, and I read the rules together and gave it a go. The rules are quite simple, although the rulebook is a bit terrible. Most problematically, the art/board is terrible.

This, and Labyrinth, were probably the highlights for me for the weekend.

The older Splotter far can be really hit or miss, but this one is quite unique and good. It’d be great if they revised and reprinted it, with art in the style of Food Chain Magnate. But there’s a nice PnP version available so, since it’s light on components, I might try doing that. At the end of the day, this is a relatively simple route building game with a sprinkle of resource management. It has some unique and refreshing elements. And the gameplay can be quite tight/cutthroat. I would say it’s my 5th favorite Splotter game (of the 7 I’ve played).
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14. Board Game: Dead Man's Draw [Average Rating:6.87 Overall Rank:927]
Paul D
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Christian pulled this one out next. Back when it was on Kickstarter, I think people here were able to get a copy of the game as part of a 10-pack for something like $10 (incl. delivery), and so a number of 10-packs were organized.

Having played it, I can say I’m happy I still had my $10 so that I could get another drink instead. This is less of a game, and more of an activity. No real or challenging decisions to make. I was happy to try it, as I am for most games, but now I’d be happy if I never played it again. Oh, I won this one.
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15. Board Game: Puzzle Strike [Average Rating:6.72 Overall Rank:1368]
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Somehow Walked into another one of these. See comment above. I don’t know who won this one this time, but it wasn’t me.
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16. Board Game: Sons of Anarchy: Men of Mayhem [Average Rating:7.38 Overall Rank:709]
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I’ve never seen the show, but now I’m keen to.

Not that this game was great. It isn’t. At best it’s an OK area activation/pseudo-area control game. At no stage did I feel like I was running a biker gang. Instead, I just felt like I was churning through the motions of changing one thing into another ‘more valuable’ thing. Standard Euro fare, but here the things were moulded plastic rather than colored cubes. Again, happy to try it, but not keen to play it again. It also didn’t help that it features a negotiation element and I don’t care for negotiation games. It was Dan’s game, and he handily won. (It was Dan, me, Pas, and Trev)
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17. Board Game: Cry Havoc [Average Rating:7.44 Overall Rank:358]
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This was the last one of the night, and Con, for me. Played it with Stompy, Pas, and Dan.

It’s one of these ‘Cult of the New’ ones. Again, I was happy to try it. I was optimistic, but this was a disappointment.

The only interesting or unique part of it is the combat resolution board. Other than that, it’s a less enjoyable version of Nexus Ops.

Sure the plastic bits are nice, and the artwork is cool, but nice art and plastic do not equate to a good game.

A main issue here is that all the players have all these different cards/tiles with different abilities and so everything works a bit differently for everyone. It’s impossible to keep track of, especially when learning the game. Sure, this wouldn’t be an issue if this was the only game your group plays, but if your group is only going to play a single game, there are fare better ones to play over and over again.

Would probably play again if someone else suggested it and was really keen, and there wasn’t anything on offer.
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Paul D
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And that was BorderCon 2017 for me. The venue was great, the bar staff was helpful and nice, drinks/food were cheap and served quickly. Definitely nicer than the old BorderCon venue is every way.

I was hoping to play Kemet over the weekend, since I still haven’t had a chance to try the expansion. But you can’t play everything. Would have been good to play Moon Base Alpha again, too. Would have been good to play some Blood Bowl as well, since everyone in our local league happened to be at BorderCon anyways (I was dismayed to discover that Christian was unwilling to play Friendlies against my Lizardmen, but I shouldn’t be surprised that glass-jawed wood elves live in perpetual fear.) Also almost played The Napoleonic Wars on Saturday, but missed out (kinda regret missing this one).

There were a lot of games of Terraforming Mars going on. And a lot of games of Star Wars Rebellion. I was surprised to NOT see any games of High Frontier being played -- it was the highlight of my 2013 BorderCon.

All in all, it was a good weekend of gaming. My main complaint was that the rooms were quite noisy all weekend, but this can’t really be helped when there are so many people there learning/playing games. Neil, the organizer, had a tendency to yell into the microphone and be even louder than necessary. But organizing a Con is stressful, so I won’t hold this against him (or BorderCon).
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