Solitaire Games On Your Table -- July 2017
Meat Popsicle
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Portland
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Welcome to
Solitaire Games On Your Table
July 2017



The Home of, "Together We Game Alone"



If you are new to this list and just happened to stumble upon this by accident: Hello! We're glad to have you here! Take a look around, make yourself at home, and join in on the fun!

Whether you've played the game or not, just received the new hotness, or want to tout your solo design/prototype, please do not hesitate to post here. Also, join in the discussion at the bottom of the page and comment on others' posts about the games that are getting played or just shown off.

If you are a regular: Glad to have you back and.. well, you know what to do!


Guidelines
1. Play a solo game, or a multi-player game solo.
2. Post an entry on this geeklist and tell us about it.
3. Be nice, but most of all have fun.
4. See something you like? Give it a thumb.

It's extremely helpful (but not mandatory) to include
some thumbsup and some thumbsdown describing pros
and cons of the game you have played. It's a great
visual aid to summarize your post and also might help
to keep the wallet damage down a bit!

Microbadges you might like:
mb - I love solo gaming!
mb Solitaire Gamer
mb Solitaire Games on Your Table
mb Gaming is best solo
mb 1 Player Guild Member
mb - I'm my own worst enemy, I play multiplayer games solo.
mb - SoloCon attendee
mb Solitaire Gamer
mb - Low Player Count Podcast
mb 1 Player Podcast
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Now, onto the business of the month. But, wait, you might be asking, "Who is this Meat Popsicle fellow and what is he doing hosting the monthly SGOYT geeklist??" Good question. You can learn a bit about me at my profile page, browsing my microbadges, my games list, contributions, etc.

Also, I've made it a personal goal of mine this year to participate more in the goings-on of the guild, and hosting a SGOYT monthly geeklist partially satisfies that goal.

I've been inactive on these geeklists for the last several weeks because I've been getting back into another hobby of mine: homebrewing. I brewed up a batch a few weeks ago for the first time in five years, and the bug has bitten me hard. I'm getting more equipment, upgrading/modifying some existing equipment, and planning to brew recipes that I've never attempted before.

Fine, fine, fine, you say, now what's the theme already?? Since it's July I could've easily done something to celebrate various national holidays around the globe, but I'm not doing that. Or, maybe something about summer because this is the first full month of summer, but I'm not doing that. Or, maybe something about vacations/holidays because many, many people take vacations during the summer, but I'm not doing that.

I searched around for an appropriate theme that would please all involved. And, given that BGG is, in my opinion, a more selfless and generous area on the web than most other places I figured that I would celebrate a national day I discovered during my research.

National Give Something
Away Day!!


Please stay tuned all month for the giveaways. The pièce de résistance will be a hard-to-find game on the shelves of your gaming stores (brick-and-mortar and online), and one that I think many gamers would like to own. I will include all 1PG members as much as I can, but given the exorbitant cost of shipping these days to international destinations I am going to limit myself on what gets shipped outside the U.S. This means the lighter-weight games will be open to all. Unfortunately, this does not include the aforementioned pièce de résistance. I hope everyone can appreciate the limitations I'm imposing.

I'm going to do my best to keep up with all the activity these lists generate, but I may lapse from time to time, and I'm taking a camping holiday next weekend, which is when I'll be without an Internet connection.

Enjoy your summer and holidays!!!


=== SGOYT Resources ===


1 Player guild: Home Base for solitaire gaming.

SGOYT - Monthly Geeklist Subscription Thread: So you never miss another month.

SoloRPGOYT - Monthly Geeklist Subscription Thread: For those of you that like role playing.

2017 Solo Challenges SUBSCRIPTION: Join the rest of us in failing to get high scores whilst competing against each other.

2016 People's Choice Top 100 Solo Games: Lock up your wallet before you click here!

Solitaire Recommendations For Your Table: General recommendations by genre.

The Solo Games Chain of Generosity: A wonderful way to pay it forward.

Solitaire Games - Fair Trade It Forward: Like the Chain of Generosity.

1 Player Guild Trading Post: Buy, sell, or trade with other 1PG’ers.

SGoYT made me buy this!: What did you buy, and who do you blame?

SoloPlay Variants Posted on the Geek: Who needs an official variant?

SGOYT Spreadsheet: All the SGOYT data you could ask for

SGOYT Aggregator: Aggregation of each list's games by Ones Upon a Game, a wonderful tool!


These will be your hosts in the future:
August 2017: gentle
September 2017:DocSavage2001
October 2017 & beyond: Available
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I have been playtesting some games for the 2017 Solitaire Print and Play Contest. I have a few more I want to assemble and play, but these are the ones I've tried so far:

Into the Abyss


Nick Shaw
United Kingdom
Plymouth
Devon
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This is a game by Nick Shaw. You are a researcher in a lab on the bottom of the ocean. A catastrophe occurred: there is a crack in the hull of the station, you are losing oxygen fast, the robots that should be running and fixing the station are malfunctioning half of the time, and you are locked out of the escape pod.

The game is quite easy to pick up: the rules are straightforward, and the cards to print and cut not too numerous. I enjoyed it, especially with some minor tweaks to the rules. I would like a greater challenge, and Nick Shaw is still developing this, and will be adding some additional components that will make the game more challenging. I really look forward to trying that out! A game to keep an eye on.

Gaffer's Garden



Lee Broderick
United Kingdom
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You are Gaffer Gamgee, a hobbit, and want to grow as much fruit and vegetables as possible. You gradually plant more vegetables and harvest more fruit, but need hobbits to do so, and hobbits need to be fed if they'll work for you, or they'll run to the Ivy Bush Inn, and you need to provide them pipeweed to keep them happy.

Each turn you set your hobbits to work, pay for new hobbits and new vegetable rows or trees in your orchard, and make sure you gain enough to feed everyone. Each turn you reveal a new event--which range from a potato blight (no new potatoes!), to Gandalf who snatches hobbits away--which are often tough to defeat, so that they gradually accumulate and make the game considerably more challenging.

The game is still in development, but already great fun and greatly thematic. If you like the Shire, I recommend you give it a try. I'm curious to see how Lee will develop the game further.


The Endgame


Joshua Blaylock
United States
Texas
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This game has been taken out of the contest, but I played it before I knew it. You are trapped in a series of rooms and are told to find a specific room (all named after famous luminaries like Einstein, Jefferson, Tesla, Freud, and Dickens), one by one, until you arrive back at the room you started in. You have to do this within a certain time frame. If you take too long, the rooms around you will shift. Regardless of what you do, you'll have fewer and fewer time to accomplish this.

The game requires a good memory. The rooms are all flipped face down at the end of the turn so you'll have to remember where is what room, and if you move too long, you might have to move 3 different rooms at the end of the turn. The mechanics are clever, and the game is challenging--a bit too challenging for my tastes, actually.

Risen Osiris


Sweetgotham
United States
New York
New York
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A game of Egyptian mythology. You are Isis and are trying to revive your dead husband Osiris, body part by body part, before Set trumps your plans.

This is a dice game: each turn you roll two d6, and based on the die roll you can either add a cube to a body part of Osiris (or a jar that contains his internal organs), or invest in spells and enlist the help of Nephythys in the hope of modifying your dice rolls at a later stage.

It plays really quickly, and is very easy to assemble--just 1 sheet to print. I played about half a dozen games and enjoyed them, though I wish there was some way to mitigate the luck of the dice rolls more so that victory is not just determined by what the dice give you, but also by the choices you make (more so than it is now).


Expedition to the Temple of Bir Tawil



Alex Cannon
United Kingdom
Hassocks
West Sussex
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I think this is my favourite game from the contest so far. You are a 19th century explorer, who hopes to find the mysterious temple of Bir Tawil, a no-mans-land between Egypt and Sudan. You are guided by a magical compass and have to ensure that you have enough water to survive in the desert and enough fuel to keep your strange steampunk vehicle moving, while avoiding robbers.

The heart of the game is the compass, where, each turn, you can move dice around to gain more resources--provided bandits don't prevent you from doing so. It is a clever mechanism that allows you to plan ahead and anticipate what you will be able to obtain the next turn. I haven't won yet--I've always ran out of water--but I've thoroughly enjoyed it and am sure I'll play again soon. I believe Alex Cannon will develop the game further, but it is already a great game. The rules are simple, and after a few games you realise the strategies you can take to get further ahead. It is also incredible easy to assemble: all you need to print is a single sheet. Add a few dice and some tokens and you have everything you need to play.


(All the pictures are taken from the WIP threads for each game.)
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I've been playing more games from the Solitaire PnP contest this year (see here for my earlier report on SGOYT).

Star Troopers: Lost Station



Guilhem Bedos
France
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You command a team of Space Marines aboard a space station that is infested with aliens (Genos). You have to find the exit, and try to keep as many soldiers alive as you can, while fighting the Genos, deal with radiation, and make sure you manage to get across damaged parts of the station. This is your first time on the station, though, and you have no idea where the exit actually is. You place tiles as you move through the station and therefore have never an idea what lurks behind the corner.

This is a tense game, that reminds me of Space Hulk: Death Angel. It is very thematic and, like Death Angel, the dice can really roll against you. But I've found your fate is not entirely dependent on those dice rolls, and I've become noticeably better at this game, as I learn various strategies. Highly recommended.

There is a full colour version you can print (pictured above), but also low-ink tiles and counters.

Snowbirds


Brian Garthwaite
United States
Lewisburg
Pennsylvania
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In Snowbirds you have to guide a flock of geese on their annual migration south. You have to ensure they find enough food, are not too exhausted, and avoid risks (such as exhaustion, hunters, and the like).

This is a simple game, that uses both cards and dice. Each turn you can use the cards from your hand to feed the flock and will need it also to fly to your next destination. At the end of your turn you roll the dice to check whether you are able to overcome the various risks the flock faces, but you can mitigate against these rolls with the cards from your hand. What makes the game challenging is that you have a limited set of cards you can use: once the deck runs out you have no more cards to play, and if you have not reached the final destination (South), you lose.

I enjoyed this game, and really love the simple artwork on the low-ink cards. It is a short game, that is challenging enough to remain fun, not easy enough to play at the end of the day. This is a game I'll likely play quite a bit more.
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3. Board Game: 2GM Tactics [Average Rating:7.84 Overall Rank:2711]
Prisoner of Conscience
United States
Gainesville
Georgia
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After unboxing this one and then playing a few other games, decided to break it out and give it a try. First playing both sides like a good wargamer to learn the rules, then set up a scenario from the KS campaign book, this one for Dunkirk.

I intended to use the current solo rules, which involve seeding the AI deck (it's a deck construction game, so strike one) with certain scripted numbers of cards of the various types (infantry, tanks, transports, support, and one other I'm blanking on). You shuffle each type (sans invalid cards for the scenario or timeframe) and then draw the first X from each set into a single deck and shuffle for the AI draw deck. Then each turn, based on the posture of the AI (offense/defense) you'll roll a d10 modified by the current board state to get their overall plan for the turn. Draw 5 cards and then play out the AI turn in order, using the notes to guide you.

But it's still just a guide, so you'll have to do some thinking for the AI "which is best", "where is best", "who do I kill???" that sort of thing. And I was not in the mood, so I put it all away for the time being.

Contrary to reports, the AI is NOT pasted on. It seems to be well thought out with the guidelines for each side of each mission, etc. In fact, you could use the AI guide for YOUR side to construct your deck too (and ease some of the pre-game pain -- I don't like deck construction). That said, they are working on NEW solo rules for the game too.

Overall though, the artwork is great, and the cards are comfortable and well designed I felt. The translation of the rules from Spanish was actually not bad either. Seems like it will be an excellent quick two player card game (once the decks are constructed) and I plan to revisit the solo play down the road when I have more brain power going.

<summary>Fast, easy, and deep card based wargame. Solo rules not full AI, but require player decisions.</summary>

Here's the unboxing if you're interested.


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4. Board Game: 30 Rails [Average Rating:6.84 Overall Rank:3964]
Anne Skelding
United States
Connecticut
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My second game. I did even worse than last time. Only 21 points. I'm sure there is a strategy, but I'm still working it out. I have a couple of ideas, though.
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5. Board Game: 30 Rails [Average Rating:6.84 Overall Rank:3964]
Adam Gastonguay
United States
Pottstown
Pennsylvania
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I missed the boat (er, train) on this one a few months back, so I printed out a sheet and did a quick game before I had to clock out.

29 points? But I thought 40 was what I was supposed to be going for as "normal!"

Nope, I'm just bad. Had my 3 and 4 stations too close together and only got one station connected to the mine. Okay. I need to try again. Printing off more copies.

Now I see why people enjoy this. I can see getting sucked into this "Just one more game" kind of thing in an evening.

EDIT

27 points? $%^^*^ing game....

EDIT

36 points? #$#(*$*#&% get 60? #$#&$(@& game....

EDIT

26?!?!? Why did I roll a #^$&*#^ing 2 there? Anything else and I could have connected station 1 to 3&2! GAH! I'm done. Fine. One more game, but then I'm done.

I swear.
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6. Board Game: 30 Rails [Average Rating:6.84 Overall Rank:3964]
aaron
United States
Illinois
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I don't think I've played this since last November. And that's my excuse for these atrocious scores.



17 points.

17!

Embarrassing.

I let both station 1 and 2 get cut off from everything which just tanked the game. Those last five rolls...

Even worse: my scores declined with every game.

I'm going to have to sneak some more copies from the work printer. I cannot let this shame stand.

thumbsup such a small, easy to learn, and engaging game.
thumbsup easy to hide on my desk and sneak in some rolls while I work...
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7. Board Game: 30 Rails [Average Rating:6.84 Overall Rank:3964]
aaron
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Illinois
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Ahhhhhh, sweet revenge. And my best score ever!

I realized I was making a huge strategic error in my previous games, focusing too much on the routes I was working on, and just kind of tossing tracks that didn't work into any open space that could take it and was as out of the way as possible. This time I placed those "bad" pieces in spots or situated with the potential to be used, and it worked out so well...4,3 and 1,4 were connected that way. Edit: actually, I think all the 1 routes were from that adjustment to me game. I feel like a fool for not catching this sooner...




thumbsup Such a great little break for my brain from the doldrums of work.
thumbsup Best use of a single sheet of paper since my marriage license!
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8. Board Game: 30 Rails [Average Rating:6.84 Overall Rank:3964]
Jay Reevo
United Kingdom
Ipswich
Suffolk
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I've been thinking about games I can take to work and play at lunch. Just as I was thinking about it, this game cropped up. I printed out a couple of rounds and love it. First game was 25 and I thought I could see how I could progress. Second game, I scored 2!

I think I'll make up one of Andy O's Compact Dry-wipe Multi-player Version. Perfect!
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9. Board Game: 51st State: Master Set [Average Rating:7.80 Overall Rank:254]
John
United States
Ridley Park
Pennsylvania
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Played multiplayer but this is my first solo play. I enjoyed this play but not sure how much I truly enjoy it solo. The AI is more of a clock and it gives a score to beat but it still feels like a "try and beat your last score". I intend to explore solo a bit further.
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10. Board Game: 7 Wonders Duel [Average Rating:8.15 Overall Rank:10]
Tony Kan
Taiwan
Tainan City
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Third tries, first won.

Me 71 points

Scott LV0 68 points

Still felt hard to beat Scott.
Nice and simple solo rules.
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11. Board Game: A4 Quest [Average Rating:7.41 Overall Rank:4370]
Eric Miller
United States
College Station
Texas
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Actually, I'd call this 91% Quest... Had to scale down the A4 page size to fit on our "letter" size paper...

I'll be checking out the forums here in a bit- maybe posting a session report (haven't done that in a while) but here's the game on my table...



It's much like Mini Rogue in that you progress down the page. You can cut the page apart and then have some randomness built in. Or, do as I did, and just start at the top and work your way down.

Quick. It was pretty much over just when I thought it might be getting good. I won- defeated the boss on the 2nd "round" of combat with him (it?) and that was it. I had leveled up once, found some stuff, and lost only 1 heart the entire time. Most of my rolls were 5 and 6, with the occasion 2 used for movement... Which is what I need to find out about...

Doesn't require you to mark the sheet- just use cubes to slide around. Should fit well into a sheet protector for easy play on the go. This is the first of several adventures- it's a good start. Characters are separate, so there's a good chance of future characters not having such an easy time as the Knight did.

There's lots of icons- but tables help decipher everything. And after a bit, you're used to what things mean- the icons are well thought out.

{UPDATE}
Checked around in the forums and had missed the tiny bit about where you start. Still not crystal clear, but they are working the rules. Found another inconsistent spot regarding actions. I had been playing that as long as I had dice, I had actions. Um, no. That explains the cakewalk I had for the first game. You basically get a single action- and the unclear part is if you MUST take it or you MAY take it- it says both. Being forced to take an action (and burn a die) does up the difficulty of the game- I did win easily the second time, but only because I planned better.

<summary>A nice intro crawler that's quick and portable.</summary>
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12. Board Game: A4 Quest [Average Rating:7.41 Overall Rank:4370]
Andrew Orel
Australia
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This one was a nice surprise.
Once you have your head around the rules, it flows very nicely.
I got caught out a few times where I ran out of dice and didn't have an opportunity to hunt, but I'll plan a bit better next game.

The rules need a little bit of cleaning up - I'm paraphrasing, but things like 'use a food to move to a new panel'. Your meeple starts off to the side of the board and it doesn't say if you use a food to enter the first panel - I wasted a food by doing this - my bad. A few typos, but on the whole, easy enough to make sense of it all.

Beat the boss and had fun, so that's the important part!

thumbsup Compact
thumbsup Great artwork
thumbsup Fun!
thumbsup Lots of replayability by cutting up the individual rooms and shuffling them
thumbsdown Rules are a bit ambiguous in places, BUT it's still early days, so this is something that will hopefully be refined as new adventures come out.
thumbsup New adventures / heroes are coming!



I'll be playing this again soon!
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13. Board Game: Advanced Squad Leader [Average Rating:7.95 Overall Rank:209] [Average Rating:7.95 Unranked]
Scott Key
United States
Knoxville
Tennessee
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My gaming buddy is really into ASL. Me, not so much. I have a true love/hate relationship with the system. But one thing that's for sure... you've got to learn the damn rules.

So i've been playing some solitaire games (mostly starter kit)between ftf sessions. This scenario is RPT81:Garski's Fusillade from Rally Point number 9.

The Belgians lost in large part because I forgot to try and meet the victory conditions (recon a cluster of stone farm buildings) and got hung up on fighting the Germans.
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14. Board Game: Aeon's End [Average Rating:8.08 Overall Rank:178] [Average Rating:8.08 Unranked]
I am Abomination
France
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I'm still impressed by Aeon's End and am eagerly awaiting my copy of War Eternal. In the meantime, I'm playtesting my own breach mages and my own challenge (hint: a Nemesis mash-up).

thumbsup What an interesting system. So much design space, so many great ideas! Feels very different when you change the number of characters you control. 1 char. is hardcore, 2 char. is easier and very satisfying, 3 char. lets you focus on a single char. and use the other 2 as support and is very strategic, 4 char. is very tough too I haven't played it that much.
thumbsup So much content and replayability when you randomize the market.
thumbsup Very good support from the designer and the community.

thumbsdown I want more cards
thumbsdown My own challenge owns me. So hard!

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15. Board Game: Aeon's End [Average Rating:8.08 Overall Rank:178] [Average Rating:8.08 Unranked]
Eveline
Norway
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Aeon's end is both an annoying and a fun game. The nemesis causes so much trouble! Even in solo play, there's tension. But good tension. Of the 8 plays I've logged so far, I've lost half the time. Today was close as well, but Gravehold just managed to survive with 4 life points left.



End game, after beating Rageborne.



I'm normally not into games which are basically about fighting/defeating monsters, but the mechanisms in Aeon's end work so well. With the deck building, the unpredictable turn order and the cooperative aspect. So I really enjoy this game!

thumbsup Good tension, thanks to the unpredictable turn order and nemesis trouble.
thumbsup Almost no shuffling. Only the turn order deck.
thumbsup Playing 2 characters is no problem at all once you have it all set up.
thumbsdown Takes a while to set-up.
thumbsdown Poor component quality. I had to sleeve all the cards.
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16. Board Game: Aeon's End [Average Rating:8.08 Overall Rank:178] [Average Rating:8.08 Unranked]
Anne Skelding
United States
Connecticut
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Set up a game the other night while waiting for my folks to get home from the airport. My brother was picking them up, so all I had to do was make sure the house was set for the to collapse into bed after giving us our presents.

I played with Phaedraxa, Brahma, Kadir, and Jian, and I lost badly. Actually, I started out really well, and had the Ragebourne down to ~40pts with no damage to Gravehold. Then things got really bad. Drew a lot of painful cards when I hadn't built up my decks strong enough to end it quickly.

I need to remember about charges, and I still need to learn the correct ratio of upgrading gems to buying new cards.

Fun game, though.
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17. Board Game: Aeon's End: The Depths [Average Rating:8.26 Unranked] [Average Rating:8.26 Unranked]
Anne Skelding
United States
Connecticut
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Tried this expansion out today. I've still only played against Ragebourne, but I've only beaten him once in 10+ games, and I figure I should get better before I move onto the harder bosses. I am getting better, though! Today I had Ragebourne down to just 19 points when it Struck and finished off Gravehold.

I played with Kadir and Jian from the base game and Reeve and Z'hana from the expansion. Z'hana is the only reason I survived as long as I did. I managed to fill her charge meter up three times!

I think I'm slowly getting a feel for when I should buy new cards versus focusing on charging or cycling the cards I already have. Today I focused Z'hana on charging, with a couple of Essence Theft spells so she was doing damage and restoring HP, and I had Jian focus on getting heavy hitting spells. Kadir and Reeve I had sit in the middle. I might switch Jian and Kadir next time; Jian's charge ability can do hella damage, while I've yet to be able to time Kadir's just right such that there's three good spells in someone's discard and two open breaches.

Oh yeah, that's the other thing, I need to open up some breaches, too! I didn't get any of my level 3 or 4 breaches open, which is bad because those are the ones with the +1 damage bonus.

But still, I'm learning.
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18. Board Game: Agricola [Average Rating:8.03 Overall Rank:17]
Dan P
United States
Winchester
Virginia
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I rounded out the Uwe-thon with 'gric, which I had up to this point only played multiplayer. My folks have a copy of the game, so I didn't buy it until just recently.



I realized I cheated a bit, as I neglected to notice the solo rules specify 3 food per harvest for adult persons, and the wood space gets only 2 wood per round. So my score of 60 points is inflated.

I had an occupation that let me get major improvements easier, and I ended up with a lot of bonus points at the end.
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19. Board Game: Agricola (Revised Edition) [Average Rating:8.24 Overall Rank:151]
YesMyNameIs Smith
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Solo Series

Series: 1 Goal: 50 Starting Occs: None
Game: 1 Score: 55 New Occs: Firewood Collector


I finally feel comfortable enough to start the solo series, after doing some strategy research on BGG. The best post I saw for kickstarting the solo game didn't use any occupations or minor improvements, so I had to improvise a bit. Sadly, it only got me 2 extra points, but I did have a decent occupation to carry forward. I'm going to try to use less of that original strategy going forward, and try to develop my own style.

Final board... I had 5 people, btw. I left them on the main board on accident.
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20. Board Game: Agricola (Revised Edition) [Average Rating:8.24 Overall Rank:151]
Eveline
Norway
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I've decided to try the solo campaign for Agricola. Normally I prefer to play this game multiplayer (4 being ideal), and I use the app quite often. But there's just something about not staring at a digital screen for an hour or two. And filling my table with wooden meeples and fun


Solo series, round 1: Scored 59 points (goal: 50).
Occupation I've decided to keep: Roof ballaster. This seems quite handy - an easy way to get 4-5-6 extra stone, or early stone if needed.
EDIT: I checked the rules again before starting round 2, and realised the roof ballaster works better when I can play it in a later round, than having it in front of me from the beginning. So I changed my mind, and kept seasonal worker as occupation from round 1 instead

I'm planning to play this campaign slowly, over several weeks or months. It'll be something I come back to occasionally between other games. I love Uwe games, Agricola too, but for solo-play my favorite is still AFfO.
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21. Board Game: Agricola (Revised Edition) [Average Rating:8.24 Overall Rank:151]
YesMyNameIs Smith
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Solo Series

Series: 1 Goal: 55 Starting Occs: Firewood Collector
Game: 2 Score: 57 New Occs: Consultant


I tried to wing it and use my own brain on this 2nd game of the series, and it almost cost me. I didn't have the greatest choices or professions or minor improvements, either. I'm hoping that changes for the 3rd game.


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22. Board Game: Agricola (Revised Edition) [Average Rating:8.24 Overall Rank:151]
Eveline
Norway
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I wasn't supposed to play anything tonight. But... Agricola-by-night happened:


Looks like I played in the dark! Close, but not quite. I just couldn't get the light right, and there was too much reflection from the sleeves cards. Anyway, results, including previous round(s):

Solo campaign round 1: 59 points (goal: 50). Kept seasonal worker.
Solo campaign round 2: 62 points (goal: 55). Kept wood cutter.

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23. Board Game: Agricola (Revised Edition) [Average Rating:8.24 Overall Rank:151]
Issh
United States
Columbus
Ohio
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Pulled this out tonight to try to start the campaign. Didn't realize it was three months since my previous play. Time flies.

Made it this time with a 58. My professions were Wood Cutter and Conservator. I will keep Conservator for the next round. It is very nice to be able to skip a resource altogether. Or at least until the last round like I did for this game. I bought the Pottery major improvement with plenty of clay leftover.

I really enjoy this game both solo and multiplayer although it is very nice to not have to worry about someone getting in your way .

Since this is still new to me I am hoping I can get away with not buying Caverna or Feast for Odin. I have bought enough for awhile!

https://www.boardgamegeek.com/geeklist/227242/item/5484580#i...

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24. Board Game: Albion's Legacy [Average Rating:7.03 Overall Rank:4095] [Average Rating:7.03 Unranked]
A Swagman
Australia
Perth
Western Australia
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I haven't played this in three months. At the start of the year I was playing it once a month, which for this game was regular play. I was playing it more often than at the end of 2016 because I was anticipating the release of the character packs that I pledged for in the Neverland's Legacy KS.

Then I got the news that they weren't even in development at that point, and would be released months after Sherwood's and Neverland's Legacies, rather than weeks. That quite put me off Lynnvander ... although I did give the Gascony's Legacy KS a brief look.

I don't visit the 1 Player Guild forums often, but I did visit recently and someone there had a thread about game characters you like enough to cheat for. Two of my favourite game characters are Gawaine and the Lady of the Lake, although I am past my willingness to cheat in their favour (I am still more careful with them than the other characters). That inspired me to play Albion's Legacy this week, when I had only tentatively been thinking of playing it this month. I chose the Kadeir Teyrnon Story Quest, which is more complex than other Quests but that gives one a feeling of accomplishment for the individual steps. Or at least that is what I usually think when I lose. In addition to Gawaine and the Lady I selected Gwenivere and Sir Erec. Gawaine would search the Forest, the Lady the Rivers, Sir Erec guard against Traitors in Camelot, and Gwenivere would go where needed, though I hoped that would be to help explore the Forest Region.

The first tile I drew was Celliwig Grove. It is one of the 'Warp Tiles' that can take you right back to Camelot. I got it right outside the Camelot tile it links with. At least it wasn't totally useless as Gawaine and GWenivere got Mounts early, which was useful. It is also Sir Erec's personal Quest Tile, but he turned out to be the only one who didn't get to try his quest. A Round after that I had a card that would let me place any tile, which I intended to use for the Land of Gorre. That quest tile puts eight enemies on the map and I have learned to get it going as soon as possible, as you have to wipe out not only them but any of their types that show up later, or indeed before. However I drew the Dark Moon encounter card that makes enemies tougher and the Slaughterbridge Threat card which also puts eight enemies on the board and is considered by many the worst card of the game. I don't mind it that much because you can put the enemies near the characters best capable of fighting them. I went ahead and activated Gorre and sent Erec, Gwenivere and the Lady against the hordes. Gawaine I wanted to explore, but I had to balance that against both potentially getting overwhelming enemies on the board and helping to get rid of them. Fortunately I was rolling amazing well.

About mid-game I had wiped out the enemies but then I just couldn't find the Quest Tiles. Gawaine found and achieved the simple Isle of Orkney Challenge. Gwenivere stumbled over Cameliard, her personal quest tile and a Story Quest tile, and succeed in her personal quest. Getting the Story Token required discarding many Inventory cards. I decided to do that since the tile was quite distant. THAT choice lost me the remaining Item cards that would let me pick tiles to place. I should have been milling the Item deck a lot more anyway, but losing those cards made the game harder. I searched and searched for the remaining Quest Tile, Caer Gai. It turned up as the last Forest/River tile out of nearly 40. It was actually near enough to a River Warp Tile so that I hadn't already lost, but it was pushing it. It also had a couple of Roads along the way to it. Roads require you to draw Encounter cards. A lot of them feature Challenges that cost you a Round if you fail. Gwenivere drew such a card, failed the Altruism Challenge ... and cost me a Round when I was too close to the end to possibly recover. I would have won without that random failure.

That's one of the things I dislike about this game. I learned from playing this that I don't like games two hours long with lots of preparation time. Losing due to a random card draw taking off time, when I defeated all the enemies and met all the other requirements, is quite unsatisfying. On a positive note, I accomplished three personal quests, which is three more than I frankly expected.
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25. Board Game: Alhambra: Big Box [Average Rating:7.54 Unranked] [Average Rating:7.54 Unranked]
Jessica
United States
New York
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When I started off yesterday with Elevenses for One, I was in need of a game with a lot more strategy. I gathered up the remnants of my collection that seemed to have solo variants available. Where to begin? Alphabetically sounded like a good idea! No, no. Settle in for an unnecessarily long story about Alhambra.

Pre Game

I am actually banned from playing Alhambra with my gaming group, since it is classified as a "tile game" and no one likes those. This has literally been sitting in a closet for at least a couple of years, and I think I only played a handful of times before without any of the expansion modules. Still, I missed the fun of laying tiles and building something! I found the SoloPlay Variants Posted on the Geek and dove into the rules for Alhambra SoloPlay! Special thanks to the creator of this variant!

SoloPlayGames
United States
Ohio
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Perhaps this is already a recurring theme, but I had another frustrating time with deciphering the rules. I dusted off the box and did a few trial games before it all made sense. Those trial runs were pretty brutal, though! Just when I thought I was about to pull ahead, I was suddenly down by 20+ points. Granted, I haven't touched this game in years, so I was willing to blame it all on myself for not being familiar with the standard rulebook. "Operator error" is a term I often use to describe these silly blunders of mine!

Game One

One of the best parts about this solo variant is being able to achieve five actions during a turn, which results in special bonus points. During my test games, I really struggled to get past one or two actions during a turn. One must pay for a building tile with the exact currency amount, which results in the need to plan far ahead and sometimes make some sacrifices. So it was with way too much excitement that I managed to hit that golden level of five actions in one turn not once, but twice, very early on! My opponent was going down. Or so I thought.

The solo variant is also quite interesting because one must build two different Alhambras: One is a masterpiece, often sprawling and neatly crafted with walls. The other belongs to the opponent, and as tempting as it may be to make this one a crumbling mess, there are penalties for spreading out too far. Force the opponent to pick up a building tile that won't fit, and the game immediately ends in a loss. It was interesting to find the right balance of giving the opponent enough building tiles without giving away the game. I fear I failed in this effort, although it wasn't a blowout loss like I anticipated.

Final Game Length: 1 Hour, 15 Minutes
Final Outcome & Score: Loss (102 Points to 120 Points)

Game Two

This time, I had some better ideas on various strategies to try out. The setup steps for the solo variant are pretty easy, so I was ready in just a short time. My fantastic five action turns must have been sheer luck, for nothing that great happened. However, I did manage to achieve a lot of three action turns. These don't offer bonuses, yet they also don't give anything to the opponent. I kept trying different things, ranging from building my wall in a continuous line to staying ahead with some of the building types.

At a certain point, I started to lose a bit of interest. I forgot how much the theme of Alhambra never quite came alive to me. Flipping building tiles and currency cards is fun, and I have every respect for the creator of this solo variant, but I was already tired of playing halfway through the game. Maybe this dual session idea is another not-so-great one that will quickly be tossed by the wayside! The game ended with the opponent's Alhambra just touching the edge of mine, which was kind of neat. Poor planning on my part, but still neat!

Final Game Length: 1 Hour, 30 Minutes
Final Outcome & Score: Loss (134 Points to 162 Points)

Opinions & Thoughts

If this was all there was to Alhambra, I would probably pack it up and cross it off my list. However, there are a ton of expansion modules that I have never even tried out. I feel like these could improve the game, and make the solo variant even more interesting. Although a nice challenge, I found that this dragged on for me and felt more frustrating than it should have been. I don't see myself picking this up again in the near future, yet I plan to try out the expansion modules at some point!

thumbsup The solo variant builds on the standard rules and is pretty easy to understand.
thumbsup The requirement to build two Alhambras simultaneously makes for a fun challenge.
thumbsup The various decisions and options require planning ahead in a strategic way.
thumbsup The future building tiles element adds a layer to the strategic nature of the game.

thumbsdown The pace of the game can drag at certain times, since it feels extremely repetitive without much reward.
thumbsdown The ability to fall far behind can happen very early on, often sealing the fate of the entire game.
thumbsdown The solo variant may be too challenging for someone who only occasionally plays the game.
thumbsdown The components are pretty standard, but the limited artwork makes it difficult to fully appreciate the theme.
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