Solo RPGs on Your Table - July 2017
Ulfengaard Hrafnson
United States
Cameron Park
California
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Welcome to SRPGYT (sur-pah-git; never letting it go) for July of 2017!

Welcome back, everyone, and for all you new folks, welcome home! Solo RPGs are possible, and there are many tools available to inject some randomness into your stories: to challenge your imagination and your characters.

Hot topics in the Ulfengaard-ian world: Traveler (a perennial classic), Ars Magica (the best magic system in an RPG, bar none), and Call of Cthulhu (along with its progeny; you can NEVER have too much Cthulhu [never...]).

As always, GeekGold donations made to this list will then be awarded to contributors. Bribery for my entertainment: seems fair. devil

SROYT Resources


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If you would like to host a month by yourself, post it there or on any SROYT list. New hosts are always welcome! And make sure to subscribe, so you won't miss a month!

Roleplaying Alone Together
This is a place to go if you like to play an RPG that you usually play solitaire with other people who ALSO usually play solitaire RPGs.

SROYT Made me buy this!
This list can cost you some money! Want to post about it? Follow the link. I am sure you'll find some interesting stuff over there.

Need More Tables (Or Other World Building Aids) for Solo/GM-less Gaming!
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Solo Gamebook Master Review list

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WARNING: LACK OF VOLUNTEERS MAY RESULT IN THE RETURN OF MORT. DO YOU REALLY WANT TO MAKE MORT SAD? WELL? DO YOU?
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1. RPG Item: Star Wars: Edge of the Empire Beginner Game [Average Rating:7.97 Overall Rank:72]
Matt M
United States
Virginia
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I picked up a large lot of Edge of the Empire books and scenarios. My goal is to start with the beginner game solo with hopes to get warmed up to start my own scenario sessions in the following months.
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2. RPG Item: Down Among the Dead Men [Average Rating:7.00 Unranked]
Andreas Kaiser
Germany
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Those pirates in here, are calling me back aboard. I really like this gamebook and since I forgot a lot of things, I thought I'll give it a try again. At least I think I forgot a lot of stuff. whistle

We'll see...

Let's kick some undead pirate's butt!



Or something like that...
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3. RPG: A Time of War: The BattleTech RPG [Average Rating:7.05 Overall Rank:388]
Daniel Krauklis
Sweden
Bandhagen
Unspecified
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Been wanting to do a fully integrated campaign including BattleTech, all the way up to Interstellar Operations and beyond, for a long time. Hard to find players who'd want to commit to that (a little too simulationist mechanics-wise, a little too epic in scope), so will tackle it alone and/or with the odd guest player when/if opportunity suggests itself.
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4. RPG Item: Masks: A New Generation [Average Rating:8.14 Overall Rank:1988]
Carl White
United Kingdom
London
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Having bought the the hard copy of the book I'm starting work on building my team.

I discovered the toolset and forums over on RPG Solo, and decided to post my sessions there, only to discover another poster had exactly the same idea! It's fairly handy, as his session has already given me a steer as to how to approach mine, which is handy as a novice user of the RPG Solo tool and a newcomer to Masks.

Posts are here:

https://www.rpgsolo.com/forum/thread-370.html

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5. RPG Item: Journey Under the Sea [Average Rating:6.38 Unranked]
Eric Miller
United States
College Station
Texas
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Picked this up the other day- brand new copy as far as I can tell...

Have the first one, and another CYOA... Looking to get a few more to just have on hand when I need something analog to read...

Went through once so far, turned myself into a thought traveler. Now to see if I can find Atlantis...
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6. RPG Item: Cepheus Engine System Reference Document [Average Rating:9.38 Unranked]
Joseph Youren
United States
Lincoln City
OR
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Episode 3: “NyX That Idea”
(In which I attempt to work more of the detailed rules from Cepheus Engine System into my SOLO: Solo RPG Campaigns for the Cepheus Engine.

Our four PC’s discuss the idea of entering into a cooperative agreement to use the newly acquired Scout Ship Citadel and proceed toward the Formenos System. They intend to answer the rather cryptic “help-wanted” advertisement for “stalwart souls in search of adventure and lucrative commerce.” Reaction Roll (need 8, roll 11 = Very succesful) Amicable discussions and other PCs are impressed by Robt. York’s suggestions to secure legal assistance in forming a limited liability corporation and joint ownership of Citadel. His manners and legal insights help overcome their initial suspicions. Together the four develop a well thought out series of tasks to accomplish on the surface of NyX, a waterworld with a very thin, poisonous atmosphere. Governed by five feudal families, each dominates one aspect of the planet’s commerce from underwater settlements dominated by fortified palaces.

The Plan:
The first task is to land on one of NyX’s artificial islands used by the local populace for private and commercial hydroplane transport. They intend to retain a lawyer working for one of the feudal lords and draw up contracts. Before this plan can be resolved A Local Law Check is in order.
Local Law (need 4 with a -2DM difficulty based on NyX Law Level, roll 2 = Worst possible)
All four PC’s are immediately confronted by heavily armed local law enforcement and arrested for human trafficking. The pirate prisoners all swear to the heinous crimes of our heroes and demand their immediate execution. The prisoners are whisked away, taking with them any hope for bounty payments. Citadel is impounded.

The Plan:
a) Try to bribe the necessary officials to secure their freedom and if unsuccessful; b) Stand trial hoping the crew of Freighter OB101 will testify on their behalf.

Resolution:
Together the four have just a bit over 10,000CR on their persons. All 4 PC’s have a basic knowledge of the art of bribery so the plan is deemed as solid but dangerous. Incarceration leads to contact with a few NPC’s. Colorful Locals Roll (D66, roll 25 = Hunters and Guide) Jason Brunoss and his crew, recently (and frequently) arrested for poaching in the waters of the local lord. Their reactions to PCs (2D6, roll 6 = Neutral), has the prisoners willing to treat our heroes like they do everyone else - a bit crudely, but without malice.
They explain from a wealth of personal experience that the minimum bribe for “Capital Crimes and Infractions” is 1,500CR and even that is no guarantee of success. The poachers are a little fond of bragging about their abilities to make an elicit living dealing with unsavory individuals in each of the planets 5 fiefdoms. Their unsolicited boasts offer valuable, but not-too-specific information about trading contacts in each shire that might be willing to engage in less than legal transactions with off-worlders.
Robt. York’s advocacy skill gives him an opportunity to get the “Capital” charges reduced to “Serious.” Skill check (need 8 with +1DM, roll 8 Just successful) With these less serious charges hanging over their heads a bribe of 1200 Cr improves the odds of success. Bribery roll (need 8 with -1DM, roll 7 Failure). Keeping the offered but unacknowledged bribe, Local Magistrate, Adlyn Seyelle
imposes a fine of 10,000Cr in lieu of a criminal trial and imposes a 20% lien on Citadel before ordering its release.

She magnanimously orders a clerk to draft the contracts and agreements originally sought (including her full-partner interest in their ship and 1/5 share in profits earned on their first commercial trade).
Our four travelers emerge on the streets of the submarine city of Levivian in Ospyshire, considerably poorer, a little bit worse for wear, and a little bit more than angry. They seek a tavern [see what I did there?] in which they can discuss the future.


Options:
a) Use knowledge gained from poacher/prisoners to engage with shady locals in other shires for the purpose of trade: legitimate, illicit, or somewhere in between.

b) Engage in a bit of surface/subsurface revengeful piracy with an eye toward recouping losses.

c) Shake the dust off their flying boots and get the hell off NyX, looking for friendlier environs.

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7. RPG Item: Tales from the Loop [Average Rating:9.15 Overall Rank:290]
Reverend Uncle Bastard
Canada
Toronto
Ontario
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This finally arrived at my FLGS! Picked up a copy, along with a set of the custom D6 (not necessary at all, they are regular D6, but I love dice and couldn't resist...)



This is truly one of the most gorgeous RPG books I have seen.



The game itself is a Swedish take on "Stranger Things", a mild-alternate 80's setting based in the area of a strange research station. You play children exploring the local weirdness. Like Stranger Things, E.T. etc. Based on the Mutant: Year Zero Core Book ruleset.

Very excited to explore this one. I recently picked up a whole bunch (two big boxes and two small sets) of Rory's Story Cubes and I think they will be the perfect GME for this game.

Before I dig in though, I am going to play an additional chapter of my ongoing Hong Kong Action Theatre! and Nitrate City adventures. I have a three day weekend and I am declaring it my Solo RPG Con!



I love solo RPGing because I can jump around between games and systems without worrying about anyone elses needs. But I do want to make sure I keep some of my previous adventures going. I am excited to return to my previous campaigns, and stoked to dig into Tales from the Loop. Eventually I will be digging in to my Cepheus/Traveller campaign too, but it may have to wait. It is going to be a good weekend.
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8. RPG Item: Zork #1: The Forces of Krill [Average Rating:6.00 Unranked]
Eric Miller
United States
College Station
Texas
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Stopped in the local Half-Price Books and found several CYOA on the shelf- two of the "normal" variety (#53 and #54) and several others- including this one.

Never knew it existed! Spent many hours typing stuff in to that little prompt trying to figure out where to go in those Zork games... And now this! No typing! Just make some choices!

And so today I played... Made it to the end with the full 10 points! And no, I really didn't look ahead- well I did once but the book gave me another chance... but page 65 said I needed to go back and choose again...

And page 124 has a nice little surprise...

Now to put this in with my mix of others and be ready to go on another 30 minute adventure sometime soon!
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9. RPG Item: Starship Troopers [Average Rating:6.25 Overall Rank:5788]
Reverend Uncle Bastard
Canada
Toronto
Ontario
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Dropped into a local used book store this afternoon and discovered that they had recently acquired a large stash of RPG books! They only have a small shelf section for RPGs so they are putting them out a few at a time.

Today's scores were two D20 OGL-based games, including Starship Troopers:



and Spycraft 2.0 plus supplements:



All for less than $30!

I will be returning to the store on a weekly basis to see what else is buried in the stash.
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10. RPG Item: Tales from the Loop [Average Rating:9.15 Overall Rank:290]
Reverend Uncle Bastard
Canada
Toronto
Ontario
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So I began my campaign of Tales from the Loop this afternoon, using Rory's Story Cubes as my GME.



So far I am loving the system, and the story cubes have turned out to be a great choice for GME for this game.

You can check out the ongoing adventures of Monika, Vanda and Nils, three 12-year-olds searching for the answer to a mystery, on this geeklist here:

Olaf's Vision - The Rev plays Tales from the Loop

I am posting photos of the story cube rolls for those who are curious how they are working as a GME.

I have also posted a master geeklist, that links to all of my ongoing solo RPG campaigns. You can check it out/subscribe here:

The Rev's RPG Campaigns Master List!
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11. RPG Item: Book 14: Temple of Terror [Average Rating:6.67 Overall Rank:4207]
Eric Dodd
New Zealand
Martinborough
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Plenty of familiar backstory for our hero as the wizard Yaztromo enlists him to seek out the titular Temple and locate and destroy 5 dragon icons before evil can use them. Our hero gets to learn 4 spells from the wizard before setting forth through Port Blacksand to points South. Pirates and merchants can be equally troubling to a hero on a quest, but thankfully a Dawrven warship saves him from drowning.

Across the desert the hero finds his new ability to create water is very useful, but the sun is still intense. A desert caravan offers a chance at bartering for goods. Immediately afterwards the hero has an epic fight against a giant Sandworm, and barely escapes with his life. He is nearly out of provisions before the Temple comes within sight. The walls are thick and solid, and the door appears locked and bolted. How will he get in?
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12. RPG Item: Book 04: Return to Brookmere [Average Rating:7.05 Overall Rank:3028]
Eric Miller
United States
College Station
Texas
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Here's another one from the small haul from Half-Price...

This is one of three D&D "Endless Quest" books. Played a bit of D&D back in high school (actually IN high school- don't tell anyone...) and wish I would have found these. Didn't really come across any of these CYOA books until much later.

This particular one is in pretty good condition. Played twice so far- got carried off right after the third page (go try again!) and then had a bit more of an adventure- a couple of sets of trolls and a bugbear. And that necklace...

Still more adventures in Brookmere await. I won't say it's "endless," but it will keep me going for a while.
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13. RPG Item: WEGS 101: Old Skool [Average Rating:8.00 Unranked]
Adam Gastonguay
United States
Pottstown
Pennsylvania
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Slow day at work, decided to chuck some dice. Quickly rolled up an Elf Ranger and a Gnobbit Trickster. Used a Random Dungeon Generator site and it made a nice little maze to wander through.

First room had 3 zombies in it. I made them 3/33 minions which should be pretty easy to dispatch. My Ranger has a Ruggedness score of 64, so most shots have an 84% chance of hitting and d6 x 6 damage! My Gnobbit had a pocket full of Spoints so I thought I would blow through these three without a problem.

Erm.

No.

My Ranger took 21 damage total throughout the fight, and I rolled 94 after I Hid and Catlike Treaded behind the hoard. My first hit was ruined by the zombies Invulnerability roll of 33%, yet my roll of 55% didn't work at all! Not to mention how many times I rolled 1 for damage!

Well, that's what this game is all about, odds and gods, baby.
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Paolo Robino
Italy
Dueville
Vicenza
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Episode II of an adventure tentatively titled Dark Spice. The investigations the PCs conducted about the misterious spice on Nar Shaddaa led to nothing, so they resolve to get back to their secret base to interrogate the Weequay pirate detained there, most probably involved in the dark dealing – except that they arrive just when the Empire prepares to invade the planet! Much action ensues, with the PCs losing their ship while fighting with the Gank they captured in Episode I, then splitting: the jedi and the bounty hunter to chase the Weequay pirate (that took advantage of the fracas to escape), the droid and the pilot boarding another ship and trying to delay the invasion as much as possible. Jedi and bounty hunter fall into the lair of a specimen of the monstrous local fauna, suffer grievous wounds, and are rescued by pilot and droid. Net results: one base and one ship lost, one ship gained, two PCs unconscious, no progress on the mystery.

It should be noted that for this adventure I selected the "Mystery" variation from Mythic Variations, for something less action-oriented and more intrigue-oriented. Can't say it worked as it was supposed to... laugh

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15. RPG: Space Opera [Average Rating:5.50 Overall Rank:658]
Keith Wynn
United States
Collierville
Tennessee
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Reading a comment by Rev reminded me I have a crate of Space Opera books in the attic. I need to find those and use them with my up-coming Cosmic Patrol adventure to Eiger. So, here's a plug for soloing both. May have to open the wallet and get Mythic Game Master Emulator and Mythic Variations too!
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16. RPG Item: Empire of the Petal Throne [Average Rating:7.51 Overall Rank:1270]
Eric Miller
United States
College Station
Texas
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I've had this since high school. "Borrowed" it (and the two maps) from a buddy... I might see him at a reunion some time to return it...whistle

I'm going back through it with the hopes of doing solo stuff. It's so far out of my memory, I'm going to need to read probably the whole thing to see. I should be able to pull it off- only two alignments and only three "jobs"- warrior, priest, mage- to deal with... Uses percentile dice for just about everything- at least everything I've come across so far...

Need to get back to reading and seeing what I might want to use to help solo this one. And a check of the game's area to see what else might be available...
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17. RPG Item: Fate Core System [Average Rating:8.07 Overall Rank:24]
Matt M
United States
Virginia
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As I commented in my EotE posting a few minutes ago, I have a craving (thanks in large part to the other postings here) for a rules-lite game with a completely different genre. I jumped on ordering from Amazon Atomic Robo, when I saw the system described as "action-science" as it looks like it is the best fit for my craving of a science fiction/superhero /comic book-like adventure. Now the hard part - waiting for the book to arrive on Monday.
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18. RPG Item: SOLO: Solo RPG Campaigns for the Cepheus Engine [Average Rating:9.12 Unranked]
Matthew Banner
United States
Austin
Texas
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This is my first stab at soloing an RPG so I'm just feeling my way through this. Also not sure of the etiquette for this thread series as most submissions are pretty brief and mine will....not be brief. Let me know if I should post this elsewhere. This is an uncertain amalgam of Mongoose Traveller, SOLO system, Rory's Story Cubes, Outer Veil, UNE, and possibly Mythic GME as well.

setting
* Outer Veil supplement (Spica Publishing)
- approx. 2160 CE, Anat and Rusalka subsectors
- "Broken Down Mare" Stallion class mail courier ship, Bosun owner
_ commissioned mail courier service w/extracurricular trading on the
side
- starting funds Cr150,000?

crew
* Bosun - 36yo human male, retired marine(quartermaster) and free trader
- captain, broker
- laid-back bravado, schemer though somewhat fair
- made many allies and enemies over the years, hard to keep track

* Alex Chilton - 36yo human male, retired navy pilot
- pilot, engineer, 1st officer
- distant, haunted, diplomatic, all-business
- suffered amnesia, something bad happened in past

* Skylos - 32yo vargr male, retired scout
- scout, jack of all trades for technical and science issues
- skittish, shy, curious, stays in the background
- had to create new identity for self...but why?

* Jum-Jum - 32yo human male, pirate (boarder)
- captain's red right hand
- dim bulb but sly, speaks in a drawl, casually violent
- past unknown to crew; picks on Skylos but protective of "little
brother"

RSC = Rory's Story Cubes (I'll describe since don't know how to supply
images)

MGE = Mythic GM emulator

UNE = Universal NPC Emulator

SOLO = SOLO system for Cepheus Engine, varied tables but not main mechanic

MgT = Mongoos Traveller trade rules tables

A Day at the Post Office

We had started getting comfortable bouncing between a trio of planets with science bases in the Anat subsector. Mail courier and small-time free trader was the official flag we flew but I was always on the lookout for a little something on the side. A recent misunderstanding made things a bit hot for me and my crew on the dark side of the law, too many mouths asking about Bosun. So we slid operations a bit coreward and settled into the straight and narrow for the time being. Fewer outright rascals in the science corps but still plenty of secrets, hushed cargo, and milder forms of intrigue. And the science types actually brought little pup Skylos out of his shell a bit more with the scholar talk.

The Broken Down Mare set down in Chemosh (0118) on a Twoday. The exchange starts with the usual pay for mail delivery while establishing pickup of the new.
+Cr25,000 —> Cr175,000
UNE = 3
I don’t remember his name but we’ve done this business before. So why does he seem standoffish? Nerves jumpy wondering if maybe some stories made their way down here. I shrug and give my best bored look and ask what the news is these days.
RSC = draw person, big tent, match burning
paper
With a forced casualness he mentions how the CWFC (Chemosh Water and Farm Company) is burning through funds to create their own candidates and push them into mid-bureaucracy positions. Pretty soon they may have more people in the big house than the governor does. I roll my eyes and shrug again to keep up the pretense of not really giving a shit which is the only reason he felt safe enough to tell me. I noticed he lowered his voice and his eyes cut to the side when he shared the news.

I smell power shifts on the horizon and file that away for future application. Things are gearing up here on Chemosh. If the CWFC gets too much sway, they may not feel they have to pretend to let the governor rule anymore. The station contact gives me a name for getting cargo and I politely take my leave.

My mind flips through the crew’s whereabouts as Chemosh developments are mulled on the back burner. Alex Chilton is no doubt stonily arranging fuel and maintenance without once cracking a smile. He’ll be back in engineering as soon as he can manage to get away from other people. Skylos scampered off as soon as we landed to be with his science buddies. He’s likely chattering like a magpie with them now. Jum-Jum is staying with the ship so I know it’s safe. That pirate is surely fantasizing about raid maneuvers on ol’ Broken Down Mare’s neighbors in the hangar. Good thing he trusts me and is patient until the mayhem can start again.

UNE = 35 docile, 100 warrior, 6 interact, 57
happiness
MgT = closest relevant to 25 is synthetic
gemstones
1d6- 6 tons available, mod price-16=70%

The contact is a mellow guy named Josen. He’s retired marines or I’ll eat my hat. We recognize the corps in one another but nothing is said, it just passes in a mutual nod. He seems happy to chat and I can tell price will not be an issue today. The load is 6 tons of synthetic gemstones. Nice. We meet at 70% and I file his name away for future reference. I’ll be coming back to this table.
-Cr84,000 —> Cr91,000
SOLO = 45 customs-seized cargo going cheap
Heading back to the hangar proper, what’s his name from earlier stops me. Some smugglers got nailed (amateurs!) and now the cargo is up for cheap. Medical supplies- hot damn! Shame we only have the funds to take 3 tons of the 6 available. He mumbles something about 5% but I make it 7 rounding up to shore up this relationship.
-Cr75,000 + -Cr5300 —> Cr10,700
I offhandedly suggest a few alterations to the documentation to blur the trail back to me just in case the original “owners” come looking.
deception = 6 + 1
He doesn’t seem to get the point and puts things in square. Well, shit. Now there’s a straight line from their loss to my greed. Hopefully they really are amateurs. I ask for any details on them so I can know what to look out for but he’s no help again. *sigh* One more reason to keep looking over my shoulder. I’ll put a word in Jum-Jum’s ear so he knows to look out too.

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19. Board Game: Rory's Story Cubes [Average Rating:6.36 Overall Rank:1841] [Average Rating:6.36 Unranked]
Dave B
United States
Tigard
Oregon
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Not actually a game or rpg session, but I was playing around with Rory's story cubes last night - I have the basic set, actions and voyages. I wanted to experiment with the idea of pulling a few cubes and seeing what I could conjure up in terms of things like planets, jobs, and npcs.

Using the basic set, to come up with some planets:
1. apple, sheep, turtle - quiet agricultural planet
2. smiley face, turtle, sleepy face - very quiet peaceful planet with nothing going on
3. electronic thingie (?), fish, speech bubble - aquatic world, specializing in electronics/communications (maybe not babelfish, but some tech like that?)
4. L, flashlight, scales/balance - planet of learning/scholarship, major galactic university
5. scary shadow, parachute, skyscraper - urban planet, with something scary going on in the shadows/behind the scenes, but something also aids a safe exit?

How about some alien races? (using basic set again)
1. lock, apple, arrows pointing in all directions - race with valuable secret knowledge, whereabouts unknown
2. arrow, L, bridge - trustworthy scholars/teachers
3. magic wand, eye, balance/scales - farseers
4. magnet, house, fountain - aquatic race that doesn't travel

jobs (using voyages set)
1. face w/bandana, treasure chest, little person/big person - something to do with stolen treasure, and person of interest who is either much bigger or much smaller than pcs (might roll a "yes but" kind of die to refine this)
2. cactus, beans, octopus - deliver food to desert planet
3. crow, submarine, monkey - undercover op to gain some information
4. gage, raincloud, egg with cracks - time sensitive delivery of instruments

npcs (using actions set)
1. pointing, falling, hanging - helpful npc who is in danger
(rolled a couple more here, but decided actions might not be the best set to use for this)

I could also just put all of the sets into a bag and draw at random. At least the experiment gave me some food for thought about using the cubes to enhance rpg games and prod my imagination, as well as introduce some surprises.
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20. RPG: Dungeons & Dragons (5th Edition) [Average Rating:8.20 Overall Rank:7]
Damian DiLuzio
United States
Andover
Minnesota
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I ran across
Reverend Uncle Bastard
Canada
Toronto
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playing Tales from the Loop and it got me to thinking of all the RPGs that I haven't touched in years. Two years ago some friends and I were going to play online and I bought the Player Handbook. This never came to be, but I've been looking to flex my creative muscle a bit and I decided to bring this out.

I've been using a combination of Mythic and Conjectural to help direct my story

I decided to start my own world where it all just appeared along with all the inhabitants. There's some foggy memories of growing up and this place, but no one is certain about anything.

My hero (Thorlin a Tiefling) comes to outside the village of Darkrock with 5 humans around him. I try to convince them that we should stick together, but they turn out to be part of the city guard and they "insist" that I go with them. A Halfling beggar comes out and approaches the 5 humans, asking for some money. The guards order away the Halfling when she pulls out a bag of gold and suggests the guards head back into town.

Thrilled with their new found wealth, they take the bag and head into the city. My new friend (Nadia) tells me that she's a "gold collector" (Rogue) and suggest we head away from the town as the bag does not contain any gold.

This is not the direction that I was intending this story to go, but I'll take it. My plan was to focus on one hero and explore the village, but now I'm taking a break to build my Rogue and see where the story goes.

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21. RPG Item: The Quiet Year [Average Rating:7.98 Overall Rank:165]
Reverend Uncle Bastard
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Toronto
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This is an amazing small-press storytelling/map-making RPG. Very unconventional.



There is no winning or losing this game. The premise is you collectively play a stressed "community" in a post-apocalyptic setting. Characters and/or factions will appear and disappear in the community, but you all represent the community as a whole rather than one given faction or character. The game describes the players role as partly the mind of the community and partly a distant "scientist" who is experimenting with the idea of community.

The game is driven by cards that progress through four seasons in the life of the community.



The game starts at the beginning of Spring after your war with "The Jackals" is ended, and proceeds until sometime in Winter when the "Frost Shepherds" attack. What or who "The Jackals" and "The Frost Shepherds" are is left ambiguous, for you to answer during the game (or not). As soon as you draw the "Frost Shepherds" card in winter the game is over.

I used two of The GameMaster's Apprentice decks (steampunk and horror) to make decisions for the other two "players".



Our setting was an alternate WWI where the German's had created part-human/part-mechanical drones that had developed a will of their own and taken over the world, creating more of their kind out of captured humans. These drones were very susceptible to poison gas, but bullets had almost no effect on them.

The game is mostly represented on a map that you draw as you go. You start with each player creating one element of the settlement/area that you draw on the map. You also each select one resource that is important to the community, and then collectively decide which one is "abundant" with the rest being scarce.

Here is our starting settlement, with leftover trenches from WWI, a tin-roofed shed for shelter and a nearby coast.



We had abundant water (the well), with scarce food and chlorine gas munitions (leafless tree and shells).

Each turn you flip a card and execute one of the choices, then you reduce all project dice by one, then you can either "discover something new" and add it to the map, start a discussion where each faction can only make one simple statement, or start a project by putting a dice on the map set to how many weeks it will take to complete. When a dice is reduced to zero, the person who started the project gets to state how it ended and draw the results on the map. Discussions are brief and open-ended (no arguing, just one statement for each player), disagreements are expressed by taking "contempt tokens". These tokens have no mechanical effect but represent fractions in the community that will be reflected in how you tell the story.

My community turned out to be comprised of a large clan of rural hunters, a small group of refugee families and a teacher with a group of schoolchildren in his care.

We tried to build a large boat to flee if necessary. But when we traded with some nomadic traders for wood to finish it, the wood was rotten and the boat sunk on its virgin voyage. Soon after that the Trader's attacked our settlement and took some of our children. Eventually we found some guns and destroyed the trader's temporary settlement.

One member of our community, Gunter, turned out to be one of the scientists who created the drones. Our community was seriously divided when we found Gunter's workshop. One faction, with the help of another, began researching how to turn our own people into drones to help us fight back.

Our shelter was destroyed by powerful winds and we were forced to take refuge in the trenches.

A large group of refugees wandered into camp.

As we built up defenses to protect ourselves (fences and mines), the sacrifice of a child of the new refugees to become a drone resulted in a contentious discussion. All three factions decided that we had no choice but to continue the experiment, but we established a lottery to determine who would be turned into drones in as fair a way as possible.

We found, and then ran out of, several sources of food. Eventually leaders of the drones (The Parish) approached us to help them build a bridge in exchange for leaving us be. It took us a few weeks of hunger before we agreed.

Too many other things happened to us to write them all down, but some highlights were:

- when we found a radio and tried to contact other survivors all we found was the voice of a creepy child giving ominous warnings to flee
- a strange disease ran rampant through the community until we cured it with medicine we found on the body of a strange doctor
- we spotted a group of grenade wielding marauders, but the Winter weather drove them away
- we found a large church and decided to move the community there before winter hit with full force.
- Isaac the schoolteacher was discovered trying to sabotage Gunter's workshop to prevent us from sacrificing more members to make drones. He was executed by the community.

Eventually The Frost Shepherds arrived and the game was over.

Here is our settlement at the end of the game, with a large radio transmitter to boost our radio, and a new boat project, both uncompleted. You can see some of the resources we gained and lost (crossed out).



Here is Gunter's workshop were we sacrificed our own to make drones, along with some vicious wolves that turned out to be drones as well.



Here is the church we were in the middle of preparing to move to when the Frost Shepherds arrived, plus a bomb we were constructing and the bridge we were working on for The Parish.



And finally here is the HQ of the drones, a mysterious tower we never explored, and the destroyed remnants of the nomadic trader's settlement.



This is a poetic and unusual RPG. A lot is left ambiguous and the game is much more about storytelling and exploring the dynamics of a community under stress than it is about the usual RPG tropes.

The unusual mechanisms and vagueness will bother some more traditional gamers. As will the scoreless and abrupt ending.

It might not be for everyone but I thoroughly enjoyed playing it, and I am hoping to break this one out with my local crew of 1-Player Guild members for a multiplayer game. Highly recommended if you like poetic and unusual game experiences. Was pretty easy to solo using the GMA decks as other "players", just randomized all their decisions and used the prompts on the cards to create their projects and discoveries, and to see how they responded to/started discussions.
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22. RPG: Star Trek Adventures [Average Rating:7.68 Overall Rank:212]
CC
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Just finished reading the (huge) book for this and me and mythic will be giving it a spin shortly. Session report and review should be up within the week.
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23. RPG Item: Orcs of the High Mountains [Average Rating:6.00 Unranked]
Eric Miller
United States
College Station
Texas
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Sorry folks, I put the rulebook for Empire of the Petal Throne up. When I saw a Black Hack version, and then found still another version (TFT Tékumel) I just couldn't see getting through all that.

And when putting it back (and looking at the two maps that go with it) I found I had printed off rules for some of the Dark City games. So I pulled those out. About 5 pages. Total. One for fantasy and one for space. Off to see what else there is...

Newer files! Grabbed the Legends of the Ancient World that's based on The Fantasy Trip. Then the one for space (Legends of Time and Space) and the old west: Legends of the Untamed West. All 10 pages or less. Talk about rules lite...!

And while on the Dark City website, picked up the free sampler adventures- this is one of them. Also short. And set up for solo- it's a numbered paragraph adventure.

Happy as I could be (almost!) I sat down after lunch and got me four characters set up (no rolling!) and equipped them and set off.

All the stuff!

And the power went out. Like for some 2000 of us. Good thing I have a big window, and the sun shines in that window in the afternoon....

I carried on. The first big battle- my group (on the right) vs. some lowly Orc guards. One was done with rather easily:

Using some Mage Knight (not that Mage Knight) props...

And the rest followed suit. Searched around and found some stuff, then headed into the dungeon...

And that's where I am now... After nearly 2 hours of no power, and temps above 80 in the room I was in (remember that lovely Texas summer sun shining in the window?) I decided it might be time to do something. My dog agreed...

The camp fan was all we had...

And the power came back on. Saved! Seems some construction workers a mile or so down the road pushed a tree into the power lines. So it was back to resetting clocks, powering up computers, checking fish tanks and all those fun things we just don't think about while the power is on.

The gang won a fight in the cave against some Orcs and Goblins. And that's as far into saving the poor girl as I've gotten. Time to get back and see about saving her. And I need to do it soon- my wife has been visiting her family and comes back tomorrow...
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24. RPG: Dark Heresy (2nd Edition) [Average Rating:8.10 Overall Rank:81]
Andreas Kaiser
Germany
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Wanted to get back into my Dark Heresy (2nd Edition) campaign, so I pulled out all the stuff I had done for my next adventure and realized that there is still a lot of work to do. PLUS there is a new tool coming to me any day soon, which I really want to add here. A d120!

A very generous BGG User sent me this amazing dice. Here is how this crazy thing looks like:



I've never seen anything like it and I can't wait for it to arrive!

So I am going through my random 100 male and 100 female names list, add 20 names to each side, so that the d120 will have something to do once it arrives.

I also realized that the Black Ship I was working on, with all the random tables, locations etc. is far from being finished. Such a pity.

So far I've played the whole campaign using my folders to randomize events, encounters, loot etc. but I spend way to much time in front of the screen these days, that I decided to go back to good old paper.

I really hope I can finish this soon and start playing, because that campaign here and what I have in mind, is too good to been put aside for so long.
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25. RPG: Our Last Best Hope [Average Rating:5.75 Unranked]
 
Adam Gastonguay
United States
Pottstown
Pennsylvania
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I got my stuff out to continue my WEGS game last night, but all these awesome posts lately made me want to actually roleplay something rather than chuck dice around.

So I pulled up my PDF of this gem and got around to Mission Planning. I haven't gotten to start Act I yet, but the characters that came out of the Game Master Emulator for the other three "players" was so amazing I thought I would share:

Mission: Space
Crisis: Large Metallic Orb of Unknown origin hurtling towards Earth.
Limit: Only Experimental Ship that can head off & steer Orb off target.
Plan: Attach NERVA Rockets to surface of Orb using solder, bolts or frozen metallics (whatever sticks to the object).

Characters:
(me)
Dexter Pendragon
Scientist
Brought: Signed Copy of "Contact"
Left Behind: Allegations of Unethical Conduct
Sane: Shirley
Crazy: Barnez
Secret: Wants to push Orb only to Earth Orbit to study it
Fear: Being Alone out here

Alison Haslip
Engineer
Brought: A wooden Christian cross
Left Behind: A lead Engineer opportunity at Boeing
Sane: Barnez
Crazy: Dexter
Secret: Crippling OCD
Fear: Success

Jessica Barnez
Soldier (Pilot)
Brought: A Philadelphia Flyers Jersey
Left Behind: A foreclosed property
Sane: Alison
Crazy: Dexter
Secret: Forgot to doublecheck EVA suits before liftoff
Fear: Happiness

Dr. Shirley Van Housen (alias)
Doctor
Brought: Fake Doctor Credentials
Left Behind: A long line of Confidence Victims
Sane: Jessica
Crazy: Haslip
Secret: Not a DOCTOR! A CRIMINAL!
Fear: Vulnerability

Yeah, the last one was amazing as I kept rolling things that reinforced these choices. I have no frickin' idea how or WHY a con artist would want to get on this ship (or if she had to to cover her own ass). This ought to be good.

I also got our Assets:
Amazingly Fast Ship (me)
Gigantic Dried Food Supply
Turbo Oxygenator/Air Purifier
Emergency Weapons Capacity

So I'll grab our Death cards and make the threats and head out into Space at lunch and see where this takes us!

Game playthrough to be found at Very Wordy Playthroughs
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