GMT P500 Update List for July 2017
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Welcome to the July 2017 edition of the GMT P500 update list, whose purpose is to showcase all the new games coming through the GMT P500 system.

Don’t forget the homebrewed, two-fold rating system.

Veterans (games on the P500 for at least one month) get stars:
for the veteran game with the best growth
for the veteran game with the second best growth
for the veteran game with the third best growth

While recruits (games new to the P500) have their own, number-based rating:
d10-1 for the highest debuting recruit
d10-2 for the second highest debuting recruit
d10-3 for the third highest debuting recruit

As usual, don’t hesitate to suggest, criticize, and threaten to your heart’s content.

You can also subscribe to the GMT Monthly P500 Geeklist Announcement Thread.
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1. Board Game Publisher: GMT Games
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New games announced this month:
- Fort Sumter (1st title in a new series, in fact…)

Making the cut:
- Red Storm (520)
- Tank Duel (555)

Leaving the list:
- Illusions of Glory

Veteran Stars
+75 Talon 1000
+69 Tank Duel
+62 Ancient Civilizations of the Inner Sea

Soaring Recruits
d10-1 +423 Fort Sumter

Current Production Schedule, from the June 20 update:

GMT says: “Games with a ** following their entry are currently at the printer (we're a little more certain about scheduling on these).”

Early August
Arquebus: Men of Iron Volume 4 **
Enemy Coast Ahead: The Doolittle Raid **
Holland '44 **

Late August, 2017
Unconditional Surrender 2nd Printing **
Unconditional Surrender Mounted Map Set **
Fields of Fire (2nd Edition) **

September, 2017
American Revolution Tri Pack
Brandywine Reprint
Here I Stand 500th Anniversary Edition
Here I Stand 500th Ann. Upgrade Kit
Next War: Poland

October, 2017
At Any Cost
Hitler's Reich
No Retreat 3: France & Poland
Space Empires: Replicators
Welcome to Centerville
Wild Blue Yonder

Remainder of 4Q, 2017
FRG: MBT Expansion
BAOR: MBT Expansion
Pendragon
Skies Above the Reich

Early 2018
Andean Abyss Reprint Edition
Cataclysm
Commands & Colors: Medieval
Cuba Libre 3rd Printing
Falling Sky 2nd Printing
Fields of Fire Volume II - With the Old Breed
Fire in the Lake Reprint Edition
Imperial Struggle
Invierno Cubano
Mr. President
Talon 1000
The Dark Sands
Wing Leader: Blitz
Bear's Claw: 1941 (Consim Press) #
The Hunted (Consim Press) #
The Russian Campaign: Designer Signature Ed. (Consim Press) #

#= Although at least one of these is going to be "ready" sooner, John has decided to achieve some operational and cost synergies by printing all three games together in Q1, 2018.


And a look at the current state of reprints waiting in the queue:

Fields of Fire - 2nd Ed. - 1,183 Orders (+16 )
Here I Stand 500th Anniversary Edition - 1,022 Orders (+60)
Unconditional Surrender - 710 Orders (+36)
Barbarossa: AGN - 675 Orders (+6)
The Hunters 3rd Printing - 632 Orders (+18)
Fire in the Lake, 2nd Printing - 565 Orders (+30)
Ardennes '44 - 496 Orders (+14)
Barbarossa: AGS - 494 Orders (+13)
Cataphract - 480 Orders (-3)
Barbarossa: AG Center 2nd Ed.- 447 Orders (+18)
SPQR Dlx. - 441 Orders (+6)
Andean Abyss - 440 Orders (+6)
Space Empires , 3rd Printing - 396 Orders (+24)
Navajo Wars - 366 Orders (+8)
Paths of Glory, Deluxe Edition: 289 (+30)
Combat Commander: Pacific - 288 Orders (+14)
This Accursed Civil War - 272 Orders (+1)
Talon: - 269 Orders (+20)
Next War: Korea - 266 Orders (+10)
Red Winter - 235 Orders (+2)
Empire of the Sun, 3rd Printing: 233 (+37)
1989 - 196 Orders (+4)
Brandywine - 191 Orders (+1)
Falling Sky, 2nd Printing: 185 Orders (+16)
C&C Ancients Expansion 5: Epic Ancients: 154 Orders (+13)
Roads to Leningrad 2nd Ed. - 144 Orders (+4)
Dominant Species, 5th Printing: 143 Orders (+14)
Combat Comm. BP 4: New Guinea: - 120 Orders (-1)
Cuba Libre, 3rd Printing: 98 Orders (+8)
C&C Ancients Expansion 1: Greece & the Eastern Kingdoms : 98
Orders (+9)
France '40, 2nd Printing: 79 Orders (+7)
A World at War, 3rd Printing: 65 Orders (+11)
Commands & Colors Ancients, 6th Printing: 53 Orders (+8)
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2. Board Game: Golden Gate Park [Average Rating:0.00 Unranked]
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Current Preorders: 203 (+5) 8 months on P500

Preorder Price (List Price): $49 ($75)

Designer: Chad Jensen

Player count: 2-4 players

Golden Gate Park is a fast-playing board game for 2-4 players. In the game, each player assumes the role of a married couple spending a day visiting historic Golden Gate Park during their trip to San Francisco.
Players begin the game having just arrived from their hotel to the Music Concourse at the heart of Golden Gate Park. The time is 10:00am on a gorgeous weekend morning. Players will take turns traveling about the park visiting its varied attractions, ending the day at 5:30pm sharp for the trip back the hotel.


Every action taken by a player takes a certain amount of time, which must be spent wisely throughout the game. Walk, shuttle or taxi to places like the bison paddock, Stow Lake, Shakespeare Garden, or the California Academy of Sciences. In between attractions you will need to find time to eat—perhaps at the famed Beach Chalet—and to answer the call of nature. And you don’t have unlimited funds so be sure to mind your budget for the day.


You will accumulate—or possibly lose!—valuable experience points along the way, with the player having had the best experience for the day declared the winner.

Game link: https://www.gmtgames.com/p-617-golden-gate-park.aspx

Comments:
Care for a stroll in the park?




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3. Board Game: Grand Prix [Average Rating:7.21 Overall Rank:3212] [Average Rating:7.21 Unranked]
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GRAND PRIX TRACK PACK

Current Preorders: 204 (+15) 6 months on P500

Preorder Price (List Price): $28 ($40)

Designers: Jeff & Carla Horger

Player count: 2-11 players

Announcing four new tracks for Grand Prix!
Every race track in the Thunderverse has a historical counterpart. Some are more famous and well known than others. The four newest tracks, specifically designed to enhance Grand Prix, are no different. Adding to the 13 previous series tracks, the Grand Prix Track Pack provides four new tracks based on the most famous F1 courses in the world; Silverstone, Monza, Monaco and Spa-Francorchamps. Each provides new challenges for racers.

Three of the tracks are designed with just Grand Prix in mind. Monza utilizes the historic oval to create three unique experiences, the oval, the road course, and the monster combined course requiring a trip through the oval after completing a circuit of the road course. Each track can be used for both Grand Prixand Thunder Alley.

Components:
• 2 Mounted Track Boards (Double-Sided)
• 1 page of special track rules

Game link: https://www.gmtgames.com/p-625-grand-prix-new-track-pack.asp...

Comments:
This rate suggests another year before this title reaches the printer.



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4. Board Game: Apocalypse Road [Average Rating:8.50 Unranked] [Average Rating:8.50 Unranked]
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Current Preorders: 326 (+19) 6 months on P500

Preorder Price (List Price): $49 ($75)

Designers: Jeff & Carla Horger

Player count: 2-10 players

In the bleak future, after the collapse of our modern technological world, most of the structures we hold dearly today are no longer effective. The things that brought us comfort and ease have fallen into disrepair and disuse. Central governments have given way to localized strongmen. In some places the world is nothing but a vast wasteland and in other locals mankind thrives by calling back to its pre-modern lifestyle.

Through it all men still choose to compete and challenge each other in the various arenas. Auto racing is one of these sports that will not die. But the rules no longer apply. The racing circuits are no longer about speed and guile. Now they resemble high speed demolition derbies. The most famous organized racing competition of them all, the Apocalypse Road, is run by callous thugs and monsters who encourage drivers to arm their cars and literally destroy their opponents. It is the Roman Coliseum reincarnated.
Over time, new rules and organizational structures have taken hold. Ten teams now complete across the Thunderverse in a season-long show of firepower and twisted metal. Drivers work as part of a team struggling to complete laps under machine gun and even missile fire. The tracks, falling into decades of disrepair, are a jumbled mess of jumps, joker lanes and dirt. Much like the gladiators of old, in a time of intense anguish, the chance to be a hero, even for a day, calls drivers out to risk life and limb for wealth and food. The arena beckons, will you take the wheel?

Apocalypse Road is a race game using the Thunder Alley/Grand Prix engine. Players attempt to score points by crossing the finish line (somewhat like roller derby) and by eliminating opposing cars. The first team to 15 points wins the event and gets a double portion of foodstuffs as a reward.

Game link: https://www.gmtgames.com/p-623-apocalypse-road.aspx

Comments:
Whenever I bring out Thunder Alley or Grand Prix, people ask me when the “Max Max” one is coming. I always answer, “Not soon enough!”



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5. Board Game: Absolute War!: The Attack on Russia 1941-45 [Average Rating:7.80 Unranked]
 
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Current Preorders: 392 (+5) 17 months on P500

Preorder Price (List Price): Base game $40 ($59)

Designer: Carl Paradis

Player count: 2 players

After tackling the Russian Front with the first game of the No Retreat! Series, wargamer and designer Carl Paradis revisits this fascinating campaign with: Absolute War! - The Attack on Russia 1941-44. This two-player wargame recreates the titanic struggle between the invading armies of Nazi Germany versus the Soviet Union in a fresh new way. This new approach is even faster and easier to play - making it perfect for introducing new gamers to the hobby.
The design emphasis has been placed on making the game very player-friendly and manageable in its level of scope, difficulty and time of play. With a very low total counter count and density, this quick playing (while still realistic) simulation presents players with deep strategy meriting contemplation. A system of map areas has been adopted and movement has been streamlined. Combat is handled by the two decks of cards (one German and one Soviet) - meaning no combat tables or dice to roll. These cards are the crux of the game system offering even more variety than regular Combat Result Tables. Like in “No Retreat!” they are used to generate events and special game abilities (ex: Major Offensives, Partisan Raids, Siege Artillery, Increased Replacements, etc…) and now also effortlessly resolve all battle outcomes. The set-up for a campaign or a scenario will be lightning fast: in less than 10-15 minutes you can get the game going! This high degree of re-playability means that it will reward players' experience with increased skill.


Game link: http://www.gmtgames.com/p-573-absolute-war.aspx

Comments:
Somehow, this system attracts me more than No Retreat.




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6. Board Game: Day Trip Rhode Island [Average Rating:5.50 Unranked]
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Current Preorders: 418 (+16) 4 months on P500

Preorder Price (List Price): $40 ($59)

Designer: Mark Miklos

Player count: 2 players

The Battle of Rhode Island is volume 9 in GMT’s Battles of the American Revolution series by designer Mark S. Miklos. The map board depicts the northern half of the island including the fortified American positions around Butt's Hill. There are 64 America, British and Hessian combat units and leaders giving the game a counter density comparable to Saratoga in the series. Although the tactical situation is somewhat straightforward; Americans retreating and British pursuing primarily up two main roads, the nuanced play and game texture is like that found in all the games of the BoAR series.

To ensure replay-ability, each player has a unique deck of 26 Opportunity Cards that either enhance his side or diminish the enemy. Cards are drawn at-start and occasionally throughout play as governed by the turn track. There are also mechanisms for card draw tied to accumulated casualties or the possession of terrain objectives. Players may also spend Momentum to purchase additional cards.

The cards themselves may provide DRMs, adjustments to Army Morale, leader replacements, tactics advantages, step losses or step recovery, and additional units introduced into play among other outcomes. There is also the possibility of the game being extended one game turn into "night" wherein the British launch a surprise night attack.

There are only a handful of Exclusive Rules to provide chrome including a squadron of British warships which may conduct off-shore bombardment. Players familiar with the core game system will be off and running in no time.


As a bonus, volume 9 will include a second scenario; The Battle of Newport. This hypothetical scenario features a second map board depicting the southern half of the island, the city of Newport and the British defensive works that surrounded it as well as the American siege lines. The French army is presumed to have stayed on the island to cooperate in a direct assault upon the town. It will make for a fascinating "what-if" study of the first attempt at cooperation in the war by Franco-American forces.

Game link: http://www.gmtgames.com/p-634-the-battle-of-rhode-island.asp...

Comments:
Nice, steady growth. With some luck, we’re making the cut by the end of summer.



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7. Board Game: Fort Sumter: The Secession Crisis, 1860-61 [Average Rating:6.78 Overall Rank:3168]
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NEW!

Current Preorders: 423 (+423) 1 month on P500

Preorder Price (List Price): $29 ($42)

Designer: Mark Herman

Player count: 2 players

Fort Sumter is a two-player Card Driven Game (CDG) portraying the 1860 secession crisis that led to the bombardment of Fort Sumter and the American Civil War. Fort Sumter is a small footprint game (11x17” mounted map) that takes approximately 25-40 minutes to play. The game pits a Unionist versus a Secessionist player. Each player uses the area control mechanic pioneered in my We The People design and immortalized in Twilight Struggle to place, move, and remove political capital. The location of political capital determines who controls each of the four crisis dimensions (Political, Secession, Public Opinion, and Armaments). After three rounds of play, the game culminates in a Final Crisis confrontation to determine the winner.

Game link: https://www.gmtgames.com/p-648-fort-sumter-the-secession-cri...

Comments:
A Mark Herman game I can play over lunch at work?
Inconceivable!



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8. Board Game: Under the Southern Cross [Average Rating:8.33 Unranked] [Average Rating:8.33 Unranked]
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Current Preorders: 430 (-1) 13 months on P500

Preorder Price (List Price): $41 ($62)

Designers: Mike Nagel and Steven Paul

Player count: 2 players

Under the Southern Cross: The South American Republics in the Age of Fighting Sail is the fourth volume of the highly regarded Flying Colors series of games on naval combat. The focus is on the southern part of the South American continent: Brazil, Argentina, Uruguay, Chile, Peru, Bolivia, and Ecuador, from the Wars of Independence starting in 1810 through the last naval war fought completely under sail between Argentina and Uruguay in 1841. These wars attracted naval officers recently unemployed by the end of the Napoleonic Wars as well as providing a proving ground for the first generation of naval heroes native to Latin America. Updated rules introduce river and tidal currents, modified grounding rules for operations in the Rio de la Plata and Uruguay rivers, and the use of ship’s boats to tow stranded or becalmed ships. In all, over two dozen battle scenarios ranging in size from a handful of ships per side, to full-blown fleet actions are presented. Also included is the return of the popular ship duel map and activation cards originally found in Serpents of the Seas (Flying Colors volume II), along with 18 ship duel scenarios.

Game link: https://www.gmtgames.com/p-589-under-the-southern-cross-flyi...

Comments:
Someone got cold feet.



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9. Board Game: No Retreat! 5: The Western Front, 1944-45 [Average Rating:8.20 Unranked]
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Current Preorders: 442 (+15) 10 months on P500

Preorder Price (List Price): $45 ($65)

Designer: Carl Paradis

Player count: 2 players

Continuing the No Retreat! Series, where the Russian Front of World War II was first simulated, then taking the action to the African Front, the Italian Front , the French & Polish Fronts, game designer Carl Paradis now presents the fifth chapter: No Retreat 5: The Western Front 1944-45.

After the Fall of France in May of 1940, the Battle of Britain put a stop to Hitler’s ambitions in the West. While his attentions turned eastwards towards the vast expanses of the Soviet Union, the German Army, occupying most of Western Europe, started fortifying the coastlines to defend the Nazi dictator’s conquests against the resurgent Allied might: the vaunted “Atlantic Wall” was born. Soon, Allied troops will be knocking upon its doorstep…

In No Retreat 5, players command the Allied or German forces, invading or defending West Europe: France, Belgium, Holland and Germany proper. Maneuvering forces over hexes that are approximately 20 kilometers across, over turns that each represent between a week to a month of real time. The No Retreat series card-assisted game system is there to create on-map puzzles around each hex, unit and battle as the tense engagements rage back-and-forth and nothing is entirely predictable, and also manages the pre-invasion “fog-of-war”.

Game link: http://www.gmtgames.com/p-602-no-retreat-5-the-western-front...

Comments:
Can it make the cut before the kids go back to school?
(My kids hate it when I talk about school in July.)



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10. Board Game: Norway, 1940: A PQ-17 Expansion [Average Rating:5.75 Unranked] [Average Rating:5.75 Unranked]
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Current Preorders: 507 (+3) 53 months on P500

Preorder Price (List Price): $35 ($50)

Designer: Chris Janiec

Player count: 2 players

It is Spring 1940, and both the British and the Germans have plans to invade neutral Norway. The British still have the French on their side, while the German Kriegsmarine will never be larger. Who will strike first? Norway 1940 is a ziplock expansion for PQ-17.

Game Link: http://www.gmtgames.com/p-421-norway-1940-a-pq-17-expansion....

Comments:
Back in the black for two months in a row. A hard climb for this one.



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11. Board Game: Red Storm: The Air War Over Central Germany, 1987 [Average Rating:8.06 Unranked]
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MADE THE CUT!

Current Preorders: 520 (+44) 8 months on P500

Preorder Price (List Price): $55 ($79)

Designer: Douglas Bush

Player count: 2 players

The second sequel to the Charles S. Roberts Award-winning game Downtown, Red Storm is a standalone game that utilizes the Downtown game system to depict a hypothetical air war in May/June 1987 over the central portion of the NATO-Warsaw Pact front in central Germany. Like Downtown and Elusive Victory before it, Red Storm is an “operational” level air warfare game where players manage large strike packages and numerous combat air patrols in an effort to strike enemy targets, protect their own ground troops, and secure control of the air above the land battle raging below. Both sides field highly advanced all-weather aircraft, long-range air-to-air missiles, precision bombs, sophisticated electronic warfare assets, and networks of surface-to-air missiles and radar-guided AAA.

As the NATO player, you fight outnumbered in the air, but with a qualitative edge in technology and training. NATO faces the daunting task of claiming air superiority in the face of the initial onslaught from the Warsaw Pack air forces while also delivering bombs onto Soviet and East German ground targets already on the frontline and those approaching in the rear echelons. As the Warsaw Pact player, you must push your numerous but less flexible forces to the absolute limit in an effort to overwhelm NATO forces in the air and destroy them on the ground, all while supporting your advancing ground forces. Both players also must manage air defense networks consisting of overlapping layers of SAMs and AAA.

Like other games in the series, air units in Red Storm are flights of 1 to 4 aircraft, each tasked with different roles such as bombing, combat air patrol, close escort, or jamming support. Red Storm features more than 50 types of aircraft, including both older “3rd Generation” workhorses like the F-4 Phantom II and MiG-23 Flogger as well as advanced “4th Generation” fighters including the US F-15 Eagle, the UK/West German Tornado, and the Soviet MiG-29 Fulcrum. Aircraft from the air forces of Belgium, Canada, West Germany, the United Kingdom, the United States, the Soviet Union, and East Germany are provided.

Ground units depict various types of troop concentrations, radars, SAMs, and AAA assets. SAM units are both more numerous and more dangerous than ever, with low-altitude SAMs like the UK Rapier, US Chaparral, and Soviet SA-13 Gopher joining a potent array of medium/high altitude SAMs like the US Patriot and Soviet SA-10 Grumble.

Game link: https://www.gmtgames.com/p-614-red-storm.aspx

Comments:
Making the cut, with room to spare.



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12. Board Game: Fighting Formations: Grossdeutschland Division's Battle for Kharkov [Average Rating:8.25 Unranked] [Average Rating:8.25 Unranked]
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Current Preorders: 543 (+12) 8 months on P500

Preorder Price (List Price): $32 ($45)

Designer: Bryan R. VanNortwick

Player count: 2 players

Fighting Formations: Grossdeutschland Division's Battle for Kharkov expands upon the original Fighting Formations game by taking the Grossdeutschland Division into 1943 and the winter of 1944. This expansion features ten new scenarios, many using new units for the German and Soviet sides, played on ten new maps.
The new Battle for Kharkov playbook includes the following:
• 10 new scenarios, including many smaller and shorter engagements
• Updated order of battle for GD, encompassing units and hardware added in 1943
• Historical notes covering GD’s fighting in the Ukraine
In addition to the new playbook, the game includes 3 large and 2 small back-printed game maps (10 maps total), and a half-sized counter sheet containing new pieces for both the German and Soviet arsenals. New units include:
• The Soviet SU-76M “Suka” open-topped assault gun;
• SU-85 tank destroyer;
• T-34C;
• T-26b light tank;
• The German Mk VI Tiger I
• PzIII M;
• 7.5cm PaK 40 anti-tank gun;
• Low quality troops representing GD artillerymen forced to fight on the front lines

Game link: https://www.gmtgames.com/p-618-fighting-formations-grossdeut...

Comments:
I’ve been re-reading the rules to the original game. It really is a fine system.



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13. Board Game: Tank Duel: Enemy in the Crosshairs [Average Rating:7.77 Unranked]
Francis K. Lalumiere
Canada
Brossard
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MADE THE CUT!


Current Preorders: 555 (+69) 8 months on P500

Preorder Price (List Price): $55 ($78)

Designer: Mike Bertucelli

Player count: 2-8 players

Tank Duel: Enemy in the Crosshairs is a card-based game for 2 to 8 players that depicts tank-to-tank warfare on the Eastern Front of World War II in the early to mid 1940s. It attempts to convey the claustrophobia and urgency that tank crews experienced in this bitter conflict, utilizing a simple Action system to keep the action moving at a rapid pace. Players will issue commands with the use of Battle Cards and attempt to score Victory Points by claiming Objectives and eliminating their opponent's tanks and crew.

The tank board will be used to keep track of information regarding the status of a tank and its crew. Types of condition could include, tank on fire, damage tracks, immobilized and damage to the gun.

The crew information will include, health of each individual crew member, the crews experience and moral status.

The board also contains areas to manage your spotting and acquisition of enemy tanks and range on the battle field between tanks. There is also a box to hold the terrain that the tank is currently in or its movement status as well pertinent firing information.

Here is an example of some of the cards that are included in the battle and damage decks for Tank Duel: Enemy in the Crosshairs:

Each player will be managing a hand of cards. With these cards the player will be able to take actions. Some of the actions a player may take during his turn could include:
• Fire at enemy tanks
• Move and find terrain
• Flank enemy tanks
• Attempt to improve their position by going hull down
• Load special ammunition (APCR)
When a tank receives damage, the player reveals a card from the damage deck and applies the results to the tank and the moral effects to the crew.

Game link: https://www.gmtgames.com/p-615-tank-duel-enemy-in-the-crossh...

Comments:
Another one making the cut. I’ll be looking for a printing date soon…



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14. Board Game: Panzer: Game Expansion Set, Nr 4 – France 1940 [Average Rating:8.57 Unranked] [Average Rating:8.57 Unranked]
Francis K. Lalumiere
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Current Preorders: 563 (+13) 10 months on P500

Preorder Price (List Price): $44 ($65)

Designers: James M. Day & Fernando Sola Ramos

Player count: 2 players

This expansion set includes the most significant French forces that saw action on the Western front in 1940. Also included are the German forces that invaded France and the Low Countries, flanked the Maginot Line, and finally pushed on into France. The playbook includes rules for special units, new optional rules for Staggered Initiative, Command Span, and others, 12 riveting scenarios (including 2 historical scenarios depicting the fierce battle for Stonne), and unit summaries for the French and German units.

In addition to all the other features included in this expansion, there are two new exciting extras. The Panzer Leader rules and the respective 7/8” Leader counters of various enlisted and commissioned ranks for all forces – French, German, US, British, and Soviet; and the unique hull and turret damage rules and the respective 5/8” counters.

The TO&Es booklet includes details for the French and German forces covering the 1940 period, including the five major divisions from the cavalry and infantry arms of the French Army, including the Mechanized Light Division (DLM – Division Légère Méchanique) and the Armored Division (DCR – Division Cuirassée de Réserve). German forces include panzer, motorized infantry and infantry divisions, as well as the Grossdeutschland (mot) Infantry Regiment.

Finally, this expansion includes the next 4 double-sided geomorphic mapboards, modeling the terrain found in the French countryside including 2 historical maps depicting the terrain in and around Stonne. Add these to the geomorphic mapboards from expansions 1, 2 & 3 for added play and many possible battle combinations.

Game link:
http://www.gmtgames.com/p-605-panzer-expansion-4-france-1940...

Comments:
Is this the end of the Panzer line?




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15. Board Game: The Last Hundred Yards [Average Rating:8.15 Overall Rank:5287] [Average Rating:8.15 Unranked]
Francis K. Lalumiere
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Brossard
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Current Preorders: 567 (+16) 13 months on P500

Preorder Price (List Price): $38 ($59)

Designer: Mike Denson

Player count: 2 players

The Last Hundred Yards is unlike any tactical wargame published to date. It introduces innovative systems intended to model Small Unit Behavior in Combat during WW2. It is fun, fast-paced, and provides a very good simulation of what it was like to command combat units at the platoon or company level. The game ispurposely designed to deliver a brisk yet intensive gaming experience that forces many decisions upon you as you take command of an infantry company in Western Europe after the D-Day landings.

Game link: https://www.gmtgames.com/p-592-the-last-hundred-yards.aspx

Comments:
One of the several games picking up speed this month. Have people finally finished paying off their Christmas debts?


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16. Board Game: The Seven Years War: Frederick's Gamble [Average Rating:7.25 Unranked]
Francis K. Lalumiere
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Current Preorders: 574 (+4) 27 months on P500

Preorder Price (List Price): $48 ($69)

Designer: Greg Ticer

Player count: 2-4 players

In adapting GMT’s multi-award-winning The Napoleonic Wars game system by Mark McLaughlin, Designer Greg Ticer, aided by Developer Fred Schachter, create a furiously paced, card-driven, and battle/siege-intensive strategic/operational game which can be concluded by two, three, or four experienced players in an evening or an afternoon.
Players represent the Coalition of Britain and Prussia or their nemesis, the Imperial Camp of Austria (with its Holy Roman Empire Pact Ally) and France (with its powerful Russian Pact Ally). The four main Powers never change Camps. Neutral Sweden and Denmark wait to possibly be swayed into one of the antagonist’s fold. Britain and France not only contend against each other on the continent, but upon the game’s colonial mini-maps and through an abstract naval war.

Game Link: http://www.gmtgames.com/p-542-the-seven-years-war-fredericks...

Comments:
With all of that COIN frenzy occupying much bandwidth, I’m surprised no one has inquired about bots for this one.



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17. Board Game: Sweden Fights On [Average Rating:7.72 Overall Rank:3406]
Francis K. Lalumiere
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Brossard
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MUSKET & PIKE DUAL PACK

Current Preorders: 586 (+10) 6 months on P500

Preorder Price (List Price): $51 ($75)

Designer: Ben Hull

Player count: 2 players

This Accursed Civil War and Sweden Fights On are being offered on P500 as a two-pack. Eleven, yes ELEVEN battles in one box! The award-winning Musket & Pike Battle Series was launched in 2002 with This Accursed Civil War and followed with Sweden Fights On within a year. Both have been out of print for over a decade. The series has marched on with four more installments and has attracted many new players. So now we are making the first two games available again in a new, updated dual package. In one box, you will get the first two volumes of the MPBS including:
• Two additional battles for “This Accursed Civil War:” Cheriton 1644 and Cropredy Bridge 1644. Both battles were in Ben's original Desk Top Published version, with Cheriton 1644 appearing later in C3i. The Edgehill 1642 variant from Gustav Adolf the Great will be included as well.
• For all battles, infantry and cavalry units will not be shared between battles for ease of setup and storage.
• The battle specific cards introduced in Saints in Armor with be provided with Turn Track, Victory Conditions, Dead and Pursuit boxes to improve their utility (5 back printed cards)
• The This Accursed Civil War Playbook will be brought up to the current series standard for ease of use.
• Orders of battle and maps will be updated to reflect the latest scholarship.
• Last but not least: the counters will feature formation icons requested by so many players over the years!

Game link: https://www.gmtgames.com/p-626-musket-pike-dual-pack.aspx

Comments:
The more I look into this, the more I want to try the system.



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18. Board Game: No Retreat! Polish & French Fronts [Average Rating:7.82 Overall Rank:6450]
Francis K. Lalumiere
Canada
Brossard
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Current Preorders: 609 (+5) 40 months on P500

Projected Shipping: October 2017

Preorder Price (List Price): $42 ($60)

Designer: Carl Paradis

Player count: 2 players

In No Retreat 3, players command the Allied (French and British) or German forces, operating them in accordance to one of several historical plans (represented by Plan cards). Manoeuvring forces over hexes that are approximately 30 kilometers across, over turns that represent 4 days of real time each, the vaunted No Retreat series card-assisted game systems are there to create on-map puzzles around each hex, unit and battle as the tense engagements rage back-and-forth and nothing is entirely predictable.

Game link: http://www.gmtgames.com/p-465-no-retreat-3-the-french-and-po...

Comments:
Pushed back to October.



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19. Board Game: MBT: BAOR [Average Rating:8.28 Unranked] [Average Rating:8.28 Unranked]
Francis K. Lalumiere
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Brossard
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Current Preorders: 618 (+10) 36 months on P500

Projected Shipping: Q4 2017

Preorder Price (List Price): $45 ($65)

Designer: James M. Day

Player count: 2 players

This MBT expansion focuses on BAOR’s armored and mechanized forces. Battle it out in 10 new scenarios. Combine the 4 new double-sided geomorphic maps with the MBT base game maps and even the MBT FRGExpansion for more exciting battles.

Game link: http://www.gmtgames.com/p-480-baor-mbt-expansion.aspx

Comments:
Three years on the list!



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20. Board Game: Gallipoli, 1915: Churchill's Greatest Gamble [Average Rating:7.71 Unranked]
Francis K. Lalumiere
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Current Preorders: 625 (+3) 32 months on P500

Preorder Price (List Price): $69 ($105)

Designer: Geoffrey Phipps

Player count: 2-4 players

Gallipoli 1915: Churchill's Greatest Gamble realistically covers the first three days of the campaign, a time of wild maneuver, of decisive attacks parried by the timely arrival of reinforcements, and the onset of trench warfare. Speed – but not reckless haste – is the key to success.
The map covers the entire peninsula from north of Anzac Cove to Cape Helles, based on the 1922 British Ordnance Survey. Players can choose to land at the historical beaches, or create their own plans.
The game system emphasizes command and control. Players command by Brigade and Regiment. To be successful, a player must plan for the eventual exhaustion of their troops, rotating them out of line to rest and recover stragglers. The result is an accurate modeling of the tempo of these battles.
Infantry combat is ranged rifle and MG fire, culminating in close assault. Artillery is powerful but ultimately limited. Shrapnel from the standard field guns is deadly against troops in the open, but only the rare howitzers firing high-angle HE can deal with trenches.

Game Link: http://www.gmtgames.com/p-505-gallipoli-1915-churchills-grea...

Comments:
I’m intrigued. I don’t have a ton of games covering WWI–and none about that specific battle.



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21. Board Game: Wing Leader: Blitz 1939-1942 [Average Rating:8.13 Unranked] [Average Rating:8.13 Unranked]
Francis K. Lalumiere
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Brossard
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Projected Shipping: Early 2018

Current Preorders: 626 (+21) 8 months on P500

Preorder Price (List Price): $22 ($36)

Designer: Lee Brimmicombe-Wood

Player count: 2 players

Wing Leader: Blitz is the first expansion for GMT’s Wing Leader system. Blitz adds more aircraft and scenarios to play while expanding the game into new theaters of war. Fly Dewoitine D.520 fighters into the cauldron of battle against German Heinkels. Lead Japanese Ki-27s against the Soviets in the skies over Nomonhan. Direct Royal Navy Fulmars and Martlets at Italian torpedo bombers in Operation Pedestal. Launch P-39D Airacobras against Japanese invasion forces approaching New Guinea.
New Aircraft will also include the Soviet I-16, I-153 and MiG-3, the Curtiss Hawk 75 fighter, and most of the major French fighters including the M.S.406 and MB.152C.

Players will need a copy of Wing Leader: Victories 1940-1942 to play Wing Leader: Blitz.

In addition to new aircraft and scenarios, Wing Leader: Blitz features a brand-new campaign system, which recreates air actions in the early weeks of the German invasion of the Soviet Union. The campaign comes with its own 11 x 17” campaign map, while special markers for tracking bomb damage are included for the first time. The campaign will confront the German and Soviet players with tough decisions on targeting, attack planning and raid execution in the desperate days of Operation Barbarossa.

Wing Leader: Blitz brings the major air combats of the Blitzkrieg right to your gaming table!

Game link: https://www.gmtgames.com/p-612-wing-leader-blitz.aspx

Comments:
One of my favorite air war system – and it’s really soaring this month!



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22. Board Game: MBT: FRG [Average Rating:8.28 Unranked] [Average Rating:8.28 Unranked]
Francis K. Lalumiere
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Current Preorders: 632 (+10) 36 months on P500

Projected Shipping: Q4 2017

Preorder Price (List Price): $45 ($65)

Designer: James M. Day

Player count: 2 players

This MBT expansion focuses on FRG’s armored and mechanized forces. Battle it out in 10 new scenarios. Combine the 4 new double-sided geomorphic maps with the MBT base game maps and even the MBT BAOR Expansion for more exciting battles.

Game link: http://www.gmtgames.com/p-479-frg-mbt-expansion.aspx

Comments:
Three years on the list!



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23. Board Game: Welcome to Centerville [Average Rating:6.99 Overall Rank:2577]
Francis K. Lalumiere
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Brossard
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Current Preorders: 637 (-4) 24 months on P500

Projected Shipping: October 2017

Preorder Price (List Price): $38 ($59)

Designer: Chad Jensen

Player count: 2-4 players

Welcome to Centerville is a fast-playing board game for 2-4 players. Welcome to Centerville abstractly models the growth and management of a small city — perhaps not unlike the one you’re in right now.
Players act as entrepreneurs, tycoons, politicians and other local movers and shakers working to develop a modern urban area. Fortunes will be made and fame will rise. As time goes by, personal milestones will enrich the players even further.
Throughout the game players will roll six dice, keeping some and rerolling others, then implementing the various die faces on the game board. This will result in political offices gained and lost, new vocations learned, acquisition of new land, or the erecting of new buildings.
The end result will be a vibrant community that is revered near and wide — but only the player who has best balanced his wealth and prestige will emerge the final victor.


Game link: http://www.gmtgames.com/p-541-welcome-to-centerville.aspx

Comments:
And we have a cover!




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24. Board Game: Bayonets & Tomahawks [Average Rating:7.50 Unranked]
Francis K. Lalumiere
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Brossard
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Current Preorders: 648 (+0) 11 months on P500

Preorder Price (List Price): $39 ($59)

Designer: Marc Rodrigue

Player count: 2 players

Bayonets & Tomahawks is a 2-player game, with one side controlling the French and the other the British. It can be adapted for team play as well (up to 2 players per side). The board covers the area from Cape Breton, Nova Scotia ('Isle Royale'), to 'Pays des Illinois' and northern Virginia. It includes wilderness sites, Indian villages and British and French colonies with their settlements. Movement is point-to-point on land. Pieces can also be transported at sea.
Pieces are distinctly shaped for instant recognition: square Brigades (line infantry — the pawns so to speak) and Artillery, triangular Light troops, octagonal Forts and rectangular 'Fleets' (naval squadrons). The French player starts with the most Indian allies in play. There are neutral Indians who will eventually join one side or the other. Hypothetical British and French units have also been added to reinforcement pools (some of the units sent to the West Indies from 1759 onward).
Bayonets & Tomahawks offers scenarios that range from one year duration to the full campaign (5 years). In each, the British player can achieve victory by capturing a set number of key sites by game end (e.g. Louisbourg, Québec, Ohio Forks, etc.). The French can win by preventing this or by knocking out the British colonies with raids in any single year. Each year has eight Action rounds where movement, constructions, and battles take place; and three Logistics rounds where fleets arrive with reinforcements, colonials enlist, pieces return to colonies for winter and reserve supply is drawn.
During play, two kinds of victory points (VPs) are recorded on distinct tracks: Raid VPs and Invasion VPs (key sites captured). Victory is checked at the beginning of each Winter logistics round.

Game Link: http://www.gmtgames.com/p-598-bayonets-tomahawks.aspx

Comments:
Standing still this month. Probably setting an ambush…



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25. Board Game: Ancient Civilizations of the Inner Sea [Average Rating:7.02 Overall Rank:4565]
Francis K. Lalumiere
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Brossard
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Current Preorders: 686 (+62) 6 months on P500

Preorder Price (List Price): $59 ($85)

Designers: Christopher Vorder Bruegge & Mark McLaughlin

Player count: 1-6 players

Build great Wonders to glorify a peaceful, thriving, commercial empire - or sack cities and conquer new lands as you spread your domain across the waters and around the shores of the Inner Sea. Start from humble beginnings in isolated settlements at the dawn of the Bronze Age or leap ahead to scenarios that put you in charge of the mighty civilizations of Troy, Egypt, Carthage, Mycenae, Minos, Phoenicia, Rome and the Celts as they contend for supremacy and survival in numerous historical environments.

Solitaire rules challenge the player to save Egypt from invaders, defend Rome from the barbarians or march as the Greeks against Persia in exciting solitaire scenarios from the desperate days at Marathon to the conquests of Alexander. The game’s 110 Event Cards grant civilizations great generals, prophets and architects, along with military and commercial advantages ranging from chariots to triremes and from caravans to traders. There are also Events which can inflict plagues and famines, foment civil wars, incur barbarian invasions from all directions of the compass and unleash volcanoes, floods and earthquakes of apocalyptical proportions.

With a very short rule book that lets players get into the game quickly, Ancient Civilizations of the Inner Sea is an exciting, fast-playing, easy-to-learn, easy-to-play but challenging to master and always different abstract game in which player's guide the legendary civilizations that surged and receded around the shores of the Mediterranean: which the Romans aptly called the Mare Internum, or Inner Sea.
Ancient Civilizations of the Inner Sea is not just one game but many games. From one to six players will each take the role of one, two or even three of these civilizations as they compete across up to four epochs, each Epoch taking up to four turns, on land and sea, each seeking to make their indelible mark on history. The scenarios are of much shorter duration of only a few turns each (depending on which is selected).

Game link: https://www.gmtgames.com/p-624-ancient-civilizations-of-the-...

Comments:
Quite tempted by this civ game. (Partly because I’ve never seen one with solo rules before.)



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