Solo Leaderboard for Sol: Last Days of a Star
Ryan Spangler
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The solo scenarios in Sol: Last Days of a Star list a target score to beat. This is great to start off with, but I have already heard of people exceeding these scores.

Also, the six scenarios listed in the rulebook are great, but all along we have wanted to expand the scenarios if people had interest in them.

In order to facilitate increasing challenges and expanding scenarios we are creating this list. Each item will be a scenario, starting with the six in the rulebook, and people can comment with play sessions that exceed the previous high score (and maybe some kind of description of the what your approach was). Every time someone surpasses the previous high score I will update the entry in the list to reflect this, along with who is the current leader. Maybe I'll even keep the top three or something like an old school arcade console.

Thanks! Looking forward to seeing what people come up with : )
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1. Board Game: Sol: Last Days of a Star [Average Rating:7.62 Overall Rank:1465]
Ryan Spangler
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Ancient Tower

Tower in the core. 2 energy nodes in the convective, evenly spaced from each other with the mothership starting between them on one
side of the board. 4 suits. No instability effects.

Top Score: 28 from tc3p
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2. Board Game: Sol: Last Days of a Star [Average Rating:7.62 Overall Rank:1465]
Ryan Spangler
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Cosmic Unity

3 suits, instability effects are Chain, Ceremony and Transcend. One energy node in the core. You may not convert sundivers into a tower.

Top Score: 34 by John Rogers!
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3. Board Game: Sol: Last Days of a Star [Average Rating:7.62 Overall Rank:1465]
Ryan Spangler
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Solar Inhabitants

3 suits, instability effects are Juggernaut, Procreate and Festival. Use the FEEDERS trigger event. Place one energy node, one foundry
and one tower in the convective layer (mostly) evenly spaced.

Top Score: 19
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4. Board Game: Sol: Last Days of a Star [Average Rating:7.62 Overall Rank:1465]
Ryan Spangler
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Energy Garden

3 suits, instability effects are Hyperdrive, Transcend and Accelerate. Use the ENERGY GARDEN trigger event. Place one tower in the
core. Cannot convert sundivers into energy nodes

Top Score: 37 by John Rogers!
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5. Board Game: Sol: Last Days of a Star [Average Rating:7.62 Overall Rank:1465]
Ryan Spangler
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Sunworm

3 suits, instability effects are Puncture, Cluster and Procreate. Use the SUNWORM trigger event. Start with one foundry in the radiative layer.

Top Score: 20 by Ben Griffiths!
 
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6. Board Game: Sol: Last Days of a Star [Average Rating:7.62 Overall Rank:1465]
Ryan Spangler
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Solar Whirlpool

8 sundivers and one energy. 3 suits, instability effects are Procreate, Motivate and Squeeze. Use the IMPLODE trigger event. Start with
one tower in outer orbit on the opposite side of the board from your mothership.

Top Score: 29
 
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7. Board Game: Sol: Last Days of a Star [Average Rating:7.62 Overall Rank:1465]
Ryan Spangler
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Saryu and Charvi by Jordan Booth

Setup: Use Hawkini (blue) and Arelan (purple) factions. Place the motherships on opposite sides of the star. For all purposes, all sundivers are considered under your control. Choose one mothership to be your primary, it starts with 8 sundivers and 0 energy. The secondary mothership starts empty.

Instability Effects: 3 suits; Blight, Cascade, Catapult.

Trigger Event: REINFORCEMENTS: Put 3 sundivers from your secondary color's reserve into your primary mothership's hold.

Top score: 17 by Sean Spangler!
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8. Board Game: Sol: Last Days of a Star [Average Rating:7.62 Overall Rank:1465]
Ryan Spangler
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Solar Fabric Manipulation by Sean Spangler

Setup: 8 sundivers in your hold, no energy, no stations or gates on the board.

Instability Effects: 4 suits, 2 CATAPULT and 2 METAMORPHOSIS

Trigger Event: Attrition

Special Rule: At any time spend 5 energy to upgrade foundries. Upgraded foundries produce sundivers for 0 energy when activated.

Top Score: 17
 
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