Solitaire Games on Your Table -- August 2017
Kevin Shaud
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Harleysville
Pennsylvania
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Welcome to
Solitaire Games On Your Table
August 2017



The Home of, "Together We Game Alone"



If you are new to this list and just happened to stumble upon this by accident: Hello! We're glad to have you here! Take a look around, make yourself at home, and join in on the fun!

Whether you've played the game or not, just received the new hotness, or want to tout your solo design/prototype, please do not hesitate to post here. Also, join in the discussion at the bottom of the page and comment on others' posts about the games that are getting played or just shown off.

If you are a regular: Glad to have you back and.. well, you know what to do!


Guidelines
1. Play a solo game, or a multi-player game solo.
2. Post an entry on this geeklist and tell us about it.
3. Be nice, but most of all have fun.
4. See something you like? Give it a thumb.

It's extremely helpful (but not mandatory) to include
some thumbsup and some thumbsdown describing pros
and cons of the game you have played. It's a great
visual aid to summarize your post and also might help
to keep the wallet damage down a bit!

Microbadges you might like:
mb - I love solo gaming!
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mb - I'm my own worst enemy, I play multiplayer games solo.
mb - SoloCon attendee
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So, on to the details of this month's list. Full transparency: I completely forgot that I was hosting the list this month until I read it in the comments for July's SGOYT list today. blush. I'm scrambling a bit to come up with giveaways and the like, but I will don't you worry.

This is my first time hosting the list and I'm already off to a bang-up start it seems. I was thinking of going with an end of summer theme something like favorite vacation or favorite memory from this summer, but then I remembered that August is my birthday month. So the theme for this month is - what is the best birthday gift you've ever received?

Additionally, August is National Immunization Awareness Month here in the U.S. so play a game that ties into that somehow and let us know in your post how it fits the theme. Be as creative as you like!

Above all, let's have fun this month!

Contests/Giveaways

Contest #1: Contest runs from August 2nd through August 8th. Prize: copy of Core Worlds: Revolution or Imperial Settlers: Atlanteans (winner's choice).

Contest location: Item for Geeklist "Solitaire Games on Your Table -- August 2017"

Contest #2: Contest runs from August 3rd through August 10th. Prize: copy of One Deck Dungeon.

Contest location: Item for Geeklist "Solitaire Games on Your Table -- August 2017"

Contest #3: Contest will run from August 9th through August 16th. Prize: copy of The Lost Expedition.

Contest #4: Contest will run from August 16th through August 23rd. Prize: copy of Viticulture Essential Edition

Contest location: Contest/Giveaway #4

Contest #5: Contest will run from August 23rd through August 30th. Prize: Terraforming Mars + Terraforming Mars: Snow Algae Promo Card

Contest location: Contest/Giveaway #5



Prizes for contests #2-#5 generously furnished by Game Surplus.

https://www.gamesurplus.com




=== SGOYT Resources ===


1 Player guild: Home Base for solitaire gaming.

SGOYT - Monthly Geeklist Subscription Thread: So you never miss another month.

SoloRPGOYT - Monthly Geeklist Subscription Thread: For those of you that like role playing.

2017 Solo Challenges SUBSCRIPTION: Join the rest of us in failing to get high scores whilst competing against each other.

2016 People's Choice Top 100 Solo Games: Lock up your wallet before you click here!

Solitaire Recommendations For Your Table: General recommendations by genre.

The Solo Games Chain of Generosity: A wonderful way to pay it forward.

Solitaire Games - Fair Trade It Forward: Like the Chain of Generosity.

1 Player Guild Trading Post: Buy, sell, or trade with other 1PG’ers.

SGoYT made me buy this!: What did you buy, and who do you blame?

SoloPlay Variants Posted on the Geek: Who needs an official variant?

SGOYT Spreadsheet: All the SGOYT data you could ask for

SGOYT Aggregator: Aggregation of each list's games by Ones Upon a Game, a wonderful tool![/q]


Upcoming Hosts:


September 2017 DocSavage2001
October 2017 cornishlee
November 2017 Available
December 2017 jgatkinsn
January 2018 Jorune
February 2018 radthanael
March 2018 and beyond Available
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1. Board Game: 100 Swords: The Silver Queen's Dungeon [Average Rating:7.47 Unranked] [Average Rating:7.47 Unranked]
Luiz Mendes
Canada
Toronto
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Game 1: Gold Greed - Silver Queen + Heads of the Hydra



A lot of culling early on meant that my deck was running at full speed quickly. I wasn't able to get a lot of high valued cards, but with almost all of my starter cards out, I got very efficient in getting through monsters. I stumbled upon the Hydra and, though I only had 2 heads, I has just the two swords I needed to defeat it.



End Result: 42 x 37

Game 2: Weary Warrior - Gold King + Gardenin' Elm



This was a tough game. Early on I was able to defeat quite a few weak monsters, but it took me a while to actually get good cards on my deck. Meanwhile, the warrior got some high attack cards quickly and was clearing 2 cards almost every turn. When we got to the Elm, only 4 cards were vaporized, so it was a 9, pretty tough to beat. Both me and the Warrior got stuck in him for a couple of turns, until I decided to hide it. It was a risky move, as the warrior got 10 points worth of cards from the deal, but I was able to get some more cards as well. The warrior got an 8 on the next turn, only 1 off, and got a fool's gold worth 0. On the very last turn of the game (no cards left to replenish the dungeon), I was able to get exactly the 1 movement and 9 attack to get the Elm, and the victory.



End Result: 55 x 44
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2. Board Game: 1960: The Making of the President [Average Rating:7.59 Overall Rank:168]
Tim Korchnoi
United States
Richmond
Virginia
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My Little Man's first real wargame play: Barbarossa Solitaire
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Taking a break from wargaming for a quick election campaign. I've always enjoyed this game and I play it solo quite a bit since my wife does not care for the game. I typically take one side and play it while flipping one card at a time for the opponent.
For the saved cards at the end, I use a piece of cardboard and cover the bottom so I can only see the top to make sure it's not one of the four can't be saved cards.

Last time I played this was around election day with a buddy of mine. Twice I thought I had the election in the bag(that sounds familiar ) but lost once 288-249 and the other 270-267! Our third play ended at 268-240 so for the first time ever we had to go to the House to decide the winner which was finally me!
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Israel Waldrom
New Zealand
Dunedin
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and Solo Playtester too ^^
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I've been playing a lot of the entries in this years Solitaire PnP Contest, and enjoying quite a number.

The highlight at the moment is [WIP] Highlands - A Submission to the 2017 Solitaire PnP Contest [Contest Ready] , for which I am about to print out the updated components by
Janine Viglietti
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Tonawanda
New York
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:





I've been playtesting it a lot and having a lot of fun, and the updated components are definitely going to take it up a notch!

In the meantime, I decided to give WIP - Solo Adventure Deck - 2017 Solitaire PnP Contest - Contest Ready a go:
Quote:
Game Summary - A low fantasy, story creation adventure. You travel the land gaining experiences and items while meeting people along the way, hoping to be able to defeat the Threat before it takes over the land. You may take odd jobs, shop at the Market, go hunting and fishing, talk to locals, and explore strange things.


It reminds me of old school RPG's, Choose Your Own Adventure books, Arkham Horror and the like. It's all about the story and the experience that you get while playing it, and I think that the more involved you are in the events of the game as you play the more that'll you'll enjoy it and get out of it. If you kept a record of everything that your character did over the course of the game, then by the end you'd have a very interesting story to tell as well.

The game system is solid (and highly adaptable - you could make adventures in almost any setting with the structure that is there), and works well. The recent addition of NPC's has been a good choice, and they add to the game without adding much complexity.



If you like story games, then this is definitely worth a try. Don't let the art or mass of text put you off - The game is enjoyable for what it is, and there is a lot of potential and possibilities here.

And also [WIP] Hall of the Dwarven King - Submission to the 2017 Solitaire PnP Contest [Contest ready]:
Quote:
Hall of the Dwarven King is a sandbox dice game for one player. Each of your seven dice represents the whims of one of your followers, Sometimes they'll feel like mining or building, but just as often, they'd rather drink or get into fights. To do well, you'll need to work around the Dwarves' inclinations, build Taverns and Gaming halls so they'll be happier doing what you say, or just hire mercenaries if you need an extra hand.


A rather late addition to the contest this roll & write game has a little bit of an empire building feel to it, at least to the extent that you are digging a hole and shoving stuff in it. After an initial hiccup, I got a game in. Rules are simple enough to understand and the games plays quickly. At this stage it feels somewhat sluggish at the start and isn't as easy as it would seem - getting a good score will depend on good planning, but also on some very lucky initial rolls, as the cost to reroll is the shrinking of your dice pool, which you need to achieve anything.



Overall the game does have potential, and a fine addition to the number of roll and write games in the competition (of which I have now played 3). Worth having a go at.




Full details of all the games I have been having a go at can be found in the geeklist Exploring Creativity - Games I have play(test)ed in this years Solo PnP Competition for those interested.

If you have't checked out the competition I would highly recommend doing so. There are a lot of awesome games in it, and the game designers have put in a lot of effort (on the whole at least). All they need is a little bit of input and feedback from people willing to playtest their games, and additional voters when the time comes would never hurt either.

<summary>An annual competition that gives rise to some awesome and solid solo games. Definitely worth partaking in, especially at the playtester level</summary>
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Israel Waldrom
New Zealand
Dunedin
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and Solo Playtester too ^^
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Cross posted from Exploring Creativity - Games I have play(test)ed in this years Solo PnP Competition

Been having a go at a few more games from the competition, and this one turned out more interesting than I had expected:

WIP - FUSION: Asteroid Mining (2017 Solo PnP Competition) - Contest Ready

Quote:
You are a FUSION Pilot. Your goal is to mine Actium from asteroids and trade it for Credits. PRISE Peacekeepers will tax your efforts heavily, so avoiding them is paramount. FUSION: Asteroid Mining is a tile-laying, pickup-and-deliver game set in a time when new solar systems are just being explored.


The game recently got a major overhaul, and while I have no experience with its previous iteration the current ones seems to work well. Part pick up and deliver and part exploration, the game has you adding tiles to a confined area and collecting Actium (asteroid metal) while trying to stay away from enemy units that grow in number over time. It can be quite fun exploring your corner of the galaxy, and working out how to use the available abilities for the best results. There is a solid game here in amongst it all, balancing it all is probably where the majority of the work is.



Definitely worth a go, especially if you like space exploration or tile laying games then.

And a full colour version of this would look awesome ^^.
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5. Board Game: 30 Rails [Average Rating:6.71 Overall Rank:4059]
aaron
United States
Illinois
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Because this is pretty much the best place on the internet (as far as people congregating and sharing and respecting and helping each other) I got an awesome surprise from
Meat Popsicle
United States
Portland
Oregon
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who noticed all my games of 30 rails last month.

He sent me a laminated copy of the game...and a dry erase pen!

So now I will never get any work done ever again!



Look at how good that looks!

I also scored my highest game on this the other day...an 87! I had some twisting long rails connecting things all over the place. I'll add a photo of it later. It was a work of art. And one of my last games before I entered the age of LAMINATION.

I totally understand the laminating/PNP thing now. It makes things so easy.

And I'm not saying I looked at prices for laminaters online but...

(I did)

(Soundtrack: the hum and whirring of a quiet clinic on a rainy thursday)

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6. Board Game: 30 Rails [Average Rating:6.71 Overall Rank:4059]
Koinsky
France
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In the course of a walking-camping trip, we found an ancient mine railroad, not in use anymore.

I have some light games in the bag pack. Most of them PnP and laminated. 30 rails is among them (perfect camping-walking game; wait a sec, just one more before moving …).

Unpremeditated, but good opportunity to play in situation

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7. Board Game: 30 Rails [Average Rating:6.71 Overall Rank:4059]
Anne Skelding
United States
Connecticut
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I did, indeed, play 30 Rails at the beach yesterday. :3 It was very windy, so I only played one game, but it was fun. Only the clouds covered the sun for like, the entire eclipse, so I didn't get to see a single bit of it. cry

I still can't make it to 40 pts. My best is only 31, and with this game I only got 26. Is there a trick to it?
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8. Board Game: 30 Rails [Average Rating:6.71 Overall Rank:4059]
Anne Skelding
United States
Connecticut
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GUYS GUYS GUYS.

I'VE NEVER EVEN HIT 40 POINTS IN THIS GAME BEFORE, AND THEN THIS AFTERNOON I DID THIS. IT'S A MIRACLE.

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9. Board Game: 30 Rails [Average Rating:6.71 Overall Rank:4059]
Dave J
United States
Washington
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I needed a change of pace after 4AD so I gave this guy a shot. What did I do wrong? I'm assuming assuming for junctions and you can only go with the flow right? For example the Y you can't go from one wing to the other. That would make it feel like a T and you need to curve from one side to the other? That changes things a bit! Lol

I go from 110 to a big fat zero! Too good to be true. Hah



I actually really enjoyed the game once I figured it out. I just may score the second time around.
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10. Board Game: 30 Rails [Average Rating:6.71 Overall Rank:4059]
Eveline
Norway
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After a very busy week I feel like playing, but I'm too tired for heavier/thinky games. 30 rails, though, is perfect when you just want a light and quick dice-driven puzzle. I really enjoy this PnP!

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11. Board Game: 30 Rails [Average Rating:6.71 Overall Rank:4059]
Eveline
Norway
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Argh. Dice! I was so close to my best game of 30 rails ever. I only needed a junction in front of station 1. A few spaces left to fill, I had already used both overrides. So when I ended up with that crossover... I had no choice. Argh argh argh! Hehe.


Result: 65 points. With a crossover in front of station 1. Just for fun, I erased it, replaced with a junction and compared what my final score would have been, if only.... : 108! So close! But no. Dice.



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12. Board Game: 51st State: Master Set [Average Rating:7.70 Overall Rank:280]
Fee Weasel
United States
Lake Jackson
Texas
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…so do all who live to see such times but that is not for them to decide. All we have to decide is what to do with the time that is given to us.
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...some of it's magic, some of it's tragic, but I had a good life all the way...
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I took another trip to the apocalyptic world of 51st State. The game is still fun, but I do wish the official solo rules were more fleshed out and challenging. I’ve been fiddling with a few of the user created solo variants to help beef up the official solo mode. It might be time to explore the expansions.

thumbsup Theme
thumbsdown No campaign like Imperial Settlers
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13. Board Game: The 7th Continent [Average Rating:8.41 Overall Rank:18]
Kurt R
United States
Philadelphia
Pennsylvania
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All life is only a set of pictures in the brain, among which there is no difference betwixt those born of real things and those born of inward dreamings, and no cause to value the one above the other.
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Charming. This game is absolutely charming. That's the word that kept coming to mind for the experience it created. At one point I realized the artwork was not just art but was giving me visual clues as to what was actually around my character. After the game I realized I should've used the enclosed magnifying glass to look more closely at the map. I think it's telling me which way to go.

The sense of mystery of waking up on a strange island and having no idea where to go or how the hell to get off it was great. One of the best adventure games I've ever played, perhaps THE best. Crafting new items and deciding how to use them is a lot of fun as is trying to figure out just how the hell to get off the island.

The gameplay is so unique that even though it's quite simple, it took a while to get my head around it because it was just different than anything I've played before. Very neat card-based system.

Just finished a learning game where I made some mistakes and corrected as I went along. I did NOT survive, heh. Can't wait to get back to give it another try. I'm excited to show my friends, but it plays super solo for that sense of being isolated and having to figure everything out yourself.

Damn, I only went in for the base game to be conservative on this but I think I'm going to want expansions. I read an update somewhere (in the game maybe?) that said they have something else planned for this fall.

PS I had a bit of trouble with the item stacks and how they worked but finally figured it out. Seems to be the trickiest part of the game looking at the forums.

UPDATE: I highly recommend anyone learning this game go to this thread I created to summarize the item combo rules. They're the trickiest part of this game. I played incorrectly in my first game (to my detriment).

Combining items, Discarding Items, Discard Pile Exception -- Summarized
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14. Board Game: The 7th Continent [Average Rating:8.41 Overall Rank:18]
Andy
United States
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Had a chance to try out the 7th Continent, which has just been arriving in the past week or so for backers in the US. It also marks 100 games in the old collection, so got a badge for that! OK to be honest that includes a number of PnPs, at least one book, and a dreidel, but still!

Will see how the story develops, but so far just have to say I don't think there's anything else like this just in terms of mechanics. ...how the landscape unfolds in front of you as you explore, and cards are changed out to advance plot points and reveal stuff, etc. - it's super cool!



I tried to take a picture, but whenever I attempt to photograph the cursed island, it appears shrouded in a mysterious heavy fog, as if an eerie miasma is emanating from the cards themselves...

Oh well, probably nothing. I'm guessing it will wear off in a couple days. ¯\_(ツ)_/¯

still, when I look at that fog, I can't shake the feeling....
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15. Board Game: The 7th Continent [Average Rating:8.41 Overall Rank:18]
Paul Aceto
United States
Fairfax
Virginia
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Well, I have one exploration expedition under my belt, and it ended early due to my misplaying a basic rule completely wrong. I decided to pack it in and try again. But my readiness to jump right back into the game should tell you something.

Let me address one issue based on my experience so far: replayability. Each curse you choose initially places you on a different starting tile. So you are guaranteed of at least four sessions that will begin differently. However, each curse session will also play out very differently, depending on the adventure cards you uncover, and your choices as to which direction to move. The clue you get at the start does give you a vague idea of where to go, so I am sure there will be some cards that I'll see again. I consider that to be my new explorer taking advantage of notes found from the previous expedition. Bottom line: I really have no concerns over playing this multiple times, based on my one play to date.

What stands out to me after my session is that The 7th Continent gave me the best sense of exploration and discovery I've ever had in a board game. I really did not know what to expect, and I was delighted each time I found new resources to use. I had the great fortune of being able to make a raft early on, and it helped me immensely. I also managed to acquire many weapons, and a weapon-boosting skill, and did not encounter a single hostile the entire session.

The whole concept of the clue card is excellent, as it provides you with some general purpose even as you blunder about.

I'm not sure how much more to post, as there is definitely the possibility of spoilers. However, let me add that the game does have a sense of humor. I managed to eat some bad food and got this affliction. I never did find a skill to help with the action in the small white box. So I just held it in to avoid becoming further nauseated.



I'll put the rest of my pics in a spoiler box below.

I'm liking this a lot so far, and I am so glad I went for all the expansions.

Spoiler (click to reveal)

Initial set up.



I played Dimitri Gorchkov. I liked his strong constitution.



Mid-game. He was able to travel to the mainland and was traversing a jungle.



Some of the items he crafted along the way. The black die indicates how many uses they have.



Heading north, following the vague directions of the clue.



And finally, I ended the game here after realizing I had been completely misplaying the move action. I was moving as if it were free, when in fact I should have been paying the move action costs shown on the terrain my explorer was occupying.

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16. Board Game: The 7th Continent [Average Rating:8.41 Overall Rank:18]
Jesus Berjano
United Kingdom
Oxfordshire
England
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One of my most expected games from kickstarter has finally arrived today. And even though I'm leaving on holiday tomorrow I had to test it out laugh

After organising everything (there is a ton of cards here, and more if you include the expansions..) I read the rules. I find it quite straight forward, probably some doubts will arise playing but the little I;ve seen it plays very smoothly.



I've played an 1h/1h30, I completely lost track of time to be fair... but the little I've seen is what I was hoping for so far. This game takes what an adventure boardgame is to a whole new level, I can't wait to see the full extent of it.

Also, this arrived today from the math trade with a small surprise, and a note from the sender saying that he put that in there because there is not much food in the island, some people are just awesome laugh

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17. Board Game: The 7th Continent [Average Rating:8.41 Overall Rank:18]
Paul Aceto
United States
Fairfax
Virginia
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Some further thoughts, and a cautionary tale.

One of the most unique aspects of this game is the way it handles moving to a new, separate location. Let's say (as in, I'm making this up, so no spoilers) you come across a rope bridge. You have to test balance to get across. It's late in the game so you don't burn enough cards and fail. The fail instructions tell you to take a card that says the bridge snaps in two and you tumble down into a deep ravine.

Here is where it gets interesting. The card may then tell you to return ALL the terrain cards you had discovered up until this point, as well as the exploration cards. The failure card will tell you to set up your explorer on a new piece of terrain. So you dust yourself off, try to determine which is the right way forward, and set off again.

Now the cautionary part. This just happened to my explorer. So I packed up and returned all the cards. And then realized I had also put away the failure card that listed my new terrain. Remember kids, keep that card separate!

I figured Dimitri was going to perish again anyway, so I put it all away and will start a new session.

I am getting the sense that each time I play, I'm uncovering a bit more of the path toward victory. So it may take me 4 or 5 more tries to complete this. I'm not sure that is how the game was designed, but that is way it is going for me. And I'm definitely OK with it.





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18. Board Game: The 7th Continent [Average Rating:8.41 Overall Rank:18]
The Redheaded Pharmacist
United States
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This was an ambition project from the start. Considering the amount to content in the base game you'll be busy for a while.

As for the game, it captures that excitement that comes from exploring. The rule book is very well designed. The save game mechanisms are very well designed.

I started with the recommended beginner adventure. It's very well done.

I didn't have time to continue/complete this game so I saved it and I will continue on another day.

This game is a unique experience that shouldn't be missed!

<summary> The 7th Continent is quite a creation and well worth the invest in time to learn. </summary>
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19. Board Game: The 7th Continent [Average Rating:8.41 Overall Rank:18]
Benjamin Tieman
United States
Simi Valley
California
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Wow. Three adventurers, days worth of hours I didn't count, some fudging as to not add even more hours, and a whole lotta card sorting and exploring later, I've lifted my first curse in the world of the 7th Continent.

Pretty dang good game. Super simple mechanics, surprisingly high replayability considering the CYOA engine it is built on. The fog cards are genius, making your exploration different every time, even in an area you've been to before.

Now that I've puzzled out how to and finally defeated the Curse of the Voracious Goddess (or something along those lines), I'm curious to see the different areas the other curses take me...

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20. Board Game: The 7th Continent [Average Rating:8.41 Overall Rank:18]
Dan P
United States
Winchester
Virginia
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This is a bit of a cheat, as the play session I'm posting about was actually 2 players. I played this a couple times solitaire first to get an understanding of the rules, but my 12-year old brother-in-law was completely enamored watching me play it, so I set up a character for him and we started on a different curse.

This game is amazing fun just for the exploratory aspect. I'm not sure about mechanisms yet, but I've been happy to discover that there's a lot of replayability due to not really having enough time to do everything you want. A repeated play lets you explore a different area which maybe you skipped the first time around. You can also take a different strategy in the skill cards you take into hand. Overall after 3 plays so far, it feels like there is a solution to each curse which you could memorize the path to, but it will take (me at least) quite a few plays to figure that out. There are some situations that will happen to you only once, since you'll never go to that spot and do that action again after encountering the card, but I've noticed even in a couple plays that my memory isn't good enough to remember each detail necessary to take the quickest path toward (what I think is) the place to lift the curse.



They say there are 20+ hours of gameplay in the core box, and each of the little mini-expansions adds several hours more. I believe it. There's a ton of content here.
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21. Board Game: The 7th Continent [Average Rating:8.41 Overall Rank:18]
Andy
United States
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Guys, I'm three plays in and have stumbled deep into the heart of Texas. I'm playing as Eliot Pendleton, who is geared toward healing. That's helpful, but it's still been one thing after another in terms of misfortunes for ol' Doc Eliot. I feel like a cursed Clark Griswold lost in the wilderness!

Engage spoiler tags.

Spoiler (click to reveal)

I haven't died yet, but I've had some near misses. So far have managed to work out of tight spots, but my explorer has definitely seen better days, I feel like the end of the line may be coming up fast. I did have a bit of luck hunting, which has kept my energy up - until I was mauled by a bear with antlers - who knew? Then I stepped on a spiky fish, got stung by a bee, fell into a pit full of noxious gas, attached by a buzzard- twice, inked by some kind of psychoactive oyster, bitten by spiders, slipped on ice, chased by a furry dolphin, stabbed in the hand by god-knows-what when I thought it would be a good idea to reach into a dark hole in the ground. I've been spit on, stung, bitten, bloodied, poisoned, haunted, exhausted, frightened, terrified, hungry. Now I've in some kind of underground cave, I'm weak (only a couple action cards left). I'm tired, I'm out of food, and I may have dysentery. If I make out of these tunnels to see the light of day again it will be a small miracle!


This game is incredible!
...maybe not for everyone.

<summary> The scenery is beautiful, just don't forget the bug spray! </summary>

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22. Board Game: The 7th Continent [Average Rating:8.41 Overall Rank:18]
Josh Murphy
United States
Missouri
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Not sure how rules-y, gamer-y board gamers will like this game, but I found it to be a really absorbing experience.

I love gamebooks, and this is a very similar experience. Because it felt more bookish than gamish, I approched it just like I do when reading through a gamebook... I cheated. Frequently. arrrh

<summary>Had a lot of relaxed, choose-your-own-adventure-style fun.</summary>
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23. Board Game: 9 Card Siege [Average Rating:6.96 Unranked]
Roger S
United States
Bolingbrook
Illinois
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I've really been digging small portable and simple games with good decisions. This one fits the bill nicely. And I can bring it with me and play outside while the weather is still nice. Another benefit to this one is that it's easy to "save your game" via a picture and then "restore" it at another time or place. (Works best if you break between days.)

And that's exactly what I did. Started a game one day and finished it another. And I barely scraped by with a victory! Here's what it looked like at the start of day 2:



But I managed to battle them back with what felt like a bit of a loophole. I was letting the battering ram and the siege tower advance, but as long as I kept beating back the ladders, they couldn't overrun my castle. I did of course need to sneak over and steal supplies and wreck their trebouchets too. I like how you have to focus on several fronts as there are multiple ways you can die.



This is staying in my little solo kit and traveling with me wherever I go!
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24. Board Game: A4 Quest [Average Rating:7.14 Overall Rank:4057]
Kuhns, party of four!
United States
Muncy
Pennsylvania
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...the grey rain-curtain turned all to silver glass and was rolled back, and he beheld white shores and beyond them a far green country under a swift sunrise.
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I had this printed (the 2 available quests) by Staples the other day for $5! I thought it would be a good hotel game, and it is! It would also be a good airplane tray table game, now that I have cut it into its basic tiles and cards.
It's a fun little game, with a few ways to mitigate bad dice luck, and some great art. I was doing rather well I thought, but I made a tactical error right before the boss battle and got beat pretty handily.

Update 8/27/17:
6 more plays this weekend. We were camping and I got in 3 plays yesterday (2 with the first scenario and 1 with the second-no wins) and 3 plays this morning (won the first scenario then 2 losses on the second).

I'm going to laminate the cards. I cut out the individual frames so I can shuffle them and have more varied games. They're about business card sized (a little bigger), and I'll laminate those and the player mats/aids (nothing fancy, DIY lamination without machine). Then I'll tuck them into a sturdy plastic or metal box for use while camping!

It is just the right level of compactness, light but fun decision making, with some great art to immerse you. I can play a few games while the water is heating on the fire for coffee and everyone else is sleeping. It will also fit nicely on an airplane tray table as I've said.

Update 8/31/17:
3 more plays. I stuck with the Knight and beat the Intro chapter on my first try! I then tried to take him in to the second scenario/chapter and got beat twice. The first time was pretty bad, but I made it to the boss the second time and nearly won.
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25. Board Game: A4 Quest [Average Rating:7.14 Overall Rank:4057]
Dave J
United States
Washington
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Began my PnP adventures with this guy. Awesome art! Pretty fun to play.
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