Possible Purchases, with thoughts from rules & review readings, 2017
Peter Dahlstrom
United States
Arlington
Virginia
flag msg tools
(This is a picture of a frozen waterfall, from behind the waterfall)
Avatar
mbmbmbmbmb
Recommend
8 
 Thumb up
1.00
 tip
 Hide
I don't get to cons, and am the one who buys games for my group, so I have to figure out whether to buy or not from reading reviews and rules. And, I'll be honest - I like it that way. :-)

I think I've gotten good at it, too.

So, these are my current thoughts on upcoming games.

Part of the reason I go to the trouble of writing up the games is to help other people understand / evaluate the games. If you do, please take my opinions with a grain of salt - I've just read reviews & rules, I haven't played, so could have things wrong.

The other reason I do the write ups is so that people can correct me where I'm wrong, or confirm my opinions where I'm right. I don't have the luxury of trying out games before buying them, so any opinions you can provide would be awesome!


Current ratings:

Will pick up
5db1db1db: Ruhr, Whims of the Sultan, Flip Ships, Expanse, Dr Who, Venus Next, Abyss: leviathan

Probably pick up
1db1db1db: Bios: Megafauna 2, Clans of Caledonia, Wendake

On the fence
1db1db1db1db: Import / Export, Near and Far, Noria, Sidereal

Probably Not
5db1db1db1db: Sanctuary: Endangered Species, Riverboat, Transatlantic, Altiplano, Santa Maria, Villages of Valeria, Dark Moon: Corporation, Whistle Stop

Nah
5db1db: Alien Artifacts, Rajas of the Ganges, Meeple Circus, Dinosaur Island, Nusfjord, Cities of Splendor
Your Tags: Add tags
Popular Tags: [View All]
  • [+] Dice rolls
1 , 2  Next »   | 
1. Board Game: The Ruhr: A Story of Coal Trade [Average Rating:7.43 Overall Rank:3258]
Peter Dahlstrom
United States
Arlington
Virginia
flag msg tools
(This is a picture of a frozen waterfall, from behind the waterfall)
Avatar
mbmbmbmbmb
Description:
Ship coal up the Ruhr river.

This is the first in the designer's "coal series", where Kolonie unt Kohle is the second.

Description by Aaron Rohrer (LateToTheTable):
"This is actually a really good economic and pick-up-and-deliver game ... and it is really deep! This is a brain burner to be sure, but in the best way possible. I look forward to trying it out with more people."



Opinion:
Loved the second game in the coal series, Kolonie unt Kohle. I remember reading the rules to this one and thinking it looked cool & interesting, but not being sure. Now that I've played KuK, I'm sure.

Status:
Received
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
2. Board Game: Five Tribes: Whims of the Sultan [Average Rating:8.16 Unranked] [Average Rating:8.16 Unranked]
Peter Dahlstrom
United States
Arlington
Virginia
flag msg tools
(This is a picture of a frozen waterfall, from behind the waterfall)
Avatar
mbmbmbmbmb
Description:
Expansion for Five Tribes.

Finally adds the fifth tribe!

Adds new Castle spots: they provide tons of points if you have your camel on a lot of them. I think if you have just one you get 20 points, two is 45, and way up from there.

Adds Whims of the sultan: end your turn on one of the new castle spots, get a mission. Fulfill the mission, get the points.

Adds a ... lake tile, I think. Points for oases and the building thingies are doubled when on a tile next to the lake.



Opinion:
Reviews say adding a fifth player is a bad thing - too much down-time, too much changes between turns. I can totally see that, so probably won't use this.

Castles would definitely add some competition!

Reviews are good for the Whims part: end your turn on one of the new castle spots, get a mission. Fulfill the mission, get the points. I'm not sold, though. They seem bad late game, when you won't have time to fulfill them, and early game, they could swing you into a strategy that doesn't work well.

I do actually like the lake idea.

Status:
Pre-ordered

I know, I only really like the single tile expansion in the whole box. I'm hoping I'm wrong about the Whims - or maybe they'll provide an interesting puzzle, of how to incorporate the whim into your strategy...
Doesn't cost much, and I'll be able to add one or two modules from each expansion in any game. In that way, will definitely add variety.
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
3. Board Game: Flip Ships [Average Rating:7.31 Overall Rank:1562]
Peter Dahlstrom
United States
Arlington
Virginia
flag msg tools
(This is a picture of a frozen waterfall, from behind the waterfall)
Avatar
mbmbmbmbmb
Description:
You literally flip disks at aliens who are lined up, space invaders style.
(OK, literally flip disks, not literal aliens)

After reading a recent review and then the rules, I realized that there is more to it than that, with the ships you flip and the invaders' ships having slight abilities, that ramp up as the game goes on.



Opinion:
At first, the game seemed all gimmick, but that recent review showed me there is more to it. It's not a brain burner, but it does seem to have enough to hold interest.

And flipping ships does sound like fun.

I could see the family liking this one, and it serving as a nice lighter game between heavies at games days.

Status:
Pre-ordered.

If I was smart, I'd wait a year or two for a used copy.
Not that smart, though.

Update:
Played, lots of fun! Short, a little strategery, lots of fun. Totally worth it.
3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
4. Board Game: The Expanse Board Game [Average Rating:7.37 Overall Rank:1821]
Peter Dahlstrom
United States
Arlington
Virginia
flag msg tools
(This is a picture of a frozen waterfall, from behind the waterfall)
Avatar
mbmbmbmbmb
Description:
Vie for control of Earth, Mars, key asteroids and key moons of outer planets.

It's influence control, which means the action is all about placing more of your influence cubes in areas than others.

It's card-based, so you can use each card for its thematic event or just for action points for basic operations.



Opinions:
In general, I'm not fond of influence control, because it can devolve into a back and forth of just adding a couple more cubes than the last guy (I'm looking at you El Grande!). However, if it gets away from that, I can like it just fine (Dominant Species).

From what I've read, with events and scoring only generating real points in the scored areas, this has the possibility of avoiding the back-and-forth I dislike.

I do like the Expanse books and tv show, so that is a plus too.

Status:
Received, rules read, dummy game started.
I enjoy the dummy game so far. It avoids the add-2-influence-back-and-forth I've seen in some influence games, and is fun.

Update:
Played it once, it's good. Lots of thinking, it did avoid the things I don't like about influence control. And I can see some depth to it. Still, have to play a few more times to see if it really has legs.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
5. Board Game: Doctor Who: Time of the Daleks [Average Rating:7.27 Overall Rank:3100]
Peter Dahlstrom
United States
Arlington
Virginia
flag msg tools
(This is a picture of a frozen waterfall, from behind the waterfall)
Avatar
mbmbmbmbmb
Description:
Each player's doctor runs around, trying to complete challenges, like defeating daleks here or weeping angels there. Challenges are completed by rolling specific faces on dice, companions and tech' help modify the dice.



Opinion:
While this sounds like the best published Dr Who game, and it's solid, it does revolve around rolling the right faces on dice, with the assistance of helper cards.

I get the impression that fans of the show will like it, but folks who aren't fans will find it ho-hum to good, so it might not keep interest for long.

Status:
Pre-ordered
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
6. Board Game: Terraforming Mars: Venus Next [Average Rating:8.13 Unranked] [Average Rating:8.13 Unranked]
Peter Dahlstrom
United States
Arlington
Virginia
flag msg tools
(This is a picture of a frozen waterfall, from behind the waterfall)
Avatar
mbmbmbmbmb
Description:
Expansion for Terraforming Mars, that adds cards for terraforming Venus too.



Opinion:
I like Terraforming Mars a lot. I like the map expansion. I am skeptical about this expansion.

I have one big issue with Venus that plays out in 2 ways: it seems to me to be a distraction from the main mission of Mars.

First, I'm concerned that Venus cards in the deck could do that to the game. Will they dilute the deck and annoy players, especially ones that don't focus on Venus?

Second, I'm concerned that it's not realistic for humans to take efforts to terraform Venus at the same time as terraforming Mars. No, I'm not a scientist, but terraforming Mars is a huge undertaking, requiring will and resources beyond anything humans have done before. Is additional will and resources for Venus at the same time a good idea? I've read the Kim Stanley Robinson and Expanse series', and they didn't think so.

On the other side, the previews the publishers have provided (http://www.fryxgames.se/venus-next/) look great. I like the card with a moon base on it, and 3 of the 6 Venus cards can be played by themselves and don't rely on other Venus cards.

And, it's just a game - Venus would be fun to add, even if it doesn't, at the moment, appear to be the smartest thing to do.

I've been watching the cards come out, and my resistance is dwindling. While I still doubt its plausibility, it is looking like the Venus cards won't be bad for folks not focusing on Venus.

Update: I've read some reviews confirming my concerns... still, can't resist new cards.

Status:
Pre-order when it's available
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
7. Board Game: Abyss: Leviathan [Average Rating:8.21 Unranked] [Average Rating:8.21 Unranked]
Peter Dahlstrom
United States
Arlington
Virginia
flag msg tools
(This is a picture of a frozen waterfall, from behind the waterfall)
Avatar
mbmbmbmbmb
Description:

New expansion for Abyss, changes up how the monsters work, which I always thought was pretty weak. Woo-hoo!


Opinion:
Love Abyss, this expands an area I thought was pretty weak.

Status:
Pick up unless I hear bad things.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
8. Board Game: Bios: Megafauna (Second Edition) [Average Rating:8.02 Overall Rank:2807] [Average Rating:8.02 Unranked]
Peter Dahlstrom
United States
Arlington
Virginia
flag msg tools
(This is a picture of a frozen waterfall, from behind the waterfall)
Avatar
mbmbmbmbmb
Description:
Deep dive into the evolution of animals.



Opinion:
I love the subject matter, and love some of the designer's other recent games like Neanderthal, would like to play Pax Renaissance and Porfiriana more.

I have a feeling I'd really like the game - question is whether I will struggle through the rules and learn it or not, and then even if I do, if I'll struggle through the first few plays to get a place where I'm comfortable with explaining the game.

Status:
On the fence.
Probably get it if it comes to my online game store.
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
9. Board Game: Clans of Caledonia [Average Rating:8.16 Overall Rank:60]
Peter Dahlstrom
United States
Arlington
Virginia
flag msg tools
(This is a picture of a frozen waterfall, from behind the waterfall)
Avatar
mbmbmbmbmb
Description:
Resource management & economic snowball game.
Claim pastures, raise sheep & cows, harvest wool & milk, make cheese & wool. Ditto with farmland, grain, bread or whiskey. Sell or buy goods in a market, fulfill export contracts.

One interesting difference from the typical game of this sort is that there isn't a lot of turning in resources to build things to improve infrastructure - that's almost always done by spending cash, which makes the market more important. And the price in the market is changed by using it (up when buy, down when sell), providing another place for interaction.

Clans & starting resources make each game a little different.



Opinion:
When I first read the rules, I didn't get a good feeling for the game. I didn't see how it would all work together, I could just understand disparate parts, and I wasn't even sure how they worked.

Having read the rules again - this time, the final rules, with pretty pictures, it makes more sense.

Reviews are saying that while it doesn't add any new mechanisms, what it does do it does well. It's a good, solid, thinky, resource management economic game - the kind of game I and the group like a lot. I think we'll have fun with this one.

I can see player interaction in the usual claim-things-first aspect, but also in manipulating the market.

Update: Reviews continue to be positive. Increasing interest.

Update: Reprint won't be available until beginning of next year.

Status:
Most probably pre-order
4 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
10. Board Game: Wendake [Average Rating:7.84 Overall Rank:1338]
Peter Dahlstrom
United States
Arlington
Virginia
flag msg tools
(This is a picture of a frozen waterfall, from behind the waterfall)
Avatar
mbmbmbmbmb
Description:
Run a tribe of Native Americans around the Great Lakes. It means working on 4 different areas, trade, military, mask making, and rituals. That means spreading out a little bit and putting your people to work.



Opinion:
From reading the rules, looks like a good combination of clever mechanisms.

Clever mechanism: your final score is the sum of the lower of your military and masks score, plus your trade and rituals score. Concentration and balance.

Clever mechanism: You've got a 3x3 grid of possible action tiles. When an action is used, it's not available again, except that after a turn (4 actions taken?), the rows all shift down, and the bottom row is placed on top, but they're all refreshed.

Clever mechanism: When the action tile is placed on top, one is discarded and replaced by an improved action tile, bigger & better.

I like the looks of it! Lots of clever mechanisms creating tough choices.
However, it's a publisher I've not heard of, so I'd like to make sure the mechanisms work the way they look like they will before buying.
Not sure how many copies will be available, though, so if I wait too long I might miss it.

Update: Reviews are positive. Not available yet, though.

Update: They're working on a US release, so I can wait for that.

Status
Pick it up unless I hear bad reviews
3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
11. Board Game: Riverboat [Average Rating:7.57 Overall Rank:1529]
Peter Dahlstrom
United States
Arlington
Virginia
flag msg tools
(This is a picture of a frozen waterfall, from behind the waterfall)
Avatar
mbmbmbmbmb
Description:
We're farmers along the Mississippi, growing crops to ship down the mighty river, but also improving our position in New Orleans, the harbor, or our own little farm.

From the description, and art, to be honest, I expected something like Agricola, but it's not at all. The farming is just a bit of ... a puzzle, and working / manipulating the luck of the cards that get drawn. There are also a couple of tracks you can place your workers to get points based on having more than other players, but they're placed permanently, so can't be used for farming. And there are lots of ways to get little bonuses for all the actions: a number of actions give a bonus in another area, and every action can be enhanced by spending a coin.

The puzzle that is farming:
1- Each personal board includes a hex map of farm area, split up into differently colored contiguous areas (see pic). Every turn, cards get drawn that show one of the colors, and, if you can, you place one of your 8+ workers on a hex of that color. Continue until all workers are placed.
2- There's a display of 1, 2 or 3 size hex pieces showing a crop on each hex. After the workers are placed, players take turns taking one and placing it on the farm board, so that each hex in the piece is under a worker. (The color on the board is ignored for this placement)
3- Then, contiguous, same, crops can be shipped - the more the better.

So, you're working this puzzle, trying to get large continuous areas of like crops.



Opinion:
I wasn't very interested in the game from the descriptions of it. It didn't sound innovative, I couldn't suss out the mechanisms. I can now see why - it's hard to explain without going into detail.

Now that I've read the rules and understand it better, I'm interested, and it's on the list.

I like the farming puzzle - that sounds like fun.

I like the different areas of the game: farming/shipping, contributing workers to tracks, and improving your farm can all provide victory points.

I like the interrelatedness that comes from the bonuses.

I'm concerned how luck-driven the farming will be, since workers are placed based on the luck of the card draw. I can see that smart play and the many ways to modify actions being taken will have a bit mitigating factor. The balance of luck versus mitigation will determine whether the weight of the game. Will it be light, like Kingdom Builder, or heavier?

Update: Reports are that it's good & fun.

Status:
Interested, but wait for reviews.

$70 MSRP is too much. I really hope that's an error or comes down.
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
12. Board Game: Sidereal Confluence: Trading and Negotiation in the Elysian Quadrant [Average Rating:7.90 Overall Rank:955]
Peter Dahlstrom
United States
Arlington
Virginia
flag msg tools
(This is a picture of a frozen waterfall, from behind the waterfall)
Avatar
mbmbmbmbmb
Description:
Simultaneous trading game.

There are turns, but the main part of it is 10 minutes of free-form trading.

Trade resources, pay resources to claim colonies (which provide resources) and technologies (which improve resources).


Opinion:
What a name, eh?

Reviews seem to agree that the trading is done exceeding well - that things are spelled out so well that deals are lopsided only very rarely.

That said, it is by no means simple. Each player is an alien race that has special abilities and goals, and the variety of things to do is large.

Reviews are favorable.

They seem to say it takes the edges off trading, so "even players who normally couldn't make a deal to save their life were swept into complicated webs of multi-player deals"

There are dissenting reviews, a few just saying it's not their kind of game, some saying the theme doesn't carry through, and a good number saying it's overly complex (again - see the title). I kind of like overly complex, though. People say it's like Chinatown on steroids - I got rid of Chinatown because it was too simple.

Some reviews point out that the complexity can make it hard to see if someone's running away with it and needs to receive stricter trading terms.

Status:
Confused. Somehow, that seems appropriate.
Leaning towards pick it up...

Update: Pre-ordered, will be here tomorrow.
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
13. Board Game: Import / Export [Average Rating:7.30 Overall Rank:2646]
Peter Dahlstrom
United States
Arlington
Virginia
flag msg tools
(This is a picture of a frozen waterfall, from behind the waterfall)
Avatar
mbmbmbmbmb
Description:
Multi-use cards get shipped!

Add a card to a ship as the shipping contract, then add cards as containers of goods to the ship, as long as they match the color of the contract. Once you've got the number of containers the contract requires, off it ships, and you keep the contract, and gain its little power.

The ship and its containers don't go to the discard, however - they go to sea. From there, people can import them (after a blind bid), and they can either provide addition actions later or improve the goods you can ship. And you only get the ship back once the containers are all imported back.



Opinion:
The reviews I've read all say this is a game that's easy to learn how to play, but takes a few plays to understand how to do well! That's my kind of game!

I also like the interrelatedness of the cards, and how they can be used for different purposes. That's just one of the many choices in the game that look deliciously difficult.

Some reviews have mentioned a problem if you send out both your ships - you can't load onto anything until you get them back, and the comment is that it can be boring stuck like that. I think a warning during the rules could help mitigate this, but that, with the luck of drawing up to only the 5 card hand limit, makes me hesitate.

Update: Some reviews say the game is very good, some say it needs more development. Predicting more on-the-fence-ness for me.

Status:
On the fence
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
14. Board Game: Near and Far [Average Rating:8.05 Overall Rank:148] [Average Rating:8.05 Unranked]
Peter Dahlstrom
United States
Arlington
Virginia
flag msg tools
(This is a picture of a frozen waterfall, from behind the waterfall)
Avatar
mbmbmbmbmb
Description:
Neat exploration / adventure game. Go to town, pick up supplies, go exploring, fight bandits, set up camps, find treasures, when supplies are exhausted, go back to town.



Opinion:
Considering this to play with my daughter in a few years.

However, I've read reviews about this feeling a bit same-y after a while, since things don't ramp up as the game progresses.

And buying something to play with my daughter in a few years isn't a real smart move... by the time she could play, who knows what she'll be interested in, and I might have moved on to some other shiny game for her.

Status:
Wait and see
3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
15. Board Game: Noria [Average Rating:6.76 Overall Rank:2155]
Peter Dahlstrom
United States
Arlington
Virginia
flag msg tools
(This is a picture of a frozen waterfall, from behind the waterfall)
Avatar
mbmbmbmbmb
Description:
Beautiful!

Cool action selection: action disks on 3 wheels, rotate the wheels each turn, you can only take actions on the bottom half of the wheel, and only adjacent ones. AND you can upgrade your action disks.

Economic engine - resource gathering, infrastructure improvement, resource improvement.

Points come solely from turning in resources to advance on tracks. Some tracks take basic resources, but provide fewer vps, some take advanced and give more vps.

And you can advance how many vps are provided on a track - but can also limit how far a track can be advanced this way.

Board, wheel, then side-board:


Opinion:
Cool action selection, building up infrastructure, economic engine, that wheel - all good things as far as I'm concerned!

I'm a bit worried about the ability to change the vps earned on a track - it means doing what others are doing is good, because then multiple players can upgrade the track, and can smack down the other tracks.

Some reviews really like it, some say the concern I have is warranted.

$80 MSRP. The game certainly provides great art and pieces for the price, but it means I need to be sure about the game before pulling the trigger.

Status:
Unsure
3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
16. Board Game: Heaven & Ale [Average Rating:7.69 Overall Rank:564]
Peter Dahlstrom
United States
Arlington
Virginia
flag msg tools
(This is a picture of a frozen waterfall, from behind the waterfall)
Avatar
mbmbmbmbmb
Description:
Monks making beer!

The main board is a track, where you can advance as far as you want then take the action you land on, but you cannot go backwards, so you leave the stuff you skip for the other players to pick up.

Most of the actions give you tiles to place on your player board, and you're trying to activate them as much as you can. If you surround a building, you active a few tiles around it. One of the action spaces on the main board lets you activate tiles also.

If you place a tile on the light side of your board, you pay double for it and it produces resources. You pay the basic price to put it on the dark side, and then it produces money, which is in short supply.

You can make victory points during the game, including by claiming some in-game achievements, and then get a lot at the end based on how many resources you've collected - but only the one you're collected the least counts, so you need to collect all of 'em. (Presumably the idea is you want to make as much beer as possible, and that's limited to by the resource you have the least of)


Opinion:
I like the main board mechanism. I have a game based only on that, but still haven't brought it to the table.

I like the dark vs light choice, I like the puzzle of activating the tiles as much as you can.

It wasn't on my radar, but it's gotten so many good reviews - and mostly good reviews - I've added it.

Update: They're working on a US release, so I can wait for that.

Update: Reports are still that it's one of the best of the year. Only ding is that it can be a bit samey after many plays.

Status:
Watching
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
17. Board Game: Altiplano [Average Rating:7.62 Overall Rank:662]
Peter Dahlstrom
United States
Arlington
Virginia
flag msg tools
(This is a picture of a frozen waterfall, from behind the waterfall)
Avatar
mbmbmbmbmb
Description:
Alpacas!

Life in the high Andean plains: alpacas, farming, mines, wood, fishing, roads, corn, etc.

Actions are determined by pulling 4 of your resource disks from your bag. They can be used at a variety of action spots, many times to gain other resource disks, and they all go in your bag. Sometimes you can gain a village, boat, cart or road for an additional bonus to an action, or an extension for an additional action. Points for the resources you've collected - some are "luxury goods", mostly good for points, and the improvements you've made.



Opinion:
I love the theme - it's good to get away from European Renaissance merchants. And I, and most in my group, love resource conversion snowball games. The presentation is great, too - it looks like it would be lots of fun to play.

Problem is, I don't see a lot of player interaction. There's a race for the good extensions, and, to a lesser extent, villages, boats & resources. That's minor, though. The biggies, like action spots, aren't blocked.

Update: Read a mini-review, and the person said there's a race for resources. When 2 spots have no resources and cards, the game is over, so that race will end the game, but I could still see that existing - you see another player is trying to produce glassware, but there's only so many in the game, you have to try to get all you can before they run out. Will see.

Update: Lots of good reviews, even without player interaction

Update: They're working on a US release, so I can wait for that.

Status:
Probably not, but keep an eye on
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
18. Board Game: Santa Maria [Average Rating:7.77 Overall Rank:730]
Peter Dahlstrom
United States
Arlington
Virginia
flag msg tools
(This is a picture of a frozen waterfall, from behind the waterfall)
Avatar
mbmbmbmbmb
Description:
Yes, another Caribbean island to exploit.
Wait, what? Azores, near Portugal?
How 'bout that.

This one has a cool action selection mechanism. You start with a grid with some action tiles on it, and can add more action tiles as you play. You can activate one action tile, or all the ones in a column, or all the ones in a row. Columns and rows are activated by using one of the dice rolled at the beginning of the turn, so the number you want may not be there when you need it.

You do that to produce resources, bring religion to the island, "perform conquistador actions", ship goods, trade resources, etc. Improve religion past certain milestones you get a bonus from a specific monk.



Opinion:
I love the action selection mechanism! Selecting a column or row of actions sounds awesome. Adding action tiles sounds cool.

The one turn-off is that taking the conquistador or religious actions just move you on the related track. Yes, certain spots along each track give you a bonus, of coin or grain, or the monks. Still, somehow, that lessens the theme for me. And the fact that points don't come from many places (conquistador track, monks, shipping, building your action grid) means a good part of the game will be working them. Moving a marker on a track may end up seeming repetitive.

Not sure yet whether the cool action selection will make up for the downgrade on theme.

Update: Reviews echo my opinions: theme is not really present, but mechanisms are cool. More enthusiasm for it than I'd expected. Still, the predominance of the tracks kills my enthusiasm. Might wait for a bargain.

Update: Reviews continue to be positive

Status:
Probably not, but keep an eye on
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
19. Board Game: The Sanctuary: Endangered Species [Average Rating:7.14 Overall Rank:4046]
Peter Dahlstrom
United States
Arlington
Virginia
flag msg tools
(This is a picture of a frozen waterfall, from behind the waterfall)
Avatar
mbmbmbmbmb
Description:
Build up a sanctuary for endangered species.

Place workers on an action card, you get the main action and as many adjacent secondary actions on cards you can reach. That helps you increase your animal populations, animal happiness, acquire land, and reclaim land.



Opinion:
I like the action selection mechanism - taking the main action and all secondary actions you can reach (adjacent, adjacent to it, etc, unless blocked by another player's worker). It's got good interaction.

I like the theme.

I have a concern that the game could end up being a bit ... believe it or not, but dry. Yes, there are animals and animal happiness and land and land values and improvements - but they all seem like just numbers to improve. I know, it doesn't make much sense, so take it with a grain of salt, but somehow the presentation makes it seem like it would be just numbers.

I also had a concern that the actions on the cards would not have enough variety, but as I reread the rules for writing this, I realized that they have good variety to them, so that's not a concern.

The more I think about it, the more I like the action selection mechanism, and think it might be able to carry the game.

Update: Reviews are mixed. It does sound like the theme is pretty thin. Reports of the action selection mechanism not being as interesting as hoped.

Update: Sounds like the balance of vp's earned by different areas are off. Action selection mechanism can become more about blocking others than getting good stuff. And yet, fun system to explore.

Honestly, what I've read since Essen make it seem like it'll be fun for a while, but then the imperfections will keep it from being a keeper.

Status:
Probably not.
4 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
20. Board Game: Transatlantic [Average Rating:7.29 Overall Rank:1325]
Peter Dahlstrom
United States
Arlington
Virginia
flag msg tools
(This is a picture of a frozen waterfall, from behind the waterfall)
Avatar
mbmbmbmbmb
Description:
Something about building ships.

By the guy who did Concordia (Mac Gerdts), reported to have a similar deck-building of action cards as Concordia.



Opinion:
No rulebook, no reviews yet. Interested, but need to see rules or reviews.

It's been in development for a good number of years, which could be good or bad. It just gives me pause.

I like the Mac Gerdts games I've picked up, but others have not looked that interesting. Him designing a game means I'll take a look, but not necessarily pick it up.

Update: Read a description from Mac Gerdts, much more interested now. Definitely different from Concordia, but still have the action cards and acquiring more action cards from that game. Sounds like players are doing cool things, and there's interaction there.

Update: The more I mull this over, the more it seems ... dry. The main actions are buying ships and putting them to work in areas of the world - which is just a column of available spaces. This will be available for a long time, so will table it for now, see how time treats it.

Status:
Probably not.
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
21. Board Game: Villages of Valeria [Average Rating:7.15 Overall Rank:924]
Peter Dahlstrom
United States
Arlington
Virginia
flag msg tools
(This is a picture of a frozen waterfall, from behind the waterfall)
Avatar
mbmbmbmbmb
Description:
Tableau building of buildings & adventurers with resources, each card in tableau provides some benefit.

Whatever action you take, others can also take, but less powerfully.



Opinion:
This does look interesting. I like tableau building, and the benefits that cards give you look interesting. When I think about playing, it just feels fun.

That said, this is also a light game, without any real new mechanisms, and I have quite a few similar games, so not sure about its longevity.

Status:
Probably not, but keep an eye on
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
22. Board Game: Dark Moon: Shadow Corporation [Average Rating:7.79 Unranked] [Average Rating:7.79 Unranked]
Peter Dahlstrom
United States
Arlington
Virginia
flag msg tools
(This is a picture of a frozen waterfall, from behind the waterfall)
Avatar
mbmbmbmbmb
Description:
Expansion for Dark Moon, which is a traitor game with more complexity than The Resistance and less than Battlestar Galactica.

Now people can be cleared for evacuation. If evacuation ha4ppens, and it's all non-infected, the non-infected win, but if even one infected is evacuated, the infected win.



Opinion:
It does add good options. I can totally see this adding spice and longevity to the base game.

However, I'm not sure about the base game yet. We played it once, I think it did hit a nice sweet spot complexity-wise, but we had a lopsided infected win. Want to try it more before buying an expansion.

Oh, and it includes voting to amputate character's arms. I understand it's thematic and all, but... that's a bit far. I have a feeling it can be played without that, though.

Status:
Probably not, but keep an eye on
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
23. Board Game: Whistle Stop [Average Rating:7.29 Overall Rank:1059]
Peter Dahlstrom
United States
Arlington
Virginia
flag msg tools
(This is a picture of a frozen waterfall, from behind the waterfall)
Avatar
mbmbmbmbmb
Description:
Everyone starts on the East Coast with a train, and there's a big empty space for tiles to the west. Place tiles with a lot of track and train stops on them, move your train along, collect resources, convert resources, turn in resources for victory points or ability bonuses.



Opinion:
When I read the rules, at first I was excited and liked it. I really like adding the tiles and zooming around, picking up resources and trading them in for ability bonuses or vp's.

My excitement faded towards the end, though, when I thought about the game as a whole, and what it would feel like, and it would feel very much like any other Bezier game: run around, collect in-game points, squirrel away stuff for end game points. I know, that really is what happens in 90% of games, but somehow this one ... in this one, it looks like it would be more obvious.

Maybe even if the resource cubes were shaped like their resources...

I am more inclined to get this one that others that are "wait and see". I really think a friend Al would like this one even more than me... ;-)

Update: Reviews match what I was thinking: solid game, definitely good, but not inspiring, not great.

Status:
Probably not, but keep an eye on
3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
24. Board Game: Alien Artifacts [Average Rating:6.97 Overall Rank:1534]
Peter Dahlstrom
United States
Arlington
Virginia
flag msg tools
(This is a picture of a frozen waterfall, from behind the waterfall)
Avatar
mbmbmbmbmb
Description:
4x tableau building card game.

Build ships & tech, settle planets. There's a little attacking other players and aliens.



Opinion:
I read glowing reviews and I know Ignacy is really keen on this one, and it looks like a solid system. Lots of good choices all over the place.

But... I read the rules, and am just not excited about it. I don't see what differentiates it from other tableau builders. I can't explain it well, either. Part of it is that the benefits from placing a card in your tableau feels more like accounting and less thematic - the ships all add to your assembly limit and maybe provide a defense plan, the planets all give a discount to build something - not much variety there. The tech does... maybe that's where the variety comes from.

This may be one that's greater than the sum of its parts, and I'm just plain wrong about it.

Status:
Pass, but keep an eye on
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
25. Board Game: Rajas of the Ganges [Average Rating:7.70 Overall Rank:415]
Peter Dahlstrom
United States
Arlington
Virginia
flag msg tools
(This is a picture of a frozen waterfall, from behind the waterfall)
Avatar
mbmbmbmbmb
Description:
Place a worker in the palace, harbor, marketplace or quarry, each spot requires a little payment that increases as others take that action. Add to your estate, gain resources, move along the river track, gain vps.

Interesting bit is that the vp and money tracks are adjacent, but reversed, so the start point of one is next to the highest value of the other. You win when your vp marker meets your money. Clever.



Opinion:
To me, this seems like a Stefan Feld game: a number of different mini-games held together by worker placement. An action in a minigame gives a little bonus, lots of times to other minigames. It even has dice (one of the resources you can collect & spend).

I think fans of Feld games will like this one. It looks well put together, and lots of interrelatedness.

That's not me, though. I like a few of his games - Year of the Dragon, Trajan, Notre Dame - but not most. I think when the central concept/innovation of the game shines, I like them, but when the mish-mash of minigames and wee little bonuses is how the game feels, I don't like them. And I think this falls into the latter category.

Status:
While I can see others liking this, it's not for me.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
1 , 2  Next »   | 
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
1 , 2  Next »   | 
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.