Bohde's Dungeon Crawler Reviews - Co-op Campaign
Cris Bohde
United States
Noblesville
Indiana
flag msg tools
badge
Avatar
mbmbmbmbmb
Recommend
4 
 Thumb up
1.00
 tip
 Hide
Reviews of "Co-op, Campaign" type of Dungeon Crawler genre games. Only listing games I've played or Pre-ordered/Kickstarted
Your Tags: Add tags
Popular Tags: [View All]
  • [+] Dice rolls
1. Board Game: Gloomhaven [Average Rating:9.01 Overall Rank:1]
Cris Bohde
United States
Noblesville
Indiana
flag msg tools
badge
Avatar
mbmbmbmbmb
Tons of material, and like the "legacy" games that have been popular recently, has events that happen during a campaign that can permanently change cards, available scenarios, and the town of Gloomhaven itself (through permanent stickers, though a 3rd party does make official removable stickers, so you can make these less permanent if you want to "reset" the game at any time. there's also plenty of "digital" versions of most of the legacy components that are less permanent). Lots of variety, as you can switch characters or add/remove players mid-campaign very easily and game has ways of balancing out the game to current party size. Also has character classes that unlock during the game that aren't available from the start. Tons of character customization and progression, yet still easy to switch to a different character/class if you get bored.

Mechanics are great. Really like the system of determining initiative in each round, but really don't know what order everyone will go until all the cards are revealed. Has deck-building aspects as both your actions and to replace the normal function of dice in other dungeon crawler genre games. Also has unique ways to battle "alpha-gamer syndrome" commonly seen in many co-ops and lets players really become their characters through private goals both character-based (active the entire time that character is part of a campaign) and scenario-based (each character will get a private goal to complete for bonus abilities during each individual scenario). Some people may miss having dice, but the deck-building part of the combat cards adds a lot of customization that you can't get from pre-made dice. All this being said, the gameplay is a lot more tactical than others in the genre, and definitely isn't a "charge the monsters, roll dice, and kill!!" type of game... you have to be a lot more tactical with your cards, and hope your fellow party members are on the same page as you.

All said, you can tell the developer has seen a LOT of games in this genre, and found mechanics that work and that fans of the genre love, and still found ways to improve on these (ex: monster cards have areas to place damage & condition tokens to keep from having to place them on and cluttering the battlefield, something that has typically needed fan-built mechanisms to fix in other genre games), and has created a lot of detail without needing to create an overly heavy ruleset.

Main Pro(s): Great storyline and character progression & customization. TONS of material in just the base game (100+ hours??); feels like it has more content in just the base than other similar games that have multiple expansions that can be purchased. Great mechanics all around, both through the entire campaign but also during scenarios. Game really lets you "become" your character through secret goal cards, which also help lessen "alpha gamer" issues and let everyone equally participate in strategy decisions. Handles fluctuations in player count well, in case a player or two can't make it for a scenario.

Main Con(s): Some dislike having cardboard standees instead of miniatures for monsters, and some questions of durability of the cardboard figures and stands. Slower character progression than some others in the genre. Pretty complex game, and really works best if you have a group (2-4) that can meet pretty regularly. Also the game almost HAS to have an organizer of some kind, as there are so many parts to the game (an investment in a 3rd party organizer or a homemade foamcore/plano organization system is well worth the time and/or cost)
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
2. Board Game: Sword & Sorcery [Average Rating:8.23 Overall Rank:540]
Cris Bohde
United States
Noblesville
Indiana
flag msg tools
badge
Avatar
mbmbmbmbmb
Really like this one. It has a similar AI system as Undercity/WW, but a much better combat system. The rule book could be better written (or at least a glossary and/or index would be helpful) but has a very good reference sheet for the main keywords and round flow. S&S also has a great "create your own adventure" feel for the story campaign, as you'll be asked questions, and different things will happen in the scenarios depending on how you answer those. Only other issue with S&S is that it's a very young game, and the base game available now is just the first Act of a longer storyline, and some people feel it's not a complete game yet. Just hope that Ares/Gremlin continue to release more and make it a more complete game with expansions.


Main Pro(s): Monster AI, Book of Secrets (Secret information, points to sections to read and events to process on the game board), character progression, custom D10 dice

Main Con(s): Lots of small fiddly rules to remember, though a lot of the most common are listed on the 1-page reference sheet. New game and only one 6-quest campaign released so far, so not a lot of replayability (yet, a lot more expansions expected in next year or so)
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
3. Board Game: Descent: Journeys in the Dark (Second Edition) [Average Rating:7.76 Overall Rank:76]
Cris Bohde
United States
Noblesville
Indiana
flag msg tools
badge
Avatar
mbmbmbmbmb
(With Road to Legend App)

Was the game that got me to take the plunge into hobby board games instead of just mainstream-store games. Being one that grew up on HeroQuest, this was my next step. However, once I played Imperial Assault and Descent 2E with the app, I haven't played this game in normal "1vsMany" mode since. I found the overlord to be very boring to play, especially if you have any hero players that suffer from any amount of analysis paralysis... in my mind, FFG fixed most of these issues in Imperial Assault. Still, I really like the co-op play with the App, and I'm keeping my D2E collection just for this, and hoping they still keep new app content coming.


Main Pro(s): The Road to Legend App almost fully automates the most boring player role (Overlord). The Delve scenario can be played as a single multi-part quest, playable in a few hours. All of the pros to Descent 2E: great variety in heroes, classes, monsters, hero customization & progression, custom combat dice, solid ruleset.

Main Con(s): Even though the app utilizes a lot of the expansion content, there's still a lot of the expansion physical material that goes unused if playing in this mode.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
4. Board Game: Sine Tempore [Average Rating:9.34 Overall Rank:7036]
Cris Bohde
United States
Noblesville
Indiana
flag msg tools
badge
Avatar
mbmbmbmbmb
Kickstarted this, but won't be delivered until 2018. Though from the rulebook and KS description, sounds like it could be a great game. Has a really interesting mechanic for determining activation order (actions move you further down a dial, meaning quicker actions will let you activate again sooner, but those actions are less potent than longer actions)

Lots of content released with the KS, and hope it does well enough to continue to receive content later.


Main Pro(s): The activation clock mechanic and character progression look to be very good. Lots of material released as part of the Kickstarter, should provide good initial replayability.

Main Con(s): Won't be out until 2018!!
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
5. Board Game: Wander: The Cult of Barnacle Bay [Average Rating:8.87 Unranked]
Cris Bohde
United States
Noblesville
Indiana
flag msg tools
badge
Avatar
mbmbmbmbmb
Kickstarted this, and demoed at GenCon this year (and saw it at Origins, but didn't demo it then...)

Really easy co-op campaign game, similar in a lot of aspects to Mice & Mystics. Good initiative mechanic and character progression. Custom D6 are great and decent combat mechanics. Will probably become my new go-to for introducing non-gamers to this genre.


Main Pro(s): Seemed easy to learn, decent character progression both in-level and through the campaign

Main Con(s): Monster AI, while easy to do, could make enemies very predictable and more of a puzzle than an adventure
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
6. Board Game: Mice and Mystics [Average Rating:7.43 Overall Rank:205] [Average Rating:7.43 Unranked]
Cris Bohde
United States
Noblesville
Indiana
flag msg tools
badge
Avatar
mbmbmbmbmb
Simple mechanics, easy game to teach to both new and young gamers. Decent storyline, and a few expansions already out to extend replayability, but those don't seem to be in print. Bought this mainly to keep on my shelf until my kids are old enough to enjoy this type of game. EDIT: PHG reprinted this spring, and picked up both expansions!

Main Pro(s): Easy to learn rules, custom multi-use dice, few expansions for extra content and replayability

Main Con(s): Some character progression, but not as much as other games in genre. Though this could also make it simpler for new players to keep up with simplified rules and still play a full campaign. Out of print? Infrequent reprints?
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
7. Board Game: Arcadia Quest [Average Rating:7.90 Overall Rank:86] [Average Rating:7.90 Unranked]
Cris Bohde
United States
Noblesville
Indiana
flag msg tools
badge
Avatar
mbmbmbmbmb
Including for the Campaign and Dungeon Crawl elements, though it isn't Co-op but PvP and PvE (and I didn't have anything else I've played that's similar enough to make a separate GeekList).

The "team" concept is interesting, as instead of controlling 1 hero, you're controlling 3 as a team. Not really any character progression, but lots of loot and items to add during a campaign to strengthen your group.

So far, I haven't played a full campaign (though I own the original and Inferno and almost all the expansions...) but even single scenarios are fun to play, though are missing the real advancement of the campaign play.

Nice change of pace game after playing a lot of the 1 vs Many or Co-op games in this genre. Also pretty easy to teach new players, even the non-hardcore gamer types can learn this pretty easily.


Main Pro(s): Treasure and item/ability progression is good through a campaign, combat is very simplified with custom dice, lots of decisions to make when you have 3 heroes to use, lots of content available between the two core boxes & two main expansions.

Main Con(s): PvP/PvE is a con if you prefer Co-op games, very little storyline
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
8. Board Game: The Undercity: An Iron Kingdoms Adventure Board Game [Average Rating:7.13 Overall Rank:3355] [Average Rating:7.13 Unranked]
Cris Bohde
United States
Noblesville
Indiana
flag msg tools
badge
Avatar
mbmbmbmbmb
I wish I had actually played the Undercity campaign before backing WW, because I probably would have saved my money and never backed WW... This game has a pretty good AI system to provide co-op play, but has two major issues that turned me off to this game - First, the game actually rewards drawing the game out, and has zero rewards for completing scenario goals early. You can keep letting minions spawn and kill them for XP for round after round, then scramble to complete the scenario goals in the last round or two... making this game last way too long. And the combat mechanic of rolling plain D6's for accuracy, doing the math, then if successful rolling again for damage just felt too fiddly to me. Already sold my whole collection of both and moved on...


Main Pro(s): Monster AI is not difficult to operate, but still unpredictable enough. Can play up to 6 heroes co-op. Character ability progression is good, plus each character has a deck of "minor" abilities to draw from even at the beginning.

Main Con(s): Game rewards those that sit and spam spawn areas for XP and provides no reason to complete objectives early; makes scenarios last way longer than needed.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
9. Board Game: Widower's Wood: An Iron Kingdoms Adventure Board Game [Average Rating:7.22 Overall Rank:7055] [Average Rating:7.22 Unranked]
Cris Bohde
United States
Noblesville
Indiana
flag msg tools
badge
Avatar
mbmbmbmbmb
Same comments as Undercity, as it's basically the same game with a different theme. Sold my KS Widower's Wood without actually playing it...

Main Pro(s): Monster AI is not difficult to operate, but still unpredictable enough. Can play up to 6 heroes co-op. Character ability progression is good, plus each character has a deck of "minor" abilities to draw from even at the beginning.

Main Con(s): Game rewards those that sit and spam spawn areas for XP and provides no reason to complete objectives early; makes scenarios last way longer than needed.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
10. Board Game: Shadows of Brimstone: Swamps of Death [Average Rating:8.08 Overall Rank:383] [Average Rating:8.08 Unranked]
Cris Bohde
United States
Noblesville
Indiana
flag msg tools
badge
Avatar
mbmbmbmbmb
Decent theme, and I like the variety of new expansions that have been released, but one major flaw in this game that made me hate this one... rolling D6 for movement. If you're like me and are horrible at rolling D6, then you can easily find yourself going nowhere in this game. After demoing this one year at GenCon, this instantly became a insta-pass for me... though I know a lot of other people that do like this game.

Main Pro(s): Lots of expansions and multiple core sets with different themes for lots or replayability, character progression

Main Con(s): Rolling D6 for movement, especially when round timer is a major factor in the game; heavily penalizes those that can't roll well for movement with no way to lessen impact.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.