Dice .... dice .... did I mention this game uses dice. Don't let that scare you (it's NOT Risk) the dice are not random ... in fact, the dice are a consumable resource that you can use in a variety of situations. If your pips are unacceptable, you may have the option to change, re-roll, or buy some other players dice.
You get to buy the dice from other players. It takes passive aggressive conflict to the next level ..."hey, that's a really nice yellow six ... I'm going to buy that from you so that I can make more money from it's awesomeness!!! Here's a couple gold for your troubles. You weren't going to use that dice .... were you?"
Amazing variability from the level I, II, III cards accessible for the three buildings in Troyes. There's an expansion "Ladies of Troyes", but frankly ... the game is great on it's own.
Worker Placement ... I should write a jingle about this mechanism.
Time to make some wine in the Tuscany region of Italy. I won't lie, I'm a Stonemaier fan boy ... this game has all of the nice tasty parts of a great euro. - Varied card areas with a variety of powers (no repeats ... love it). - Meeple structures ... which allows you the freedom to engine build any way you wish (and if you're me, a 4 cyl when I'm trying to build an 8 cyl engine). - Long game strategy ... let the wine age and find the right orders that will pay out in the later stages of the game. - You're never out of the game until it's over ... I've seen the trail player sprint for the finish in the final round and win. - great variance and dynamic replay
I like card drafting and this game has a great card drafting mechanism. Tableau format with an increasing cost ... tough decisions when it comes to what card to choose vs what cards will be available after the other players “clean it out”.
Great variety of card “powers” and decisions when it comes to resource allocation. Always keeping an eye on the other civilizations/players so as to not forget the importance of military balance with the growth of your civilization.