Behind Enemy Lines - The Rev Plays Onedice WWII
Reverend Uncle Bastard
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The ongoing adventures of Naval special ops soldier Larry Gabriel.
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1. RPG Item: OneDice WW2 [Average Rating:0.00 Unranked]
Reverend Uncle Bastard
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So I am in Windsor working on my new house, getting used to a new town. Got to say I am loving it so far!

We are still living in Toronto, I am just coming down periodically with a suitcase full of tools to slowly fix the place up and get it ready for us to move in, in the spring.

I tucked some RPG stuff into my bag and played a very fun session of this super-simple ruleset last night. It was my first session and I have to say it did a great job of an action-packed session somewhere midway between pulp and gritty. The game has a few easy ways to adjust the lethality and grittiness of the game from deadly massacre to full on Indiana Jones pulp, especially if you draw from some of the options in OneDice Pulp.





I cannot recommend enough the use of Index cards and markers to write out enemies, vehicles, goals, etc. on their own card and put them in the middle of the table. And using index cards to bookmark sections in the rules that you will need to refer to for spontaneous NPC creation (weapons, skills, pregens, etc.) and combat. Basically the dollar store is your friend!



I mark out hit points/# of mooks as black boxes on their individual cards that I fill in with red as they are marked off. I have pictures but don't have the cable here to upload them. Will post later. Makes for quick visual reference and a snazzy looking table.

I use red glass beads for hit points and cheap poker chips for stunt points for my character. For reasons that will become clear in another post, the GME I brought was the Age of Sail Gamemaster's Apprentice (GMA) deck, so I decided to start my WWII adventures along enemy-occupied coastline, with a boat-centered mission at it's heart.

I am only playing Larry, the rest of the squad are represented using the "mooks" rules, so they act once per round as a group (with a bonus based on how many there are), share skills, and don't have individual hit points, but a set of boxes representing how many remain in the group. I use the GMA deck to determine what they do each round with some yes/no questions.

My Naval-trained special ops soldier Larry Gabriel was sent on a mission by drawing 3 GMA cards and using one item from each card. On each card I chose freely from all items available (senses, catalysts, belongings, vices, etc.) on that card. Once I had a combination of prompts that inspired me, the mission briefing began...

=====================================================

Things were going badly overall. Towns were falling one by one. On top of that, Larry suspected his CO was losing his mind. The assignments were becoming more reckless, more difficult, and most importantly to Larry... more dangerous.

This time, the CO tasked him with taking a small crew of 4 soldiers ashore in heavily-guarded enemy-occupied territory. HQ had gathered a rumour that a ship was being loaded with ammunition at the harbour. In spite of the overwhelming odds, Larry was to take the squad ashore at night, sneak into town and create a fiery distraction, then take advantage of the distraction to destroy the ship. The destruction of a ship filled with explosives should be easy, however, the infrastructure of the harbour is important and the Allies are hoping to retake the town soon. So somehow they are supposed to ensure the ship explodes far enough away from the harbour. It would be easy if Larry were suicidal, but he isn't.

Anyway, there was no arguing with the CO so the next night found Larry landing a small dinghy along the shore, just outside of town, way behind enemy lines.

They had watched the lights of the patrolling Jeeps slowly scanning the beach for a couple of hours. They just needed to make the cover of the forest on the other side of the beach road. A quick landing and 10 seconds of running like a chased rabbit and they could be in deep cover. Larry was convinced he had the timing down. He didn't.

As he watched in horror, a previously unnoticed gap in the forest began to glow. As his eyes adjusted he could see it was the entrance to a dirt road that branched off the beach road and into the forest, backlit by the ever-growing glow of approaching headlights. Just as they hit the road, steps away from cover, two Jeeps filled with German soldiers turned onto the beach road and caught them square in their headlights. As the first Jeep sped towards a nearby beach house for cover, the rest of the squad took shots at them, killing two of the four soldiers on board. Meanwhile, Larry drew his knife and leapt onto the second Jeep as it slowed to take the corner.

As Larry stabbed wildly at the soldiers crammed into the back with him, the driver (a big, brutal looking soldier) spun the Jeep around and sped back along the dirt road. It was too close for shooting, and Larry was the only one with a weapon drawn so he quickly dispatched everyone but the driver. He did take quite a beating in the process though.

Back at the beach, only one German soldier had made cover in the house without being gunned-down by the squad. The squad had taken one casualty in the process though. Larry's men decided to grab the now abandoned Jeep and give chase down the dirt road. The German in the house took out another one of the squad as they sped off and left him behind.

In a speeding Jeep heading ever deeper into the forest, Larry leapt over the crossbar and kicked at the overwhelmingly large driver, dazing him for a second. The Jeep swerved but stayed on the thin dirt road, the lights of Larry's pursuing squad just visible in the dark distance. Reaching into his pocket, the driver pulled out a set of brass knuckles and turned to face Larry, smiling.

Careening down the road, Larry landed a lot more punches than the driver, he didn't have to drive after all, but those brass knuckles really hurt when they hit.

As Larry and the driver exchanged blows, the squad slowly gained on them. Noticing them closing, the driver stopped punching for a few seconds to focus on driving, just in time to swerve around a large tree stump that had fallen into the road. He seemed impervious to the blows Larry rained upon him. Behind them Larry could see the trails of the pursuing headlights lurch to the left and then spin around several times like a fun-house lighthouse before suddenly going dim.

Finally a battered and bruised Larry delivered a knockout blow and grabbed the wheel as he shoved the unconscious driver out. The back end of the Jeep smashed into a tree and took some damage, but Larry got control and began to slow down. Hopefully he could rejoin the remains of his squad. He pulled the Jeep off of the road and behind some dense bush in case of additional pursuers.

A few minutes passed before headlights approached. Waiting until he was as certain as he could be that this was his friends and not more Germans drawn by the gunfire, he flashed his flashlight at the driver as a signal.

Unfortunately as the vehicle slowed he could hear the soldiers speaking German. As the Germans dismounted and reached for their guns, Larry leapt into the Jeep hidden in the bush and sped off, the Germans (and their bullets) in hot pursuit.

The vigorous chase down the forest road battered both vehicles within an inch of total destruction, and Larry took a bullet to the shoulder, but he did manage to eventually lose the Germans in the distance and regain the beach road.

He needed to find a quiet place to patch himself up, and quickly. All the noise and all the dead soldiers meant this area was soon going to be swarming with Germans.
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2. RPG Item: OneDice WW2 [Average Rating:0.00 Unranked]
Reverend Uncle Bastard
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Continued from the earlier post. Full story available here:

Behind Enemy Lines - The Rev Plays Onedice WWII

As the beach road started to curve away from the water, Larry spotted a boat moored to a dodgy pier. It looked empty so Larry snuck on board to tend to his wounds.

Unfortunately a tough looking sailor emerged from below deck and engaged Larry in a vicious fist fight. Larry finally managed to turf the sailor overboard and launch the ship out into the water.

After tending to his wounds, Larry headed towards the ammo ship in the harbour. Perhaps he could forgo the diversion and just sneak on board. Or maybe his separated squad mates were already headed to town to start a fire.

Larry approached the ship in a dinghy, leaving the boat out of sight anchored in the harbour.

As he reached the deck of the ship, a small patrol of soldiers spotted him. Taking a few out with his knife to avoid drawing reinforcements, Larry eventually decided to bail out, as he was seriously outnumbered.

Diving overboard, Larry made his getaway in the dinghy. Darn it, now the ship was going to be on high alert. Time to head into town and search for a good way to create a distraction.
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