What Did You Play This Week? October 09-15, 2017
Bill Kunes
United States
Cincinnati
Ohio
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With the week behind us it's time to post your week's mini-session reports and stories to answer our favorite question:

mbmbWhat did you play this week? - Edition 442


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1. Board Game: Codenames: Duet [Average Rating:7.67 Overall Rank:126] [Average Rating:7.67 Unranked]
Bill Kunes
United States
Cincinnati
Ohio
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It has been a Mid-Feldtober run this week...

Tuesday
2x - Codenames Duet


Our first play of Duet this morning was very short. She guessed 2 of 3 from my clue, then I chose the assassin. Not much to say there.

In our next game, we did better getting 10 correct guesses before uncovering the assassin. We're getting more comfortable with taking chances in multiple card clues, but have yet to avoid the assassin.

Wednesday
mb - 3.00 mi 27:03 (9:01) - treadmill and weights

Friday
2x - Castles of Burgundy: The Card Game - Solo

I came back strong in that last round to keep pace with the AI and steal the win, 32-31. in my first solo game of CoB:TCG. I dominated from the start in the second game to finish the night with both wins, 34-26.

Saturday - Game Night
mb - 3.16 mi 25:52 (8:11) - cool morning run
1x - Oracle of Delphi - mb
1x - Bruges

We kicked off the Feldtober celebrations at our October Game Night with Oracle of Delphi. The ultimate winner was out front from round 1 but her husband closed the gap and was actually the one who triggered the end game but lost in the tiebreaker. We played with all 12 objectives with the end game triggered after a player completed any 9 and returned to Zeus. It was a fun, fairly close game despite most of us being in pursuit from round 1. I finished a close third.

Up next, we played a 5p game of Bruges with all the expansion modules to keep the Feld theme going. It played surprisingly quick considering we played with two AP-prone players. We had to contend with multiple threats and had some well timed card play that disrupted each others' plans on a few occasions. It was a close and contentious game where ultimately I lost by the tiebreaker, 46-46-44-41-38. As the saying goes, money isn't everything but it is a tiebreaker at Game Night!


It was a decent week of gaming and more Feld goodness as our Feldtober continues. I received my gaming table this weekend and will hopefully find some time this week to put it together this week. I've been waiting a long time and excited to finally enjoy it! My calve injury appears to have healed so I've been getting back to running the past week and a half and it feels good to get back to it for health and stress management reasons.

meeple Keep playing...
BK's Hardcore 10x10 in 2017 List at 80/100
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2. Board Game: Century: Spice Road [Average Rating:7.37 Overall Rank:239] [Average Rating:7.37 Unranked]
Stéphane Athimon
France
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Hi Everybody,
I hope you are all fine.

Only two games played this week for us !!
Well the explanation is quite simple, most of my board gaming time was dedicated to translations.
I think I still have between 25 and 35 translations to complete before the beginning of Essen :-) and not only light games


only one game of Twenty-One played this week.
1 2-player game.
My favorite configuration. This time I managed to defeat my wife (which is not something usual when we are playing this game )


We also played a 5-player game(all the family) of Century : Spice Road.
I managed to win the game with 74 points whereas the other players didn't managed to reach more than 63.
A nice game for me with not many cards in hands.

So the biggest part of this week was about translations (too much maybe)!! whistle
I managed to translate 6 different games this week :-) I have added the pictures of each game. So here is the list :


Cuckooo! (for the Romanian author : József Dorsonczky)


Clans of Caledonia (for Juma Al-Joujou, a German author, and a game about Scotland and Whisky)


Calimala (from an Italian Author : Fabio Lopiano, about Florence in Italy and published by a German publisher : ADC Blackfire Entertainment)


Multicity (for a Latvian publisher : Brain games)


Sunny Day (for a Korean Publisher : Happy Baobab)


What's it to ya (for a Korean Publisher : Happy Baobab)

Even if I stayed at home this week, I had the feeling of a lot of travels all along the week :-)

Have a nice gaming week
Thanks for taking time to read
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3. Board Game: Jump Drive [Average Rating:7.04 Overall Rank:924]
meepleonboard
United Kingdom
Somerset/London
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Hello friends!

It was another good week of gaming, so let's get right to the details.

On Tuesday evening we kicked off the week's gaming with a play of Super Motherload, which we had played a couple of times earlier in the year and enjoyed. I had the slight impression then that as a head-to-head game it just pushed the outer limits of what was acceptable when comparing gaming meat with play time. Unfortunately our play on Tuesday was enough to convince me that, for all its qualities, it is possibly not right for us. It all began so well, and I remembered what I enjoyed about it in the previous plays - some interesting decisions balancing immediate reward against long-term gain, quirky art, tight mechanisms - but as the game grew so KT's analysis paralysis kicked into massive overdrive. It took nearly forty five minutes to get the final board laid down, and by the end of it the need to kill off the game quickly overtook my gaming desire to harvest as many points as possible, so I just went for the final artefact so that I could pack it away. It was a gruelling experience, a real shame because I had clearly enjoyed it enough to award it 9 out of 10 on its first plays, but now I just do not think it is right for us. I think that part of the problem is that KT thinks strategically rather than tactically, which may well be one of the reasons she tends to dislike abstracts, while I just like playing for playing's sake. A disappointing play, but it's not as if there are not many other games in our collection that we can play, and each disappointment just helps me to define what it is that does and does not work for us. My desperate need to finish the game meant that KT won 58-50 - that's my excuse and I am sticking to it!

I knew that KT needed to have her weekly fix of Unfair so we got it to the table on Wednesday afternoon with the Gangster and Vampire decks. The Gangsters are KT's favourite deck at the moment, and she is able to juggle their special abilities nicely, while I just pootled around and tried to finish my opening blueprints. By the end, although I once again had the biggest single attraction and had managed to complete two blueprints, KT's pile of cash and her four completed blueprints propelled her to a 189-128 victory.

In the evening, looking for lighter fodder, we turned as seems to be the norm to Jump Drive, playing a best of three session. I have been thinking about this game quite a bit since my 5-0 drubbing last week, and clearly my grey cells nad come up with something half decent, for I won the first game, lost the second, but then got my military engine going in the third to take the series 2-1.

We played Jump Drive again on Thursday afternoon, in the brief gap between my returning from work and KT's going out to a social do with friends, and again I had my skill set sharpened and ready to go. We were drawn again at the end of the first two games, but my explore abilities gave me a huge haul of points in the third that allowed me to pull away to a comfortable victory and take the series 2-1 once more. Over fifty plays of this game now, and no real signs of stopping as it seems to have claimed that "quick card game" slot all for itself.

On Friday afternoon we got as far as getting London set up on the table, shuffled, dealt and ready to go, before life suddenly intervened and hours later I ended up packing it all away again. I'll be receiving a copy of the second edition soon for review, so we wanted to play our first edition copy again and remember what we liked about it. This is now scheduled for next week instead. Just to change things up, we played Jump Drive yet again in the evening, knocking up five plays this time around. Despite being tired and weary, KT clearly rediscovered her winning ways as she took the series 4-1, although there were some very close finishes in there and some new routes to victory. With over ten plays this week this game is well on its way to over a hundred plays in its first year.

In London (the city, not the game) on Saturday evening, and tired after a day's travelling and work, I decided to wind down by doing - what else? - a little moonlighting as a Hostage Negotiator, seeing if I could persuade Arkayne Massua to mend his ways. Sadly this did not go at all well, despite what I had thought was a promising start - Arkayne ended up "dealing with" over half the hostages before I had freed even a single one, and I ended up losing the game. Before going to bed I left it set up for the morning...

...and managed to squeak in a play before I left for work on Sunday. Once again against Arkayne I got off to a good start in terms of conversation cards, stocking up my hand for later, but then Massua took three more captives, which made my life much more difficult. I lost patience with him and managed to eliminate him having earned his confidence by granting him a concession, but then it came down to dealing with his second in command. On the final throw of the game I needed to roll a success, but instead rolled a four. This meant that I could discard two cards from hand to win...but I only had the one. Another loss, another really enjoyable play..

In other news 7 Wonders and Caverna: Cave vs Cave left the collection this week. The former had gained twenty plays in its time with us, but nothing since the arrival of 7 Wonders Duel, and the latter was just way, way too dry despite having an interesting solo mode. My article on Star Wars: Rebellion is available in the latest issue of Yaah! magazine from Flying Pig Games, and I also wrote my first article for the (clears throat...) What Did You Play This Week? website at wdyptw.com

So that was it - Jump Drive was the clear winner this week, Super Motherload the unexpected casualty. Hoping for some quality gaming next week as well, including London, of course. Hope you all had some great times at the table.

Happy gaming!

Nick
@meepleonboard
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4. Board Game: Mice and Mystics [Average Rating:7.36 Overall Rank:259] [Average Rating:7.36 Unranked]
Robbert Vervuurt
Denmark
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Let me start off with noting that I passed my 300th registered play (since October 2015) on BGG this week! It was a game of Qwinto, one of our most favourite fillers at the moment.


Mice & Mystics: chapter 2
I met up with my Pathfinder group (-1 one player, who is on exchange, which is the reason we don't play Pathfinder atm) to play chapter two of M&M. It looked a lot shorter than the first chapter, so we didn't expect it to took the 3 hours it did.

Spoiler (click to reveal)
Lily was caught in a trap, but still had to fight a little minion every time an encounter card was flipped. We chose one player to play her, while the other 3 were playing a more "active" game. I'm not entirely sure this was a good decision by the makers, because the player controlling Lily was really passive most of the time.
We had to reset one room (instead of the whole chapter, which we didn't feel like doing) because Lily died. Throughout the chapter, two mice "died"
(got captured).


In the end, it was still a very tense chapter, even though it was a lot shorter. Because we didn't have a tinkerer, we had to do the sidequest, if we wanted to save Lily.

Deep Sea Adventure x2
We still had a bit of time left and I brought one of my latest most-loved games: Deep Sea Adventure!

I had only played this with 2 players before, and it's awesome to see it also works great with 4! The funny thing is, that you need completely different tactics when playing with 4. You'd expect that you have to turn around earlier in the game, but because you are many players, you can easily get deeper than before (if a player is on a tile, you skip it and don't count it). Great game, quick explanation and easy to learn.

Qwixx gemixxt x3
Qwinto x1 *number 300*
Qwixx x1
Awesome fillers. Got a new dice tray for a few €, to make it more enjoyable to throw the dice. The sound gets kinda muffled now, instead of the hard noises it made when throwing them on wood

Let's see when I hit 600 registered plays! I have a feeling it'll take less than 2 years this time.
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5. Board Game: Mission: Red Planet (Second Edition) [Average Rating:7.50 Overall Rank:230]
Simona Dostalova
Czech Republic
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Not a very good week with only 1 "bigger" game played. Other than that, I played some small ones on 3 days and my total is 8 plays of 4 games, 2 of them new. But at least all of those games were mine so it is not that bad after all...


Wednesday

The week started on Wednesday by playing the only bigger game - Mission: Red Planet (Second Edition). It was a 4-player game, with 2 new players. The winner was one of the new guys and he ended with 46 points (he had a lot of cellerium and 2 completed missions for 13 points in total). The runner up (the other new player) ended with 37 points. She collected the most ice and had majority in 3 areas, including Phobos. 3rd girl ended with 32 and I ended with 20 (all in Sylvanite only).

Next up was a very cute new game for all 5 of us - Tem-Purr-A.


Saturday

On Saturday, SO and I just had time for 4 plays of our new acqusition -
BraveRats. It really is a very nice implementation of Love Letter for 2 people. I won 2 of those games, he won 1 and we tied once.


Sunday

And last of the week were 2 plays of Kanagawa with me teaching it to SO. I won the first one 46 to his 25 and we tied in the second one with 29 each.
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6. Board Game: Thunderbolt Apache Leader [Average Rating:8.08 Overall Rank:839] [Average Rating:8.08 Unranked]
Fernando Robert Yu
Philippines
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Thunderbolt Apache Leader = 10 Plays

I continue my campaign set in Pakistan while IN Pakistan! I got to play the next 4 days of the campaign by finishing 10 missions during the week!

Wednesday

Day 2 = 2 missions


Mission 4 I only reduce the battalion to half strength but my 2 Apache pilots become unfit and the AH64D is extremely shot up!


Mission 5 The tank battalion is only reduced to half and with me having to replace 1 aircraft and 2 pilots and ending the day with 0 SO points and 0 VPs as the half battalion 11A reaches my airfield! The situation is dire and I feel the next day will see me lose the campaign!

Thursday

And I get a major REPRIEVE as I manage to draw the Resupply special condition card that grants me 4 SO points! I now have the ability to arm my units with the more lethal weapons!

Day 3 = 3 missions


Mission 6 The troublesome 11A finally gets destroyed after reaching my airfield!


Mission 7 An almost disastrous mission against the air defense battalion with 1 pilot wounded and another Apache almost shot down!


Mission 8 My remaining units fly deep and manage to half the command battalion 4C and while I feel my situation has stabilized a bit I am forced to replace 4 planes and 1 pilot and with a net loss of 5VPs my overall score of 3 VPs after 3 days is extremely dismal!

Friday

Headquarters must understand my situation as I get resupplied AGAIN as I manage to draw the same special condition card!

Day 4 = 2 missions

I am forced to rest 1 Apache and one pilot and I fly 2 missions to deal with the 2 fresh assault battalions in my rear.


Mission 9 Battalion 8A is destroyed


Mission 10 Battalion 7A is destroyed and I finally have enough SO's to spend for Priority R&R. The situation has definitely stabilized thanks to those resupplies although I have lost 1 scout.

Day 5 = 3 missions

I feel I can now handle 3 missions again.


Mission 11 I fly deep and destroy the last whole command battalion and finally negate the SO penalties for whole command battalions.


Mission 12 Despite being halved Battalion 2A shows its teeth as it beats up my 2 Apaches before being destroyed.


Mission 13 The halved air defense battalion is finally destroyed and while the end of day status is good I still had to replace 1 aircraft and lose my last scout. It's now a matter of score as my current VP total of 12 is still poor.
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7. Board Game: Ascension: Deckbuilding Game [Average Rating:7.03 Overall Rank:565] [Average Rating:7.03 Unranked]
Doug Mann
United States
Corpus Christi
Texas
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The office and household chores got in the way of any major projects (like learning Terraforming Mars), so I soloed a couple of games I hadn't played in over a year to keep my hand in.

Traders of Carthage

It's one of my BGG pet peeves that the only entry for ToC is now Traders of Osaka, but I understand that game play is essentially the same, even if the theme has jumped half a world away. I paid a pretty penny for this one and needed to get it back on the table.
Traders set up for three.

After the first game, I realized that I had neglected to add achievement tokens to base card scoring, so I set it up for a second correct play. With lots of strategy in a small package, it's a decent filler for gaming group. Plus I'm a sucker for Punic Wer-era themes.

Rating: 6.6 out of 10.

Ascension: Deckbuilding Game

I had just enough time left on Sunday afternoon to get in a four-handed solo of Ascension: Chronicle of the Godslayer. This one is easier to get back into than Thunderstone, as well as being quicker to set up and put away. It's not the best deck-builder, but a decent play.
Ascension:CotG set up.

Rating: d10-7 out of 10.


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8. Board Game: Small World [Average Rating:7.29 Overall Rank:220] [Average Rating:7.29 Unranked]
Justin
United States
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Gaming has really taken a back seat to everything else going on in my life. It has been almost a month since I've played anything.

I have an uncle who doesn't game regularly but always asks for a board game night. I finally got enough schedules to line up that three of us went over to his house.



My uncle was new to this one. He's a fan of Risk so i pitched it as diceless Risk. I'm not sure he cared for having to read all the individual powers. But we all took it easy on him and he ended up winning by 12 points.




Snow Tails was one he already knew and enjoyed. Normally i take out most of the trees that game calls for. We always seem to have a new player and i want to take it easy on them.

No one was new this time. So we played a track with more trees than i've ever used.

I finished in a distant second. The player in first managed to maneuver through only getting one dent card. This might have been the most fun we've had with this one. I don't think i'm going to be cutting back on the trees anymore.




We all needed a lighter game where you didn't have to think as hard. We included the 1910 expansion and played with both the bonus cards. I ended up winning because we decided to include the most tickets card. I felt kinda bad because I ended up getting first over my uncle and I don't think you're supposed to use both longest route and most ticket bonuses. But we did all know about it before the game started.





This game is turning into one of my favorite gateway games. Its at the high end for gateway games rules wise. But its worked with every non gamer i've tried it with.

And this was no exception. My uncle was new to this one as well. But nobody was pulling any punches this game. The three of us ended up buying the last card all in the same turn. I ended up winning by only a few coins. My pirate ship was able to avoid being sunk the last 3 rounds of the game. That helped me get the few extra coins I won by.



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9. Board Game: Indigo [Average Rating:6.86 Overall Rank:1148]
Phil Fenerty
United Kingdom
Southport
Unspecified
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Managed to get a couple of games in on Friday.

In the afternoon, before the Junior meomwts got back from school, finally got round to introducing Mrs meomwt to Century: Spice Road. She enjoyed the game, and got to grips with the trading and contracts board rather too well for my liking, pulling the trigger to end the game a turn before I picked up a 20-point contract. I lost by a country mile (and the blown contract wouldn't have changed anything), mainly losing because I hadn't noticed she'd collected her penultimate contract.

In the evening, the whole family participated in Indigo, everyone had a good time wrapping their heads around the convoluted gem trails and forcing jewels into unexpected directions.
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10. Board Game: Arkham Horror: The Card Game – The Path to Carcosa: Expansion [Average Rating:8.74 Unranked] [Average Rating:8.74 Unranked]
Carthoris Pyramidos
United States
Littleton
Colorado
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It was a very slight week of gaming.

My first play was Summoner Wars, pitting my new Sanguinary Savor of Saturos deck against Prp's reigning Maldaria Titania. In addition to starting units, I had Gargos, Melek, Shiiq, Blood Drakes, Shadow Warriors, and Jungle Shadow Shamans. It was a super close game! I decked one turn after Prp, and both of us were left with two champions in hand. Maldaria was one wound from death when she managed to close with Saturos and deliver three to him.



I seem to have turned a corner on solitaire Luna. This time I won 90 to 77! I guess I will have to try the increased difficulty next time. I recruited once (early), stayed ahead in the Council of Priests, and managed to keep tied with Shrines.



Prp and I didn't do very well on our first Arkham Horror: The Card Game play in Arkham Horror: The Card Game – The Path to Carcosa: Expansion. The opening of the "Curtain Call" scenario went pretty smoothly for us. But the minute those two tablet tokens went into the chaos bag, we hit the skids hard. Both investigators were defeated.
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11. Board Game: The Godfather: Corleone's Empire [Average Rating:7.62 Overall Rank:290]
James Moline
United States
Tampa
FL
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The Godfather: Corleone's Empire - We played a 4 player game of The Godfather at this week's meetup. I don't know what happened exactly, but I did really well. I think being first player for several rounds made a difference, as I was able to claim pretty coveted spots early. I did well in the area control element, claiming the majority in 4 of them. Then I did well in the mission, claiming the majority in 3 of them at the end of the game. I think I ended up winning by 20 bucks or so. I suspect that this game was a fluke, and things kind of fell my way. We'll see, though.
Rating: 7

NEW BEEEEES! - After The Godfather, we played a quick game of BEEEEES! This was a fast playing game (real time dice rolling). I ended up coming in second place (I think?). I like real time dice rolling, so that was fun. It was fine, but I think I would almost always rather play Fuse or Escape: Curse of the Temple.
Rating: 6.5

Splendor - On Sunday, my wife and I played a quick coffee game of Splendor. We recently got the new expansion and tried out the Cities module, which just changes up the win condition slightly. It was an interesting twist, but not a huge difference really. My wife and I both claimed a city tile in the same round, but she won with 14 points to my 13.
Rating: 7.5
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12. Board Game: Taluva [Average Rating:7.18 Overall Rank:452]
Joe H
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Gaming Group

Charles, Bill, André and I began with Taluva, a beautiful but mean game. For a change I didn't create huge strung out settlements but put myself in a little bit of a tight space as I used up lots of my huts relatively early. I was worried I would eventually not be able to place pieces. I also sacrificed a bunch of my own pieces to build third levels. Eventually, I ended the game early by using all my temples and towers. A first time win for me at this game.



Then Bill taught us another game by Marcel-André Casasola Merkle, Attika. This was also pretty mean with lots of blocking. Bill pulled together one huge settlement but André pressed things early by coming close to linking two of the corners. With two settlements already I paid. A huge costs to block him and later blocked Charles. André would not be denied and I missed seeing his opening and helplessly watched him make the final connection. This game is, like many more abstract games, simple to learn. I hope thought the tech tree was a fun and interesting mechanism but I can see where it can add a significant amount of luck to the game. I enjoyed it and would definitely play it again.



Gaming with My Wife

On Monday Sharon and I played Legendary: A Marvel Deck Building Game. This time it was Arnim Zola leading Zola's Creations, Brotherhood and Sentinels in Brainwashing the Military. Our hero team consisted of Black Widow, Mr. Fantastic, Old Man Logan, Spider Woman and Wolverine. This game was all about paring our decks. By the end of the game I only had 17 cards in it and was able to get those crushing blows in against Zola. We easily defeated him with me winning 49-22.



Later on Monday we played 2 games of Codenames: Duet. In the first game we were successful, identifying all the agents with plenty of time left. In the second game, the identities were a little more difficult to give clues for. Nevertheless, we only had one left to identify as time ran out and Sharon's guess in extra time turned out to be the assassin.


Playing Games With My Nieces

I went South for the weekend for my dad's birthday and got to spend some time with my brother and his family. The nieces (who I haven't seen since July) were keen to play Drachenturm so we did. The little one wanted to flip lots of tiles over and, once we went into the second phase, wanted to rescue to Princess herself. The older one was very sharp and made sure daddy didn't do anything silly like turn over a dragon tile that had already been revealed. Fun time.



While the younger one was at a birthday party, daddy, me and the older niece played Bärenpark, a game my niece had just learned the day before. We played without any end game goals and focused on the tile choosing and laying. She did great, had a huge smile on her face and almost beat Uncle Joe. Really good game, even though we played vanilla.



Solo Gaming

On Tuesday I played a solo game of Clank!: A Deck-Building Adventure with the App. The two highest value artifacts were out of the game. I escaped the dungeon just as the threat level hit its max and with only one health left to lose. 116 points.



Later on Tuesday I played Hit Z Road. Along the way I lost 2 survivors and that bratty little kid stole from me but I did finish with 19 points ("call me Daryl") thanks to some very good rolls.



On Wednesday I returned to Terraforming Mars to try to be successful with Credicor (57MC to start and 4MC rebate on cards/projects whose cost are 20MC or greater). Once again I lost, but this time I was closer. At the end of the 14th generation I had a TR of 45, 9 ocean tiles placed, 12% oxygen and -4 degree temperature. But, I was able to finish out the job at the end of the 16th generation with a TR of 57 and 100 VPs. Last week it took 19 generations to complete the task.



Before heading out to game group on Wednesday I played Pandemic: Iberia. This time I was the Sailor and Agronomist. By the end of the game, a win, there were 5 outbreaks and only 2 cards left in the player deck. The events came in very late, (and weren't as helpful as I'd like) I built up a reasonable rail network and the purify tokens I dropped gave me some needed time and space.



On Sunday I played a game of Elder Sign. The randomly chosen team of Sister Mary, Michael McGlen, Monterey Jack and Kate Winthrop faced off against Yig. There were quite a few terror effects on the board to start and things got even hairier. Several characters took substantial damage but, on the precipice of being driven insane, Monterrey Jack was able to pull the glyph he needed on his last roll to lock Yig away.


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13. Board Game: 1867: The Railways of Canada [Average Rating:7.89 Overall Rank:9110]
Tony Fryer
United States
Denver
Colorado
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1867
Only my second play of 1867, although I have played it's sister title 1861 several times. There is a lot to like about 1867 compared to 1861. I like that we're bidding on a location to start a minor company because the minors can start in any city, they are not predetermined locations as they are in 1861. Now, this is more of a mental thing because the reality of the difference is quite small given the geographies..but I like it...there's also some good token locations around the map.

Also, I like that the Canadian National (the equivalent to the Russian) eats a train each OR and does not have to be operated. Quicker on our brains and can be a little tougher. The CN caused a couple of terrific phase changes in our session...pushing the game along.

Lastly, 1867 can bve played quickly. Our three player game was almost 3.5 hours. We did not attempt to be fast, nor were we playing slowly. I do think that 4 players is probably the sweet spot.

Container
I was on the Heavy Cardboard live stream of a play through of Container. It was a 5-player session (the best count IMO) and it was a blast. I had to change my course early in the game as it was headed in a bad direction for me and I did well after the change, but not well enough. I was edged into third place (I was headed for last place, so that's an improvement).

Coloretto
I introduced a couple new folks to this wonderful little filler. They want a copy now. Naturally.

Bang: The Dice Game
Some friends brought this over. Pure random crap filler horror. Terrible. Please deposit in nearest refuse recepticle.

Ingenious
Wonderful abstract.

Castle Panic
This was fun actually, for a bit. But the game is too long for me for this kind of stuff. Friends wanted to play it, so, we did. I'd play it again - I'd hope not too - but for a friend you know I would.

Cable Car
Tile laying fun that I really enjoy. We played without the stock variant. This game can usually be had from Amazon very inexpensively.

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14. Board Game: Crokinole [Average Rating:7.82 Overall Rank:72]
Evan Scussel
United States
Longwood
FL
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So far, October has been a bust. I've had out of town events, a family illness and other distractions that have kept me from gaming. With only 7 plays recorded so far this month, I'm looking at my lowest monthly pace since joining BGG a year and a half ago. I think that will be rectified shortly though, as this week I have scheduled plays of Arkham Horror: The Card Game, Asgard, High Treason: The Trial of Louis Riel, Great Western Trail and Orléans just to name a few.



 7.1   Port Royal

The more I play Port Royal, the more I like it. This time I played it with two players who had never played before and two who had. At first I thought this was 70% luck/30% skill, but now I think those percentages should be inverted as I have won the game at an increasingly high rate the more I play it. This time I built a really powerful combo by buying not one, but two Admirals, which give you 2 gold every time there are five market cards when it comes your turn to pull a card. This gave me huge income generation, which allowed me to buy more cards on other player's turns than anyone else. I won 15-12-11-8. This is a really fun, really easy to teach filler that everyone seems to like.



 6.5   Crokinole NEW!

Someone at my weekly meetup brought their Crokinole board. We played a team game, two-on-two, and while I enjoyed my play enough, this is not why I play board games. I'd certainly play again whenever offered, but I would not seek to buy my own board or anything like that. The problem with dexterity games for me is that I don't play them all that much, so when I do, I'm terrible, which negates any interest in playing them again. It's a vicious cycle.
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15. Board Game: Roll Player [Average Rating:7.52 Overall Rank:210] [Average Rating:7.52 Unranked]
Russell Miller
United States
Fairmont
West Virginia
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We recently got this and played it a few times this weekend. This is a really good game, easy to learn fun to play I lost the first game but won the second one with my sociopath half-Orc paladin

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16. Board Game: Lazer Ryderz [Average Rating:6.47 Overall Rank:3973]
Justin Wawrzonek
United States
Amsterdam
New York
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Didn't play a ton of stuff this week due to health issues, but my shipment from Miniature Marker arrived with all kinds of goodies, so my wife and I played them all.

 7.0   Secrets
NEW!


We played this on Tuesday gaming night, and I was pretty impressed. It's definitely one of the more interesting hidden role games I've played. I definitely want to play it again.

 8.0   Sagrada x3

Played this one a bunch of times. Once on Tuesday night, and twice with my wife later in the week. This is a fantastic game, with some real analysis paralysis opportunities.

 7.0   Roll Player

Sagrada put me in the mood to play this on Tabletopia again. I think I may need to pick the physical copy of this.

 8.0   Potion Explosion w/ Potion Explosion: The Fifth Ingredient x2

We played this one with the new 5th Ingredient expansion. It really adds some great variety to the game. The new professors change the rules up in subtle (or not so subtle) ways, and the new potions are really useful. Also the new ingredient really lets you set up some huge combos.

 8.0   Lazer Ryderz

Defintely the highlight of my week. My wife and I played this 2 players, and it was great. I can't wait to get this one to my gaming group. I think it will be a hit.

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17. Board Game: Railways of the World [Average Rating:7.69 Overall Rank:107] [Average Rating:7.69 Unranked]
Jon Enns
Canada
Herbert
Saskatchewan
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Monday

Lindy was still home all day for Thanksgiving (in Canada). WE played Myrmes in the morning.


During the day we played Sagrada at 3 different times.


One of those times we used Tenzi as a start player game.

Tuesday

I played a solo game of Sagrada and finally won a solo game.

Sunday

On Sunday my cousin's wife's 18 year old nephew, Jared came to inspect my 350 game collection and learn some games. We started with Ka-Ching. He wanted to play the second game.


On the first game we used Tenzi to find our start player.


Next I taught him Sagrada. He was not too wild about it.


Then he wanted to try Railways of the World. We used the Mexico map. He had a bit of a time taking in this many rules since he had never played the like but he said he really liked it.


Last we played 2 games of Coloretto.

He left saying he could not wait to come back and learn some more games. I think I can accommodate this!!

13 games played this week, 2 were start player games.
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18. Board Game: Fleet [Average Rating:6.95 Overall Rank:811]
Nick Shaw
United Kingdom
Plymouth
Devon
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Busy day, so a quick summary! May add photos in a bit:

Game Group
Fleet - new to the other 3 players. They all really enjoyed it. I think this is the first time I've ever played with 4 players. It was great! Such a lovely, gentle, game.

Tsuro - Two games of this also-very-gentle tile laying game. New to the other 3 players again. We played twice, mainly due to it being a nice quick game, but also due to one player being eliminated very early on during the first game. The second game we kind of went with a "try to keep everyone on the board as long as possible" strategy for fun, and managed to get ALL BUT ONE tile placed before 3 people were eliminated. I placed the final tile *and* kept my dragon on the board, which was amazingly jammy. Very chuffed with that.

SpyNet - New to just one of the players (the other 2 have played this with me twice before). Great to get this back to the table. Playing with 4, it plays as a 2vs2 team game, which adds a really interesting feel to the game. My team lost 11 to 16, but everyone enjoyed it a lot.




Solo
Nights of Fire: Battle for Budapest - I'm helping beta-test this sequel to Days of Ire. And it's a very interesting concept, and considering I'm not into wargames as such (not that this is a wargame par se) I'm enjoying the mental challenge so far. Not sure I can say much more yet.




Online
Puerto Rico - 2 player, lost 40 to 32. Not bad considering I've only played it twice before, and last time was 2 years ago. Good fun, this.

First Class - 4 player, came 3rd, 199 to 97 to 81 to 80. Yeah, apparently I'm just not that good at this game. It's really tricky to see how things work properly with the online portal. I think I'd really like this in physical form, but it's just so expensive. Probably won't play online again (but wouldn't pass up a game IRL if the opportunity arose).
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19. Board Game: Massive Darkness [Average Rating:7.34 Overall Rank:719]
Shaun Morris
United States
New Jersey
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Freshly home from a business trip to Las Vegas, this week we played more Massive Darkness.

Friday, October 13
Massive Darkness

I actually took the time to read through the rule book on the plane out to Vegas and better familiarized myself with said rules. We actually didn't play too much incorrectly the previous game night other than we weren't doing the counter attacks for enemies and I played the artifact tokens incorrectly. I correct for those minor errors this week and the game played quite a bit differently.....at first. The game feels very easy. As you level up the monsters become incredibly easy to defeat. We're already defeating Greater Roaming Monsters in one round of combat without the monsters ever getting an opportunity to counter attack and we've only just completed the first campaign mission.

Perhaps I'm playing a rule incorrectly? I seem to recall something about level restrictions or equipment. Guess I'll be going back to the rule book.

Saturday, October 14
Rummy x 2

Played two games of Rummy on Saturday. The first game with my sister and dad and the second game with my sister and mom. I lost both games.

Go Fish x 2

Played with a standard deck of cards. I don't remember the last time I played Go Fish. It was actually kind of fun. I won the first game and my dad won the second.
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20. Board Game: Fearsome Floors [Average Rating:6.66 Overall Rank:1013]
Kirk Groeneweg
United States
Clear Lake
Iowa
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October fun abounds! Pretty decent week of gaming for me.


For game group on Thursday, I gave the group a few choices of "Halloweenish" games to play. They chose Fearsome Floors to play. Good choice, simple to explain and fun to play. We played the first game, which I won fairly easily and they wanted to play again. The second game was a lot better, the other two now had an idea of strategy and played a lot better. I wasn't even close in the second game. It's funny how you can think you have it all figured out and then boom, somebody moves a stone or sits in an open spot to lure the beast closer. Always leads to laughs and groans.


We had a little trouble trying to figure out what to play next. I decided to grab World's Fair 1893 since I've played it with this group before and it was fun. This time did not disappoint either. Things just seemed to fall into place for me this game and I won by a good number of points. I really tried to get at least second place in as many areas as I could so I could convert at least one exhibit each time. Worked out pretty well.


On Saturday, I asked my wife to play a game of Brew Crafters with me. It's been quite a while since we've played my favorite game. I'm supposed to teach it to my Nephew in a couple weeks, so it was good to brush up. I added the Traders market to it this time and that was really a nice spot to use. Added another dynamic and allowed us to brew more often. This time I built the barrel house and focused on the beers that used it. This may have gotten me the victory in this game.


After that, my wife suggested a game of Patchwork where she proceeded to cream me! I was lucky to get any points at the end. It's been a long time since we've played this one together as well. I got off to a good start and thought I was doing well. Then I got stuck in a place where I couldn't afford the patches and had to spent too much time earning buttons. Makes it hard to fill in your quilt if you are wasting time like that.


Since we had both won a game against each other, and she was kind enough to play my favorite game, I decided I should play her favorite game. We won the first game quite handily as the Researcher and the Medic. I thought this was an odd combo but we made it work pretty well. The next two games where not so great. We lost both of them by running out of cubes. Tough loses.

Have a great week everyone!
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21. Board Game: Race for the Galaxy [Average Rating:7.76 Overall Rank:49]
COLOSSUS
United States
Texas
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MONDAY



We started Monday with a three player game of Race for the Galaxy. This is a really great game but I don't think we've played enough for my daughter and her fiancé to get all the mechanics and strategies down well.



We got Small World Underground out after a very long time on the shelf. It went well but my daughter's fiancé didn't seem to care for it. Hopefully we'll get it another try soon.


SUNDAY



At my sister's house Sunday we decided to introduce Carcassonne to my daughter and my other daughter's boyfriend in a four player game. They did well for their first game and both seemed to like it very much. This is one of the first games I was playing when I decided to get out of collectable games and more into table top games. We still love it.



My daughter's boyfriend introduced me, my son, and my sister to Sheriff of Nottingham Sunday afternoon. The game was fun and is very different from the other games we play. It'll be a good break to the norm in the future.
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22. Board Game: Fantasy Realms [Average Rating:7.36 Overall Rank:713]
Eric Gergotz
United States
Cleveland
Ohio
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Monday



A few of us at my local store's game night have been wanting to play Yokohama again for a while. Not everyone was available, so I only managed a 2-player game. I won this again, which seems to be the case at my local store since I haven't lost once while playing there. I've played this game 11 times since I got it last year in Japan and I liked it so much that I bought the deluxe version from my store when it was in stock. It has become one of my top games.




After that, a friend introduced us to Fantasy Realms, a quick filler. It probably took longer to score than to play the game, but it was enjoyable. I didn't expect to like it as much as I did.




We finished the night with Alicematic Heroes. I think this game is one of the truly underrated games of 2017. It's a very interesting concept and just simple enough to play, but with just a good amount of depth. It's great to see the push/pull between taking over areas on the board versus adding certain cards to your kingdom. I hope to make this a somewhat regular game now.



Thursday


We kicked off Thursday's night at the store with 3 games of Fantasy Realms. It played even better after we knew what we were doing. I enjoyed this one enough that made me purchase the game to hopefully introduce it to my friends/family game group. I think they will enjoy this filler game.




Next, I introduced Tavarua to a few new players. It seems to be a common thing with this game that it's hard to understand at first, but quickly everything clicks. I can say this is probably one of the most thematic games I have now, even if it is really just about playing cards to move a momentum marker back and forth. I never thought I'd enjoy a surfing game, but I really do like this one. I picked up a collector's edition while in Canada earlier this year (#26), figuring if I didn't like it that I could make my money back easily, but I'm glad to say that this will be staying in my collection. That makes 2 sports games I own that I really enjoy.




Finally, we ended the night with a game of Indulgence. I have never really played any trick taking games before this year, so my eyes have been opened since playing a few new ones that have come out this year. I picked up Indulgence on a whim since Restoration Games have been 2/2 for me with their titles this year. This one makes 3/3. I seem like games where I can count cards or least guess probabilities, which in turn affects how I play. This game was slightly stressful, but in a good way. I picked up a victory and I believe I was the only one to fully complete a sin during the entire game. I failed one as well! Definite keeper.

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23. Board Game: Quinto [Average Rating:5.96 Overall Rank:9006]
Patrick Hillier
United States
Kettering
OH
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Another crazy week - visit to the ER - yada yada....


Finally felt like doing something on Friday night and my son was home from college so we got in a game of Quinto. A classic 3M game we picked up a while back.



We also played Bärenpark. This was our second play - this time with goals. Still enjoying it.
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24. Board Game: Conan [Average Rating:7.78 Overall Rank:380] [Average Rating:7.78 Unranked]
Ken Chadwick
United States
Yonkers
New York
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We played more games than usual this week thanks to attending Falcon - the fall boardgaming convention in Stamford, Connecticut.

We signed up to play three games that were new to us, with the first one being Conan. I wanted to try this to see how it played, in anticipation of the upcoming Batman: Gotham City Chronicles which uses the same game system.

I wasn't sure how my girlfriend would like this one, but we both really enjoyed it. The rules weren't hard to follow and even though our scenario took 2+ hours to finish (which included the time to teach the game), the game never seemed to drag. Looks like I'll be buying Batman when it comes out!



Our second scheduled game was Istanbul, which turned out to be so much fun, we played a second game as soon as the first one was over.



The last of our scheduled games was Century: Spice Road, which we also liked enough to play back-to-back games. I can see the similarities between this one and Splendor, but it seems like there may be more of a "game" to Century Spice Road, with the players having more choices/options per turn.

The rest of our weekend was spent playing games from the con's game library:



Fields of Green was probably the "heaviest" of the games we played. The rules weren't too difficult to understand and I liked the engine-building aspect of it. But since we were both playing it for the first time, it probably took a lot longer to play that it should have (since we were both seeing the cards and their abilities for the very first time), so it felt like a long game.



We gave The Game a try twice - both times thinking for sure that we were going to lose badly... and both times winding up with having less than 8 cards in our hands combined.



We also played Wordsy a solid word game that requires you to create words using specific letters - but unlike a game like Scrabble, you can also use letters that are not in play... you just don't get points for them. There's also a clever timing mechanism that rewards players who can come up with a word the fastest - IF that word also turns out to be the one worth the most points that round.



We played Diamonds for the first time since we tried it at Gen Con back in 2015. We both liked it, but agreed it plays better with more than two players. Still, I was impressed that there were two-player rules for a trick-taking game. (Which is one of the reasons why I want to one day give Cobras a try.)



Fabled Fruit was one of the big hits for us at the con. It was simple to learn and we liked the "fable" system the game uses that makes it like a legacy-ish game, where each game can build on the last one - while still being replayable once you've gone through the entire deck. We played this one three times.



New York Slice gets such high marks from me for how every part of the game is designed with the theme in mind - including the score pad and the pizza-box shaped game box. Unfortunately, I think the game probably loses a little something when you're only playing with two players. I think it would have been a bit more interesting if there were more people playing.



Since we ended Saturday pretty late (late for us, anyway) and had an 8am game scheduled the next morning, we finished that night with a couple of games of Timeline: Music & Cinema.



I think this may have been the first con where I've bought a game from home and wound up teaching it on the fly. I just happened to have Sagrada with me after having suggested it to someone and realized someone else had taken it out from the library. This also turned out to be the first time I've played it with more than two players!

So, 20 plays of 12 different games for the weekend - not bad! Plus we once again got to spend time with a bunch of great gamers at the con, which made the weekend even better!
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25. Board Game: Alchemists [Average Rating:7.69 Overall Rank:93]
Keith Rudolph
Canada
Langdon
Alberta
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Monday was a rather busy day of gaming thanks to it being a long weekend! Our first game of the day was Alchemists with The King's Golem expansion which we hadn't played for a while. I was able to figure a few things out very quickly and was eventually able to animate the golem which is the first time I had actually managed to do it and didn't find out later that I got a number of ingredients wrong and just fluked into picking the right ones which was nice. Not only did I manage to get a rare win in this game, but I managed to beat my wife by a rather large 15 points.

We played 3 quick games of Frogriders which went pretty much as I expected. I won the first game by a large margin, lost the second game by an even larger margin, and then lost the third game by a mere 4 points which was agonizing to see. This will probably be another one that I'll rarely win!

Scythe was next up on the table. I had a bit of a hard time getting things going at the start while my wife just seemed to find her groove right away. I was getting into position to finally score 1 of my objective cards when she decided to come by and kick me out of one of the territories I needed to hang on to. It was rather surprising as my power was much higher than hers but my fistful of 2-point combat cards and her 4 and 5 ended up being what kicked me out. I was able to get back most of my power back during the game and got my butt handed to me again later on when she once again threw a couple of 5-point cards down. While I managed to end the game by placing my 6th star, it felt more like tapping out to end the suffering. Her higher popularity ensured she got far more points from the end game scoring than I did and, combined with her already ample supply of cash, was able to easily destroy me by something like 25 points after everything was counted.

We decided to have another go at Alchemists while the rules for animating the golem were still fresh in her mind. The started off a little weird as my starting cards got me quite a few ingredients but set me back 3 points right out of the gate while one of her cards just gave her 5 points after the first round, so I was already 8 points behind by the end of turn 1. I was fairly confident with some of my research until I got a neutralizing pair, started crossing out some items, and then began to wonder if I accidentally crossed out the wrong thing part way through doing the rest of my bookkeeping... so I started to question all of my results. I thought I had figured out what got the golem's ears to steam and chest to glow around the same time as my wife. When she failed to animate the golem, I started to question my findings even more as I had made a few assumptions on what she had published. But I was sure that what I was going to mix was the right combination to animate the golem. When that failed on the final turn, I pretty much wrote off everything on my grid as being completely wrong. So I was rather surprised when I successfully demonstrated 2 things in the final exhibition which made me doubt my previous assumption of everything being wrong again. It turned out that everything on my deduction grid was completely correct - what messed me up was that I had somehow identified the wrong size and colour for making the golem's ears steam (somehow picking a completely invalid combination) that threw everything into that chaotic spiral of doubt. That in turn caused me to report an incorrect finding to the king which in turn cost me 8 points and lose the game by a narrow 4 point margin. Had I not reported that finding or messed up that one choice, I would have done considerably better and come up quite far ahead. Whoops!

Monday ended with a rather long game of Innovation with the Echoes expansion. I was pretty worried early on as she wracked up a lot of influence and dominated 4 periods in a row, usually grabbing them 1 or 2 actions right before I could. I was eventually able to turn the tables and started dominating the later periods 1 or 2 actions ahead of her before I just took command and dominated everything through period 9. That's when I ran out of steam. I had managed to claw my way up to 6 dominations and then couldn't get anything that would land me that final precious one; nothing would let me dominate a period a second time and nothing would like up to give me one of the domain dominations. She was eventually able to get to 6 dominations as well and we just sat there, desperate to find a way to get that last one before the other person could. We eventually ended the game by exhausting the period 10 deck which we had never done before. After a rather vicious game, it came down to who had built up the most influence. She had managed to score a few 10s a couple of rounds before the game had ended and that ended up being the deciding factor - she had 88 influence compared to my 70! It was agonizing to be so close to finally winning a game of this only to see it snatched away at the bitter end!

We managed to get in a game of Terraforming Mars on Friday evening. She was getting carried away with placing greenery tiles so I had to combat her copious points from that by placing a number of cities on the board that would benefit from her green craze and set it up so that any greenery tile she placed would start giving me points as well. She had snatched up 2 of the 3 milestones fairly early on before I was able to grab one for myself, though I was able to dictate all 3 awards and was able to keep control of them. Apparently the cities and milestones are what ended up saving me in this one as I just barely edged her out 140-132. Having just 1 of those milestones shift would have been enough for overthrow me.

Sagrada managed to get in for a quick play on Saturday afternoon. I ended up taking this one by about 20 points as everything just seemed to line up nicely for me.

Next up was 4 games of Codenames Duet which didn't go so well. We found the assassin on round 3 in the first game. In the second game, I found the assassin on the very first guess of the game. Game 3 we actually won! And game 4 ended on a sour note as we found the assassin on round 7. So not a very good track record for us this time around.

We had a couple of people over on Saturday evening and got in a game of Mission: Red Planet which is nice and easy to teach. I came in second with 58 points, just 5 points behind the ice king who won the game.

We've had A Castle for All Seasons for a while now, having picked it up in a math trade, and finally got it to the table on Sunday afternoon. The rules are a little bit of a mess but the game itself is simple to play once you understand what's going on. We played the summer side of the board which is apparently the "basic" game and a little underwhelming; there's some neat gameplay but the game feels a little dull. I ended up winning by about 20 points. We're going to try the winter side next, though after reading that the "advanced" game just includes 6 more cards, I'm not convinced it's going to be that much better. It might be one of those ones that gets a little more interesting after a couple of plays and you start to get a better feel for the card interactions. There are also a number of weird design decisions in this game that are just enough to be irritating as well.

Our last game for the week was Schotten Totten where I got absolutely trounced. Things started off OK as I won 2 stones before the whole damn thing went off the rails for me. Between the card draws where absolutely nothing lined up for me and my wife getting everything to line up perfectly, it just went very poorly for me.
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