A pencil and paper game of building railway networks for one or more players.
30 Rails is played on a 6 x 6 grid of squares. First, each player draws mountains, a mine and four stations on their sheet. The game then consists of thirty turns which will fill the remainder of the grid with track. Each turn two dice are rolled. One die will determine which track type is placed, the other gives constraints as to where the track can be placed. The winner is the player who can connect most stations to each other, and to the mine.
The advanced game adds shares. Players are required to buy shares in any particular line in order to score for it, but choosing the right moment to do so gives flexibility to track placement.
Whoever thought it was a good idea to put a load of bulls together in one field? Well, yours is not to reason why. It is, however, your job to keep them apart - to avoid brawling bulls and potential injury (to themselves or anyone else for that matter). This is my take on a 'roll and write' game.
A number of bulls are randomly placed in a field. You build fences (draw straight lines) across the field in order to enclose and separate the bulls in it. Possible starting and finishing points (fence posts) are chosen from the dice you roll.
As well working out where best to build your fence, you'll also need to think ahead and plan for the next ones.
There is also an element of push your luck - do you risk losing a life (mallet) by going for that final fence to complete the Field or move on to the next Field and score less points?
The game features 4 fields of increasing difficulty.
Shelfies is roll and write, i split you choose game about buying games at auction, and putting them on your Shelves. Each turn one players rolls the dice, splits them into piles equal to the number of players, and then all other players choose one of the piles. Each player then draws down their boxes into the shelves trying to score them at the end of the game.
Players: 1-4 Playtime: 15-30 minutes Components: One sheet and two d20 dice per player. For some variants dice need to be same, for some differently colored. For primary game it does not matter.
Reiner Knizia’s Decathlon is a series of 10 short dice games with the loose theme of the events of an Olympic Decathlon: 100-meter dash, long jump, shot put, high jump, 400-meter dash, 110-meter hurdles, discus throw, pole vault, javelin throw, and 1500-meter run. The rules are available for free on Knizia's web site. The game is played with eight dice, pen, and paper. In each event, each player rolls a pool of dice, rerolling a limited number of times, and freezing desired rolls. The goal is to obtain the highest score across all the events.
Birdsong is a Roll-and-Write game inspired by the art and theme of Wingspan and Clever! You are a birder in a specific location spending a week spotting, listening to, writing about, and photographing birds unique to that area.
Travel to Glacier Bay, Alaska in search of Puffins. Or head down to Big Bend, Texas to snap a prize photo of a Painted Bunting. Maybe you just want to take your equipment and a taxi down to Central Park to listen to starlings as they return, heralding a new season. You can also choose to search for ibis and spoonbills in Florida's Everglades.
Equipped with a pencil and a galaxy sheet, all players use results from a dice roll to create constellations (a group of stars). Each player attempts to place the numbers in their galaxy in the best possible way and to make wise use of power-ups to score the most points. Everyone plays at the same time!
In Holmes & Watson 1890-1914: Adventures in the London Fog, players will roll dice and take actions so that they may solve the various mysteries of Victorian London. This roll and write adventure takes place all over the map of London, but be careful, Moriarty lurks around every corner.
On your turn, you will draft dice, use the actions of those dice, and navigate your way around the foggy streets to collect the needed evidence to solve the mysteries. If you cant move forward in your investigations, you lose.
Who will be the best investigator? Who will be thwarted by the schemes of Moriarty? Who will best Sherlock in a match of wits?
This game was entered into the 2017 Gencant Roll & Write Design Contest and received and Honorable Mention from the Judges.
VENN is a competitive roll & write game where you fill in numbers in sections using 5 polyhedral dice. To score a section, all numbers in it must fulfill a condition, such as divisable by 3 or equal numbers. As you can guess by the title, the sections overlap, meaning that certain numbers are located in multiple sections and have to fulfill multiple conditions!
Play the classic mobile game "Snake" using dice & a pencil! No old mobile phone or battery-life required! Make the longest snake you can, picking up power-ups along the way to supercharge your snake.
Solo game: You will use up to 6 custom 'snake' dice to determine how your snake moves around the 11*11 grid, eating power-ups that give you powers to manipulate your dice rolls, and even using one-time actions to portal through walls or tunnel under blockades! But be careful - every time you gain a power-up, more blockades appear on the grid. And one of the snake dice faces is a Blockade face that can't easily be manipulated and causes more blockades to appear!
How much of the board can you traverse and how many power-ups can you unlock before you inevitably crash?...
Multiplayer game: You can now also play the game with 4 players, all manoeuvring their own snakes around the same shared board, vying for powerups and all trying to avoid the blockades AND each other! Points are acquired similarly to the solo game, but you get additional bonuses for being the first to reach level 4 of each powerup track, and the last snake standing gains a bonus 10VP! You can also try your luck on the larger 15*15 grid, giving more room to snake around (and a slightly longer game) - especially good with the max 4 players!
It is the summer of 1842 and the finest mathematicians from around the world have gathered at The Archimedes’ Museum of Mathematics for a grand soiree! Amidst all the merriment, a terrible crime occurs — the robbery of the priceless Lebombo Bone artefact.
Evidence of the theft has been scattered across the museum grounds. Only Ada Lovelace — pioneer of the Analytical Machine and part-time sleuth — is up to the challenge of solving the crime. Time is of the essence and she must work quickly to examine each room of the museum and assess each piece of evidence. She has only minutes before the trail goes cold.
In Ada Lovelace: Consulting Mathematician, players assemble polyomino pieces on a map of the Archimedes’ Museum of Mathematics, aiming to capture key pieces of criminal evidence. Doing so may grant the player extra abilities they can use in future turns, allowing them to more efficiently search the map. After five rounds, the player scores points based on how many pieces of evidence were captured, how many rooms were searched, and how many abilities were unlocked.
Ada Lovelace: Consulting Mathematician is a solo roll-and-write game. It was a finalist in the GenCan't Roll and Write Contest, 2017.
In Recycling Route, you are a trash-hauling company expanding into recycling markets. Each turn, you’ll roll dice to determine what types of recycling contracts are available in your city -- and your neighbor’s city, as well. Then, steer your truck along a collection route that maximizes revenue while trying not to completely fill up your landfill. The player who makes the most money is the winner of Recycling Route!
Yahtzee is a classic dice game played with 5 dice. Each player's turn consists of rolling the dice up to 3 times in hope of making 1 of 13 categories. Examples of categories are 3 of a kind, 4 of a kind, straight, full house, etc. Each player tries to fill in a score for each category, but this is not always possible. When all players have entered a score or a zero for all 13 categories, the game ends and total scores are compared.
This is a one page, ultra-portable, black and white solitaire game. You assume the role of a small party of conquistadors trying to reach the Atlantic Ocean after a failed expedition deep in the New World. This game is limited to 42 turns and each turn consists of phases such as Map Making, Exploring, and Hunting where a handful of dice are allocated in a press-your-luck fashion. For those that enjoy role-playing, there is also an optional Journaling phase where you try to tell a story about what happened on your turn. Can you reach the Atlantic Ocean before time runs out or before you lose all of your Conquistadors?
THEME Your commander and entire company was killed after being ambushed in these mountains. The next morning, only six of you survive. Now you have to make it down the mountain and to the coastline where you can signal for help. The way is dangerous though; you’re short food and muskets. The natives will likely want you dead as offer any help.
Utopia Engine is a free print-and-play dice game for one player. You play an old artificer named Isodoros who is attempting to reconstruct the Utopia Engine, a fabled device from the distant past and possibly the only hope for averting the fast approaching Doomsday. You must recover the machine's six parts from six dangerous regions and assemble the Utopia Engine before the world ends. The game uses simple dice mechanics to simulate searching the wilderness, activating and assembling powerful artifacts, and combat with artifact weapons.
You and your friends are going trick-or-treating together. Fill your basket with the right type and the best arrangement of candy to earn the most points and win the night!
On your turn, choose a house along your route at which to stop. Roll the dice, representing candy you could get at this house (an added 'spooky die' can add danger or candy to your roll). The dice face determines which area of your candy bag the item can be placed in, while you can choose which candy (or die) and what orientation the candy goes. Each player can choose which candy to take at this house, then the next player takes a turn.
A light game of push-your-luck with a bit of Tetris strategy to play for Halloween.
Pocket Peaks is a solo print-and-play (PnP) game which features 3 different mountains, 3 different Terrain types and various Weather conditions to test your climbing ability, survival skills and dice-chucking prowess. Pocket Peaks is a Dice drafting and Action point selection game with a bit of Resource Management thrown in.
In Pocket Peaks, you embark on a race to reach the summit of the highest, most challenging and deadliest mountains on Earth (at least in PnP format) – and live to tell the tale by successfully returning to your base camp before the “blizzard of the century” triggers an avalanche and buries you alive (along with your chances for survival and a little fame!). Thanks for playing, and have fun!
Construction Sight is a roll-and-write spatial puzzle game based on the Skyscrapers logic puzzles by Masanori Natsuhara. Draw each building in your new city center using the roll of 3 dice as the width, depth, and height, in any order. Each of the park benches around the city challenges you with a goal for how many buildings you want to be "visible", one behind the other, along a sightline from that bench into the city.