Campaign Logs for my Arkham Horror LCG Games
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This is a list where I have transferred the various play-throughs I tracked on paper of different Arkham Horror LCG campaigns I have played, either solo, two player or with a bigger group.

Feel free to peruse if it interests you, but this is really so I have a place where I can retain for myself and fellow players the games we played (with varying levels of detail) and the combinations of characters.

Bear in mind, there are unguarded SPOILERS throughout the list if you care about that kind of thing. That's the main reason I haven't tweeted (on @ArkhamHorror) about these games much at all; I'd rather not expose the stories to people who want to enjoy them first in the game. It's not because I don't think highly of the game; I believe it's the best Arkham Files product out there, and a strong candidate for my favorite board game.

Comments are disabled, but if you have a question about something on the list, just PM me.
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1. Board Game: Pickpocket [Average Rating:5.93 Overall Rank:10186]
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Wendy the Pickpocket

My most successful character so far (she's gone through the base campaign and Dunwich), although she hardly ever uses her Pickpocket card (and I can't replace it since it's part of her name of record). Fortunately, we do have a pickpocket upgrade coming. Maybe that will help her survive Carcosa?

If you are curious about the build, this is very evasion heavy and disengage heavy. It relies on Peter Sylvestre (leveled up), Cat Burglar, and Charisma. She also acquired a lot of other allies too in her time in Dunwich, so re-acquisition of Flare is important as well. Adaptable also lets her substitute sideboard cards that matter for different scenarios. Lone Wolf is also a must to pay for everything.


THE NIGHT OF THE ZEALOT
The Gathering
R2
Wendy's house is still standing.
7XP - R2, 2 bonus, 2 for Ghoul Priest, 1 Cellar, 1 Attic
Midnight Masks
R1
Cultists Interrogated: Herman Collins, Masked Hunter
Cultists Who Got Away: the others
4XP - (Graveyard, Herman Collins, Masked Hunter)
The Devourer Below
R1
The ritual to summon Umordhoth was broken.
Wendy received 2 mental trauma (and Paranoia...she began with Haunted)
5XP - Winning!

THE DUNWICH LEGACY
Extracurricular Activity
R2
Professor Warren Rice was kidnapped
The students were rescued
2XP - (Orne Library, Dorms)
The House Always Wins
Naomi has Wendy's back
Dr. Francis Morgan was kidnapped
1XP - (VIP Area)
Interlude I: Armitage’s Fate
Wendy rescued Professor Armitage
Miskatonic Museum
R2
Wendy took custody of the Necronomicon
4XP - (Can't remember which areas sadly)
Essex County Express
R1
1XP - (Train Engine)
Blood on the Altar
R1
Wendy put Silas Bishop out of his misery
4XP (Silas, Bonus)
Interlude II: The Survivors
Sacrificed to Yog-Sothoth: Dr. Francis Morgan
Undimensioned and Unseen
R1
Wendy calmed the townsfolk.
1 brood escaped into the wild
3XP - (3 broods)
Where Doom Awaits
R1
Wendy entered the gate
4XP - (Seth, Wizard of Yog-Sothoth, Sentinel Peak)
Lost in Time and Space
R1
Wendy closed the tear in reality
Wendy received 2 physical trauma and 2 mental trauma.
5XP - Winning!

So... Wendy will begin Path to Carcosa with a total of 4 mental trauma and 2 physical trauma. Can she survive it? I think she might need Moment of Respite or some of the desperate cards to make it.
 
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2. Board Game: The Totally Insane Card Game [Average Rating:5.87 Overall Rank:11134]
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Roland Banks Starter

Sadly I lost much of the info on this (my first game) so I have to reconstruct from memory. I believe he burned his house to the ground (bad idea for weak sanity Roland) and he went insane almost immediately in the third scenario. Not the most auspicious start, but he did kill a lot of the cultists.

This game I actually did tweet about at https://twitter.com/ArkhamHorror:
Roland granted that picking Arkham as the spot for his vacation from the FBI proved an error given all the recent deer-masked home invaders.
As Roland yanked the machete from the skull of another "cultist" he began to wonder if he was Arkham's white knight or a mere serial killer.
The moment he met the wizard beside the bonfire, Roland began to dance to the chants that echoed through the forest. He is dancing still....
 
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3. Board Game: Whoops-a-Daisy [Average Rating:4.00 Unranked]
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Daisy Walker Starter

Not much more luck here with a first try at Daisy...

THE NIGHT OF THE ZEALOT
The Gathering
R1
Daisy's house burned to the ground
Daisy received 1 mental trauma and Lita
5XP - (bonus, ghoul priest, cellar)
Midnight Masks
R2
Cultists Interrogated: Victoria Devereaux, Peter Warren
Cultists Who Got Away: the others
5XP - (Graveyeard, Miskatonic, Northside, 2 cultists)
The Devourer Below
Daisy was killed when facing Umordhoth
Arkham succumbed to Umordhoth's terrible vengeance.
 
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4. Board Game: Hyperborea [Average Rating:7.29 Overall Rank:518]
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Agnes Baker Starter

You know how this goes by now...

THE NIGHT OF THE ZEALOT
The Gathering
R2
Agnes's house is still standing
7XP - (house unburned, bonus, ghoul priest, attic, cellar)
Midnight Masks
R1
Cultists Interrogated: Herman Collins, Masked Hunter
Cultists Who Got Away: the others
4XP - (Graveyard, cultists)
The Devourer Below
Arkham devoured as usual (but Agnes did 6 damage to Umordhoth)
 
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5. Board Game: Skidrow A Go-Go [Average Rating:0.00 Unranked]
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Skids O'Toole Starter

Skids also failed at the end...

THE NIGHT OF THE ZEALOT
The Gathering
R2
Skids' house is still standing
7XP - (house still standing, bonus, ghoul priest, icy ghoul, attic)
Midnight Masks
R1
Cultists Interrogated: Ruth Turner, Herman Collins
Cultists Who Got Away: the others
3XP - Graveyard, cultists
The Devourer Below
Skids was driven insane by a Deep One.
 
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6. Board Game: Arkham Horror: The Card Game – Curse of the Rougarou Scenario Pack [Average Rating:7.97 Unranked] [Average Rating:7.97 Unranked]
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Agnes and Roland Suddenly Remember a Trip to New Orleans!

Agnes and Roland are a dynamic pair, both well suited as killing machines and with viable strategies for getting clues. They managed to be one of my first wins of the game (with a side trip to New Orleans...which I guess was a repressed memory since this all supposedly happens in one night!)

THE NIGHT OF THE ZEALOT
The Gathering
R2
Roland's house is still standing
7XP for Agnes, 8XP for Roland (lead, bonus, Flesh-Eater, Ghoul Priest, cellar, attic)
The Curse of the Rougarou
The rougarou is destroyed and the curse is lifted
Lady Esprit added to Roland's deck
0XP - too many clues everywhere!
Midnight Masks
R1
Cultists Interrogated: Ruth Turner, Peter Warren, Herman Collins
Cultists Who Got Away: the others
4XP - (Miskatonic, cultists)
The Devourer Below
Agnes and Roland repelled Umordhoth
Agnes and Roland receive 2 mental trauma and 2 physical trauma each
10XP - Winning!
 
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7. Board Game: Hungry Hungry Hippos [Average Rating:4.10 Overall Rank:15326]
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Roland and Wendy Make a Tough Choice

This game didn't go so well for everyone, especially Lita Chantler

THE NIGHT OF THE ZEALOT
The Gathering
R1
Wendy's house burned to the ground (gained Lita)
Wendy takes a mental trauma (house)
Roland takes a mental trauma (cover-up)
7XP - (Icy Ghoul, Ghoul Priest, cellar, attic, bonus)
Midnight Masks
R1
Cultists Interrogated: Masked Hunter, Ruth Turner, Wolfman Drew
Cultists Who Got Away: the others
5XP - Miskatonic, cultists
The Devourer Below
The investigators sacrificed Lita Chantler to Umordhoth
Wendy and Roland gain two mental and physical trauma each
 
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8. Board Game: Arkham Horror: The Card Game – Marie Lambeau [Average Rating:8.04 Unranked] [Average Rating:8.04 Unranked]
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Marie ... Incomplete

I never finished this campaign because I had another one with a second player start up...I'll return to it. I list it because it does feature a trip to the bayou and a surprise transformation of Marie Lambeau. This is somewhat ironic because the story I told online about Marie in the Arkham Horror game also had her tap into her were-wolf side via Summon the Beast Within: https://boardgamegeek.com/geeklist/65571/item/1697561#item16...

THE NIGHT OF THE ZEALOT
The Gathering
R2
Marie's house is still standing
9XP - (Ghoul Priest, Flesh-Eater, Icy Ghoul, Cellar, Attic, bonus, house)
The Curse of the Rougarou
The rougarou escaped and Marie embraced the curse (adds monstrous transformation to her deck)
2XP - (can't recall what)
TO BE CONTINUED...
 
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9. Board Game: Arkham Horror: The Card Game – Carnevale of Horrors Scenario Pack [Average Rating:8.25 Unranked] [Average Rating:8.25 Unranked]
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Daisy and Skids off to the Carnevale!

Daisy and Skids successfully address Umordhoth with the best result, but found little success in the first attempt against the unspellable creature of the Carnevale. The Carnevale (as of now) is my favorite scenario.

THE NIGHT OF THE ZEALOT
The Gathering
R1
Daisy's house has burned to the ground
Daisy has 1 mental trauma (house)
7XP (bonus, Icy Ghoul, Ghoul Priest, Cellar, Attic)
Midnight Masks
R2
Cultists Interrogated: Peter Warren, The Masked Hunter, Herman Collins, Victoria Devereaux
Cultists Who Got Away: the others
The Devourer Below
R1
The ritual to summon Umordhoth was broken
Skids and Daisy get 2 mental trauma each
6XP (Ruth Turner, Victory) for Daisy
4XP for Skids (hospital debts)

CARNEVALE OF HORRORS
Many were sacrificed to Cnidathqua during the Carnevale
Daisy and Skids received 1 mental trauma (defeated)
3XP for Daisy (Salvatore Neri, Savio Corvi, Don Lagoria)
1XP for Skids (hospital debts)
Daisy received Medico Della Peste
Skids received Gilded Volto
 
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10. Board Game: The Game of Rex [Average Rating:5.00 Unranked]
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Zoey and Rex and the Dunwich Legacy

My first game in the first big campaign. Zoey and Rex are a tremendous pair, and we did pretty well.

THE DUNWICH LEGACY
The House Always Wins
The O'Bannion Gang has a bone to pick with Rex and Zoey (Zoey walks in with an axe and a dog and when a swarm of mobsters all turn on her at once, she kills them all in one turn...Zoey's great)
Zoey and Rex rescued Dr. Francis Morgan (to Zoey)
4XP - (Pit Boss, Art Gallery, VIP Area, Back Alley) [This might be an error as we almost certainly resigned with a clue, which as I understand the rules now would force the clues to drop and prevent the XP at Back Alley]
Extracurricular Activity
Professor Warren Rice was kidnapped
The Experiment was defeated
3XP - (Orne Library, The Experiment)
Interlude I: Armitage’s Fate
Zoey and Rex resuced Dr. Henry Armitage (Rex)
3XP spend to go to ...
Carnevale of Horrors
Rex has identified the solution!
The sun banished Cnidathaqua into the depths
4XP - (Savio Corvi, Don Lagorio, Elisabeta Magro, Salvatore Neri)
Zoe gets Bauta mask
Rex gets Pantalone mask
Miskatonic Museum
Zoey and Rex destroyed the Necronomicon
2XP - (Egyptian Exhibit, Restricted Hall)
Essex County Express
1XP - (Train Engine)
Blood on the Altar
The investigators banished Silas Bishop
4XP - (The Hidden Chamber, bonus)
Interlude II: The Survivors
Dr. Henry Armitage survived The Dunwich Legacy
Zoey gets the Powder of Ibn Ghazi
Dr. Francis Morgan survived The Dunwich Legacy
Zebulon Whateley survived The Dunwich Legacy (Rex)
Dr. Henry Armitage survived The Dunwich Legacy (Zoey)
Sacrificed to Yog-Sothoth: Professor Warren Rice
Undimensioned and Unseen
Zoey and Rex warned the townsfolk
3 brood escaped into the wild
2XP (broods)
Where Doom Awaits
The investigators entered the gate
3XP (can't recall from what)
Lost in Time and Space
The investigators closed the tear in reality
Zoey and Rex gain 2 mental trauma and 2 physical trauma each
5XP (Win!)
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11. Board Game: Murder à la carte: Murder by Candlelight [Average Rating:5.67 Unranked]
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Jenny by Candlelight

I give Jenny two ritual candles as her off-faction cards... Why? I don't remember. It didn't end well

THE NIGHT OF THE ZEALOT
The Gathering
Jenny's house has burned to the ground
2 mental trauma (house, Izzie) and Lita Chantler
6XP - (bonus, Ghoul Priest, Attic, Cellar)
Midnight Masks
Cultists Interrogated: Masked Hunter, Victoria Devereaux, Herman Collins
Cultists Who Got Away: the others
6XP - (Graveyard, Northside, cultists)
1 mental trauma (Izzie)
The Devourer Below
Jenny was killed
Arkham Succumbed to Umordhoth's terrible vengeance
 
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12. Board Game: Gang of Four [Average Rating:6.61 Overall Rank:1510]
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The Secret Origin of Ashcan Pete

Pete (and his friends Daisy, Jenny, and Roland) gets an origin story where we learn why he becomes a drifter. This was my first 4-player game and it was a chaotic mess with Daisy ending up cornered frequently and having only 1 health remaining for any future games. Pete also recklessly sicced Duke on anything that moved whether or not it was engaged with someone else. Despite all that. We did survive barely.

THE NIGHT OF THE ZEALOT
The Gathering
Pete's house burned to the ground
Pete earns Lita and 1 mental trauma
7XP
Midnight Masks
Cultists Interrogated: Masked Hunter, Ruth Turner, Herman Collins, Victoria Devereaux
Cultists Who Got Away: the others
7XP
Daisy suffered 1 physical trauma
The Devourer Below
Pete and friends sacrificed Lita Chantler to Umordhoth
Daisy suffered 1 physical trauma
Everyone (including Daisy) suffered 2 physical and 2 mental trauma
2XP - (2 yithians)
 
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13. Board Game: Deep Space Disaster [Average Rating:6.05 Unranked]
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Jenny & Jim Confront the Dunwich Legacy

This was a long road of failure. We built poor decks and played them quite badly. Nevertheless, we had a good time especially since this was run contemporaneous with our much more successful Zoey and Rex adventure.


THE DUNWICH LEGACY
Extracurricular Activity
R4
Jenny and Jim were unconscious for several hours
Professor Warren Rice was kidnapped
4XP - (2 yithians...always the yithians!, Orne Library, 1 pity point)
Jenny and Jim earn 1 mental trauma each
The House Always Wins
R1
The O'Bannion Gang has a bone to pick with Jenny and Jim
Dr. Francis Morgan was kidnapped
5XP - (Pit Boss, Art Gallery, Back Alley, Delve Too Deep, 1 pity point)
Interlude I: Armitage’s Fate
Dr. Henry Armitage was kidnapped
2XP - (bonus)
Miskatonic Museum
R1
Jenny and Jim failed to recover the Necronomicon
2XP
Jim earns 1 physical trauma (defeat)
Jenny earns 1 mental trauma (Izzie)
Essex County Express
R1
2XP (emergent monstrosity, Engine Car)
Blood on the Altar
R0
Jim takes 1 mental trauma
Jenny takes 1 mental trauma
The ritual was completed
Interlude II: The Survivors
Sacrificed to Yog-Sothoth: Leo DeLuca and everyone else
Undimensioned and Unseen
Jenny and Jim calmed the townsfolk
No brood escaped into the wild
2XP (broods)
Where Doom Awaits
The investigators entered the gate
2XP (Sentinel Hill)
Lost in Time and Space
Jenny and Jim were killed
Yog-Sothoth tore apart the barriers between worlds and became one with all reality
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14. Board Game: Hoppin' Poppin' Spaceballs [Average Rating:6.57 Unranked]
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Pill Popping Agnes

Like everyone else did when they saw the painkillers card, I made an Agnes deck for it. I actually did really well until the last scenario and barely lost. She didn't even user her XP until U&U (where she bought for the first and only time Mind Wipe), so I think the deck was pretty strong despite the conclusion


THE DUNWICH LEGACY
The House Always Wins
R2
The O'Bannion Gang has a bone to pick with Agnes
Agnes rescued Dr. Francis Morgan
3XP - (Pit Boss who hypnotically killed himself, VIP Area, Back Alley)
Extracurricular Activity
R3
Professor Warren Rice was kidnapped
The Experiment was defeated
3XP - (Experiment, Orne Library)
Interlude I: Armitage’s Fate
Agnes rescued Dr. Henry Armitage
Miskatonic Museum
R1
Agnes destroyed the Necronomicon
4XP (Hall of the Dead, Restricted Hall, Egyptian Exhibit, Medusa Exhibit)
Essex County Express
R1
2XP - (Parlor Car, Engine Car)
Blood on the Altar
Agnes put Silas out of his misery
5XP - (Silas, Bonus, Delve too Deep)
Interlude II: The Survivors
Sacrificed to Yog-Sothoth: Professor Warren Rice
Undimensioned and Unseen
Agnes warned the townsfolk
2 brood escaped into the wild
4XP (Delve Too Deep, broods) [Agnes did use Mind Wipe to eliminate a brood which lost its XP, but a deck shuffle made it reappear before the end!]
Where Doom Awaits
Yog-Sothoth tore apart the barrier between worlds and became one with all reality
Agnes is insane!
 
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15. Board Game: Miskatonic Madness [Average Rating:5.74 Overall Rank:11929]
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Daisy Walker and the Miskatonic Faculty

This game was distinctive in that everyone died who wasn't traited Miskatonic (specifically a member of the faculty, that is). Evidently, Daisy only cares about her fellow scholars, underscored by her use of Higher Education, perhaps? Incidentally, to people who complain about the lack of tomes in Dunwich, the campaign contains the best tome for Daisy in the game, the campaign Necronomicon which is free to use and easy to get with librarians.

THE DUNWICH LEGACY
Extracurricular Activity
R1
Daisy rescued Prof. Warren Rice
Daisy failed to save the students (faculty 4 life!)
3XP - (Orne Library, Faculty Offices, Wizard of Yog)
The House Always Wins
R1
Dr. Francis Morgan was kidnapped
Cheated!
4XP (Art Gallery, Pit Boss, Delve too Deep, bonus)
Interlude I: Armitage’s Fate
Daisy rescued Dr. Henry Armitage
Miskatonic Museum
R2
Daisy took custody of the Necronomicon
4XP - (Egyptian, Medusa, Restricted, Delve too Deep)
Essex County Express
R1
3XP - (Delve too Deep, Parlor car, Engine car)
Blood on the Altar
Daisy restored Silas Bishop
4XP (2 Hidden Chamber, 2 Bonus)
Interlude II: The Survivors
Sacrificed to Yog-Sothoth: Zebulon Whateley, Earl Sawyer (not part of the Miskatonic crew. Sorry, boys)
Dr. Henry Armitage, Prof. Warren Rice, and Dr. Francis Morgan survived the Dunwich Legacy
Undimensioned and Unseen
Daisy calmed the townsfolk
No brood escaped into the wild
5XP - (4 broods, 1 Delve too Deep)
Where Doom Awaits
Daisy has entered the gate
3XP - (Wizard of Yog, Sentinel Peak)
Lost in Time and Space
Daisy closed the tear in reality
Daisy earned 2 physical trauma and 2 mental trauma
5XP - (Win!)
 
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16. Board Game: Red Baron [Average Rating:5.81 Overall Rank:11906]
 
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Marie and Pete and the Red Gloved Man

An attempt to have ditchable allies for Marie to anticipate the Baron's inevitable arrival, the focus here became the Red Gloved Man, which is a great card for Marie, but she never got enough opportunities to use him. She and Pete had a lot of trouble making any headway in Dunwich, but I am going to try this build again


THE DUNWICH LEGACY
Extracurricular Activity
R1
Marie and Pete rescued Prof. Warren Rice
Marie and Pete failed to save the students
3XP - (Wizard of Yog, Orne, Faculty Offices)
The House Always Wins
R1
The O'Bannion Gang has a bone to pick with the investigators
Dr. Francis Morgan was kidnapped
4XP - (Pit Boss, Back Alley, Art Gallery, bonus)
Marie takes 1 physical trauma
Interlude I: Armitage’s Fate
Marie and Pete rescued Dr. Armitage
Miskatonic Museum
No R
The investigators failed to recover the Necronomicon
3XP - (Medusa Exhibit, Nature Exhibit, Hall of the Dead)
Pete gains 1 mental trauma
Marie gains 1 physical trauma
Essex County Express
Marie and Pete earn across time and space
1XP - (pity point)
Dr. Armitage was kidnapped
Prof. Warren Rice was kidnapped
Marie and Pete were delayed on their way to Dunwich
Pete takes 1 mental trauma
Blood on the Altar
The ritual was completed
2X - (bonus)
Sacrificed to Yog-Sothoth: everybody (not Duke or the Red-Gloved Man thankfully)
Undimensioned and Unseen
Marie and Pete warned the townsfolk
No brood escaped into the wild
2XP - (broods)
Where Doom Awaits
Marie and Pete entered the gate
2XP - (Sentinel Peak)
Lost in Time and Space
Marie and Pete were killed
Yog wins...
 
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17. Board Game: Painter Detective [Average Rating:6.79 Unranked]
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Sefina and William (Bill) Yorick Cannot Endure the Dunwich Legacy

These were two good decks, but we got trounced by the second-to-last scenario. It's hard to progress with two 2-intellect characters who cannot rely on the usual investigative objects. If not for that, they would have gone all the way, I think


THE DUNWICH LEGACY
Extracurricular Activity
Sefina and Bill rescued Prof. Warren Rice (Bill)
Sefina and Bill failed to rescue the students
3XP - (Wizard of Yog, Orne Library, Faculty Offices)
The House Always Wins
Naomi has Sefina and Bill's backs
Dr. Francis Morgan was kidnapped
Cheated!
4XP - (Servant of the Lurker, Bury them Deep (rats), Art Gallery, Back Alley)
Interlude I: Armitage’s Fate
Sefina and Bill rescued Dr. Armitage (Bill)
Miskatonic Museum
Sefina and Bill destroyed the Necronomicon
3XP - (Restricted Hall, Nature Exhibit, Egyptian Exhibit)
Essex County Express
2XP - (Engine Car, Bury them Deep (Graveyard Ghouls...not sure how this works on a train)
Blood on the Altar
The investigators put Silas out of his misery
4XP - (Silas Bishop, bonus)
Interlude II: The Survivors
Sacrificed to Yog-Sothoth: Zebulon Whateley
Dr. Armitage, Dr. Morgan (Bill), Prof. Rice, Earl Sawyer (Sefina) survived.
Sefine has the powder of Ibn Ghazi
Undimensioned and Unseen
Sefina and Bill try to warn the townsfolk and convince them to evacuate
3 brood escaped
2XP - (broods)
Where Doom Awaits
Yog-Sothoth tore apart the barrier between worlds
Bill and Sefina are driven insane
 
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18. Board Game: Ghost Stories: Crazy Shaman [Average Rating:7.35 Unranked] [Average Rating:7.35 Unranked]
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Akachi and Minh Meet the King in Yellow

This one is still ongoing ... let's see how the shaman and her personal assistant perform against the insanity brought on by Hastur

THE PATH TO CARCOSA
Curtain Call
R2
The Stranger is on to You (Pale Mask in Akachi's deck)
Added 2 elder things
3XP - (Agent of the King, Rehearsal Room, Lighting Box)
Doubt+1
Chasing the Stranger+2
The Last King
2XP each - (clues)
VIPs Interviewed: Constance Dumaine, Jordan Perry
VIPs Killed: none
Doubt+1
Interlude I: Lunacy's Reward
You intruded on a secret meeting
2 elder things -> 2 elder things
Doubt+1
Echoes of the Past
R1
Minh took the onyx clasp
3XP (Agent of the King, Hidden Library)
2 elder things -> 2 cultists
Conviction+1
Unspeakable Oath
Minh has identified the solution
R3
Akachi and Minh escaped the asylum
2XP (Mess Hall, Basement Hall)
2 cultists -> 2 elder things
Interlude II: Lost Soul
2XP (Bonus)
Akachi and Minh heeded Daniel's warning
1XP (Bonus)
Phantom of Truth
R2
Akachi and Minh found Nigel Engram
Minh received 1 mental trauma
Akachi received 1 mental trauma and 1 physical trauma (Angry Spirits)
2 elder things -> 2 tablets
7XP (Bonus 2, Screeching Byakhee, Grand Guignol, Gardens of Luxembourg, Pere Lachaise Cemetary, Canal Saint-Martin)
The Pallid Mask
Akachi and Minh entered the catacombs on their own.
R2
Akachi and Minh know the site of the gate.
2 tablets -> 2 tablets
2XP (Bone Filled Cavern, Tomb of Shadows)
Black Stars Rise
R1
Akachi and Minh opened the path below
2 tablets -> 2 tablets, 2 cultists
3XP (Abbey Church, North Tower, Outer Wall)
 
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19. Board Game: Game of Success [Average Rating:0.00 Unranked]
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Not-So-Successful Skids

I tried making a deck with the "succeed by 2 or more" for Skids. It's hard to make it work, especially in Dunwich, which is especially brutal for low-will Skids. Even the use of lockpicks doesn't help him get out of the Sentinel Hill locations and his luck ran out there in a big way.

THE DUNWICH LEGACY
Extracurricular Activity
Professor Rice was kidnapped
The Experiment was defeated (Skids basically stood in place and waited for it)
4XP (Exp, WoYS, Yithian Observer)
The House Always Wins
The O'Bannion Gang has a bone to pick with Skids
Dr. Francis Morgan was kidnapped
cheated (+1 elder thing)
2XP (PB, Back Alley)
Interlude I: Armitage’s Fate
Skids rescued Dr. Henry Armitage
Miskatonic Museum
Skids destroyed the Necronomicon
3XP (Egypt Exhibit, Hall of the Dead, Restricted Hall)
Essex County Express
1XP (Engine Car)
Blood on the Altar
Skids put Silas Bishop out of his misery
Interlude II: The Survivors
Dr. Henry Armitage, Prof. Warren Rice, Zebulon Whateley, and Earl Sawyer survived the Dunwich Legacy
Sacrificed to Yog-Sothoth
Dr. Francis Morgan
Undimensioned and Unseen
Skids calmed the townsfolk
Skids gained Psychosis (he started with Overzealous, which is terrible)
4 brood escaped into the wild
1XP (Brood)
Where Doom Awaits
Yog destroyed the world
Skids is insane and lost
 
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20. Board Game: Rat-a-Tat Cat [Average Rating:6.19 Overall Rank:2452]
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Jenny Barnes Gets Her Guns

The deck's theme was to do the utmost to ensure that if Jenny needed her guns she could get them and play them big and whenever it was most necessary. This was the first game where I used Joey the Rat to help play them as a fast asset and it worked quite well.

THE DUNWICH LEGACY
Extracurricular Activity
R2
Prof. Rice was kidnapped!
The students were rescued!
3XP - (Orne Library, Yithian Observer, Dorm)
The House Always Wins
R3
Naomi has Jenny's back.
Dr. Francis Morgan was kidnapped
Cheated!
3XP (Pit Boss, Back Alley, VIP Area)
Interlude I: Armitage’s Fate
Jenny rescued Dr. Henry Armitage
Miskatonic Museum
R2
Jenny took custody of the Necronomicon
2XP - (Hall of the Dead, Restricted Hall)
Essex County Express
R1
2XP - (Parlor car, Engine car)
Blood on the Altar
R2
Jenny restored Silas Bishop
4XP (2 Hidden Chamber, 2 Bonus)
Interlude II: The Survivors
Sacrificed to Yog-Sothoth: Professor Rice, Earl Sawyer
Dr. Henry Armitage, Zebulon Whateley, and Dr. Francis Morgan survived the Dunwich Legacy
Undimensioned and Unseen
Jenny warned the townsfolk
1 brood escaped into the wild
3XP - (3 broods)
Where Doom Awaits
R1
Jenny has entered the gate
2XP - (Sentinel Peak)
Lost in Time and Space
Jenny closed the tear in reality
Jenny earned 2 physical trauma and 2 mental trauma
5XP - (Win!)
 
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21. Board Game: Liquid Courage: On The Offensive [Average Rating:0.00 Unranked]
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Zoey, Marie, and Wendy's Booze Fueled Romp

The decks were originally about Marie manipulating doom as normal, Zoey guaranteeing she would leave no stone unturned until she found her cross, and Wendy being the "dark horse" but as it turned out the only consistent play was the incessant need to prop up Zoey's sanity with Wendy's liquid courage, or "holy water" as she called it. Turned out bad for Zoey who did use Leadership to encourage her comrades to survive without her before she succumbed in the last story, and while she remained Lost in Time and Space, her friends returned to Arkham wondering if it ever happened and if Zoey ever existed at all!

THE DUNWICH LEGACY
Extracurricular Activity
R2
Zoey gets 1 mental trauma (hated Whippoorwills)
Prof. Rice was kidnapped!
The students were rescued!
4XP - (Orne Library, Yithian Observer, Wizard of Yog Sothoth, Dorm)
The House Always Wins
R1
Zoey gets 1 mental trauma (defeated)
The O'Bannion Gang has a bone to pick with the Zoey gang.
Cheated!
3XP (Pit Boss, Back Alley, VIP Area)
Interlude I: Armitage’s Fate
Zoey, Marie, and Wendy rescued Dr. Henry Armitage (Wendy gets him)
Miskatonic Museum
R2
Zoey, Marie, and Wendy took custody of the Necronomicon (Marie)
3XP - (Hall of the Dead, Restricted Hall, Egyptian Exhibit)
Essex County Express
R2
Zoey gets mental trauma (defeated)
The Necronomicon was stolen
Dr. Armitage was kidnapped
3XP - (Parlor car, Emergent monstrosity, Bonus)
Blood on the Altar
Zoey gets mental trauma (weakness)
The ritual was completed
2XP (2 Bonus)
Sacrificed to Yog-Sothoth: EVERYBODY!
Undimensioned and Unseen
Zoey, Marie, and Wendy calmed the townsfolk
No brood escaped into the wild
2XP - (2 broods)
Where Doom Awaits
R1
Zoey, Marie, and Wendy entered the gate
3XP - (Sentinel Peak, Wizard of Yog-Sothoth)
Lost in Time and Space
Zoey was killed (remained behind)
Marie and Wendy closed the tear in reality
Marie and Wendy earned 2 physical trauma and 2 mental trauma
6XP (bonus, Yithian Observer) - Win!
 
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22. Board Game: Spendalot [Average Rating:0.00 Unranked]
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Big Spender Skids

Skids makes another go, but instead of relying on gambling on passing by 2 or more, he is going for a sure thing. He's cheating and buying his way to victory with Sure Gambles and Hot Streaks, good old classics. Turns out that this paired with Streetwise really pushes Skids along well. He has to race against his own frail willpower before something scares him too bad.

This is also the first time I was able to get the best ending on Carnivale. Thanks, Elusive! That card is essential to rescuing all the revelers. I am also proud Skids was able to survive the Rougarou and retrieve Lady Esprit. Now, I did those standalones with Skids before the campaign, which is iffy, but Skids wants to bend the rules (and I did play with the default chaos bags for each which are much harder).

This Skids also made satisfying use of the .45 against the Spheres with Double or Nothing, dealing 4 damage in one shot.


CURSE OF THE ROUGAROU
R1
The Rougarou is destroyed and the curse is lifted
Gained Lady Esprit
2XP (Audubon Park, Broadmoor)

CARNEVALE OF HORRORS
R1
The sun bansihed Cnidathqua into the depths
0XP (nothing!)
Earned Gilded Volto
Gained Abbess Allegria di Biase

THE DUNWICH LEGACY
Extracurricular Activity
R3
Prof. Warren Rice was kidnapped!
The Experiment was defeated
3XP (Experiment, Yithian Observer) Skids stayed put and lay in wait...
The House Always Wins
R3
Naomi has Skids' back
Dr. Francis Morgan was kidnapped!
Cheated!
2XP (VIP room, Art Gallery)
Interlude I: Armitage’s Fate
Skids rescued Dr. Henry Armitage
Miskatonic Museum
R1
Skids destroyed the Necronomicon
4XP (Medusa Exhibit, Egyptian Exhibit, Hall of the Dead, Restricted Exhibit)
Essex County Express
2XP (Engine Car, Parlor Car)
Blood on the Altar
R1
Skids put Silas Bishop out of his misery
4XP (Bonus, Silas Bishop)
Interlude II: The Survivors
Sacrificed to Yog-Sothoth: Earl Sawyer
Undimensioned and Unseen
R1
3 brood escaped into the wild
2XP (Broods)
Where Doom Awaits
R1
Skids entered the gate
3XP (Seth Bishop, Sentinel Peak)
Lost in Time and Space
R1
Skids closed the tear in reality
5XP (Bonus)
Win!
 
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23. Board Game: Gunslingers & Desperados [Average Rating:7.00 Unranked]
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Desperate Roland Goes Out Guns Blazing

A very exciting campaign using Roland with the Desperate cards to help turn his low sanity into an asset. The game concluded with Roland manipulating clues with the help of Dr. Maleson and getting out his pistol to shoot Yog into oblivion... before he died himself, but it seems like a worthwhile trade-off. This is the first time I got this ending! Also, he was able to actually use barricade with stick to the plan to prevent the annoying Where Doom Awaits spheres from descending on him too early.

THE DUNWICH LEGACY
The House Always Wins
R2
The O'Bannion Gang has a bone to pick with Roland
Roland has rescued Dr. Francis Morgan
4XP (Servant of the Lurker, Pit Boss, Art Gallery, Back Alley)
Extracurricular Activity
R3
Professor Warren Rice was kidnapped
The Experiment was defeated
3XP (Experiment, Orne Library)
Interlude I: Armitage’s Fate
AF2 Roland rescued Dr. Henry Armitage
Miskatonic Museum
R1
Roland destroyed the Necronomicon
2XP (Hall of the Dead, Restricted Hall)
Essex County Express
R1
3XP (Emergent Monstrosity, Engine Car, Parlor Car)
Blood on the Altar
[R1]
Roland put Silas out of his misery
4XP (Silas, Bonus)
Interlude II: The Survivors
Dr. Henry Armitage survived the Dunwich Legacy
Dr. Francis Morgan survived the Dunwich Legacy
Sacrificed to Yog-Sothoth
Professor Warren Rice
Zebulon Whateley
Earl Sawyer
Undimensioned and Unseen
Roland tried to warn the townsfolk
Roland takes 2 mental trauma (loss and coverup)
2XP (Broods)
Where Doom Awaits
Roland entered the gate
Roland takes 1 mental trauma (coverup)
3XP (Seth Bishop, Sentinel Peak)
Lost in Time and Space
Yog-Sothoth has fled to another dimension
Roland is killed
Roland wins! He is never seen or heard from again.
 
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24. Board Game: Medallions [Average Rating:0.00 Unranked]
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Green Man Discount

My first try using Jenny's replacement cards after reading Hour of the Huntress. It'd have been nice if the book had been rendered as a playable "side mission" but maybe some enterprising Arkham fan will do that. In this sequel, Jenny sets aside her automatics in favor of the medallion, which does let her get dual Chicago Typewriters. Turns out that mattered a lot as she lay in wait for Umordhoth and let him have it to eke out a victory.

THE NIGHT OF THE ZEALOT
The Gathering
R1
Jenny's house has burned to the ground
Jenny receives 1 mental trauma
7XP - (Flesh Eater, Ghoul Priest, Attic, Cellar, Bonus)
Jenny used Dynamite Blast to kill both the Flesh Eater and the Priest as her last action!
Green Man Discount of 1!
Midnight Masks
R1
Cultists Interrogated: Victoria Devereaux
Cultists Who Got Away: the others
2XP - (Graveyard, Victoria)
Green Man Discount of 1!
The Devourer Below
Jenny repelled Umordhoth
Jenny receives 2 mental trauma and 2 physical trauma each
10XP - Winning!
 
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