Hexmagazine channel's main task is raising an interest in board wargaming and history itself by presenting this hobby widely and talks on boardgames, also by other activities related to the main topic.
Intro riff, heard in each episode, is based on a fragment of De Press's song "Marsz Oddziału Zapory" from the album "We the Rebels" released in 2009.
Welcome to the first episode of my new program dedicated to the board games and many other board games subjects related to all the games we like to play. In the first episode we will look at a mysterious box and talk about its content. ENGLISH SUBTITLES available.
In today's episode we are waiting for a trip to the Far East. Can you stop the Soviet tanks with bottles after Sake filled with petrol? What did Georgy Zhukov do in distant Mongolia? You will find all these answers to these questions inside opened envelope.
Due to the hot wave in the Isles, I decided to share the warmth of the heat and take you today to Libya and Egypt, where over 75 years ago, the end of spring was ripped apart and exploded with similar unique heat.
Who did not love as a kid an expeditions to the railway tracks with friends or holiday train travels? As a son of a railwayman, I propose you today, to return for a moment to these memories and look at our hobby from a slightly different perspective.
The time to present a brief, but essential account of the UK Games Expo 2017 has come. Who knows, maybe next year there will be something for you? I invite you to visit the West Midlands, around the Sarehole Mill and Moseley Bog.
Today I try to examine a pocket-friendly, easy-to-use game, without hundreds pages of rules and night-blindness over the board will be not necessary. The game does not even require the presence of a partner on the opposite side of the table, though it may not be an advantage in this case. But nowadays, when everyone's chasing for unknown something, and time is converted into brass as never before, "Israeli Independence" seems to be a great solution. At least at the beginning of adventure with war games...
Probably only a few of you believed that we still exist and program will be continued. The forced break caused by the prose of life, which unexpectedly crushed me, meant here only one, stuttering in the filming of new episodes of Hexmagazine. But against the malcontent, we were, we are and we will be We return with a game that started on the morning of September the 1st, 2017... ENGLISH SUBTITLES available.
I'd like to take you on a journey to the distant sands of the desert, where for three years two powers and two foxy brilliant military minds were wrestling against each other. But perhaps, this one appeared in Africa at the end of the winter of 1941 was a bit more brilliant, as Churchill described. Let's open the box then and let's verify if he was right. First time in English!
Today in Poland we celebrate the Independence Day. Here, in the United Kingdom, Remembrance Day, mentions all the heroes who fought for the matters of the country and those who dedicated their lives to future generations. At 11 o'clock, they are worshiped by two minutes of silence. So why not to go back in time and not to mention a game number 106 from the game collection released by GMT? Especially its theme is directly related to the ceremonies mentioned above.
According to the rule, that before the end of the year all current affairs should be closed, we return for the last time to the subject of Operation Battleaxe game, exhausting it definitively. Everything is briefly summed up, but as I am now freezing due to the aura, and I definitely prefer the warmth, it may be too euphoric for the cold-blooded people, also for all don't like the sand. However, I invite everyone to watch the episode.
Today's episode will introduce you to the world of the movie, in which the twists of action, like a sinusoid on the school board, terrifies some but others are delighted so much they cannot imagine an existence other than similar to rollercoaster ride. Shots from nowhere, bursts of grenades at the back, sleepy knights buried in the fox holes - only in the game presented today. The episode starts the cycle, whose task is to convince the unconverted and the conversion of agnostics. I invite you to watch.
And a front of us the game from Commands and Colors series, released by Compass Games, settled in the American Revolution realities this time. Thus, something about the warfare in the eighteenth century was given to us. Especially for you, just before Christmas. If we're going to share, let's share!
Who won the struggle of the titans in the battle of the three emperors? Was the sun shining for Napoleon and the French again? Maybe the imperial corpse has rested on the Prace Hill? You will find out when you look at the battlefield report that took place on December 2, 2017, on English soil, exactly on the 212th anniversary of mentioned struggle. Exceptionally in the form of a pastiche of some song.
Let the word be made flesh. Today's episode begins a series of meetings and conversations with people who have been creating the world of our hobby in Poland for years. We will show these shiny ones in all their glory, we will vacuum up the forgotten ones and we will try to give momentum to rising ones. In the first part, we talk with one of the precursors of Polish wargaming, a legendary man, Wojtek Zalewski.
Nothing happens twice in our lifes, supposedly. But everything is possible in our program. For the second time, we smell gunpowder straight from the box of Commands and Colors Tricorne: American Revolution. This time, to meet your expectations, we will talk about this game in Polish.
Imagination, the most efficient engine of development and progress. It allows us to dream, reach goals, search and find the sense of what we do and give it to our future activities. Without imagination, without the pursuit of dreams, without imagining what is ahead of us, we would not have achieved much, and certainly, a lot of valuable experiences would irrevocably be lost in the void. Therefore, it is worth of remembering that not so long ago, just a few years ago, we spent time quite differently, not looking only at the blue screens for searching of virtual friendships and the same pleasures, but listening to the rhythm, rhythm of real life. I invite everyone to the world of spoken language.
Dozens of ideas, still growing pace of work but many interesting projects in progress. In the next episode of talks at the board, we'll find out the realities of creating games in Phalanx Games. Our interlocutor, Jarek Andruszkiewicz, will tell us where he gets the fuel for his diesel engines and how he charges the batteries of his own creativity. We will also get to know the parade of undertakings Phalanx Games will want us to surprise and regale in the future.
"Panta rhei", the words of Heraclitus of Ephesus fit well with our today's twentieth episode. Celebrating this little jubilee, we enter a period of some changes which, I hope, will make the form of the program more attractive for everyone of us. Nevertheless, You are the most important part of mentioned and on the occasion of our little celebration, I would like to thank all faithful viewers for their interest, perseverance and faith in our program. We do it all for You and You are the most powerful generator of our powers and the catalyst for undiscovered possibilities. Thanks for all of this! Remember also that "the road, whether down or up, is one", as also claimed by Heraclitus. How much these words match our hobby...
In the next episode, Michał's guests will share their impressions with you, when opening two boxes, containing some extensions to Commands & Colors Napoleonics game. Egg in Vienna or Prussian drill, the choice is heavy. Or maybe both at the same time?
Today's, promised previously episode, with English subtitles available, is a debut in front of the camera, of our friend Michał. You could say that you are able to see him now, not just to hear. There will be two games from the Blind Swords system: Thunder in the Ozarks and Stonewall's Sword. This episode is the first part of the recording dedicated to these games and the whole system. I invite you to watch. ENGLISH SUBTITLES available.
How do you feel right after breaking free of the cold and dirty cell you spent the last few or even a dozen years in? How do you get out of these dreary dungeons of a mighty castle? Is it enough power to work hard on the mossy floors along the stone and damp walls, not knowing what or who is behind the nearest corner? Is it worth to even try to escape when there are so many dangers and cold and gloomy cell appears to be an oasis of peace? Let's find out!