Solo RPGs on Your Table - December 2017
aaron
United States
Illinois
flag msg tools
badge
Avatar
mbmbmbmbmb
Recommend
47 
 Thumb up
67.00
 tip
 Hide


Welcome to Thunderdome!

Welcome to the Jungle!


Welcome to

Solo RPGs on Your Table - December 2017



(apologies to those who don't celebrate christmas, I just think these comic book covers are hilarious laugh)


Say hello to your December geeklist!
Post your games. Talk about your adventures.
Share your cool tricks for running a solo game.
Complain about your dice. Show us what you bought.
Post on the forum.
And make yourself at home.


SOME VERY IMPORTANT LINKS:

The Solo Roleplaying Guild
Solo RPGs on Your Table Monthly Geeklist SUBSCRIPTION THREAD - The Meta-List
SROYT Made me buy this! - A place to give thanks or throw blame when SROYT inspires you to open your wallet
Need More Tables (Or Other World Building Aids) for Solo/GM-less Gaming! - Tables! TABLES!
Roleplaying Alone Together - in case you want to play with other people!
Solo Gamebook Master Review list
US RPG Chain of Generosity 2017
A map of the Death Star so everyone knows where the Thermal Exhaust Port is. The shaft leads directly to the reactor system. A precise hit will start a chain reaction which should destroy the station. If any of you used to bullseye womp rats in your T-16 back home, please raise your hand.

Future Hosts:
JANUARY:
Carl White
United Kingdom
London
flag msg tools
designer
badge
Avatar
mbmbmbmbmb


(Sign up to host! It's free and you get access to the Solo RPG Guild secret illegal bank account which is full of untraceable cash for all of our nefarious plans!)

MAY YOUR DICE ROLL STRONG. MAY YOUR MAPS BE LEGIBLE.
AND HAVE SOME AWESOME ADVENTURES.



Your Tags: Add tags
Popular Tags: [View All]
  • [+] Dice rolls
1 , 2  Next »   | 
1. RPG Item: Technoir [Average Rating:8.33 Overall Rank:1658]
Reverend Uncle Bastard
Canada
Toronto
Ontario
flag msg tools
badge
Unapologetic Continual Troublemaker!
Avatar
mbmbmbmbmb
Picked this up earlier in the week after reading a thread on RPG.net about what system to use for a Bladerunner style game.

This is a pretty rules-light and narrative focused game, which is right up my alley, but what really drew me in is the unique "mapping" mechanism for generating hard-boiled mysteries on the fly.

Looking forward to trying it out this weekend.
28 
 Thumb up
3.00
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
2. RPG Item: Treasure of the Silver Dragon [Average Rating:7.00 Unranked]
United States
New York
New York
flag msg tools
Sometimes I'm the shark; sometimes I'm the swimmer.
Avatar
mbmbmbmbmb
Old School Alert!!

I've done one video demonstrating a solo RPG and am now planning another. I've chosen this adventure from



Also using



for more flavor and some GM power for even more story.

I'm traveling with a party of 5 (3 wizards; 2 fighters): an elderly wizard who has many spells but not a lot of strength to use them; two of his students (one more advanced than the other); one foolhardy but strong fighter and his apprentice.

I'm running them using the basic Melee rules and advance Wizard rules:



We successfully negotiated a scorpion attack at the beginning of the game but are in some dire straits from a giant snapping turtle:



Yes, I use what I've got...


I'm also using the fate chart/chaos track from



to help flesh out encounters, combat choices, healing, rest, etc.

Still trying to figure out how to film and discuss this system without it being either (a) boring or (b) full of spoilers.

All Fantasy Trip game material from late 70s. Adventure published in 1980.

Update: video posted: https://youtu.be/8XHTgUiFfPQ

Another update: this turn into a series of videos:


how to create your own solo RPG adventure, Part 1:
https://youtu.be/8XHTgUiFfPQ

how to create your own solo RPG adventure, Part 2: https://youtu.be/IHmmscEqKcw

how to create your own solo RPG adventure, Part 3:
https://youtu.be/vmA-bbP76I0


27 
 Thumb up
2.00
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
3. RPG Item: Solo 01: Buffalo Castle (Deluxe T&T Edition) [Average Rating:7.50 Overall Rank:4554]
Matt Johnston
United States
Lewiston
Idaho
flag msg tools
badge
Avatar
mbmbmbmbmb
I've been lurking on these lists for months and kept seeing reference to the MetaArcade app for T&T. T&T was my favorite system when I was younger and I downloaded the app this morning.

I thought I remembered the way to the Potion but ended up lost and dying to a large Troll (how appropriate!). I'll definitely be playing with the other adventures offered by the app.
23 
 Thumb up
2.00
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
4. RPG: Fabled Lands Gamebooks [Average Rating:7.74 Overall Rank:100]
Mike Hostetler
United States
Omaha
Nebraska
flag msg tools
badge
Avatar
mbmbmbmbmb
Been quite a while since I posted anything...


There is a good discussion on the Solo Guild about RPG Gamebooks.This was a genre/system/concept that I totally missed when it was in it's prime. Sure I did Choose Your Own Adventure books but this is a next level (or maybe 10 more levels...)

Digging a little bit, I found that the first Fabled Lands book, The War-Torn Kingdom, was $2 on Kindle. Well worth giving a shot. I bought it and found a character sheet online and got started. I soon discovered that I needed Dice, but there are apps for that...

Anyway I played while my wife and daughter were watching something I wasn't interested in. It certainly was less like a campaign but more like Zork -- there were choices in each location and, depending on what you did before something else could happen (via the Codewords concept). I didn't get very far but I did have a good time with it. I will keep going.

The bad news is that only Book 1 is available on Kindle. :/ That forum also talked about DestinyQuest, which I may check after I play this Fabled Lands edition out.

EDIT: Fixed link to discussion
23 
 Thumb up
3.00
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
5. Board Game: Legacy of Dragonholt [Average Rating:7.66 Overall Rank:1376] [Average Rating:7.66 Overall Rank:304]
shut memo
United Arab Emirates
flag msg tools
Avatar
mbmbmb
I posted this on November 2017 SGOYT list. I was not aware of this list but
Dave B
United States
Tigard
Oregon
flag msg tools
Avatar
mbmbmbmbmb
directed me to this list so I am re-posting my report here too:

I was pleasantly surprised. It is a novel coop narrative adventure from Fantasy Flight and it does not look like anything I have seen before. Let me elaborate:

The game contents look like a D&D beginner's box to me. There is a character creation book and you get a character sheet describing your character's traits. The main thing with the character is the skills that you choose.

I played the solo game for a while. It is very easy to set-up, complexity is rather low even for me and tells a decent story so far. You go with the story and then presented with decision points along the way. You do some bookkeeping marking your choices. It is basically a GMless D&D lite or an advanced choose your own adventure book. It is not a sand box as it stands. It is heavily scripted by design. It can easily be used as a gateway to say D&D RPG. Sherlock Holmes Consulting Detective and The Tales of Arabian Nights are relatives of this game. Based on this it can be assumed that replay value is more than Legacy games but less than other standard solo games.

It is a fairly solid effort for fleshing out the Runebound Universe. I am not familiar with the Runebound Universe at all prior to this though so I cannot add anything intelligent at this stage.

Story book has good humour and kept my interest so far. Description and plot action used in the story book is very well edited and polished.

This feels like the beginning of a long road in game design. I can easily envision adding more game mechanics and story lines to create a vast universe. I can feel that if nurtured right than this represents the seed of a future classic cult: GMless RPGs.
24 
 Thumb up
7.00
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
6. RPG Item: Dungeons & Dragons Starter Set [Average Rating:8.12 Overall Rank:49]
Matthew Banner
United States
Austin
Texas
flag msg tools
Avatar
mbmbmbmbmb
D&D 5e-Lost Mines of Phandelver solo journal
12/3/17
***spoilers, ill-thought out timelines, and self-serving liberties ahead***
will begin by utilizing lone crusader’s kind outline for solo play
these are higher than 1st level characters

Cattail, wood elf druid, leader of “branch” (expeditionary force
from Father Forest council)
- charming, sly, disarming, unflappable, ruthless in serving Father
Forest
- father figure to goliaths and bugbear, leader/friend to Kestrel

Kestrel, wood elf ranger, bodyguard/attendant for Cattail
- solemn, earnest, laconic, devoted to serving/protecting Cattail
- pals with Boo (lets down guard w/him), all business with anyone
else

Boo, bugbear rogue, scout and servant of Cattail
- sneaky, creepy, a little touched, labile, capricious
- voice ruined from past torture, now whispers but can hiss loudly
- pals w/Kestrel, devoted to Cattail, amused by the twins

Thump, goliath barbarian, ward of Cattail and twin brother to
Dehiscence
- dim, concrete, curious, short fuse, expresses self with maul

Dehiscence, goliath barbarian, ward of Cattail and twin sister to
Thump
- dim, concrete, curious, short fuse, expresses self with great
sword

background: The council for Father Forest (deity Sylvanus) has sent an expeditionary force (a “branch”) to investigate and, if needed, intervene regarding reports of the Black Spider’s increasing influence and disruption in the area in searching for the lost Wave Echo Cave. The druid council recalls well the devastation wrought by an attempted hostile takeover by wizards and orcs in the past and are determined to thwart any recurrence of this. Cattail was chosen for this charge as he is not only capable and shrewd, but it is a personal matter for him. He had many friends among the gnomes who battled for Wave Echo Cave in that past cataclysm.

Having no immediate place to begin, Cattail decided to allow the group to be enlisted to help dwarf Gundren Rockseeker. Gundren seems trustworthy enough for now. This will be a convenient way to insert themselves into the milieu and see where it leads them. This may also prove helpful to further ascertain the dwarf trio’s full intent- something that may or may not need to be thwarted itself by the team. The secretiveness of the dwarves will pass for now but will be investigated.

standard operations:
unless otherwise specified
outdoors
* Boo scouting on point, stealth, approx 40’ ahead, short bow ready
* goliath twins, two abreast approx 40’ back, quiet, weapons at ready
* Cattail, 20’ behind twins, quiet, longbow ready
* Kestrel, stealth, in roving position approx 30’ radius from Cattail

indoors
* Boo, stealth scout, short bow ready, approx 40’ ahead
* Kestrel, quiet, bow ready, 40’ behind
* Thump, quiet, weapon ready, 10’ behind
* Cattail, quiet, bow ready, 10’ behind
* Dehiscence, quiet, weapon ready, 10’ behind

Part 1: Goblin Arrows

Despite the dwarf being unforthcoming regarding probing questions, Cattail allows the group to be enlisted to escort the supply wagon to Phandalin. The trip has been uneventful so far with Cattail and the twins accompanying the wagon. Cattail enjoys the simple pleasure of walking this wood trail but he keeps the easily-bored twins busy by having them identify trees, birdcalls, roadside plants, etc. He alternates their duties: while one plays the game, the other is scanning all directions for possible trouble and then switch.

Boo is ahead scouting and can signal with a heads up or a danger call. Kestrel is somewhere ahead or behind or to the sides, likewise unseen and unheard but scouting the way while protecting his charge.
[1d6: 1-3 =Boo on left of road and Kestrel on right, 4-6=other way—> 6]

[Boo perc=21, Kestrel perc=26, goblin PP=9]
[Boo short bow: 1d20+7=13 - miss; Kestrel longbow: 1d20+9=28 dam 5]
The twins and Cattail just round a bend when the whistle of arrow shafts stops them. They see dead horses sprawled in the road ahead. Three goblins come tearing out of the brush from the roadside toward the wagon. Their courage seems to flag as they eye the two enormous goliaths running toward them.

[initiative: Thump, Dehiscence, goblin1, goblin4, goblin6, Cattail]
Thump grunts in satisfaction as the little runt races toward him and swings his maul in a grand arc which flattens fully half of the little body onto the dirt packed road. Fingers on the intact side twitch feebly as blood seeps out from the smelly, crunched pancake.
[1d20+7=21, dam 16]

Dehiscence chuckles at her brother’s fun which sounds to all like a wet, mucous-filled wheeze as she swings her great sword at the next goblin who seems to be trying to run beneath her. The wide blade cleaves the creature from breastbone to crotch and the two halves fall wetly to the ground.
[1d20+7=21, dam 10]

Cattail steps forward, sighting his bow along the last charging goblin. The arrow flies to the side and he grimaces at the poor performance, dropping his bow and brining his shield and staff to bear [not in time for goblin attack though].
[1d20+7=10 miss]
[goblin 1d20+4=19, dam 4]
The scimitar slashes the druid along the arm and the creature squeals, pleased at drawing blood.

Boo, still undiscovered by his target, sights again with his short bow and looses, only to miss. The creature hisses in anger and is shamed to think father may have seen his poor performance just now. His target swings its eyes to rest on the now revealed bugbear. Its own arrow shows the same performance as his adversary. The bugbear shifts to the side and disappears in the tall grass.
[1d20+7=9 miss]
[goblin3 1d20+4=11 miss]
[Boo hide, stealth 1d20+9=25]

Kestrel spots a second bowman next to his first target, now wounded. Both loosed shafts fly wide and the ranger spits to the side, anger growing.
[1d20+9=13 miss, 1d20+9=nat 1 miss]
Those two see him now and let fly arrows of their own. As one strikes home, its owner barks out a taunt.
[goblin2 1d20+4=nat 1miss, goblin5 1d20+4=17 dam 8]

[initiative: Kestrel, goblin3, Thump, Dehiscence, Boo, goblin2, Cattail, goblin6]

Kestrel immediately follows up with two more shafts which both strike home and the two bodies slump unseen in the grass.
[1d20+9=27 dam 11, 1d20+9=26, dam 8]

Thump stomps up behind the goblin accosting father and swings the maul down. The head splatters like a melon as the neck and spinal column collapse. The druid’s blood-flecked face smiles in thanks at his now proud ward.
[1d20+7=nat 20]

Boo sights again on the goblin from his new hiding place. The shaft slams into the goblin’s throat, lifting it off its feet before the body falls into the tall grass.
[1d20+7adv =26, dam= a shit-ton o’ sneak attack]

———————————

All members are still, waiting to see if there are any more goblins. The goliath twins stand openly in the road to invite arrows from any hiding. After long moments, a bird call to the left (Kestrel) and a chittering from the right (Boo) tell the group it is clear. The twins stand back to back, scanning the area while archers retrieve their arrows. The twins stay with the wagon while Cattail and his two sneaks inspect the bodies and surrounding brush for clues.

Kestrel wears a grim satisfaction at the carnage (goblins are one of his favored enemies) and continues to snoop in wider circles. Cattail clucks at the familiar horses felled on the road. “It seems our patron and companion fell to these bandits before us. And the empty map case concerns me. But these noble beasts felled for naught…” Cattail’s face darkens. Kestrel returns to inform about a goblin trail leading into the woods. The druid nods, “we check this out and discipline those who would use this forest for ill ends.”

To the twins, “secure the wagon out of sight and then a field trip?” The goliaths nod vigorously, always up for a field trip. “Crunch, crunch” Thump shares with his sister as a recap of recent events. Boo, looking forlorn, gives a whispered promise: “kill better next time, Father.” The druid pats the bugbear’s arm. “Yes, my son, punishment is afoot. Father Forest is about to knock. I’ll let you be first to the door.” The bugbear straightens his shoulders and then slinks off toward the trail pointed out by the ranger. Cattail sees the goliaths securing the cargo then turns and winks at Kestrel, getting a solemn nod in return. “Shall we?” [short rest-1HD recovery @Kestrel and Cattail]

[Boo 40’ front stealth scout PP=18, Kestrel, 20’ back Thump, 20’ back Cattail, 20’ back Dehiscence]

Kestrel signals a stop and the others creep to the front to see Boo silently point out a hidden snare. Lunch?, mouths Dehiscence with levity, but the druid shakes his head no and gestures to leave it be and continue. This process is repeated further on with the bugbear walking the perimeter of a hidden pit to show the others. The rogue sneaks a peek under the brush to make sure there is nothing already down in it.

—————————

Cragmaw Hideout

Seeing the cave mouth on the far side of the clearing causes the group to reconsider. Boo sneaks to check the left side brush initially while Kestrel eyes the brush on the other side of the stream.
[Boo stealth 1d20+9=14]
Finding this clear, he and buddy Kestrel sneak around to inspect the right side thicket.
[Boo stealth 1d20+9=19; Kestrel stealth 1d20+7=14]
Seeing two bored goblin “lookouts”, the ranger signals to the druid their find. Cattail brings the two large children to quietly join the two. Before they get there, Boo winks at his elven friend and signals he’ll take the one on the left. Kestrel begins to roll his eyes but the smirk betrays him and he readies his bow as well.
[Boo surprise adv 1d20+7=22 dam crit+sneak attack=dead; Kestrel 1d20+9=23 dam 12]
Both goblins fall dead mid-slack, never knowing what hit them. “Knock knock” rasps the rogue and the elf chuckles. They are retrieving their shafts when the other three round the bend to see the results. Father nods in approval and the group prepares to enter the cave mouth. Hand signals prepare the game plan and then it begins.
22 
 Thumb up
3.00
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
7. RPG Item: Technoir [Average Rating:8.33 Overall Rank:1658]
Reverend Uncle Bastard
Canada
Toronto
Ontario
flag msg tools
badge
Unapologetic Continual Troublemaker!
Avatar
mbmbmbmbmb


This is a very fun, hard-boiled cyberpunk RPG. Your characters have "Verbs" as stats (Fight, Hack, Shoot, Coax, etc.) and Objects and positive adjectives as skills.

The main actions of the game involve attempting to place negative adjectives on your opponents (bruised, intimidated, shaken, outrun, etc.) by building a pool of action dice (based on which verb you use) and push dice (using your objects and positive adjectives), these are rolled along with a pool of hurt dice (one for each negative adjective you have acquired) which cancel out the action/push dice. The highest value die left is your result. If you beat your opponents verb value (+1 for each push die they spend) then you inflict your chosen adjective on them, spending push dice to increase them from fleeting (last a scene), to sticky (last a session) to fixed (permanent). Spent push dice are passed to your opponent (i.e. from GM to player or player to GM).



It is a very narrative and quick flowing system that also incorporate rules for tying in locations/events/contacts/objects/threats/factions from the "transmission" you choose to use (a set of tables describing a setting) into a "plot map" that provides inspiration for the direction of the story/mystery. Here's mine from the end of the session.



Overall the system works exceedingly well for solo play. I used the Gamemaster's Apprentice Sci-Fi deck as a GM Emulator where needed, but the mechanisms of the game itself meant I didn't need to turn to a GME very often.

============================================



Sharilyn Abele, a.k.a. Sky, was trained as a military bodyguard and pilot. She spends her days hanging out in the Twin Cities Metroplex, looking for freelance work. She is armed with a Barker heavy pistol, small knife and jumpsuit armour thanks to her drug dealer and fixer January Jade, and a cyber hand provided and spliced in by her buddy Dok Petrov, plus some cash from her fence, shark and occasional ride Arma Win.

Sky was strolling along the Minneapolis Skyway, a system of tunnels suspended above the bustling streets of the city, linking the downtown office buildings with the markets and bars of the upper reaches of the city, when she received a frantic call from January Jade. January breathlessly described being chased by some unknown assailants near the intersection of 8th Ave and Poulson Street before her call was suddenly cut short.

Using her Specs, Sky tapped into the net and attempted to Hack the security cameras in the area January was calling from. The grainy camera footage showed January being grabbed by a large man and thrown into a heavily armoured Tanser (a sort of limo for transporting at-risk VIPs). Sky zoomed in and snapped an image of the license plate.

Successfully hacking into the computer system onboard the Tanser, Sky called up a map of the city, showing the vehicle headed north across the city. She ran to Arma Win's place and begged for a ride.

As Arma pulled up a half-block behind the Tanser, they were clearly spotted. The Tanser pulled away, racing in the direction of the Light Rail Terminal with Arma and Sky in hot pursuit. Arma managed to pull the car up close enough for Sky to put a few well-place bullets into the tires. The two cars lurched up onto the sidewalk and came to a screeching stop.

As Arma and Sky spilled out of their car, Cathryn, leader of a local citizens uprising against the corporations and Luger, one of her henchmen, leapt from the Tanser. No sign of January Jade anywhere.

Sky charged towards Cathryn, firing at Luger to clear the way. Luger grappled her, leaving her bloody as Cathryn fired and missed. Luger slashed at Sky with his knife, severing three of the fingers on her natural hand before Arma knocked him out with the car door.

"Get out of here" hissed Sky to Arma as Cathryn calmly pointed her gun at her and smiled.

Arma sped off as Cathryn commanded Sky to follow her into the terminal.

Cathryn tossed some rags at Sky to wrap what was left of her hand as she explained what had happened to January. Turns out the citizen's uprising was involved in an ongoing struggle against the local religious militants, The Archangels of St. Paul's, who had been beating and extorting the already stretched thin local merchants. The last time the uprising had struck at the Archangels, the reprisals had resulted in a mass of dead citizens. This time they had grabbed January Jade, who was not connected with the uprising, and implanted an explosive device in her neck to "encourage" her to attack Archbishop Abira.

Cathryn offered Sky a deal. Send a violent message by attacking the Archbishop, and the uprising would pay her 10K and disarm the device in January's neck, which was set to go off in less than 12 hours.

Sky had no choice but to agree. With no time to treat her injuries, she hopped a Light Rail train back to the Skyway, where Cathryn told her that the Archbishop was headed for a meeting. She hid her bleeding hand in her jacket and avoided the gaze of the other passengers as the dirty, stinking and decrepit train shuddered along at high speed back towards downtown.

Sky lurked on the skyway until she spotted the Archbishop, following him towards his destination, where she hoped to send in her Spyder drone to quietly hunt him and inject him with poison. Unfortunately the Archbishop and his bodyguard made her long before they reached their destination. As Sky fought her way through the crowd towards the Archbishop, his henchman put a bullet in her leg and another in her shoulder. With her strength ebbing away, she grabbed the Archbishop and with her last reserves of strength she lifted him above her head and tossed him through the outer glass of the skyway. As his body fell towards the distant streets below, his henchman decided survival was the better part of valour and fled.

Bleeding heavily, and close to losing conciousness, Sky took one of the high-speed elevators back down to the street and hailed an autocab, headed for Dok Petrov who would hopefully fix her up before she lost any more blood. She prayed that Cathryn would keep her word and disarm the explosive device in January's neck.

It wouldn't be long before the Archangels came looking for her, time to lay low, heal up, and prepare for whatever trouble was going to come her way next.
30 
 Thumb up
3.25
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
8. RPG Item: Mini Six Bare Bones Edition [Average Rating:7.73 Overall Rank:990]
Carl White
United Kingdom
London
flag msg tools
designer
badge
Avatar
mbmbmbmbmb


Another month, another continuation of my Mini Six campaign set in the Judge Dredd universe.

Here are the previous posts:

Sessions 1-13:
https://www.boardgamegeek.com/geeklist/229478/item/5618583#i...
Sessions 14-17:
https://www.boardgamegeek.com/geeklist/230868/item/5678860#i...
Sessions 18-19:
https://boardgamegeek.com/geeklist/228427/item/5745745#item5...

The ruleset is here if you fancy a read:

https://docs.google.com/document/d/1s2dXZpL8xsMGRtfIJksrXio7...
22 
 Thumb up
4.25
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
9. RPG Item: Classic Dungeon Design Guide [Average Rating:6.00 Unranked]
aaron
United States
Illinois
flag msg tools
badge
Avatar
mbmbmbmbmb
Grabbed this from Drive Thru for a buck and started playing with it tonight.

Lots of tables to roll on. Lots of great set up information.

Experimenting tonight I came up with the following as my hook for an adventure:

My wandering adventurers come upon a traveling wizard’s faire. No joy from these carnival nomads. This fair aches with a melancholy dread. Once vicious creatures stare from cages, their faces thin and haunted.

A small covered wagon, faded purple paint on the sides, sits on the edge of the faire. Letters peeling from the wood spell out M gici n. The shadows around the wagon seem alive.

Drawn to it, my adventurers enter the wagon and find a man as faded and peeling as the wagon, though his eyes are lit and sharp; he is more lively and conniving than he appears.

He sells my adventurers a story of love and murder, of ill-begotten treasure hidden in the earth not far from the the faire. He has sent his own shadows to find it but they returned...different. Slower. Unresponsive to his commands.

My adventurers seem lost in their own heads. The magician's tale weaves a spell and everyone agrees to help the magician...to find the treasure...and find some resolution to the mystery of his dying shadows.

They leave the wagon, quiet, their eyes glassy with greed. Cut their way into a the thicket where the entrance lies, and make camp for the night. Not noticing the shadows creeping slowly behind them.

-------------------------

I like this set up. I think I'll run with it...but I'm not sure how...
21 
 Thumb up
0.25
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
10. RPG: Remember Tomorrow [Average Rating:7.05 Overall Rank:370]
Solo rpggamer
msg tools
Avatar
Remember Tomorrow - The Bartender, The Razor Girl, and The Artiste

I'm continuing the Remember Tomorrow game I started for Solo Gaming Appreciation Month in November (link). I've now moved past game prep and the initial Introduction scenes into my first Face-Off scene with Elena Yamamoto and the Wan Brothers Multinational faction.

I still followed the same format that I did for Sarah Rheita's intro scene (link) , where I don't write the actual play as fiction but as an interaction between GM and player.

In this case, I decided to be the GM because I had extra knowledge about what the Wan Brothers Faction intended to do (link) that the character Elena could not possibly know about. I dislike having to play my character as if she/he doesn't know something I do, so it makes more sense for me to assume the GM role.

In fact, this is going to be my rule of thumb from now: If I possess situational knowledge that would require me to ignore it as a player character, I'll GM. That's a freedom that solo roleplaying gives me that group games might not!

Concordance generator how-to

My approach to using the concordance generator keeps growing with each session as I find solutions to new problems:

For example, when I can't find suitable keywords in the character sheet or the game fiction, it makes a lot of sense to incorporate a more traditional Oracle as another layer of indirection. I can generate a random event with an Oracle like Mythic GME (link), and feed those keywords to my concordance generator.

I added a few other things to my personal method as well which you can find out in the spreadsheet with the notes and everything else (link) .

17 
 Thumb up
3.00
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
11. RPG: Fabled Lands Gamebooks [Average Rating:7.74 Overall Rank:100]
Ryan DeLano
United States
West Valley City
Utah
flag msg tools
badge
Avatar
mbmbmbmbmb
The recent release of Legacy of Dragonholt sent me down a rabbit hole of researching Gamebooks. I loved "Choose Your Own Adventure" as a kid, and more recently the Tin Man Games adaptations of Fighting Fantasy and others, but I had somehow missed Fabled Lands. It was time to rectify that.

My copy of Book 1 was delivered on Thursday, and last night I quickly wrote up my character: Praxus the Warrior, and set out on adventure.

Starting on the sea with nothing but a sword, leather jerkin, a map and a few shards (money) to my name, I found myself crashing upon the Druid's Isle. I was met on the beach by a crazy old man who went blabbering on about my destiny and asked that I follow him. Sure, why not?

I followed him to an area full of stone gates, labeled with the areas they would take me to. Not knowing what was best, but having a strong desire to get away from the crazy old man, I jumped into the one labeled Marlock City. I promptly materialized in front of a startled guard, and walked into the city proper.

Again, I have no idea what I'm doing, so I immediately go to the tavern. I spend a few shards on a drink, and head out to see if I can find some work, or at least some information. After a few dead ends (read: people who don't want to talk to some random adventurer), I managed to find my way to the merchant's guild. What's this? A "help wanted" sign! Excellent! The leader of the Merchants Guild tells me of a group of pirates that need to be dealt with on the islands to the south. Sure, I can do that! Maybe.

Until next time...
21 
 Thumb up
2.00
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
12. RPG: Fabled Lands Gamebooks [Average Rating:7.74 Overall Rank:100]
Eric Dodd
New Zealand
Martinborough
flag msg tools
designer
badge
Limited Access - Back 9th Feb 2018
Avatar
mbmbmbmbmb
Speaking of Fabled Lands... Those brave enough to support the kickstarter for Book 7: The Serpent King's Domain a few years back should just have received the preview PDF. 1200 locations to explore, 75 keywords, a new form of spirit combat, lost temples, hidden cities and the deadly Weeping Jungle... this will take a long time to play through, even with a high level character.
21 
 Thumb up
2.00
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
13. RPG Item: Warhammer Fantasy Roleplay Core Set [Average Rating:8.01 Overall Rank:77]
Kai Scheuer
Germany
Eppelsheim
Rheinland Pfalz
flag msg tools
designer
badge
Avatar
mbmbmbmbmb
Pretty impressive what you can find for free, if you search long enough..

So, at least I'll go through the rules this month...

Let's see, what it is worth...
19 
 Thumb up
2.00
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
14. Board Game: Quest for the Auburn Pelt: A PageQuest Game [Average Rating:5.90 Overall Rank:11841]
Jessica - the other one
Sweden
Strengelbach in Switzerland or Örebro in Sweden
flag msg tools
They are a treasure - I don´t need lots of them...
badge
Yay - Stretch goat!
Avatar
mbmbmbmbmb
This is a one-off Solo-RPG-game with an interesting system. You need the print-out and a pen and then you are ready to go.

You begin with creating your character and depending on what stats you give it you will cross of columns on your available magic to reflect those choices.

Spoiler (click to reveal)
These choices are important - think them through.


Then you begin exploring the map (covered due to spoilers) and based on where you go events will happen, combat will happen and you might find items to pick up that can aid you in your quest.



I really enjoyed playing this one. It brings back memories of solo RPG-books played in my youth. This however has a map that you explore which gives it a visual element that I can´t recall those books having. The system works very well and I could see it work for other scenarios too.
It is hard however - if I hadn´t thought my choices through during my first battle it would have been game over...

The sad part is that this adventure is so small that it lacks replay-value. Unless you die almost instantly without revealing much of the map you can only play it once and that is it. And there doesn´t seem to be any more available... cry

You can rest assured - Santa survived! But this might have put me on the naughty-list and he might be a little bit very tired next time you see him....
21 
 Thumb up
2.00
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
15. RPG Item: Star Wars: Edge of the Empire Core Rulebook [Average Rating:8.47 Overall Rank:10]
Damian DiLuzio
United States
Andover
Minnesota
flag msg tools
Avatar
mbmbmbmbmb
I've been skirting on the edge here the past few months, but just haven't been posting. I've found that after playing a number of war games, that my brain needs a break from the hard and fast rules and that's when I pull out an RPG to just let my mind go where it wants.

After many hours of Unconditional Surrender, Doolittle Raid, Day of Days and Panzer Battles, I needed some Star Wars!

I left off in August/September with my Counselor and her body guard taken into custody by an Imperial agent after they discovered the Empire was working on a massive project (Death Star).

I wasn't intending them to be taken into custody, but this game me an opportunity to work on a duet that I've been thinking of. These two are arms dealers, however their focus is defensive weapons and had been working for a company that was taken over by the Empire.

I've completed their creation and will be sitting down to play tonight. I've been enjoying the Star Wars RPG by FFG mainly due to how the dice are used in the game. It really leaves a lot open for you to add to the story. I also love the decks of cards that they have for NPCs. This has really allowed me to get into the story and just grab a card as needed.


21 
 Thumb up
2.00
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
16. RPG: Fabled Lands Gamebooks [Average Rating:7.74 Overall Rank:100]
Ryan DeLano
United States
West Valley City
Utah
flag msg tools
badge
Avatar
mbmbmbmbmb
Got in a much longer play of this today, and really feel like I'm about 70% through the book. I completed the first quest in what I would consider to be the "main questline":

Spoiler (click to reveal)
I assassinated the rightful heir to the kingdom, who was in hiding.


Upon doing that, I got a crapload of money, my first title, and my first rank up!

I also managed to steal from a sea serpent, buy a house in 3 different cities, buy a ship and crew and helped a merchant vessel and also assist in an attack upon some pirates. I broke a curse on a tribal chieftan, took out some slave traders, freed a monkey-bat-person slave, and an assortment of other random things.

I have one more quest that I know I can accomplish in this book, so that's my next target. I have a lot of things I want to do in the other books, however, so it may be time to pick them up soon! This game is a blast!
18 
 Thumb up
2.00
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
Kai Scheuer
Germany
Eppelsheim
Rheinland Pfalz
flag msg tools
designer
badge
Avatar
mbmbmbmbmb
So ...

I've started my own Rory's Story Cubes driven adventure.

Currently, I'm at the beginning:
The adventurers have gathered on board a ship, heard a story by an old alchemist that got robbed of his possessions and they arrived at a burning city.

The system for character generation is some homebrewed "rpg light" + Story cubes. So the party actually consists of 4 somewhat random guys (rather 3 guys, 1 gal) being thrown into action by fate..

After a weird encounter in the captain's cabin (that is taken care of), the party is going to rescue the (small) crew as well as themselves - however, the rescue boat is leaking ...
And a boat of hostile creatures is leading a charge on them ...
A first combat took place: a couple of wolfmen on the other boat has been quickly dispatched and the crew takes over the new (functional!) boat.
25 
 Thumb up
3.00
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
18. Board Game: Treasure of Unicorn Gold [Average Rating:5.69 Unranked] [Average Rating:5.69 Unranked]
United States
New York
New York
flag msg tools
Sometimes I'm the shark; sometimes I'm the swimmer.
Avatar
mbmbmbmbmb
Working through the material in Treasure of the Treasure of the Silver Dragon which I posted about above, I decided to turn the video I made into part 1 of a series which is going to be about "how to make you own solo rpg" using a combination of many systems including:

Melee
Wizard
In The Labyrinth
all of which are part of:
The Fantasy Trip and Compatible Products
and I will also be demonstrating Gary Gygax's solo dungeon adventure (1975)

I'm combining this old school material with new things like Mythic Game Master Emulator and Classic Dungeon Design Guide

The first two videos are here:
https://youtu.be/8XHTgUiFfPQ (part 1--overview of systems)
and here: https://youtu.be/IHmmscEqKcw (part 2--overview of adventure)
Part 3: https://youtu.be/vmA-bbP76I0 (includes extended combat example and minis)
19 
 Thumb up
2.05
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
19. Board Game: Four Against Darkness [Average Rating:7.83 Overall Rank:4095]
Reverend Uncle Bastard
Canada
Toronto
Ontario
flag msg tools
badge
Unapologetic Continual Troublemaker!
Avatar
mbmbmbmbmb


Ran a random dungeon using the core rules with a wizard, cleric, warrior and barbarian.



Much delving was done, many Fungi Folk were battled, many Giant Centipedes ran away, and the final boss, an Orc Brute, was defeated. We lost the wizard to a zombie attack, but the rest of the crew are resting up in town looking for a new party-member. Hoping to send them into the Caves of the Kobold Slave-Masters next!

26 
 Thumb up
2.25
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
20. RPG Item: Apes Victorious [Average Rating:0.00 Unranked]
Reverend Uncle Bastard
Canada
Toronto
Ontario
flag msg tools
badge
Unapologetic Continual Troublemaker!
Avatar
mbmbmbmbmb
I have recently been rewatching all of the original Planet of the Apes movies, which inspired me to play a session with this. It is an old-school, basic D&D derived Planet of the Apes RPG, excellent stuff.



I used Rory's Story Cubes and two Fate dice with my fate yes/no chart as the GME. This has quickly become my favourite method of soloing RPGs. I love the simplicity and openness of using the Story Cubes to set scenes and narrate unexpected interruptions. And for those who may have missed it, here is my two dice Fate yes/no chart:



Since I wanted to play just a single character, I also used Black Streams: Solo Heroes. This is a simple set of rules (relevant stuff is only 2 pages) compatible with any open game license, OSR (Old-School Revival) derived ruleset*. It adds a few simple rules tweaks to allow you to balance play with a single hero. OSR rules can be deadly if you are not a large party, and these rules tweaks are simple and awesome.

I have a long handwritten write-up of the amazing story that came out of this one-off adventure, but I don't have time to type it up today. Needless to say it involves nuclear war, time travel, apes, giant toads, primitive humans without language, much fighting and a tank!

More to come...

* - For those who don't know, OSR refers to Old-School Revival, which are a whole family of games built on a version of the original D&D/basic D&D rules. When Wizards of the Coast issued the Open Game License (sort of like a Creative Commons copyright) for D&D 3E, people used the license to "reverse engineer" the older versions of D&D. People then took these new versions of old rules and built a bunch of RPGs with different themes using them. Simple fun rules that will be familiar if you played any D&D back in the olden days.
24 
 Thumb up
3.00
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
Adam Gastonguay
United States
Pottstown
Pennsylvania
flag msg tools
badge
Act Three! Everybody Dies!
Avatar
mbmbmbmbmb
Found a new Solo-ready RPG that I'm going to try once I'm done reading it:

www.ironswornrpg.com

It's not even in the RPGGeek database yet. It's technically only a "preview," but it looks pretty polished to me.

Has a whole Oracle system to play Solo or Co-op, and has an interesting take on the Apocalypse engine, with a few extra things to spice it up.

I'm liking what I'm reading so far. Looking forward to it.
25 
 Thumb up
2.05
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
22. RPG Item: Air Brigade [Average Rating:0.00 Unranked]
Michael Rai
Thailand
flag msg tools
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn".
badge
Avatar
mbmbmbmbmb
Take a romp-roaring adventure as Captain of the "Kestral"

Quote:
300 tons of hand-crafted wood, wrought iron, coiled metal, and fine sail cloth, it’s a rare breed of sailing galley and spring-driven flying machine.


This is a solo adventure using Fate Accelerated. I printed out a character sheet and was up and running in minutes.

Unfortunately, Bibs Barbossa didn't last long. After deftly steering her ship through a deathly straight, her musket exploded in her hands and she was crushed to death under the foot of a giant lizard beast. RIP

The game is formatted with as a number map (for example: if you do X go to [paragraph #] 46, If you do Y got to [paragraph #] 90) and you have lots of choices. The choices interact with your character sheet. You can gain and spend fate points, invoke aspects, utilize stunts, and the text guides you in the approaches and actions to take.

Having fun so far, look forward to making a new Captain and playing again.

18 
 Thumb up
2.00
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
23. Board Game: Midnight Legion: Operation Deep Sleep [Average Rating:7.54 Unranked] [Average Rating:7.54 Unranked]
Dave B
United States
Tigard
Oregon
flag msg tools
Avatar
mbmbmbmbmb
Cross-posted from the SGOYT list.

The box says "Box Set", but the book says "Operation Deep Sleep".

I played a quick game of this this evening - because I died pretty early on. In spite of it coming in a box, that includes 2 books, a map and 2 dice, this is really a "choose your own adventure"/paragraph game.

thumbsup Seems like an interesting sci-fi "story". I like the artwork that I have seen so far (but it might not be to everyone's taste). The memory mechanism is kind of fun and clever.

thumbsdown I am not sure it needed to be a boxed game. Some of the rules are repeated in the 2 books. The character sheets they talk about are actually bound into the books. Would've been better if they were separate, both for copying and for ease of play/ready access while playing. As it was, I bent back the cover so I could make a copy of a character sheet to play with.

I don't think there are any big innovations in this game. It seems like a pretty standard paragraph game, with keywords and such. Also seems to have the same "problem" a lot of these types of games do and that is a lot of choices seem pretty arbitrary.

You can mitigate that to a very small extent through a mechanism for "sixth sense", but the use of that is quite limited, so you are still going to face a lot of arbitrary decisions it seems.

I expect to play a few more times and maybe cheat a bit if I keep getting killed too early in the game. Alternatively, maybe I can make it more fun with some of our solo rpg tools, like story cubes or fate dice?

I also wonder about re-playability and/or character advancement. I guess the idea is there will be more books to play through (and therefore more money to be spent on it). I will have to see how much enjoyment I get out of the first book.
17 
 Thumb up
2.00
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
24. RPG: Dungeon World [Average Rating:7.92 Overall Rank:8]
German Sanders
Puerto Rico
flag msg tools
mbmb
(I don't know if this is what's allowed in this geeklist, but thought I would share. Please delete and/or recommend another place if it's not allowed)

I'm running a solo game using the Dungeon World hack called Worlds of Adventure, written by Cameron Burns.

The game is set in the world of Dragon Age between DA:O & DA:2. It tells the tale of a young apostate mage seeking revenge for the death of his family and village. The truth regarding the village of Lothering is not that the darskpawn destroyed it but it was the Chantry itself and its head priest that did it. Priest Titus found out that during the Blight, the villagers started getting infected with the taint and decided to eradicate the village. Gannon, our main protagonist, is the sole survivor of the village.

For the GM, I'm using the website https://www.rpgsolo.com/index.php as it uses a lot of resources out there for solo players, including Mythic and its supplements, as well as, CRGE.
25 
 Thumb up
4.00
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
25. RPG Item: Tiny Dungeon 2nd Edition [Average Rating:0.00 Unranked]
Eric Miller
United States
College Station
Texas
flag msg tools
designer
Avatar
mbmbmbmbmb
I've backed this on Kickstarter, and a PDF of the rulebook has been delivered to backers. It's B&W, so it was an easy print- booklet form and all.

It's intentionally missing some stuff- those will appear in the official printed versions. But it's the rules I was mainly after- I really want to see how "tiny" this system is.

I'll be diving into the rules, and between Rory's Story Cubes and some GameMaster's Apprentice decks/cards, it looks to be easy enough to solo.
20 
 Thumb up
2.00
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
1 , 2  Next »   | 
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
1 , 2  Next »   | 
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.