Wargames on your table - December 2017
James
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Sheffield
South Yorkshire
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Hello friends! For the final time this year, it's time to ask the eternal question: What wargames are on your table this month? As usual, it doesn't matter if it's solo or opposed, online or face-to-face, hex & counter or cubes & cards. If you can crush your enemies, we want to hear about it.

According to the aggregator we have played 1530 games between us so far this year. Not bad, not bad at all. High fives all round. This list is still my favourite part of BGG, so many thanks to you all for continuing to make it so rad.

Now, get off my lawn.


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101. Board Game: War and Peace [Average Rating:6.68 Overall Rank:2642]
Board Game: War and Peace
The Campaign Game.

It is January 1810 turn. French position is strong with Russia, Spain and the Italian States on the French side. England and Austria are allied with Sweden being also anti-French

From gallery of Hemsh


French armies are concentrated in Bohemia, Saxony and Austria. The Habsburg are on the brink of defeat for the second time. Thousands of prisoners have been sent West after suffering huge defeats. 1809 May opened with a successful Austrian attack along the upper Danube but Davout, Victor and Bessieres corps defeated the main Austrian army and occupied Vienna.

From gallery of Hemsh


In the West Lannes and Bernadotte's Corps supported the Spanish invasion of Portugal taking some prisoners in the process. The British Navy is fully committed in the Atlantic because of the powerful combined French and Spanish navies

From gallery of Hemsh


The Russians have mobilized against Sweden; Barclay and Buxhowden with 50.000 men will probably take Stockholm. Napoleon has asked for Russian intervention in Hungary. With Prussia almost fully mobilized after a first defeat a new central European campaign does not seem unlikely and England will try to get her alliance and the breaking of the Russian support to French government.
The Tilsit treaty and the Kingdom of Poland exist.

From gallery of Hemsh


The French are strong; Prussia has almost 400.000 under arms, Austrians have been wiped off the map. Russia is a present threat to France ambitions and Spain will have tough times preventing the British from returning in force to the Peninsula

From gallery of Hemsh
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Board Game: All Bridges Burning: Red Revolt and White Guard in Finland, 1917-1918
Gordon J
United States
Eagan
Minnesota
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Just started playtesting All Bridges Burning, literally days ago. I'm already helping out with Gandhi: The Decolonization of British India, 1917 – 1947 and thought that would be enough to keep me busy over the winter months. But it's cold and dark here in Minnesota, so I figured what the hell, throw another log on the fire, I mean what else do I have to do?

The board is similar in size as Cuba Libre, though my map is probably a little bigger since I like to BLOW UP my maps. The more room the better.

From gallery of patton55


The three factions:

From gallery of patton55


From gallery of patton55


From gallery of patton55


Sequence of Play. Unlike most of the other COIN games, but somewhat similar to Colonial Twilight, there is no pre printed order on the event cards. It's possible for ALL three factions to go on ONE card. So again, just like in CT, I love this new way of doing the Sequence of Play, it adds another element of tactics to the game.

From gallery of patton55


From gallery of patton55


From gallery of patton55


The game in action. It's definitely a LOW dudes on map density. Even less pieces on the board than CL? Maybe.

From gallery of patton55


How complicated or deep is this game compared to the other COIN titles? Hard to say at this point. It's more complicated than Cuba Libre, but definitely less complicated than the other "smaller" COIN game, Falling Sky. But only having three factions will speed this game up. I'm not going to go into much more right now, since I barely know what I'm doing at this point. And things may change anyway.

From gallery of patton55


From gallery of patton55


From gallery of patton55


Overall, I'm really liking this so far. Again, somehow, even though this is the 10th installment in the COIN series, it's very different than anything that has come before it.
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103. Board Game: The Road to Cheren [Average Rating:7.68 Overall Rank:6633]
Board Game: The Road to Cheren
Philly Joe
United States
Owens Cross Roads
Alabama
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Small game, easy to learn rules, lots of strategic decisions, and a seldom seen topic. I'm in!. I have been enjoying it, but it does take me about 3-4 hours to get a full game in.
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104. Board Game: Commands & Colors Tricorne: The American Revolution [Average Rating:8.40 Overall Rank:3530] [Average Rating:8.40 Unranked]
Board Game: Commands & Colors Tricorne: The American Revolution
Jim Ransom
United States
Jacksonville
Florida
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So I finally got this to the table. And just like binge-watching The Walking Dead, I reeled off 6 plays in 2 days.

Pic below is from the Battle of Bunker Hill Scenario. This was over quickly. Brits used an early Steal a March card to advance right at the weak American left flank forces. The grenadiers did hellacious damage, and the rout was on. The Americans hung on stubbornly to Breeds Hill, but a couple line advances on the Brit center and left brought all those regulars into melee combat, and soon it was done. Another Brit victory, this one expected.

From gallery of jpr755


A light, fun game.
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105. Board Game: The Battle of Wakefield: Yorkshire, England 30 December 1460 [Average Rating:7.18 Overall Rank:8342] [Average Rating:7.18 Unranked]
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Richard Hellsten
United Kingdom
Thatcham
Berkshire
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After fighting another game for about a week, I decided to switch lanes and play something I knew would be fun.
From gallery of RAVENBURG


The Yorkists had the favour this time around fighting the more balanced scenario. They got more than their fair share of continuations and their seizure counters were better.

The Lancastrians had to quit the field without either of their reinforcement battles arriving (a little unlucky too as they ended at 8 free activations)

York concentrated their superior bow fire taking out their opposing numbers and unhorsing the lone mounted unit that the Lancastrians started with. After that, their superior cavalry kept pressing.

From gallery of RAVENBURG


It was not all good news for York though, at the death, the Duke of Salisbury fell after pushing through the Lancastrian lines.
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106. Board Game: Agincourt [Average Rating:6.43 Unranked] [Average Rating:6.43 Unranked]
Board Game: Agincourt
Joe
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Columbus
Ohio
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Played to refresh rules. Did not use the Historical Rules (i.e. French disadvantages).

The Duke of Orleans battle moved forward and was decimated by the English LB. The MM were UH and the DM disordered. Additional LB fire eliminated many units. The Duke of York led his DM out to finish off some of the DM but lost his life during the fight.

Rambures missile units then attempt to turn the English left flank thru the woods. The attempt was somewhat successful as it dislocated Camois battle and led to the loss of his DM. By the end of the fight only on LB was left in his battle but he fell back to defend the Standard and the Wagon. Camois was also lost in the fight. NOTE: I missed a special rule for the scenario which said Rambures units could not Rally and they rallied many times during the fight.

While Rambures was attacking the English left Alencon led his troops towards the English center-left to take advantage of Camois's retreat. The were able to repeatedly Disorder the King's DM but were never able to finish them off. The King was able to repeatedly Rally his troops and with the help of York's men was able to roll up Alencon's line sent most of them streaming back to the French Standard.

Fauquembourg's troops never moved during the fight and as a result were unable to continue the attack when Alencon's battle fled to the rear. This allowed the English to turn on Rambures men and rout them off the field of battle. This pushed the French over their Flight Level and gave the win to the English.

NOTE: I also realized afterwards that I was allowing units to Rally when adjacent to enemy units when they should not have been.

Losses:

English(14): Duke of York(2); Camois(2) + DM(4) + 2xLB(2) = 8; King: LB(1); total = 11
French(30): Rambures(2) + 3xAR(6) + CB(2) = 10; Alencon: 2xDM(6); Duke of Orleans: 5xDM(15); Retired: 5; total = 36

EDIT 12/22 PM

Played again this time with the Historical Options.

French were slaughtered. 35 Flight Points to 0 for the English.

Disordered units within range of the English LB means dead units piling up fast.

Trying to decide between Wakefield or going through the Men of Iron scenarios.
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Board Game: Silver Bayonet: The First Team in Vietnam, 1965 (25th Anniversary Edition)
Got in a couple of plays of Scenario #5, LZ Albany. I've been out of circulation for a few months, and we had to spend some time going over the rules.

First game I played FWA and got to recall why PAVN doesn't really want to do uncoordinated maneuver combat. We figured out shortly after the 1A4F result that it was FWA win.

Second game I took PAVN and initially assaulted inflicting a quick step loss on the defenders. PAVN did manage a decent maneuver for the second turn, sadly at only 2-1 odds. The die did not favor; PAVN retired from the field to reprimands and criticism from Hanoi.

This second game was enlightening, though. My hunch is PAVN has about a 20% chance of victory in this scenario, to the extent I understand the rules.
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108. Board Game: Dien Bien Phu: Strategic Game of Indochina [Average Rating:6.45 Unranked]
Board Game: Dien Bien Phu: Strategic Game of Indochina

Broke out some vintage Indochina action with the usual opponent. I played the French. The Viet Minh went all in for Hanoi in Turn 3, and the French were unable to recapture in Turn 4 on a 1-1 battle. Which was good for VM as that was the extent of their supplies and the I would have had them on the run had I retaken Hanoi. This was before we read the rule stating French don't have to retreat from cities.

This is an interesting little game, with a lot of potential. It reminds me a little of Tonkin zoomed out, same sort of very hard choices. Would be great to see it redone to modern standards. I'd buy that.
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109. Board Game: Wild Blue Yonder [Average Rating:7.85 Overall Rank:4254] [Average Rating:7.85 Unranked]
Board Game: Wild Blue Yonder
Brian Bankler
United States
San Antonio
Texas
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A light wargame, but still... Played two dogfights (2 players per side) at last week's game night, going to try and untangle the campaign rules (playing both sides) over the Holidays.
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110. Board Game: Sound and Fury: The Battle of Mechili, January 24-25, 1941 [Average Rating:5.38 Unranked]
Board Game: Sound and Fury: The Battle of Mechili, January 24-25, 1941
Alita The Heretic
United States
Buckley
United States
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Broke this out after mounting counters...

The Italians attempt to stand and delay the British during the rout that was Operation Compass...

From gallery of Alita99
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111. Board Game: 1813: Napoleon's Nemesis [Average Rating:7.64 Overall Rank:10373] [Average Rating:7.64 Unranked]
Board Game: 1813: Napoleon's Nemesis
Sean McCormick
United States
Philadelphia
Pennsylvania
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The rules are a bit tough to grapple with, but they are short, so I thought I would throw this one on the table and work through a few turns.
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112. Board Game: Stalingrad: Verdun on the Volga [Average Rating:7.75 Overall Rank:8720]
Board Game: Stalingrad: Verdun on the Volga
Gregg Keizer
United States
Creswell
Oregon
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I'm a hex-and-counter gamer, with little experience playing in areas and none in area-impulse titles like those that Michael Rinella designs. But I wanted something on the in-the-city battle less massive than those I played in the day, like Battle for Stalingrad.

I'm glad I picked this new title. I soloed through Turn 3 of the 5-turn basic game before I had to break it down for holiday use of the table, but it's going right back up on Dec. 26 for a fresh start, since I was clearly not aggressive enough with the Germans.

From gallery of gkeizer


Luftwaffe recon pilot banks over the southern end of Stalingrad just before the German offensive kicks off. That's part of the 29th Inf. (mot.) in gray at the left, with the 94 Inf. straddling the stream. Both divisions are as fresh as they'll likely to be.

Stalingrad: Verdun on the Volga's components are universally top notch -- there are even duplicates of a few of the most-used counters for replacement when the first shows any wear -- and the rulebook was clean and clear. (I've asked a few questions on forums, naturally, with answers from the designer and/or developer coming quickly.)

From gallery of gkeizer


German motorized infantry kampfgruppe rushes into an undefended Dzerzhinskiy Tractor Factory near the northern end of Stalingrad after an overrun northwest of the plant. Workers assembling T-34s gamely try to stop the Germans, but they waver, then collapse.

The attrition of the Germans is debilitating, with divisions burning out after two or three successful assaults. But the Soviets have a stream of reinforcements ready to cross the Volga.

I'm betting this would be a very tense two-player game, since it was enthralling solo.
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113. Board Game: Rommel in the Desert [Average Rating:7.55 Overall Rank:1408]
Board Game: Rommel in the Desert
From gallery of sushidog


Christmas present. Stickered and ready to play a bit solo to get the hang of it (even if the cards and blocks will lose their FOW utility). Can't wat to try this via VASSAL PBEM.
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114. Board Game: Napoleon's Triumph [Average Rating:7.98 Overall Rank:580]
Board Game: Napoleon's Triumph
Tim Korchnoi
United States
Richmond
Virginia
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Getting ready to unleash the crown jewel of my Christmas gifts which my wife, somehow, tracked down The rulebook has been interesting whistle so I am going to check a few videos before proceeding but I am looking forward to ruthlessly crushing the allies playing this highly regarded game
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115. Board Game: Men of Iron [Average Rating:6.84 Overall Rank:3226]
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Joe
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Columbus
Ohio
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Played the Courtrai scenario.

Summary (will be done along the Flemish line, from N to SE to S)

Robert d’Artois' French Mounted Men at Arms units (MM) attempted to attack through the ditches to the North portion of the line and were easily repulsed. The Flemish pike (PK) under Guy of Namur in Shield Wall formation held them off and the Ditch helped to eliminate several of the them. Robert d’Artois was killed in the fighting here. Eventually these units fell back and regrouped and headed to the SW portion of the line later in the battle. Raoul de Neele's PK units, along with a single Crossbow(CB), stared down Guy's PK line for most of the scenario.

le Comte d’Eu led his MM units across the brook and the ditch to a small gap between the Flemish line and the brook and ditches. They were able to push back Guy's line here somewhat until John of Renesse was able to bring his reserve force of Dismounted Men at Arms (DM) and PK into play to restore the line. d'Eu's units were forced to retire and about half of them perished trying to recross the ditch.

le Comte d’Aubermarle led a battle of PK units with one unit of CB. They pushed across the brook where there was no ditch but were held there by William of Julich's battle of PK. For awhile it looked like d’Aubermarle and d’Eu may be able to roll up Julich's line but John was able to reposition his troops to save Julich and drive off d’Eu.

Juliet's battle then went on the attack and was pushing d’Aubermarle's troops back and forcing several to retire. At this time the remnants of Robert d’Artois' MM arrived to save the remainder of d’Aubermarle's PK from defeat and sent Julich's men scrambling back across the brook. The losses they were able to inflict on d’Aubermarle's men though were enough to put the French to flight for a Flemish win.

The French really have no chance to win this unless they get extremely good die rolls. The Flemish are in a great defensive position. The scarcity of missile troops (the French have two Crossbow units and the Flemish one) pretty much means it is a shock fest and the terrain prevents the French mounted units from charging unless the Flemish leave their area.

On to Bannockburn now.
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116. Board Game: Baptism By Fire: The Battle of Kasserine [Average Rating:8.19 Overall Rank:5135]
Board Game: Baptism By Fire: The Battle of Kasserine, February 1943
Karl Kreder
United States
Nuevo
California
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WAHOOO! Finally got a Battalion Combat Series (BCS) game to the table on Friday night!

We played the first scenario Spring Wind. We got a few things wrong and forgot about the air and Artillery altogether but had a good time and my opponent wants to try again laugh

I have been waiting 4-5 years since I first read about BCS coming out (Last Blitzkrieg and pre-ordered the game to play this.
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117. Board Game: 'Wacht am Rhein': The Battle of the Bulge, 16 Dec 44 – 2 Jan 45 [Average Rating:7.39 Overall Rank:6160]
Board Game: 'Wacht am Rhein': The Battle of the Bulge, 16 Dec 44 – 2 Jan 45
Nick Wade
Australia
Melbourne
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Four-player campaign!

From gallery of Hattusilis_III


From gallery of Hattusilis_III
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118. Board Game: Breaking Teeth: The Battle of Teruel, December, 1937 [Average Rating:6.67 Unranked]
Board Game: Breaking Teeth: The Battle of Teruel, December, 1937
Alita The Heretic
United States
Buckley
United States
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The Nationalists and Republicans square off in the Spanish Civil War, the Republicans desperately trying to capture the city of Teruel...a vital link to the rest of Republican Spain...

From gallery of Alita99
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119. Board Game: Frederick the Great: A Dangerous Time [Average Rating:7.55 Unranked]
 Missing Image
Tim Korchnoi
United States
Richmond
Virginia
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Has anyone seen our beagle????
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Going to give this one more play before moving on to some Napoleonic games. First play was great and with the second I'll be a bit wiser on how to handle the coalition and hope the Russians get their A@$ in gear sooner!
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120. Board Game: Pendragon: The Fall of Roman Britain [Average Rating:7.99 Overall Rank:1525]
Board Game: Pendragon: The Fall of Roman Britain
Jakub Kircun
United States
Woods Hole
Massachusetts
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Board Game: Pendragon: The Fall of Roman Britain

Just finished a solo try of this beautiful new COIN title! I definitely need more careful study of this one, especially since the victory conditions change as the situation in Roman Britain deteriorates. In my game the civilian faction won after the loss of Roman Rule, which led to a decreased victory threshold for all factions, giving one faction a ninja victory... must not let that happen again!
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121. Board Game: U-Boat Leader [Average Rating:6.96 Overall Rank:4394]
Board Game: U-Boat Leader
Alexandros Boucharelis
Greece
Drama
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ubi bene ibi patria // vidi perfutui veni
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Greetings fellow wargamers,
i m not used to post here but i read all of your plays, so here are my linked campaign results from this 1st edition boardgame.
But before that i ll have to say that although i enjoy it, it feels weird how easily the u boats can escape from the destroyers compared to The Hunters: German U-Boats at War, 1939-43, because there the 'death cycle' with the constant depth charges is the u boat's worst nightmare! (but i enjoy it )
Having said that, the rest of the game is rather easy but its a good entry game for new wargamers who wanna have a sea taste of the WWII era.
Also after i finish the 4th and last campaign i ll do some changes to the decks to increase the unknown outcome of them because right now you reshuffle them when there is no card to draw which make them predictable especially the event deck, so here is my proposal:

Escort Deck: Card #088 (HMS KITE), Reshuffle after the tactical segment is resolved
Naval Deck: card #112 (HMS Galatea), Reshuffle after the tactical segment is resolved but the Escort and Fleet Carriers and HMS Royal Oak are permanently removed from the linked campaigns if Sunk.
Merchant Deck: Card Adamastos, reshuffle after the tactical segment is resolved
Convoy Deck: Card #045 (Bow approach), reshuffle after the tactical segment is resolved
Event deck: Card #025 (Clear weather), reshuffle after it is resolved
===========================================================

and now to my results (4 days played approx. 10 hours)

My Linked Campaigns (Medium) with all Advanced/Optional Rules.

1) Operation "The Battle Begins"
6 subs (U-20, U-23, U-27, U-47 U-51, U-56)
SPECIAL MISSIONS: 1xMine, 1xAttack
Overall 54 VP and no U Boat loss, this is a Great Campaign Evaluation.

2) Operation "The Happy Times"
6 subs (U-23, U-27, U-47, U-51, U-56, U-43)
SPECIAL MISSIONS: 2xAttack
Overall, with 57 VP and 2 U Boat losses this is a GOOD Campaign Evaluation.

3) Operation "Drumbeat"
6 subs (U-47, U-43, U-98, U-44, U-74, U-333)
SPECIAL MISSIONS: 2xRaider
So, with 96 VP and no U Boat loss this is a GREAT Campaign Evaluation.
======================================================================

thats all, happy new year!


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122. Board Game: An Army at Dawn: Tunisia 1942-1943 – A Panzer Grenadier Game [Average Rating:8.09 Unranked]
Board Game: An Army at Dawn: Tunisia 1942-1943 – A Panzer Grenadier Game
Dougie LB
Wales
Bridgend
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Played scenario 1 - marginal French victory. Session report submitted.
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123. Board Game: Commands & Colors: Napoleonics [Average Rating:7.99 Overall Rank:367]
Board Game: Commands & Colors: Napoleonics
Jim Ransom
United States
Jacksonville
Florida
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"Tenacity, Dick. Stay with the bastard until he's on the bottom." LCDR Mush Morton to LT Richard H. O'Kane, USS WAHOO (SS 238)
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Yeah, just killin’ time today before the family get-together this afternoon, so I played my first-ever game of CC:N. I’ve played Ancients, and recently played quite a few games of Tricorne, including several against my adult son.

It seemed like a bit of a regression to go from the newer Tricorne system to the Nappy, even though I played Nappy with the Tactician cards and rules. I think I like the changes that Richard Borg put into Tricorne. Others agree or disagree?

Oh, and Happy New Year, Maggots!
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