2018 Padawan Challenge
- Joe D(jdeleski)United States
There is no emotion, there is peace.
There is no ignorance, there is knowledge.
There is no passion, there is serenity.
There is no chaos, there is harmony.
There is no death, there is the Force [of Good Boardgaming].
—The Jedi Code (Based on the meditations of Odan-Urr)
If you find your way here and choose to follow or join me on this journey, welcome! We’ll see where this takes me (us). If this thread does not strictly follow the Star Wars lore, then I ask anyone and everyone to be patient with, and respectful of, all Padawans.
This challenge is unique in that it calls upon it’s members to learn to use the Force [for Good Boardgaming]. I am not an expert on Star Wars lore and am open to suggestions and improvements in this “challenge”. Feel free to add comments, recommendations, feelings, experiences, and other positive thoughts.
Be aware that this challenge is a bit different and, should you accept it as a Padawan, it will require you to think about and adjust your gaming to meet the lessons of the Jedi code. You’ll read more about this below.
This challenge allows great freedom in choosing games and how many times one plays a particular game. As you’ll read below, it requires that a member only play a total of 30 games during 2018, and only one of these must be a Star Wars game. I developed this challenge to allow me to limit my time commitment while undertaking tasks that have the potential to generate positive community discussion and feelings.
NOTE: This Padawan Challenge has been developed by referencing the “Jedi Code” article on the Wookiepeedia and by borrowing a few items from Star Wars challenge from 2017’s 365 Play Challenge. To those who came before me and laid the foundation for this journey, including the creators of Star Wars, I thank you.
II. GENERAL RULES:
a) Once you have completed this journey, you will be considered a true [Boardgame] Jedi.
b) Any members who choose to undertake this journey, are considered members of the [Boardgame] Padawan Order and Padawan Council, and are free to offer guidance and comments on this thread.
c) I plan to come before this order to pose questions and request guidance by posting within this thread. All Padawans are encouraged to do this. However, all members of this Padawan Order / Council are not here to vote on or judge whether a Padawan’s games or actions satisfy the criteria of the Jedi Code.
- This is a very important point. The members of this Padawan Order / Council are here as a community for positive reinforcement of the Code and its Padawans, not for judging the Padawans or their selections and actions. As you read the below Jedi Code and its lesson descriptions, you will understand that this challenge represents a positive force for good [gaming].
d) As a member representing this Padawan Order / Council, it is suggested that you think about not telling any non-BGG game opponents of your quest to follow the Padawan journey. They will hopefully sense something different in your boardgame play. There is certainly no bragging or displaying a “better than thou” attitude. There is only the Force of good [gaming]. Part of this challenge is to observe the effect that your actions have on your gaming group, and their reactions, so it may be better that you fulfill a task without alerting others that you are actually working on a lesson.
e) Padawans are encouraged to record their experiences and lessons learned within this thread. The more that this Order / Council tells stories, and interacts, and discusses, the stronger the Force [for Good Boardgaming] becomes. Roleplaying is encouraged, but not necessary, when recording actions.
f) You may alert other BGG members of this journey if you so wish, and that you are undertaking this challenge, but you should always strive to follow the code during Out-of-Game situations when addressing BGG members and when speaking to your gaming group at your game table.
- Here is another important point: This Padawan Order / Council recognizes that some games are playful contests that demand each participant to attack others and to engage in acts of bravado. During playful situations such as this, members of this Padawan challenge need not always act in ways that satisfy their Padawan lessons. It is for a Padawan to decide whether they are engaged in a playful contest or whether they are undertaking a task for a lesson.
g) I’ve provided examples of tasks that I might undertake to satisfy a lesson. It is for a Padawan to read the lesson and to determine a task that is uniquely suited for them that satisfies the lesson.
h) A Padawan may choose to play either solo games or multiplayer games. To satisfy some Padawan lessons, however, a solo game player may need to complete an Out-of-game task. Examples are given of Out-of-Game tasks that I might undertake to satisfy a lesson. As with item g) above, it is for a Padawan to read the lesson and determine the best task for them that satisfies the lesson.
i) After you’ve completed this challenge’s journey, you may proudly display your microbadge to all. I have not yet developed any microbadges for this challenge, however I will do so in the next few months. If someone is talented and would like to submit microbadges to this Order for consideration, then the Order may decide to select an appropriate one for our Padawan members. We may want both a participant badge and a completed badge.
III. How to join the “2018 Padawan Challenge":
1. Add an item to the geeklist, either a game from your list or create your own Geeklist and enter its ID. You should only enter one item in this geeklist so that it's easy for everyone to see your journey's progress.
2. In the text field for the item, indicate in big bold letters that you are doing the challenge and then copy in the list of General Star Wars Lore Tasks and lesson titles in your item. It is not necessary to immediately identify the games that you will play to satisfy the lessons.
3. LOG YOUR PLAYS ON BOARDGAMEGEEK. Otherwise, the Padawan Council will have no record of who has or hasn't completed the challenge. If you log your plays somewhere else online or in some other way, you can feel free to geekmail me a record of your plays, but I would highly encourage you to use BGG to log your plays
4. To complete the challenge, you must play one game for every lesson and write a brief (or lengthy, if you'd like) description of your experience and the lesson learned. You may perform the lessons in any order that you choose, and may play any game to satisfy any lesson, even if you re-play a game that you've already logged in this challenge.
5. For each lesson’s task, use whatever method you like for tracking the plays.
6. You may not include any plays that happened before you joined the challenge.
7. To encourage greater participation in this challenge, you may count plays of games that you have entered in other challenges, however you will need to add descriptions of your Padawan experience and lesson learned to this thread.
8. When you have completed the challenge, you may purchase the Boardgame Jedi MicroBadge, which will be available sometime before June 2018 and will be linked below once available.[/list]
IV. Task and Lesson Lists
General Star Wars Lore Task List:
1. Watch or rewatch at least one Star Wars movie.
2. Play a Star Wars game.
3. Play a game of good versus evil.
4. Play a game of light versus dark.
5. Play a game with stars.
6. Play a game with war.
7. Play a game in space.
8. Play a game with smugglers.
9. Play a game where you are a jedi (or knight)
10. Play a game with a Princess.
Padawan Lesson List (described in more detail in bottom half of Geeklist header):
- Self Discipline Lessons
11. LESSON 1: Conquer Arrogance
12. LESSON 2: Conquer Overconfidence
13. LESSON 3: Conquer Defeatism
14. LESSON 4: Conquer Stubbornness
15. LESSON 5: Conquer Recklessness
16. LESSON 6: Conquer Curiosity
17. LESSON 7: Conquer Aggression
18. LESSON 8: Conquer External Loyalties
19. LESSON 9: Conquer Materialism
- Responsibility Lessons
20. LESSON 10: Practice Honesty
21. LESSON 11: Honor Your Promises
22. LESSON 12: Honor Your Padawan
23. LESSON 13: Honor Your Master
24. LESSON 14: Honor the Padawan Council
25. LESSON 15: Honor The Padawan Order
26. LESSON 16: Honor the Law
27. LESSON 17: Honor Life
- Public Service Lessons
28. LESSON 18: Duty To The Republic
29. LESSON 19: Render Aid
30. LESSON 20: Defend The Weak
31. LESSON 21: Provide Support
V. Padawan Lesson Descriptions
Self-discipline was one of the key concepts of Jedi behavior, and Jedi Padawans were taught this from a very early age. The lessons started off similar to what might be taught to an ordinary student; however, as the student progressed, so did the complexity of the lessons.
LESSON 1: Conquer Arrogance
"The acceptance of others is not a guarantee. Like everyone else, a Jedi is accepted or not based on his behavior. The Jedi who believes that he is more important than others only demonstrates that his opinion is to be ignored." ―Dooku
Jedi were required to learn that, although they were able to use the Force, they were no better than those who could not. Jedi were taught that they were only Jedi because some had taken the trouble to teach them, not because they were superior to others, and that a Jedi Master was only a Jedi Master because he had disregarded his own sense of self-importance and embraced the will of the Force.
- Example of an In-Game Action: Teach a boardgame to a Padawan in such a way that you describe good play options and strategies for them to consider before they choose their game action.
- Example of an Out-of-Game Action: Demonstrate a Jedi-code behavior for a youngster, friend, relative, associate, or fellow BGG-er, and then discuss it with them.
LESSON 2: Conquer Overconfidence
"Overconfident thinking is flawed because the Jedi does not take all possibilities into account. He may understand the task at hand, the support of his fellows, and the ramifications of his success, and he may have even planned for unanticipated factors—but he has failed to understand his own capabilities. He has planned only for success, because he has concluded that there can be no failure. Every Jedi, in every task, should prepare for the possibility of failure." ―Vodo-Siosk Baas
Many young Jedi students, while learning the ways of the Force, began to believe that they could accomplish anything. Many young Jedi died taking on tasks that were far too difficult for them, not realizing that the Force was only truly limitless to those who had limitless understanding.
- Example of In-Game and Out-of-Game actions: Record a failure where one has learned an important lesson
LESSON 3: Conquer Defeatism
"Try not! Do, or do not. There is no try." ―Yoda —
Young Jedi also learned that defeatism was just as dangerous as overconfidence. Although it might have seemed contradictory to the goals of conquering overconfidence, a Jedi would first plan for success, then for failure. Jedi who always plan for failure expected to lose, and usually only used minimal effort—enough to say that they had tried.
- Example of In-Game and Out-of-Game actions: Record a success where failure seemed imminent.
LESSON 4: Conquer Stubbornness
"Do not see a lightsaber duel as a choice between winning and losing. Every duel can have many, many outcomes. When you concentrate solely on winning—in lightsaber duels as in everything else—you sully your victory. Winning becomes worse than losing. It is better to lose than to win sorely. And it is always better to end a duel peacefully than to win or lose" ―Rekpa De
Jedi would always have been ready to accept defeat if the cost of winning was greater than the cost of losing. Jedi were taught that it was always best to end things peacefully than to win or lose.
- Example of an In-Game Action: Record a 2-player game that ends peacefully rather than winning or losing, and describe the lesson.
- Example of an Out-of-Game Action: Record an argument or negotiation that ended peacefully rather than winning or losing
LESSON 5: Conquer Recklessness
"Learn to recognize when speed is not important. Race when being first is important; move at your own pace at all other times. It is not necessary to always strike the first blow, to provide the first solution, or to reach a goal before anyone else does. In fact, it is sometimes vital to strike the last blow, to give the final answer, or to arrive after everyone else." ―Wiwa
Many young Jedi lacking in self-restraint were always ready to ignite their lightsabers and plunge straight into battle. They perceived a goal and rushed towards it, without any consideration for unseen dangers or other options. And so Jedi were taught that speed did not necessarily lead to success.
- Example of an In-Game Action: Record a game session where you carefully studied the contest and your opponent before leaping into battle, striking only after first being attacked.
- Example of an Out-of-Game Action: Listen first during an argument or negotiation, asking questions to ensure that you fully understand the other person’s point of view, and only then provide what you believe is the answer.
LESSON 6: Conquer Curiosity
"Use the Force to satisfy the will of the Force—not to satisfy your own curiosity." ―Odan-Urr
Many inexperienced Force-sensitives used the Force to satisfy their curiosity, probing into the business of others. Intruding gave the clear message that the Jedi felt they were above others' privacy. Jedi were taught that although using the Force to discreetly uncover the secrets of others may have been occasionally necessary, it should never become a matter of course, as it would cause great distrust of the Jedi in general.
- Example of In-Game and Out-of-Game actions: Record a play session or situation where you displayed respect and courtesy to your opponent [or fellow BBG-er]
LESSON 7: Conquer Aggression
"A Jedi uses the Force for knowledge and defense, never for attack." ―Yoda
A sizable number of Jedi, in training, confused the meanings of attack, defense and aggression. Thus Younglings were taught that it was possible for a Jedi to strike without aggression, so long as they acted without recklessness, hatred or anger. A Jedi was permitted to kill in self-defense—only if there was no other option. However, Jedi instructors taught their students that killing, no matter what the circumstances, was not to become commonplace. To conquer aggression, even in combat, a Jedi must have explored every other option, including surrender, before resorting to using lethal force. Jedi who depended on murder were close to the Dark side of the Force.
- Example of an In-Game Action: Record a game session where you’ve played defensively throughout the game, only killing your opponent when there was no other option.
- Example of an Out-of-Game Action: Record a situation where you have dealt with an opponent by being defensive and using reason, without attacking.
LESSON 8: Conquer External Loyalties
"A Jedi is a Jedi, first and foremost, and only. For a Jedi to divide his attention between the will of the Force and the will of others is to invite disaster." ―Hoche Trit
Each Jedi was expected to remove as many external distractions from his or her life as possible. For that reason, the Order only accepted potential Padawans while they were still young children; they were too young to have already formed strong relationships and forbidden them forming attached relationships later in life. Jedi were not allowed to marry without special dispensation, like in the case of Cerean Jedi Ki-Adi-Mundi, who was allowed to marry several Cerean women because of his people's low birth rate. Jedi were forbidden from taking a political appointment or to accept gifts. They were taught that their loyalty was to be to the Jedi Order, and to nothing else.
- Example of In-Game and Out-of-Game actions: Record a game session or situation where you played cooperatively and submitted to the will of the team without backstabbing or double dealing.
LESSON 9: Conquer Materialism
"I wear my robe so that I am warm; I carry my lightsaber so that I am safe; and I keep enough credits for my next meal, so that I am not hungry. If the Force wants me to have more, it finds a way of letting me know."
Jedi were forbidden from keeping more than a few essential belongings. There were two reasons for this; first because they distracted a Jedi from the Force, and second because, as they emerged through the ranks, Jedi were required to leave for missions with extremely short notice, and so having many objects was a burden. It was rare for a Jedi to possess more than they could carry on their person at one time.
- Example of an In-Game Action: Record a game session where you have foregone possessions and money.
- Example of an Out-of-Game action: Give a treasured game to a fellow BGG-er, or to a family member or friend.
Once a Jedi had mastered self-discipline, they could begin to accept responsibility for their actions. Jedi who shunned responsibility were never trained, and Jedi who embraced it were never denied training.
LESSON 10: Practice Honesty
"Let there be truth between your heart and the Force. All else is transitory." ―Surenit Kli'qiy[src]
Honesty was the first responsibility that aspiring Jedi were taught. Jedi were permitted to stretch the truth if the situation required it of them, however this was to be done as sparingly as possible. An honest Jedi was always truthful with himself, his Master, and the Council.
- Record a play session where you were honest and truthful to your teammates.
LESSON 11: Honor Your Promises
"Deliver more than you promise. The best way to be always certain of this is to deliver much, even when you promise nothing." ―Tho-Mes Drei[src]
Jedi were taught that if they made a promise, they should have always been prepared to keep it, or else to have made amends. Thus, a Jedi should never have make a promise he or she was not certain they could keep. Jedi were encouraged to consult their Master before making a promise.
- Example task: Record a play session where you made a promise and delivered on that promise. If you failed in your promise, then describe how you made amends.
LESSON 12: Honor Your Padawan
"Good call, my young Padawan."
―Obi-Wan Kenobi to his Padawan, Anakin Skywalker
A Jedi Master was required to know that he must treat his Padawan with respect. He should never reprimand his Padawan in public, nor punish his Padawan for disagreeing with him. On the other hand, a Master should praise his Padawan, especially in the presence of others. This built the Padawan's confidence, and strengthened the bond between Master and apprentice.
- Example Task: Record an event where you’ve brought a Padawan to a game session and have shown them respect during that event, and praised them in front of the other players.
LESSON 13: Honor Your Master
"I'm sorry for my behavior, Master. It’s not my place to disagree with you about the boy. And I am grateful you think I'm ready to take the trials." Obi-Wan Kenobi to Qui-Gon Jinn
By the same token, Padawans were expected to show great respect to their Masters, especially in front of others. Padawans were taught never to disagree with their Masters to the point of argument, and that when they were in discussion with others, Padawans should only address their Masters when they had been addressed themselves. This spared the Master having to apologize for his Padawan's behavior.
- Example Task: Record a game session where you’ve shown great respect to a parent, or an elder, or a teacher (of a game?).
LESSON 14: Honor the Jedi Council
"Now must I keep the word I made when only a Jedi Knight I was—a promotion this is not." ―Master Yoda after being invited to join the Jedi High Council
Although the Jedi High Council was the ultimate authority of the Jedi Order, it was not possible for the High Councilors to be everywhere at once. Therefore, when the Council sent a Jedi on a mission, the Jedi spoke for and was a representative of the Jedi Council. The Council was forced to answer for the Jedi's words and answers, and so the Jedi would have been careful not to put the Council in a difficult position, as to do so would be to show terrible disrespect for the Council.
- Example Task: Record a game session or situation wherein you’ve delivered yourself with utmost care and have shown great respect and restraint, thus bringing honor to this council.
LESSON 15: Honor The Jedi Order
"When a Jedi behaves badly in public, an observer might think, 'If this Jedi is a representative of the whole Order, then plainly no Jedi is worth respect.' On meeting a second Jedi, who behaves better than the first, that same person might think, 'Does this say that half the Jedi are good, and half bad?' On meeting a third Jedi, who behaves as well as the second, the person thinks, 'Was the first Jedi an exception, then?' In this way, only by the good behavior of several Jedi can the public be certain that the poor behavior of one Jedi was unusual. Thus, it takes many Jedi to undo the mistakes of one."
Every action a Jedi made reflected on the Order. Good deeds boosted the Order's reputation, but poor behavior sometimes caused incurable damage. Jedi were taught to remember that each person they met might not have set eyes upon a Jedi before, and that the acts of the particular Jedi that person would influence their perception of the Jedi Order as a whole.
- Example Task: Record a second game session or situation wherein you’ve delivered yourself with utmost care and have shown great respect and restraint, thus bringing honor to the Jedi Order. It is best if one of the players comments on your courteous behavior without prompting.
LESSON 16: Honor the Law
One of the most important roles of the Jedi was to protect the peace and justice of the Republic, and so no Jedi was above the law. Jedi were expected to follow the law the same as they expected others to. Jedi were permitted to break laws, but only when it was required, and only if they were willing to suffer the consequences.
- Record a game session where you’ve broken no laws of the game and have gone out of your way to reference the rules to ensure no rules were broken, all the while being polite and courteous. You are not permitted to disrespect other players should they unknowingly break a rule.
LESSON 17: Honor Life
"Listen to the Force, Cade. A Jedi's first concern is to preserve life." ―Kol Skywalker
Jedi were expected never to commit murder, for any reason. However, if confronted with a life-or-death struggle, a Jedi was permitted to kill to complete their mission. This act was not encouraged, as ending life strengthened the dark side; however, if the act was justified—if it saved others' lives, or if the Jedi was acting on the will of the Force—then the light side was equally strengthened. Jedi were also expected to think of those they had killed, and to think of the suffering caused by their deaths. A Jedi who did not care about his victims was on the path to the dark side.
- Example Task: Record a play session or situation where you have not taken a life of any kind, despite having opportunities to do so, You may only do so if you are engaged in a life or death situation.
Public Service Lessons
Although the Jedi existed to serve the Force, they were funded by the senate because they served the public interest. If Jedi were unable to use the Force, they would continue to serve, because that was their duty. The fact that the Force was real, and that the Jedi were its most prolific and devoted practitioners, only strengthened their resolve to use it for good.
LESSON 18: Duty To The Republic
Although the Jedi and the Republic were dissimilar, and the Jedi Order had no authority over the Republic, the Jedi served the Republic, and were expected to uphold its laws and ideals, and to protect its citizens. However, members of the Order held no rank in Republic hierarchy, and only served when asked; at all other times they stepped aside. This strange agreement between the two parties had stood for so long that no one knew how or why it had come about.
- Example Task: Record a game session where you’ve protected citizens of the game without having held any rank in the game’s hierarchy.
LESSON 19: Render Aid
Jedi were obliged to help those in need of aid whenever possible, and were expected to be able to prioritize quickly. Jedi were taught that while saving one life was important, saving many lives was even more so. This principle did not mean a Jedi had to abandon other goals in every circumstance, but merely that a Jedi must do his or her best to make sure that they aided those who were most in need of assistance.
- Example Task: Record a game session where you’ve saved a life, or many lives, aiding those who were most in need.
LESSON 20: Defend The Weak
Similarly, a Jedi was expected to defend the weak from those who oppressed them, ranging from small-scale suffering at the hands of an individual to large-scale enslavement of entire species. However, Jedi were taught to remember that all may not have been as it seemed, and that they should respect other cultures, even if they clashed with a Jedi's moral or ethical code. Jedi were also warned not to act in areas out of their jurisdiction, and to always consider the consequences of their actions.
- Example Task: Record a play session where you’ve defended the weak while respecting other cultures within the game.
LESSON 21: Provide Support
At times, it was necessary for a Jedi to stand aside and let other people defend the weak, even if the Jedi felt that they could do a superior job. Jedi were taught that they should assist by word or action as required by the situation, offering advice when requested to, warning when necessary, and arguing only when reason failed. Jedi should remember that they wielded the marvelous tool of the Force, and that they should be prepared to use it only for good.
- Example Task: Record a play session where you’ve allowed other players to defend the weak, offering advice when requested, warning when necessary, and arguing only when logic or reason have failed.
***End of Jedi Code Lessons***
- [+] Dice rolls