Anatana's 2018 1x100 Geeklist
Brad Keusch
United States
Ann Arbor
MI
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It's hard to remember we're alive for the first time. It's hard to remember we're alive for the last time.
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Tracking my plays of my mountain of shame with the 1x100 list. Brief experience of the play here, and whether or not I'm likely to keep it in the collection after that one play.

Current completion: 4/100 (107 possible)
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1. Board Game: Photosynthesis [Average Rating:7.40 Overall Rank:345]
Brad Keusch
United States
Ann Arbor
MI
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It's hard to remember we're alive for the first time. It's hard to remember we're alive for the last time.
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1/3/18

Played this 2p with the wife, who has awesomely been a much more interested gaming partner as of late. The game is definitely abstract but does make sense with the theme it has, which makes it easier to internalize the rules. It's also undoubtedly gorgeous, which makes me want to keep it by itself.

I enjoyed the ebb and flow of the game. Because the sun moves around the board, it seems basically impossible to have great turns consistently, you get more and less sun points depending on the sun's angle. There are plenty of chances to crowd out your opponents trees, though I think it would be more interesting with 3 probably.

We played 4 rotations, and were going to play with the other advanced rule (you can plant or grow in the shade) but forgot about it almost instantly so just ignored it. I ended up inadvertently cheating suuuuper bad as in the last three turns I was growing big trees and then scoring them the same turn. We weren't sure if she did it too, but regardless my 3 point win has a massive asterisk and it's very likely she beat me.

At this point I am going to keep it to at least try it with 3p, I am usually not big at all on abstracts but this has enough going for it that I am more likely to pull it off the shelf. We both expected turns to be one action per player rotated around the board, rather than you can just do as much as you want on your turn. It's better the way it is I think, as the more limited version would inflate the game length significantly, and make it even harder to remember what tiles you've already activated (it would be nice if there was some way to visually represent this even as it is, but the consolidated turns make it not too tough, even though I did forget about it at the end).

initial rating: 7/10
status: pending sale (one month later)
 
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2. Board Game: Fabled Fruit [Average Rating:7.17 Overall Rank:607]
Brad Keusch
United States
Ann Arbor
MI
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Played this 2p with the wife, I had been saving it in hopes I could get it going at least 3p but decided I had to get something off the shelf and its an easy teach. There are multiple cards designed with more players in mind, but it hummed along briskly at 2p and stayed interesting. I feared that the first player would be pretty likely to win every game....but my wife won 3 straight and then we tied the 4th contest (with me as 1st player the last 3 games). I am definitely interested in finishing the deck, but some of the novelty is watching the game change over that period. I'm not sure how interested I would be in running back through it, though I wouldn't hate to play it with a bigger group. I just can't see playing it a 2nd-4th time through instead of other games, so it's likely itll move on when I finish the deck.

initial rating: 7/10
status: pending sale
 
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3. Board Game: Guns & Steel: Renaissance [Average Rating:7.22 Overall Rank:4488] [Average Rating:7.22 Unranked]
Brad Keusch
United States
Ann Arbor
MI
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2/5/18

Played this with Kyle before TLD at rosies. I really quite enjoyed it. It fixes part of the tempo problem in the original where it's a pure race to the wonders and they are a huge chunk of the scoring. Now, you have to meet certain conditions and once per turn you can put a cube on ONE of the wonders, and once you fill it with cubes you get it. So you can plan for future wonders, fight for some with others, but you only have five cubes which is only enough to fill 1 wonder with two left over, and its all very visible and fair. There are also cards that produce points rather than just being worth points, and physical points are an additional end condition. We used the base cards too, which get added to an additional pool cards in each row, with only one top card in the stack visible for purchase at a time. Given the box size that allows both sets to fit in the renaissance box, and my respect for Jesse Li, this is now a definite keeper

Initial rating: 8/10
Status: Keep
 
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4. Board Game: Fields of Arle [Average Rating:8.17 Overall Rank:55]
Brad Keusch
United States
Ann Arbor
MI
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2/9/18

Played this with Nellie during the huge blizzard we had. She made boozy shakes and then we played some heavyish cardboard, #luckyman. There is a LOT to explain up front in this game, which was making her very wary, but luckily as with most Uwe games you can slide into it pretty quickly. This is a game that is touted as having a large number of paths to victory, and while that seems somewhat true, there are lots of things you NEED to do. Even if you dont want to score lots of animal points, you still need a decent number of them to produce the vehicles and food you'll need to survive. You need to clear a moderate chunk of land, even if you don't care about dykeing the entire flood plain, etc.

I would say that this game feels pretty similar to AFFO overall, but with less to think about because of the lack of the patchwork element. I really, really enjoyed it, but as I did with Caverna which I love and sold because Agricola is just better, I could see just keeping AFFO over this. I absolutely will keep it until I can try tea and trade though, to see what that adds to the experience.

initial rating: 8.5/10
status: keep
 
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