Aeon's End Solo Marathon
Welcome to the Aeon's End Solo Marathon! This Geeklist will maintain the results and setups for each round and serve for reporting your results. Please find below the applicable rules. Changes or additions with respect to the first set of rules in the Sign-up Thread are marked in blue.
Every participant has chosen a Mage during sign-up and will play with that mage against one Nemesis each round. One round will last about 2 - 3 weeks, within that timeframe you must defeat the boss with your mage. You will then earn a reward that you may carry over into the next boss battle.
The Marathon ends when the last Nemesis has been defeated.
The market for each round will be the same for everyone and is announced once the round starts.
The card pool comprises of the base game, The Nameless and The Depth expansions only. No promos or War Eternal cards are used.
The Nemesis for each round is listed in the geeklist items below. Each Nemesis has to be defeated according to the normal rules, normal difficulty. The geeklist item will also list the cards available in the market for the round.
Every participant will then have a time window until closure of the round to defeat the Nemesis.
These are the applicable rules for solo play (see 2nd edition rulebook for reference):
- A Mage has 10 life for the first game, Gravehold starts with 30 life
- You don't lose if you're exhausted
- 3 player turn order cards, 2 Nemesis turn order cards
- Build the Nemesis deck with:
* 1x Tier 1 Basic Nemesis, 3x Tier 1 specific Nemesis
* 3x Tier 2 Basic Nemesis, 3x Tier 2 specific Nemesis
* 7x Tier 3 Basic Nemesis, 3x Tier 3 specific Nemesis
You may make as many attempts as you would like and may choose the outcome you like best. For example, if you won, but were exhausted in one game and ended with 5 life in a second attempt, you may report the better attempt for your official result. You may update your result until the round closes. You may build the Nemesis deck anew for every attempt.
You will receive a maximum of 4 rewards, based on your performance:
1 reward if you defeated the Nemesis at all
2 rewards if you managed to defeat the Nemesis in Tier 2
3 rewards if you managed to defeat the Nemesis in Tier 1
1 extra reward if you were not exhausted
ADDENDUM FROM 2ND ROUND ONWARD:
You can forfeit all rewards you earned for the current round (i. e. you will not get any bonuses during your games). If you do and win, you will gain 2 extra rewards for the next round. You can choose to do this any time during a round, even if you already have a valid result reported with bonuses. If you Clenched Your Teeth, you will automatically earn the 2 extra rewards, if you manage to defeat the Nemesis with this handicap.
You can exchange rewards for benefits for your next game, I will announce in each round what rewards are available for that round.
Yours and Gravehold's life is not reset between games, instead you will heal 7 HP for your mage and 20 HP for Gravehold, up to the respective maximum. More can be bought through rewards.
Clarification: The rewards you earn are only available for the subsequent game. They are reset each round and you have to earn new rewards.
If you do not manage to defeat the Nemesis within the set timeframe, you will be faced with a choice for the next round:
a) Clench your teeth: You will start the next round with no rewards. You may heal 7 HP for your Mage and 20 HP for Gravehold as normal.
b) Rest: You will not participate in the next round, but will start the round after that fully healed and with 1 reward to spend.
Simply reply to the geeklist item that belongs to the current Nemesis. Your submission MUST contain:
- The outcome of your game (see Rewards). If you did not manage to defeat the Nemesis, report here whether you would like to Rest or Clech your Teeth for the next round.
- Your remaining life (after healing, see above)
- Gravehold's remaining life (after healing, see above)
- The rewards you would like to claim
Your submission MAY contain:
- Information about your deck and strategy
You are encouraged to include:
- A heroic tale of bravery during your defence of the City.
Everyone who defeats the Nemesis will receive 5 .
Please observe the gamer's code of honor: Be nice to each other, be honest and most important: Have fun!
Board Game: RAGE!!!!!
[Average Rating:5.00 Unranked]
The City walls shook under the savage blows of the fiend that assaulted Gravehold. The defending Mages on the ramparts struggled to keep their footing and concentration. But then, they had been at this for so long now, that they hardly knew when the sky had not been bloody red and the sun not been blotted out by the hulking form of some giant beast or another. They were all that Gravehold had, the War was all they had. And so they went into another struggle, against the raging, demonic thing someone had so aptly named: Rageborne.
Start of round: 01/14/2018
End of round: 02/04/2018
Gems: V'Riswood Amber (No. 97), Searing Ruby (No. 83), Clouded Sapphire (No. 62)
Relics: Bottled Vortex (No. 109), Focusing Orb (No. 121)
Spells: Spectral Echo (No. 196), Ignite (No. 169), Oblivion Swell (No. 179), Chaos Arc (No. 144)
1.) Gain 3 Aether. You may spend this in the next round to buy cards from the market before starting your game. The cards bought this way start in your discard pile. (Your starting hand and deck are thus unaffected.) This reward may be chosen multiple times to increase the amount of Aether you may spend.
2.) Add 1 Basic Nemesis card to Tier 1. This reward may be chosen up to two times.
3.) Add 3 Life to your Mage's current life. This may increase your Life to more than 10 for the start of the round. (You still cannot heal to more than 10 during the game.) This reward may be chosen once.
The howling that had assaulted the ears of Gravehold's inhabitants subsided as Rageborne vanished through a rift into the Void. The mages and some bold city defenders stood on the parapets, dead tired and almost asleep on their feet. But they had prevailed. For now. Gravehold lay silent, brooding, waiting for the next attack to come. But they had earned another brief respite, were allowed to have a bite to eat, some ale to drink and maybe even a few hours of blissful oblivion, a chance to rest their eyes and shaken minds. The mages left the walls and walked into the shadows of the City.
Round 1 is CLOSED!
Board Game: Termite Queen
[Average Rating:0.00 Unranked]
[Average Rating:0.00 Unranked]
"What now?" The bells sounding the alarm for another impending attack on Gravehold sounded through the streets, seeped into the resting mages' consciousness. When they arrived on the walls, looking out on the ruined fields surrounding the City, not few of them wondered, whether they had been called upon prematurely. There was nothing to be seen or heard. Except... yes, on the brink of one's perception it was possible to hear the clicking sound of a thousand metallic feet on stone. Malastar leaned over the parapet and the blood froze in his veins as he saw them at the foot of the wall, crawling over each other to try and reach the top. Thousands of ant-like creatures, all scuttling and clicking and it was impossible now to not hear them. Still more were coming from all directions, converging on Gravehold. And now their mistress could be seen on the horizon, approaching as well, deceptively slow in her movements, but with horrible deliberation: The Carapace Queen.
Start of Round: 02/05/2018
End of Round: 02/25/2018
Gems: Jade (No. 81), Leeching Agate (No. N05), Burning Opal (No. 55)
Relics: Flexing Dagger (No. 114), Molten Hammer (No. N11)
Spells: Phoenix Flame (No. 185), Combustion (No. D21), Planar Insight (No. 190), Radiance (No. N24)
1.) Gain 3 Aether at the start of your game. You may spend this Aether to focus and / or open a breach of your choice. This reward may be chosen multiple times.
2.) Once per game, when you reshuffle the Turn Order deck you may remove one Nemesis Turn Order card. You have to shuffle it in again the next time you have to reshuffle. (I recommend to immediately put it into the discard pile to remember. It does not count as being in the discard pile, though!) This reward may be chosen twice, but you have to use it on different rounds, i. e. there must always be 1 Nemesis Turn Order card left in the deck.
3.) Add 2 Tier 2 Basic Nemesis cards to the Nemesis deck. This reward may be chosen once.
Carapace Queen Special Reward:
Narrow Escape: If at any time in the game, you have completely filled the Husk track and still manage to win, you may add 7 Life to Gravehold's life at the start of the next game. This may bring Gravehold to more than 30 life at the start of the game, but you still cannot heal to more than 30 life during the game.
Please also entertain the rest of us with the tale of this heroic deed!
The corpses of the dead husks piled up high against the City walls. Occasionally, a metallic leg would still shudder erratically. But without the will of its Queen, it was just the death throes of a buried machine and soon ceased. Eerie silence lay over Gravehold and volunteers with shovels and carts carried away the remains of the invaders. Starting every time, there was movement from the creepy heap and disposing of the now dead husks in deep holes, hastily dug within view of the city. The Queen was gone, the City was safe for another day - or so everyone hoped. The Nameless assault would continue, but for now, there was peace within the City walls. And quiet, oh so quiet it was...
Round 2 is CLOSED!
The sound of shattering glass from below gave everyone on the walls pause. Everyone knew the story of the fall of Karek, entombed in green glass. Was this going to be their fate now, too? Had they struggled for so long, only to die in an opaque prison, the air useless in their lungs that could never be refilled? The mages came back from their all too brief respite to look at the crystals, slowly creeping upwards. Nym cast a tentative fireball to see whether it would shatter the sickly greenish glass - and though it did, he felt a sharp pain in his gut, while doing so. He looked at his necklace of gemstones that he used to draw his power from. It had partly turned green as well, pulsating with a nauseating glow from within, as if mocking him. What can you do, when your own craft turns against you? What they had always done since the world had ended - they all clenched their teeth, straightened their bodies with tired limbs and prepared to face The Blight Lord.
Start of Round: 02/26/2018
End of Round: 03/18/2018
Gems: Sifter's Pearl (No. 92), Diamond Cluster (No. 70), Banishing Topaz (No. D06)
Relics: Blasting Staff (No. 104), Transmogrifier (No. D12)
Spells: Amplify Vision (No. 134), Dark Fire (No. 154), Essence Theft (No. 159), Sage's Brand (No. N29)
1.) Gain 3 Aether at the start of your game. You may spend this Aether in any way you like before the game actually starts, i. e. buy cards, focus or open breaches or buy charges in any combination you like. This reward may be chosen multiple times.
2.) Once per game, you may deal 4 damage to an enemy (Minion or Nemesis) on your turn. Normal rules for dealing damage apply (e. g. you cannot split the damage). You can use this at any time during your turn (i. e. during casting, main or end phase). This reward may be choses up to two times.
3.) Heal Gravehold for 10HP. This may bring Gravehold to more than 30HP at the start of the game. However, during the game you may only heal back up to the max. of 30HP. This reward may be chosen once.
Blight Lord Special Reward:
Ouch, that hurts! If you suffer more than 5 damage from Tainted Jades (either through playing or destroying them), you may add 3 Life to your Mage's life at the start of the next game. This may bring your Mage to more than 10 life at the start of the game, but you still cannot heal to more than 10 life during the game.
Some people never learn, do they?
Crunch. Another step. Crunch. Malastar flinched every time his boots crushed another shard. Crunch. The City streets were full of glittering debris that the Blight Lord had left behind once he had fled to the Void. Furious to be denied his prey - if the Nameless even felt anything resembling human emotions. Maybe he was just content to wait it out. He had all the time in the world. While the World's time was slowly running out. Crunch. Another step. Crunch.
Round 3 is CLOSED!
That feeling when this name, this place is just on the tip of your tongue. You know you will know, if only concentrating hard enough. Remembering. But in truth, you know that it is gone, you will not remember. This feeling suddenly crept upon all of them who once again stood on the walls of the City under constant siege. A shape was taking form on the horizon. They remembered each and every one of its visits. Even as they remembered less and less of everything else once he left. He fed upon everything that the inhabitants of the City held dear in their gloomy world. He fed on it and he grew fat on it. The Mages remembered. They remembered forgetting, important things, good things, bright things. That was the Curse he brought, to know that something was irretrievably lost, but never knowing what exactly it had been. They shuddered, thinking of what was to come. Their numbers were dwindling, not all had made it up to the wall, some where just too beaten up from the last battle to make it to the ramparts and face The Prince of Gluttons.
Start of Round: 03/19/2018
End of Round: 04/10/2018
Gems: Jade (No. 76), Leeching Agate (No. N04), Searing Ruby (No. 83)
Relics: Unstable Prism (No. 129), Vim Dynamo (No. D16)
Spells: Phoenix Flame (No. 188), Feral Lightning (No. 164), Scrying Bolt (No. N37), Devouring Shadow (No. D26)
1.) Heal 10 points of damage for the next round. You may freely distribute this between your Mage and Gravehold, but cannot bring either one to more than the max. health (10 for Mage, 30 for Gravehold). This reward may be chosen once.
2.) Once per game, you may choose to ignore any damage done to either your Mage or Gravehold from a single instance of a source. For example, you can prevent 3 damage done by Pulverizing Ray in this way, but if you cannot discard any gems, you will still suffer the repeated loop damage. Similar, if you "Unleash twice" and would suffer damage both times, you can only prevent one of those instances. This reward may be chosen twice.
3.) Once per game, you may spend your charges to activate any Mage's ability instead of your own. You can choose the ability you would like to use at any time, you do not have to choose before you start the game. Make sure, you remember when each of them may be triggered! This reward may be chosen twice.
Prince of Gluttons Special Reward:
Chomp, Chomp! If you do not buy more than 5 cards from the Devoured Pile during the game, you start the next game with 3 Aether, that you can spend to buy Spells, Gems or Relics before the start of the game.
Good Luck and have fun!
No crashing, no wailing, no rolling thunder accompanied the defeat of the Prince. He simply slunk away silently and was no more. There should have been relief among the defenders. Instead there was this feeling of emptiness in their minds. And the ever anxious question: What had they lost this time? Would the come home and find a stranger in their house, claiming to be a loved one? Or maybe they would not even notice, never knowing, but always suspecting. The mages left the ramparts in pondering silence, not unlike the fiend they had just managed to drive away.
Round 4 is CLOSED!
"Wouldn't it be nice to just get some rest? Lay your weary head down and be done fighting? Why don't you?" The whispers are everywhere, but coming from nowhere. The defenders try to shut the voice out, but it comes from inside, their heavy hearts going out to the vicious defiler. "Come, come and you shall have your heart's desire." The Crooked Mask beckons and who dares defy him?
Start of Round: 04/11/2018
End of Round: 05/01/2018
Gems: Sifter's Pearl(No. 91), Diamond Cluster (No. 75), Banishing Topaz (No. D09)
Relics: Bottled Vortex (No. 111), Mage's Talisman (No. 126)
Spells: Lava Tendril (No. 174), Oblivion Swell (No. 179), Arcane Nexus (No. 139), Monstrous Inferno (No. D37)
1.) Gain 3 Aether. This Aether may be spent before the beginning of the game to purchase cards, which are not part of the current market setup. This reward may be chosen multiple times to increas the amount of Aether that may be spent for this.
2.) Once per game, you may trigger your Mage's ability without using charges (so this also works, if you are not yet fully charged). This reward may be chosen twice.
3.) Once per game, when taking damage to your mage, you may suffer 1 additional damage to deal double the amount of damage to the Nemesis or a minion (e. g. if you suffer 3 damage, you can choose to suffer 4 instead and then deal 6 damage to the Nemesis). This also works, if you are getting exhausted through the attack or are already exhausted (rules for excess damage to GH apply). This reward may be chosen once.
Crooked Mask Special Reward:
I will defy you! If you do not apply the positive effects of corruption cards more than once during the game, you may add 2 additional Tier 1 Nemesis cards to the Nemesis deck for the next round.
Good Luck and have fun!
Sixth Round Nemesis: Horde-Crone
Board Game: Wayward
[Average Rating:0.00 Unranked]
Final Round Nemesis: Wayward One