GCL Meatball Division #347: Your Advert Here
George Leach
United Kingdom
Godalming
Surrey
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Welcome to another instalment of the Swedish Meatballs GCL. Fellow Meatballs, please add an item with your weekly plays. Non-members, please don't add items, but you are very welcome to comment and civilly join the discussions.

Rotation:
Osirus ← up next
drbobjack
ellephai
chearns
Sorp222
VeeMonroe
NateStraight
rarevos
ghopper21
jaysachs
AAArg_ink
lacxox
bnordeng
hanibalicious
qwertymartin
Jugular

This week's list is not inspired.
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1. Board Game: Choose One! [Average Rating:5.97 Overall Rank:10099]
George Leach
United Kingdom
Godalming
Surrey
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Choose either deliberately or randomly a game from your collection that you've played at least three times.

What is the game, what would be it's headline mechanics/dynamics, what is your rating of it and if you did, why did you choose it?
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2. Board Game: Master of Rules [Average Rating:5.92 Overall Rank:5781]
George Leach
United Kingdom
Godalming
Surrey
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Can you teach the rules to the game? How long does it take?

Are there any regularly forgotten rules, ones that new players often don't understand?

What sort of group do you aim to sit down to play this game and in what situations?

What is your favourite player count for it.
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3. Board Game: 16 Memories [Average Rating:4.00 Unranked]
George Leach
United Kingdom
Godalming
Surrey
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Do you remember any specific moments from previous plays?

Is there a single play that sticks out in your memory of it?

Do you have any memorable victories, losses, big plays or howlers?

How long ago did you get the game and how much did it cost you?
 
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4. Board Game: GiftTRAP [Average Rating:6.44 Overall Rank:1720] [Average Rating:6.44 Unranked]
George Leach
United Kingdom
Godalming
Surrey
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If you could choose any other player's selected game which one would you like to play with some of the Meatballs (you needn't say who!)
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5. Board Game: Wise and Otherwise [Average Rating:6.66 Overall Rank:2144]
George Leach
United Kingdom
Godalming
Surrey
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Are there any similar games?

What games does this game obviate?

Why did you choose this game over similar games?

Do you have any ideas for how you wish this game were expanded/redeveloped/reissued?
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6. Board Game: Go [Average Rating:7.66 Overall Rank:121]
George Leach
United Kingdom
Godalming
Surrey
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So I haven't been posting to the Meatball lists for some time so here are my plays from December to now. Sorry...

 10   Go x2
 9   Orchard x2
 9   Quoridor
 9   Spooky Stairs x4
 8   Bohnanza
 8   Codenames x2
 8   Ingenious
 8   Let's Catch the Lion! x2
 8   Ligretto x2
 8   Loopin' Louie x5
 8   Number Rumba x10
 8   Pandemic x2
 8   Pandemic Legacy: Season 1 x2
 8   Paperback x2
 8   Puerto Rico
 8   Spot it! x3
 8   Sticky Stickz x2
 7   Animal Upon Animal x2
 7   Beep! Beep! x7
 7   Candy Chaser x2
 7   Dominoes x11
 7   Hey, That's My Fish! x2
 7   Ticket to Ride: Europe
 7   Zoowaboo x3
 6   Los Mampfos x2
 6   Wendake NEW!
 5   Postman Pat: Balancing Parcels Action Game
 5   Timeline: Inventions
 N/A   Azul NEW!
 N/A   Bridge x2
 N/A   Chicken Cha Cha Cha
 N/A   Euronimoes NEW!
 N/A   Guess Who? x5
 N/A   Heroes of the Maze NEW!
 N/A   Melee x2 NEW!
 N/A   Times Square x3
 N/A   Tin Goose
 N/A   Viva Topo! x2
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7. Board Game: Codenames Duet [Average Rating:7.88 Overall Rank:125] [Average Rating:7.88 Unranked]
Ien C.
United States
New York
New York
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 9.0   Codenames Duet x3

Me and David on one side and Jen and Zach on the other. Perfect for after dinner and wine when folks are in a fun mood and there's been enough serious talk for one evening. Time for some laughs. I love this for 4 players, 2 on each team. You get the pleasure of working together in both the clue-making and clue-solving. We won all 3 games. But given this particular group of old friends, instead of high-fiving it was trash talking on which side gave the best clues, and how ridiculous some of the the other sides' initial out-loud guesses were. Such great fun.

Not sure I'd ever choose to play the original Codenames over this. Perhaps only for large groups, where working together to come up with clues might be impractical.

 10.   Go (in person) x1

Logan came over on Saturday morning and we had some breakfast, coffee, Salty Dogs (grapefruit juice + vodka + salt on the rims), then hit the goban (a Go board), with 2 stones for him again. He played noticeably stronger this time and it was a tough fight from the beginning. I slowly caught up, nearly equalizing the handicap bit by bit. Then he made a big midgame error which took me into the lead.

Then, a dramatic moment where he "invaded" my territory, confident it was going to work because my "ladder" (a special kind of sequence of stones) was "broken." I thought intently about how to respond for many minutes and finally still played the ladder. At first he thought he'd gotten me. Then, he realized, looked up, and said "I think you are right."

What he saw on the board was that even though the ladder was broken and he could capture one of my stone, I had a "squeeze" to turn the tables and end up capturing his larger attacking group of stones. But none of that needed to be said out loud; we simply both started playing elsewhere, because we both knew things were settled here.

We were conversing via the stones. That was a very memorable example for me of Go being "hand conversation" -- as the Japanese put it.

The above squeeze won me the game -- up by 5 1/2 points if our post-game analysis was correct. Except I gave it away. In very late endgame, when there should have been no more drama, I stupidly played a meaningless move that changed the ladder/squeeze situation above through an unintended indirect effect. I didn't see it, Logan did, and he pounced. In a moment, the game was lost. The swing was too big. I resigned. He had won by 11 1/2 points.

An intense and yet oddly relaxing 3 hours. Kifu (the game record) on GoKibitz here: https://gokibitz.com/kifu/B1mbmpnrz

These two recent face-to-face games with Logan reminds me how fun playing over a real board with a friend is. I'm going to try to do that more. To encourage myself with this, I'm going to report in person games separately here.

 10.   Go (online) x7

Seven blitz games on KGS. My rank fell to 8 kyu. After steady improvement to 7 kyu, I seem to have hit an wall, as is apparently quite normal. Will be satisfying when I break through it, whenever that may be.
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8. Board Game: Samarkand: Routes to Riches [Average Rating:6.91 Overall Rank:1240]
chearns
Canada
Montréal
Québec
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Friday x2
Schotten Totten x2
Carcassonne

Bohnanza - Two players bought a field. One didn't. They won. I was not the one.

Samarkand: Routes to Riches - I seem to have forgot it was a train game and I was the only investor in white or black who are off in their own corner. Eventually I shared some investments with others, but it was too late and I didn't catch back up, even though they let the game go on for far too long.
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9. Board Game: Ingenious: Travel Edition [Average Rating:7.13 Overall Rank:862]
Johannes cum Grano Salis
United States
Finger Lakes
New York
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Spot it! x4
Jump Drive x3
My First Carcassonne x3
Coconuts x2
Rhino Hero x2
Blokus Duo
Chef Alfredo
Don't be Greedy
Ghost Blitz
Ingenious: Travel Edition
Push a Monster

More of the usual for us. A lot with my son, a couple solo games of Jump Drive in my office, and one more game of Travel Ingenious (in bed, of course) where my wife destroyed me. She had 4 Ingenii to my zero. She and I both play the same way, which is to (by mid-game) hone in on your opponent's weakest color and keep it that way. So she took a red/purple piece and closed off a purple bottleneck that I needed if I had any shot of hitting double digits with purple. I felt the game end right then and there.

My son and I needed a rules refresher for Chef Alfredo before we played it, and I'm glad we did. Apparently we had played it slightly wrong to date, so I retract my criticism that the game drags unless you remove tokens at 2p. Turns out that when you play it properly, it doesn't drag at all. Who knew?

Jump Drive works perfectly well as a solo game, I'm happy to report, and so I'll likely bloat my playcount this year with a lot of lunch plays. Although I did recently discover that the woman I've become friends with who works at the nonprofit next door to me is a recovering Magic player…

I've been spending a lot of my free time re-memorizing how to solve the 3x3 Rubik's cube. I'm learning a new (to me, at least) method of the last row, and it's proving hard to overwrite the 75% I remember of the first method.
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10. Board Game: Heaven & Ale [Average Rating:7.68 Overall Rank:566]
Brad N
United States
Madison
Wisconsin
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_9_ Pandemic - 4 Players
_8_ Heaven & Ale - 4 Players
_8_ Kingdom Builder - 2 Players (x2)
_7_ Escape: The Curse of the Temple - 3 Players
_7_ Roll Through the Ages: The Late Bronze Age - 4 Players
_7_ Wildlife Safari (Quandary) - 4 Players
_7_ Loopin' Louie - 4 Players
_6_ RoboRally - 4 Players
_6_ Qwixx - 2 Players

With the kids...
_8_ Castle Panic: The Wizard's Tower - 2 Players
_7_ No Thanks! - 3 Players
_7_ Circus Flohcati - 3 Players
_7_ Loopin' Louie - 4 Players (x2)
_6_ duck! duck! Go! - 3 Players
_6_ Cardline: Animals - 2 Players (x3)



(1) Heaven & Ale - My second play of Heaven & Ale and first 4 player game; none of the others had played yet, but one was very familiar with the rules and had done a play-through on his own. I noted that what I learned from my first play was to collect scoring discs early and often. Two of us did that (he scored 9 discs and I scored 10) and came out quite well; two didn't and didn't come out nearly as well. The final scores were something like 66-60-32-29. I scored somewhere around 20-30 something in my first game, but the scores in the 60's seemed pretty high. I found the 4 player game to be better and would play it with 4 again. Heaven & Ale is a good game with an "obtuse" scoring mechanism (as one player at our table called it). That "obtuse" scoring is a downside, but the game seems to create very interesting choices and options. I scored 39 from my ingredients and brewmaster and the person who won scored 40, but our ingredients and brewmasters were in different places. We discussed how one could try to push ingredients to 20 and not bother with the brewmaster (in theory) and score 40 points... like we did with a more balanced approach. I do want to play Riverboat again to see how it compares to H&A since I had a higher opinion of Riverboat after one play each. I'm suspecting my opinion of Riverboat was affected by the fact that I learned something from H&A which I applied to Riverboat and it helped... that is, score early and often even though you think you're missing out on better scoring later.

(2) RoboRally - We used just one board with the 1 flag near the far corner and the 2 flag by the near corner. Two of us got tangled up and lasered each other to death. Then, I started my next round and took damage early and had a register locked. I was forced to go the wrong direction and ended up pushing the sure winner away from the winning flag and back about 8 spaces into a pit. Then, another player snuck around and found the winning flag first. Everyone but me at least found the 1 flag. Good times!

(3) Pandemic - I almost always play Pandemic with people who know the game pretty well (family). This round, I played with 3 players who'd played just once or a couple times. It was interesting to see the different choices that were all made. We only used 4 epidemics with 4 players, but we did use the virulent strain epidemics which caused us trouble at times. In the end, we made it with just a turn or two to spare. The event cards felt like our saving grace, showing up at the best possible times. I think I'll go with 5 epidemics the next time I play with 4 players; pretty sure the last time I did that was a long time ago and we were annihilated.

(4) Escape: The Curse of the Temple - Marie and I played this with a neighbor and we kept it fairly simple with 1 quest and no curses or treasures or anything like that. Things were going along pretty well but we hadn't gotten rid of too many gems. We needed 4 keys to get out when we headed for the exit during the endgame panic music. I made it and gave a die to our neighbor; Marie made it and gave a die to our neighbor. He was in the exit room with about 30 seconds or so to go and had one key already; he had lost a die earlier in the game so now he had 6 dice. He rolled and rolled and rolled and rolled... no black masks really, but not many keys either. Astonishingly, he didn't get out. Fun round with a crazy finish... he seemed to enjoy it, but I'm not sure he loved the ending despite the smiles and laughter all around the table. Like RoboRally, this game creates fascinating situations.
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11. Board Game: Sekigahara: The Unification of Japan [Average Rating:8.05 Overall Rank:143]
Jay Sachs
United States
Woodinville
Washington
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Meetup:
 9   Sekigahara: The Unification of Japan
 N/A   SagradaNEW!
 N/A   Biblios
 N/A   Potato Man x3 NEW!

With family:
 N/A   Sagrada x5 NEW!
 N/A   Labyrinth x2
 5.5   Zooloretto Junior
 6.5   Forbidden Desert

Online:
 10   Innovation


I love Sekigahara. It's a real shame I haven't had a chance to play it for 4 years. Having to operate in such incomplete information really gives an amazing feeling of tension as I imagine what it was like to be a commander waging war four hundred years ago. It's not just the blocks; managing your hand is managing your resources, both for maneuvering and supply and morale in battle. It's really painful too at the end of each turn (week) where you discard 1/2 your remaining cards -- logistics and loyalty were even not dependable.


Sagrada I picked up because I had a suspicion my wife might like it. Well, I first tried it solo (fun), then brought it to the meetup where I got spanked but thought, yes, this is good. Then I played with my 7yo, who on her first game executed perfectly to score the maximum for two of the bonus cards (!) and creamed me. My wife walked by, said, "ooh, what's that?" and we were able to coax her into a game. I expected her to walk all over us (she's good at the spatial relations / forward planning required), but she missed the importance of collecting your private color goal. I managed 32 points on that, and ended up with a very respectable 65. However, our youngest managed to pull out a 67. I know she's brilliant and all, but ... hmm. It's not just luck. Intuition, maybe.


Speaking of games I'm terrible at, it's trick takers. Potato Man is interesting because you specifically can't follow suit, in fact, can't repeat any suit in a trick. It was quick and fun enough that I'd play it again. (Sticheln is the other trick taker I'd gladly play.)
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12. Board Game: Citadels [Average Rating:7.12 Overall Rank:316]
Laszlo Molnar
Hungary
Budapest
Hungary
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As Miska stayed at home, in bed (he's better now, can go to school on Monday), sometimes I waited for grannies to arrive before going to work, and even worked in home office for two days. Also had two gaming events... So it's almost surprising I haven't learned any new game in these days.

Gaming clubs:



First I went to a gaming club on Tuesday with a gamer I played quite a bit last year (not that much in autumn) and his somewhat less experienced friend. I hoped to learn something but we ended up playing the two games in my bag...


 7.8   Heaven & Ale
I guessed he would win as he's rather good in seeing best strategies in games when learning them and indeed he played differently than anyone I've played with before (for example he did reach 20 with one of his markers and did fill both the sunny and the shadowy side of the garden - okay, the latter was strongly - and inadvertently - helped by some sub-optimal decisions by his friend). He almost won but I still scored more points than him, probably because of experience. They also liked the game and thought theme was okay.

 7.4   Queendomino
Another played joined us so I played against three seasoned Kingdomino players. They were underwhelmed even though the most experienced ones won (I came only 3rd). It seems to be a basic rule that if you like Kingdomino very much then you don't like the additional complexity; if you think it's okay but you need more meat, you like the additional layer.


On Thursday I organized the monthly company gaming club. By the google calendar event responses it seemed like we would be 9 to 11 players so I prepared quite a few 4- and 5-player games. But you can just never trust calendar event responses, so in the end we were 7 and the loudest opinion was we should play together, at one table... Which is fine but I prefer playing 4-player games and hoped for teaching some meatier ones to the players who like meatier games and some more thematic ones to the other players who like thematic.

 7.5   Axio x2
Whatever, 20 minutes after the announced start time we were still only 2 so we played Axio, then 15 minutes later another guy arrived so we played 3-player. I won both but they also liked the game. I do think it's a good version. Had it been released 12 years ago, I guess it would have been a lot bigger success than it is now. (I have also played Axio Octa on my phone - the game that might or might not be the same as the mysterious Ingenious Extreme, a new game in the database - and while I still thik it's lesser than the other two, I'm starting to be better at it. The phone still wins too often against me...)

 6.8   Citadels
So we were 7 then, and they insisted we should play Citadels... so we did. 1 hour and 45 minutes of random acts followed, including my very first, 4-point building getting destroyed right in the first round. Also, this time the woman sitting next to me got crushed randomly as even when losing any hope, she chose her character with random drawing, her character still got killed or robbed. I think she ended the game with 10 points but she was really suffering (trying to not destroy the fun of others, but still) in the last hour or so. Maybe next time we'll play something else instead...

 8   Codenames x4
So then we started to play Codenames 7-player. We won the first two plays, then I became our spymaster and... had the crucial problem that we were blue. I always play with red. In any game that has red or any reddish color (purple, pink or brown). So my first, easy clue was already about team red's cards. We had no hope. In the next turn I still made a mistake. Then I came up with the only successful 4-word clue of the night ("Pyramid" for square, power, Aztec and Sun) but we still lost. Whatever, we had good fun (especially when one of the newbie spymasters said "fire" for dragon and light and they pointed at... flame, which belonged to the other team) and now it is the 10th game that I have recorded 50 plays of.



At home, with the kids:


 6.8   Animals on Board
Borcsa said she loves this game so we played 2-player.

 7.5   Ticket to Ride: First Journey (Europe) x3
 7.5   PitchCar
 7.5   Château Roquefort
 8   Cheesy Gonzola
 7.3   Rumis x2

And Borcsa could win her first game of Rumis against me, yeah!

 6.5   Master Labyrinth
 7.6   Keltis

Almost no plays of any Keltis versions last year made me want to play it with Miska (he played it only once before and that was in 2016). I won but he enjoyed the game.

 7.2   Karuba x2
It seems I'm naturally bad at these mps tile laying games. I played with Borcsa who just learned the game and she won. Then Miska joined us for the second play and he won, followed by Borcsa.
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13. Board Game: Betrayal at House on the Hill [Average Rating:7.10 Overall Rank:422]
Vivienne Raper
United Kingdom
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I got another of Hector's dread lurgies at the end of last week. As my mum was visiting, I spent the time setting up my latest enormous auction.

This also meant gameplay this week was dominated by triaging marginal games - to see if they needed selling. We played Betrayal at House on the Hill and really enjoyed it, although mum struggled to read the text of her haunt in artificial light. As so often happens when mum plays competitive games, she won - by trapping me in a safe, leaving Jon alone to defeat the haunt.

We tried Spiel de Jahres recommended Animals on Board, which Jon likes, but which I found equally boring with three players. It's a you-split-I-choose game, but with a counterintuitive theme and mechanics that are about denying other players rather to creating something you want. We'd kept it around to teach Hector, but I decided I'd probably buy him Zooloretto instead.

Zooloretto has an obvious connection between theme and mechanics, and is about creating sets of animals that benefit your zoo and not anyone else - rather than creating abstract sets that shaft your opponent.

I was selling an accidental duplicate of some Rory Story Cubes. Mum wanted to know what you did with them so that turned into a storytelling game.

Jon and I tried Kingsburg, which had previously seen a disastrous play with an AP-prone friend. We enjoyed it. Jon lost due to some difficult monsters. We also played Queen's Necklace, which is okay with two, but hilarious with three players. A great family game and the CMON edition has great art and production values too.
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14. Board Game: The Fox in the Forest [Average Rating:7.50 Overall Rank:696]
Martin G
United Kingdom
Bristol
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Games night

More Tichu! Same partnerships as last time, so it was only the second game for my partner. About five rounds in he finally felt confident enough to call his first ever Tichu... and then laid down his entire hand in a 1-through-Ace straight! (I'd passed him the 1) The most amusing part was when I remarked later that his straight didn't even have the Phoenix in it and he casually said "Oh yeah, I passed that to Katy". He'll learn...

After some reshuffling, I ended on a table of 3 for the rest of the night, accompanied by Joe's latest dice tray (he collects/repurposes them from charity shops). We played Qwinto twice and Kribbeln, both very enjoyable, and also a 3-round match of the aforementioned Eggs of Ostrich.

Lunch

Andy and I met up in a cafe for a game of The Fox in the Forest, which I find rather delightful. He got off to a strong start, but I managed one hand of getting 0-3 tricks which allowed me to just edge the match.
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15. Board Game: Pandemic Legacy: Season 2 [Average Rating:8.53 Overall Rank:33]
Seth Brown
United States
North Adams
Massachusetts
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SUNDAY

Gamenight was canceled, but as it happens I had just acquired Legendary Encounters: A Firefly Deck Building Game to play with Debbie. We tried the introductory scenario, and won handily, although we had ridiculous good luck with the flips, and it certainly seems like if cards came out in a different order, it'd be easy to get destroyed. Still, she loves Firefly, and likes deckbuilders, so that overcame her natural antipathy towards co-op games, and we're looking forward to playing again.

TUESDAY

Pandemic night! We started in on Season 2, and immediately as expected, I ended up at odds with my team over long-term strategy vs. game strategy. I am of the opinion that it is worth accepting a loss in a game if you can finish some campaign objectives and be better positioned for all future games. But our other three players are apparently more concerned with things like "winning the game", and so we managed to win our very first game for January (although we took a lot of plague), and then got annihilated in our first February game.

It's not clear yet whether it's more important to keep population up or to use endgame points for all the sexier upgrades, so we've been trying to balance between the two. But as it turns out, adding cities to the grid makes it harder to cover everything and is part of why we got destroyed in February. Still, very much enjoying the experience and looking forward to next week.
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16. Board Game: UGO! [Average Rating:6.64 Overall Rank:2625]
EXTRA AVOCADO! Sonderegger
United States
Folsom
CA
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Ugo 4p x2
A farmer can make all the diff
between a glorious ship of state
and bilgey dirty dingy Schiff-
without, it's pain made lemniscate
--
I really love this game. It's definitely swingy, silly, and with big ridiculous plays, but that's why I'm in love. It's a trick taker with drama, terrible theme, passable art, and fantastic if-then deductions that blow up in your face. Everyone complained about its swinginess, but it was played twice in a single session- I think it would have been the clear winner for the weekend but for...

Ohio 3p x1
What is this map? I cannot tell
Is it a fast encroaching hell?
what engulfing force is shown
what seeds of evil have been sown?

I don't know, think's just a map
for once, the doctor's theme is crap
--
Even though the game was solved via computer, the human element in this game is HILARIOUS. Pride and prejudice prevent perfected play, perhaps populating pernicious prevarication. I can't stop thinking about how grand this game is, especially considering it's just groupthink. The theme, however, is hilarious garbage. Genuinely so bad its good. Is it about traveling? Or are you a tornado slowly ripping through the US? WHAT'S GOING ON.

Custom Heroes 3p x1
There's something to be said
for confident mere-competence
and that something should be wed
with long-forgot irrelevance
--
It works. It's pretty fun. Put it in my list of games that's ooook, not grand. If someone brings it and really wants to play, I shan't be a party pooper. I won't seek it out though.

Bottle Imp 3p x1
Welcome to the boom boom room
for it shall be your ever-tomb
--
Still fun, but even though it's vicious, it just seemed to pale next to the more delightfully capricious UGO. Also, an odd situation occurs when someone is dealt the 1 and 2, as they've got lots of power to play with. I also ended with a negative score. Go me!

Throne and the Grail 2p x2
Death it seems was often cowed
by cups. it makes me proud
to say that I did make a cup
and thus stayed king- fin summing up
--
Forgot to add this to last item's list. Still grand, still full of silly choices, still feels like 2p Ra.

Fight for Olympus 2p ww x1
Look at him, just swanning in
all red and white and full of sin
you dullard- for to your chagrin
that fella is Apollo's kin!
--
Still the wind that shakes my barley, what with the tight hand management meaning that I genuinely get peeved at my troops' deaths. I really can't get over how neat it is- a perfect little slice of magic-lite.

Black Box 2p ww x1
Avoid these errant laser beams
lest your black box gets laser reamed
--
Oy vey, we hadn't played in a while, and both of us made several deductive mistakes. Still tremendous fun. Have to put it back into rotation for sure. Anyone who says it's spatial mastermind is... basically correct.

Okey Dokey 1p x1
Like cheap frat beer
I readied up
and poured myself
in solo cup
--
Excellent little solitaire/co-op game. Played on very easy and barely won. I can see how it's just relaxing- and I love that, to win you have to use your wilds EVERY COLUMN (unless you're on easy), so there's no wiffle waffle about if you should use them- it's all about when.

BEER REPORT
Had a friend in from out of town. Went to a place with 50 beers on tap, with kegs that change as they empty.

To Øl Ton of... Blackcurrant Sour Ale
Great. Like I said, I love fruit that's not too sweet in my beer, and this was it. Loved it. I also love Blackcurrant, but it's not as accepted in the states as a berry-esque flavour.

Almanac Beer Rose Sour Sour Ale
It had Merlot Grapes, Rose Hips, and Rose Petals, which you'd think would maybe give it a nice Persian ice cream flavor. You might have forgotten that I said Rose hip, which basically overwhelms everything it touches. Luckily, I love Rose hip. It's the Swiss in me. My favourite herbal tea is rosehip hibiscus, which, well, is also swiss-mexican.

Mikkeller Brewing San Diego Ol Nagelfar Barleywine
Advertised as barleywine fit for a Viking funeral, and it did not disappoint. I love Japanese/Korean barley tea, so it was expectedly hearty and roasty, not unlike a burning Viking. The 12% woulda knocked me on my ass had I a full pull.

To Øl Stress Test Cherries Baltic Porter
Cherries and porter- my friend and I agreed, the cherries get lost. Porters do well with coffee and other strong bitter flavours, and I'm guessing these cherries were just not bitter enough. I liked it a lot though, as it had that dark porter-ness I've come to appreciate.

----

2017's new-to me shortlist:

RA - Perfect game of imperfect drawing and bidding
Throne and the Grail - incentivizing bad choices through insta-kill pressure
Polterfass - Pushing not just your, but everyone's luck.
El Dorado - Knizia made a deckbuilder. How about that!
Coastal Tides - A near-perfect example of an expansion that fundamentally changes a game and yet retains the core.
Energy Empires - Old school euro with custom dice and silly strategies.
Reef encounter - Tigfish and Eufishtes
TGZ - As streamlined as a splotter gets.
Onitama - More fun than a game about giving your opponent the win should be
Hanamikoji - I divide, you choose, I rue. Rinse repeat.

While a couple of left-field games- A Knizia Deckbuilder (what a shocker!), A deckbuilder expansion, and a Tom Jolly game - made my shortlist, in the end it's Ra. Oh Ra, there's just so much evil in you to unleash on the world. A game of drama, of angry poking, and not-letting-people-get-away-with-nothing, it really is a phenomenal effort, and I can see how it got people into a whole hobby. It's a helluva gateway drug. Vive Le Ra!
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17. Board Game: Untold: Adventures Await [Average Rating:8.16 Overall Rank:4215] [Average Rating:8.16 Unranked]
chearns
Canada
Montréal
Québec
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So I read the rules to this tonight and I must say, I'm impressed. This looks like it has the potential to be an excellent little story-game (or RPG, if you wish). I was worried it would be as heavy handed in structuration of the stories as Cosmic Patrol, which is a big turn-off for me. But whereas Cosmic Patrol structured content and arc, this seems to simply structure arc. It comes off feeling more like an improv based story-game, which is my favourite kind. I'm looking forward to hearing John's play reports (and anyone else who gives it a go; while I think parents are a natural fit, I don't see why this wouldn't be fun for adults who enjoy coöperative story-telling).

The price point seems awesome as well. At 30$, there's a very good chance it'll find itself included in my next games order.
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