Gordon Lightfoot, Halfling Rogue
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Name: Gordon Lightfoot
Class: Rogue
Race: Halfling Lightfoot
Background: Background: petty criminal, barfly, wanderer, gambler, miscreant. Goes where his instinct, belly, and wind takes him.
Alignment: Chaotic Good
Deity: Mirror and Bartenders/Tavern Owners
Size: Small
Languages: Common, Halfling, Drunkenese

Renown
Insert Faction Here


Background:
Personality Traits
- Quick-fingered, quick-witted, and impulsively decisive.
-
Ideals
- Good music, good adventure, good friends, and other people's money.
Bonds
- Thinks all bartenders are his best friend. For example, tells stories like "My friend and I were hanging out at a bar when..." The friend is almost always the bartender, who may or likely may not agree with the "friend distinction." Perhaps this is a flaw, not a bond.
Flaws
- None that I have noticed. But can't say no to a challenge or wager.

Physical Characteristics
Age: 30
Gender: M
Height: 3'3"
Weight: 45lbs.
Eyes: BR
Hair: BL
Skin: Lt BR
Handedness: R, ambidextrous with a flagon.
Physical Description: Stunning.

AC: xx
HP: (Max=9) (Current=9)
Level: 1
XP: 0
Speed: 25ft
Initiative: +0
Hit Dice: 1d8+1
Proficiency Bonus: +2

Abilities: Score/Mod
STR 12 (+0)
DEX 15 (+2)
CON 12 (+0)
INT 11 (+0)
WIS 11 (+0)
CHA 12 (+1)

Proficiencies:
(+0) Acrobatics [Dex]
(+0) Animal Handling [Wis]
(+0) Arcana [Int]
(+0) Athletics [Str]
(+0) Deception [Cha]
(+0) History [Int]
(+1) Insight [Wis]
(+0) Intimidation [Cha]
(+1) Investigation [Int]
(+0) Medicine [Wis]
(+0) Nature [Int]
(+1) Perception [Wis]
(+0) Performance [Cha]
(+0) Persuasion [Cha]
(+0) Religion [Int]
(+0) Sleight of Hand [Dex]
(+1) Stealth [Dex] (Armor Disadvantage? NO)
(+0) Survival [Wis]
* Denotes proficient in skill (proficiency included in bonus)

Save Proficiencies:
Tool Proficiencies: Thieves' Tools
Weapon Proficiencies: Rapier, short bow
Armor Proficiencies: Light Armor
Other Proficiencies:

Attack Workspace
Weapon - (Range) + To Hit / d? + To Damage
Weapon - (Range) + To Hit / d? + To Damage

Skills

Class Features & Racial Traits:
Lucky: When you roll a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.

Brave: You have advantage on saving throws against being frightened.

Halfling Nimbleness: You can move through the space of any creature that is of a size larger than yours.

As a lightfoot halfling, you can easily hide from notice, even using other people as cover. You’re inclined to be affable and get along well with others.

Naturally Stealthy: You can attempt to hide even when you are obscured only by a creature that is at least one size larger than you.

Equipment: Rapier, shortbow and quiver of 20 arrows, leather armor, two daggers, thieves' tools, Burglar's Pack (16 gp). Includes a backpack, a bag of 1,000 ball bearings, 10 feet of string, a bell, 5 candles, a crowbar, a hammer, 10 pitons, a hooded lantern, 2 flasks of oil, 5 days rations, a tinderbox, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it.
Armor:
Shield:
Other Equipment: Item/Wt

Total Weight:
Carrying Capacity:
Push/drag/lift:


Spell Workspace
Spell Save DC:
Spell Attack Modifier:

Cantrips Known

1st Level Spells Known
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