Dobre gry Knizii
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1. Board Game: Callisto: The Game [Average Rating:6.16 Overall Rank:3884]
An Sea
Poland
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"Callisto’s brilliant design, including a board that changes surface according to the number of players present, is among one of the features that make this game so unique. While the goal is simple–to be the first player to place all of his/her tiles onto the board-the shapes of the tiles and additional columns make winning quite tricky. The game plays out like a competitive puzzle, and finesse and cunning are required to triumph."
 
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2. Board Game: Friday the 13th [Average Rating:6.46 Overall Rank:1431]
An Sea
Poland
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"In Friday the 13th, also available over the years as Poison and Baker's Dozen, players try to avoid bad luck by not taking cards from the central playing area each round. The more you take, the worse your score — unless you manage to take the most of one suit, in which case you get to throw those cards away!

In a round, each player gets a hand of cards, with the cards coming in three suits that have values from 1 to 7 and a fourth "joker" suit in which all the cards have a value of 4. On a turn, a player discards a card from her hand onto a pile of the appropriate color (with jokers being playable on any pile) and gives the sum of all cards now in that pile. If the sum is higher than 13, then the player must first take all of the cards already in the pile, leaving only her card behind.

The round ends once all the cards have been played, then players compare how many cards they have in each of the three suits; whoever has the most cards throws them away, while everyone else scores 1 penalty point per card. Each joker is worth 2 penalty points. Whoever has the fewest penalty points after each player has started a round once wins!"
 
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3. Board Game: Ingenious [Average Rating:7.15 Overall Rank:327]
An Sea
Poland
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"In Ingenious, a.k.a. Einfach Genial, players take turns placing colored domino-style tiles on a game board, scoring for each line of colored symbols that they enlarge. The trick, however, is that a player's score is equal to their worst-scoring color, not their best, so they need to score for all colors instead of specializing in only one or two.

In more detail, the game includes 120 domino-style tiles, each consisting of two conjoined hexes; each hex has one of six colors in it, with most tiles having different-colored hexes. Each player has a rack with six tiles on it, and on a turn a player places one tile from their rack onto two hexes of the game board. For each hex on this tile, they score one point in that color for each hex of the same color that lies adjacent to it and each hex in a straight line from it. If a player brings the score of a color to 18, they immediately take another turn. At the end of their turn, they refill their rack to six tiles. (Before refilling their rack, if they have no tiles on it that contain hexes in their lowest-scoring color, they can discard all of their tiles, then draw six new tiles from the bag.)

When no more tiles can be placed on the game board or when one player scores 18 in each color, the game ends. Players then compare their lowest scores, and whoever has the highest low score wins.

Ingenious includes rules for solitaire and team play; in the latter case, two teams of two play, with each player not being able to see their partner's tiles and teams keeping a combined score that maxes out at 36 instead of 18."
 
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4. Board Game: Modern Art [Average Rating:7.34 Overall Rank:226]
An Sea
Poland
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"Buying and selling paintings is a very lucrative business, at least that's what Hollywood's led us to believe, and that's the premise of this game. Five different artists have produced a bunch of paintings, and it's the player's task to be both the buyer and the seller, hopefully making a profit in both roles. He does this by putting a painting from his hand up for auction each turn. He gets the money if some other player buys it, but must pay the bank if he buys it for himself. After each round, paintings are valued by the number of paintings of that type that were sold. The broker with the most cash after four rounds is the winner."
 
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5. Board Game: Pickomino [Average Rating:6.54 Overall Rank:1069]
An Sea
Poland
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"Two to seven players, ages 8 and up try to obtain fried worms for their chickens, so that they don't go hungry. Of course, anyone who doesn't manage to grab a worm off of the grill can help himself to those of his opponents. This fast-paced game by Reiner Knizia is, like Hick Hack im Gackelwack, a gambling game in the finest chicken tradition."

Each turn players roll their dice and set aside all those matching any single value. The remaining dice are rolled and any value is set aside again until the player stops and takes a tile or busts and puts their last tile back. When a player busts and fails to take a tile they must also turn the highest tile face-down."
 
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6. Board Game: Pinguin-Party [Average Rating:6.35 Overall Rank:2717]
An Sea
Poland
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"From the box:
After a long dark winter it's party time at the penguins. The sun is shining and, once again, there's fishing. To oversee the waters, the penguins build high pyramids. The more penguins fit in the pyramid, the better. But it's not that easy.

The players together build a pyramid, and who adds most cards wins.

This game looks very similar to Penguin, but not only differs in components (this is a card-game while Penguin had Penguin-playing pieces), but more importantly differs in number of colors and distribution.
Penguin has 4 colors with 9 pieces each, while this game has 5 different colors with a distribution of 4x7 + 1x8."
 
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7. Board Game: Ribbit [Average Rating:6.77 Overall Rank:1354]
An Sea
Poland
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"Turtle Race

From Spielbox:
"Turtles are not always in a hurry, but even they get to be in a race to try and become the first turtle to get to the tasty salad at the other end of the field. But since turtles don’t have a lot of endurance, they like to rest once in a while – preferably on the back of another turtle so that they can get carried for a little while."

Before starting the game, each player secretly draws a color to know which turtles they are with. Turtles' movement is controlled by cards drawn from a common pool (always chosen from 5 cards in hand). These cards depict colored (one-color or rainbow) turtles and movement (1 or 2 steps forward, 1 step backwards; also, in case of some rainbow-colored turtle cards, moving the last turtle forward). When a turtle moves on a space where another turle is waiting, it is placed on the top of that turtle. When a turtle with other turtles on its back is moved, all the other turtles on top of it are carried with this turtle. The first turtle to reach the last field wins.

"Ribbit", SimplyFun's 2007 reprint, has frogs instead of turtles."
 
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8. Board Game: Samurai [Average Rating:7.44 Overall Rank:172]
An Sea
Poland
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"Part of the Knizia tile-laying trilogy, Samurai is set in medieval Japan. Players compete to gain the favor of three factions: samurai, peasants, and priests, which are represented by helmet, rice paddy, and Buddha figures scattered about the board, which features the islands of Japan. The competition is waged through the use of hexagonal tiles, each of which help curry favor of one of the three factions — or all three at once! Players can make lightning-quick strikes with horseback ronin and ships or approach their conquests more methodically. As each figure (helmets, rice paddies, and Buddhas) is surrounded, it is awarded to the player who has gained the most favor with the corresponding group.

Gameplay continues until all the symbols of one type have been removed from the board or four figures have been removed from play due to a tie for influence.

At the end of the game, players compare captured symbols of each type, competing for majorities in each of the three types. Ties are not uncommon and are broken based on the number of other, "non-majority" symbols each player has collected."
 
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9. Board Game: Through the Desert [Average Rating:7.05 Overall Rank:435]
An Sea
Poland
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"Each player attempts to score the most points by snaking caravan routes through the desert, trying to reach oases and blocking off sections of the desert. Many people feel that it is reminiscent of Go.

Publisher's Description
From the award-winning game designer Reiner Knizia comes a game of strategy, patience, and cool plastic camels! The desert is still treacherous, mysterious, and without mercy. But for those willing to risk the dangers of the shifting, sun-baked sands, the desert holds riches beyond compare.
In Through the Desert, two to five players each control a tribe of nomads vying for control of the desert. By establishing caravans and taking over oases, the players gain points as their tribes increase in power.
Strategy is essential in deciding how and where to build your tribe's caravans. There are multiple ways to gain points and several ways to win. Should you try to build the longest caravan? Or should you dominate the desert's oases? Don't forget to keep an eye on your opponents' caravans, or you may find your own tribe cut off from valuable water holes.

Through the Desert is part of the so called Knizia tile-laying trilogy."
 
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10. Board Game: Tigris & Euphrates [Average Rating:7.71 Overall Rank:70]
An Sea
Poland
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"Regarded by many as Reiner Knizia's masterpiece, Tigris & Euphrates is set in the ancient fertile crescent with players building civilizations through tile placement. Players are given four different leaders: farming, trading, religion, and government. The leaders are used to collect victory points in these same categories. However, your score at the end of the game is the number of points in your weakest category, which encourages players not to get overly specialized. Conflict arises when civilizations connect on the board, i.e., external conflicts, with only one leader of each type surviving such a conflict. Leaders can also be replaced within a civilization through internal conflicts.

Starting in the Mayfair edition from 2008, Tigris & Euphrates included a double-sided game board and extra components for playing an advanced version of the game. This "ziggurat expansion", initially released as a separate item in Germany for those who already owned the base game, is a special monument that extends across five spaces of the board. The monument can be built if a player has a cross of five civilization tokens of the same color by discarding those five tokens and replacing them with the ziggurat markers, placing a ziggurat tower upon the middle tile. The five ziggurat markers cannot be destroyed. All rules regarding monuments apply to the ziggurat monument as well. If your king is inside the kingdom of the ziggurat, you will get one victory point in a color of your choice at the end of your turn.

Some versions of Tigris & Euphrates are listed as being for 2-4 players, while others incorrectly state that they're for 3-4 players. Tigris & Euphrates is part of what is considered Reiner Knizia's tile-laying trilogy."
 
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11. Board Game: Zero [Average Rating:6.42 Overall Rank:3134]
An Sea
Poland
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"How low can you go? In Zero, you want to score as few points as possible, but to do that you need to collect the right cards in hand.

The deck consists of 56 cards, with cards numbered 1-8 in seven colors. Each player starts with nine cards in hand, and five, seven or nine cards start face-up on the table depending on the number of players. On a turn, you either knock on the table to pass or you swap one card in hand for one card on the table. After the second knock, whether from the same player or a different one, all players other than the second knocker have one final chance to swap, after which they reveal and score their hands. If you have five or more cards of the same color or number in hand, then those cards score 0 points. For each other number you have, no matter how many copies, you score points equal to that card's value. Thus, having one to four 7s in hand is worth 7 points.

If, however, you manage to collect both five cards of a color and five cards of a number in hand (with one card fitting in both sets), then you can declare "Zero!" and end the round immediately, with everyone else scoring points as usual.

After a number of rounds equal to the number of players, whoever has the lowest score wins!"
 
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