Tactical Games on Your Table #2 (February 2018)
Pater Absurdus
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Carrollton
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Welcome to Tactical Games on Your Table #2 (February 2018)!

The term "Tactical Game" can cover a wide variety of titles. Generally, games featured on these lists encourage players to adapt their plans to address the current game state which changes as the game progresses. They do not encourage the creation of long term plans but are not primarily luck based. They are skill based but that skill is focused on short term planning and goal setting along with flexibility.

Please post entries only for games that you have actually played this month, and include a description of the session, interesting things of note, photos, analysis, etc! The list is designed for more in-depth discussion of heavy games.

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Format stolen from Heavy Games on Your Table


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1. Board Game: Saboteur [Average Rating:6.62 Overall Rank:852] [Average Rating:6.62 Unranked]
Pater Absurdus
United States
Carrollton
Texas
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Saboteur is a secret roll game in which everyone is playing for themselves to get the most gold. If they are a regular minor then they must play path cards to link the entrance card to the gold nugget card. Saboteurs have to try to stop the paths from linking up. All players can play a take that "lose your turn" or a heal card on anyone as well.

We played with the Saboteur 2 expansion which seemed to add something to the game. It adds more roles and map cards that match up with some of those roles.

It is certainly a tactical game more than a strategic one. It also has a good amount of luck. Number of cards in hand is a fairly large limitation.


I don't really care for this game but my kids seem to like it. It overstays its welcome, ones decisions aren't rewarded properly, and decisions aren't particularly interesting.


Picture stolen from Casey Lee (caseylee82)
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2. Board Game: Resistor_ [Average Rating:6.75 Overall Rank:3938]
Pater Absurdus
United States
Carrollton
Texas
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Each player represents a automated national defense computer that is at DEFCON 1 (maximum readiness and alert). The computers represent a doomsday system of sorts that allows automatic firing of Nuclear bombs under certain circumstances. Your goal is to hack the alternate computer and force it to raise its defcon status. If you can do this 4 times than you can force it into DEFCON 5 which is peace time and then you automatically launch your Nuclear Missiles but your opponent does not.

The theme is interesting but the gameplay felt a bit luck based and silly. The decisions were someone obvious and it was hard to come back from behind. It felt a bit like playing Battle Line while going after only one flag. Once a player gains advantage on a flag (which can happen at the games beginning) it is tough to turn it around. I won the first game with ease and my opponent and I both felt like it was a waste of time.

There are some optional rules in the back of the manual that may change things well enough to make a difference but I doubt I will try it again.


Picture Stolen from Gab Pal (Mad Scientist)
 
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3. Board Game: Carson City [Average Rating:7.29 Overall Rank:333]
Sloan Lee
United States
Farmers Branch
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Played this a couple of days ago. It has a very tactical feel to me insofar as one has to counter what other players are doing -- whether they are loading up on guns to take your stuff or trying to grab the best spot for dollar to victory point conversion on the Town Council track.

I've always played this game with only two, but I get the feeling that it probably really shines with three or four players.

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4. Board Game: Samurai [Average Rating:7.44 Overall Rank:170]
N Jones
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Richardson
Texas
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Played two player 2x back to back using the advanced rules. Wow so good. My friend really picked up his game and forced my hand during end game.
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5. Board Game: Quadropolis [Average Rating:7.41 Overall Rank:245]
Pater Absurdus
United States
Carrollton
Texas
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This game requires forward looking like most great games. To me it still felt largely tactical.
Each round players in turn place their numbered architect on the outside of the tile grid and draft the tile from that line based on the number on the archetact tile they placed. After each tile is drafted a bureaucrat token is placed where that tile was to limit the next players options. Then players place the tile into their personal city grid with their placement choice being limited based on the number of the architect used.
The goal is to collect and place tiles in the most effective way to score.
The city tiles arrive in random spots in the market but the manner in which scoring works and which tiles will eventually be available is all static. That means that proficient play is a mix of adapting to the market and planning in how ones city is getting formed.

This isn’t my favorite game but I have played it 2x with my wife (my eldest daughter joined the second game) and it was quite enjoyable. I look forward to several more plays at least.
 
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6. Board Game: Survive: Escape from Atlantis! [Average Rating:7.32 Overall Rank:232]
Pater Absurdus
United States
Carrollton
Texas
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"What is best in Life? To crush your enemies, to see them driven before you, and to hear the lamentations of their women."
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This game is a bit too luck driven for my taste. The tiles drawn and dice rolled can have a big impact on ones success or failure.

It is a decent family game. Kids learn to be okay with losing pieces and losing over all. So it pulls off the lesson of "Sorry!" without being as sorry of a game.

 
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