What Did You Play This Week? February 05 - 11, 2018
Bill Kunes
United States
Cincinnati
Ohio
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Before we get too distracted with what games will get to our table this week, take a few minutes to share your mini-session reports and stories to answer our favorite question:

mbmbWhat did you play this week? - Edition 459


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1. Board Game: Pandemic Legacy: Season 2 [Average Rating:8.54 Overall Rank:35]
Bill Kunes
United States
Cincinnati
Ohio
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Annual audit officially kicked off this week...

Friday
1x - Pandemic Legacy: Season 2

Jul - Lost
Third loss in a row, but we managed some good.
Spoiler (click to reveal)
Win or lose this scenario my goal was to get a supply center built in Cairo and make it permanent so we can recon in the near future. Mission accomplished. We also managed to complete the newly presented triangulation objective, but we did not have any extra points to make either satellite permanent. We were a couple turns away from completing a third objective but cube coverage is spread thin making us more vulnerable to the virus. We'll try again as our intel indicates we are zeroing in on the Hollow Men.


Saturday
1x - Pandemic Legacy: Season 2
mb - 3.16 mi 26:41 (8:27) - mild and rainy

Jul (Take 2) - Lost
Fourth loss in a row, we need to turn things around.
Spoiler (click to reveal)
Our attempts to fend off our losing streak failed as the virus is spreading faster than we have been able to deliver supplies. We are starting to remove player cards into Box 6 to thin some blue and yellow cards to we can get more black for variety. We want to recon. We also wanted to establish some more Satellites but we felt we needed to stay focused on our objectives. We connected Moscow and San Francisco, but we fell short on building Supply Centers to complete our objectives. Intel indicates things are about to change around here. We'll get a temporary boost in supplies to help us prepare for what lies ahead.



I didn't expect to get much gaming in given I was in the office Mon-Thur and had long days and a few nights. Hoping to see more table time this week.

meeple Keep playing...
BK's Hardcore 10x10 in 2018 List at 17/100
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2. Board Game: Take The Kingdom [Average Rating:9.00 Unranked]
Stéphane Athimon
France
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Hi Everybody,
I hope you are all fine.
I hope you had a nice gaming week,
here is what we have played this week.

A lot of games played this week, maybe our best week !!
13 different games played for a total of 21 games

Here is what we have played :

On Monday :

I had three 3-player games of Zombie Dice with two of my pupils. The result were the opposite of the previous week. I didn't win any of the three games played

On Tuesday :

A 2-player game of Can't Stop Express. I played with my wife, and I won. This game is one of our favorite. I hope it will reach France one day

On Friday :

A 2-player game of Qwixx Gemixxt with my wife. As usual I didn't win. I think I still don't know how to defeat her when were are playing this game.

On Saturday :


We had 3 Schotten-Totten game with my wife. It was a long time we hadn't played, and it is one of her favorite. As usual she won 2 of the 3 games, fortunately for the thirs game the children were near us and here concentration was not at her best

Then I taught her Crazy Chicken. Well it seemed to simple for her. And she was not really interested in it. I won.

Then we had two games of What's up. She is fond of the illustrations and she liked the mechanics but I think Memory games are more my games than hers ! as a result I won both games.

Then my wife and daughters left for a shopping day, and the last day of sales As a result my son and I had three 2-player games of Take the Kingdom.

In the evening, after they came back from theor shopping day, I had a 2-player game with my wife of NMBR9. A nice game, which I won but with a small score 73 to 58.

We then had a 2-player game of Cities of Splendor. I also won, I think it was my day!! We played with the city tiles, which is her favorite expansion. She refuses to play the others

Finally, we had a 6-player game of a new game for us : What's it to ya? Well this is definitely not a game for all of us. I think we are not the good people for that kind of games. The only one we really liked was SiXeS.

On Sunday :

Three more games played.

We decided to play a game we hadn't played for a long time : The Builders. It was a 2-player game with my wife. We had 2 games and each of us won one. It was a nice game as we helped each other in trying to reach and get the best opportunities. A nice moment of gaming

Then in the evening, we had a 5-player game of Chinatown. Our favorite game since we came back from our holidays in England last year
I was not far from my first million in this game, 990 000$, I hope it will be for our next game !! Everyone enjoyed it. My son won with 1 080 000$ my wife was second with 1 010 000$, I wa sthird and my younger daughter and my older daughter were 4th and 5th.

Finally we had a discovery game of Hyakke-Yagyo, a Japanese game sent to me by the author Roy Nambu. It is a noce card game. The illustrations are great ! It was fun, even if I scored no points :-)

In terms of translation, a lot of game translated this week. Six different games, some which were awaited for a long time, others on time :-)



Harvest Dice, Small Warehouse, BentoBlocks, Warriors of Jogu, My Booty and Hyakke-Yagyo.

Thanks for taking time to read :-)
Have a nice gaming week
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3. Board Game: Jaipur [Average Rating:7.53 Overall Rank:106]
Fernando Robert Yu
Philippines
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Gaming options were limited as I had a Danish consultant come over for the entire week, but I did manage to sneak in a few plays with my latest 2P acquisitions.

Wednesday

Got in some gaming with the sales representative of my distributor after dinner.

Patchwork = 2 Plays

I taught Marisol this and we played 2 games straight!


Game 1: Marisol had a much better income engine but lost due to a lot of empty spaces! I surprisingly win 0 (16-16) to Marisol’s -2 (44-46)!


Game 2: A much better game from both sides but I end up winning! Me 46+7-24=29 Marisol 36-22 = 14

Jaipur = 1 Play

This light set collection and trading game was up next and Marisol liked it very much despite me winning 2-0.


Indeed this is a great couple’s game!

Friday

Jaipur = 1 Play

I finally got to teach this to my consultant Ove after all his seminars were over. He liked it so much that he will purchase it once he gets back to Denmark.


Aggressive trading gives Ove the 2-0 win!
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4. Board Game: King's Champion [Average Rating:7.40 Unranked]
Patrick Hillier
United States
Kettering
OH
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Played nothing. Cold came back so I stayed away from people to keep from getting sick and getting others sick.

I did explore my kickstarter copy of King's Champion a two player jousting themed game.

Struggled a bit with the rules, mainly due to component changes that didn't get picked up. I think I have it figured out - more later after an actual play.
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5. Board Game: Oceanos [Average Rating:7.03 Overall Rank:1000]
Evan
United States
Longwood
Florida
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Weird week for me. I only got to play three games and two of those plays were shut down before we were finished because either the bar closed before we finished, or someone got a text telling them they better get home, or else! So, needless to say, it was a bit of an unsatisfying week.

Thursday Night Meetup



 8   Oceanos

We started the game night pretty slowly by chewing the fat for a good half an hour before we broke out a game. It was really weird. It was like nobody really wanted to play anything. Then we said we would try to play a shorter game so that we could wait for other games to finish and then break out something a bit more meaty with more people then available to play. We started with Oceanos. This is a fun drafting game (and I love drafting games), but it didn't go over well with everyone. We played five-players and I think most people liked it (save one who was clearly not impressed), but I don't think any of the other three players liked it enough to request it again. It's a shame too because I think this game punches above its weight. Great art, fun theme, and enough decisions to make it worthwhile.

 7   Rising Sun

Because we got such a late start, we didn't get started on Rising Sun until about 8pm. But the problem is, this game takes a solid 20 minutes to set up with all the "stuff" and we had two new players to the table with the full six player count. By the time we were done teaching, it was 9pm. I told the guy whose game it was that we had no chance to finish a six-player game of Rising Sun in two hours before the bar closed at 11pm, but he didn't believe me. As it stood, we BARELY got through the second age, despite repeated reminders that we were running late.

This was my third play in three weeks. The first time I played this game, I took the Bonsai clan where you can buy everything for $1 or less. Last week I played with the Lotus clan that allows you to play any political mandate you want. This week I played the Turtle clan and I can definitely say I like the Lotus clan the best. In a six-player game, you only get one, maybe two political mandates to play each age. Marshalling, which takes advantage of the Turtle clan's strength, may not be your best option when it comes your turn. Unless someone else chooses that for you, the power of the clan is mitigated. With the Bonsai clan, you know that the Train action will be taken twice per age, so you know you are going to get something good to use for cheap. With the Lotus clan, you know you can do whatever you want, whenever you want. But the Turtle clan is highly situational and tough to play. It's also ambiguous about how you play a war scenario when the Turtle clan has nothing in the zone but their stronghold. Do they participate? Do they not? Can they be taken hostage? Can they be moved by other monster abilities? It's a hard clan to play and interpret. After the third age I was in third place out of six, but I only had one area tile and was not set up well for the third age. It's probably for the best that we ran out of time as I wasn't going to win anyway.



Sunday Afternoon 18XX with Josh and Chuck



 8.8   1846: The Race for the Midwest

Bear with me. This was only my second play of any 18xx game, so I was certain to make mistakes and I did. Even though this game isn't over, I feel like I lost it in the first five minutes. We plan to resume at some point. We have all our progress saved, but I feel like it's a lost cause. I made two critical mistakes early. The first was launching my company at too high a value. I forgot the rule that states you can only issue shares equal to the number of privately held shares by all the players. I launched a company at $124 thinking I could issue shares at high dollar amounts that would fund train purchases and track lays. By forgetting that rule and because I launched the company with only the President's share, no more, once I had issued two shares to the market, I was stuck. I couldn't issue anymore shares until someone bought another one, but because they were valued so highly, nobody could. The second mistake I made was that launching the company at such a high value meant I went last in the first OR. Even though we only played a three player game, by the time it came to me, there were no 2 trains left and right away I knew I was screwed. So, I ended up basically running the same Cincinnati to Pittsburgh route for the first 90 minutes with my only 3/5 train. If it wasn't for the mail contract, I would have been dead in the water. As it stands, with $4,500 still left in the bank, I'm only about $300-400 behind my competitors, am about to get my hands on my second permanent train, and am just one upgrade away from having a route all the way from the east coast to St. Louis that should be pretty lucrative given my mail contract. I can come back, but it's going to be tough.



I absolutely love this game system. There's so much to explore here. However, this is the second time we've tried to play this and it's the second time we had to cut the game short before it was finished. And this is the "entry level" 18xx? Makes it tough to hit the table, unfortunately.
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6. Board Game: The Lost Expedition [Average Rating:7.24 Overall Rank:871]
meepleonboard
United Kingdom
Somerset/London
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This is what I got up to this week:


This is working its way up in plays as a viable alternative to Hostage Negotiator for a quick solo play. I am still slightly befuddled as to how to play this correctly, as my explorers have an irksome habit of dying off swiftly and nastily, but I am sure that this will come into focus with more plays. Great components too.



Two plays of this, one of which included my first encounter with Connor E. Ogden, and I really enjoyed the new options that his abductor pack added to the game. I ended up giving in to all his demands, and thankfully he didn't manage to escape after I had freed the last hostage but instead decided to give himself up. Very enjoyable!



KT and are are really enjoying this game, and this week's encounter was our most confrontational yet. This should stay in the core rotation for a while to come and it is likely going to be a long term keeper in the collection.



Our first play of this for a while, but edging towards membership of our H-index club. We now have the two expansions thrown into the mix, and it makes things more complicated than the base game, but not yet in an overwhelming way. Many choices to be made and different paths to gaining points, especially with the leaders.



50th play for this, and I think we may be done with it. We needed a deck building palate cleanser after a disappointing run at Clank! In! Space!, but this felt pretty dull as well. It seems that whoever is most aggressive out of the traps at the start tends to pull away into a lead that is hard to lose. At least Puzzle Strike (Third Edition) gives you the chance to make a massive counterblow if you time things right.

1 x Clank! In! Space! - First Play!

A terribly disappointing first play. Unclear rules, slow and grinding gameplay, player elimination, and red cubes dangerously close to the orange in non-bright light. Lovely mechanisms, gorgeous components, but so slow that we were desperate for this to finish. Definitely in the running for disappointment of the year, and it's only February. What are we missing?

Happy gaming!
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7. Board Game: Dead of Winter: A Crossroads Game [Average Rating:7.76 Overall Rank:62] [Average Rating:7.76 Unranked]
Robbert Vervuurt
Denmark
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I got my 400th registered play this week!

I had a VERY good week when it comes to amount of games played, even though they were all played on one day.

tl;dr version:
Dead of Winter x1
Mysterium x1
Deep Sea Adventure x1
Pandemic x1
Escape: Curse of the Temple x5 (or maybe 6)

I started Saturday with Dead of Winter: A Crossroads Game. We gathered with a 7 people in the local library, and split up in two groups. I played Dead of Winter with two other people.
I got the traitor-card, but couldn't get my objective done, because I simply didn't get my characters killed, so morale never dropped cry

Otherwise I had my objectives done.

After that, we played a game of Mysterium, where I introduced the game to the same players I played DoW with. It was pretty neat when they started to think the same as I did, and therefore started to notice the things on the drawings I wanted them to notice.

I really like being the ghost, but it's also nice to be one of the other players, which I hope I can be next time!

Evening
In the evening, 4 friends came over to play some games. One of them was used to medium-heavy, 2 of them to light games (Settlers etc.) and one never really played any, so I had to pick some games that fit the whole group.

We started with Deep Sea Adventure. It was the first time I played this game with 6 people, and it completely changes the game. It's a lot easier to dive deep when you are the last player, but getting back is quite difficult. Basically, the tactics change a lot based on the number of players.

Amazing game though, even with 6!

After dinner, we played a game of Pandemic. Because I have the Pandemic: On the Brink expansion, we could play it with 5 people. I was kind of the "game master", while my GF was playing one of the 5 pawns (we played it a lot). It was cool to see the new people try to figure out how to get hold of the right cards, where to meet etc.

It was tough to hold my mouth shut and plan everything for them, but in the end, they finished the game in the final turn anyway! A lot of cooperation, planning and usage of player powers. I think they got a good impression of the game.

Since it was already quite late when we finished, I chose one more game that was easy to explain and play. This game was Escape: The Curse of the Temple. This could be played with 6 people, because of an expansion (can't remember which one). I think we played 5 or 6 games, but I recorded 5 plays.

Awesome chaos, even though we kind of split up in groups of three. When we made the game harder (more gems, curses), it got even better, because the first game, we escaped in the 2nd (out of three) time period!

All in all, I taught 4 games to new people that day, so I hope I am slowly converting those people to board gaming

On a side note: I registered my 400th play this weekend!
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8. Board Game: Hardback [Average Rating:7.58 Overall Rank:1416]
Joe H
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Gaming Group

[New to Me] I wasn't able to make my regular game group on Wednesday but I did make it out to an even more local group on Thursday. We started out with Ryan teaching Steve, Jordan and me Innovation. The only other Carl Chudyk game I’d played was Mottainai (which is still baffling to me). Innovation is much more accessible. The cards I played were quite aggressive. Early in I grabbed lots of cards from other players which were then all promptly taken from me. But, after Jordan drew first blood with the first domination I was able to ride a pirate card to three quick dominations. Steve broke up my streak before I was able to use my medicine card to take lots of influence from Steve and get my final domination. By that point I was really worried about Jordan who had a full tableau with lots of splayed cards. So,I think I finished the game before things would have headed south. I enjoyed the game but it did have a bit of meanness to it as I took lots of influence from Steve using the pirates and medicine.



Next, Glenn joined us as I taught Mission: Red Planet (Second Edition), a fun chaotic (at times) area control game. Too bad I didn’t get VPs for having dead astronauts. Ryan was racking up points consistently and grabbing ice when he could and Jordan was getting good presence on Mars and Phobos. In his last turn, Jordan was able to play the Soldier card and drip a 3 astronauts off Phobos and still maintain control over it then, before the discovery phase he played Space Zombies to take over a lucrative area. But, it wasn’t enough as Ryan took a narrow victory with the top 3 finishing within 4 points of each other. I, on the other hand, was more than doubled by Ryan.



[New to Me] Finally, Glenn was good enough to teach us his brand new Hardback, a follow up to Paperback. This was much more different from Paperback than I expected with the “faction” mechanics seen in other deckbuilders. I lagged behind quite a bit early on in the game. Jordan was consistently scoring and Ryan had a couple big scores. But, I pivoted toward scoring and was, as the last player I turn order, end the game just before Jordan would likely have triggered game end. I’ve enjjoyed Paperback but, I think I enjoy this more.



Gaming with My Wife

On Wednesday it was a little too snowy for me to trek out to my regular game group so Sharon and I played Sherlock Holmes Consulting Detective: The Thames Murders & Other Cases. It took us a while as with each case we have a bigger backlog of newspapers to refresh ourselves on. We came close to the solution but made one leap too many and scored 40.



On Friday evening Sharon and I played a couple of games of Codenames Duet, our first play of this game in several months. We did great in the first game winning in regular time after a Hail Mary I threw in the previous round only uncovered one agent. In the second game we weren’t as successful with the assassin rearing his ugly head with only half the agents identified.



Gaming with Friends

On Monday night Sharon and I went to Wendy's house to play some games. We began with Coldwater Crown, a game I'd only had a chance to play solo. After teaching them we began and it went smoothly and was really tight. There were a couple of turns where each of us were forced to take a basically useless action. There is a lesson to be learned in that and as we play more of this with multiple players we will spend more time paying attention to the other players' needs and take our actions. For a simple action selection mechanism there is a lot more bumping up against each other than I expected but it still feels like a "friendly" game. It was a tight game as Sharon triggered the end but I had a big last turn to take a 1 point victory. We all agreed that it was a lot of fun and we'd like to play again.



Next up we played Istanbul with Istanbul: Letters & Seals (an expansion that is new to us. Sharon got the jump on things and pushed the "seal" path early. I had some bad luck in drawing letters as many of the ones I got were difficult to deliver in the sense that they were at spots that would really only be useful to me later in the game. Meanwhile Wendy drew an identical pair that could both be delivered to the fruit warehouse. I also had little luck at the kiosk both in drawing letters and finding particularly useful rewards. Sharon triggered the endgame and I got my 5th gem at the end of that turn but I would have had a hard time getting the 6th before Wendy would have. Istanbul is a game that I purchased within my first year in gaming and it turned out to be a game my gaming group was always happy to play. I enjoyed this expansion alot. I found it less "mean" than Istanbul: Mocha & Baksheesh and Wendy preferred it to that expansion. The additional "companions" gave more flexibility on the bigger board but it did clog things up a bit as it meant there were more tiles with players camped on them.


Solo Gaming

On Monday I broke out 1989: Dawn of Freedom, one of my favourite games to coop or solo. It is such a rich game thematically and any loss feels much more visceral than, say, in Pandemic. I really enjoy how pressure just builds (as opposed to "explosive" events). In this game I played as the Agent and Stockholder. I "flipped" the Stockholder early to get to more cash, more quickly but held back on "flipping" the Agent so as to keep extra movement. I had very fortunate cards show up in the Abolitionist queue and was able to move to the next era before too many Opposition cards showed up. Despite incorrectly allowing 2 opposition cards to appear simultaneously on the last turn I was able to secure a victory (in easiest mode) with 12 saved and just 2 lost.



Next, I turned to give Glass Road two plays after a long hiatus from playing it. My first game was a bit underwhelming as I scored 18.5 points with only 1.5 points coming from remaining resources. Several of the tiles on offer didn't seem to be too useful in a solo game so that gummed things up a bit. My second game was an improvement and I scored 20.5, closer to what I feel is my "average" (which I'd like to improve on). I scored 4.5 points from remaining resources (mostly from sand) and had a tile that earned me 5 variable points.



OctoDice has proven to be a quick, simple and fun game. The variability is a bit limited but I randomize the lab and, of course, the dice provide a good bit of randomness/variability too. Nevertheless, I often find myself locked into trying to score from the same categories. In my first game I scored 37, pushing up the lab and enjoyed endgame scoring on subs and all my completed columns. In the second game I finished with 35 points. I wasn't able to push the lab up as far but, I did take advantage of a bonus for the "cog" scoring 19 points from that category with 4 points for end-of-round sub scoring and getting an endgame bonus from avoiding octopod losses.



On Tuesday I played June in Pandemic Legacy: Season 1. I wasn't successful as I went from 3 to 8 outbreaks with one card draw. As predicted, its getting tougher.



On Tuesday I also played Snowdonia using the #7 Ralph train which gives an additional track laying bonus. The weather was sunny to start (while I was busy collecting resources) and coal was at a premium. Then, there was a lot of fog and the game finished with lots of sun...just in time for the competitor corporation to chew up lots of track and force an early end to the game. I scored 165 points, my lowest in a while, with contracts only getting me 79 points.



I then tried a rematch in The Dresden Files Cooperative Card Game with Harry Dresden, Karrin Murphy and Michael Carpenter encountering some "Grave Peril." I was able to clear out the obstacles and grab the advantages fairly early in the game. Still it was tight. I was able to defeat the last foe and solve my first case in the final showdown.



Then I played a game of the fun dice roller One Deck Dungeon: Forest of Shadows with the Warden entering The Mudlands. I levelled up fairly quickly but had a hard time getting good skills. Going into the final boss showdown I had plenty of healing potions. The mud golem eats away a the dice pool each turn. I was able to defeat it just before I started losing my own dice.



Then it was a couple of games of Limes. In both games I scored 46 points. In the first game a farmer scored 10, a fisherman scored 3, 3 woodsmen scored 22 and 2 watchmen scored 11. In the second game I skipped fishermen altogether, had a farmer score 8, 2 woodsmen score 15 and 4 watchmen score 23.



This week I had my two best solo games of The Castles of Burgundy: The Card Game. On Wednesday I scored a whopping 41 points as I scored early and often and then continued to roll, despite AARON scoring 2 sets of cloisters, as I matched AARON's 15 point final round to win 41-36. On Thursday I scored 38 points. Once again I scored early and often, gaining lots of silvers for extra actions and surviving the one set of cloisters AARON posted. This gave me a 38-29 win.



On Wednesday I played 2 games of Terraforming Mars. In the first game I played as Thorgate, which gave me some energy production, 48 megacredits and a discount on playing energy cards. I wasn't able to finish things off by the end of the 14th generation. By that point I had a TR of 50, 8 oceans, maxed out temp but only 8% oxygen. I was able to finish by the end of the 16th generation with a TR of 60 and 94 points with 14 from greenery, 11 from cities and 9 from cards. In the second game I played as Ecoline, which gives a 2 plant bonus, 36 megacredits and 2 plants. In this game I was successful and finished the 14th generation with a TR of 52, 11 greenery points, 5 city points and 11 points from cards.



On Wednesday I also played 2 games of Castellion. They were probably my two quickest and least successful games as I kept drawing monsters early and often.



On Thursday I played 2 games of Cottage Garden. In the first game I scored 83 points with orange scoring 20, 20 and 9 points and blue scoring 20 and 14 points. In the second game I had to go a couple of turns into the final round and ended up scoring 81 points with orange scoring 20, 20 and 1 points and blue scoring 20 and 20 points.



On Friday I played a couple of games of Friday on the iPad. In the first game I was able to get a couple of 4 and 5 fighting cards. Unfortunately, that cost me life and I died in the second phase. My final score was a poor minus 39, gaining 15 fighting points and losing 54 points from undefeated hazards. I didn’t feel as I I was doing that poorly. In the second game I did substantially better, getting to within one card of taking on the Pirates. My final score was 19 points with 37 points from fighting and losing 18 points from undefeated hazards.



On Saturday I played a game of Pandemic on my iPad as the Quarantine Specialist and Scientist. Initially the biggest glut of diseases were in red and black and I moved there to treat. After several turns I was able to cure red (this would be one of several times where I drew the card I would have needed had I not maneuvered to pass cards. On my way to black I was able to eradicate red. The Quarantine Specialist proved especially effective in preventing the spread of disease and several outbreaks. Next I cured blue but had to move into yellow to put out some fires and try to pass cards. Once yellow was cured I rushed to Europe and headed East to contain the spread of the black disease (only 9 cubes left in stock and several locations on the brink of outbreak). Once again the Quarantine Specialist was positioned to contain several imminent outbreaks then drew the cards needed to cure black. In one turn she moved back to the research station in Istanbul and finished out the game with only 6 cards left in the player deck. With the Quarantine Specialist’s help there were only 2 outbreaks.



On Sunday I played a quick game of La Granja: No Siesta. The bot claimed the middle market barrow and the stable scoring space to start. I shot for the high market barrow, eventually completing that and the middle market barrow. I chose bonus scoring for workers (of which I had 6) and long-distance trade (of which I completed 3). The race up the siesta track was fierce. After tons of hats in the beginning of the game to keep the bot stranded, they dried up or I was forced to take identical dice as the bot had claimed in the previous round which pushed the bot up the siesta track. I was just off pace but managed to close the gap in the last round to avoid losing points. I ended with 44 points which put me in the "potential" category.



Later on Sunday I played Onirim (second edition) on the iPad. I opened a couple of doors early then was forced to give up some keys and my hand several times to combat nightmares. I ended up getting my last door with and take a win with plenty of room to spare.



On Sunday night I played a game of Sentinels of the Multiverse on my iPad. My team of heroes included Legacy, Tempest, Fanatic, and Ra. They faced off against Citizen Dawn. It was an amazing battle. I made good progress and then Citizen Dawn flipped and it took me forever to flip her back so I could get damage on her. Then, I was stripped of everything by Devastating Aurora. And, as I was building up my ongoing cards and artifacts while dealing with Return with the Dawn I was hit with another Devastating Aurora. Then, I started chipping away at Citizen Dawn. Finally with Legacy at 1 HP and the rest of the team at 5 HPs, Ra finished Citizen Dawn off just before the environments turn.
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9. Board Game: Gloomhaven [Average Rating:9.02 Overall Rank:1]
Willem Verhoef
Netherlands
Weert
Limburg
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Greetings!

The week started off with a couple of plays of Onirim, which I keep enjoying apart from the shuffling.


There's a Dutch/Belgian math trade going on, so I played some games I'm considering to trade. First off was Pandemic - The Cure on Tuesday.

It's a pretty good game, but I'll offer it on the trade list. I'll only trade it for something really good and won't be sad if it doesn't get traded.

Wednesday my daughter had a playdate so I had the afternoon for myself. I played vanilla Pandemic

which landed on the trade pile. Legacy gives me enough of a pandemic fix for the foreseeable future.


Gloomhaven was next, a solo play of the second scenario, which I had previously completed with my friends. I played with the cragheart, spellweaver and mindthief. Had a great start, but a big incoming hit when I didn't have any cards in hand (forgot you could also lose 2 cards from your discard pile) exhausted my Cragheart. It was all over soon after.
I played Agricola - ACBaS online,


and a solo play of Dinosaur Island in the evening. Still loving this game, the solo is a pretty interesting optimising puzzle.


Thursday was D&D night, fighting a witch and her walking cabin in the woods

On Friday I played some games with my daughter, starting with one of her favorites, Bonje in de Stal

It's a pretty terrible game that we've had to houserule multiple times. But she enjoys it, so I don't mind playing it.

Afterwards we played Die Holde Isolde (my daughter's name is Isolde) with adjusted two player rules. The drafting doesn't really work then, but it's fun enough still.


Saturday saw some solo games while my daughter was busy playing:
Santa Maria, which I still haven't played with anyone else. I really like this one, but the AP is big here.


Tiny Epic Western, which I keep on loving even if no-one else does;


Tiny Epic Defenders, which is growing on me, although I do hope the new edition is better;


Forbidden Island, which is way too much like Pandemic (so also on the trade pile)


And another play of Gloomhaven. Second scenario again, this time with just the spellweaver and cragheart. It went much better this time, and my spellweaver leveled to level 2.

Then on Sunday, we got to play 7 Wonders (also for trade). It's a good game, but I have so many other games I enjoy more.


Lastly, The Lord of the Rings - The Card Game.

I owned this one, traded it away because I wasn't playing it, then traded back for it because I felt like I didn't give it a fair chance. And I kinda like this game. But you have to construct your deck. You have to know all the cards. It's just too much work and involvement for me, I'd rather be playing Gloomhaven or Folklore - the affliction. So back to trading it



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10. Board Game: Raiders of the North Sea [Average Rating:7.82 Overall Rank:145] [Average Rating:7.82 Unranked]
James Moline
United States
Tampa
FL
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NEW Raiders of the North Sea - I finally made it back to my weekly meetup! This week, I played a 3 player game of Raider of the North Sea, including the Hall of Heroes expansion. I had never played before, but it was pretty easy to learn. The final scores were all very tight. I was in the lead for most of the game, but I kind of ignored quests and offerings, so the endgame scoring came back to bite me. I ended up in 3rd place, but we were all within 5 points of each other. This was a fun game. I would play it again.
Rating: 7

NEW Cat Lady - Cat Lady was pretty much what I expected it to be: a light drafting/set collection game. I had a couple of cats that gave me points for all of my fed orange cats, so I was trying to focus on that, but had to make some sacrifices to make sure I could feed them. I ended up in last place. The winner got the stray cat named, Cow, which got him a lot of points for have a lot of extra food (normally, the person with the most extra food loses points). It felt a little overpowered, but he only won by a single point. I liked this, and the theme will work great with a few of the people I play with.
Rating: 6

NEW Rising Sun - On Sunday, I had a few people over for a learning game of Rising Sun. We played a 4 player game. It took about 2.5 hours including teaching. I think we all enjoyed it quite a bit, but we also will all do things very differently in future plays. Personally, I did not consider board state and positioning as much as I should have. I needed to be much more mobile in the late game, and I was hemmed in quite a bit by my own carelessness. I finished the game in second place. The first place player was able to win a full set of province war tiles, and that made a huge difference. All in all, we enjoyed this one quite a bit and are all looking forward to future plays.
Rating: 8

NEW Santa Maria - After Rising Sun, three of us played a learning game of Santa Maria. It's been getting great reviews, but it has looked very meh to me. I was frustrated by a couple of things early on, but around mid-game I started to see why people like it so much. I was terrible at it this time, finishing in last place, 30 points behind the winner. It's another game where I will definitely want to do things differently next time I play.
Rating: 7

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11. Board Game: Hunt for the Ring [Average Rating:7.46 Overall Rank:2544]
Justin
United States
Kentucky
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This is my group's first hidden movement game. We played most of the way through part one. Its hard to say how much we enjoyed it. We spent most of our time trying to keep the rules straight and reading cards and abilities. The plan was to play it again this week, but...well something got in our way and we decided to hold off on playing this again...





One other player and I went in on this together. He's been pushing to play it since the game came in. I wanted to get a group of four committed to playing the game weekly. Finally this weekend he stopped over and we spend Saturday night trying to learn it. The rules are written clearly. I did have a hard time finding certain things even with the nice table of contents in the front. But I was pretty tired.

We decided to start a weekly game, but with three players instead. I'm still going through the campaign rules. My goal for this week is to play the starting scenario with the new player and maybe get the campaign started.

Our initial impression of the combat system was really positive. I love how the game encourages each player to think for themselves. We don't really have an alpha gamer problem. But one player does like to heavily plan out each move. The rules limit that and will keep the game moving.

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12. Board Game: Onirim (second edition) [Average Rating:7.23 Overall Rank:457]
Jon Enns
Canada
Herbert
Saskatchewan
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Well, we are in our second week in Mexico!I brought along a dozen games to play, all of which play solo and most also play with more, but games have taken a bit of a back seat. Exploring, long walks, excursions out of town, eating local Mexican food, and enjoying the pool with my wife (this is, after all, our 33rd and a half anniversary trip!) have all left little room for games. I did, however, get in 3 games of Onirim and 2 of Yahtzee with Darlene, all by the pool, of course!



5 games this week.

Photo added:

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13. Board Game: Feudality [Average Rating:6.50 Overall Rank:2620]
Carthoris Pyramidos
United States
Centennial
Colorado
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No gaming at all until the weekend this week.

On Saturday, Prp and I tried out Notre Dame for the first time. Although we have the 10th anniversary edition with the additional "persons" cards, we played with only the original game for these first two plays. In the first game, we learned some valuable lessons about influence, as I had a round or two where I stalled out, and she was in the pit of no-influence for pretty much an entire period. In the second game, I got a sense of the full strategy, and I was able to pull off a terrific win with 47 points. All my influence was in play by the end of the game. My final action was a play into an empty Notre Dame with a 3 gold donation, for a net benefit of 12 prestige.



Sunday over lunch we had a play of Lava Flows. I made a terrible move for my third move or so; I was surprised to be able to pull out the win--but just barely.

In the afternoon we had our first play of Elder Sign in Lightless Pyramid mode! I was Leo and Prp was (of course) Amanda. We were up against the Haunter of the Dark. We did pretty well at first, and we ended up with six Elder Signs, but at the end we were spinning our wheels, failing adventure after adventure. In retrospect, we should have bailed back to Cairo a little earlier. (Well, actually, we tried to--but that got rejected by a mythos card effect.) We really liked the relics, the chamber adventures, and the other features of the expansion. We're looking forward to playing it again. Here's the end of our game, with dice locked everywhere; the Bloated Woman has just arrived, reducing our dice pool to four green dice and we are screwed (Amanda couldn't land a single terror result):



For an evening game, we played Feudality. Prp had built a lead fair and square and I completely overtook her on my penultimate turn. I had an outrageous run of dice luck where I kept rolling eights and doubles, and getting VP every time while Prp got nothing. Final score: 14 to 12.
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14. Board Game: Warfighter: The Tactical Special Forces Card Game [Average Rating:7.78 Overall Rank:1055]
Tiago Perretto
Brazil
Curitiba
Parana
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Another solid week of gaming!

Tuesday
Arkham Horror: The Card Game
Discworld: Ankh-Morpork
Warfighter: The Tactical Special Forces Card Game

We tried the first campaing again - this time not wanting to sacrifice a certain person. But we struggled all the way - with two characters that didn't fight very well - Daisy Walker was great to get clues and support, but terrible at fighting; Jenny was able to fight well, but wasn't a brawler. We constatly got stuck with monsters and this, alongside bad tiles draw, meant a sorrowful defeat in the campaing.

In Discworld, Andre, with Chrysoprase, did everything right - he was able to steal a lot of money, build important houses and reached the amount of money he needed to win quite early, still at the beginning of the second deck. I only had 3 of my 5 areas I had to control, but was in position to get three or four more in little time.

Warfighter
was the main attraction. Sadly I found out that somehow I lost a lot of tokens (EKIA, bandages, XPs, etc). But we were able to play with proxys. The mission was On Foot and the objective was Reinforce Outpost. The soldiers were on point, killing every hostile and not wasting ammo. Things looked great, until they found a Citadel and more reinforcements started to pour in. A tough battle was on, and the soldiers only managed 1 round (of 3) securing the Outpost. Mission failed!




Friday
Agricola

Pedro's was re-learning the game. Still he had the upperhand early only, using cards to get lots of food and extra wood. My main card was one that allowed me to build fences when I took wood, and this helped me start my cattles earlier - though by the end we had equal the amount, during the game, with my stove, the animals helped my family to stay fed.

In the end, my bigger family (5 to 3) and less empty spaces (another card allowed me to make two fields at once), was more than enough to beat the 7 points in cards Pedro had against my measly 1 point. Total was 37 to 30.


Saturday
1572: The Lost Expedition
Space Hulk: Death Angel – The Card Game

I usually don't mention solo plays, but 1572 was a tough pill to swallow, as I lost several plays in sequence. This ended with a Cartography expedition - maybe the best type. Going by a path of Lakes, the Conquistadors reached the river delta by the 25th day of travel - quite fast.




In Death Angel the squad was quite strong, with Claudio, Zael and Leon with powerful attacks. These helped a lot, as Claudio managed to stay alive after his crazy attacks, and while Leon had poor aim, overall things were kept safe along the team line. Valencio fell in the Void Lock, but came back. And until the Wrath of Baal Chapel, everyone was alive - then 3 soldiers fell to genestealers attacks - Zael, Valencio and Claudio, but Claudio was able to survive by the use of a Artifact. In the Chapel they seemed stuck, at least using the time to put bombs at the door, to break the aliens attack once the squad moved on. This eventually happen, and the goal of mission was to kill Trygon - to do this was necessary to have no swarms of aliens along the line, since they all protect Trygon. Luckly, the bombs by the door killed 6 aliens, leaving only 2 to be dealt with. Leon would attack 3 times and Claudio received the support in order to try to make the final hit on Trygon. Leon needed 4 attacks (using a support) to kill the two aliens. All was in Claudio's hands - and they didn't falter, as the attack hit home! Mission accomplished!



And that was it!

Regards,
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15. Board Game: Lords of Waterdeep [Average Rating:7.78 Overall Rank:50]
Kirk Groeneweg
United States
Clear Lake
Iowa
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It was a busy week this week with only one game played. We finally got my son's old room cleaned out, trim work removed, painting started. This will keep us busy most weekends now.
I dug out Lords of Waterdeep to play with the Thursday game group. Neither of the other two people had played before. It's fun to see this game click after a couple rounds and then it goes quick. I played nicely with the "building" lord and tied for second out of three people. It was a close game tho. I'll have to bring this out more often with the group, it is always fun.

Have a great week everyone.
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16. Board Game: Santorini [Average Rating:7.83 Overall Rank:74]
Kent Pritchett
Canada
Calgary
Alberta
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I started of this week with a game of Santorini with one of my sons. He was using Medusa so I thought I was done for, she scares me. I managed to pull out a win with Cronus by staying on top of things.


With the two older boys we played some Legends of Drizzt and 7 Wonders. The 7 wonders game was really close we were all within a few points and my younger son managed to pull out a win so he was fairly happy about it.


My wife and I played a game of All Creatures Big and Small. I think it as been awhile since we played this. I won by I point I was building as many stables as I could and filling them with 6 animals of two types. That was the building I was utilizing that allowed me to do this.


Family games this week were King of Tokyo and Cardline: Animals.


This week I started painting Castle Ravenloft. I finished the Gargoyles and was going for more of when they awake from there stone slumber like in the 90s cartoon.
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17. Board Game: Dinosaur Island [Average Rating:7.99 Overall Rank:325] [Average Rating:7.99 Unranked]
Keith Rudolph
Canada
Langdon
Alberta
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Dinosaur Island arrived a little earlier in the week and we managed to get in one game of it on Friday evening. I had a bit of a tough time getting the DNA I needed to build up the dinosaurs I had since the dice just weren't playing nice for me. In hindsight, I probably should have focused more on the less-exciting herbivores that I started with as I'd at least have earned a few points from those instead of trying to force things to work with my carnivores. It also didn't help that on the last round I drew half of the hooligans in the bag and got screwed out of quite a bit of money and points, even with my PR guy being able to return 2 of them to the bag. I didn't end up as far behind my wife as I thought I would, but the 9 point deficit was still a loss. This was pretty much what we expected the game to be and we're pretty pleased with it so far. We're really looking forward to digging into this one a little more!
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18. Board Game: Photosynthesis [Average Rating:7.40 Overall Rank:347]
Evan Dunn
United States
New York
New York
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This week was...

Photosynthesis - 1st play



In this game, players play as trees, who want to grow tall and then fall over for points. Each turn the sun moves, and gives action points to whatever trees can see it and get light. These action points are then spent unlocking components from your player board, planting new seeds and growing existing trees. Nothing can happen when a spot is in the shade, so there's a lot of blocking of other players with strategic growth. The most important thing in the game is once a tree is at the third level, which blocks the most and collects the most sun, and therefor is in it's most valuable state, you can spend points to have it fall over, then you collect a points chip from the pile that matches how deep into the forest it was. The center space is the most valuable, but it's nearly always in shade making it the hardest to grow from. The components are beautiful cardboard-papercraft trees, the rules are easy and intuitive yet this is a brutal game with tons of player interaction

Lunarchitects - 1st play



This game builds on the game Glen More in interesting ways. You have that circular board, where the player who is behind in the path gets to take the next action. When you take an action, you move your pawn up, take the tile in the space you want, then place the tile in your tableau so that it matches the picture and is next to one of your meeples. Then you get to activate the ability on the tile you placed and all the tiles surrounding it. Four times per game you do a scoring evaluation. One of the nice things about this game is that there are multiple potential scoring criteria that get randomly determined in setup, which already gives this some additional replayability that Glen More was perhaps lacking. Turns are fast and satisfying. The board art is a little rough, but otherwise the components are great. I don't see going back to Glen More after this.

Loot Island - 1st play



This is a cute filler game where players play cards into island spots to draw treasure cards worth points. The treasures score differently depending on the type, but most bring along with them curse cubes. At the end of the game each player drafts a penalty card starting with whoever has the fewest curses, so it pays to take actions to reduce your curse pile. In fact, ending the game with too many results in a auto-loss even if you had the most valuable treasures. The game comes with lots of ways to hurt your opponents, and even an event deck that changes the rules of the game in some dick way at the start of each round. It's a short, punishing and fun romp. If you like games that have a little take that but are mostly about the game punching you (while you compete to try to be the player least punched), then this is a solid filler option to explore.

Indian Summer - 3rd play



I'm still enjoying this light tetris piece game. I pulled it out as an end of the night wind-down game for two friends who I know like Barenpark and Patchwork. I wasn't surprised when they said they thought this game was just ok, and liked Barenpark better. Indian Summer is a better fit for me. While both games are about completing your board the fastest, Barenpark's mechanisms are constantly slapping you in the face with the feeling of falling behind as each tile you take is worth less than the tile that your opponent just beat you to taking. I much prefer this calmer puzzle of a game.

Agra - 1st play



Agra is a worker placement game where you place your workers on central buildings to produce resources. Then you can send those resources by various methods to fill orders on cards or on a central board. I know this sounds like every euro game, but there are a number of things that make this game remarkable.

First, the game is nearly devoid of luck. Every feature of the game is laid out at the very start, so the only thing in the way of you and your path is your own mistakes and the actions of other players. The second is that the game uses a really interesting take on worker placement. Unlike most games where you have to earn new workers, this game gives you a huge pile of workers right at the start. The trick of it is that they don't come back to you until someone else uses that action. If you never used that meeple for the prayer action which I'm not even going to get into, you also get a kicked-out marker that can be spent to preform bonus actions printed on your player board.

The cards when fully fulfilled check to see who delivered the most goods to them, and then they go to that player and provide them with a special ability. The goods have an interesting mechanism where the production buildings have arrows leading to refinement buildings. Once you have the basic goods, and the refinement buildings are constructed, you can resolve an action to move those goods along the arrow making them more valuable in their refined form. Refining these goods also allows for other players to follow you which generated more bonus action markers for the active player.

So ultimately we have a low luck game with a lot of player interaction, that handles worker placement and resource management in a unique way. That enough gets it my recommendation. So then, let me mention the negatives we ran into.

The first is the downtime between turns was really really long. The first half of this game really flagged my AP, and the second half really flagged my friend's AP. I think his final turn must have took him 20 minutes or so to figure out. I do think this will improve with more plays. The second is that the graphic design is not the best. The game comes with this odd angled platform that tracks who delivered what to where, and it's pointless and easily jostled. On the main board, the arrows that track the resource upgrade path are interrupted by the art so that the arrows can be shown going through an underpass or some such, which makes it slightly annoying to track what's connected to where when the board gets busy. There's also a boatman piece that tracks when new cards become available to send goods to, and along the river there are printed indicators as to when he moves. There's a spot where it shows two completed icons which indicates 2 completed cards in total instead of what we thought it meant, which was 2 more completed cards. All this being said, I am actively excited for more plays of this now that I have a sense of the what and the why.
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19. Board Game: Takenoko [Average Rating:7.32 Overall Rank:211]
Nick Shaw
United Kingdom
Plymouth
Devon
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A slow week of published gaming, due to a lot of playtesting on unpublished games.

With the Kids

Takenoko - Played this yesterday with my 9yo. Great game as always. She did really well, and actually triggered game-end by completing her 9th objective, but on my final turn, I also completed a 9th objective and beat her on final score by only 3 points - 63 to 60. Super game, and for the depth of play you can get from it, amazing stuff for the game length (~30 minutes with 2 players).

(Cross-posted to Kids on Boardgames geeklist)





Playtesting

Pocket Pharma - More playtesting on this for the publisher. A 2 player and two 3-player games. I'm liking it a bit more now, as some strategies are emerging over successive plays. Still feels very abstract overall, but I'm enjoying the puzzle.





Online

The Castles of Burgundy - 4 players; came last (238 to 229 to 229 to 194). I never expected to do too well in this match - I was up against 3 players with almost double my TrueSkill level; I think I did well considering though, almost breaking 200! Great to play against such strong players; I didn't mind losing at all.



Nations: The Dice Game - A very pleasant match, in which I came 2nd of 3 (24 to 21 to 15). Couldn't quite build up enough for both the end-of-round bonuses in Round 4, despite rerolling all but one of my 9 dice *4 times* and getting useless results. So I could potentially have won had the dice rolls actually been useful.



Glen More - 4 player game against some Dice Tower Slack Group buddies (I came 2nd amazingly, 52 to 39 to 34 to 24). I'd suggested playing this as some of the others hadn't played before. Nice to give it a go again, though I still feel like I need a game of the physical version to properly grok the rules and strategies.
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20. Board Game: Xia: Embers of a Forsaken Star [Average Rating:8.89 Unranked] [Average Rating:8.89 Unranked]
Justin Wawrzonek
United States
Amsterdam
New York
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 8.0   Gloomhaven x2

My wife and I played 2 more scenarios in Gloomhaven. I am loving this game so much. We both hit level 2, and we are really exited to keep going.

 8.0   Xia: Legends of a Drift System

Another game of Xia with the Embers expansion this week. We played a 3 player game to 15 points. I have to say I enjoy the game way more when the score is higher. By the end everyone has a Tier 3 ship, and we were cranking out points quite quickly. This game is quickly becoming one of my favorites.





 N/A   Dragonfire NEW!

My FLGS had a demo and raffle this weekend. We played the starter scenario with 6 players, and managed to pretty handily win. I even won the raffle and took home a copy of the game with the Sword Coast Character Pack, and the first adventure pack.

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21. Board Game: Potion Explosion [Average Rating:7.21 Overall Rank:419]
Ron Olivier
United States
Providence
Rhode Island
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Keeping steady the games-to-days ratio with 7 plays this week.

First off, on Tuesday, had two family games with my wife and kids, 6 and 3 yo.
My First Carcassonne
My 3 yo daughter won, though we have to constantly remind her when is the right time to put down her meeples. I like this game because though not 'entirely' random, it is a good handicap game for the younger ones, while still being not-a-waste-of-gaming-time.

Tsuro
game ended in a 3-way tie. My son died first, I think. then the other 3 of us all died in a 3-way tie. though I think on a technicality, me and my 3 yo tied, because it was my wife's card, and her stone moves before the other players. So I guess she died first? My daughter is starting to get the idea of how to move her stone.

Star Wars: X-Wing Miniatures Game
Thursday, me, my wife, and my friend played a 3-way game of x-wing, rebel, imperial, scum. game ended with me and my friend having the last two ships on the board, 1 and 2 health, respectively, he got the kill.

Potion Explosionx2
On Saturday, had another couple over to do some gaming together, hoping to eventually try out pandemic: Legacy. Played 2 games of Potion Explosion, which was a hit with them. The husband of the couple won the first game. I think I won the second game?

Sunday, got to play a couple games when my family was over.
Heart of Crown
Played this with my dad (his game) and my nephew. I won, even though my coronation ceremony got interrupted twice! I somehow have an affinity with this game, out of 3 games played, 3 wins.
Potion Explosion
I technically didn't play this, but I was involved enough to feel like I should post it.
I suggested playing quirkle with my dad and my 6yo, who BEGGED to play this instead, even though it was a stretch for time for my parents. they agreed to play, so it was my parents, who've played once before, my son, and my firend took the fourth spot, because i've been wanting to show him this game. I taught and kind of guided a bit through the game, and my friend won it. My son really showed off his skills this game, though he was in 4th, he was only a single point behind my dad, who is a veteran gamer, and without any of the help he normally gets. And as a bonus, he invited my 3yo, who we don't yet let near this game, to play on his team near the end, and he excitedly was teaching her how to play. He was upset at coming in fourth, which is uncharacteristic of him, I think he just felt disappointed because he brought his A-game, and knew it. We tried explaining to him how well he really did, but to know avail.
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22. Board Game: The Walking Dead Board Game: The Best Defense [Average Rating:6.16 Overall Rank:4658]
Ken Chadwick
United States
Yonkers
New York
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I took a break from playing games from my "Never Been Played" list and picked one from my "Should I Keep This Game?" list.

The last few times I've played The Walking Dead Board Game: The Best Defense, I've played it solo - and found it frustrating. Depending on how the cards are drawn, you can be completely overwhelmed by Walkers and don't stand a chance of getting them under control... or even worse, you can spend most of the game without a weapon (or ammo) and can't fight the Walkers at all!

In this weekend's game, however, we played a 2-player version - and beat it fairly easily. The Leader (who always has to play two Event cards each turn), managed to keep the number of Walkers mostly at bay, while the non-Leader never had two really bad Event cards to choose from at any point in the game.

There was one point about two turns before the game ended, where I was forced to put out a number of Walkers based on how much Food tokens I had at the time. (I had six!) But we managed to defeat most of them before they did much damage.



I also played two more solo games of The Walking Dead: No Sanctuary. For one game, I used the rules that introduce Strangers to the game for the first time. Merle was leading the group with Shane, Rick & Lori as his allies. At one point, Rick used a shovel to knock one Walker away from him. Then he had to move halfway across the board to meet Merle and give him a First Aid kit to help him heal (and put a few cards back into his Survivor deck.) By that point, Merle only had one card left - and once he can't draw anymore, he's defeated and the game is over.

This game ended very anti-climatically, though, with Rick and Merle running to the edge of the board together where Shane and Lori were just waiting for them.

The other game I played was another "Scavenger Run," the introductory scenario. Shane had some Walkers closing in on him near the end of the game, but he used a Flare to attract them all to one space - and then blasted them with a shotgun!

I'm liking this game, although I'm still pretty sure I'm not getting all of the rules right!
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23. Board Game: Charterstone [Average Rating:8.11 Overall Rank:94]
Brian Wiese
United States
Ventura
California
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A lighter week of games but at least it makes it easy to write this post!

Charterstone
I got games 3 and 4 of this in during my Wednesday night meet up. After a pretty simple start in the first couple games, these new games started to pick up with what it introduces. Overall it's still pretty "easy" but it's fun and enjoyable and I'm expecting it to evolve quite a bit more. The games are fairly quick in the <1 hour range and turns go quick too since you're always just placing a worker or taking them all off. I came real close to winning the first game until I was overtaken in the end. The second game Byron built a big early lead that was never challenged. I'm definitely looking forward to the next game(s) when we get it back to the table.


Dr. Microbe
My wife actually picked this game up and I was excited to play this with my family. My daughter just turned 4 and my son is almost 6 so a game like this seemed like a great fit for that age group. The basic premise is you are trying to use tweezers to pick up little rubber "microbes" from a central petri dish to put into your own compartmentalized dish to match a card that is flipped over. There's also a puzzle aspect since the card has missing data that you need to figure out with a simple set of rules. This was perfect for my son and he had a great time. My daughter absolutely loved the dexterity aspect and did pretty good at figuring out the puzzle component too but had to think about it more. I also own Dr. Eureka which I like but I actually like this game more for small children because the dexterity aspect works better for them. Transferring the balls between the tubes in Dr. Eureka is actually pretty tricky and the puzzle aspect is more challenging too. This was easier on both levels. While I could theoretically bring out Dr. Eureka to a group of adults as a sort of light dexterity game and it might work, I probably couldn't do that with Dr. Microbe because it's even lighter...but that's ok. Dr. Eureka mostly sits on my shelf and isn't requested by my kids but I know this will see more play.
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24. Board Game: Tigris & Euphrates [Average Rating:7.71 Overall Rank:70]
Matt Brown
United States
Okemos
Michigan
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Battle Line - App

A couple more plays to hit the 3 play mark thus making it Top 100 eligible. This is definitely in. Classic Knizia in offering depth with little amount of rules as possible.

Agricola: All Creatures Big and Small - App

Similar by adding a play to hit Top 100 eligible. One of my favorite 2-player games to play. I still need to redo the tutorial or relook at my copy of the rules because I swear the app prevents me from doing certain actions even though I think I should be able to do them and thus I don't do as well as I think I should.

Tigris & Euphrates - New/App

I have the rule book highlighted to make it more teachable as this is the rare Knizia with a decent amount of rules. It is going to take some more plays and going through the rule book for me to get it down as smooth as I want to, but playing the tutorial showed me stuff I hadn't thought about in terms of strategy based on reading the rule book. I know people don't like the tile draw aspect, and certainly in a game with equal ability around it could be in issue, but this really has tons of potential for me once I get it all down. A somewhat rarer older game I would pick over newer games. I would legitimately say Top 10 potential. Also makes me think Yellow & Yangtze has potential as being the best game released this year.

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25. Board Game: Yahtzee [Average Rating:5.29 Overall Rank:15220]
JLP 303
United Kingdom
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So, my major comeback after 3/4 months out sick from boardgaming is hardly going blow anyone away, but 3 games of Yahtzee was just enough to renew some interest... As long as I avoid the gulp hopefully more games will follow in the next few weeks!!
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