Welcome to Solitaire Games on Your Table March 2018
The Home of “Together, We Game Alone”
Hello, and welcome to the greatest month of solo gaming! Feel free to participate in any way you like: Post about the solo games that you play, share your latest solo design or variant, comment on entries that strike your fancy, and join in. This is a very friendly group, and we happily welcome aboard every type of solo gamer!
PLAY a solo game, a solo variant, or a multiplayer game solo. Add an entry to this GeekList and tell us about it. Get the most out of the SGOYT Aggregator by using at least one of the following tags:
Add the <summary></summary> tag to include a short overview. All summaries are recorded, as on my User Overview page. Add the <rating></rating> tag to rate a game on a scale of 0.5 to 5.0. Only the most recent rating for a game is recorded, as on Albia's ratings page. I haven'trated a single game, so my page is worthless to look at.
Be nice, but most of all have fun! See something you like? Give it a thumb.
It's extremely helpful (but not mandatory) to include some , or describing the pros and cons of the game you played. They're great visual aids to summarize your post, and might help to keep the wallet damage down a bit!
Mom, teadrinker, bookreader, salt-overuser, gamer, chili grower, pranker, fairy wannabe and out of fairy dust (PTSD, Aspergers, Depression and Hypothyroidism most oftenly take all I have), unemployed, marcher, military volunteer, Swiss-traveller (my partner lives there), overdoer and target. What are you all looking at me for?!?? I haven´t done anything...
One of my bigger hobbies is marching and during marching-events I walk distances of 30-40 km/day several days in a row. My goal is to one day earn the Vierdaagsekruis (Four day cross) - a Dutch Royal medal one can only earn by completing the International Four Day Marches in Nijmegen (Netherlands). When I first signed up I figured it would be almost like a walk in the park: 4 days in a row and just around 40 km each day on an almost flat surface... in the middle of July... in a country with a temperature of around 25-35℃ (77-95℉) - the colder of those numbers being the hottest days we have here.... with another air humidity than I am used to and with a lack of shade most parts of the way... in a military uniform made for the weather we have here and with a backpack usually weighing 10 kg (as I am a military participant)... I am not really sure what made me think this was a good idea but I am hooked. I long for the folk festival and party feeling along the road, feel honored by all the stories I get to hear and places I get to see and I feel at home in the military base where we stay when not marching.
There are several reasons why I participate as a military walker even though I am not a soldier. Mostly it comes down to me wanting to take part in the walk of rememberance. Today the march is a mix of the celebration of the end of World War II and a walk to honor the fallen. The march takes place around the Operation Market Garden area and we pass many places of high memorial value along the way - one of the more known is the Canadian War cemetary in Groesbeek. Several memorial services are held during the march in different places and I am honored to have been able to take part in several of them. Also - I met my partner in the beertent at the military base - so Nijmegen is a city of love too...
So for me March is the start of the marching season. Here in Sweden the snow is usually melting now and we are offered the first days of snow free ground for the year - much safer for marching than the icy patches that we have had to put up with during December-February. And my boots are made for walking so...
This is the month of March
Usually marching is a reference to the walking military troops do - organized, rhytmic, with uniforms and with/without marching music - the classic military parade... But I am a peaceful soul so any references to walking will do (no running though - we don´t want you or your meeple to trip on one of those icy patches and hurting yourself).
This month, GG will be awarded to Geeklist-items...
that includes references to marching/walking/marches or similar
with a military theme (I am a military marcher after all and has an interest in wargames so some nice post with suggestions and pictures will surely trigger my interest)
All GG donated to this post will be given away in this month's list!
So I´m more interested in what would be the best compliment to give a sologamer?
I have a few things here that would fit both of these things so I will put a few things in a padded envelope and send them to the winner of this giveaway. Content will be a surprise but it will be something for gaming and something to eat and the rest I will not tell. I´ll pay shipping worldwide.
To participate in the draw for this giveaway write below that you want to be "IN" and feel free to share your thoughts about compliments for sologamers. What would you like to hear?
Hello fellow gamers I have been feeling a bit like a hotshot as of late considering this mysterious gamer has two exchanges under their belt (with the help of all of you of course!). Today I have an offering for the first person to guess the name of the game I wish to give away! I am sure
would love the theme knowing a bit about him since I have been in the guild for awhile now! I do very much like the artwork of this game as I work in an office its good to get outside even if its through some artwork! The designer does not have a lot of games under their belt yet, but the dedication to the solo community is clearly there with every game. I had a long day so this mysterious game is going to sign off for now to get some rest maybe catch some shadi under a tree to just unwind on my day off tomorrow.
Legal Disclaimer: I will be sending this out free of charge to the US, but if the winner is out of the states I will work with them to order a copy from an online store where available. One entry per user so guess carefully! Please enter with a comment below!
Final Edit: I am sorry a bit apparently 5 games is pretty high for a game designer! For whatever reason my brain had an inflated number of what a typical designer had under their belt, I was expecting at least 10 ish. Anyways that was my bad and I hope that some people still enjoyed this even though I had messed up on it. AHEM now pay no attention to the gamer behind the curtain.
Sweden Örebro in Sweden (sometimes Strengelbach in Switzerland)
They are a treasure - I don´t need lots of them...
Yay - Stretch goat!
There are a lot of strange holidays this month... The 3rd of March there was the "I Want You to be Happy Day" The 4th of March was the "March Forth and Do Something Day" And the 15th of March it is time to celebrate "Absolutely Incredible Kid Day"
Inspired to do nice things I want to march forth and do something to make an absolutely incredible kid happy. And I´m on a not so secret mission to spread the joy of gaming so I will offer up two gently used solo-games for kids:
Sweden Örebro in Sweden (sometimes Strengelbach in Switzerland)
They are a treasure - I don´t need lots of them...
Yay - Stretch goat!
9th of March is Panic day and the day to recognize how stressful life has become and see what can be done to minimize the effects. Stress is dangerous to your health. Stress can bring on illnesses such as heart disease, high blood pressure, diabetes and obesity. For many games works as a great stress release but what else does? Are there any types of games that you found works better than others?
This time I am giving away a copy of SUPERHOT along with a game mat. The game is slightly used. I will pay for shipping worldwide. The game mat creates the need of a bigger box and I am not a fan of half-empty boxes so some kind of Swedish candy will be added to the package.
To take part in the draw write that you are IN and please feel free to share your thoughts about stress release.
Sweden Örebro in Sweden (sometimes Strengelbach in Switzerland)
They are a treasure - I don´t need lots of them...
Yay - Stretch goat!
Giveaway (not for the game listed but for candy - with or without a golden easter-egg).
Easter is coming up - everyone doesn´t celebrate it but I am sure many would appreciate a golden egg filled with candy... (or I can just leave out the egg to make room for more candy - your choice). I can not ensure this will arrive in time for Easter (we have a delay-system rather than a postal system in my country) but I don´t think anyone minds getting more candy after Easter... We have lots of different kinds of candy here so I can make it sugarfree, without milk, vegan or adjust it to fit allergies to ensure as many as possible can participate.
As one of the persons behind the Secret One-exchange I want to encourage generosity. So this one can either be yours or you can share it - you will get a little bit less candy (and no golden egg) for yourself but someone else will also get candy.
There are two ways to participate:
* Say you are IN - I will give you a number and put you on the list for the draw
* Say you are IN and give me the username for the geek you want to share candy with - I will give you a number (if that number wins both of you get candy)
(Yes - this means you can get more than one chance of getting that candy - if someone offers to share with you - but you can only post once to participate in the draw).
I will do the draw the 22 March.
In the draw (+ sharing with): 1. Gribbon (+mortenmdk) 2. jesberpen (+ de_la_poer) 3. settlerdave - not in (+ westwardhough and me? ) 4. Zakoholic (+ Albia) 5. laraya - not in (+ Danneq and fractaloon) 6. Abia (+ kevinruns262) 7. baschleicher (+ ShaunGamer) 8. justaneye (+ ian_07720169619) 9. ian_07720169619) (+ his Santa secret one) 10. Jy0831 (+ sarebear62) 11. DocSavage2001 (+ CthulhuKid) 12. gentle (+ de_la_poer) 13. Ann D (+ me? but given by her ) 14. jwml´s daughter (+ spaceman23) 15. marble911 (+ gentle) 16. ThroughTheDeckGlass not in (+ RitterFips and Bichatse) 17. klkitchens (+ Kelsin) 18. darnheather (+ me? but given by her ) 19. kevinruns262 (+ Albia) 20. SailinDude - not in (+ agramore and Dubious Bryn) 21. sarebear62 (+ Hedgepig) 22. airzonk1 (+ me? ) 23. de_la_poer - not in (+ jesberpen and Estolan) 24. westwardhough (+ govmiller) 25. govmiller (+ westwardhough) 26. kldonnelly (+ suzyvitale)
You are one generous bunch of people - you know that right?
TW: "Candy" easter-bunnies getting eaten/killed - might cause laughter
Incase you have not heard this year's secret one exchange is now open for registration and to celebrate I have two more games to give out! I have a copy of Onirim (2nd edition) and a copy of Castellion to find some good homes to. Now the secret one exchange is all about giving and making people happy so let us try and spread that to this exchange. I would like anyone who would like to earn this game just do something nice weather it be clean up some trash you see, help out a fellow geek or even a complete stranger! I will not request proof just trusting all entries in good faith. Just comment below when you have done something (feel free to share it if you wish!) as well as list which games you would like to win. I will have a random drawing for each prize in one week capping off the month. Good luck to everyone and lets spread some happiness in anyway you see fit.
More shameless self-promotion... as ever for me, it's lots of writing and playtesting of my 'baby'!
The All of Time and Space expansions (AOTAS) that are going to cover each incarnation of the Doctor throughout 2018 are going down very well.
The First Doctor and Second Doctor expansions have seen many downloads over January and February and now The Third Doctor releases on Saturday -so grab your sonic screwdriver, jump into Bessie and fight the Master, Axons, Daemons whilst visiting planets like Peladon or Metebelis 3!
I've already completed AOTAS 4,5 and AOTAS6 (bar edits) and am a good way through the design of AOTAS 7 which doesn't release until July!
(I really like to get ahead!)
I've really enjoyed going back to the 1st edition booklets and updating the material as well as writing completely new stuff. we've done a really good job of adding extra material and content to really get the most from these expansions.
I'm very happy and proud of 2nd edition DWSSG
If anyone wants to pop over and have a look, I'd be very grateful - or follow me and game development (plus lots of Doctor Who goodness) on Twitter @DWSSG01
We've also started a DWSSG2e FaceBook page too that currently has 72 members but happy to accept more!
So I was able to play scenario #1 and it was pretty fun but easy. "Difficulty is easy by the way". My feelings are still on the fence with this game because I do like the game play, theme and mechanics but it can get a little samey. Case in point, Cool idea for a game with fun mechanics and interesting game play A lot to different scenarios high quality components I see a lot of expansion possibilities The tiles have fixed text so once you've seen them the mystery is gone The monsters will repeat a lot since there are only so many of each type. There is only so much you cab do with a layout of tiles and create something new the expansion was meh since no new tiles were added.
Time marches on, eh? My first game of this list and it's technically not quite a solitaire effort: my two-year-old, who is fascinated by all things in the hobby, was my co-pilot. She pulled all the chits and tiles out of the bags as needed, and helped me decide what to lay to build up my farm. She was utterly hooked the whole time and the look on her face was a picture.
Not sure if it's in keeping with the theme of the month, Jessica, but several times I had bits walk off from the table...
When I talk about mass market versions of KD:M, I don't intend to make it appear as if that's a simple task. But for an experienced team, it would be well within their abilities.
That said, no one has done it yet, so anyone who wants fantasy themed x-com versus a series of unique monsters is going to have to wait.
Whether the design was actually influenced by X-com, I'm not sure. Doesn't really matter since that's the experience it has recreated in a unique theme.
The real advancement in KD:M is the combat system. AI we've had before, the dice are like any number of dice systems, grid movement is well explored, reaction-based powers, the stats, the gear, the abilities, it has all been done before.
But the Hit Location deck, that's what sets it apart, and that's what I think we'll see carried into other designs. Reaction decks for enemies separate from their action deck. There are a lot of fun things to explore along those lines.
We'll probably also see things like the timeline more often.
Let's talk about the timeline and the story of KD:M for a moment. The timeline is primarily a list of tables to roll on. That may sound reductionist, yet I'm serious. What makes these tables stand out are the stories they're able to tell with only a little information.
I don't know where the Armored Strangers come from. I don't care. I know what they do, and I can even predict, to a small degree, what sorts of things they're going to do.
But I don't know why they do it. I'm left to ponder that in the aftermath of their visits. Just a touch of detail and I'm immersed.
Perhaps that's the key to fantasy board game immersion. Interesting. Let's explore that. Stream of consciousness here, so we're all learning about it together.
In Magic Realm, perhaps the gold standard for immersive board games, very little detail is given. I know what kind of people I might find in the woods. If I hear specific sounds, I can work out which monsters might be close. I don't know what the guard is about, but I do know they have the stuff I need.
There's an altar in the woods and a terrible monster that guards it. I don't know why. I assume it has its reasons. It's those assumptions that drag one in. That act of filling in the blanks makes the story our own. Boom, immersion.
Contrast with Runebound. So much text. So much explaining the why of what. I don't care what the tomb is called, I don't care who is in it. When I get there, will the mechanics make the story clear? If not, no amount of writing is going to trick me into differentiating this tomb from that castle or that forest, or whatever skin they put on [adventure spot].
Runebound tells you about the world. It won't shut up about it. Magic Realm dares you to enter and learn. If you don't learn, you will fail. The realm doesn't care about you or your feelings, but the realm gave you fair warning. Your failures in the realm will be your own fault.
Back to KD:M and my original point about immersion. As I said about the hypothetical tomb in the paragraph two up, don't tell me it's a tomb, design the mechanics of a tomb and I will know it's a tomb.
No one tells you about the White Lion, other than a bit of flavor text. You learn about the lion by fighting it. You get a sense of it during the hunt events. I'm left to question its motivations.
We are told that it wanted to feel its own fur, so it grew human hands. Now it collects human bodies so it can play with their hair.
In order to understand the lion, one must combine that bit of lore with its actions in the showdown. We know what it wants and we can see that when it runs off with a survivor to play with their toy in peace. The mood, "Ground Fighting" doesn't describe a lion waiting on its back for a foolish survivor to wander near. It just lists the mechanics and the mechanics tell the story.
Same thing with the King's Man. I've fought and lost to him twice now and I still don't know what he wants. But he feels alien. Just even the way he moves and takes up space. He's slow, but with two actions a round and all of those aoe reach attacks, it seems as if he can be anywhere.
The power of his attacks is ridiculously high compared to everything that's come before. Not just that, the after damage effects can be more devastating to your chances than many of the severe injury rolls.
He presents a very specific problem to solve. How does one survive until the end of the fight when one has so little ability to speed that process along.
I did it the wrong way. Two bows are great, but in this fight, I would have preferred to have two people dual-wielding.
It also forces everyone to take a turn tanking. Primarily because your main tank is probably only going to take one of those two attacks in any given round.
Some people in the forums treat him like a -4 population event and skip the fight. I could see maybe doing that in a future campaign if I don't think I have the gear for it.
It's a tough fight and it can be disheartening. Onwards to the Phoenix with a team of noobs.
My Little Man's first real wargame play: Barbarossa Solitaire
Going through my second play now. The first did not go so well even though I captured Kursk which is usually the toughest city to capture if you go for the capture all cities but Moscow approach to victory.
A second play, this evening, this time after my wingman went to bed. Felt like a better game all around - but specifically with what landscape tiles I drew. Tried to focus on building the farm in tandem with an actual strategy and I ended on 23 points - just shy of the 25 minimum required to win.
I like this. It's pretty light, but not without space for some thoughtful play. It doesn't quite give me the same bite as most Rosenberg euros, although it's hard to say why. This feels less pressured, perhaps; it's an idle wander through idyllic harvests.
Although the appetites of my labourers chafe a bit. Not sure anyone is doing enough work to require double rations, year on year.
Of course everyone recognizes who got inspired by this to write a famous military march, which corresponds to this card game !
How relevant to this month theme, it leaves me dreaming...
Anyway, I played twice the Rebel Alliance against Imperial Navy with JK's solo variant. I lost twice, and quite badly. The first time, I could destroy one objective, but the second time, I got none.
I'm quite surprised by the solo variant mechanism. Since the Dark Side begins, it is the only one having Force commited units at the end of its turn, so at the beginning of my first turn, the Death Star is always at 2. Then, if I want to attack some, I have no unfocused unit available, and the AI can use its focused units in the Force Struggle, which means that in two games I was not able to win the Force Struggle once. Also, I could not attack very often its Force commited units which were in the attack pool since I did not defend much.
I'll try it again, also reread the rules and the solo variant rules, and stay with these factions for now. But there it's time to sleep.
Had two plays of Sylvion whilst waiting to go on night shift tonight. Lost them both . I thought I had been beginning to get the hang of it after winning the previous 3 that I had played a couple of nights ago. Oh well, I have more to learn! So far it is a quiet shift so I might be able to sneak another play in later ...
"After looking at the film from week 1 and 2 I didn't think we had too much to fear from Cleaveland's run, so we put a plan together to keep their pass in check. On the other side of the ball we focused on minimizing turnovers. We coughed up the ball 3 times against New England last week and I didn't want a repeat of that. The guys worked hard all week and came through with a great result. I'm proud of them."
First game with Dinosaur Island. So you don't want to be Chris Pratt in Jurassic World and wrangle Velociraptors. No you want to be the female lead and run the park right? Well this is your game! Now I played 1 rule wrong I know of -- you can only substitute VP for 2 coins for food concessions, not any concession. Oh well.
Now I definitely struggled to play this first game with a LOT of rules lookups. The first turn (of 7) took me an hour trying to puzzle through the options. The solo version uses it's OWN objectives (not the real ones) and the best way to get points is it do 1 objective a turn. I failed at the last one because I went with mostly veggie-saurs so I didn't get the threat to 15. Sue me I wanted a SAFE park. Even so I didn't do too bad.
Components are cool in this the Kickstarter version. The dice are especially nice (though I worry about the ink wearing off) and they're "amber" right? Get it? Amber? Anyway, having all the different meeples was nice but it was tough to figure out which meeples went with which dinos and I don't think they really have all the dinos represented. The coins are the heaviest, thickest coins I've seen.
There is a board for each phase of a turn. This is the phase 3 board (also a player board so everyone has one of these in a game). It keeps track of how much of each kind of DNA (color coded) you have in cold storage. You start off with a freezer the size of a dorm fridge so you have to increase it at least a little. You also keep track of the security level and the threat level of your dinos. And this is where you take phase 3 actions.
This is the other player board -- it's your actual dino park with the exhibits and attractions. Here I've got mine going pretty well but all herbivores so far. The threat only increases by 1 per herbivore and 2 for carnivores. But carnivores get more victory points at the end and add more excitement to the park. And they tend to eat customers a bit more as well (though my park was accident free! -- think of Jurassic World before the 2 children of doom arrived).
Here was my board at the end. You can see I missed out on some VPs because I had more excitement than places to go in the park so some customers remained at the gate where they were unable to give me victory points. Also you can see the two enormous carnivores I built at the end after I had adequate security and I was wanting some more VPs.
So 131 points. Not sure if that's good or not. So it's a thorny mental puzzle and fun, but not as overwhelming as Scythe or Gaia Project were in my first game. As a solo game, it uses different objectives so it's pretty much like the real thing, except for that. I also didn't use the plot twists which add complexity to the game. You can choose to do that in solo.
It presents well, the components are first rate, the art is nice if a little 70s with strong primary colors. The game itself seems well designed and fun with lots of good player decisions but I can see how it could create AP from the large number of choices, especially in solo where you're trying to figure out how to hit 7 different objectives during the game and making a mistake in an earlier turn can keep you from doing one of them. Still I like it.
It’s been a minute since I contributed to a SGOYT GeekList...
I’d been curious about Mage Knight for a long time, and was sure I’d like it. So I figured I’d dive right in and buy it. Finally picked it up on Monday; tonight was my first chance to play. I went for the ultra-easy mode - doing the walkthrough (does that count for the month’s theme? ) scenario solo without a dummy player, just to get a feel for the game. I absolutely loved it, though it was admittedly rather easy. Don’t get me wrong, that’s not to say I expect the game to be easy when played at proper strength. I’m saying that in the way I played today, for an introduction, it was fittingly easy. I won the scenario in the third round by pulling the second to last tile which happened to have the White Castle on it. I was actually in position to defeat the red dragon that came up on that tile in my final turn with the cards I drew and the skills I’d acquired, grabbing an extra few fame in the last second. Finished with 46 fame which seems awful low, but then, it was the intro scenario played on “easy”, so I suppose I shouldn’t worry about that too much. Really looking forward to getting to sit down and play the full solo scenario and give it a whirl!
I fell in love with Flash Point just before Christmas and got to pick it up with gift money about a month ago. I enjoy playing it multiplayer with friends but I prefer to play it solo controlling 4 characters.
When playing it solo you don't have to argue over the best actions to take and if you lose you have no one to blame but yourself (and the dice!). I find that when playing solo I pick a team composition that I think will work with my strategy in mind vs a more random approach in multiplayer.
I won tonight easily saving 9 of 10 so I think it's time to up the difficulty!
I also can't wait until I can invest in the expansions! The submarine map looks impossible!
I played a quick round of Sagrada solo tonight as well. I don't normally get this much solo gaming time so it's nice to have quicker (~<1 hour) solo games to play!
According to the weather forecast, it’s going to be a snowy day… as confirmed by the sight of the patio (partially protected by the roof; the snow level is much higher in the garden) at 5.30 am.
Having sorted out the overwhelming quantity of cardboard pieces and cards and read the rules (which are remarkably well illustrated) for a couple of evenings, I guess everything concur to make it the perfect day to begin my journey into…… Gloomhaven!
Edit: temporary change of plans, during a lull… I can’t hardly resist the childish pleasure of drawing a path with snowshoes in 60cm of fresh and immaculate snow.
Got this in a trade a few days ago and finally had enough time to play through the first few missions in the adventure comic. Those are very basic tutorial missions, teaching you how the game works, so nothing special there so far.
So, its about Teenage Mutant Ninja Turtles. A cooperative game where up to four players take on the role of the turtles while one other player takes on the role of the villain. No solo rules included and you have to play both sides. I don't do this very often, but don't mind doing that either. And its not bad or difficult here. But you always have to use all four turtles in every game, so if you're not comfortable controlling five characters on your own, you might not like this one.
For me, there's quite a lot of things I already like about the game. The life points are meassured in pizza slices. You have a whole pizza at the start and every time you get hit you loose one slice. Yes, the quality of the chits and character boards could've been a bit better, but they are not that bad. Minor nitpick.
The neat thing is the way the turtles work with one another. Every turtle rolls his three action dice. But since they were trained to work as a team, every character also gets to use the right die of the turle to its left and the left die of the turtle to its right. So, according to how you arrange the action dice, they get to use different actions, giving you a total of five dice each turn. So thats neat, gives you more options and helps with bad die rolls.
The actions themselves are the usual move, melee, ranged attack, defense.
This game works and is fun to play so far. But I haven't started with the 'real' missions yet, so I'll probably write more about it another time.
, I played the normal solo rules, and stopped counting two turns when rolling two blue hourglasses. That went much better as I could get a score like those I had before counting two turns. I think I even got my highscore there :
Today, I'll have to go take my Star Wars LCG and Warhammer 40K Conquest remaining expansions at the post office, but it will mainly be a working day. Shame...
The invaders came marching two by two, hurrah, hurrah. The invaders came marching two by two, hurrah, hurrah.
They appeared in sight, and brought their blight. The rivers came, and the land a-flame,
The spirits came rising two by two, hurrah, hurrah. The spirits came rising two by two, hurrah, hurrah.
I tried the other two basic spirits last night in two separate games. Earth and River.
Both very different and led to very different games. In both cases I kept firefighting until the end but tended to run out of blight or hit the end of the explore deck. Usually completely overwhelmed like the picture below (those round 3 cards really hurt!).
Need to focus on trying to meet the actually objectives of destroying buildings (as I usually get to fear level 2). Typically I focus more on stopping blight.
Image taken yesterday. Affirmative, we have still our x-mas lights hanging in our house.
We had set a deadline for 1 February. We are a little overdue
Automa: Saxony (Black) Me: Crimean (Yellow) with Industrial panel... A difficult combination it seemed
Normally I have a solid strategy with Crimean which failed miserably this game. Also not my best tactical game. When looking back I made 3 major mistakes.
But the most important is I had tons of fun playing this game. So far enjoy the Airships supplement. They do not have a big impact on the game. Which I consider a good thing. But they add a nice subtle layer.
Endscore: Automa 66 (6 and 10 ) / Me 50 (5 and 5 )