Best Wargaming - Top 10 in the past decade (2007 to 2017)
Lawrence Hung
Hong Kong
Wan Chai
Hong Kong
flag msg tools
badge
Avatar
mbmbmbmbmb
Recommend
64 
 Thumb up
1.25
 tip
 Hide
The other day I came across the list by Judd:

https://boardgamegeek.com/thread/1933667/newest-hamtag-video...

I took a look at my own collection and compile some statistics and thought, hey, I could have my own top 5 wargames for the past decade too. The reason why it is cut-off in 2017, I don't know. Maybe it's all about timing. In the end, the collector me came up with 10, not 5 games for the past decade. To some extent, some of the classic wargames are excluded by the "games that were produced in the past ten years" criteria. But then, the list can compare some of the more modern game designs and thus come up more often with games that are still in print. It might be useful to set up a Geeklist on my own profile instead of browsing Judd's list alone. I hope this list can also be useful to the new blood, new guys into this marvelous hobby. By the same token, it is also an interesting observation of the "trend", or simply "my trend of taste" in recent years that I deduce from the following statistics:

Publishers:
Hexasim x 2 (French)
MMP x 2 (U.S.)
GMT x 1 (U.S.)
Academy Games x 1 (U.S.)
Columbia Games x 1 (U.S.)
Decision Games x 1 (U.S.)
Vae Victis x 1 (French)
Europa Simulazioni x 1 (Italy)

The rise of the non-U.S. publishers is an unquestionable phenomenon in the industry. They took up 40% of the share. The French, well-known by her design creativity, demonstrates much the same resilience in designing wargames. It is certainly auspicious to see a healthy and sustainable wargaming industry in Europe. Of course, one has to bear in mind that this kind of list is very personal, limited to the experience in the games that were played by me. Nonetheless, I have played 125 different games which are released in the past decade and so I hope my views can help you finding the right games with minimum amount of money. I also hope the selection is representative to a certain extent. Without saying, your views are much welcome for sharing, contrasting and contributing to the wargaming community.


Your Tags: Add tags
Popular Tags: [View All]
  • [+] Dice rolls
1. Board Game: Warriors of God [Average Rating:7.41 Overall Rank:1038]
Lawrence Hung
Hong Kong
Wan Chai
Hong Kong
flag msg tools
badge
Avatar
mbmbmbmbmb
2008

A top game that is designed by a Japanese? Right, my fellow Anglo-Saxon countrymen. This is really my testimonial to the otherwise Anglo-centric view of wargaming community. In general, I found the innovations in the past decade not in the U.S. but elsewhere in France and Japan. Warrior of God is an excellent game. The amount of satisfaction is high out of this gameplay experience. Highly recommended from both the persepctives of historical level of simulation and competitive gameplay. Game system is highly streamlined and flows smoothly without too many abstraction. Everything makes sense. The insignia of all factions in fighting are marvellous research achievements. You really feel you ARE in command, and from a high level of command - Commander-in-Chief and you are facing a crumbling Europe, everywhere torn apart by constant warfare and uncertainties. The game is a beauty - of simplicity in many rule details having expounding effects on the game strategies and developments. The choices seem to be easy to make but the possibilities are boundless. At a times of financial turmoil these days, Warrior of God captures the essence of men's psychology dealing with such times. Fate is a myth in itself...proclaimed Joan.
15 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
2. Board Game: Waterloo 1815: Fallen Eagles [Average Rating:8.35 Overall Rank:3394]
Lawrence Hung
Hong Kong
Wan Chai
Hong Kong
flag msg tools
badge
Avatar
mbmbmbmbmb
2015

Another wargame design by the Frenchmen! 2 out of the top 5 in the past decade are by French (3 out of 10). I have played the game 11 times up until now! Awesome production value. Every component is perfect, typical of Hexasim. Napoleon's campaign in Waterloo in one game at a Corps-Division scale. A refreshing game from the French perspective. Excellent game overall. Finally I can find a Waterloo game that is interesting enough for me. The orders, geographic or defense, are hidden first from the opponent and revealed when the corps move closer to the enemy. The command activation system by the leadership initiative factor feels very Napoleonic! The rules are very organized and concise. Replayability of the game is extremely high. The initiative determination and formation activations make sure no two game will be the same, despite the general attrition between the lines on both sides. Furthermore, Fallen Eagles is extremely PBeM-friendly and I suggest you to play the campaign game with Vassal. Glorious-looking, Fallen Eagles is sure to become a classic for Napoleonic operational-tactical level wargame of practical sagacity. As each formation moves in dandified uniforms with art illustrated on the counters, there is an indefinable air of resolution of alertness, very much alive like you are watching a movie or reenactment on-site. I am thrilled by what operational options the game can offer to the players in a tactical situation and I can't speak highly enough of it. Fallen Eagle is a complete package. Overall, an exquisitely created game.
9 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
3. Board Game: Liberty Roads [Average Rating:8.12 Overall Rank:1497]
Lawrence Hung
Hong Kong
Wan Chai
Hong Kong
flag msg tools
badge
Avatar
mbmbmbmbmb
2009

Liberty Road is a game of grandeur. Excellent top notch physical quality of the game components. 1 smaller map for the Cobra Introduction scenario. 400 counters with each individual division insignia...very cool looking. The entire map is 90x84 cm divided into 2 separate maps. Very clean and clear looking. When looking at them, I really thought of being an actual commander inside the war room of the German High Command, talking about strategies to Rundstedt together with other fellow officers. A lot of time historical flavor picture and graphics are on the map to evoke the period feel. The "Fuhrer's Approval" rule is one of the few I have ever seen which recreates faithfully the effects of Hitler had on the German's military operations over which "Approval Level" (by Hitler, of course) would be raised or lowered by taking of the strategic hexes. When the "Approval Level" was reduced to zero, all Support markers would be lost, no replacements would be received in the upcoming Reinforcement/ Replacement phase and all German units' movement factors would be halved to signify that the theater Commander was sacked due to "poor" performance. Hence, pressure would be mounting genuinely on the "Commander" (i.e. player)'s shoulder if there was no "progress". Combat results are very dynamic and divided into Attrition Result (the no. of losses to each side and Tactical Results (determining the side which should retreat and by how far and the no. of attacking units that can exploit (armor units count only half). Sometimes an Engagement result is called for and a re-roll of dice to arrive at a new Attrition Result, thus additional losses are incurred. Advance can be made by both sides as long as the hex of the other side is empty after combat. Units in exploitation can move again at halved the speed (movement allowance) of the unit and then attack adjacent enemy the second time. Coupling the exploitation movement with the absence of any locking ZOC rules, the above generate excitement and constant danger of breakouts or being outflanked (and thus out of supply) all the time! The rulebook is one of the very excellent that I have read in recent years - complete and comprehensive. A good rulebook is as rare as a jewel in the sand. I have no problem at all reading it and during game play. Awesome counters art (and there are 480 counters with some very detailed divisional insignia)! The SS unit is now back right in black and white counter. Gorgeous map. Overall, a brilliant, outstanding operational level game on the campaign of D-Day. Its scope covers the southern France and thus is larger than that of the excellent Normandy '44. Liberty Roads is more innovative, more dynamic than Normandy '44.
12 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
4. Board Game: Julius Caesar [Average Rating:7.78 Overall Rank:715]
Lawrence Hung
Hong Kong
Wan Chai
Hong Kong
flag msg tools
badge
Avatar
mbmbmbmbmb
2010

I should say this is a great game on the Roman Civil War! The rules are simple to read and absorb with only 8 pages. The legions, auxilia, equitatus, ballista, navies, these are all types of units, illustrated lavishly with fine details on labels. The leaders are all illustrated with their historical head statues, Caesar, Pompey and their lover Cleopartra! (Note: After a battle, Cleopatra can switch side by joining the winning side! An opportunitist!) The game begins in 49BC and ends in 45BC, just before Caesar was assasinated in 44BC. Each game has 5 yearly turns. The time scale is perfect for such a strategic look at the Roman Civil War. Basically, the war was fought on 3 fronts - Byzantium in the east, Rome and Sicily in the centre, and Gaul/ Spain in the west. All in all, this is a game that fills with tension and compactness. Every ancient zealot should buy and play this excellent game. On the surface, the game seems to be constrained by the areas to move around with. The strategy one can employ is embedded deeply inside the game system, the map, the units, which is not easily seen but to be explored by the players. Historicity exudes and flows naturally throughout the gameplay.
18 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
5. Board Game: The Invasion of Russia (1812) [Average Rating:7.45 Overall Rank:7598] [Average Rating:7.45 Unranked]
Lawrence Hung
Hong Kong
Wan Chai
Hong Kong
flag msg tools
badge
Avatar
mbmbmbmbmb
2014

Divisional unit. Production quality excellent. There are some subtler areas that won't be easily understood in the first place but after some careful reading, this is a very streamlined system in simulating what would be an otherwise very difficult subject. The supply problems to the French, the role of supply trains, combat and disruption, stacking and elite units, role of cavalry inhibiting the movements, force-march and attrition, forage and Cossack raids, leadership of commanders and combat commands, etc. together they are interweaved and work like charm in the grandest scheme of things. The audacious French, led by Napoleon, begin the conquest of Russia, the sacred land to the Slavs, blessed by the Holy. As each French stacks of armies steam-rolls and moves forward toward the next target, and as they move closer to Moscow, the Russians seek to delay the inevitable fall. The initial French strength was too much for the Russian to hold. The stage is grand in which "Invasion of Russia" is like an opera - solemn and tragic. You can see the whole theater and watch the play in no pitiful manner. The Russian Army is in gradual retreat but the men stay and defend where they can. Invasion of Russia is like a chess or GO in that players alternate to deploy and activate the stacks by removing the Supply Train counters, adding some elements of suspense. The Invasion of Russia is like what Avalon Hill classic Third Reich to WWII.
7 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
6. Board Game: Le Temps des As [Average Rating:7.56 Overall Rank:7868] [Average Rating:7.56 Unranked]
Lawrence Hung
Hong Kong
Wan Chai
Hong Kong
flag msg tools
badge
Avatar
mbmbmbmbmb
2014

If you slipped this game in the past decade, you are definitely missing one of the greatest wargame design on air war in the past decade. Age of Aces is an extremely elegant wargame on WWI dogfights. Playability and replayability are both very high. The game is built with modules synthesised seamlessly around the central concept of Resources Points - equivalent to energy amount that a plane can use to spend to maneuver out in the sky or change altitude. Maneuver of aircrafts in Age of Aces is a function of spending Resource Points (RPs). Different types of maneuvers cost each aircraft different resource points according to their characteristics - some are more agile to turn, some accelerates more easily, and some climbs more efficiently by changing altitude right after certain types of maneuvers. The whole system is concretized, well-developed and illustrated. Overall, an awesome wargame with elegant mechanism to simulate the dynamic relationship between energy derived from aircraft's propellant engine and its speed, changing altitude with different types of maneuvers in the sky. All in the game are making sense with the law of gravity. A game of contrivance. An illuminating and ingenious gem from the French. My Holy Grail for WWI dogfights. Highly recommended.
7 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
7. Board Game: Russian Civil War 1918-1922 (second edition) [Average Rating:7.29 Overall Rank:6523]
Lawrence Hung
Hong Kong
Wan Chai
Hong Kong
flag msg tools
badge
Avatar
mbmbmbmbmb
2011

The game is an update (second edition) of the old SPI game back in 1976 and so this is a game actually more than 40 years ago from now! But I only get to play the game with second edition. This shows how the system can stand the test of time The system is built on the so-called "Chaos Theory", where everything appears to be random and yet, the players are tested the ability to control and react to the situations from time to time, utilizing the resources as limited as they are. I personally like this theory very much and the system attributes very much to the reality in my view. There are many historical leaders and the counters have their individual portraits, giving very much historic feel during the gameplay. Think about this, you are moving Lenin, Trotsky and Stalin around the Greater Russia and Yuedenich, Deninki, Kolchak around the Caucasus and Don Cossacks areas, while both sides attempting to swirl around the areas to pick up arms and capture critical cities. Both sides get the chance to thrusts back and forth in pirouettes all over Russia. This is one remarkably satisfying, albeit predatory experience. Overall, the game succeeds at depicting a bloody, mass movements, mobile, romanticized and epic war in the early 20th century.
4 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
8. Board Game: A Victory Denied [Average Rating:7.37 Overall Rank:2292]
Lawrence Hung
Hong Kong
Wan Chai
Hong Kong
flag msg tools
badge
Avatar
mbmbmbmbmb
2009

A Victory Denied covers the Battle of Smolensk 1941. Both sides engaged their elite units, the German 2nd and 3rd Panzers, 9th Army and the Soviet Corps of the 13th Army, Elite and "Protivovozdushnoy" (POV) Divisions, right before the city of Moscow, in a gigantic engagement to bring decisive result to the campaign. The random command chits (activation-based) drawing determine the tempo and strategies in the course of the war, and as the sequence of play is actually randomnized by the drawing chits of supply and reinforcement phase, rendering no two games play the same, and thus no game plan should survive when the next chit is drawn. Timoshenko reinforcement with his superior attack capability (one beneficial shift on CRT during attack!) and Guderian's higher flexibility in command over 2nd Panzer Group (his command chit can be activated any time after drawing any command chit from the cup, i.e. trumping any command chit) are two high points in the game and there are many more. Overall, a highly playable and very alluringly terse wargame. As a traditional hex-and-counter wargamer myself, I love this game absolutely.
8 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
9. Board Game: Strike of the Eagle [Average Rating:7.65 Overall Rank:1349]
Lawrence Hung
Hong Kong
Wan Chai
Hong Kong
flag msg tools
badge
Avatar
mbmbmbmbmb
2011

Russo-Polish conflict that employs a very original system design by a Pole. Very nice components with top notch quality. The quality and art of the map, counters, box, cards are all top-notch, which are amusing to look at. Overall, the game system design is excellent, innovative, while conveying a sense of fog of war at minimum overhead. The order system is used very well here to simulate the command system at operational level during WWI and shortly after. The game calls itself being one in the "Fog of War" series, though it doesn't have any follow-up game since Strike of the Eagle.
14 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
10. Board Game: Normandy '44 [Average Rating:7.86 Overall Rank:1207]
Lawrence Hung
Hong Kong
Wan Chai
Hong Kong
flag msg tools
badge
Avatar
mbmbmbmbmb
2010

Gorgeous map art...high solitaire playability...Mark Simonitch...only 1 map...perfect wargame! Haven't had a good D-day game in years...this one is a must. It is only knocked down by the French on the same subject (see above) by a horse-nose and because the designer approaches it in a less innovative manner. The game is a regimental scale treatment of the Allied invasion on a single standard size map of the Normandy area. The scale looks perfect to me. Normandy '44 is really an excellent, fun, entertaining and mind-blowing experience - that the game is seamlessly integrating all the important strategic elements in an amphibious operations. From the initial landing of the troops, expansion of the beachhead, taking out enemy garrisons inside the bunker, airdropping in-lands, securing strategic towns and cities, defending supply lines, calling and mustering air, naval and artillery support assets, combined arms between infantry and panzers, to the integrity of the fighting formations....seeing all the obstacles, terrain or otherwise, being overcome one by one. I always find myself wanting more playing of this game. An instant classic. This one game satisfies all firey desires about traditional hex-and-counter wargames.
16 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.