Games to be played at WAW 6th of May 2018
Robert Forrest
Australia
Embleton
Western Australia
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Here are the details for May's meet:

Uniting Church in the City Hall, 97 William St Perth
Sunday the 6th of May, 10am-6pm
$5 Entry

Come and play heavier games in the city.

Heavy Euros encouraged!

People who sign up and learn the game ahead of time have a much smoother time getting games played - I highly recommend it! Drop ins are rare, and depending on what is planned, it may not be possible to find an open seat.

Suggest what you would like to play, a start time (finish time if you might have to leave early) and what preparation might need to be done ahead of time.

Facebook group: https://www.facebook.com/groups/1755766921357835/
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1. Board Game: Princes of the Renaissance [Average Rating:7.45 Overall Rank:585]
Robert Forrest
Australia
Embleton
Western Australia
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OK, as I said when I tried to get this off the ground two months ago, this was my grail game for a long time - Now I have it, I want to play it!

Best with five, so I'd like to aim for that:

1 Grug
2 Terry
3 Colin
4 Russell
5 Gus

And would like to pair it with something else. I was originally planning John Company, but I think it might be a bit long - Maybe another Wallace design, depending on how many players we get I have:

Steel Driver (5)
Automobile (5)
Age of Industry (5)
A Study in Emerald (5)
Onward to Venus (5)
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2. Board Game: Reluctant Enemies [Average Rating:8.00 Overall Rank:2713]
Australia
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4.6 Five Mississippi
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Steve and i are set to dig into OCS.
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3. Board Game: Old School Tactical [Average Rating:8.24 Overall Rank:3786] [Average Rating:8.24 Unranked]
Greg Colgan
Australia
Perth
WA
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Jonno and I are going to stage a reprise of our getting to know the OST system.....

I just purchased a copy of the Vol 1 reprint, with extra KS goodies, so keen to get this to the table.
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4. Board Game: Lisboa [Average Rating:8.24 Overall Rank:131]
Malcolm King
Australia
Mount Hawthorn
Western Australia
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I'm gonna be a bit late for this meet, hoping to kick this off around 11am.

1. Mal
2. Shay
3. Craig
4.

We might follow on with some shorter games afterwards depending on player count. Some names thrown out there include Sol: Last Days of a Star, Heaven & Ale and Impulse.



Official English Rulebook Final

Lisboa is a game about the reconstruction of Lisboa after the great earthquake of 1755.

On November 1, 1755, Lisbon suffered an earthquake of an estimated magnitude of 8.5–9.0, followed by a tsunami and three days of fires. The city was almost totally destroyed. The Marquis of Pombal — Sebastião José de Carvalho e Melo — was the then Minister of Foreign Affairs and the King put him in charge of the reconstruction of Lisbon. The Marquis of Pombal gathered a team of engineers and architects and you, the players, are members of the nobility; members who will use your influence in the reconstruction and business development of the new city. You will work with the architects to build Lisbon anew, with the Marquis to develop commerce and with the King to open all the buildings, but the true reason you do all this is not for greatness or fame or even fortune, but for the most important thing of all in that time: wigs.

Lisboa is played on a real map of downtown Lisbon. During the planning of the downtown project, the type of business permitted in each street was previously determined. The economic motor is driven by the wealth of the royal treasure and this treasure is controlled by player actions during the game, making each game a totally different experience. The game ends after a fixed number of rounds and whoever gathers the most wigs by the end of the game wins.

Lisboa is played in rounds. Each round, all players play one turn. They may place one card on their display or replace one card from this display. During the game, players schedule hearings to get character favors, such as commerce, construction, and openings. The iconic buildings score the stores and stores provide income to the players. Players need to manage influence, construction licenses, store permits, church power, workers and money, with the workers' cost being dependent on the prestige of the players.
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