GMT P500 Update List for May 2018
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Welcome to the May 2018 edition of the GMT P500 update list, whose purpose is to showcase all the new games coming through the GMT P500 system.

Don’t forget the homebrewed, two-fold rating system.

Veterans (games on the P500 for at least one month) get stars:
for the veteran game with the best growth
for the veteran game with the second best growth
for the veteran game with the third best growth

While recruits (games new to the P500) have their own, number-based rating:
d10-1 for the highest debuting recruit
d10-2 for the second highest debuting recruit
d10-3 for the third highest debuting recruit

As usual, don’t hesitate to suggest, criticize, and threaten to your heart’s content.

You can also subscribe to the GMT Monthly P500 Geeklist Announcement Thread.
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1. Board Game Publisher: GMT Games
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New games announced this month:
- Atlantic Chase

Making the cut:
- Nevsky
- Time of Crisis expansion

Leaving the list:
- Gallipoli, 1915 (third time’s the charm…)
- Fort Sumter
- Fighting Formations: Kharkov
- Cataclysm

Veteran Stars
+161 Time of Crisis expansion
+142 Nevsky
+88 Beneath the Med

Soaring Recruits
d10-1 +375 Atlantic Chase

Current Production Schedule, from the April 24 update:

GMT says: “Games with a ** following their entry are currently at the printer (we're a little more certain about scheduling on these).”

------------------
Shipping Now
FAB: Bulge Mounted Map
FAB: Golan Mounted Map
FAB: Sicily Mounted Map
Red Winter/Operation Dauntless Mounted Map
UGG's Command & Strategy Issue #8: Fortress Sevastopol

May 21, 2018
Cataclysm **
Fighting Formations, Battle for Kharkov Expansion **
Fort Sumter **
Gallipoli, 1915 **

End of May/Early June, 2018
Hitler's Reich **
No Retreat 3: France & Poland **
Skies Above the Reich **

June 15-20, 2018
A World at War, 3rd Printing **
Dominant Species ** (New Printing of 4th Edition)
Sekigahara, 4th Printing **

Late July, 2018
Coinfest:
Andean Abyss, Reprint Edition **
A Distant Plain, 3rd Printing **
Ariovistus **
Cuba Libre, 3rd Printing **
Falling Sky, 2nd Printing **
Fire in the Lake, Reprint Edition **

August/September, 2018
Ancient Civilizations of the Inner Sea
Ardennes '44, Reprint Edition
Bear's Claw: 1941 (Consim Press)
SpaceCorp
The Russian Campaign: Designer Signature Ed. (Consim Press)

October-December, 2018
A Time for Trumpets
Bayonets & Tomahawks
Commands & Colors: Medieval
Empire of the Sun, 3rd Printing
Fields of Fire Volume II - With the Old Breed
Panzer Expansion 4: France 1940
Paths of Glory, Deluxe Edition
SPQR Deluxe, 2nd Printing
Talon 1000
The Hunted (Consim Press)
The Hunters, 3rd Printing (Consim Press)
Time of Crisis, 2nd Printing
Time of Crisis Expansion

Early-Mid 2019
1862
Absolute War
All Bridges Burning
Cataphract, 2nd Printing
Death Valley: Battles for the Shenandoah
Gandhi
Imperial Struggle
Invierno Cubano
Mr. President
Musket & Pike Dual Pack
Navajo Wars, Reprint Edition
Nevsky
Next War: Korea, Reprint Edition
Red Storm
The Dark Sands
Tank Duel
The Battle for Sicily
The Battle of Rhode Island
The Last Hundred Yards
The Seven Years War: Frederick's Gamble



And a look at the current state of reprints waiting in the queue:

Fire in the Lake, 2nd Printing - 993 Orders (+48)
The Hunters 3rd Printing - 882 Orders (+32)
Ardennes '44 - 775 Orders (+16)
Barbarossa: AGN - 745 Orders (+14)
Dominant Species, 5th Printing: 690 Orders (+65)
Paths of Glory, Deluxe Edition: 627 (+37)
Empire of the Sun, 3rd Printing: 602 (+29)
Andean Abyss - 582 Orders (+16)

Barbarossa: AGS - 581 Orders (+16)
Barbarossa: AG Center 2nd Ed.- 580 Orders (+25)
SPQR Dlx. - 564 Orders (+25)
Cataphract - 528 Orders (+13)
Navajo Wars - 439 Orders (+7)
The Dark Valley, Deluxe Edition: 429 Orders (+25)
Next War: Korea - 426 Orders (+15)
Falling Sky, 2nd Printing: 409 Orders (+27)
Combat Commander: Pacific - 350 Orders (+17)
Red Winter, Expanded 2nd Edition - 350 Orders (+71)
Flying Colors Deluxe 3rd Printing: 315 Orders (+28)
1989 - 290 Orders (+12)
Cuba Libre, 3rd Printing: 276 Orders (+22)
Silent Victory, 2nd Printing: 239 Orders (+41)
This Accursed Civil War - 231 Orders (+2)
C&C Ancients Expansion 5: Epic Ancients: 230 Orders (+12)
France '40, 2nd Printing: 198 Orders (+11)
Combat Comm. BP 4: New Guinea: - 180 Orders (+6)
Commands & Colors Ancients, 6th Printing: 178 Orders (+22)
C&C Ancients Expansion 1: Greece & the E. Kingdoms: 172 Orders (+10)
Roads to Leningrad 2nd Ed. - 164 Orders (+6)
A Distant Plain, 3rd Printing: 158 Orders (+21)
A World at War, 3rd Printing: 140 Orders (+2)
Space Empires: Close Encounters, 2nd Printing: 114 Orders (+24)
Sekigahara, 4th Printing: 85 Orders (+25)
Combat Commander BP 3: Normandy, 2nd Printing: 81 Orders (+8)
Wing Leader: Victories, 1940-42, 2nd Edition: 80 Orders (+12)
Time of Crisis, 2nd Printing: 68 Orders (+68)
Combat Commander BP 1: Paratroops, 3rd Printing: 63 Orders (+5)
Combat Commander BP 5: Fall of the West, 2nd Print: 57 Orders (+9)
Panzer Expansion #1: The Shape of Battle, Eastern Front : 54 Orders (+6)
Fields of Despair, 2nd Printing: 52 Orders (+8)
Combat Commander: Resistance, 2nd Printing: 49 Orders (+8)
Combat Commander: Europe, 4th Printing: 40 Orders (+40)
C&C Napoleonics Exp: The Prussian Army, 2nd Printing: New to List
C&C Napoleonics Exp: The Russian Army, 3rd Printing: New to List
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2. Board Game: Saint-Omer to Saint Crispin: Tactical Battles of the Hundred Years War [Average Rating:0.00 Unranked] [Average Rating:0.00 Unranked]
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Current Preorders: 228 (+5) 8 months on P500

Preorder Price (List Price): $49 ($72)

Designer: Mike Nagel

Player count: 2 players

The Hundred Years War (1337 to 1453) was a dynastic struggle between the English house of Plantagenet and the French house of Valois for control of the French throne. Armies from across Europe would ally with these families, spreading combat as far from Gascony as Scotland and Portugal. Chivalry rose and fell on the backs of personalities like the Black Prince, Charles the Bad, and Pedro the Cruel, fought over battlefields at Creçy, Poitiers, and Agincourt. By the end of this period, chivalry would be in ashes and from those would be born the nations of England and France.

Saint-Omer to Saint Crispin is a follow-up (or, perhaps more accurately, a prequel) to Mike Nagel's Charles Roberts award nominated game Sun of York, that covers tactical battles between the English, French, and their respective allies during the Hundred Years War. The game uses a card-based system to activate units for movement, combat, and rally during each of the eighteen(!) individual scenarios. A large variety of combat units are ready for combat, including impetuous French knights and the feared English longbow men. Leadership is critical on the field of battle as command is not only needed to move combat units, but also has an impact upon how they perform. Combat is swift and bloody, with the victor determined by whoever holds the field.

Battles Included:

• LA CAPELLE (HYPOTHETICAL) - 23 October 1339
• SAINT-OMER - 26 July 1340
• MORLAIX - 30 September 1342
• AUBEROCHE - 21 October 1345
• BLANCHETAQUE - 24 August 1346
• CREÇY - 26 August 1346
• NEVILLE’S CROSS - 17 October 1346
• CASSEL - 8 June 1347
• BÉTHUNE - 13 June 1347
• POITIERS - 19 September 1356
• COCHEREL - 16 May 1364
• AURAY - 29 September 1364
• NAJERA - 3 April 1367
• PONTVALLAIN - 4 December 1370
• ROOSEBEKE - 27 November 1382
• ALJUBARROTA - 14 August 1385
• HUMBLETON HILL - 14 September 1402
• AGINCOURT - 25 October 1415
In addition to the large number of historical battles, rules are included allowing players to design their own custom armies. As an added bonus, owners of Sun of York may also use the components provided by Saint-Omer to Saint Crispin to fight out battles from the Wars of the Roses in a more compact space.



Game link: https://www.gmtgames.com/p-660-saint-omer-to-saint-crispin-t...

Comments:
Medieval games are surging in popularity…




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3. Board Game: Golden Gate Park [Average Rating:0.00 Unranked]
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Current Preorders: 245 (+8) 18 months on P500

Preorder Price (List Price): $49 ($75)

Designer: Chad Jensen

Player count: 2-4 players

Golden Gate Park is a fast-playing board game for 2-4 players. In the game, each player assumes the role of a married couple spending a day visiting historic Golden Gate Park during their trip to San Francisco.
Players begin the game having just arrived from their hotel to the Music Concourse at the heart of Golden Gate Park. The time is 10:00am on a gorgeous weekend morning. Players will take turns traveling about the park visiting its varied attractions, ending the day at 5:30pm sharp for the trip back the hotel.


Every action taken by a player takes a certain amount of time, which must be spent wisely throughout the game. Walk, shuttle or taxi to places like the bison paddock, Stow Lake, Shakespeare Garden, or the California Academy of Sciences. In between attractions you will need to find time to eat—perhaps at the famed Beach Chalet—and to answer the call of nature. And you don’t have unlimited funds so be sure to mind your budget for the day.


You will accumulate—or possibly lose!—valuable experience points along the way, with the player having had the best experience for the day declared the winner.

Game link: https://www.gmtgames.com/p-617-golden-gate-park.aspx

Comments:
Of course I’ll give it a shot when it comes out. But I’m afraid it’ll take a while.



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4. Board Game: Grand Prix [Average Rating:7.21 Overall Rank:3113] [Average Rating:7.21 Unranked]
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GRAND PRIX TRACK PACK

Current Preorders: 258 (+2) 16 months on P500

Preorder Price (List Price): $28 ($40)

Designers: Jeff & Carla Horger

Player count: 2-11 players

Announcing four new tracks for Grand Prix!
Every race track in the Thunderverse has a historical counterpart. Some are more famous and well known than others. The four newest tracks, specifically designed to enhance Grand Prix, are no different. Adding to the 13 previous series tracks, the Grand Prix Track Pack provides four new tracks based on the most famous F1 courses in the world; Silverstone, Monza, Monaco and Spa-Francorchamps. Each provides new challenges for racers.

Three of the tracks are designed with just Grand Prix in mind. Monza utilizes the historic oval to create three unique experiences, the oval, the road course, and the monster combined course requiring a trip through the oval after completing a circuit of the road course. Each track can be used for both Grand Prix and Thunder Alley.

Components:
• 2 Mounted Track Boards (Double-Sided)
• 1 page of special track rules

Game link: https://www.gmtgames.com/p-625-grand-prix-new-track-pack.asp...

Comments:
Slowing down again. I wonder if GMT will decide to go ahead and print it before it reaches 500 preorders. It feels to me like this game would find more takers in actual game stores than on the P500.




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5. Board Game: The Dark Summer: Normandy 1944 [Average Rating:0.00 Unranked]
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Current Preorders: 259 (+56) 2 months on P500

Preorder Price (List Price): $38 ($55)

Designer: Ted Raicer

Player count: 2 players

The Dark Summer: Normandy 1944 is the latest in Ted S. Raicer's WWII operational series that began with The Dark Valley: The East Front Campaign 1941-45. The game uses a chit-pull activation system that determines both the order and type of each sides' actions during the game's ten action-packed turns, covering June 6 to August 21, 1944. The availability of Action Round chits (for the Germans, and separately for the British and US forces) is itself determined by the draw of Weather chits, one per turn, which reflect the importance of weather on the effectiveness of Allied air superiority and Allied shipping across the Channel. Weather also determines the number of German Reaction markers, which allow limited response to Allied actions. The “Dark” chit pull system makes The Dark Summer an excellent game for solo play, while keeping both players involved in face-to-face play.


Game link: https://www.gmtgames.com/p-699-the-dark-summer-normandy-1944...

Comments:
I’m a sucker for Normandy games. I’ll have a hard time resisting this one…


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6. Board Game: 1918: Storm in the West [Average Rating:6.75 Overall Rank:4845]
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1918/1919

Current Preorders: 273 (+5) 7 months on P500

Preorder Price (List Price): $30 ($49)

Designer: Ted S. Raicer

Player count: 2 players

In 1992, Ted S. Raicer published his first design in the late lamented Command Magazine, 1918: Storm in the West, covering the last nine months of WWI on the Western Front. The game was an immediate success, earning a Charles S. Roberts Award nomination, and leading to the design of a Plan 1919 variant which assumed a German defensive strategy in 1918 and an all-out Allied assault to win the war the following year. GMT is pleased to offer a new boxed version of these classic Great War designs, with new artwork, and including an additional 1918 Allied Offensive scenario published later in Command.
This new GMT boxed version of 1918/19: Storm in the West is a two-player system that also works fine for solo play. Units are mostly corps (divisions for the USA, whose oversized units were nearly the size of Allied corps), and include infantry, tanks, cavalry and air support. The Germans start the 1918 campaign with large numbers of Stosstruppen, trained to overcome the trench stalemate of the previous three years. This gives the German player a strong offensive capability in the first half of the game. But these “shock troops” are a wasting asset, and if the Allies survive the initial blows, growing numbers of US troops and Allied tanks will see the Germans forced into a desperate defense in the game's second half.
In the Plan 1919 campaign, the Germans are assumed to have used the collapse of Russia to stabilize the Balkan and Italian fronts, forgoing the historical 1918 Kaiser's Battles in the West. The Allies are thus faced with a strong German defense, but with a fully mobilized American army and backed by masses of tanks and planes. This hypothetical campaign challenges the Allies to leverage these arms into the world's first blitzkrieg, while the Germans fight to force a stalemate that will leave them dominant in Europe.
Game link: https://www.gmtgames.com/p-670-19181919-storm-in-the-west.as...

Comments:
I’m warming up to WWI games. (Largely because of Fields of Despair.)



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7. Board Game: Plains Indian Wars [Average Rating:9.00 Unranked]
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Current Preorders: 274 (+5) 9 months on P500

Preorder Price (List Price): $43 ($65)

Designer: John Poniske

Player count: 1-4 players (best with 2)

The Great Plains in the latter half of the 19th century was a cultural battleground. The Native way of life was under siege by an avalanche of invaders seeking land and progress. Plains Indian Wars reduces this monumental and catastrophic series of conflicts to its basic elements: A settler surge via long snaking wagon trains, the building of the Transcontinental Railroad, east and west, and the cavalry sent to protect them all. At the same time, Plains Indian Wars seeks to offer the Native-American player the opportunity to unite earlier, hold their own and perhaps even prevent European-American success.
Plains Indian Wars can be played by 1-4 players, but is best played as a two-player game. Game play averages 60-90 minutes.



Game link: https://www.gmtgames.com/p-654-plains-indian-wars.aspx

Comments:
A little disappointed this one is moving so slow. The theme interests me.




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8. Board Game: Flashpoint: South China Sea [Average Rating:8.73 Unranked]
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Current Preorders: 299 (+27) 3 months on P500

Preorder Price (List Price): $32 ($45)

Designer: Harold Buchanan

Player count: 2 players

Flashpoint: South China Sea is a two-player strategy game that simulates the complex geopolitical contest currently taking place between the United States and China in a disputed region of the South China Sea. The game is driven by a card deck that captures developments ripped straight from today’s headlines, bolstered by cards with a context-setting reading of recent history, and a set of speculative cards capturing a diverse range of potential future events.

The Chinese player works to influence other countries in the region, establish territorial claims and regional hegemony, and improve its world standing. The U.S. player works to maintain influence with allied countries in the region, secure freedom of navigation, and keep China in check. Success for both players hinges on the support and allegiance of non-player countries in the region. The game stops short of dealing with a potential full-scale military conflict. Rather, it requires the nuanced exercise of political, economic, and military resources, in a form of prima facie diplomacy – on the waters, in the air, and ultimately in the minds of the people – to achieve victory.


Game link: https://www.gmtgames.com/p-688-flashpoint-south-china-sea.as...

Comments:
I was betting on this one to make the cut by May.



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9. Board Game: FAB: Crusader [Average Rating:0.00 Unranked]
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Current Preorders: 368 (+11) 9 months on P500

Preorder Price (List Price): $45 ($65)

Designer: Michael Gustavsson

Player count: 2 players

After the defeat of Operation Battleaxe in June, a lull settled in North Africa, and the Axis siege of Tobruk continued. The Allies used this time to build up their strength and the 8th Army was formed. Before dawn on 18 November, the 8th Army was ready to strike and the Allies launched a sweeping offensive into the Axis controlled Cyrenaica (Eastern Libya) in order to relieve the besieged fortress of Tobruk. After a series of swirling battles, the Axis had to withdraw and the siege was lifted.

Michael Gustavsson, co-designer of FAB: Golan’73 is back with volume IV in the Fast Action Battle series. In this game, as the Allied player, you control the XXX and XIII corps, Tobruk Garrison and the Strategic Reserve force of the 8th Army. As the Axis player, you control the DAK (Deutsches Afrika Korps), the Italian XXI corps and the Corpo d’ Armata di Manovra (CAM) of the Panzergruppe Afrika commanded by the famous Erwin Rommel. Units in the game represents regiments/brigades and some battalions, while assets are mostly battalion size and turns are 1-2 days in time.

Game link: https://www.gmtgames.com/p-655-crusader-fab-4.aspx

Comments:
I wonder what a FAB: Kursk would look like.




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10. Board Game: The Hunters: German U-Boats at War, 1939-43 [Average Rating:7.71 Overall Rank:983] [Average Rating:7.71 Unranked]
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BENEATH THE MED


Current Preorders: 368 (+88) 2 months on P500

Preorder Price (List Price): $36 ($52)

Designer: Gregory M. Smith

Player count: 1 player

Beneath the Med is a solitaire tactical-level game placing you in command of an Italian submarine during WWII. This is the fourth game in the The Hunters series, and covers one of the largest fleets of submarines in the world at the time. You command one of many submarine models available starting in 1940, and look to successfully complete patrols until the armistice in September 1943. Not only is this a standalone game, but fans of The Hunters will enjoy having the capability to complete Italian careers in one of the many interesting classes of Italian submarine.

Game link: https://www.gmtgames.com/p-697-beneath-the-med.aspx

Comments:
The first two volumes didn’t thrill me. It felt more like a spectator sport: not enough decision points for me.



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11. Board Game: Unpublished Prototype [Average Rating:6.96 Overall Rank:2329]
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ATLANTIC CHASE

NEW!
d10-1

Current Preorders: 375 (+375) 1 month on P500

Preorder Price (List Price): $45 ($69)

Designer: Jerry White

Player count: 1-2 players

Atlantic Chase simulates the naval campaigns fought in the North Atlantic between the surface fleets of the Royal Navy and the Kriegsmarine between 1939 and 1942. It utilizes a system of trajectories to model the fog of war that bedeviled the commands during this period. Just as the pins and strings adorning Churchill’s wall represented the course of the ships underway, players arrange trajectory lines across the shared game board, each line representing a task force’s path of travel. Without resorting to dummy blocks, hidden movement, or a double-blind system requiring a referee or computer, players experience the uncertainty endemic to this period of naval warfare. This system also has the benefit of allowing the game to be played solitaire, and to be played quickly.

Game link: https://www.gmtgames.com/p-706-atlantic-chase.aspx

Comments:
Jerry just won’t stop!



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12. Board Game: Banish All Their Fears: Bayonet & Musket Battles, Volume 1 [Average Rating:7.00 Unranked]
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Current Preorders: 390 (+24) 4 months on P500

Preorder Price (List Price): $45 ($65)

Designers: David Fox & Ben Hull

Player count: 2 players

The BAYONET & MUSKET series will cover the period of the War of the League of Augsburg, 1688-1697, and the War of the Spanish Succession, 1702-1714. In western Europe, the figure of the great King of France, Louis XIV, dominated the scene, leading a newly united and energetic France to expand and secure its frontiers into Germany, Spain, northern Italy, and the Spanish Netherlands, a course which ran into the natural opposition of Great Britain, the Holy Roman Empire, and the Dutch United Provinces.
Larger national armies, reinforced by a multitude of German allies and hired troops, far exceeded anything seen before in Europe; the battles of Steenkirk (1692) and Malplaquet (1709) were the largest fought on the continent before the coming of Napoleon. Great generals emerged on both sides-- for the French, the Duke of Luxembourg and the Duke of Berwick and the Marquis du Vauban, one of the greatest of all military engineers. Against them came the Imperial Prince Eugene of Savoy, and the finest commander of the age, the Duke of Marlborough.

Game link: https://www.gmtgames.com/p-678-banish-all-their-fears.aspx

Comments:
I’m really itching to play this one. But I’m not my usual wargaming buddies will go for it.




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13. Board Game: Wing Leader: Eagles 1943-45 [Average Rating:0.00 Unranked] [Average Rating:0.00 Unranked]
Francis K. Lalumiere
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Current Preorders: 411 (+26) 4 months on P500

Preorder Price (List Price): $27 ($39)

Designer: Lee Brimmicomb-Wood

Player count: 2 players

Wing Leader: Eagles is the second expansion for GMT’s Wing Leader system. Eagles adds more aircraft, and more thrilling scenarios from the late war. Fly Hs 129 tank busters against the Soviet armored spearheads. Lead Ki-45 bomber-killers attacking B-29s over mainland Japan. Direct Coastal Command Mosquitos to strafe Luftwaffe airfields in Norway. Launch Me 163 rocket fighters against swarms of B-17s.
New Aircraft will also include the German Me 210 and He 177, the Soviet Yak-3, Yak-9U and La-7, the Japanese Ki-44 and Ki-100 fighters, as well as key late-war Swedish aircraft, including the J 22, B 17 and B 18. Counters for Finnish and Hungarian fighters make their debut in the game.


Game link: http://www.gmtgames.com/p-679-wing-leader-eagles.aspx

Comments:
Hungarian fighters? I have a Hungarian co-worker who’s teaching me how to swear in Hungarian. It’ll come in handy.




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14. Board Game: MBT: 4CMBG [Average Rating:0.00 Unranked] [Average Rating:0.00 Unranked]
Francis K. Lalumiere
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Current Preorders: 418 (+14) 8 months on P500

Preorder Price (List Price): $29 ($42)

Designer: James M. Day

Player count: 2 players

The 4th Canadian Mechanized Brigade Group (4CMBG) is the forward element of Canadian Forces Europe. Positioned at Lahr in Southern West Germany, the brigade is poised to support VII (US) Corps and II (FRG) Corps against incursions from Soviet GSFG or CGF forces.

This MBT expansion focuses on Canada’s armored and mechanized forces. Battle it out in new scenarios and combine the 2 new double-sided geomorphic maps with the MBT base game maps and the BAOR and FRG Expansions for exciting battles.

Game link: https://www.gmtgames.com/p-657-4cmbg-mbt-expansion-3.aspx

Comments:
Go Canadian troops!



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15. Board Game: Apocalypse Road [Average Rating:8.00 Unranked] [Average Rating:8.00 Unranked]
Francis K. Lalumiere
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Current Preorders: 427 (+14) 16 months on P500

Preorder Price (List Price): $49 ($75)

Designers: Jeff & Carla Horger

Player count: 2-10 players

In the bleak future, after the collapse of our modern technological world, most of the structures we hold dearly today are no longer effective. The things that brought us comfort and ease have fallen into disrepair and disuse. Central governments have given way to localized strongmen. In some places the world is nothing but a vast wasteland and in other locals mankind thrives by calling back to its pre-modern lifestyle.

Through it all men still choose to compete and challenge each other in the various arenas. Auto racing is one of these sports that will not die. But the rules no longer apply. The racing circuits are no longer about speed and guile. Now they resemble high speed demolition derbies. The most famous organized racing competition of them all, the Apocalypse Road, is run by callous thugs and monsters who encourage drivers to arm their cars and literally destroy their opponents. It is the Roman Coliseum reincarnated.
Over time, new rules and organizational structures have taken hold. Ten teams now complete across the Thunderverse in a season-long show of firepower and twisted metal. Drivers work as part of a team struggling to complete laps under machine gun and even missile fire. The tracks, falling into decades of disrepair, are a jumbled mess of jumps, joker lanes and dirt. Much like the gladiators of old, in a time of intense anguish, the chance to be a hero, even for a day, calls drivers out to risk life and limb for wealth and food. The arena beckons, will you take the wheel?

Apocalypse Road is a race game using the Thunder Alley/Grand Prix engine. Players attempt to score points by crossing the finish line (somewhat like roller derby) and by eliminating opposing cars. The first team to 15 points wins the event and gets a double portion of foodstuffs as a reward.

Game link: https://www.gmtgames.com/p-623-apocalypse-road.aspx

Comments:
This is the home stretch. Let’s see it cross the finish line before the end of the summer!




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16. Board Game: The Dark Valley [Average Rating:7.92 Overall Rank:2869]
Francis K. Lalumiere
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THE DARK VALLEY – DELUXE EDITION

Current Preorders: 431 (+17) 10 months on P500

Preorder Price (List Price): $52 ($79)

Designer: Ted S. Raicer

Player count: 2 players

New and Updated Components:
• NEW map art with MOUNTED maps!
• Thicker counters.
• Additional Player Aid Cards (including rules references to make for less rule-book flipping).
Plus, of course, correction of all the errata from the first edition, incorporated into the rules and counters. Also, as a bonus only to you who purchase The Dark Valley Deluxe Edition, the reverse side of one Dark Valley mounted map will be the Barbarossa to Berlin map, and the Barbarossa to Berlin counters will also be printed on the thicker counter sheets.

But The Dark Valley Deluxe Edition also provides me with the opportunity for a few designer “second thoughts.” TDV is my favorite design, but as the saying goes, "no design is ever finished, just published." Although the Germans intentionally have a tough row to hoe in TDV, it turned out to be a little tougher than I intended. Without changing any basic systems, but only altering a few special rules, such as the initial availability of the Soviet City Defense counters, I've made the German learning curve less steep, without changing their need to take real risks. And not all the new rules are one-sided: a simple change in the victory conditions will punish an Axis Player who attempts to hunker down in defense in summer 42 instead of mounting a serious Case Blue offensive.

Game link: https://www.gmtgames.com/p-651-the-dark-valley-deluxe-editio...

Comments:
Raicer rarely disappoints.Even less in deluxe form.



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17. Board Game: Next War: Supplement #1 [Average Rating:7.96 Unranked] [Average Rating:7.96 Unranked]
Francis K. Lalumiere
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NEXT WAR SUPPLEMENT #2
Current Preorders: 467 (+36) 4 months on P500

Preorder Price (List Price): $14 ($20)

Designers: Gene Billingsley & Mitchell Land (?)

Player count: 2 players

This second Next War supplement will contain the following items:
• Next War: Insurgency
• Next War Series Additions
o Camp Humphreys
o Patriots, S-300/400s, THAAD
o DPRK Nukes
o Combined "Sub"-System
o Submarine Marker rules for Next War: Poland
• One and a half counter sheets (containing the counters necessary for Insurgency, Submarine Markers for NWP, and the Next War additions as well as some correction counters)
• One new Insurgency Sequence of Play (incorporating necessary changes for the Insurgency rules)
• One Player Aid Card (incorporating necessary changes for the Insurgency rules)
Game link: http://www.gmtgames.com/p-680-next-war-supplement-2.aspx

Comments:
Making the cut by next month, eh?




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18. Board Game: Under the Southern Cross [Average Rating:8.00 Unranked] [Average Rating:8.00 Unranked]
Francis K. Lalumiere
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Brossard
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Current Preorders: 487 (+8) 23 months on P500

Preorder Price (List Price): $41 ($62)

Designers: Mike Nagel and Steven Paul

Player count: 2 players

Under the Southern Cross: The South American Republics in the Age of Fighting Sail is the fourth volume of the highly regarded Flying Colors series of games on naval combat. The focus is on the southern part of the South American continent: Brazil, Argentina, Uruguay, Chile, Peru, Bolivia, and Ecuador, from the Wars of Independence starting in 1810 through the last naval war fought completely under sail between Argentina and Uruguay in 1841. These wars attracted naval officers recently unemployed by the end of the Napoleonic Wars as well as providing a proving ground for the first generation of naval heroes native to Latin America. Updated rules introduce river and tidal currents, modified grounding rules for operations in the Rio de la Plata and Uruguay rivers, and the use of ship’s boats to tow stranded or becalmed ships. In all, over two dozen battle scenarios ranging in size from a handful of ships per side, to full-blown fleet actions are presented. Also included is the return of the popular ship duel map and activation cards originally found in Serpents of the Seas (Flying Colors volume II), along with 18 ship duel scenarios.

Game link: https://www.gmtgames.com/p-589-under-the-southern-cross-flyi...

Comments:
Stand-alone? I just might give it a shot…



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19. Board Game: Absolute War!: The Attack on Russia 1941-45 [Average Rating:6.50 Unranked]
 
Francis K. Lalumiere
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Current Preorders: 526 (+21) 27 months on P500

Projected Shipping: Early-Mid 2019

Preorder Price (List Price): $40 ($59)

Designer: Carl Paradis

Player count: 2 players

After tackling the Russian Front with the first game of the No Retreat! Series, wargamer and designer Carl Paradis revisits this fascinating campaign with: Absolute War! - The Attack on Russia 1941-44. This two-player wargame recreates the titanic struggle between the invading armies of Nazi Germany versus the Soviet Union in a fresh new way. This new approach is even faster and easier to play - making it perfect for introducing new gamers to the hobby.
The design emphasis has been placed on making the game very player-friendly and manageable in its level of scope, difficulty and time of play. With a very low total counter count and density, this quick playing (while still realistic) simulation presents players with deep strategy meriting contemplation. A system of map areas has been adopted and movement has been streamlined. Combat is handled by the two decks of cards (one German and one Soviet) - meaning no combat tables or dice to roll. These cards are the crux of the game system offering even more variety than regular Combat Result Tables. Like in “No Retreat!” they are used to generate events and special game abilities (ex: Major Offensives, Partisan Raids, Siege Artillery, Increased Replacements, etc…) and now also effortlessly resolve all battle outcomes. The set-up for a campaign or a scenario will be lightning fast: in less than 10-15 minutes you can get the game going! This high degree of re-playability means that it will reward players' experience with increased skill.


Game link: http://www.gmtgames.com/p-573-absolute-war.aspx

Comments:
Now with a shipping estimate!




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20. Board Game: Norway, 1940: A PQ-17 Expansion [Average Rating:6.33 Unranked] [Average Rating:6.33 Unranked]
Francis K. Lalumiere
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Current Preorders: 527 (+2) 63 months on P500

Preorder Price (List Price): $35 ($50)

Designer: Chris Janiec

Player count: 2 players

It is Spring 1940, and both the British and the Germans have plans to invade neutral Norway. The British still have the French on their side, while the German Kriegsmarine will never be larger. Who will strike first? Norway 1940 is a ziplock expansion for PQ-17.

Game Link: http://www.gmtgames.com/p-421-norway-1940-a-pq-17-expansion....

Comments:
I think GMT should just print this one.
(Assuming it’s ready, of course…)



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21. Board Game: No Retreat 5: The Western Front, 1944-45 [Average Rating:8.00 Unranked]
Francis K. Lalumiere
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Current Preorders: 532 (+11) 20 months on P500

Preorder Price (List Price): $45 ($65)

Designer: Carl Paradis

Player count: 2 players

Continuing the No Retreat! Series, where the Russian Front of World War II was first simulated, then taking the action to the African Front, the Italian Front , the French & Polish Fronts, game designer Carl Paradis now presents the fifth chapter: No Retreat 5: The Western Front 1944-45.

After the Fall of France in May of 1940, the Battle of Britain put a stop to Hitler’s ambitions in the West. While his attentions turned eastwards towards the vast expanses of the Soviet Union, the German Army, occupying most of Western Europe, started fortifying the coastlines to defend the Nazi dictator’s conquests against the resurgent Allied might: the vaunted “Atlantic Wall” was born. Soon, Allied troops will be knocking upon its doorstep…

In No Retreat 5, players command the Allied or German forces, invading or defending West Europe: France, Belgium, Holland and Germany proper. Maneuvering forces over hexes that are approximately 20 kilometers across, over turns that each represent between a week to a month of real time. The No Retreat series card-assisted game system is there to create on-map puzzles around each hex, unit and battle as the tense engagements rage back-and-forth and nothing is entirely predictable, and also manages the pre-invasion “fog-of-war”.

Game link: http://www.gmtgames.com/p-602-no-retreat-5-the-western-front...

Comments:
Carl’s got to get crackin’.



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22. Board Game: People Power [Average Rating:0.00 Unranked]
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Current Preorders: 538 (+36) 3 months on P500

Preorder Price (List Price): $45 ($70)

Designer: Kenneth Tee

Player count: 1-3 players

People Power: Insurgency in the Philippines, 1983-1986 is volume XI of the highly-praised and popular COIN series originally designed by Volko Ruhnke. This is one of only two games in the COIN series that feature three separate factions, instead of the customary four.
• The first faction is the Government, symbolized by the personal rule of Ferdinand Marcos, his wife Imelda, and his political cronies and military forces.
• Second are the Insurgents, split into two blocs – the communist New People’s Army (or NPA) and the Moro National Liberation Front (or MNLF but more commonly referred to as Moros). The NPA sought a national uprising from both the urban and rural populace, while the Moros wanted a separate nation founded on Islamic autonomy.
• The third and final faction is the non-violent Reformers, embodied by Aquino’s widow, Corazon. She, along with her allies and supporters in that moment of tragedy, revived a platform of social justice and unrelenting momentum that would irrevocably change the Philippine political landscape immeasurably.

For players new to the COIN Series, or for those looking to teach the the series to their friends, People Power will serve as an excellent introductory game. It was designed for simplicity and quick play, utilizing many of the basic COIN Series mechanics. The 22" x 17" map aids in introducing the game to a new player, as it presents only two types of terrain - Cities and Countrysides (where the latter amalgamates the rural settings of the island nation as well as much lightly-habitable terrain of jungles and mountains). Don't let the fast play and basic systems fool you, though. There are still plenty of strategic puzzles and inter-player backstabbing to be had! Also, People Power includes a new feature for the COIN Series - a Key Personality mini-hand procedure that represents the effectiveness of various generals and power brokers adding a new dimension to player actions and decisions.

Game link: https://www.gmtgames.com/p-689-people-power-insurgency-in-th...

Comments:
More COIN madness.




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23. Board Game: The Battle of Rhode Island [Average Rating:0.00 Unranked]
Francis K. Lalumiere
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Current Preorders: 554 (+3) 14 months on P500

Projected Shipping: Early-Mid 2019

Preorder Price (List Price): $40 ($59)

Designer: Mark Miklos

Player count: 2 players

The Battle of Rhode Island is volume 9 in GMT’s Battles of the American Revolution series by designer Mark S. Miklos. The map board depicts the northern half of the island including the fortified American positions around Butt's Hill. There are 64 America, British and Hessian combat units and leaders giving the game a counter density comparable to Saratoga in the series. Although the tactical situation is somewhat straightforward; Americans retreating and British pursuing primarily up two main roads, the nuanced play and game texture is like that found in all the games of the BoAR series.

To ensure replay-ability, each player has a unique deck of 26 Opportunity Cards that either enhance his side or diminish the enemy. Cards are drawn at-start and occasionally throughout play as governed by the turn track. There are also mechanisms for card draw tied to accumulated casualties or the possession of terrain objectives. Players may also spend Momentum to purchase additional cards.

The cards themselves may provide DRMs, adjustments to Army Morale, leader replacements, tactics advantages, step losses or step recovery, and additional units introduced into play among other outcomes. There is also the possibility of the game being extended one game turn into "night" wherein the British launch a surprise night attack.

There are only a handful of Exclusive Rules to provide chrome including a squadron of British warships which may conduct off-shore bombardment. Players familiar with the core game system will be off and running in no time.


As a bonus, volume 9 will include a second scenario; The Battle of Newport. This hypothetical scenario features a second map board depicting the southern half of the island, the city of Newport and the British defensive works that surrounded it as well as the American siege lines. The French army is presumed to have stayed on the island to cooperate in a direct assault upon the town. It will make for a fascinating "what-if" study of the first attempt at cooperation in the war by Franco-American forces.

Game link: http://www.gmtgames.com/p-634-the-battle-of-rhode-island.asp...

Comments:
Pushed back to early-mid 2019.



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24. Board Game: Nevsky [Average Rating:6.00 Unranked]
Francis K. Lalumiere
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MADE THE CUT!


Current Preorders: 588 (+142) 2 months on P500

Projected Shipping: Early-Mid 2019

Preorder Price (List Price): $55 ($80)

Designer: Volko Ruhnke

Player count: 1-2 players

Nevsky is a board wargame about the storied clash between Latin Teutonic and Orthodox Russian powers along the Baltic frontier of the mid-13th-Century. It is the first volume in GMT Games’ Levy & Campaign Series portraying military operations in a variety of pre-industrial conflicts. In Nevsky, players raise and equip their armies, then provision and maneuver them to ravage or conquer enemy territory or defeat enemy forces in battle. Feudal politics obligate an array of lords and vassals to serve on campaign—but only for limited periods. Players must keep an eye on the calendar and reward lords to keep their armies in the field.
Nevsky is solitaire friendly or can add a rules option with screens that hide what the two players’ lords levy. A second option adds detail regarding vassal forces’ terms of service.

Game link: https://www.gmtgames.com/p-696-nevsky-teutons-and-rus-in-col...

Comments:
Shipping early next year!




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25. Board Game: Red Storm: The Air War Over Central Germany, 1987 [Average Rating:8.00 Unranked]
Francis K. Lalumiere
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Current Preorders: 591 (+6) 18 months on P500

Projected Shipping: Early-Mid 2019

Preorder Price (List Price): $55 ($79)

Designer: Douglas Bush

Player count: 2 players

The second sequel to the Charles S. Roberts Award-winning game Downtown, Red Storm is a standalone game that utilizes the Downtown game system to depict a hypothetical air war in May/June 1987 over the central portion of the NATO-Warsaw Pact front in central Germany. Like Downtown and Elusive Victory before it, Red Storm is an “operational” level air warfare game where players manage large strike packages and numerous combat air patrols in an effort to strike enemy targets, protect their own ground troops, and secure control of the air above the land battle raging below. Both sides field highly advanced all-weather aircraft, long-range air-to-air missiles, precision bombs, sophisticated electronic warfare assets, and networks of surface-to-air missiles and radar-guided AAA.

As the NATO player, you fight outnumbered in the air, but with a qualitative edge in technology and training. NATO faces the daunting task of claiming air superiority in the face of the initial onslaught from the Warsaw Pack air forces while also delivering bombs onto Soviet and East German ground targets already on the frontline and those approaching in the rear echelons. As the Warsaw Pact player, you must push your numerous but less flexible forces to the absolute limit in an effort to overwhelm NATO forces in the air and destroy them on the ground, all while supporting your advancing ground forces. Both players also must manage air defense networks consisting of overlapping layers of SAMs and AAA.

Like other games in the series, air units in Red Storm are flights of 1 to 4 aircraft, each tasked with different roles such as bombing, combat air patrol, close escort, or jamming support. Red Storm features more than 50 types of aircraft, including both older “3rd Generation” workhorses like the F-4 Phantom II and MiG-23 Flogger as well as advanced “4th Generation” fighters including the US F-15 Eagle, the UK/West German Tornado, and the Soviet MiG-29 Fulcrum. Aircraft from the air forces of Belgium, Canada, West Germany, the United Kingdom, the United States, the Soviet Union, and East Germany are provided.

Ground units depict various types of troop concentrations, radars, SAMs, and AAA assets. SAM units are both more numerous and more dangerous than ever, with low-altitude SAMs like the UK Rapier, US Chaparral, and Soviet SA-13 Gopher joining a potent array of medium/high altitude SAMs like the US Patriot and Soviet SA-10 Grumble.

Game link: https://www.gmtgames.com/p-614-red-storm.aspx

Comments:
Pushed back to early-mid 2019.



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