Games played at Epsom Games Club 03.05.2018
Gordon Watson
United Kingdom
Banstead
Surrey - United Kingdom
flag msg tools
ASL - other tactical wargames call it Sir.
badge
Beneath this mask there is an idea.....and ideas are bulletproof.
Avatar
mbmbmbmbmb
Recommend
3 
 Thumb up
 tip
 Hide
Happy Star Wars day to those for whom this is a thing. Yesterday evening twelve eleven cheery souls - Paul, Gordon, Andrew B2, Capt Chris, Cool Hand Hugh, Biblical James, Elizabethan Chris, Hairy Adam, Nerijus, Ingrid, 2nd Half James - played a few games

Your Tags: Add tags
Popular Tags: [View All]
  • [+] Dice rolls
1. Board Game: Time of Crisis [Average Rating:7.74 Overall Rank:945]
Gordon Watson
United Kingdom
Banstead
Surrey - United Kingdom
flag msg tools
ASL - other tactical wargames call it Sir.
badge
Beneath this mask there is an idea.....and ideas are bulletproof.
Avatar
mbmbmbmbmb
Played by: Chris, Paul, Gordon and Andrew

The usual 'OK so what shall we play?' discussion to determine a game that would suit everyone's predilections, of which Capt Chris's desire to march around in military uniforms, resulted in 'Time of Crisis' hitting the table. I had played before but have never done a full rules read or had to teach it, Paul has played before and Andrew said he might have done.

In truth, despite coming from wargame publisher GMT and despite getting to buy Roman Legions and march them round a map fighting each other and barbarians, this is not really a wargame - it's conflict-strategy with the conflict being as much political as military. It is a very good design with the deck-building (includes the twist that you have access to all of your deck) mechanism doing a good job of driving a variety of strategies whilst still placing limitations on the players as to what they can do and when the can do it.

There are a couple of fiddly corners to the rules - modifiers to some of the political placement checks, what you lose support for - but it's pretty slick. We managed to overlook one of the support rules, but it probably affected everyone to the same degree. The complexity is however enough to make a rules explanation a bit stodgy if you haven't played the game for a few months.

Chris went big on military (no surprise there), whilst Paul managed to grab being Emperor early, despite not having many provinces, I was up to my eyeballs in barbarians and spent most of the game saving the Empire while everyone else fiddled in Rome. Chris managed to dislodge Paul as Emperor and was looking like he might cruise to victory on the back of that but Andrew became a 'Pretender' which took most of the gloss off of Chris's stewardship in Rome and allowed Paul to keep hold of being Emperor for longest and take the win.

Paul = 72
Gordon = 56 (won tiebreak for second by having most provinces)
Andrew = 56
Chris = 55

(Scores and possibly positions are approximate - although Paul definitely won)


7 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
2. Board Game: Valhal [Average Rating:6.10 Unranked]
Nerijus Stimbirys
United Kingdom
Epsom
flag msg tools
Avatar
mbmbmb
Played by James, Ingrid and Nerijus.

Another Kickstarter arrival received last week, after reading the rules we been quite keen on trying it. So after unsuccessful pitch to everyone else, we pinned down James for playing it as a punishment for arriving late!

Each of the players controls the little Viking village and call each other Jarl's. It is sort or race - resource management game, and you win by regaining the favour of the good (apparently we got hammered last night and did something embarrassing so they are displeased with us). You restore favour by gaining and trading glory points, reaching set goals and getting lucky by drawing a few cards. The game round is split into three seasons, and while you are only allowed to pillage in the summer, there is plenty to do in the winter as well. For example, participate in goat eating competition. And no - it's not what it sounds like.

So we all started in the summer, and after grabbing little villages from the mainland, we embarked on the battle. While Jarl James and Jarl Ingrid were fortunate, I, however, managed to lose my troops and my only longboat. I got my first favour of the gods by doing it, but it only meant that it would be a very very lean winter for my little village.

So others been progressing, building and training stuff while I was saving money and praying to gods. Couple years in tables have turned, and somehow I managed to make a new army and even keep some gold.

And when the game went into what I only can call a stagnation phase. Seasons and years kept passing and we been inching forward... Ingrid nearly went bankrupt and couldn't afford raiding villages which meant she simply couldn't progress. James built an army but somehow two hours in he didn't receive any favour of the gods. I was leading the whole game but after 3 and half hours and nowhere near the end we decided to call it a day as it became too tedious and repetitive.

Not great. Probably will be collecting dust on our shelve.

The Good.
I like the artwork on the components. It has a lot of details and creators put a lot effort into it. Same goes for text on the cards, little stories that are quite cool and easy to read.

From the mechanics, I enjoyed fabrication of stuff. The whole - turning the building/unit card each season and paying for it mechanics is quite refreshing and works well. Same goes for the providing food for the village. Also upgrades that you get for building specific buildings. The whole season changing mechanics are done quite well and are engaging.

The Bad.
I know that the creators have addressed this and promised to fix it, but I'm still going to moan. Quality of the components is terrible! Game arrived pre-punched and honestly - drunk monkeys with the blunt shovels would have done a better job. Tokens are ripped, peeling apart, uneven and sharp.

The size of the box creator chose is too small, which means it's overflowing with stuff. That's why my game came wrinkled and dented. It might have been partially resolved with a thicker carton but it is what it is.

My last complaint about the box is the artwork. Not sure if it's only me but the picture on my copy is all pixelated. It looks like the image was merely enlarged and printed. Couldn't creators supply the picture of a better resolution? As someone with OCD about my game shelve it annoys me too much.

While custom-made dice and cubes are excellent - do they have to be so tiny? Cubes are microscopic, and it is a real pain to manage them on a battle card, even for someone with small hands.

Rulebook. Once again - good artwork but the book itself is too contradictive, and we had to read between the lines too many times.

The Ugly.
Gameplay. It's too repetitive and becomes dull after first five years. To make matters worse game is wayyyyyyyyy wayyyyyy too long. Do you really need to get seven glory points to get one favour of the gods? And do you really need seven favours of the god to win? In 3.5 hours and I had five favours of the gods and simply could not be bothered anymore.

Creators tried to partially address this issue with the event cards you draw each season, but there is barely any interaction with each other and you still end up playing an individual game.

Conclusion - nice try but probably will not be touching this again any time soon.
7 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
3. Board Game: Sid Meier's Civilization: A New Dawn [Average Rating:7.45 Overall Rank:703]
'Biblical' James
United Kingdom
Ashtead
Surrey
flag msg tools
Board stupid. Get it...
badge
I spend a click to gain a Netrunner obsession
Avatar
mbmbmbmbmb
Played by B.James, Adam, Hugh/Luke/Geoff and EP Chris

New to Chris, second play for Mike and a few plays for Adam and I.

I arrived back from collecting my weekly chicken slaughter to find a fully formed board in from of me as Adam was describing the rules. I was in the middle of nowhere, far from resources, wonders and city states so immediately started complaining. Tim and Chris were close to each other, separated by a mighty desert and Adam was on the opposite side of the board. To win we needed to max our tech dials, explore natural wonders, mature our cities and build lots of cities.

A decent start for EP and Adam has them expanding quickly, Adam aided by the light house, with Mark stuck behind the sand dunes and struggling to emerge. I was expanding slowly along the coast but felt that my start was slow until I managed to mature 2 cities which allowed me to spread my legs.

Adam was the first on the board building 2 wonders of a blue hue before I started rapid expansion picking up 2 natural wonders before the barbarians claimed one back (too late for Gordon’s ratchet). EP Chris discovered that early age military against fellow players is hard and Adam was busy reinforcing his control tokens t make life hard for me. Boris was still stuck in the dunes!

The expansion has also allowed me to build towards my favourite trick of choosing flight and bombing city states to place my last few cities which I managed to do. With just science left it was too late for anyone to do anything about my victory the next turn as a flurry of wonders appeared on the board to claim victory conditions but the Scythian hordes were of to be denied

James - winner
Adam - loser (2)
EP and Nigel - loser (1)
6 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
4. Board Game: Fleet [Average Rating:6.97 Overall Rank:733]
Chris Littler
United Kingdom
flag msg tools
Avatar
mbmbmbmbmb
Played by EP, Adam and James

After waving good bye to Bill, we settled in for fishing.

Fleet is an engine builder, where you bid for fishing licenses, which give you special powers as well as allow you to launch boats. Boats me fish, which in this game means prizes.

James managed to get himself bent out of shape with a few unlucky draws and stretching himself when paying for a couple of licenses early. I managed to get a nice little engine going, but couldn't quite prize Adam out of a couple of key licenses, which meant his great fishing empire was the bestist.

Scores were:

Adam 76
EP 60
James 41
5 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.