Solitaire Games on Your Table August 2018
aaron
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Welcome to
Solitaire Games on Your Table
August 2018


The Home of “Together, We Game Alone”


Hello, and welcome to the greatest month of solo gaming! Feel free to participate in any way you like: Post about the solo games that you play, share your latest solo design or variant, comment on entries that strike your fancy, and join in. This is a very friendly group, and we happily welcome aboard every type of solo gamer!

Guidelines

1 PLAY a solo game, a solo variant, or a multiplayer game solo.
2 Add an entry to this GeekList and tell us about it. Get the most out of the SGOYT Aggregator by using at least one of the following tags:

1 Add the <summary></summary> tag to include a short overview.
2 Add the <rating></rating> tag to rate a game on a scale of 0.5 to 5.0. Only the most recent rating for a game is recorded.

3 Be nice, but most of all have fun!
4 See something you like? Give it a thumb.

It's extremely helpful (but not mandatory) to include some thumbsup and thumbsdown describing the pros and cons of the game you played. They're great visual aids to summarize your post, and might help to keep the wallet damage down a bit!

Need a little help with formatting? Check out the Forum Formatting Guide and Tricks of the Geek.

About Me

I'm a social worker, a soon-to-be father, and a huge nerd!

I've been solo gaming since late 2016 and the 1PG has become my home on the internet. Thanks to all of you for making this place so great!

I recently visited my parents and went through some bins of old stuff...letters, art, journals (teenage Aaron was so angsty!), prom pictures, yearbooks...

So this month I thought it might be fun

to celebrate our youth!


GG for anyone who shares:

What you wanted to be when you grew up!

Advice you would go back and give to your younger self!

Any stories about games you played or invented when you were younger!

Favorite and least favorite classes in high school!

And, because it's me, extra bonus GG to anyone who plays a game with some background music and tells us what they chose for the soundtrack to their game! laugh

And I will gladly help with soundtrack recommendations if you're stuck!

Any GG donated will be given away during the month!

(I plan on reading everything but life being what it is, I may be a bit slow to get through it all!)

Upcoming SGOYT Hosts
September
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October
Kevin Shaud
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Interested in hosting a future month's list? Find out more in the first post of this thread and send a GeekMail to Ryanmobile to volunteer. If I can do it, anyone can!

SGOYT Resources

1 Player Guild - The home base for everything related to solo games
SGOYT Monthly GeekList Subscription - A subscription thread updated with the latest SGOYT lists
SGOYT QuickLinks - A collection of links to every SGOYT GeekList
SGOYT Made Me Buy This - A list to both thank and jokingly blame SGOYT posters for purchases
2018 Solo Challenges Geeklist - A subscription list of every past and current 2018 solo challenge
The 2018 Solo and Coop Unpossible Challenge - A place to set and achieve a difficult personal solo goal or challenge for 2017
1 Player Guild / SGOYT 2018 Solitaire Goals - A place to set and track personal solo game goals for 2018
2017 People's Choice Top 100 Solo Games - An extensive list of the top 100 solo games as voted by solo gamers
Solo Gaming Awards - A list of links to various 1 Player Guild and solo game awards
SGOYT Aggregator - A site with detailed game and user data from every SGOYT list
SGOYT Spreadsheet - An excellent resource for SGOYT data from 2013-2016
Solitaire Recommendations for Your Table - A list of solo recommendations broken down by genre
SoloPlay Variants Posted on the Geek - A list of all SoloPlay variants to enjoy many multiplayer games as solo games
Solitaire Resources - A list of additional resources for solo gamers

1 Player Guild Trading Post - A place to buy, sell, and trade games with members of the 1 Player Guild
The Solo Games Chain of Generosity - A place to pay it forward with other members of the 1 Player Guild
Solitaire Games - Fair Trade It Forward - A place to pay it forward with solo games
1 Player Guild Hot Deals Thread - A listing of current deals and discounts on solo games
1 Player Guild Auction Watch - A thread with links to BGG auctions for rare and hard-to-find games

Sock Puppet of the Week Subscription - A subscription thread updated with the latest 1 Player Guild Sock Puppet of the Week
SROYT Monthly GeekList Subscription - A subscription thread updated with the latest Solitaire RPGs On Your Table (SROYT) lists

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1. Board Game: Skies Above the Reich [Average Rating:8.82 Overall Rank:3218] [Average Rating:8.82 Unranked]
Broken Axe
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When I was younger I wanted to be a fighter pilot. I was obsessed with fighter planes, most likely due to the influence of movies such as "Top Gun" and "Iron Eagle." Chappy anyone?

So I closed out my first campaign tonight and this game is just awesome. I had 7 pilots killed so in the 1942 campaign, that is an auto loss.

The thing is, looking back, there are so many things I could have done differently and will do when I replay the 1942 campaign. This was a test run....I now know what I need to do to best those B-17's and their little friends.

That fact alone makes this game superior to other "narrative" wargames (Hunters, B-17, etc.) To a certain extent, you are at the mercy of the chit pulls and dice, but you can mitigate that in so many ways....or not.

Is it the last pass on a damaged bomber? Maybe you decide to go all out, determined to take it down? ...or, is it more important to get your pilots home unscathed? Are there escorts lurking or do you have a chance to Schwarm?

Advice to my younger self...."Find some new friends dude, those guys were no good" Advice to my present day self..."Don't group your fighters when there are Spitfires in the vicinity!"

I can't wait to play this again and see what the harder future missions have in store. But first, 1942!

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2. Board Game: Portraits [Average Rating:5.33 Unranked]
Janine Viglietti
United States
Tonawanda
New York
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While cleaning up my office yesterday I found a print of the rules for a game called "Portraits." It is a solo game that makes use of a standard deck. I must have printed the rules a year ago based on the pile from which I pulled it.
The premise is that the player is an art trader/buyer, working to acquire a series of portraits by trading up using lesser works. I remember thinking at the time that it would be great to make a custom deck with art by the masters.
I've got some free time on my hands again, and I wanted to fiddle around with evolving my design skills with cards, so I did it.

All the things:


Review: I've had one (losing) play through. It reminds me of a handful of other games all mashed up.
The portraits work like the Daemon Princes in Todd Sanders' The Court of Xiang Chi. Once a sixth shows up, the game is over. Tension when that top row fills up to five.
The combination of cards to purchase other cards is very much like a 2018 Solitaire Contest entry called Card Capture.

Do I like it? Maybe. I need more plays to be sure. Regardless, I love the deck - all that art is really easy on the eyes.

For more pics feel free to visit my Geeklist and thumb if you like:
https://boardgamegeek.com/geeklist/206331/item/6282921#item6...
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3. Board Game: Big Trouble in Little China: The Game [Average Rating:7.91 Overall Rank:2623]
Bart Rachemoss
United States
Silver City
New Mexico
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I love this game!



One of the themes for this month's SGoyT sucked me into playing it again. I've been playing it almost every day since it arrived last week. I found a BTiLC soundtrack playlist on YouTube. I started to play it and figured "What the Hell!" so I set up the game and played it to the soundtrack.

Did I mention that I love this game? It has some optimization puzzles like Pandemic (probably not brain-burners like in Mage Knight) but it also has better story telling than Arkham Horror or Eldritch Horror due to the 90-page quest book.

I used a Plano box to store all the tokens and the delicious dice. I sleeved the cards and store the normal-sized and mini cards in Deck Boxes.




I suggest you start out with two Heroes in your first solo games. They are both pretty buff so that makes the game rather easy. Then graduate to 3 Heroes or even 4 Heroes which is more difficult. Here is game set up for 3 Heroes:



In Act I of the game, you are running around Chinatown in San Francisco, trying to complete quests and usually killing a bunch of minions while you are at it. You may get killed too but it's not a really big deal. You reset your health to 10, get a Chinese Hell card, and advance the Big Trouble Track one step. Act I end when either the Big Trouble Track reaches the end our your Audacity Track reaches the end.

The game rewards you for being Audacious (but not stupidly so). You use the first act to power up your Heroes and then in the second act you gain keys so you can unlock the elevator and have a showdown with the big baddie, Lo Pan.

There is a lot of dice rolling in this game. Each Hero starts out by rolling their red action dice which will determine how many epic and how many normal actions they can take and the order in which they can take them. You can get two more action dice or get extra successes after a skill check or combat roll by using a Fate Die but there is a cost. Half the time you get off scott free. The other half of the time there is a penalty to the active Hero, or all of the other Heroes.

Each character starts with a special ability and one upgrade. As you level up you can get more upgrades and even more action dice. You get all upgrades instantly which is really cool.

The 40 minis are good quality:



I'm going to have to stop playing the game long enough to have time to paint them. I might paint them in waves and use Chess pieces as substitutes for the minis being painted.

I'm not sure why I like this game so much. I think it's the combination of interesting puzzles with exploring and story telling. It gives you an Epic story in under 2 hours. Losing is just as fun as winning. It might even be more fun because I wonder what I can do better for the next game. Win or lose, it is always a great story and a great time. It's like when Jack first gets the tactical submachine pistol. He doesn't know how to use it. Eddie (I think) tells him to release the safety. Jack does so and then he starts shooting up minions. That's what this game is like.
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4. Board Game: The Pursuit of Happiness [Average Rating:7.28 Overall Rank:659]
Wouter Cordewiner
Belgium
Gent (Zwijnaarde)
Oost-Vlaanderen
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Yes, yes, I got a good start at life. But the race is long, and in the end, it’s only with yourself.



I've always been into sports. In later life I switched to yoga as my knee injury limited my mobility somewhat.





Bobbie is the love of my life. She has always stood by my side, supporting me in everything I did. You can probably find happiness in exotic and far off lands but in my case I found happiness in my own home and family.




I dabbled a little bit in media and also got involved in politics. Oh yes, that singing career was a childhood sin so lets not get into that.



Looking back, did I accomplish the things in life I wanted too? Yes!





Did I find happiness in my life? Hell yeah!



Do I want to start over? Absolutely
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5. Board Game: Pandemic Legacy: Season 1 [Average Rating:8.65 Overall Rank:2]
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No spoilers. No photos for that reason.

Just finished within a week and it was good. The story is linear and simplistic, but the real world map and mechanics make you care about and enjoy it.

Stats:
Played solo.
Played 4 characters.
11 wins and 5 spread out losses.
Score 765, just 36 shy of the best score band. Overall an easy game, and could have gotten the best score band if it wasn't for some unlucky combination of factors in a single game that ended costing me about 50 points.

The game starts simple and then there are a lot of rules additions but it is still easy to play 4 characters. I did not use any stickers and tracked everything with paper, dice and terraforming mars cubes. Even with all that is was easy to keep track of what was going on.

The story and mechanics have a couple of good parts but it is easy and luck dependent. Had to not alter anything which led to a lot of overhead in order for the game to retain some trade value because big, expensive one shot games are not ideal for solo play. I could replay the whole campaign to beat a highscore but it would just be an okay game. The only options are to trade or to homebrew a challenging variant for it to be worth it, and I won't be getting any further seasons.

When asking if it was worth it for solo play, common response was that it is better to play it than to not have played it. For me, it is the same if played solo or multiplayer, as there are no mechanics for more actual players, player information is open and best moves have to be considered in agreement anyways. Whether it is actually worth it for solo play, it is up to other people to make up their choices, but for me this game was like two short exit games at the cost of four. Components are way too high quality and heavy to be played only one campaign run. The story only progressed on some games and most others were just fillers. This game could have easily been made with cheaper components, made to be played in only 6 or less sessions and deliver exactly the same value. Or, it could have integrated post campaign game for the components to be worth it.
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6. Board Game: Shadowrun: Crossfire [Average Rating:7.24 Overall Rank:640]
Magic Erwt
Belgium
Nieuwerkerken
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Shadowrun: Crossfire Campaign Mission VIII

Orks and Trolls together, not killing each other! … No, instead they joined forces to defend the Underground from all threats. Until this day a very successful collaboration.


Campaign path:

Mission I: Against the Ancient (Introductory) mb Link to Mission I here
Mission II: Close the Portal (Normal) mb Link to Mission II here
Mission III: Crossfire (Normal) mb Link to Mission III here
Mission IV: Freefire-For-All (Normal) mb Link to Mission IV here
Mission V: Extraction (Advanced +5 Karma) mb Link to Mission V here
Mission VI: Two Corridor Assault (Advanced +5 Karma) mb Link to Mission VI here
Mission VII: Crazy Katie’s Combat Towing (Advanced +25 Karma) mb Link to Mission VII here
Mission VIII: Into the Ork Underground(Advanced +30 Karma)
Mission IX: Pandemic (Very advanced +40 Karma) mb Link to Mission IX here
Mission X: Dragon Fight (Very advanced +70 Karma)


Mission VIII: Into the Ork Underground

Stool Pigeon payback time. Juzam took the lead. He knew his way in the Underground district from his days as Organlegger. But this didn’t meant that the team just could walk directly towards the target unseen.


Into the Ork Underground mission highlights

Juzam led the team into the sewers. It was not the most comfortable way, but hopefully the one with the least resistance.

Zurgo: ”Follow a Troll blindly through the most disgusting place in Seattle, to bring those disgusting Trolls a visit_ What was I thinking?”
Thrun: “You were probably thinking about the mb you will earn with this job. And about the stuff you can buy with it.”
Zurgo: “Oh right, that was it! Thanks for the morale boost Thrun.”
Juzam: “The only disgusting about the Underground Trolls is that they collaborate with Orks like you!”
Sisay: “Speaking of the devil, it looks like they already found us… It’s time to find out how good these Underground Metahuman collaborate.”

The team was up against a UP (Underground Patrol) consisting of 3 Orks, 1 Troll, 1 Human and 1 Elite Skraacha (http://shadowrun.wikia.com/wiki/Skraacha) Ork.

At first the team could keep everything under control while winning terrain quickly. But then Zurgo suddenly disappeared, which caused the team some beating. Zurgo joined back with the team after 5 minutes with a small surprise for everyone. Apparently he did a solo hit and run on a small merchant. And the loot was very nice.



After the first UP was eliminated the team dealt with a second one without too much trouble. And after this fight It didn’t took long before the team found were they came for…

Zurgo: “Once we are on a roll we are unstoppable!”
Sisay: “That’s the spirit Zurgo, but since you are an Ork yourself perhaps you can talk the last resistance over to surrender. As you can see we are seriously outnumbered here!”
Zurgo: “Sorry, don’t make deals with Underground scum.”
Juzam: “That’s the spirit Zurgo, we eat Roasted Stool Pigeon this evening!”

In no time the team got surrounded. Sisay took the initiative and used her two Whips to draw the attention to her. A brave move... And one that paid off! She stunned a Gang Leader and Spirit of Air. And with an overpowered attack she mowed down a Chipper Decker and Ancient Ganger. She tried to dodge the attack of the Wrecked Limo, but failed. She got wounded, but nothing severe.



Next Zurgo tried to put on a little show, But instead of a round of applause he got two bullets. Thrun used the time during Zurgo s’ performance to figured out the perfect plan to end the fight.

This must have been one of my most explosive turns ever

With some excellent teamwork the fight was put to an end. Thrun used Pair Programming to enable Sisay to give Covering Fire to Zurgo. And as a real entertainer Zurgo saved the best for last… He casted a Fireball and did a second Fireball with a Double Double assist. After this attack there was nothing left from the resistance. It looked like Crazy Katie’s work, but not the case this time. Yet again Sisay’s team made a strong impression!




Damage track

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Sisay Shares Tactics

mb mb mb mb Your streets, Your job, Your Role mb mb mb mb

If I could give you only one advice for the future, this would be it!

Read The four roles of Shadowrun: Crossfire, and how to build them

mb WARNING : This in depth tactics analysis on the 4 different roles ( mb mb mb mb ) can be considered as spoiler!
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7. Board Game: Terraforming Mars [Average Rating:8.39 Overall Rank:4]
Israel Waldrom
New Zealand
Dunedin
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mb Ending ones day with Solo play.

It's only fitting that was the last month was closed with a game of Terraforming Mars that this month would be opened with the same game ^^

(Okay... it is just playing the game two days in a row, but it sounds all noble )

As usual played with Venus Next mixed in, and took Teractor as my corp of choice. The start for this game was a lot more sluggish than my last. While I got out an expensive card early, I wasn't able to capitalise on it at all, and the next few turns, while I started an engine, were just too inefficient. With no real focus and unable to utilize my corps ability (and probably buying too many cards), success was looking like a distant dream.

But we made it, by the skin of our teeth ^^ Even had enough money left over to buy Interstellar Colony Ship (thanks to 8MC's worth of discounts), but the map was mostly bare, so this game had a rather low score.

I was quite proud to have accumulated 6 science symbols, and was able to get the Mass Converter out mid-late game.



thumbsup Venus next adds a lot of additional options and choices to the game, which is good.
thumbsdown though it does make it a little easier, as the World Government will be used to cover your area of weakness (if you have one).
thumbsup Still a solid solo game, and one that will stick around for a long time to come.

If you haven't played it for some reason, I highly recommended it.

Looking forward to seeing what Prelude and Colonies add
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8. Board Game: Victory & Glory: Napoleon [Average Rating:7.54 Overall Rank:7944]
Paul Dodds
United Kingdom
Reading
Berkshire
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I picked this up on a whim at a retailer that was selling it off a bit cheaper as the box was damaged. It's a period I'm very interested in, and I was intrigued by the idea that the game could convey the grand sweep of the Napoleonic Wars in two hours.

Perhaps not entirely unsurprising, it can't.

The combat is far too abstracted to really warrant the title of combat, and, as I've discovered over a goodly few plays this weekend, it is of secondary significance to placing influence in areas to score points. Yep, for all it's trappings this is an area control game. I found that can easily afford to lose a few battles but if you fall behind in placing influence, particularly as the French, then it's as good as game over.

The game is card driven, but a fairly straightforward CDG. Unlike, say Empire of the Sun or Paths of Glory, if the cards go against you in this game then there isn't really anything you can do on the board to mitigate this - again particularly as the French. You do appear to be a the mercy of the cards.

The game purports to have solo rules. While there is some rudimentary logic built into where the AI will place influence, the solo rules are essentially "play a random card for the AI and most of the time it will obvious which choice on the card is best for the AI". That's not what I would call a well thought out AI! But the biggest and most inexcusable omission is that there are no solo rules for how the AI will commit its units to battle. There are various suggestions in the forums, but to claim that the game comes with solo rules without addressing this part of the game is fanciful, to say the least.

Having played a goodly few games, and now reviewed the cards, it does seem very hard for France to win. Some people on the forums have won with France but I never came close in any of my games. A combination of France having a tough time to win and very rudimentary solo rules, means that there is little point playing Britain against a solo France as you will easily cruise to victory every time. So while playing France against a solo Britain is a challenge, the only time I ever came close to winning was when I got a lucky swathe of good cards, and not because of any clever decisions I made or tactics that I employed.

One other quibble: the board is lovely but absolutely unnecessarily massive! The only thing that needs to be placed on the board is the wooden cubes showing influence, and the board could have been about 75% smaller and still been fine for this. It didn't fit on my table and I can easily place space hoggers like Mage Knight or Codeword Cromwell on my table!

So really, a big thumbs down from me. I will try it multiplayer at some point, but from what I've seen I remain dubious of the game's potential to provide and equal challenge to both players.

In other news...my background music was Bonobo. I didn't choose this because it's thematic, but because I find his albums the perfect thing to have playing in the background while playing a game. So it's my background music to all games!
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9. Board Game: Ambush! [Average Rating:7.41 Overall Rank:709]
Kristopher
United States
Allentown
Pennsylvania
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I jotted it down in my Risk campaign book. I always used to do that so I could replay my moments of glory over a glass of brandy in the sleeping quarters. --Arnold J. Rimmer--
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Still continuing the Base Campaign Play Together I've been doing all year. Coming up on Mission 7. I haven't played anything else this year. Sheesh and it's August already!

My squad skated through the last two missions almost unscathed. Unfortunately, It doesn't look like it's going to happen that way, this time.


The tables are turned on Joyce and Joe in a failed sudden ambush in a building, and get INCAP'd And KIA'd respectively.


The Tank gets a lucky double shot in and WND's two more squad members

Edit: Complete AAR can be found here.

Ended up giving up near the end. Horribly tedious with having to look up soooo many Germans with individual paragraphs. I would have been better having them in groups that moved and acted instead of individuals.
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10. Board Game: Red Beach One: Tarawa [Average Rating:5.49 Overall Rank:13946]
Kristopher
United States
Allentown
Pennsylvania
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I jotted it down in my Risk campaign book. I always used to do that so I could replay my moments of glory over a glass of brandy in the sleeping quarters. --Arnold J. Rimmer--
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Just bought a copy of this along with D-Day at Tarawa. I just finished making new colored counters for it. I HOPE to be able to at least push them around sometime this month. (Though, sadly, both games came from a smoker so I currently have them shoved in a box with major odor eaters. yukgulp I guess I now know why people highlight "non-smoking household" when they sell their games.)
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11. Board Game: Phantom Leader [Average Rating:7.48 Overall Rank:2049]
Mark Perry
United States
Newtown
Pennsylvania
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This is the last of my intro campaign to this game. Just wanted to share:

When I saw the following display (minus the bandits) I chose the tanker option for my seven planes.



I drew this card, next:



Which is highly thematic considering what my squadron will be facing and the fact that they have this many armaments:


It's going to be a blood bath!arrrh
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12. Board Game: Renegade [Average Rating:8.12 Overall Rank:1892]
Imaginary Thomas
Canada
Russell
ON
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Hey, I'm still here!

Our move out is over and I'm set up with a small contingent of games in my In-law's basement until out new house is ready. I've missed out on the last two months of SGOYT .

Last night I got back into the swing of things and played Renegade against Viking SMC. I was one turn away from victory when the second new spark placement had to place a sixth guardian. It was a tough game mostly because I took the time to remember all the little rules I tend to forget.

I've been taking a hiatus from social media so I forgot to take a photo.

Anyways, it's good to be back with you cool folks!
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13. Board Game: Root [Average Rating:8.25 Overall Rank:146]
Gordon J
United States
Eagan
Minnesota
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Played a solo 5 player game of Root on the Winter side of the board. Definitely a different beast. Played with the expansion factions, the Lizards and the River Otters. Good fun. But plays different than the usual 4 player game, tons of dudes on the map. A much slower grind with that many pieces.

A ton of replayablity with this game. All the factions play so differently. AND, I still haven't played against the solo bot Cat yet.

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14. Board Game: Sprawlopolis [Average Rating:7.69 Overall Rank:2760]
Logan Hallfin
United States
Minnesota
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PnP Rampage Continues!

Backed this at the PnP level only, my first button shy game. I've been looking at city builders even though I often end up not enjoying them.

Sprawlopolis is a micro game with 18 cards (not counting instructions) in the base game, there are also three expansions, two of which add one card each and one that adds four cards. I'm not going to talk about the expansions here as I haven't used them yet.

Each of the cards has four quadrants of four colours, and some roads on one side and a "scoring condition" on the reverse. Each colour represents a type of city area: commercial, park, industrial, residential, and each scoring condition gives a way to score (and sometimes how to lose) points as well as a point threshold value.

At the start of the game you shuffle and deal out three scoring conditions, add up their threshold and that is your point goal for a win.

You deal one card to start the city, a hand of three, and the rest become a face up draw deck, letting you preview the next card.

Turns consists of playing one card and then drawing one card. You play horizontally only (can be rotated 180 degrees) so that the edge (not corner) of at least one of its quadrants touching another quadrant. You are allowed to overlap, but not slide under.

Play continues until all cards are used and then you do the basic scoring that is the same each game: plus one point for the biggest touching group of each of the four colours, and minus one point for each road. Depending on how you laid out cards each road could be anything from 1 quadrant long to 15 cards long, so you are encouraged to save points by having connecting roads. Then you follow the scoring conditions on each of the three cards you revealed at the start of the game, if you have more points than your threshold you win!

thumbsup nice artwork, design and colour palette
thumbsup surprisingly deep strategy planning out your moves
thumbsup a lot of placement options with each card
thumbsup 18 different scoring conditions
thumbsup only as big as a deck of playing cards, including instructions
thumbsup not easy (might be just me)
thumbsupthumbsdown 15 minutes or less
thumbsdown a little more graphical variety would have been nice
thumbsdown sometimes you draw scoring conditions that are at odds with each other

Overall really liking the game for its surprising depth and transportability. Deep, city building on the go!

My first city was not very good points wise


My second city was better but still not a victory
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15. Board Game: Everything vs. Everything [Average Rating:7.29 Unranked]
Kyle
United States
Up Nort' Der
Wisconsin
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DV: Anakin Skywalker was weak. I destroyed him.                 AT: Then I will avenge his death.             DV: Revenge is not the Jedi way.         AT: I am no Jedi.
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Another round against the Trickster (Loki), with a few more new faces in the crowd. I've got a couple more new ones to test out, then they should be ready to be released to the public.

------------------------------------------

Trickster's Team: Thanos, Hypnotoad, Mal Reynolds, General Grievous, Captain Jack Sparrow
Subs: Dethklok, Dorothy's House
Deck: 5,28,31,6,16,24,30,9,29,22

My Team: E.T., Totoro, Kratos, Deadpool, Angel
Sub: Velociraptors
Deck: 10♦, 9♥, 1♣

Warning: Potential Infinity War spoiler if viewed full size.


Kratos got locked down by the Hypnotoad at the start, at least until Jack Sparrow swapped positions with him. Fortunately, a few turns later the Trickster shut down the Hypnotoad, so I was able to swap Jack back, just in time for Angel to finish him off.

Thanos pounded away at Totoro with limited success, while Deadpool put down Mal. Dethklok held a concert that was too much for Totoro (protecting E.T.), but his job was done because E.T. phoned home and got the hell out of there.
With that spot now open Kratos got pulled to the concert, but before Dethklok could hold an encore Kratos ripped them apart.

A house fell on Angel, then Thanos moved to attack Deadpool and steal another Infinity Stone. Deadpool wasn't completely out after that, but he'd had enough so I swapped him for the Raptors. They immediately ate the Hypnotoad, then scratched at Thanos several times but didn't have time to finish him off.

Grievous, the coward, sulked in the corner with no arms left (mostly Jack's fault) and wasn't ever a factor in the battle.

Final Scores
Trickster's Team: 17
My Team: 42
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16. Board Game: Root [Average Rating:8.25 Overall Rank:146]
Kyle
United States
Up Nort' Der
Wisconsin
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DV: Anakin Skywalker was weak. I destroyed him.                 AT: Then I will avenge his death.             DV: Revenge is not the Jedi way.         AT: I am no Jedi.
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I'd played PNP and prototype versions of this a few times in the past, but this was my first game with a production copy.

Two-player solo, Cats vs. Birds.



The Cats took the win, but it was close. The Eyrie would have been right at the edge of 30 points at the end of their next turn, with a chance to win depending on battle results, particularly any buildings they could take out.

I'm going to run through multiplayer solos with most of the other factions before trying to take on the Mechanical Marquise.
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17. Board Game: First Martians: Adventures on the Red Planet [Average Rating:6.86 Overall Rank:1461]
Logan Hallfin
United States
Minnesota
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End your day with solo play initiative, after midnight edition.

Had my eye on this for a while, but there has been so many great games in so little time. Finally dove in thanks to miniature market's daily deal, and I think I'm glad I did.

Like many others I had a tough time getting everything I needed from the manual, but thanks to YouTube, and the files here, after two plays I think I have it cold. So really not that bad. Once you have the iconography down it gets easier from there.

The tutorial mission is not great but does give you a good taste of the game. I am really looking forward to trying the other missions and the two campaigns.

I really enjoy the story and thematic aspects of the game, it might take more imagination than some other games but the theme really pulled me in.

It is kinda of an efficiency puzzle and perhaps it'll be a bit easy or repetitive once you solve that for each mission, but the app does provide some randomness and differnent difficulty levels. If solvable games put you off, this one might do that. For me the story and thematic aspect out weights that issue, greatly.

Overall I feel like I've already gotten my money's worth so any further enjoyment is pure profit.

The game is definitely a table hog. Thankfully I have a huge table.


Played another game of this (three now) and continued to really enjoy it... It's like an rp, storytelling, worker placement game.



Monthly challenges:
Growing up I think I either wanted to be a professional futbol player or a video game designer.
advice for my younger self would be, actually i don't really have any... lol
my first board games were Fishin' Time, Monopoly, The Game of Life, Yahtzee. Some defining videogames were F-Zero, Fallout (1997), Final Fantasy VI, Planescape: Torment.
English, and computer hardware lab were my favorite classes
not sure if it counts as a soundtrack but first martians app plays some nice music while you play, so I was listening to that.

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18. Board Game: Eldritch Horror [Average Rating:7.89 Overall Rank:49]
A M
United States
Virginia
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Thank you to

aaron
United States
Illinois
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. . . for hosting this month, and for adding some fun guidelines and extras, and for giving me the chance to ramble on for way too long. (Apologies, as this entry gets a little long-winded.)

I can't resist a good soundtrack discussion, so I'm going to take this opportunity to shamelessly bump my 1PG Solo Soundtrack Geeklist, where I'm collecting the 1PG's favorite background music. Please stop by and add your favorite game soundtracks, and share other music you love!

Thank you also to

Wouter Cordewiner
Belgium
Gent (Zwijnaarde)
Oost-Vlaanderen
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. . . who pointed me to the Arkham MixTape that has been the eerie, chilling background for my first four games of . . .

ELDRITCH HORROR

I picked this up several weeks ago, and I'm obviously several years late to this party. I had been holding out because I feared it would be too duplicative of Elder Sign, a game I have enjoyed for years, and which has cemented its place in my collection thanks to a bevy of expansions (especially Gates of Arkham). But feeling in need of a good, thematic, horror adventure game, I used a slight sale as an excuse to pull the trigger. And I am pretty pleased that I did so.

The first thing to concede, for the Lovecraft purists out there, is that neither Eldritch Horror, nor Elder Sign, nor most (all?) of the Lovecraftian games saturating the hobby are really all that "Lovecraftian." To the extent that Lovecraft's writing was about existential terror caused by the intrusion of incomprehensible alien being into human existence . . . well, these games are a shadow of that. The games are really more "Lovecraftish" than "Lovecraftian," I suppose.

Frankly, though, I feel like that divergence is an advantage, both mechanically and thematically. For one thing, viewing the games as more spiritual sisters to the Lovecraft mythos, and less homage or extension, creates a great opportunity to get around all of Lovecraft's really ugly racism and xenophobia (which were extreme). Beyond that, I'm not sure I'd want to play a game where "winning" means that you start by learning about an old book and end as a raving madman confined to an asylum, left to scream into the darkness about how humanity is doomed.

(Okay, who am I kidding? I'd love to play that game. )

So with all that in mind, I tackled several games of Eldritch Horror. The first thing that stood out is that the game is just beautiful.



Look at those decks. Look at that artwork. Look at that board. Fantastic all around, and very thematic - the board looks like it could be the dusty map you unfurl over a crate in an Argentinian airfield as a prop plane spins up outside, or what you have pinned to the wall of your tiny graduate student flat up a forgotten London alley.

Of course, it isn't long before that map (literally) starts to go to hell. Gates open, monsters spawn, rumors proliferate, and you need to go scampering across the world trying to close off each new dark manifestation by sticking another tentacle in the dike. There is a real sense of both richness and urgency in the game: so many things are happening, and there is so little time to deal with them all.

I played and lost - badly - three times before finally eking out a win in attempt number four. When I did pull out a win, it was by the skin of my teeth, and it was immensely satisfying. The narrative of the game also wrote itself.



Leo Anderson, the celebrated and notorious explorer, pulled himself together for one last adventure - not for gold or glory, but for the sake of humanity itself. Battered and outnumbered, he raced from city to city, from forbidden ruin to foreboding wilderness, barely one step ahead of the cultists on his tail. As reality tore at the seams in Tokyo and London, and undead hordes descended from their Nepali crypts, Leo forced himself to march deeper and deeper into the frozen heart of Greenland. If his investigations had been correct, it was here that he would find the key to closing the gates, and sending Azathoth's spawn back to its fiery prison. If he was wrong, Leo's frostbitten corpse would simply be a forgotten one among millions, as humanity was extinguished. Either way, Leo had no expectations of leaving alive; he knew these glaciers would be his tomb. He just hoped that his sacrifice would be worth something in the end.

I'm not overdramatic or anything.

From a thematic standpoint, my plays were amongst the most satisfying I've had from any game. It's remarkably easy to get drawn into the story, even when there is a little bit of disconnect between the moving parts:

"Your investigations in Sydney reveal you need to go to Tunguska next."
"Really? Why‽ How‽"
"Who knows, and who cares‽ On with the adventure!"

Mechanically, though, all of this left a little bit to be desired. The core mechanic - roll a few d6, succeed if you hit a 5 or a 6 - is really streaky and random. This isn't the worst thing in the world, except that the consequences of failure can be extraordinarily severe, and there are minimal chances for roll mitigation.

More significantly, the there are relatively few opportunities to enjoy the sheer wealth of options in the game. The game's Doom track acts like a particularly punishing clock, advancing quickly and inexorably towards your destruction. I would love nothing more than to delve into all of the expedition options and little side plots that pop up during the game. It became painfully obvious, however, that the world was doomed if I didn't focus and stay on task. Gather clues, solve mysteries, repeat. Only deal with side issues, or even otherworldly gates, if absolutely necessary. Maybe this tension was an intentional design choice to enhance replayability, but it makes the game feel more like a race than an adventure.

But these gripes are relatively minor. On the whole, I thoroughly enjoyed the game, and expect that I will be bringing it out repeatedly for solo play. Next time out, I will probably try playing with a couple of characters, to see if that makes for a deeper experience. I'm also toying with picking up an expansion or two, though I think that the base game is satisfying enough for now.

Thank you for reading, and for letting me ramble on!

thumbsup Wonderfully thematic gaming experience; a globetrotting adventure.
thumbsup Fantastic art and graphic design.
thumbsup Good (but not great) job with diverse characters.
thumbsup Excellent flavor text and writing.
thumbsupthumbsdown Not the heaviest or deepest experience strategically. Pulp fiction, for better and for worse.
thumbsupthumbsdown A big table hog, though not the worst offender I've seen.
thumbsdown Feels rushed; hard to delve into the game's nooks and crannies.
thumbsdown Game mechanics are very shallow, and a bit too random.

<summary>A broad, shallow, highly thematic game. A whole lot of fun.</summary>
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Janine Viglietti
United States
Tonawanda
New York
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I put together a quick build of this entry in the 2018 Solitaire PnP contest over on BGG for testing purposes. The player is a donut salesperson trying to create a donut-selling empire by expanding into a local dungeon.
When I first saw the game posted, I knew that I was going to make it. This was my chance to explore the world of modeling clay and make tiny donuts!

All the things:


Mini donuts!

Feel free to check out my geek list for more pics:
https://boardgamegeek.com/geeklist/206331/item/6284617#item6...
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20. Board Game: Hockey Blast Pro Hockey Game [Average Rating:7.86 Overall Rank:5617]
Adam Gastonguay
United States
Pottstown
Pennsylvania
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Act Three! Everybody Dies!
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Round 2
Game 1
Flyers 1
Blue Jackets 4

Knights 0
Sharks 1 (OT)

Wild 4 (OT)
Avalanche 3

Devils 1
Leafs 4

Game 2
Flyers 2
Blue Jackets 1

Knights 4 (OT)
Sharks 3

Wild 3
Avalanche 2

Devils 4
Leafs 2

Game 3
Flyers 2
Blue Jackets 0

Knights 1
Sharks 5

Wild* 2
Avalanche 0

Devils 1
Leafs 0

Game 4
Flyers* 4
Blue Jackets 1

Knights* 5
Sharks 0

Devils* 2 (OT)
Leafs 1


Round 3
Game 1
Flyers 0
Devils 4

Knights 4
Wild 6

Game 2
Flyers 4
Devils 5 (SO)

Knights 1 (OT)
Wild 0

Game 3
Flyers 1
Devils* 4

Knights 2 (OT)
Wild 1

Game 4
Knights 4
Wild 5

Game 5
Knights* 1
Wild 0



I've started a geeklist to play out the Stanley Cup Finals. You can find it HERE. You know, if you're one of the two people who give a damn.
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21. Board Game: Maximum Apocalypse [Average Rating:7.74 Overall Rank:1686]
Jaime Robertson
Chile
Santiago
Santiago
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Mission: Nuclear Winter (We are in Winter in the Southern Hemisphere, so it is accurate except for the Nuclear part wow )
Difficulty: Normal
Monsters: Mutants

History:

Red (alternative Gunslinger) & Surgeon arrived in the Van to a small location near a desert looking for a shelter and some supplies (old newspaper, fuel, blankets and food).



They figthed against marauders, mutants and mutated rats, and scavenged for food and the another ítems. The big problems were the hunger and poison, specially because the police vest didn't protect against it. The town was poorly designed by Murphy, with one end of the tunnel near the another and the only two gas stations near to each other.



The shelter was in the second to last revealed tile and both survivors could drop the supplies for their hands and scavenge in the near farm, hospital and mall to find the last supplies.

In the last turn (the surgeon deck was almost empty), the surgeon found a box with food and both survivors closed the door of the shelter until spring.

thumbsup Fun apocalypse, with a good deck of monsters.
thumbsup With this mission the survivors revealed almost all the tiles.
thumbsdown Poor creation of the place, with a sloppy shuffle. Next time I'll use a bag for drawing the tiles.

High school memories:

With some friends we played in class 4-in-a-line using pen & paper . We played until someone scored 100 wins, so it taked a lot of class time to finish and 2 teachers forbidded that we played in their clases.

My least favorite class was Gym and the favorite one was Chemistry
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22. Board Game: The Dwarves [Average Rating:6.91 Overall Rank:2117]
Kevin L. Kitchens
United States
Gainesville
Georgia
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Bought this full KS set in an auction awhile back and filmed an unboxing video before I put that on hold, so it's just sitting there unedited...

But anyway, finally decided to break it out. Using the base game, but took out the markers from the expansion for tracking council, Hero and Doom. Still using the cubes for the baddies and the original board as well. Will introduce the other stuff after a first "do I like it" play.

And I do!

It actually, so far, is pretty fun. I'm playing true solo with three characters and it's not at all hard to manage them. Each turn is: Move the Hero marker and resolve it's space on the doom track. Then refill the cards for the adventure and mission as needed and then take two actions. Combat is simple: roll your allotted combat dice and defeat different monsters on a 4-5-6. If you whiff completely, you take a wound. Not overly fiddly at all.

Expansion adds more missions, a new character (with a mismatched miniature -- WHY???) and a bigger hex board (board is the same size, just the hexes are larger and a side board exists for the Council track.

Fun.

UPDATE:

Finished....

Lost.

Got the the final objective and had to kill 20 troops. Made it to 15 before they overran us and the Doom marker caught us.

Sorted all the new stuff from the expansions into the base game box and "stored" the replaced board and counters/cubes in the expansion box, so now it's a neat and tidy bundle. The (ick) mage is incarcerated in the expansion box as well as I'll never use her.

Pretty fun game... for now a keeper.
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23. Board Game: Founders of Gloomhaven [Average Rating:7.05 Overall Rank:1515]
Gustavo Ruiz Santicchio
Argentina
Buenos Aires
Almagro
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Played this game 4 times in a week and I having a ton of fun from it!

The solo variant is hard and I played only on the easy side of the board.

The first game was with the Quatryls and I didn't deliver the last advance resource to the 6th prestige building.



My 2nd game was with the Humans, this time I came short with money, only 3 coins short for the win! grrrr, I would needed exchange lasting influence for money... but that rule not exists! And playing at night with the candle light because a black out, didn't help!



Finally I won on my 3rd attempt playing with Orchids, very nice racial ability to play solo. That's a lot of lasting influence!!



The city of Gloomhaven was funded!



On my last play, I tried the Harrowers, I was short on creating resources, I needed everyone again to win and I could not build them, I needed 4 advanced resources in my last cycle!

thumbsup I like the puzzle to deliver one resource per cycle on every prestige building.
thumbsup shorter setup time than Gloomhaven
thumbsup I like the spatial puzzle for placing tiles
thumbsdown to win you need some luck at drawing prestige buildings or advisors







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24. Board Game: Castellion [Average Rating:7.04 Overall Rank:1292]
Prince of Sholai

Edinburg
Texas
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I had another go at the Admiral's Academy today. It looks like I'm beginning to get the hang of this one. I had a little bit of difficulty meeting the second ordeal, but letting traitors destroy tiles proved to be a nice way to produce the needed formations for the third ordeal. I may be given the Admiralty soon!

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25. Board Game: The Castles of Burgundy: The Dice Game [Average Rating:6.98 Overall Rank:1418]
C S
Austria
Vienna
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My first game of August and my highest score so far at 62 points!

I got a lot of lucky rolls during the first phase this time around, but I also feel like I'm figuring out good strategies.

Still a really nice roll and write that feels like a nice mini version of its big cousin.
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